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View Full Version : New Free Tower Defesne Game - TapDefense




jalpert
Nov 25, 2008, 10:41 AM
This game is getting very good reviews, and it's free. I havn't played it yet but I know a few people here are into tower defense...

http://appshopper.com/games/tapdefense

Just a heads up.

Forgot to mention, this game does appear to be adware.



jmccullough108
Nov 25, 2008, 11:11 AM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 2_2 like Mac OS X; en-us) AppleWebKit/525.18.1 (KHTML, like Gecko) Version/3.1.1 Mobile/5G77 Safari/525.20)

Fieldrunners is all of the tower defense I need!

efp1
Nov 25, 2008, 12:14 PM
Downloading now... Since it's free, I'll give it a shot. Looks better than most Tower Defense games although doesn't seem to top fieldrunners.

I'll try it out :)

SandersHokie
Nov 25, 2008, 03:49 PM
pretty good game. it is no fieldrunners, but I like it.

Pressure
Nov 25, 2008, 04:16 PM
This is definitely adware...

motoracer1486
Nov 25, 2008, 04:48 PM
Why is it trying to get my location...?

njchris
Nov 25, 2008, 05:48 PM
Why is it trying to get my location...? Mine didn't ask.

The little add shows up in between level at the bottom of screen. Not a big deal for me.

For a free game it's pretty good. Took a bit to figure out upgrading, and the text for the $ is TINY!!

SandersHokie
Nov 26, 2008, 01:02 AM
Why is it trying to get my location...?

no idea, but it asked me as well. i figured it had something to do with the ads or some way the developer can tell where it is sell well?

Habakuk
Nov 26, 2008, 08:39 AM
Switch off GPS ("About", then "Location Services" below "Bluetooth") in the iPhone settings and it will not ask again. A little bit strange anyway that behaviour of TapDefense. I've got those messages TWO TIMES after each level (on the screen with the ads) to tap away with "No"!

"Tap Defense" against what exactly..?! ;-)

efp1
Nov 26, 2008, 11:45 AM
Yeah, I've deleted the app and rated it a 3.

I didn't like it as much as fieldrunners nor the fact that it kept asking for my location twice after every level. And yeah, I'd rather pay a little than have ads all over the place.

SkillsToShow
Nov 26, 2008, 02:10 PM
This game is pretty fun :), very comparable to Tower Defense :D

QuarterSwede
Nov 26, 2008, 02:33 PM
Mine didn't ask.

The little add shows up in between level at the bottom of screen. Not a big deal for me.

For a free game it's pretty good. Took a bit to figure out upgrading, and the text for the $ is TINY!!
Taken from AppShopper.com
Please rest assured that our game is NOT SPYWARE. The location sensing was a feature that we introduced to coincide with our website to show a map with players around the world and how far along the game they have gotten.

Solver
Nov 29, 2008, 06:33 PM
I like this app! Five stars for the price. Take one away for lack of support site.

Looking at the reviews, about half of them are glowing one star reviews from people who apparently don't know how to use the app rating system. The other half of the low star reviews are a mix of people who got hit with the original GPS bug as well as from defensive fans of the "infinitely" more expensive Field Runners.

Have not put together the right tower combos to beat the 30th level (on Easy.)

Pressure
Nov 29, 2008, 06:54 PM
Have not put together the right tower combos to beat the 30th level (on Easy.)

The answer will be shocking. You only need arrow towers which you will later upgrade to magic towers...really.

Habakuk
Nov 29, 2008, 06:59 PM
Have not put together the right tower combos to beat the 30th level (on Easy.)

A friend of mine told me about level thirtyone (he has a test iPhone that will be deleted shortly so he doesn't care about if it's spyware or not): "Try to sell so much towers as needed to be able affording Earthquake tower and then the app will crash."

It's just an UGLY war game with CRUEL sounds, maybe SPYWARE (you can believe that published excuse or not), surely ADWARE, and it CRASHES when it gets critical. Hands off! There will be other nice tower defense games in future. Don't get located by a harmless looking little war game! Free or not.

If you can't resist playing it turn off iPhone's "Location Services" as described above and activate "Airplane Mode" (or deactivate all Internet connections, Wi-Fi and Cellular), before! (And don't forget to reverse those settings after gaming.) Maybe it helps.

Old data network security wisdom: No matter how paranoid you are - you are not paranoid enough! :eek:

You may use my words freely if you agree and want to post a review in App Store (foreign consumers can't buy or review apps in U.S. Apple iTunes App Store. Give it one star. Thx.

In the attachment there is a possible tower arrangement description that survives level thirty in easy mode. Don't open or look at it if you want to find the solution for yourself. The screenshot was made by my friend.

liptonlover
Nov 30, 2008, 10:56 PM
I have location turned off, it never asked me for my location/told me I need to turn it on for it to work. The graphics aren't the greatest, it lags a bit at times. It's fixed path, and there's only three paths. Easy, medium, and hard. All that being said, I think it's worth downloading. It's hard after a while, and sometimes I like playing fixed path instead of sandbox. So it nicely counters fieldrunners. Hoping for an update soon.
Nate

xyzzycoder
Nov 30, 2008, 10:59 PM
There is a strategy guide here:

http://web.me.com/rhaining/TapDefense_Strategy/Reference.html

TapJoy
Dec 1, 2008, 11:19 AM
Hi Everyone,

I'm one of the creators of TapDefense (and also a full time grad student). First, I want to thank those of you who downloaded for taking the time to try it out. We spent a lot of energy building this game because we love the Tower Defense genre and we're huge iPhone fans.

Also, please allow me to address the location-prompt issue: we designed the game to ask for location because we intended to build a map on our website (www.tapjoy.com) to show, in real time, the location of users playing TapDefense. Unfortunately, the current version of the game has a bug and continues to create that pop-up if users don't click "ok". I sincerely apologize for this issue and I'd like to assure you that TapDefense is NOT SPYWARE.

We should have an update out this week which will make this problem (and a few others) go away.

If anyone has other comments/suggestions/feedback, etc please send us a note at: feedback AT tapjoy DOT COM --- we would sincerely love to hear from you as we try to make this game better in future updates.

Thanks again for the support!

Best,
Lee

firteen888
Dec 1, 2008, 02:11 PM
In the attachment there is a possible tower arrangement description that survives level thirty in easy mode.

I tried this exact arrangement and still could not get past level 30

deyjavoo
Dec 1, 2008, 10:59 PM
I tried this exact arrangement and still could not get past level 30


me too and it didn't work....however, i was able to finally beat level 30 and the easy level in its entirety, so i can say for sure that there isn't a glitch (well maybe i was the only who thought that out of frustration lol)


http://i121.photobucket.com/albums/o219/acp5533/touchpath.jpg

deyjavoo
Dec 1, 2008, 11:19 PM
Hi Everyone,

I'm one of the creators of TapDefense (and also a full time grad student). First, I want to thank those of you who downloaded for taking the time to try it out. We spent a lot of energy building this game because we love the Tower Defense genre and we're huge iPhone fans.

