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MacRumors
Dec 29, 2011, 08:56 AM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2011/12/29/60beat-gamepad-for-ios-offers-dual-analog-joysticks/)


http://images.macrumors.com/article-new/2011/12/GP001-2.jpg


There's been quite a few attempts at creating a physical game controller for the iPhone. The most successful of which has probably been the ThinkGeek iCade (http://www.thinkgeek.com/electronics/retro-gaming/e762/).

Despite a few other promising starts, it seems the main hurdle has been Apple allowing unfettered access between said game controllers and the iOS devices themselves. As a result, most game controllers have relied on emulating a Bluetooth keyboard to interface with the iPhone or iPad. While it works well enough for digital controls such as the iCade, full analog stick control has remained elusive.

A company called 60beat (http://www.60beat.com/) is now offering their solution which does offer dual analog sticks as well as a number of other standard directional controls and buttons. The 60beat GamePad connects through the headphone jack of your iPhone, iPad, or iPod touch to accomplish this task:

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Games have to be programmed to support the new device, of course. At present only 2 games (http://www.60beat.com/category_s/74.htm) support the 60beat GamePad, but a "full collection" of supported games are said to be added in February 2012. The GamePad is priced at $49.99 with supported games sold separately.

Article Link: 60beat Gamepad for iOS Offers Dual Analog Joysticks (http://www.macrumors.com/2011/12/29/60beat-gamepad-for-ios-offers-dual-analog-joysticks/)



rei101
Dec 29, 2011, 09:06 AM
I mean... is like finally driving a car with your mind and now you are giving a mind controlled staring wheel?

Steve Jobs would have said no-no to that.

xFenixKnightx
Dec 29, 2011, 09:09 AM
Make it support the most popular iOS games and I'll but it.

Real Racing 2
Modern Combat
COD Zombies
Nova games
GTA

Why doesnt Apple just make theyre own knock off of an Xbox 360 pad, make it bluetooth and make all game devs program the controller into their games? I'd be in Heaven and they'd make a ton!

iGamePad FTW! :apple:

Zulithe
Dec 29, 2011, 09:14 AM
Something like this needs to happen. I don't know if this will finally be the product to catch on, but I mostly like what I see.

Real issue here is adoption. How is a non-Apple peripheral going to gain much support from developers?

arn
Dec 29, 2011, 09:30 AM
Something like this needs to happen. I don't know if this will finally be the product to catch on, but I mostly like what I see.

Real issue here is adoption. How is a non-Apple peripheral going to gain much support from developers?

iCade has been getting pretty good traction:

http://www.ionaudio.com/products/icade-games
http://forums.toucharcade.com/showthread.php?threadid=96023

r-m
Dec 29, 2011, 09:32 AM
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I wonder how "analogue" the sticks are though.
When he pushed the right stick on the demo at the end, it seemed to be all or nothing. Was a bad demonstration to show off the stick, it needed to be slowly pushed and moved around the edge, to show how variable it is.

Dagless
Dec 29, 2011, 09:33 AM
Why doesnt Apple just make theyre own knock off of an Xbox 360 pad, make it bluetooth and make all game devs program the controller into their games? I'd be in Heaven and they'd make a ton!

iGamePad FTW! :apple:

Because hopefully, and rightly so, Microsoft would sue. Just as Apple would/is doing.

On paper this sounds like a good idea. But I'd hope the controller is good. Spend time with an Xbox, Wii or PS3 controller and it's very hard to go back to ones that aren't as well designed. The dpad on that controller looks horrendous.

LimeiBook86
Dec 29, 2011, 09:52 AM
The more options out there the better! Hopefully Apple will soon un-restrict their Bluetooth capabilities on iOS devices. There is no real reason why devices like the iControl Pad shouldn't be able to use those analog control sticks and why more games shouldn't support these awesome controllers. But this controller is pretty cool as well. :)

timotay89
Dec 29, 2011, 10:09 AM
I mean... is like finally driving a car with your mind and now you are giving a mind controlled staring wheel?

Steve Jobs would have said no-no to that.

It's because it's very difficult to control multiple sets of button when there's no reference point on the device for your fingers. Mine constantly slip away from the controls if I'm only paying attention to the screen.

The key here is that it remains optional. Without Apple encouraging it, developers will most likely accept the control without requiring it to play the games. This simply gives people another option.

Consultant
Dec 29, 2011, 10:17 AM
Make it support the most popular iOS games and I'll but it.

