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kongfu
Apr 28, 2011, 12:49 AM
http://www.youtube.com/watch?v=Jv0yRcIyHR0

Guys, check it out. Looks like PVZ. This is level 1-1.
Anyone downloaded this game?
here is app store link:
http://itunes.apple.com/us/app/castle-defense-hd/id430151621?mt=8



b777forever
Apr 29, 2011, 02:39 AM
http://www.youtube.com/watch?v=Jv0yRcIyHR0

Guys, check it out. Looks like PVZ. This is level 1-1.
Anyone downloaded this game?
here is app store link:
http://itunes.apple.com/us/app/castle-defense-hd/id430151621?mt=8


ah!likes PVZ!

I love to have a try if this game on sale!

solowmodel
May 1, 2011, 08:06 AM
Looks exactly like PvZ just a different skin :eek:

b777forever
May 11, 2011, 12:45 AM
I've only played through the first 3-6 levels and they were tough but fun. Production is very well done. I can tell it is worth the $0.99 I paid for it.

watthe
May 12, 2011, 12:38 AM
The developer needs to drop its current IAP model. If the game play stays that challenging at later levels, it should at least offer some grinding options for users such as reward a unit/spell by competing an earlier level with 3-star. So players can at least has an option to build up some spells/units rather than IAP route.

I don't mind IAP to unlock new maps/game mode/unit type...etc but consumable spells/units are simply plain wrong. It affects the gameplay (as the developer is attempting to tune it to the point that only most hard-core players can pass without using IAP.) The developer should borrow the Creeps' IAP model which is perfectly fine.

kongfu
May 12, 2011, 08:49 PM
The developer needs to drop its current IAP model. If the game play stays that challenging at later levels, it should at least offer some grinding options for users such as reward a unit/spell by competing an earlier level with 3-star. So players can at least has an option to build up some spells/units rather than IAP route.

I don't mind IAP to unlock new maps/game mode/unit type...etc but consumable spells/units are simply plain wrong. It affects the gameplay (as the developer is attempting to tune it to the point that only most hard-core players can pass without using IAP.) The developer should borrow the Creeps' IAP model which is perfectly fine.

agree !

http://img13.wal8.com/img13/164356_20110512174235/130519343329.gif

share!

Hans Brix
May 15, 2011, 01:07 AM
I loved PvZ. Will check this out.

kongfu
May 16, 2011, 02:50 AM
here r some advices and skills playing this game summaried below (hope it’s helpful):
In Adventure Mode you won’t get much breads as in PvZ, so you should take good use of magic (e.g. lighting) to protect cookers.
http://img181.poco.cn/mypoco/myphoto/20110516/14/56723162201105161449531300026822646_001.jpg
It’s not easy to pass every level for only one time. Personally I don’t recommend go IAP. To understand every role in this game is the key to clear all the levels with high scores.
For the racket soldier, maybe there’s not enough archers to fight against them at the beginning. You can put a cooker (or something cheap) in front of racket soldier so they exploded together.
http://img181.poco.cn/mypoco/myphoto/20110516/14/56723162201105161449531300026822646_012.gif

kongfu
May 16, 2011, 08:42 PM
Cooperation between Shield Soldier and Hidden Weapon
Put a Shield Soldier (or Shock Wave) to accrue enemies, then kill them with Hidden Weapon or A-dou.
http://img181.poco.cn/mypoco/myphoto/20110516/14/56723162201105161449531300026822646_002.gif
A-dou should put after Pold Soldier so itís able to kill them only once.
http://img181.poco.cn/mypoco/myphoto/20110516/14/56723162201105161449531300026822646_000.jpg

kongfu
May 16, 2011, 10:26 PM
I wonder how many of you unlocked Nightmare Mode. What Iím trying to say is itís an awesome mode and you guys really should have a try. Thereíre so many enemies in Nightmare Mode just like having a nightmare. Finally I made it wave 8. In my experience, collect as more magic as possible at the beginning. And in later waves use magic in right time and right order. Hereís some intorduction of magic skills:
http://img181.poco.cn/mypoco/myphoto/20110516/14/56723162201105161449531300026822646_003.gif
http://img181.poco.cn/mypoco/myphoto/20110516/15/56723162201105161534081072799822403_002.jpg
http://img181.poco.cn/mypoco/myphoto/20110516/15/56723162201105161534081072799822403_001.jpg
http://img181.poco.cn/mypoco/myphoto/20110516/15/56723162201105161534081072799822403_000.jpg
Beating Dragon 18 Palms and the Arrows Rain used in area with lots of enemies will be perfect.
http://img181.poco.cn/mypoco/myphoto/20110516/15/56723162201105161534081072799822403_004.jpg
http://img181.poco.cn/mypoco/myphoto/20110516/15/56723162201105161534081072799822403_003.jpg
http://img181.poco.cn/mypoco/myphoto/20110516/15/56723162201105161534081072799822403_005.jpg
http://img181.poco.cn/mypoco/myphoto/20110516/14/56723162201105161449531300026822646_010.jpg

Old Tony
May 17, 2011, 04:37 AM
looks nice, I like the Asian setting.

maflynn
May 17, 2011, 06:11 AM
The graphics look nice, but the game play looks like a complete clone of PVZ

watthe
May 18, 2011, 10:07 PM
Cooperation between Shield Soldier and Hidden Weapon
Put a Shield Soldier (or Shock Wave) to accrue enemies, then kill them with Hidden Weapon or A-dou.
Image (http://img181.poco.cn/mypoco/myphoto/20110516/14/56723162201105161449531300026822646_002.gif)
A-dou should put after Pold Soldier so itís able to kill them only once.
Image (http://img181.poco.cn/mypoco/myphoto/20110516/14/56723162201105161449531300026822646_000.jpg)

good job guy!cooooooooool!

kongfu
May 20, 2011, 12:25 AM
good job guy!cooooooooool!

thanks!