Also, please allow me to address the location-prompt issue: we designed the game to ask for location because we intended to build a map on our website (www.tapjoy.com) to show, in real time, the location of users playing TapDefense. Unfortunately, the current version of the game has a bug and continues to create that pop-up if users don't click "ok". I sincerely apologize for this issue and I'd like to assure you that TapDefense is NOT SPYWARE.

We should have an update out this week which will make this problem (and a few others) go away.

If anyone has other comments/suggestions/feedback, etc please send us a note at: feedback AT tapjoy DOT COM --- we would sincerely love to hear from you as we try to make this game better in future updates.

Thanks again for the support!

Best,
Lee

BTW thanks for a great app!

CoBPEZ
Dec 2, 2008, 10:40 AM
I love this game! As I'm new to the Tower Defense genre, I must say that this game surely wet my appetite.

I just beat the game on Easy, so I'm not advertising myself as an expert. But here are my tips so far:


Save your gold
Ice is cool
Try get double use of your towers
Save your gold


1. Yeah, "Save your gold" is there twice on purpose. I never spend gold until I'm sure I really need it (takes some experimentation of course, no pain no gain). For instance: The first two levels are easy to beat with a two-headed arrow tower. I buy increased interest rates for the first four halos I earn. Then I research the Ice tower, then the magic tower and then interest rate increase again. The last halo I use to research the Storm tower.

2. Even when the game informs you that some creatures are immune against Ice I keep my Ice towers. The creatures take less damage, but the Ice still lowers their speed. I use Ice and Bombs in pairs. The Ice lowers the speed allowing for more bombs to find home. The Ice towers have limited range even when fully upgraded so I most often place them in corners.

3. Using towers twice is really about saving gold. I try to place my towers so that they cover more than one path (remember this is on Easy). An arrow tower placed between the middle path and the gate of Hell will start shooting towards the gate side and if some creatures get past it, it gets a second chance when they come running on the middle path. Of course it's not that you get two towers for the price of one. If there are enemies on both ends the tower will concentrate on the enemy that have come closest to reaching Heaven.

4. When you must spend, try spending only 25% (or so) of your gold. This rule of thumb will allow you to get back most of the investment in two rounds. When I beat the game I have more than 2K in gold when the game advices me to save my gold. And I'm sure I'm still spend way too much (I'm the spending type).

Enjoy. I have had hours upon hours of fun playing this game. And I have lots of hours left now when my focus will be on Medium and then Hard.

firteen888
Dec 2, 2008, 12:28 PM
I still can't figure out the trick to passing level 30. Level 29 is the one that eats up most of my lives!!!!!

Motley
Dec 2, 2008, 01:06 PM
I still can't figure out the trick to passing level 30. Level 29 is the one that eats up most of my lives!!!!!

I don't get it, this is on easy right?

I get my butt kicked by the politicians on level 43 (easy).

Also has anyone had luck with the earthquake tower. Never really does much for me and for the money it seems really weak.

CoBPEZ
Dec 2, 2008, 02:39 PM
I think the quake has quite short range. And you don't need it to beat those politicians. From what I think I can see one fully upgraded tower is better than two towers (of the same type) upgraded only once. One exception might be Ice Towers since their firing rate is always low. Then two half upgraded towers can provide for better hindrance than one full-power in some situations.

firteen: Have you tried my tips yet? I too had troubles with level 29 (and 30 and 31) before I learned to really save my gold. I tend to choke the start of the track first. Ice right outside the gate from Hell an then Ice in every bend of the track from there. I'll take a few screenies next time I play Easy and maybe that can help.

CoBPEZ
Dec 2, 2008, 04:15 PM
I'll take a few screenies next time I play Easy and maybe that can help.
Alright, so here are a few screenies. Look at the gold levels. Note that in order to save gold early in the game I have left the field with so little defense at times so that some creatures has been allowed in to heaven. It's not necessary, but saving gold is important. Also be informed that on several of the screens there's too much defense on the field. I chicken out at times.

Watabou
Dec 2, 2008, 08:21 PM
Awesome game. Is fieldrunners really better than TapDefense? I might buy it.

This game got me hooked. I was playing for 2 hours straight. Lost a lot of times until I realized I shouldn't upgrade until level 20. I just kept adding more and more interest. That way, the money really adds up and then you can cover the whole thing with arrows, storm, bombs, water and ice towers. I never used the magic tower. One thing I don't get is how people managed to get a million points as their high score. That really confused me. I ended up around 5700. Time to go to Medium. :)

firteen888
Dec 3, 2008, 12:23 AM
CoBPEZ, thanks for the screens, I'm so confused with how you possibly have so much money. Your screenshot on level 29 shows that you have over 4,000 gold. How can you possibly have so much and have so many towers on the board? I increase my interest rate when possible, but it still doesn't get me anywhere near that amount of gold. Any tips??

hhpeter22
Dec 3, 2008, 02:00 AM
1. Not to use up all $$, just add what you need, Use "pause" & add towers if not enough towers defense. (more interest earn after each level)

2. Research "interest" early
(my reserch sequence is magic, ice, $$, $$, storm....)

3. (may be bugs on the game)
When you have over $107 (level 3/4...)
before level start, create arrow tower, upgrade to max.
Before the last monster to death, "pause" and sell the arrow tower (make sure you have other tower to kill the last one).

So, it will have more interest earn after level finish. and sell the arrow will have $108! (1 dollar more for use to create and upgrade the tower)


and I use "this bug", will have over $40,000 at the last level 43.

CoBPEZ
Dec 3, 2008, 08:09 AM
That's cheating. Maybe it explains those mega scores on the online high score tables? And you don't need to cheat to get over $40.000.

firteen: I might add that those four screen shots are from the same session. Can you, so far, get to level 12 with 400+ gold? Since interest builds on interest it's more important to save money in the start of the game than towards the end. I think my spending pattern is often that I put fully upgraded towers in place then I don't spend anything for a few rounds and then one or two towers fully upgraded. I made this spread sheet to try to demonstrate:

Tap Defense Gold Calculator (http://spreadsheets.google.com/ccc?key=pD3AEIgFt-RHFbb5xwVO3OQ)

Note that the actual spendings are not from a real run, just "fake" to show how a spending pattern can build large piles of gold. The formula I use in the spreadsheet is:

(Earn + Last Score - Spent gold) * Interest

As I don't know how much gold you earn during a round (it varies of course) I used 40 in the spreadsheet. And the interest increase points are "fake" too. maybe if we spent some time in the spread sheet we can get it more accurate. But it proves the point, right?

