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MacRumors
Feb 7, 2012, 02:40 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2012/02/07/apple-now-requiring-iphone-developers-to-submit-retina-screenshots/)


http://images.macrumors.com/article-new/2012/02/itunes_connect_mobile_icon.jpg

Apple today notified members of its iOS Developer Program of a new requirement that all screenshots being submitted for iPhone and iPod touch apps in the App Store must meet Retina resolution requirements, which come in at 960x640 on those devices. Any updates to existing apps must also include Retina screenshots, if they are not already present, before the updates will be approved by Apple.Required iPhone & iPod touch Screenshot Upgrade for Retina Display

When you create or update your apps in iTunes Connect, you must upload screenshots that are high-resolution. We require your screenshots as high-resolution images so that your app is optimized for the Retina display.

The requirements for high-resolution images are 960 x 640, 960 x 600, 640 x 960, or 640 x 920 pixels. Images must be at least 72 dpi, in the RGB color space, and the file must be .jpeg, .jpg, .tif, .tiff, or .png. You can update your screenshot files at any time in iTunes Connect.Apple has long supported the inclusion of Retina screenshots for iPhone and iPod touch apps but has not required them, instead allowing developers to continue using non-Retina 480x320 screenshots that are then scaled up for viewing up on Retina devices. But with Retina displays having been included in the iPhone and iPod touch since 2010, the company clearly feels that developers should have already moved to the higher resolution and will not allow developers to update their apps going forward without making the necessary screenshot changes.

The iPad 3 is expected to appear within the next few months carrying a higher-resolution display that will utilize the same ideas as with the iPhone and iPod touch, doubling the display resolution in each dimension to 2048x1536 to allow for sharper content while easily maintaining compatibility with lower-resolution apps using pixel doubling. Apple is of course not yet soliciting developers for high-resolution versions of their existing iPad app screenshots, but enforcement of higher-resolution iPhone and iPod touch screenshot requirements will also make those App Store images appear sharper on both current and future iPads.

Article Link: Apple Now Requiring iPhone Developers to Submit Retina Screenshots (http://www.macrumors.com/2012/02/07/apple-now-requiring-iphone-developers-to-submit-retina-screenshots/)



redscull
Feb 7, 2012, 02:57 PM
Can't a dev just use any old paintshop program to increase image size by 2x in both dimensions? Even if the app just pixel-doubles, that'd still meet the requirement. Who's to say that's not precisely how your app is meant to look. This just seems like a silly requirement update since there's no real way to enforce that the screenshots actually look any better.

ArtOfWarfare
Feb 7, 2012, 02:57 PM
Amazingly, I actually know some developers this will cause troubles for (they did their graphics entirely as bitmaps sized for the 320x480 screen.)

I, on the other hand, have been using retina graphics all along. (I actually had more of an issue when some non-retina users pointed out some things didn't look good scaled down.)

acfusion29
Feb 7, 2012, 03:02 PM
good.. about time! i store my non-retina apps in a folder. doesn't flow nice with the rest of the apps on the screen.

jayhawk11
Feb 7, 2012, 03:03 PM
Fedirico Viticci over at MacStories posted this earlier, but I echo his sentiment. I think this is just house-cleaning to get ready to ditch the iPhone 3GS.

Sneakz
Feb 7, 2012, 03:03 PM
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

No excuse. They had over a year and a half to update. They should have known this date would come.

WeegieMac
Feb 7, 2012, 03:09 PM
While I can change the icons myself using iExplorer, how hard is it for developers to include a Retina icon in their code? The apps show on the App Store, on the iPhone, in Retina Display resolution but when on the phone they're all pixelated. Chief offenders for that are SEGA, up until Sonic CD.

nagromme
Feb 7, 2012, 03:14 PM
Can't a dev just use any old paintshop program to increase image size by 2x in both dimensions? Even if the app just pixel-doubles, that'd still meet the requirement. Who's to say that's not precisely how your app is meant to look. This just seems like a silly requirement update since there's no real way to enforce that the screenshots actually look any better.

