View Full Version : OpenGL + Xcode 4
Feb 4, 2012, 12:04 PM
I seem to remember in Xcode 3 there was a project template that used an OpenGL-based view. Is it hiding in Xcode 4, or is there a link to a tutorial on setting it up from scratch?
Feb 4, 2012, 01:54 PM
I got it all figured out. I think before there was a template provided by SDL which I used a long time ago. I looked through an old OpenGL tutorial I wrote and the second edition of 'Cocoa Programming for OS X' (old, but it still has some relevance) and came up with this:
I included the project file if anyone wants to play with it. Visit the NeHe page for OpenGL tutorials - http://nehe.gamedev.net/tutorial/lessons_01__05/22004/
Feb 4, 2012, 02:19 PM
No its not hiding robvas, there is no OpenGL Mac project template in Xcode 4.
But there is a OpenGL Game template in the iOS templates.
You could create one and put it in the
Folder, then it would be displayed on creating a new Xcode project.
A good start for a template, would be a standard Cocoa or Empty application, and then add the OpenGL.framework and the GLUT.framework, from the
project navigator, under the linked frameworks heading, click the + button to
add these frameworks.
Then you could also add a new Objective C Class file to the project, and type
in OpenGLView as its class name, and type in NSOpenGLView as its subclass.
You can also drag a OpenGL View object from the Object Library in Interface
Builder, onto the main Window, and set its class to the previously added file
Thats how I would go about getting a basic OpenGL project template.
Hope this helps.
PS. I posted this after you found a solution, well done for that.
Feb 4, 2012, 02:34 PM
A bit dated but gives the basics with interactive API presentation.
Feb 4, 2012, 08:15 PM
I am so happy NeHe has been doing iOS tutorials. I know there is only two but I hope the trend continues.
I love OpenGL and every time I get back in to it some other project rips me right back out.