Afterz
Dec 3, 2008, 09:44 AM
Okay. Well after playing this game for many MANY hours. I've beaten EASY and MEDIUM modes. But i keep ending up at level 30 on HARD though..

Heres a little guide in order to win either Easy or Medium.

-REMEMBER, Use little defense as much as possible to save Gold.
-Always reasearch Interest FIRST. (on easy you research it TWICE)
Then Ice. Then Storm. And then Magic.
[Why you ask? Simple. The first 20 levels only require the basic towers.]
-Make sure you get about 1,500 Gold before level 30 because you'll need the money for 2 upgraded storm towers.
[The Storm towers are VERY VERY VERY Important because they remove 25% of a monsters current HP at every hit. That is very useful when you have about 2 storm towers (One is lvl2, the other is lvl3). Have them near the HellGate with a around 1-2 Ice towers to make sure the Storm towers have done enough Damage.
-Keep your gold over 700 each level to keep your interest high.
-How about Magic towers? Yes they are useful! sell all your arrow towers for them.
-Try building an additional 2 maxed or lvl2 Storm towers before level 43.
-Basically all you need is a combination of ICE, STORM and CANNON/MAGIC Towers.

Ill post a few screenies later on because i think i dont explain well enough lol.
My english is... well... I'm Filipino. Thats all i can say.

CoBPEZ
Dec 3, 2008, 10:19 AM
The Storm towers are VERY VERY VERY Important ...

Well, of course you don't actually need Storm towers at all (as is evident on my screen shots above). But, yes, they are very powerful. Especially when fully upgraded.

There are lots of ways to beat the game. Once you get good at building interest you can be quite sloppy on Easy and even on Medium. But so far I can't beat the game consistently on Hard. I've beaten it with a good margin twice, but then most of the times I try I fail. Feels a bit stupid, but I'll figure it out eventually. =)

firteen888
Dec 3, 2008, 10:33 AM
I just don't seem to get much money at all. I try not to add/upgrade towers but then the enemies make it to the hell gate so I have to.

CoBPEZ, I've gotten around 340 gold at level 12, but then I need to use it to build/upgrade towers so at level 13 I'm back at 0 gold. I can't figure out where I'm going wrong.

CoBPEZ
Dec 3, 2008, 02:13 PM
Try place your first towers so that they do "double duty". Like cover both the gate from Hell and the middle path. 340 at level 12 is good, but it depends a bit on how your towers are placed then. Take a screen shot and show us. Maybe we see some room for improvement.

MikeBrWade
Dec 3, 2008, 05:06 PM
Just beat it on hard with $300k and 19 lives and I only got 67K points.. how are they getting MILLIONS of points? This is before the interest on the last level that bumped me up.. I didn't realize I got 2 halos I could have bumped my interest rate up to 35% but still that wouldn't have gotten me millions of points.. what are they doing to get such high scores

flurffmeister
Dec 3, 2008, 07:58 PM
Just beat it on hard with $300k and 19 lives and I only got 67K points.. how are they getting MILLIONS of points? This is before the interest on the last level that bumped me up.. I didn't realize I got 2 halos I could have bumped my interest rate up to 35% but still that wouldn't have gotten me millions of points.. what are they doing to get such high scores

Cheating, basically. Using the arrow tower exploit in the beginning to inflate their starting gold, and throughout the middle taking advantage of it by selling all upgraded arrow towers to maximize their gold. After 40 levels of doing that, they're holding onto millions of gold already, and the interest is causing their score to be inflated artificially.

Divide your interest by 5, that's how much of your score for that level came from interest.

Hopefully this exploit will be fixed...but in the meantime, it does mean quite a bit of fun. I used it to get enough interest to have an Easy battlefield filled up with fully upgraded Magic towers. That was funny :) The politicians had no chance...

Since we have the attention of the developers here, and there isn't an official TapJoy.com yet, I figured I could post suggestions here...

1. iPhone's got a hefty processor, but I notice a lot of lag when there's a lot of activity on the screen (e.g. enemies all along the path, and towers everywhere shooting at them) - can this be tweaked and improved at all? It drives me nuts :)

2. I noticed if I close the app at the "Congratulations, you dominated TapDefense" screen, and try to reenter it, the game crashes and I need to reboot the phone to get back. Would it be because, perhaps, it's attempting to "save" a finished game, and then having a problem getting back to it?

3. Building a mass number of towers is somewhat tedious, especially to upgrade them. Can we get an "Upgrade" and/or "Another" button next to "Finalize"? the Another button being a duplicate of the tower that was just built...including any upgrades.

4. If I have an excess of towers on hand, and strong enemies, but more than enough power to kill each one with one shot, all of the towers still fire at the front-most enemy, killing him 3 times over. Could the tower AI be adjusted to account for what else is shooting at it, and if it's going to be dead, pick the next enemy?

5. Internet access is a little spotty for me. If I don't have internet access, but I finish a killer game, I'm out of luck unless I just don't use the phone at all until I get back home to get a signal with my wifi. Could local scores be saved to sync to the network later?

6. An extra "Endless" level might be fun as an optional bonus after the Politicians. It ends when one reaches Heaven, doesn't affect your ending life count, and gives you a chance to increase your final score. The enemies should be 10,000 strength politician-like (fast) and resist everything, so as to give a large bounty in your gold and your score when killed.

7. Enemies that resist ice or water shouldn't be slowed down by them in the hard difficulty level.

8. Once you fix the arrow tower exploit, clear the high score lists (both local and network)

9. Put in an "Insane" mode that you can unlock when you beat Easy, Medium, and Hard, give them 10,000 gold to start with, all towers available, and make it so they can spend that gold and build those towers only in the first level.

10. Probably way out of left field here, but maybe make a mode or a game where YOU are the creatures trying to get past the tower defenses.

I'd pay a couple dollars for a game with a lot of these suggestions. I'd bet a lot of other people would, too. I'm a developer and I'd be willing to help. I love these kinds of games as much as you guys do

KyPosey
Dec 3, 2008, 08:02 PM
I am a very very big fan of this game!

Solver
Dec 3, 2008, 08:20 PM
I finally beat Easy, Medium and Hard. I was almost hoping for an endless level, like on level 43, the evil politicians could just keep coming, getting more and more powerful.

If you have 99 cents, be sure to try the updated Mote-M (which stands for Mote Massacre.) It was the first great Tower Defense apps but with simpler graphics.
Beware, the motes always seem to win in the end.

Of course if you have $4.99, get Fieldrunners.

firteen888
Dec 3, 2008, 08:51 PM
I finally beat easy!! It wasn't so hard once I got past levels 29,30,31. Thanks to CoBPEZ and everyone else for the helpful tips.

hhpeter22
Dec 3, 2008, 11:12 PM
Not using the Arrow Tower "Cheating" can still beat it but only a little harder.

