View Full Version : Issue calculating an angle (C)

mac2x

Sep 10, 2010, 11:28 PM

I'll be up front and tell you guys that this is part of an assignment, but I'm only asking about this one thing that has been giving me fits for the past hour.

Basically, in the context of a larger problem, I need to calculate an angle; specifically by taking the arcsine of 2/3:

theta = asin (2/3);

That is what I am attempting to use, but it is evidently incorrect in some way because the output claims theta is 0.000000 (theta is of type double). FWIW, I have initialized the variable theta to 0 on the suggestion of my instructor.

[edit] I checked the syntax and it seems right, but surely I am missing something. Let me know if you want the entire program.

Thanks for helping a novice programmer who is feeling like a noob! :D

mac2x

Sep 11, 2010, 12:27 AM

Boy do I ever feel dumb. :D

I did this problem on paper before translating it into C...and I got a little too gung-ho on copying. That 2/3 is SUPPOSED to be the quotient of two variables of type double that have been previously calculated by the program.

I have a feeling this will work better once I correct that issue. :)

SidBala

Sep 11, 2010, 02:57 AM

Yes, you are right.

2/3 = 0

arcsin(0) = 0

timbos

Sep 11, 2010, 05:13 AM

One of my colleagues has a teddy bear on his desk. Whenever he gets stuck at something that seems simple (and correct) to him, he explains it to the bear rather than bug one of us. 9 times out of 10, having to explain the problem out loud makes it clear what the solution is. :)

robvas

Sep 11, 2010, 11:48 AM

Also, don't forget that the C math functions take arguments in radians, not degrees

radians = degrees * (180/pi)

LPZ

Sep 11, 2010, 12:11 PM

Also, don't forget that the C math functions take arguments in radians, not degrees

radians = degrees * (180/pi)

Maybe that should be (pi/180)? :)

Catfish_Man

Sep 11, 2010, 01:40 PM

Maybe that should be (pi/180)? :)

Probably best to use the builtin constants for these things; M_PI for π, M_1_PI for 1/π, and so on.

mac2x

Sep 11, 2010, 02:11 PM

One of my colleagues has a teddy bear on his desk. Whenever he gets stuck at something that seems simple (and correct) to him, he explains it to the bear rather than bug one of us. 9 times out of 10, having to explain the problem out loud makes it clear what the solution is. :)

Haha, I don't have a teddy bear, but I can sometimes find someone on skype to bug in a similar fashion. :D

Also, don't forget that the C math functions take arguments in radians, not degrees

radians = degrees * (180/pi)

Maybe that should be (pi/180)? :)

Yes, the conversion is degrees * (π/180). ;) And yes, I am aware that it needs radians. :)

mac2x

Sep 11, 2010, 02:13 PM

Probably best to use the builtin constants for these things; M_PI for π, M_1_PI for 1/π, and so on.

That sounds interesting, but we haven't covered that yet in class so I'd be nervous about using it. Could you explain further? Thanks. :)

robvas

Sep 11, 2010, 07:39 PM

That sounds interesting, but we haven't covered that yet in class so I'd be nervous about using it. Could you explain further? Thanks. :)

http://www.cs.cf.ac.uk/Dave/C/node17.html

The math.h library defines many (often neglected) constants. It is always advisable to use these definitions:

HUGE -- The maximum value of a single-precision floating-point number.

M_E -- The base of natural logarithms (e).

M_LOG2E -- The base-2 logarithm of e.

M_LOG10E - The base-10 logarithm of e.

M_LN2 -- The natural logarithm of 2.

M_LN10 -- The natural logarithm of 10.

M_PI -- $\pi$.

M_PI_2 -- $\pi$/2.

M_PI_4 -- $\pi$/4.

M_1_PI -- 1/$\pi$.

M_2_PI -- 2/$\pi$.

M_2_SQRTPI -- 2/$\sqrt{\pi}$.

M_SQRT2 -- The positive square root of 2.

M_SQRT1_2 -- The positive square root of 1/2.

MAXFLOAT -- The maximum value of a non-infinite single- precision floating point number.

HUGE_VAL -- positive infinity.

chrono1081

Sep 11, 2010, 07:55 PM

One of my colleagues has a teddy bear on his desk. Whenever he gets stuck at something that seems simple (and correct) to him, he explains it to the bear rather than bug one of us. 9 times out of 10, having to explain the problem out loud makes it clear what the solution is. :)

This works! I've told problems to co-workers who hear me yelling at the computer (and they ask why) and by explaining something (that I know they don't understand) just by saying it outloud I solve it myself.

There is also the famous "Solved it in a dream" that happens to almost every programmer, where you think of a problem so long you end up dreaming about it and solve it.

lee1210

Sep 11, 2010, 08:18 PM

This works! I've told problems to co-workers who hear me yelling at the computer (and they ask why) and by explaining something (that I know they don't understand) just by saying it outloud I solve it myself.

There is also the famous "Solved it in a dream" that happens to almost every programmer, where you think of a problem so long you end up dreaming about it and solve it.

Or the shower, or in the car, or playing a game, etc. Sometimes letting something simmer under the surface instead of pounding your head against it is what your brain needs.

-Lee

mac2x

Sep 11, 2010, 11:06 PM

Thank you robvas! :)