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MorphingDragon
May 7, 2011, 06:14 PM
What would be the best cross platform bridges for Java -> OpenGL and OpenAL?



Cromulent
May 7, 2011, 06:50 PM
The jMonkeyEngine (http://jmonkeyengine.com/) is pretty popular for the graphics side of things.

The Light Weight Java Game Library (http://lwjgl.org/) is another option which has both OpenAL and OpenGL wrappers but it is very light and might need extra wrapping on your part to turn into "proper" Javaesque code.

Frankly though native extensions in Java are sure fire way to pain and agony. I'd rather learn a new language than try and work with some of that stuff.

MorphingDragon
May 7, 2011, 07:20 PM
The jMonkeyEngine (http://jmonkeyengine.com/) is pretty popular for the graphics side of things.

The Light Weight Java Game Library (http://lwjgl.org/) is another option which has both OpenAL and OpenGL wrappers but it is very light and might need extra wrapping on your part to turn into "proper" Javaesque code.

Frankly though native extensions in Java are sure fire way to pain and agony. I'd rather learn a new language than try and work with some of that stuff.

Java in general is pain and agony. ;)

Nah, I'm extending some Java code and Swing when it comes to drawing is just pain and agony so I figured I might just use Textured Quads. :D

KnightWRX
May 7, 2011, 07:48 PM
Looked into JOGL and JOAL ?

MorphingDragon
May 8, 2011, 03:56 AM
Looked into JOGL and JOAL ?

No, but I will have a look.

I already googled it, I was just asking people what they think is better. Cuts out a lot of time experimenting.