Here is my nethod:
In first 20 Level, add the arrow towers will a little other towers can already handle it. When you have 4-5 arrow towers with full upgrade and 1-2 ice towers. It already kill most.

In 20-30 level, saving as much as possible, adding 1-2 arrow towers or upgrade other towers if necessary, also need some magic towers, as long range and fastest.

over 30 level build storm towers if necessary

at level 43 got 3-4 storm towers with full upgrade, then it should be win.

my hits,
Bomb & storm tower should near the start location
ice tower better put in corner area (cover more path)

Prefer upgrade then add new tower, since the damage is more for
1 upgrade tower then 2 new towers

upgrade the towers first which cover more in the path

place towers near to ice towers as can have more attack take place


may not be the best method, at least I use it to beat all.

hope the arrow tower selling bug will be fixed, like sell price is $80.
so, you can't earn $ to sell it. I guess the developer leave "this bug"
for some people have fun on it. (This is a game.)

tapdeftips.com
Dec 4, 2008, 07:29 PM
It's very detailed solution for easy level now - http://tapdeftips.com/?page_id=4

Other is still processing and comming soon.

tapdeftips.com
Dec 4, 2008, 08:01 PM
Could anybody propose good strategy for hard? :rolleyes:

CoBPEZ
Dec 5, 2008, 11:11 AM
Could anybody propose good strategy for hard? :rolleyes:

For me it works doing what I do on easy and medium, just give the Scrooge in me even more room to roam. The interest rate starts out on 15% on Hard. Utilize that.

marcusboring
Dec 7, 2008, 03:37 PM
this is a rad game. finally beat easy. I had like 6k left in gold, 20 men, and almost every block filled with weapons. saving as much money as possible and spend first 4 halos on interest (by level 36 had about 10k gold to spend), then ice, then storm, then magic, then for fun used earthquake but the enemy never made it that far to use it. I used storm in front, never sold anything and tried to place things were they would get a max use.

BUT I ONLY GOT 7k points. how in the heck are people getting 500k?

tapdeftips.com
Dec 8, 2008, 04:10 AM
Not all doing so well as you, guys.
Be sure, people are even interesting in Easy level tips on. I'd prove it by our time stats they are reading http://tapdeftips.com .
Think it'd be good to make public statistics and geomap of users.

We have much more good ideas!
Stay tuned.

askywalker
Dec 8, 2008, 11:35 AM
i have been having a ball with this game for the last few days.

I always play sudden death. One guy gets through and I restart. People around me complain about me being a perfectionist - now I see why!

On easy, I do great staying focused on a couple of towers, and upgrade them. Put them in the square in the bottom right corner. One arrow, one cannon. Upgrade arrow first, then cannon. Then arrow to third level, then cannon to second. Use first upgrade for ice - drop it in the corner. stick to ice in the corners. You will do fine. Upgraded ice to third level and focus bombardment of cannons during their run along the bottom. Upgrade money till you need the earthquake. Don't get it till you have a few thousand (upgrade it to third level immediately, then just use ice and earthquake). Sell all the cannons.

I only use the arrow on the first few levels (till I get ice). Simple strategy - no one gets through - and if you do it well tons of cash. I had fun mastering it, challenging myself to never even let someone get past the middle road, and having thousands in cash leftover.

Love the game. Hoping for a couple more levels, and smoothing out the choppiness.

Sidonuke
Dec 8, 2008, 03:03 PM
UPDATE "TowerUpgrade" SET upgradeGoldCost=0;
UPDATE "TowerUpgrade" SET rateOfFire=10;
UPDATE "TowerUpgrade" SET range=500;
UPDATE "TowerUpgrade" SET damage=10000;
UPDATE "TowerUpgrade" SET splashDamage=50000;
UPDATE "TowerUpgrade" SET splashDamageRadius=500;
UPDATE "TowerUpgrade" SET hitSpeedModifier=99;
UPDATE "TowerUpgrade" SET splashSpeedModifier=99;
UPDATE "TowerUpgrade" SET duration=1000;
UPDATE "TowerUpgrade" SET sellValue=50000;
UPDATE "TowerUpgrade" SET effectivenessFactor=100;

UPDATE "EnemyRoster" SET hitpoints=50000;
UPDATE "EnemyRoster" SET monsterSpeed=1;
UPDATE "EnemyRoster" SET goldBonusForKill=100;
UPDATE "EnemyRoster" SET numberOfEnemies=100;

REPLACE INTO "GameSetting" VALUES(1,'Initial_Gold',50000);
REPLACE INTO "GameSetting" VALUES(2,'Initial_Lives',99);
REPLACE INTO "GameSetting" VALUES(3,'Starting_Interest',25);
REPLACE INTO "GameSetting" VALUES(4,'Growth_Interest',10);
REPLACE INTO "GameSetting" VALUES(5,'Selling_Percentage',200);
REPLACE INTO "GameSetting" VALUES(7,'Score_Per_Gold',100);
REPLACE INTO "GameSetting" VALUES(14,'pointPercentageForEarnedInterest',10);
REPLACE INTO "GameSetting" VALUES(14,'levelCompletionBonus',50000);
REPLACE INTO "GameSetting" VALUES(14,'pointScoredPerGoldPerKill',2000);

Download: http://sidonuke.com/cheat.sql

There's your teaser on how to hack the game...

http://sidonuke.com/images/IMG_0001.png
http://sidonuke.com/images/IMG_0002.png
http://sidonuke.com/images/IMG_0007.png

EDIT: the configuration above is setup so you dont cheat the score. =)

volcanology
Dec 8, 2008, 09:02 PM
UPDATE "TowerUpgrade" SET upgradeGoldCost=0;
UPDATE "TowerUpgrade" SET rateOfFire=10;
UPDATE "TowerUpgrade" SET range=500;
UPDATE "TowerUpgrade" SET damage=10000;
UPDATE "TowerUpgrade" SET splashDamage=50000;
UPDATE "TowerUpgrade" SET splashDamageRadius=500;
UPDATE "TowerUpgrade" SET hitSpeedModifier=99;
UPDATE "TowerUpgrade" SET splashSpeedModifier=99;
UPDATE "TowerUpgrade" SET duration=1000;
UPDATE "TowerUpgrade" SET sellValue=50000;
UPDATE "TowerUpgrade" SET effectivenessFactor=100;

UPDATE "EnemyRoster" SET hitpoints=50000;
UPDATE "EnemyRoster" SET monsterSpeed=1;
UPDATE "EnemyRoster" SET goldBonusForKill=100;
UPDATE "EnemyRoster" SET numberOfEnemies=100;

REPLACE INTO "GameSetting" VALUES(1,'Initial_Gold',50000);
REPLACE INTO "GameSetting" VALUES(2,'Initial_Lives',99);
REPLACE INTO "GameSetting" VALUES(3,'Starting_Interest',25);
REPLACE INTO "GameSetting" VALUES(4,'Growth_Interest',10);
REPLACE INTO "GameSetting" VALUES(5,'Selling_Percentage',200);
REPLACE INTO "GameSetting" VALUES(7,'Score_Per_Gold',100);
REPLACE INTO "GameSetting" VALUES(14,'pointPercentageForEarnedInterest',10);
REPLACE INTO "GameSetting" VALUES(14,'levelCompletionBonus',50000);
REPLACE INTO "GameSetting" VALUES(14,'pointScoredPerGoldPerKill',2000);


EDIT: the configuration above is setup so you dont cheat the score. =)

Sweet...but..uh..how do you change the code?

