Direct X is anouther campaign created by MS for market domination. That is all that company is about. Just check http://****xbox.com/ if you don't believe me.
"500,000 people surveyed, and 42% of 360s had to be replaced. 55% of those people had to have it replaced more than once."
Open GL was able to compete with DX11 3 years ago. Its a shame there are not many game developers who use open GL or Mac OSX simply because of MS dominance.
Open GL was able to compete with DX11 3 years ago. Its a shame there are not many game developers who use open GL or Mac OSX simply because of MS dominance.
theres nothing wrong with dx. theres no conspiracy as well. name a company that doesnt want to make their company standard?
they used to have to pay to use dx, while opengl has always been open if i remember correct. windows doesnt lock out opengl and everyone and anyone is free to use it in development but they choose not to. they arent strong armed into not ddoing so. blizzard i believe is one of the biggest opengl users.
anyway i would like to see more games using opengl just so they can be ported easier and properly.
Which one would you choose? Windows market with ~90% market share (even bigger in gaming) or Mac market with ~10% market share? It's just business for them. Even developers have a mouth to feed
Not sure. All I know is that games which run on both OS X and Windows, invariably run like crap on OS X, comparatively. *shrug*
That is a very general statement, it depends on how the game was developed. Look at Blizzard there games run beautifully on mac osx and windows.
Developers will always choose whats better propagated and suited. In this case DX wins because of Windows being everywhere. Simple.
Which one would you choose? Windows market with ~90% market share (even bigger in gaming) or Mac market with ~10% market share? It's just business for them. Even developers have a mouth to feed
Don't matter, most PC games right now are ported over to 360, which both use OpenGL.
OS X OpenGL drivers are awful, they run about half the speed of Windows on my card. OpenGL itself might be great, after all, games coded specifically for PS3 look great, but the PS3 uses a weird version of OpenGL 1, which allows programmers to code far closer to the metal than OpenGL (I'm not a PC programmer, so feel free to correct me if I'm wrong).
I really doubt that post was made to drive hits to Wolffire, that blog post was from earlier this year :/
Also, when you check out the Mac technical support on the official WoW forums, even the Blue posters as late as yesterday, admit that WoW still has major performance issues on the Mac, but they are 'working with Apple' to resolve them. The problem is, is that this has been the story for months and months. It's pretty bad, to be honest, and is part of the reason my iMac is up for sale, with no new Mac to replace it.
I don't know whether you can chalk that up to OpenGL vs. DirectX, or Windows vs. Mac OS X, or whatever other comparison you want to dream up, the bottom line is, it's pretty disappointing
theres nothing wrong with dx. theres no conspiracy as well. name a company that doesnt want to make their company standard?
I am not saying that there is anything wrong with dx, infact its pretty damn good, all I am saying is that MS did strong arm open gl out of the market, see the article I posted.
MS is rubbish and the fact that most game developers have to resort to using dx and windows because its the cheaper more popular one thanks to MS (not a good thing). What about indie game developers who want to develop using mac or linux, what third party sdk do they have to resort to? torque? theres nothing left ever since idtech got bought out my zenimax.
I'd say OpenGL. The ID Tech games which are OpenGL look much more realistic than the games build on DirectX, such as the source based games.
Calm down, it's not that bad
Firstly DX is the best graphics API for games right now, although the down side is DX is only on two platforms (Windows and 360). Meanwhile OpenGL has stagnated in recent years. There are many reasons for this but the most commonly accepted reason is when you have a large open source project like OpenGL with many different groups using it you cannot have have such targeted development as you need group consent for any changes. If you read up about the Mount Peak etc roadmap you can see how the original aims for OGL 3 changed over time due to the different factions on the OGL board. Microsoft as the owners of DX can focus on areas and improve things quicker as they do not need to decide by open committee on the future direction of the API.
The ID engine was always a quite expensive and complex solution for the more indie developer, however everyone still has access to UE3, Unity not to mention the now open source implementations of Quake 2 and Quake 3 engines which you could use. I don't think the cost of paying for a AAA game engine is the main problem for smaller games companies. Also it is worth mentioning this technology is not available for any developers apart from Bethesda so it is not like this is stopping indie game companies specifically as nobody will be able to license the engine.
Edwin
Open GL's lack of funding and management is definitely proving to be crippling when compared to microsofts ownership of dx, however this is where the problem lies. with ms being the main driving force of api in the market thats when they start taking advantage and throwing out their gimmicks to put a new face on the same garbage from the last refresh. just look at dx9 -> dx10.