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GFLPraxis
May 21, 2005, 11:27 AM
Did you read the whole article ? The title is : No, you do not need to recompile your Xbox games.

Case close

This is some guy's BLOG. I don't care about the title. I look at the content. And the content is, Microsoft said, "You don't have to re-buy your games, you can use the original disks" = "No recompiling!" Yeah, RIGHT. Sorry, fails to argue with us in any way.



GFLPraxis
May 21, 2005, 11:29 AM
Do you know who is Major Nelson ? If one of the chief engineer of Xbox live. If he says you won't have to recompile you won't. They have enough power to run emulations.

Chief engineer of XBox Live /= hardware expert who knows precisely how backwards compatability will be accomplished.

He went and grabbed his PR dudes, and all they said was that vague quote that you won't have to pay for anything and can use the old disks. Does not prevent you downloading free patches that are recompiled binaries.

GFLPraxis
May 21, 2005, 11:32 AM
Er, have you read my post?

Theres no reason why all games cannot be changed from 86 to PPC code.

I was commenting on the poster who said that only a few would be done, it wouldn't be that expensive.

I can imagine you destroying your keyboard in anger there Praxis!

"Someone disagreed with me! That cannot be allowed! EXTERMINATE!!"

LOL you're right, my apologies I misread your post. I thought you said "there is no reason why the x86 code can't be made to run on PowerPC" as in emulation is trivial.

Well there is a slight reason. Normally you can just recompile it in two seconds trivially, because of the different graphics card you'll have to sift through the code and change the graphics calls from NVidia specific to ATi. But you're right, other than that it's trivial. Just sift through the code and make some minor changes, and it should run.

You're right, sorry.

PixelFactory
May 22, 2005, 12:16 AM
If porting code from x86 to PPC was easy or inexpensive, the Mac gaming market would be booming. It takes a lot of time and money to port games and I do not think Microsoft is going to go this route for backwards compatibility. We'll just have to wait and see.

combatcolin
May 22, 2005, 03:54 AM
Consoles are closed systems so changing code is easier than doing it on a very open computer system with a hundred other thigs all demanding CPU/GPU/Memory/NW etc time.

Also rewriting code that may tax only 5-10% of overall system power isn't computer rocket science.

Mord
May 22, 2005, 04:51 AM
If porting code from x86 to PPC was easy or inexpensive, the Mac gaming market would be booming. It takes a lot of time and money to port games and I do not think Microsoft is going to go this route for backwards compatibility. We'll just have to wait and see.


windows x86 to windows ppc porting is easy, thats why you can use fink to port x86 linux software to run in x11 so easy, code written for directX being ported to open gl now that is the tricky part.