Sidonuke
Dec 8, 2008, 09:10 PM
if you have a jailbroken iPhone or touch you can add this very easyly. Have the full details later. Btw anyone who wants to make info charts see sidonuke.com/database.sq3 fresh from the app :)

cyborgbob
Dec 10, 2008, 12:41 PM
hi. when i try to load the file in sqlite3 it says something about invalid image....wtf???????????????? you cant even edit it in notepad....

Sidonuke
Dec 10, 2008, 12:53 PM
How to cheat score!

You will need wget - Finder - Terminal
Search for them in cydia


Open finder and navigate to /var/mobile/Applications/{UUID}/Documents
Click Misc -> Term Here

Note: {UUID} is a placeholder for what ever string of letters and numbers you find the app in. Check all of them folders in the directory for the app. You will see it as it will be called tapdefence.app inside of one of the folders. once you find tapdefence.app in a folder above that app file should be Documents. Open it and Term Here.

Close Finder

Open Terminal


If it askes to delete a write protected file called .profile dont do that.
Ok in the command line run the following



rm cheat.sql
wget sidonuke.com/cheat.sql
sqlite3 database.sq3

(in sqlite3 command prompt)

.read cheat.sql


Close Terminal

Open TapDefence


MAKE SURE YOU START A NEW GAME!!!
Place one tower anywhere and start the game
One monster will come out killing him instantly and winning the game giving you the maximum possible score.
You can now submit the score with what ever you want.


Ill be making different kinds of cheat files so you can load different hacks for now this is a insta win game with high score.

Enjoy filling up the network scores list with nonsence!

cyborgbob
Dec 10, 2008, 02:35 PM
hey works good but somebody could tweak it and spam the network scores =O lol but thanks allot!!!:eek:

dukebound85
Dec 10, 2008, 02:39 PM
Enjoy filling up the network scores list with nonsence!

im not a fan of your attitude

Sidonuke
Dec 10, 2008, 05:40 PM
Sorry but that was one of my proof of concepts of app modding anyways im expanding my edits please see.

I have currently
Cheat Score
Extended Levels
10,000 Starting Gold

http://forums.macrumors.com/showthread.php?t=614589

PaytonLubbockTX
Dec 10, 2008, 07:12 PM
Could anybody propose good strategy for hard? :rolleyes:

(u gota be smart enough about where you put em but here's what you buy on what lvl) check it out: a= arrow tower, b= bomb, i= ice, m= magic, ^= upgrade existing tower, a...= add an arrow tower and upgrade it all the way: lvl 1 on hard: 2a- lvl 2: b- lvl 3: a, a^- lvl4: a, b- lvl5: a, ^a- lvl6: a^, a^-lvl7:(nothing) lvl8:a^, a-lvl9: i- lvl10:(nothing) lvl11:i, i- lvl12:^a,^a,^a- lvl13:b,b-14:(n)15:i,a..,a..-16:^b,^a-17:^i-18:^i-19:2m-20:i,i,^m-21:^a-22:^b-23:m..-24:^i,^a-25:^i-26:^b,^b- after this lvl you'll have enough money and the lvl's arnt hard enough to get you if your smart. I just keep adding a tower or upgrading a tower every lvl. good luck people

flurffmeister
Dec 10, 2008, 09:52 PM
aaaand for those of us who prefer to play fair,

I've come up with a tapdefense walkthrough (http://ifury.net/t/) (got Easy so far) and I've tried to explain my methods as well as possible. I ended up with 166k gold after level 43. I prefer conserving gold early and upgrading interest often so that I have more freedom at the end to build as many towers as I could possibly ever want. Because, well, the last level is the only one that really needs the excess of towers.

Hope that helps.

mathegax
Dec 11, 2008, 01:03 AM
there is a minor glitch, that is if you exit the game using the home button and then immediately put it to sleep. once you restart the app continue your game and your oncoming enemies might be frozen in place while you attack them with an onslaught of fire

scan
Dec 11, 2008, 02:36 AM
This is a really good game and it's free. The only drawback for me is the game is too easy and it finishes off at lvl 43. I'm not trying to brag but since I've been playing warcraft for years, this type of game is not new to me.

A pretty simple strategy is to understand the whole interest and use your gold sparingly, i.e. at the beginning I build 3 arrow towers that's it. Next level I'll build two more. You really want to build just enough towers to kill everyone. With this strategy I beat it on hard without losing a life. My upgrades are: ice, magic, interest, interest, storm. Don't even bother with earthquake. It's useless. Remember that splash is good. Level 3 magic gives you splash. Ice is good because it slows. Slowing the creatures down right before they enter the "choke point", as I like to call it, would probably be a good idea.

Happy TapDefensing!

PaytonLubbockTX
Dec 11, 2008, 09:42 AM
Could anybody propose good strategy for hard? :rolleyes:

(u gota be smart enough about where you put em but here's what you buy on what lvl) check it out: a= arrow tower, b= bomb, i= ice, m= magic, ^= upgrade existing tower, a...= add an arrow tower and upgrade it all the way: lvl 1 on hard: 2a- lvl 2: b- lvl 3: a, a^- lvl4: a, b- lvl5: a, ^a- lvl6: a^, a^-lvl7:(nothing) lvl8:a^, a-lvl9: i- lvl10:(nothing) lvl11:i, i- lvl12:^a,^a,^a- lvl13:b,b-14:(n)15:i,a..,a..-16:^b,^a-17:^i-18:^i-19:2m-20:i,i,^m-21:^a-22:^b-23:m..-24:^i,^a-25:^i-26:^b,^b- after this lvl you'll have enough money and the lvl's arnt hard enough to get you if your smart. I just keep adding a tower or upgrading a tower every lvl. good luck people

hogfaninga
Dec 11, 2008, 12:55 PM
The new update makes it a lot better for me. It doesn't constantly ask if it can use my location. That was extremely annoying. Other than that it is a nice game and I'm grateful it is free. A great game for free is always good.

flurffmeister
Dec 11, 2008, 06:09 PM
With the update, they've cleared the high scores table, but it seems the old versions with the arrow tower bug are still able to submit. The hard scores table already has someone with 6 million points at the top.