The rule doesn’t have to be air-tight to be useful (since this isn’t a security/privacy issue).

Amazingly, I actually know some developers this will cause troubles for (they did their graphics entirely as bitmaps sized for the 320x480 screen.)

I, on the other hand, have been using retina graphics all along. (I actually had more of an issue when some non-retina users pointed out some things didn't look good scaled down.)
Luckily, Apple’s not requiring that the app be re-done with 100% retina graphics (hard to measure that in all cases anyway), just that the screenshot be full size. For some apps, only the text will look sharper. For a few, nothing will—but it’s easy to submit the required size, so no harm done. Plus, apps that don’t get updated aren’t subject to the rule.

jent
Feb 7, 2012, 03:15 PM
This is a tangential rant, but I wish Apple would enforce the fact that the Screenshots sections should feature screenshots and not "banners" that overlay a bunch of cheesy graphics advertising why the app is so great. There should be a separate section for banners/ads/promotional material.

cfc
Feb 7, 2012, 03:21 PM
I wonder if this is more to do with possible retina display Macs rather than the retina iPad? If they are going high ppi for laptops or desktops then they would need high ppi artwork for the AppStore.

Just a thought.

Bearxor
Feb 7, 2012, 03:34 PM
This is a tangential rant, but I wish Apple would enforce the fact that the Screenshots sections should feature screenshots and not "banners" that overlay a bunch of cheesy graphics advertising why the app is so great. There should be a separate section for banners/ads/promotional material.

Seconded!

ArtOfWarfare
Feb 7, 2012, 03:44 PM
This is a tangential rant, but I wish Apple would enforce the fact that the Screenshots sections should feature screenshots and not "banners" that overlay a bunch of cheesy graphics advertising why the app is so great. There should be a separate section for banners/ads/promotional material.

Screenshots work great for some apps, for others, not so much.

Example, Battery Status is a menubar app. What the heck do you want for a screenshot for that? I made my screen resolution as low as possible, picked a pleasant green backdrop, opened the menu, and took a picture of that. Then I labeled it with arrows and text to explain what each part was for.

Then there's the issue of taking a picture of a game. It's surprisingly really difficult to get five pictures that by themselves really show everything in a game. Often, a video would work better. Speaking of which, Apple aught to allow developers to include 30 or 60 second previews of their apps... that could often help for advertising games.

xStep
Feb 7, 2012, 03:56 PM
Screenshots work great for some apps, for others, not so much.

Example, Battery Status is a menubar app. What the heck do you want for a screenshot for that? I made my screen resolution as low as possible, picked a pleasant green backdrop, opened the menu, and took a picture of that. Then I labeled it with arrows and text to explain what each part was for.

Your app is an exception and you were creative in using the shot to tell an instructive story. I'd allow for that. It's the marking hype that jent refers too that bothers me. I don't see how that is helpful to the end customer.

chrono1081
Feb 7, 2012, 04:22 PM
Can't a dev just use any old paintshop program to increase image size by 2x in both dimensions? Even if the app just pixel-doubles, that'd still meet the requirement. Who's to say that's not precisely how your app is meant to look. This just seems like a silly requirement update since there's no real way to enforce that the screenshots actually look any better.

I think its a good rule. Developers should take pride in their work and make their app reflect the quality of their product. Its sad that Apple has to enforce this (which should say something about the Dev's who have it done it's products.)

This is a tangential rant, but I wish Apple would enforce the fact that the Screenshots sections should feature screenshots and not "banners" that overlay a bunch of cheesy graphics advertising why the app is so great. There should be a separate section for banners/ads/promotional material.

I've never seen this but I agree!

shurcooL
Feb 7, 2012, 04:26 PM
[iPad 3] doubling the display resolution in each dimension to 2560x1920 to allow for sharper content while easily maintaining compatibility with lower-resolution apps using pixel doubling.
Wtf? Doubled is 2048x1536. The resolution of iPad 1/2 is not 1280x960, it's 1024x768.

