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robvas

macrumors 68040
Original poster
Mar 29, 2009
3,240
629
USA
I made a Dr. Mario clone using SDL. Of course, I'm using a Mac with Xcode, but if anyone wants to see if it will work under Linux/Windows, I'd be interesting in seeing how it runs.

Screenshot:
bugzapper-screenshot.png


Link to the source+program: http://isovega.net/macgameprog/bugzapper/BugZapper-0.1-full.zip

Just the source: http://isovega.net/macgameprog/bugzapper/BugZapper-0.1-source.zip

It's far from 'complete' but I felt it was enough to share with other people who are getting started in game programming.

The art is from Surt - http://opengameart.org/content/dr-mario-clone-sprites
 

Mac_Max

macrumors 6502
Mar 8, 2004
404
1
I couldn't get your game to run. Did you include all of the SDL libraries or do I need to install something?
 

robvas

macrumors 68040
Original poster
Mar 29, 2009
3,240
629
USA
I couldn't get your game to run. Did you include all of the SDL libraries or do I need to install something?

You will need the SDL runtime installed

http://www.libsdl.org/download-1.2.php

I assumed if someone was using SDL they would have that already. Plus, if you statically link your program with the SDL libraries, there are some licensing issues that I did not wish to deal with.
 

Mac_Max

macrumors 6502
Mar 8, 2004
404
1
I already have SDL installed but it still wouldn't run. Bad install perhaps?
 

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