PBizme
Dec 11, 2008, 10:41 PM
The new update makes the game much harder IMO. I had beaten the previous version on all levels without the arrow exploit and could beat easy in my sleep. Now in a couple games I have yet to figure out how to even beat easy.

The other thing I've noticed is that it seems to me like the updates cause you to have to build more towers at level one instead of upgrading as quickly and it is killing my phone. It runs much more slowly with a map full of towers.

Anyone have a comparison on how each of the towers changed between the versions and if the strength of the enemies changed in each level?

Sidonuke
Dec 11, 2008, 10:57 PM
Databases can still be modded. Can't test score exploits as I'm banned. But I'll compare the databases soon and post results. Has no one beat hard?!

shigzeo
Dec 11, 2008, 11:16 PM
my wife is better than me at this game. we finally got our review up for it: a big bout of flu kept us down. great game but i really wish the sounds could be changed as well as some of the graphix. 3/5 so far but really deserves more if it can be polished up a bit.

equlizer
Dec 11, 2008, 11:43 PM
you get sounds? lucky you:mad:

How do i get sounds? Ive even updated to the newest 1.1 (which i dont like cause its way too friggen hard now)

EDIT: no matter what i do, i cant get past level 32 on easy when before i could beat hard. Can anyone else honestly beat it now on 1.1?

shigzeo
Dec 12, 2008, 07:19 AM
the sounds are not very good but go to the menu and hit the button that says sounds/music on. that will turn them on. if you hit it when it says off, it will turn them off. you can also turn on enemy health. hard to understand i know but... well detracts very little from sucha great game.

Tastannin
Dec 12, 2008, 07:37 AM
Lost motivation for TapDefense after I kept seeing all those artificially inflated high scores online. That sucks, but what can I say, seeing the game is free? :)

Sidonuke
Dec 12, 2008, 11:19 AM
The program validates the database before allowing high scores to be submitted so i cant cheat them. And since there are no exploits anymore the scores are pretty clean now. Anyways results coming soon from my research.

Sidonuke
Dec 12, 2008, 11:45 AM
Btw according to the databases inside the app from both versions there are no changes to levels/enemys/types/other
But almost all towers sell values have been decreased.
Aside from that its the same old app.

Sidonuke
Dec 12, 2008, 12:38 PM
Btw here is some images from the database it self in a easy to read format proving its not different!

PBizme
Dec 12, 2008, 01:51 PM
Cool. That's pretty much what I was looking for on the enemies. Are the 200 level ids at the end of the second file just the medium or hard values?

Do you have something that shows how the towers changed? I'm pretty sure that the ice tower is less powerful than it used to be, but I don't know any way to check myself since I don't have the old version.

Sidonuke
Dec 12, 2008, 02:26 PM
yeah the 200 ids are for medium and then the 300 id range is for hard

VERSION 1.0

(1, 1, 1, 'Arrow I', 'Fires one arrow at a time', 12, 0, 1, 1.5, 85, 8, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'tower_arrows.png', '', 'projectile_arrow_1.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '8000');

(2, 1, 1, 'Arrow II', 'Fires two arrows with increased range', 30, 0, 2, 1.8, 99, 13, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerArrowUpgrade1.png', '', 'projectile_arrow_2.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '3800');

(3, 1, 1, 'Arrow III', 'Fires three arrows with increased range', 65, 0, 3, 2.1, 125, 25, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerArrowUpgrade2.png', '', 'projectile_arrow_3.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1080');

(4, 2, 2, 'Cannon I', 'Fires one bomb with small splash damage', 25, 0, 1, 1, 65, 12, 6, 35, 0, 0, 0, 0, -1, 0, 0, 'towerBombBase.png', 'towerBombTurret.png', 'projectile_bomb_1.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1880');

(5, 2, 2, 'Cannon II', 'Increased damage and splash radius', 70, 0, 2, 1, 80, 30, 20, 42, 0, 0, 0, 0, -1, 0, 0, 'towerBombUpgrade1.png', 'towerBombTurret.png', 'projectile_bomb_2.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '8380');

(6, 2, 2, 'Cannon III', 'Increased damage, large splash radius', 160, 0, 3, 1, 95, 80, 40, 50, 0, 0, 0, 0, -1, 0, 0, 'towerBombUpgrade2.png', 'towerBombTurret.png', 'projectile_bomb_3.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2350');

(7, 3, 3, 'Water I', 'Slows enemies', 25, 0, 1, 1, 55, 5, 0, 0, 15, 0, 0, 0, -1, 0, 0, 'towerWaterBase.png', 'towerWaterTurret.png', 'projectile_water_1.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 3, '1850');

(8, 3, 3, 'Water II', 'Enemies move even slower', 50, 0, 2, 1, 65, 25, 0, 0, 30, 0, 0, 0, -1, 0, 0, 'towerWaterUpgrade1.png', 'towerWaterTurret.png', 'projectile_water_2.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 5, '6050');

(9, 3, 3, 'Water III', 'Enemies move even slower and the effect lasts longer', 190, 0, 3, 1, 75, 55, 0, 0, 50, 0, 0, 0, -1, 0, 0, 'towerWaterUpgrade2.png', 'towerWaterTurret.png', 'projectile_water_3.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 7, '2200');

(10, 4, 6, 'Storm I', 'Reduces an enemy''s hitpoints by 5%', 100, 0, 1, 1, 47, 0, 0, 0, 0, 0, 5, 0, -1, 0, 0, 'tower_storm.png', '', 'projectile_storm_1.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '4200');

(11, 4, 6, 'Storm II', 'Reduces an enemy''s hitpoints by 10%', 250, 0, 2, 1.3, 62, 0, 0, 0, 0, 0, 10, 0, -1, 0, 0, 'towerStormUpgrade1.png', '', 'projectile_storm_2.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2500');

(12, 4, 6, 'Storm III', 'Reduces an enemy''s hitpoints by 25%', 400, 0, 3, 1.6, 77, 0, 0, 0, 0, 0, 25, 0, -1, 0, 0, 'towerStormUpgrade2.png', '', 'projectile_storm_3.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '6000');

(13, 5, 5, 'Ice I', 'Shoots ice shards to completely stop an enemy', 50, 0, 1, 1.2, 55, 10, 5, 0, 60, 10, 0, 0, -1, 0, 0, 'tower_ice.png', '', 'projectile_ice_1.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 4, '3800');

(14, 5, 5, 'Ice II', 'Adds significant damage to the ice shards', 100, 0, 2, 1.2, 55, 50, 25, 10, 80, 15, 0, 0, -1, 0, 0, 'towerIceUpgrade1.png', '', 'projectile_ice_2.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 6, '1100');

