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MacRumors
Dec 15, 2011, 03:50 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2011/12/15/ports-of-sonic-cd-and-marathon-2-make-their-way-to-ios/)


http://images.macrumors.com/article-new/2011/12/soniccd.jpg


Sonic CD and Marathon 2: Durandal have made their way to the iPhone and the iPad, more than 15 years after their original release.

Sonic CD was originally released in 1993 as a game for the Sega CD, Sega's CD-ROM add-on for the Genesis console. Unfortunately, the Sega CD was a complete flop, and, according to our sister-site TouchArcade, never got the attention it deserved (http://toucharcade.com/2011/12/14/sonic-cd-review/).
I'd still say Sonic CD is the best Sonic game ever released. It was a particularly great Sega CD game, as it played to the strengths of the Genesis with familiar Sonic-style gameplay enhanced through a few tasteful full motion video scenes and some fantastic CD audio.TouchArcade has the full story of how Sonic CD came to the iPhone, and it's fascinating. The short version is that in 2009, a fan of the game created an unauthorized, ground up rewrite for iOS. That version suddenly disappeared without a trace, presumably under the order of Sega's legal team.

But today, that port has come to iOS with the approval of Sega, and to rave reviews (http://toucharcade.com/2011/12/14/sonic-cd-review/).
Here we have the best installment of one of the greatest gaming franchises, which received both flawless review scores and game of the year awards when it was originally released ported with complete perfection to iOS. This is a game you flat out need to buy if you even vaguely consider yourself an iOS gamer. Not only because it's such an impeccable port of an important piece of gaming history, but because we need to vote with our wallets to tell Sega (and anyone else who might be watching) that this is the quality we demand out of retro games brought to the App Store.Sonic CD is available as a universal iPad and iPhone app, for $1.99 (http://appshopper.com/games/sonic-cd) on the App Store [Direct Link (http://itunes.apple.com/us/app/sonic-cd/id454316134?mt=8)].

http://images.macrumors.com/article-new/2011/12/marathon2.jpg


Marathon 2: Durandal was originally released in 1995 for the Mac and Windows 95 -- and was even ported to the Apple Pippen -- as a sequel to Bungie's first Marathon game. Marathon 1 was released on iPad earlier this year (http://www.macrumors.com/2011/07/06/bungies-classic-marathon-game-now-available-on-ipad/) by the same developer.

As with Marathon 1, the game is a free download offering 28 levels divided into 9 chapters. The interface has been modified to accommodate touch screen interaction of the iPad. It also includes Joypad support (http://www.macrumors.com/2011/06/16/joypad-turns-your-iphone-into-a-nes-controller/), allowing players to play the game on the iPad, whilst controlling it with the iPhone.

Marathon 2 is a free download (http://appshopper.com/games/marathon-2-durandal) for the iPhone and iPad from the App Store [Direct Link (http://itunes.apple.com/us/app/marathon-2-durandal/id421697209?mt=8)]

Article Link: Ports of Sonic CD and Marathon 2 Make Their Way to iOS (http://www.macrumors.com/2011/12/15/ports-of-sonic-cd-and-marathon-2-make-their-way-to-ios/)



adcx64
Dec 15, 2011, 03:55 PM
This is awesome, really brings back memories.

Fraaaa
Dec 15, 2011, 04:29 PM
Still waiting Sonic & Knucles... They even made a Sonic 4 but haven't bring that to iOS. :(

Westacular
Dec 15, 2011, 04:54 PM
Still waiting Sonic & Knucles... They even made a Sonic 4 but haven't bring that to iOS. :(

What?

iOS (http://appshopper.com/games/sonic-the-hedgehog-4-episode-i) was one of the first platforms for Sonic 4 (http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_4) when it launched last year.

orfeas0
Dec 15, 2011, 05:08 PM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_3 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5)

I always wondered why they dont port old games to the iphone... I mean it has a lot of capabilities (obviously), like it can run gta3, and not only that, it can emulate the ps1(and n64, no?). So why dont big entertainment companies create games for it and they create for the crappy NDS and the not-so-crappy-but-still-no-iphone psp?

SegaSky
Dec 15, 2011, 05:13 PM
I was wondering if I could make a quick correction regarding what you said about Sonic CD.

