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View Full Version : 'Infinity Blade' Rakes in Over $1.6 Million




MacRumors
Dec 14, 2010, 10:25 AM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com/iphone/2010/12/14/infinity-blade-rakes-in-over-1-6-million/)


http://images.macrumors.com/article/2010/12/14/112435-infinity_blade_screenshot.jpg

Epic's Infinity Blade (http://appshopper.com/games/infinity-blade) debuted on the App Store less than a week ago (http://www.macrumors.com/2010/12/08/epic-games-launches-infinity-blade-an-unreal-based-game-for-iphone-and-ipad/), but it has already become one of the most successful app launches of all time, reportedly grossing over $1.6 million in its first four days on the market.

The estimate (http://appmodo.com/38627/infinity-blade-is-the-fastest-grossing-app-ever/) comes from Appmodo, who noticed over 271,000 Game Center users registered with the game, and with the game selling for $5.99, the total works out to over $1.6 million in revenue, of which Epic receives 70% while Apple keeps 30%. The totals appear to be even higher than those estimates, however, as Epic's Mark Rein tweeted (http://twitter.com/MarkRein/status/14416391276855296) that actual sales are actually quite bit higher than that suggested from Game Center stats, noting (http://twitter.com/MarkRein/status/14431356268318721) that not every iOS user is on Game Center.

Article Link: 'Infinity Blade' Rakes in Over $1.6 Million (http://www.macrumors.com/iphone/2010/12/14/infinity-blade-rakes-in-over-1-6-million/)



BC2009
Dec 14, 2010, 10:31 AM
Add me to the count of those users who have not yet registered for Game Center.

Rojo
Dec 14, 2010, 10:34 AM
I heard this game was pretty to look at but ultimately boring.
Waiting for some better reviews about the game, or the price to go down...

Merthyrboy
Dec 14, 2010, 10:47 AM
Thats some good money for just like the first few days of sales

BC2009
Dec 14, 2010, 11:18 AM
I heard this game was pretty to look at but ultimately boring.
Waiting for some better reviews about the game, or the price to go down...

It is more pretty than it is gameplay, but does have some pretty cool multi-touch controls for sword fighting (especially parrying). You will see some better games being released on the same engine. This game reminds me a bit of Soul Calibur but with less special moves and more ability to increase your abilities as you go and instead of various stages, various set fighting points in the citadel as you progress towards the final boss.

For those who don't know, Soul Calibur was a sword-fighting 3-D Street Fighter type game that had a "story mode" and "versus mode". In "story mode" you picked a single character to play and battle your way up to the final boss on various stages. Every character had their own story of why they wanted revenge on the main boss or some reason they had to have the all-powerful sword he possessed. I think it ended badly for all of them, by corrupting them once they obtained the all-powerful sword.

Supposedly the developer is adding a "multiplayer mode". If this is going to be a "versus mode" then I think it will add a whole new dimension to this game and increase the number of hours of gameplay (especially if they add some combo moves).

That said, I have had a hard time putting the game down -- so it must be pretty good (or I am easy to please).

Eddyisgreat
Dec 14, 2010, 11:42 AM
Thats some good money for just like the first few days of sales

Isn't that always how it is, though? I'm not an App Store developer so, i'm asking, but I kept hearing that while you were in the top 10 spot or if your stuff was popular overall then sales were pretty brisk. Once you drop off the list or the popularity dies down and it becomes much harder to find the game, sales taper off significantly.

Anyone wanna chime in?

thetaylor13
Dec 14, 2010, 12:32 PM
I heard this game was pretty to look at but ultimately boring.
Waiting for some better reviews about the game, or the price to go down...

I personally keep playing it without fail while sitting at work. While I wait for my phone to ring I swipe away!

Kissaragi
Dec 14, 2010, 12:39 PM
Wish I could get a refund for my part of that! Epic citadel had more depth for me.

shartypants
Dec 14, 2010, 01:13 PM
Good for them, they did a great job with the graphics, although its a bit choppy at times. Its definitely not my favorite game, but nice to see titles like this coming out. Call of Duty Black Ops please... :)

Maverick1337
Dec 14, 2010, 01:34 PM
Good for them, they did a great job with the graphics, although its a bit choppy at times. Its definitely not my favorite game, but nice to see titles like this coming out. Call of Duty Black Ops please... :)

Ew no. MW2 would be better and would sell more than BO would. Treyarch ruined another COD game and I can't wait for MW3.

baddseed
Dec 14, 2010, 01:37 PM
Kill guy A... Get a bag of money... Kill guy B... Get a bag of money... Kill guy C... Get the same sword as last time. Then eventually you get killed by the last guy. Then you start over... Killing the same 8 or so guys. Get more money to buy better armor. No adventure, no exploring, just point to point battles. I guess after fighting the same guys over and over you defeat the guy at the end. I want my 6 bucks back.

lbeck
Dec 14, 2010, 01:50 PM
This game looks awesome! But I'm having a hard time shelling out $6 for it, at least it will work on my ipad as well. Its amazing how far iPhone games have come

Porco
Dec 14, 2010, 04:27 PM
I like the game, but couldn't give a Dodge, Parry, PARRY BREAK about Game Center, I wish you could delete it and not be bugged about it ever again.

ajf.350d
Dec 14, 2010, 04:27 PM
It certainly looks the part but as others have said, after using the Epic Citadel 'demo' I expected so much more.
Not sure what was the limiting factor in combining the two?

daneoni
Dec 14, 2010, 10:02 PM
Very tedious. Like a dumb hot blond. Pretty to look at but boring/tedious to deal with.

entropys
Dec 14, 2010, 10:41 PM
Very tedious. Like a dumb hot blond. Pretty to look at but boring/tedious to deal with.