SiriusExcelsior
Feb 7, 2012, 04:29 PM
Am I the only one who got an initial mental image of devs having to scan their eyes and submit that with their apps? :D

Peace
Feb 7, 2012, 04:45 PM
Apple's just trying to make sure screenshots look good on the iPad 3.

pmz
Feb 7, 2012, 04:59 PM
This of course only refers to the screen shots used on the App Store, and not the apps themselves.

But, pretty tough to take Hi res screen shots of low res content isn't it?

Personally I think all low res apps should just be purged from the App store and force their hand. They've had too long to accommodate the change. Put up or get out.

Yebubbleman
Feb 7, 2012, 05:03 PM
Image (http://www.macrumors.com/2012/02/07/apple-now-requiring-iphone-developers-to-submit-retina-screenshots/)


Image (http://cdn.macrumors.com/article-new/2012/02/itunes_connect_mobile_icon.jpg)

Apple today notified members of its iOS Developer Program of a new requirement that all screenshots being submitted for iPhone and iPod touch apps in the App Store must meet Retina resolution requirements, which come in at 960x640 on those devices. Any updates to existing apps must also include Retina screenshots, if they are not already present, before the updates will be approved by Apple.Apple has long supported the inclusion of Retina screenshots for iPhone and iPod touch apps but has not required them, instead allowing developers to continue using non-Retina 480x320 screenshots that are then scaled up for viewing up on Retina devices. But with Retina displays having been included in the iPhone and iPod touch since 2010, the company clearly feels that developers should have already moved to the higher resolution and will not allow developers to update their apps going forward without making the necessary screenshot changes.

The iPad 3 is expected to appear within the next few months carrying a higher-resolution display that will utilize the same ideas as with the iPhone and iPod touch, doubling the display resolution in each dimension to 2560x1920 to allow for sharper content while easily maintaining compatibility with lower-resolution apps using pixel doubling. Apple is of course not yet soliciting developers for high-resolution versions of their existing iPad app screenshots, but enforcement of higher-resolution iPhone and iPod touch screenshot requirements will also make those App Store images appear sharper on both current and future iPads.

Article Link: Apple Now Requiring iPhone Developers to Submit Retina Screenshots (http://www.macrumors.com/2012/02/07/apple-now-requiring-iphone-developers-to-submit-retina-screenshots/)

It definitely begs the question of how long it will be before this requirement is enforced with the iPad apps assuming the iPad 3 (or whatever it'll be called) comes out before the end of April and assuming it comes out with a Retina display.

jonnysods
Feb 7, 2012, 05:03 PM
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Mobile/9A405)

This is good to know. Time to update some of my apps...

ArtOfWarfare
Feb 7, 2012, 05:16 PM
Am I the only one who got an initial mental image of devs having to scan their eyes and submit that with their apps? :D

I had no such mental image.

You sir, are creative.

newagemac
Feb 7, 2012, 05:19 PM
And this is why I like the curated approach. Most developers have already made the switch but quite a few haven't. Thanks Apple for speeding up this process. The low resolutions look completely out of place on the nice retina display devices.

jack12345
Feb 7, 2012, 05:20 PM
in my i phone

dejo
Feb 7, 2012, 05:20 PM
Now if Apple would just update their UICatalog sample app to include retina-friendly images. They've updated it for iOS 5.0 recently but it still doesn't have any @2x images. Grr...

Yebubbleman
Feb 7, 2012, 05:24 PM
Am I the only one who got an initial mental image of devs having to scan their eyes and submit that with their apps? :D

I loled.

And this is why I like the curated approach. Most developers have already made the switch but quite a few haven't. Thanks Apple for speeding up this process. The low resolutions look completely out of place on the nice retina display devices.

It does make me wonder what, as the owner of a 3rd Generation iPod touch, support will exist for me for apps. Though, I suppose it kind of doesn't matter given that I can really only fit my music library, contacts, and calendars and nothing else on the damn thing anyway; no room for apps that may or may not work anymore on my device.

Rodimus Prime
Feb 7, 2012, 06:10 PM
I think its a good rule. Developers should take pride in their work and make their app reflect the quality of their product. Its sad that Apple has to enforce this (which should say something about the Dev's who have it done it's products.)