In the initial video, the game wasn't being emulated. Rather, it was remade using his own engine, called the Retro Engine, that can replicate the original Sonic games nearly 1:1. This is the same engine being used in the current release.

It just makes the story even better, I imagine.

Bearxor
Dec 15, 2011, 05:33 PM
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Does it keep the original soundtrack.

Never mind - App Store description says both US and Japanese soundtracks. Woot!

GenesisJLS
Dec 15, 2011, 05:47 PM
This is fantastic. It seems Sega knows what consumers want. Software for all platforms.

coder12
Dec 15, 2011, 05:50 PM
Just bought it! Can't wait to give it a test drive!

Nicky G
Dec 15, 2011, 07:04 PM
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The Sonic CD soundtrack (US) is absolutely classic, and I can't wait to hear the JP version. I have been waiting for this, thank you Sega!!!!!! :-D

DTphonehome
Dec 15, 2011, 07:31 PM
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I remember how BADLY I wanted a Sega CD back in the day. Played sonic cd once on my friend's machine. Great game! There goes my $2.

RussOniPhone
Dec 15, 2011, 07:42 PM
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Come on all you you Sega lovers, this game graphics suck. Retina display was part of the description of the game, yeah right maybe on the opening screen stick graphics otherwise

50548
Dec 15, 2011, 07:52 PM
This is awesome, really brings back memories.

Marathon 2 is, without a doubt, the BEST game ever in its category, regardless of platform...this is truly EXCELLENT news to those who lived the good ol' days when Bungie developed only for the Mac.

*LTD*
Dec 15, 2011, 08:09 PM
Marathon 2 is, without a doubt, the BEST game ever in its category, regardless of platform...this is truly EXCELLENT news to those who lived the good ol' days when Bungie developed only for the Mac.

The entire Marathon series is probably the most intelligent FPS ever. The storyline has a wicked amount of depth.

See here:

http://marathon.bungie.org/story/

adcx64
Dec 15, 2011, 08:17 PM
Marathon 2 is, without a doubt, the BEST game ever in its category, regardless of platform...this is truly EXCELLENT news to those who lived the good ol' days when Bungie developed only for the Mac.

I agree, it is a great game!

finkmacunix
Dec 15, 2011, 08:43 PM
Sigh… It wasn't emulated… This uses the Retro-Sonic engine by Christian Whitedhead aka "The Taxman"… It was built from the ground up to run at full speed on iOS devices… this is no Emulator…
Look on http://www.sonicretro.org

LimeiBook86
Dec 15, 2011, 10:08 PM
Yes Sonic CD! I love this game, every since playing the Sega CD version almost 20 years ago. For $1.99 it was a no-brainer. It plays pretty well on the iPhone too, I'd like iControl Pad support but that's a dream... either way I look forward to the Playstation 3 port next week. :)

Marathon is very cool as well, I remember my old Macintosh 7100 struggling to run that game decently. haha

ChristIsLORD
Dec 15, 2011, 11:02 PM
No one should purchase that Marathon port. One of the Aelph One developers has said that the art he made for Bungie that he was later given license to distribute for free is being offered as paid IAP content by the app's developer without ever consulting the original artist.

"So I spent the last few months, building the ultimate versions of Marathon, Marathon Durandal and Marathon Infinity for the Mac and PC. We did a big release on Dec 1st.

I wanted Daniel to use all the stuff we put into the release, but he never got back to me. Looks like he just ripped out the XLBA stuff anyway and put it in. I hope he pulled from our release, as we were able to get some stuff that was better quality than what I put in the XBLA version."

"I made Marathon Durandal for XBLA for MS Game Studios and Bungie. Freeverse created all the HD art assets and such. The deal means Bungie owns these materials.

I then sat down with Bungie not too long ago, about how to make the best 1.0 version of Marathon for the modern Mac and PC. Part of this deal was to get the rights to release the XBLA content for free.

Then this guy Daniel comes along and ports the Open Source Aleph One game engine (that runs marathon) to the iPad. Then to offset his dev costs (a legit reason) he included IAP, which was selling some cheats and a fan made HD texture pack (I assume he is splitting the profits, I don't know).

That I was fine with. A guy named Tim made the HD art, so it makes sense that he can sell it.

