Sorry, I can't claim the trophy - all I was doing was shining a mirror on the TRUE winner
You made a direct statement that a non-release of a Mac Civ V was ONLY related to laziness, and hold up the ONLY company that does across the board Mac / PC same-day releases (well, at least they do NOW) as the standard.
Please show me the start dates, resource allocations, team sizes, project deliverables, and profit estimates that support your assertion that the ONLY reason that Civ V isn't day-and-date a Mac/PC release.
Also, realize that Blizzard and Firaxis are different companies with vastly different business models, and that (jeez I hope you realize this) larger companies assign teams of programmers to simultaneously work on multiple projects, typically at different stages to allow for some overlap ... and that therefore understanding the dynamics of what decisions have exactly what impact is not trivial.
Also realize that while there are market economics at play, and looking at Stardock's Elemental as an example, there are release date windows that companies get from retailers. It is possible that if they didn't release now it would have been next spring, so they decided to allocate resources to finishing the PC version and then work on the Mac port - or get it outsourced. I am not privileged to that information.
Look - you can choose not to buy the PC version for whatever reason you want. But saying it is laziness as the only reason? It just doesn't make sense - there are loads of reasons we Mac gamers end up not getting games in a timely fashion - if at all. Typically laziness isn't in the top 10.