(15, 5, 5, 'Ice III', 'Stops enemies for even longer', 250, 0, 3, 1.2, 55, 100, 50, 10, 90, 30, 0, 0, -1, 0, 0, 'towerIceUpgrade2.png', '', 'projectile_ice_3.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 8, '2750');

(16, 6, 4, 'Missile I', 'Shoots magic missiles with long range', 50, 0, 1, 2, 105, 15, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'tower_magic.png', '', 'projectile_magic_1.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '4050');

(17, 6, 4, 'Missile II', 'More damage and more range', 100, 0, 2, 2.2, 120, 30, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerMagicUpgrade1.png', '', 'projectile_magic_2.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1050');

(18, 6, 4, 'Missile III', 'More damage and more range', 350, 0, 3, 2.5, 130, 70, 20, 25, 0, 0, 0, 0, -1, 0, 0, 'towerMagicUpgrade2.png', '', 'projectile_magic_3.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '3550');

(19, 7, 7, 'Earthquake I', 'Massive damage to all enemies on the field', 500, 0, 1, 0, 80, 400, 0, 0, 0, 0, 0, 1, 1, 1, 8, 'tower_earthquake.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '3500');

(20, 7, 7, 'Earthquake II', 'More damage! One more activation', 800, 0, 2, 0, 120, 900, 0, 0, 0, 0, 0, 1, 1, 2, 6, 'tower_earthquake_upgrade1.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1000');

(21, 7, 7, 'Earthquake III', 'More damage! One more activation', 1200, 0, 3, 0, 160, 2000, 0, 0, 0, 0, 0, 1, 1, 3, 4, 'tower_earthquake_upgrade2.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2000');


VERSION 1.1

(1, 1, 1, 'Arrow I', 'Fires one arrow at a time', 12, 0, 1, 1.5, 85, 8, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'tower_arrows.png', '', 'projectile_arrow_1.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '7375');

(2, 1, 1, 'Arrow II', 'Fires two arrows with increased range', 30, 0, 2, 1.8, 99, 13, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerArrowUpgrade1.png', '', 'projectile_arrow_2.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2375');

(3, 1, 1, 'Arrow III', 'Fires three arrows with increased range', 65, 0, 3, 2.1, 125, 25, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerArrowUpgrade2.png', '', 'projectile_arrow_3.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '5975');

(4, 2, 2, 'Cannon I', 'Fires one bomb with small splash damage', 25, 0, 1, 1, 65, 12, 6, 35, 0, 0, 0, 0, -1, 0, 0, 'towerBombBase.png', 'towerBombTurret.png', 'projectile_bomb_1.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1475');

(5, 2, 2, 'Cannon II', 'Increased damage and splash radius', 70, 0, 2, 1, 80, 30, 20, 42, 0, 0, 0, 0, -1, 0, 0, 'towerBombUpgrade1.png', 'towerBombTurret.png', 'projectile_bomb_2.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '5275');

(6, 2, 2, 'Cannon III', 'Increased damage, large splash radius', 160, 0, 3, 1, 95, 80, 40, 50, 0, 0, 0, 0, -1, 0, 0, 'towerBombUpgrade2.png', 'towerBombTurret.png', 'projectile_bomb_3.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1405');

(7, 3, 3, 'Water I', 'Slows enemies', 25, 0, 1, 1, 55, 5, 0, 0, 15, 0, 0, 0, -1, 0, 0, 'towerWaterBase.png', 'towerWaterTurret.png', 'projectile_water_1.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 3, '1405');

(8, 3, 3, 'Water II', 'Enemies move even slower', 50, 0, 2, 1, 65, 25, 0, 0, 30, 0, 0, 0, -1, 0, 0, 'towerWaterUpgrade1.png', 'towerWaterTurret.png', 'projectile_water_2.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 5, '4105');

(9, 3, 3, 'Water III', 'Enemies move even slower and the effect lasts longer', 190, 0, 3, 1, 75, 55, 0, 0, 50, 0, 0, 0, -1, 0, 0, 'towerWaterUpgrade2.png', 'towerWaterTurret.png', 'projectile_water_3.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 7, '1465');

(10, 4, 6, 'Storm I', 'Reduces an enemy''s hitpoints by 5%', 100, 0, 1, 1, 47, 0, 0, 0, 0, 0, 5, 0, -1, 0, 0, 'tower_storm.png', '', 'projectile_storm_1.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '5565');

(11, 4, 6, 'Storm II', 'Reduces an enemy''s hitpoints by 10%', 250, 0, 2, 1.3, 62, 0, 0, 0, 0, 0, 10, 0, -1, 0, 0, 'towerStormUpgrade1.png', '', 'projectile_storm_2.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1935');

(12, 4, 6, 'Storm III', 'Reduces an enemy''s hitpoints by 25%', 400, 0, 3, 1.6, 77, 0, 0, 0, 0, 0, 25, 0, -1, 0, 0, 'towerStormUpgrade2.png', '', 'projectile_storm_3.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '4135');

(13, 5, 5, 'Ice I', 'Shoots ice shards to completely stop an enemy', 50, 0, 1, 1.2, 55, 10, 5, 0, 40, 5, 0, 0, -1, 0, 0, 'tower_ice.png', '', 'projectile_ice_1.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 4, '2835');

(14, 5, 5, 'Ice II', 'Adds significant damage to the ice shards', 100, 0, 2, 1.2, 55, 50, 25, 10, 55, 10, 0, 0, -1, 0, 0, 'towerIceUpgrade1.png', '', 'projectile_ice_2.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 6, '8335');

(15, 5, 5, 'Ice III', 'Stops enemies for even longer', 250, 0, 3, 1.2, 55, 100, 50, 10, 70, 15, 0, 0, -1, 0, 0, 'towerIceUpgrade2.png', '', 'projectile_ice_3.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 8, '2205');

(16, 6, 4, 'Missile I', 'Shoots magic missiles with long range', 50, 0, 1, 2, 105, 15, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'tower_magic.png', '', 'projectile_magic_1.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2805');

(17, 6, 4, 'Missile II', 'More damage and more range', 100, 0, 2, 2.2, 120, 30, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerMagicUpgrade1.png', '', 'projectile_magic_2.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '8305');

(18, 6, 4, 'Missile III', 'More damage and more range', 350, 0, 3, 2.5, 130, 70, 20, 25, 0, 0, 0, 0, -1, 0, 0, 'towerMagicUpgrade2.png', '', 'projectile_magic_3.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2755');

(19, 7, 7, 'Earthquake I', 'Massive damage to all enemies on the field', 500, 0, 1, 0, 80, 400, 0, 0, 0, 0, 0, 1, 1, 1, 8, 'tower_earthquake.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2755');