Real Racing 2
Modern Combat
COD Zombies
Nova games
GTA

Why doesnt Apple just make theyre own knock off of an Xbox 360 pad, make it bluetooth and make all game devs program the controller into their games? I'd be in Heaven and they'd make a ton!

iGamePad FTW! :apple:

Not sure about you but racing games are more fun with accelerometer / gyro.

winks360
Dec 29, 2011, 10:39 AM
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Does this mute games, being plugged into the headphone jack?

If so this product is a dud.

kinderdm
Dec 29, 2011, 10:53 AM
Something like this needs to happen. I don't know if this will finally be the product to catch on, but I mostly like what I see.

Real issue here is adoption. How is a non-Apple peripheral going to gain much support from developers?

Hopefully stuff like this will catch on because a lot of people, like myself, wont buy the games unless there is a good control method like this. Ive held off buying a lot of games, even at discounted prices, because i have no desire to try to use an emulated control stick on screen. Touch controls work best for some games but other games like FPS's just need to have more buttons and a physical keypad or joystick. Until apple can figure this out, IOS will never be anything more than fun time waster for me when it comes to games. Its sad too because it really has the potential to be a serious gaming platform if they could work out a good control scheme like every console out there has had to do in order to be successful.

nedman
Dec 29, 2011, 10:59 AM
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Bluetooth controller, ipad2/3(spec bumps etc), apple tv box and you got yourself some fun!

Expensive fun considering a ps3 or xbox360 cost less than an iPad alone lol

nickvisic
Dec 29, 2011, 11:02 AM
so, how do i use my headset and use this product at the same time?

nedman
Dec 29, 2011, 11:04 AM
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so, how do i use my headset and use this product at the same time?

You buy an adapter that allows 2 3.5mm head phone jacks plug in to 1. They cost like 2 lol

whatevs
Dec 29, 2011, 11:05 AM
wouldn't it be easier to just make a USB to Headset adapter... that way I could use my excellent wired Xbox 360 controller. Why reinvent the wheel?

Consultant
Dec 29, 2011, 11:22 AM
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Does this mute games, being plugged into the headphone jack?

If so this product is a dud.

Typically it would still have headphone out, and the device uses microphone for input.

APlotdevice
Dec 29, 2011, 11:28 AM
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You buy an adapter that allows 2 3.5mm head phone jacks plug in to 1. They cost like 2 lol

Actually according to the product page (http://www.60beat.com/category_s/73.htm) it comes with an audio splitter.

nedman
Dec 29, 2011, 11:44 AM
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Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)



You buy an adapter that allows 2 3.5mm head phone jacks plug in to 1. They cost like 2 lol

Actually according to the product page (http://www.60beat.com/category_s/73.htm) it comes with an audio splitter.

Audio splitter would be the correct term lol

Kewlstewieguy
Dec 29, 2011, 11:57 AM
Thats cool I hope gta gets supported.

robertosh
Dec 29, 2011, 12:05 PM
Not interesting for me...

It has no sense for me, we have a revolutionary devices with innovative and versatile control methods (gyro, touch) and seems that some people want to step back and build this old control methods! :confused:

APlotdevice
Dec 29, 2011, 12:17 PM
Not interesting for me...

It has no sense for me, we have a revolutionary devices with innovative and versatile control methods (gyro, touch) and seems that some people want to step back and build this old control methods! :confused:

Because those "innovative and versatile" controls are a rather lousy substitute in certain genres. I mean like I've yet to find a virtual d-pad that is as responsive as a physical one for platforming games. And it is really hard to multitask in a FPS game without shoulder buttons.

theelysium
Dec 29, 2011, 12:18 PM
I am so happy right now! I can't wait for EA to adopt the controller! I want to play dead space for iPad without touch crap controls!

HarryKeogh
Dec 29, 2011, 12:43 PM
I can't wait to buy this, plug it into my iPad, start playing a game with so-so graphics then glancing across the living room and thinking to myself "why don't I just play my PS3?"

Yvan256
Dec 29, 2011, 12:45 PM
Not interesting for me...

It has no sense for me, we have a revolutionary devices with innovative and versatile control methods (gyro, touch) and seems that some people want to step back and build this old control methods! :confused:

It makes perfect sense. All games have their "perfect" controlling methods.

I've found that games such as Galcon are best played with a touch interface and racing games are pretty good when you use gyroscopes.

However, platformers like Mega Man and shooters like Ikaruga are best played with a gamepad and first-person shooters like Quake, Unreal Tournament and others are best played with either a keyboard and mouse or a setup similar to the Wiimote and nunchuck, i.e. pointing device to aim, physical controls to move.

There's a reason why games need to simulate a gamepad on their screen. It's because they need one.