I know what you are trying to say, but let me put in a word for dumb hot blondes. They are easy to underestimate, and every now and again surprise you.

Have you ever had the good fortune to have one even speak to you?

daneoni
Dec 14, 2010, 11:58 PM
I know what you are trying to say, but let me put in a word for dumb hot blondes. They are easy to underestimate, and every now and again surprise you.

Have you ever had the good fortune to have one even speak to you?

Fortunately (the rare ones that fit your scenario) and unfortunately (the norm)

dasmb
Dec 15, 2010, 12:48 AM
It's a pretty game, and pretty good. Combines the best features of Super KO Boxing, Fruit Ninja and Epic Citadel, with a fun story hook.

I don't find it boring, simply because it starts to get awfully hard.

triton100
Dec 15, 2010, 07:42 AM
I originally found it a slightly dull - but it then starts to get really hard - I love it when that happens as it then feels like a real challenging game. You gotta stick with it - it gets really hard and fun. The graphics and sound are off the scale - unbelieveably amazing

blackcrayon
Dec 15, 2010, 08:23 AM
I heard this game was pretty to look at but ultimately boring.
Waiting for some better reviews about the game, or the price to go down...

Which better reviews are you waiting for? It was rated pretty highly on IGN, Engadget, Ars Technica, GamePro, and others... Has a 4.5 average rating out of 5000 ratings on the App store... :confused:

vincenz
Dec 15, 2010, 08:56 AM
I think I'll wait for the price to come down a few bucks before buying. It will sooner or later.

They must've made at least $2 mil. That's a good amount for a mobile phone game... If anything, it'll just bring more developers over to the iOS system, and that's a win-win!

diesel
Dec 15, 2010, 09:49 AM
I heard this game was pretty to look at but ultimately boring.
Waiting for some better reviews about the game, or the price to go down...


I have it and yes it's some very pretty eye candy, however after the first couple of fights, you quickly realize it's pretty repetitive and gets boring very fast. The definition of insanity is doing the same thing over and over again expecting a different result. That's how I feel about this game, you do the same thing over and over again and over again however with the same results. With that said, it will stay on my phone simply as a visual representation to friends as to what the iphone is capable of graphically.

drewc1138
Dec 15, 2010, 10:17 AM
I have it and yes it's some very pretty eye candy, however after the first couple of fights, you quickly realize it's pretty repetitive and gets boring very fast. The definition of insanity is doing the same thing over and over again expecting a different result. That's how I feel about this game, you do the same thing over and over again and over again however with the same results. With that said, it will stay on my phone simply as a visual representation to friends as to what the iphone is capable of graphically.

It did certainly seem that way in the beginning, but the more time you spend with the game, the more you begin to see that there is a bit more depth. Granted, you're still swiping to parry, tapping to dodge and block, but it gets to the point where you have to read the attacker for what combo is coming, and block/dodge/parry accordingly.

Definitely not the deepest game to ever be released, but it really is more than just a hack-and-slash-fest.

That, and it's flippin' gorgeous.

Doc750
Dec 15, 2010, 10:19 AM
played it today .... glad I didn't purchase it. ;)

womble2k2
Dec 15, 2010, 11:13 AM
A few bullet points;
1. There are probably more people who don't use Game Center than do. None of my friends are using it.

2. It is no 1 in the Top Grossing chart (here in the UK at least, I would assume same is true in most markets it is being sold), which suggests sales are well above $1.6m

3. People seem to love to report on what an app 'rakes in', but don't seem to take into account what the potential development costs were. Lets say it cost $2m to develop, then the developer would aim to get at least $5m in revenue in the first six month to cover both the development costs and ongoing support. As Apple take 30% of sales, that would mean a min of $7.15m of total sales required. They have probably achieved this already, but we don't know if they spent more or less than $2m in development or what their running costs are!!

Phil

jaison13
Dec 15, 2010, 12:14 PM
yes it is repetitive, but it gets harder as you move up and i like upgrading. i hope that they do bring multiplayer fights and i hope when they do a sequel you can bring your upgraded character to it. does apple limit the size of a game? i wonder if there will be a developer that will bring a "full" game to the iphone. one that equals up to a full psp game that will be over a GB in size. it's not like it won't fit. you can change your apps.

i'd like to see apple add a way, on your mac, to save set ups. so if i'm going on vacation and want to have less games and more books and room for photos and videos i can do that. then come back home download those things and with one click switch back to having all my games back on my iphone/ipad in the same menu configuration.

protox
Dec 15, 2010, 03:53 PM
But then I guess those numbers also include people who pirate the game too? I am sure a lot of people pirated the game.