But with Marathon 2, he's selling basically my artwork (that belongs to Bungie). I assume Bungie knows and approved this, it's just kind of brings me down, when I released all of this content for free on the web (in a much better version of Marathon with extra bugs fixed).

I take my Marathon very serious. When someone messes around with it I do take it very personally."

OrganMusic
Dec 16, 2011, 12:21 AM
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I want super Mario brothers!

I seem to remember Nintendo shareholders screaming for back catalog titles on ios a while back…

Tomboi81
Dec 16, 2011, 01:25 AM
It's an excellent game! I spend 3 hours to play it today :-)

RussOniPhone
Dec 16, 2011, 03:09 AM
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Man you all spend so much time talking about how you love the game it's nice, but how about rating it so what it is, game play may bring back some fine memories, but where does the retina display come in? Graphics are poor both for the iPhone and iPad!!

NutsNGum
Dec 16, 2011, 05:53 AM
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I want super Mario brothers!

I seem to remember Nintendo shareholders screaming for back catalog titles on ios a while back…

Not likely while Nintendo are still making any sort of hardware, unfortunately.

RobNYC
Dec 16, 2011, 09:25 AM
In all it's original cheesy Sega CD glory is Night Trap!

finkmacunix
Dec 16, 2011, 09:59 AM
Hehe… one of the games that helped make the ESRB possible…

diamond.g
Dec 16, 2011, 10:21 AM
Marathon 2 is, without a doubt, the BEST game ever in its category, regardless of platform...this is truly EXCELLENT news to those who lived the good ol' days when Bungie developed only for the Mac.

Yeah, System Shock is better... :p

Justin122
Dec 17, 2011, 06:11 AM
I love how all big iOS gaming releases are supporting the Universal App program. I was waiting for Apple to implement it for a while.

qtx43
Dec 17, 2011, 06:22 AM
No one should purchase that Marathon port...

But with Marathon 2, he's selling basically my artwork (that belongs to Bungie). I assume Bungie knows and approved this, ...
So, long story short, this guy got paid by Bungie for doing artwork, and Bungie was generous enough to allow him to release it for free. He repays them by trying to sabotage their business by telling people to not buy their stuff. Great. This is why I do not release free software. Not that everybody's a self-entitled ******* like him, but enough are that it's not worth dealing with the hassle.

ombrenelcielo
Dec 17, 2011, 07:03 AM
Sonic was all I needed for my winter train trips in Finland :)

Happy puppy!

APlotdevice
Dec 17, 2011, 08:17 AM
Oy vey, the hit boxes in Marathon 2 are annoyingly small. It would be fine if I were aiming with a mouse, but with the touchscreen controls it is really hard for me to actually hit any of the enemies.

ChristIsLORD
Dec 17, 2011, 12:42 PM
So, long story short, this guy got paid by Bungie for doing artwork, and Bungie was generous enough to allow him to release it for free. He repays them by trying to sabotage their business by telling people to not buy their stuff. Great. This is why I do not release free software. Not that everybody's a self-entitled ******* like him, but enough are that it's not worth dealing with the hassle.

Bungie didn't release Marathon 2 on the app store. Marathon is open source and the big project behind it was Aelph One. It was some other uninvolved guy who decided to port Aelph One to iOS and charge for the assets the other guy made without consulting him first. Bungie isn't really involved at all.

Dangerzone
Dec 17, 2011, 01:37 PM
I bought Sonic CD and I am very happy with it. I played this on my Sega CD years ago and its perfect.

In all it's original cheesy Sega CD glory is Night Trap!

I would like to see this:
http://www.texturemonkey.com/HCG/blog/sewershark_%2811%29.jpg

treellama
Dec 17, 2011, 01:49 PM
Bungie isn't really involved at all.
I assume Bungie had to approve his selling of its assets, which are otherwise only distributable non commercially. It's even possible Bungie is getting some of the proceeds. It is definitely not a Bungie release though; that much could be made clearer on the app description page.

I share the original quoted developer's disappointment that content that's free for Mac/PC is only available as a tackily-advertised IAP in iOS, but I don't share the poster's sentiment that you shouldn't download the game. Until Apple's iOS terms are friendlier toward community-controlled, Free software projects, this will likely be the only way to experience Marathon on your iPhone or iPad. It's a decision people will have to make for themselves.