Apple should just open up Bluetooth for controllers only, if it's for security reasons. I don't know if it's like USB HID, but there must be a way to limit connectivity to controllers.

Consultant
Dec 29, 2011, 12:51 PM
Not interesting for me...

It has no sense for me, we have a revolutionary devices with innovative and versatile control methods (gyro, touch) and seems that some people want to step back and build this old control methods! :confused:


Some console games require buttons.

Other games such as cut the rope (with multi-touch) cannot be played with physical buttons.

Racing games are great to play with the gyro.

ThunderSkunk
Dec 29, 2011, 01:14 PM
Neg me all you want, but it is ludicrous that Apple comes out with "the future of personal computers", talks proudly about ushering in the "post-pc" era, builds it with a single do-all, 30pin port capable of substantial data throughput, and... no one can plug anything into it.

...No one can get an iPad to work with a car stereo? The only way to screen share onto the device is to set up and maintain a traffic-free still-too-slow wifi connection? The only way to get proper game controls is analog?! This is the future?

I understand 100% wireless looks slick in ads, but the bluetooth implementation is crippled/useless, wifi is not a mobile solution, and is not fast enough to handle everything iOS forces through it.

They're already building the proper, capable hardware. There are so many ways these devices could be useful, if only Apple would catch up with the software.

iOS is starting to feel like a 5 year old OS. I hope someone at Apple is drawing up plans for what the next generation of iOS (and by that I don't mean another few more features tacked on to the same old '07 iOS) is going to be.

APlotdevice
Dec 29, 2011, 01:25 PM
^ Third parties are allowed to use the 30-pin connector. In fact the Atari joystick controller for the iPad plugs in this way. However they must pay a licensing fee.

2 Replies
Dec 29, 2011, 01:39 PM
[ignore, comment consolidated]

2 Replies
Dec 29, 2011, 01:51 PM
Apple needs to license out their magsafe connection for headphone manufacturers so things like this don't destroy the device when overzealous gamers get their hands on accessories like this.


Neg me all you want, but it is ludicrous that Apple comes out with "the future of personal computers", talks proudly about ushering in the "post-pc" era, builds it with a single do-all, 30pin port capable of substantial data throughput, and... no one can plug anything into it.

30-pin is not the future of personal computers. It in itself should be ditched by apple in favor of micro-usb. Micro usb is capable of everything the 30-pin is, with the exception that micro does not have redundant pins that will be used by Apple and broadly adopted by third-party accessory manufacturers, then randomly dumped by Apple in favor of OTHER pins on the 30pin cable (causing all accessories to become obsolete and useless).

30-pin is the LPT of the twenty-tens, and so should be immediately killed by fire and only remembered so as to never be repeated.


iOS is starting to feel like a 5 year old OS. I hope someone at Apple is drawing up plans for what the next generation of iOS (and by that I don't mean another few more features tacked on to the same old '07 iOS) is going to be.

Totally agree. iOS needs an overhaul.
It also needs to dump the stupid universal rounded rectangles and actually put some thought into when their use is appropriate. (Top-screen notifications do not need to be rounded. Seriously.)
Apple also needs to open up iOS to allow custom hooks for certain actions/filetypes. Such as allowing a user to specify which app they want to handle email, or phonecalls, or music.
And allow users to uninstall native apps in favor of better third-party options (such as better camera apps, Apple's native camera is buggy and horribly slow. And WTF Apple, your pushy bookshelf app needs to burn like a cheap IKEA EXPEDIT bonfire).

APlotdevice
Dec 29, 2011, 02:05 PM
30-pin is not the future of personal computers. It in itself should be ditched by apple in favor of micro-usb. Micro usb is capable of everything the 30-pin is, with the exception that micro does not have redundant pins that will be used by Apple and broadly adopted by third-party accessory manufacturers, then randomly dumped by Apple in favor of OTHER pins on the 30pin cable (causing all accessories to become obsolete and useless).

30-pin is the LPT of the twenty-tens, and so should be immediately killed by fire and only remembered so as to never be repeated.

Capable of everything the 30-pin is? That is bull. A standard USB port is only capable of being a USB host (A-type port) or USB slave (B-type port). That's it. The 30-pin contains both a USB host and slave, as well as a VGA and audio line out.

(A USB host can only plug into a USB slave, and a USB slave can only plug into a USB host)

foobarbaz
Dec 29, 2011, 02:20 PM
Because those "innovative and versatile" controls are a rather lousy substitute in certain genres. I mean like I've yet to find a virtual d-pad that is as responsive as a physical one for platforming games. And it is really hard to multitask in a FPS game without shoulder buttons.