Doc750
Dec 15, 2010, 04:16 PM
But then I guess those numbers also include people who pirate the game too? I am sure a lot of people pirated the game.

bastards ...

Piggie
Dec 15, 2010, 05:01 PM
I've not downloaded this yet (I did have the demo which was great and completely different as we know)

I probably will download at some stage, perhaps wait till a special offer price as I know I won't play the game, well, what "game" there actually is.

However, and this is my main point.

Go back a couple of months or so to the Apple event, I believe it was the 4.2 event, and Steve Jobs showed this game, or rather the demo.

He showed personal amazement at it from a technical achievement.

Steve jobs, we all know is a VERY personal guy, in that if he hates something himself, irrespective of the industry, it's not going to happen on an Apple product.

In my mind, seeing Steve Jobs personally and publicly giving this game, or rather the technical achievement of this game/the demo speaks volumes about him wanting to make his products in the future able to deliver more of this in the future.

Which is great for us all, as that mean, he is going to want to develop the ability of Apples iOS products to deliver better graphics and speed now he can see he's on the right path.

Perhaps he sees the iOS devices as his path into the gaming industry which, lets be honest, the Macs pretty much flopped at for I guess a variety of reasons. Weak graphics cards due to insistence on slim design over technical ability being the most obvious one, and I'd almost say it's too late for the Mac in this area at this moment in time of gaming.

But he's now got, with the iPad, potentially the best handheld gaming device ever made.

Little Endian
Dec 15, 2010, 10:07 PM
Kill guy A... Get a bag of money... Kill guy B... Get a bag of money... Kill guy C... Get the same sword as last time. Then eventually you get killed by the last guy. Then you start over... Killing the same 8 or so guys. Get more money to buy better armor. No adventure, no exploring, just point to point battles. I guess after fighting the same guys over and over you defeat the guy at the end. I want my 6 bucks back.

yup!! you summed it up pretty good. I beat the big boss at the end yesterday. The game starts to get boring after repeatedly going through the same battles only so you can rack up more money to get better armor and weapons.

Once you beat the guy at the end the game has no more appeal. The game delivers big as far as graphics go and offers some exciting and novel fighting but all these qualities are rather ephemeral.

At least "Infinity Blade" causes some spiteful envy amongst some "Android" users. There is no game available on Android that can even come close to the eye candy in this game, and that will probably be true for at least another 6 months or even a year.

On a side note multi-player abilities and more freedom to explore would make this game great. I also think that adding some "haptic" type vibrational feed back in battles would be a nice and novel addition. Sure this would kill battery life even further but one could turn it off in the options settings.

iMacoo7
Dec 16, 2010, 01:29 AM
This game is a "Pass the time by" type of game. It is fun, but they should add some more moves,transitions for moves . The storyboard is rock solid and it does get harder as you play.

Someone hit the nail on the head, with saying it should be made into a multiplayer game... Fighting others over bluetooth,wifi local and then also being able to fight others globally! That would be a good ticker!

filfortugno
Dec 16, 2010, 07:06 PM
haha i bet it's a lot lower considering that even people playing a pirated version of the game can get on and use gamecenter... waa waa waaaaaa.

Kenrik
Dec 17, 2010, 09:19 PM
Well I made decent money off my App in the beginning. But now I get about $50 (my share) per month in sales (not bad since I have not done much with in for 18 months)

It's "Das Boot:The Hunt For U-505" if anyone is interested.

pmz
Dec 19, 2010, 07:52 AM
Isn't that always how it is, though? I'm not an App Store developer so, i'm asking, but I kept hearing that while you were in the top 10 spot or if your stuff was popular overall then sales were pretty brisk. Once you drop off the list or the popularity dies down and it becomes much harder to find the game, sales taper off significantly.

Anyone wanna chime in?

Only for devs who are not frequently active. Update your app, change the price often, lots of little things that can keep you appearing on apps like App Shopper.

---

Infinity looks like a big waste of $6. Maybe when it's $0.99

Cryminysakes
Dec 28, 2010, 08:21 AM
I made it up to fight the end boss on this yesterday and was quickly dispatched, but I'm only level 4 or so. I didn' see me being able top beat him anytime soon, which keeps me interested. I thin k this game is pretty cool and will be playing it for a whie. Hopefully by the time I beat it there will be some updates that add more content. Fighting against other people online would be pretty darn cool, as would more story line and a wider variety of opponents.

bape47
Jan 3, 2011, 11:33 AM
this game look like God Of War PS3

obama549
Mar 25, 2011, 05:17 AM
Which better reviews are you waiting for? It was rated pretty highly on IGN, Engadget, Ars Technica, GamePro, and others... Has a 4.5 average rating out of 5000 ratings on the App store... :confused:

They must've made at least $2 mil. That's a good amount for a mobile phone game... If anything, it'll just bring more developers over to the iOS system, and that's a win-win!