If it helps, I'll point out that we don't get any of the proceeds from the iOS IAPs. And, of course, I'll plug our website, from which you can get all three games complete with HD textures, crosshairs, and cheats (if you must); better polished and free of charge for your Mac or PC:
http://marathon.sourceforge.net

Mr. Gates
Dec 17, 2011, 06:54 PM
But there are parts where you just get stuck in this game and it can be irritating

qtx43
Dec 17, 2011, 09:16 PM
Bungie didn't release Marathon 2 on the app store. Marathon is open source and the big project behind it was Aelph One. It was some other uninvolved guy who decided to port Aelph One to iOS and charge for the assets the other guy made without consulting him first. Bungie isn't really involved at all.The "other guy" may have made the artwork, but according to the previous post he made them for bungie, and they are not "his" and never were. Why should he be consulted? Maybe I have the facts wrong in this situation, and I don't care enough to research it. What I do know is this sort of outrage is all too typical of the free software community.

If you like the game, buy it. If they don't have the legal right to sell it, it'll get yanked. I can do without the drama and politics.

ChristIsLORD
Dec 18, 2011, 01:17 AM
Oh, I don't really care about the nature of free software in all of it. Point is, one guy made art assets and ending up releasing them for free. Some other guy made an app and to make money off of it, charges extra for something he had no involvement in creating, made by someone else. It'd be nice if the app author gave a portion of sales to that artist but it seems he's been avoiding his emails. Who knows, it may get taken down eventually.

JoeG4
Dec 18, 2011, 01:49 AM
If Sonic CD made its way to OS X, my brother would be friggin' ecstatic!

adrian.oconnor
Dec 19, 2011, 05:37 AM
This is why I do not release free software.

You were doing so well until that point.

What I do know is this sort of outrage is all too typical of the free software community.

There you go again. It has nothing to do with free software vs closed software, it's just a tiny little human drama, plain and simple. There's a disagreement, it gets a bit messy, it'll be resolved (one way or another).

We can't make any judgements without knowing the full story. If there has been a 'misunderstanding' along the way, then hopefully it'll be settled to everyone's satisfaction and everyone can be happy. This happens all of the time in the proprietary world, you just don't see it because everything is less open.

Apart from anything else (and if I understand his statement correctly), you have your argument ass-backwards, because these assets were proprietary when he created them. If it had been part of a free project initially, you'd be able to see the license (GPL, BSD, CC, whatever) and there would be no ambiguity. As it happens, because there are probably two private contracts/licenses involved (artist > bungie, bungie > iOS dev), it's all a bit murky and leads to people like you jumping to silly (and sweeping) conclusions about free software.

RobNYC
Dec 19, 2011, 08:01 AM
I bought Sonic CD and I am very happy with it. I played this on my Sega CD years ago and its perfect.



I would like to see this:
Image (http://www.texturemonkey.com/HCG/blog/sewershark_%2811%29.jpg)

YES! That game was a lot of fun too.

Fraaaa
Dec 20, 2011, 11:13 AM
What?

iOS (http://appshopper.com/games/sonic-the-hedgehog-4-episode-i) was one of the first platforms for Sonic 4 (http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_4) when it launched last year.

Sorry, my statement wasn't clear. I meant that they even made Sonic 4, but haven't ported Sonic & Knucles, which I have been waiting for.

eNcrypTioN
Dec 21, 2011, 12:29 PM
I hope they port sonic and knuckles an also fat vice city.

Westacular
Jan 10, 2012, 12:48 AM
Sorry, my statement wasn't clear. I meant that they even made Sonic 4, but haven't ported Sonic & Knucles, which I have been waiting for.

Ahhh, OK. It all makes sense now; I was misinterpreting your comment.

Sega does seem to often forget about Sonic & Knuckles when porting their classic Sonic games.

AppleMacDudeG4
Jan 11, 2012, 08:39 AM
Just bought the Sonic CD remake on the iTunes store. Very awesome and spot on. I have to give credit to Christian for the fantastic port. The price was no longer the $2 like it was before ( it was $5, greedy Sega), but it was worth the price. I would love to see more ports done as well as this one.

I am a bit surprised that the game did not do well in its original release. I guess that has more to do with the CD attachment more so than the game. Did any game sold on the CD format do well for Sega back in the way?