I guess the complaint is that there are so many straight ports of console game and genre concepts. And then we need accessories to make these even remotely playable.

That's almost like making apps that can only be used with a stylus. My personal take: To hell with genres that don't work with the device. I'll play them on something else. Who wants the iPad to be a more expensive Playstation with a smaller screen?

2 Replies
Dec 29, 2011, 06:29 PM
Capable of everything the 30-pin is? That is bull. A standard USB port is only capable of being a USB host (A-type port) or USB slave (B-type port). That's it. The 30-pin contains both a USB host and slave, as well as a VGA and audio line out.

(A USB host can only plug into a USB slave, and a USB slave can only plug into a USB host)

Dude don't be obtuse, usb can carry audio and video data. It's retarded to require dedicated pins for on-device digital to analog conversion (processing that Apple does a piss poor job of btw) when the the 30-pin analog is only needed in certain(read rare) situations.
One minimal USB port would be adequate. Then third-party accessories could handle the audio and video processing themselves.

Sol
Dec 29, 2011, 06:44 PM
The 1990s called. They want their wired controller back.

APlotdevice
Dec 29, 2011, 07:05 PM
Dude don't be obtuse, usb can carry audio and video data. It's retarded to require dedicated pins for on-device digital to analog conversion (processing that Apple does a piss poor job of btw) when the the 30-pin analog is only needed in certain(read rare) situations.
One minimal USB port would be adequate. Then third-party accessories could handle the audio and video processing themselves.

USB can carry data. Only data. Even with a digital output like HDMI the adapter would need additional hardware to convert the data into a usable signal.

Moreover you completely ignored my point about USB hosts and slaves. A slave is needed to plug the device into a computer. A host is needed to attach accessories. You can't have both in the same standard USB port. Oh, and the dock connector also draws a lot more power than a USB slave can. Which is why the iPad charges much faster from its wall adapter.

I'm not even going to get into all the docks out there which would no longer be supported...

FakeWozniak
Dec 29, 2011, 09:14 PM
Snore....

Just have Apple support PlayStation Dual Shock 3 controllers. The bluetooth is already there. Or even an Apple Wireless Keyboard if you have to have lots of buttons, which is already supported.

benjones
Dec 30, 2011, 12:46 AM
I use a similar setup on my PC to connect a DX5i RC transmitter for RC planes and helis. It uses the mic input and the analogue controls are surprisingly accurate.

This could actually work quite well.

Dagless
Dec 30, 2011, 06:31 AM
Snore....

Just have Apple support PlayStation Dual Shock 3 controllers. The bluetooth is already there. Or even an Apple Wireless Keyboard if you have to have lots of buttons, which is already supported.

I'm quite surprised that games don't use the BT keyboard. I'd rather use a (good) controller, but a keyboard would work for some games too.

ryan102
Dec 30, 2011, 08:57 AM
this is just stupid. The whole point of Apple products is to not have buttons, now there's an external controller, if you want this then just get a Wii.

salacious
Dec 30, 2011, 09:43 AM
apple has a 80billion dollar reserve... i really dont think ios needs much of an overhaul..

dolphin842
Dec 30, 2011, 10:25 AM
Good to see some activity in this market. I'd still love an iPhone case that has a d-pad + buttons.

APlotdevice
Dec 30, 2011, 11:47 AM
I'm quite surprised that games don't use the BT keyboard. I'd rather use a (good) controller, but a keyboard would work for some games too.

The problem is that with the way BT keyboards are currently implemented an app cannot detect when you're holding down the key or when it has been released. iCade, which emulates a BT keyboard, gets around this by producing one key (eg. "Y") when you initially press a button and and a completely different key ("T") when you release it.

Yogomi
Dec 30, 2011, 05:48 PM
Does anyone here have one of these to report how it works? Just curious.

-Frank

Erkalanger
Jan 2, 2012, 06:54 AM
TV + app support + game controller would be nice (or game controller + streaming iPhone/iPad apps to tv via TV) :rolleyes:

theart666
Jan 7, 2012, 10:38 AM
Exactly why doesn't apple make a bluetooth pad? Just cos they make one, doesn't mean people HAVE to buy it, but for those that want one (like me) then its an obvious and ideal solution. I really don't want a 3rd party cheapo controller linked into my headphone jack though!

After playing GTA III, I can see so much potential for ipad games on par with current games consoles!.

I suppose when Apple release the Ipad 3 or 4 , with retina display and better hardware then we might see them looking more at the ipads games market in 2012.