(20, 7, 7, 'Earthquake II', 'More damage! One more activation', 800, 0, 2, 0, 120, 900, 0, 0, 0, 0, 0, 1, 1, 2, 6, 'tower_earthquake_upgrade1.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '7155');

(21, 7, 7, 'Earthquake III', 'More damage! One more activation', 1200, 0, 3, 0, 160, 2000, 0, 0, 0, 0, 0, 1, 1, 3, 4, 'tower_earthquake_upgrade2.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1375');


TABLE FORMAT

CREATE TABLE TowerUpgrade (
id integer primary key autoincrement,
idTowerType integer not null,
idDamageType integer not null,
name text not null,
summary text not null,
upgradeGoldCost integer not null default 0,
upgradeHaloCost integer not null default 0, /* 0 = no halos required */
ordinal integer not null,
rateOfFire float not null default 0.0, /* 0.0 = none or not applicable */
range float not null default 0.0, /* 0.0 = none or not applicable */
damage float not null default 0.0, /* 0.0 = none or not applicable */
splashDamage float not null default 0.0, /* 0.0 = none or not applicable */
splashDamageRadius float not null default 0.0, /* 0.0 = none or not applicable */
hitSpeedModifier float not null default 0.0, /* 0.0 = none or not applicable */
splashSpeedModifier float not null default 0.0, /* 0.0 = none or not applicable */
percentageDamage float not null default 0.0, /* 0.0 = none or not applicable*/
isShakeActivated integer not null default 0, /* 0 = false */
maximumAllowedInstances integer not null default 0, /* 0 = unlimited */
maximumActivationsPerLevel integer not null default 0, /* 0 = unlimited */
shakeCooldown float not null default 0.0, /* 0.0 = unlimited or not applicable */
baseImage text not null,
turretImage text not null,
shotImage text not null,
shotSound text not null default "defaultShotSound.aiff",
upgradeSound text not null default "defaultUpgradeSound.aiff",
buildSound text not null default "defaultBuildSound.aiff",
researchSound text not null default "defaultResearchSound.aiff", effectivenessFactor float not null default 50.0, duration float not null default 0.25, sellValue int not null default 0,
FOREIGN KEY (idTowerType) REFERENCES TowerType(id),
FOREIGN KEY (idDamageType) REFERENCES DamageType(id)
);
CREATE UNIQUE INDEX TowerUpgrade_ordinal on TowerUpgrade(idTowerType, ordinal);

PBizme
Dec 12, 2008, 03:27 PM
Hmm. Don't really see much that changed other than they weakened the slowing power for Ice.

I'm not really sure what the SellValue column is. I can't figure out how it relates to how much you would get for selling the tower.

PBizme
Dec 12, 2008, 05:02 PM
So I decided to go through the walk through that flurffmeister posted in post #57 to see if it still works.

It appears they took out a halo after level #11. This is probably a big part of why it has seemed much more difficult to me. It's also why my score and gold totals are much lower even though I followed his walk through as closely as possible.

The screenshots below show my progress and his progress prior to level 26. Note that I have the extra halo and less money because he has an extra interest upgrade. I also have two less lives because two got through on level 20. Somehow I have a higher score though so something must have changed there...

Below you can see the final difference between his game and me trying to play it exactly the same way after the upgrade. Less lives, way less gold, way less points even though it seems that it gives you more points now for doing the same thing as before.

http://bencaruso.com/trash/IMG_0001.png
http://ifury.net/t/e26.png

I also lost 7 lives on level 34 despite having an identical setup and no ice being involved. I don't know what happened there unless he actually made an upgrade and forgot. He forgot to take a picture of that level.

http://bencaruso.com/trash/IMG_0005.png
http://ifury.net/t/e43e.png

Sidonuke
Dec 13, 2008, 12:00 AM
the halo is gone. Also monsters spawn rates have changed and score calculation. And a few small math based changes have severly messed up how the game works making it very hard. Database modeing still works and I have a 1.0 clean db if they want to play

Lakailb87
Dec 14, 2008, 07:03 PM
I used to able to beat hard without too much difficulty, I cant even get close to beating it now, not sure what else they changed other than the ice tower but something is much much harder

scan
Dec 15, 2008, 06:29 PM
Has anyone beaten the new version yet??? This is so hard now! I've gotten to the last level but the "Evil Politicians" are crazy. How many come out during the last level? Like... 50?! I thought I had it in the bag because the previous couple of levels went by without a hiccup. Then last level... geeeeez :eek:

aluren
Dec 15, 2008, 06:59 PM
yeah, it's harder now than before, which is good, because i was getting bored of the game. also, i had to curb the habit of saving money and constantly upgrade and buy new towers.

RennyRocksYall
Dec 15, 2008, 08:54 PM
I have location turned off, it never asked me for my location/told me I need to turn it on for it to work. The graphics aren't the greatest, it lags a bit at times. It's fixed path, and there's only three paths. Easy, medium, and hard. All that being said, I think it's worth downloading. It's hard after a while, and sometimes I like playing fixed path instead of sandbox. So it nicely counters fieldrunners. Hoping for an update soon.
Nate

"Failure is not an option. It comes bundled with Windows.
He who laughs last didn't get it."

LMAO! i must admit it took me a while tho x]

here's another nerd joke..

Computer are like air conditioners: they stop working when you open windows. :apple:

x]]

scan
Dec 16, 2008, 02:54 AM
Finally beat it. I didn't take the last level lightly this time. Instead, I had about 7k gold so I spent most of it as you can see. But the Evil Politicians didn't even make it through the first turn. :D

ericrwalker
Dec 27, 2008, 06:48 PM
I finally beat the hard level tonight.

http://i10.photobucket.com/albums/a148/ericrwalker/ericrwalker1.jpg

http://i10.photobucket.com/albums/a148/ericrwalker/ericrwalker2.jpg

stevenlee2013
Jul 7, 2010, 03:09 AM
Okay, everyone is always giving me these really complicated strategies that require lots of upgrading on most levels. Here the thing, it only takes 2 different types of towers to kill on any Sudden Death Level.

Flame Thrower and Damage Booster

these are downloaded towers that cost 35 points. You can get these points by downloading games from the same creator. But most of the games are free, such as Tap Tap Revenge or Zombie Farm. (if you download those 2, you will have enough points).

Damage booster increases the damage of any tower by 25%. This will make your flamethrowers, which have very high speed AND do a % amount of damage, able to kill any monster in a set amount of time. That means no matter how much health a creature has, he will die in around 5 shots.

Total gold needed= 3310
Halos needed= 0
highest score so far= 602,377

Hope this helps :)

niknry
Jan 14, 2011, 02:27 AM
I don't kno where to find earthquake tower or any of the towers I got wit favor points. E.x. submarine towe. I only been playin for a couple days an I end all my games with soooo much gold to where I could fill up every space with level 4 towers but I still can't access these towers or the earthquake tower. Help!