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badmac78
Sep 19, 2010, 10:03 PM
A blog post of mine around how AirPlay could kill the wii and other gaming consoles.

http://stacthedeck.blogspot.com/2010/09/great-gaming-coup-to-come.html



BoulderBum
Sep 19, 2010, 10:15 PM
A blog post of mine around how AirPlay could kill the wii and other gaming consoles.

http://stacthedeck.blogspot.com/2010/09/great-gaming-coup-to-come.html

I thought AirPlay only supported streaming video in QuickTime format, not things like games.

WiiDSmoker
Sep 19, 2010, 10:50 PM
There is no way of using the iPhone as a controller for a game that is being viewed on the big screen. The iPhone has ZERO tacticle feedback.

BoulderBum
Sep 19, 2010, 11:18 PM
There is no way of using the iPhone as a controller for a game that is being viewed on the big screen. The iPhone has ZERO tacticle feedback.

I think you could do it. Look at Microsoft Kinect and the things they're doing without ANY controller. How hard would it be to have a racing game where tilting an iPhone was like turning a steering wheel while putting a thumb on either side of the screen meant "gas" or "brake"? Add in use of the built-in speaker and maybe a little vibration and you're good to go!

That said, it doesn't sound like Apple is going to do it. At least not with AirPlay.

ovrlrd
Sep 19, 2010, 11:21 PM
There is no way of using the iPhone as a controller for a game that is being viewed on the big screen. The iPhone has ZERO tacticle feedback.

Check out Doom Classic if you want an example of "good" controls without tactile feedback. I played that game for a few minutes, and went into the options and turned off the "draw controls on screen" option so that you basically are using it without knowing where the buttons or virtual sticks are. It was really easy to control still, I had no problem knowing the layout that I selected. I could easily control two virtual sticks and shoot my gun and even switch weapons without even thinking about where the buttons were.

The key to achieving this is to layout "zones" on the screen. You essentially dedicate the left side of the screen to one joystick, and right side to another joystick. Then you have to corners be zoned for buttons. You can have the top right be shoot and the bottom right be jump for example.

Another option if your game only needs one joystick and a bunch of buttons, just have the left "zone" be the joystick and the right side have multiple zones. So you tap top right for one bottom, bottom right for another, and middle for a third button.

It gets harder as you add more buttons, so it's quite clear that games are never going to have really complex controls like you would get on a 360 or PS3 controller. It is never going to be as good as a real controller no matter what, but you can still work around that.

It still does stop you from making very cool games even if you have one virtual stick and 3 virtual buttons. It's not going to be about precision clearly. You just have to be a good developer and know your limits and work around them. But when you add in the possibilities of motion control with a gyroscope as well, it suddenly becomes less limited.

It is dumb to be elitist and say, "no tactile feedback, no physical buttons, there is no way that can be fun." There is plenty of ways it can be fun, it is just a matter of coming up with the right control scheme and understanding the limits.

That said, there is no way a virtual controller on an iPhone/iPod Touch would ever result in the big titles that you see on the 360 and PS3 but that mainly has to do with money and the fact that they are seen as big game platforms, but there is no reason new titles and games can't be made for iDevices. There is no reason they can't be very successful platforms.

There is also a lot more game genres to be explored, and iDevices have really proven that puzzle games and adventure games are extremely underrated and can make tons of money when paired with touch and motion based controls.

So yeah, don't be ignorant to the gaming possibilities of an Apple TV, but also don't be stupid and assume it would take on the 360/PS3 over night. Be rational, keep an open mind, and watch out for the potential successes.

SnowLeopard2008
Sep 20, 2010, 12:33 AM
I agree with the above. The TV has a lot of potential because of its price and the existing massive infrastructure of the App Store. It's the cheapest set top box available and if Apple lets the App Store trickle down to it, the other set top boxes will be killed instantly. This isn't going to happen overnight but don't write it off either. It's got the A4 processor and probably an ample graphics chip which gives it the performance of the iOS devices. The iPhone, iPad and iPod touch all have the A4 which means performance is very similar on all these devices. But even if the App Store comes to the TV, it won't be competing with dedicated gaming consoles like the PS3 or Xbox 360. App Store games are fun, intuitive, etc. but can't match the depth or value of console games.

badmac78
Sep 21, 2010, 01:05 PM
There's still a lot up in the air around what AirPlay will actually allow you to "play". If this is a substitute for a physical cable to do video out, then then Nintendo can hang it up.

Also - please note that some manufacturers have developed wrap-around hand-sets that provide tactile (classical game controller) feedback. Apple has clearly set it's sites on Sony and Nintendo. This just might be another gauntlet thrown.

tripjammer
Sep 21, 2010, 04:01 PM
The PSP can remotely play PS3 games over wifi.

Why can't the Apple TV do the same but in reverse?

Seydlitz
Sep 22, 2010, 02:31 AM
So... where Microsoft had a hard time penetrating the market, Apple is going to succeed over the axis of a TV device with unknown capabilities. :rolleyes:

Come now, can we please keep the speculation with feet planted on the ground? The way it is made out to be AppleTV is going top be the best thing ever (beating sliced bread by a mile). This seems a bit odd considering Apple itself is hardly trumpeting the product. :confused:

sammich
Sep 22, 2010, 02:47 AM
If you've played Chopper 2, you might know that there is a controller mode that lets you use another iPhone/Touch to control the game on an iPad/Phone/Touch via bluetooth. I've never tried it myself, but that's just one example.

tripjammer
Sep 22, 2010, 04:04 PM
So... where Microsoft had a hard time penetrating the market, Apple is going to succeed over the axis of a TV device with unknown capabilities. :rolleyes:

Come now, can we please keep the speculation with feet planted on the ground? The way it is made out to be AppleTV is going top be the best thing ever (beating sliced bread by a mile). This seems a bit odd considering Apple itself is hardly trumpeting the product. :confused:

$99 my friend. $99. Its cheaper than the Kinetic and about the same price as the Playstation Move. And its almost the cheapest apple product in the IPOD\IPHONE\IPAD line up.

It will sell like crazy. Everybody though the IPAD was gonna fail and they have sold millions of them, and they are at least $499 each!

$99 my friend. Everybody who has a IOS device and a HDTV will get the $99 Apple TV.


IOS + Airplay will rule! Other audio manufacturers are putting in airplay into their devices...ie Denon.

mrgreen4242
Sep 22, 2010, 09:41 PM
If they end up doing something with gaming with iPods/iPhones and the ATV it won't have anything to do with AirPlay. WAY to much latency to move video over wifi to a TV from the handheld and use the handheld to control it. People notice as little as 60 or 70 ms of latency when playing games. No way to do it with an AirPlay like connection.

They COULD have the iPod send the game to the ATV and run the game locally (it runs iOS and uses an A4 CPU after all) and have the iPod act as a controller via BT (assuming there's a BT module in the ATV) or possibly wifi. This would be very cool, imo, but has nothing to do with AirPlay.