I can understand that but what about the dev who say made the app a long time ago before the 4 came out or shortly after the 4 came out. All he had was say either a 3GS or iPod for testing and taking easy screen shots and much better screen shots than could be grab off the SDK.

All said dev wants to do is update some bugs in the app but lacks the tools to really do a full retake of the screen shots.

I think the rule is good for future apps but making it Apply to updates I think can be an issue as it can increase the work load on older apps just doing a basic patch.

2 Replies
Feb 7, 2012, 06:21 PM
I think its a good rule. Developers should take pride in their work and make their app reflect the quality of their product. Its sad that Apple has to enforce this (which should say something about the Dev's who have it done it's products.)

And what about any developers who develop exclusively for the older (pre4) platforms?
(They do exist. Not every developer jumps on the must-upgrade bandwagon.)
This arbitrary change is basically Apple forcing developers to purchase more hardware.
It also puts the users at risk, since it imposes the possibility that a developer could opt-out of updating a fatal flaw or security hole in their app, just because they didn't/couldn't or didn't want to bend over backwards to satiate Apple's strong-handed need for new new shiny & new screen-shots.


I can understand that but what about the dev who say made the app a long time ago before the 4 came out or shortly after the 4 came out. All he had was say either a 3GS or iPod for testing and taking easy screen shots and much better screen shots than could be grab off the SDK.

All said dev wants to do is update some bugs in the app but lacks the tools to really do a full retake of the screen shots.

I think the rule is good for future apps but making it Apply to updates I think can be an issue as it can increase the work load on older apps just doing a basic patch.

Exactly!

If Apple wants screenshots to be standardized in their store, they should take them themselves.
Apple has access to every app. They could easily automate it during the approval process.
At least Apple created screen-shots would be a more accurate third-party representation of the actual app (instead of the BS promotional "screen-shots" that are often used, that sometimes don't even reflect the actual functionality).

Yebubbleman
Feb 7, 2012, 06:22 PM
I can understand that but what about the dev who say made the app a long time ago before the 4 came out or shortly after the 4 came out. All he had was say either a 3GS or iPod for testing and taking easy screen shots and much better screen shots than could be grab off the SDK.

All said dev wants to do is update some bugs in the app but lacks the tools to really do a full retake of the screen shots.

I think the rule is good for future apps but making it Apply to updates I think can be an issue as it can increase the work load on older apps just doing a basic patch.

While I agree with you, playing devil's advocate, if the developer is already paying $100 a year to be a publisher on the App Store, it's not asking a whole lot of them to, at the minimum, buy an 8GB current generation iPod touch at $200. While it's annoying to have to spend $200, it's probably a development expense that won't have to be done often unless Apple changes up the screen size and/or resolution in the near future.

Rodimus Prime
Feb 7, 2012, 07:20 PM
While I agree with you, playing devil's advocate, if the developer is already paying $100 a year to be a publisher on the App Store, it's not asking a whole lot of them to, at the minimum, buy an 8GB current generation iPod touch at $200. While it's annoying to have to spend $200, it's probably a development expense that won't have to be done often unless Apple changes up the screen size and/or resolution in the near future.

True but that brings up the other issues I have with the App Store which the devil registration cost is way to high big time when you compare it to others. Apple is making profit off of it. Google for example is $25 one time fee for life but that is another argument.

Yebubbleman
Feb 7, 2012, 07:28 PM
True but that brings up the other issues I have with the App Store which the devil registration cost is way to high big time when you compare it to others. Apple is making profit off of it. Google for example is $25 one time fee for life but that is another argument.

Once again, I agree and take similar issue; however, once again playing devil's advocate, Google makes its money from Android in an entirely different way than Apple does from iOS and Microsoft does from Windows Phone 7. Also Microsoft charges Windows Phone 7 devs the same $99 annual registration fee that Apple does iOS devs. Again, I agree that number is needlessly high, but it's apparently the going rape (whoops, meant "rate").

Rodimus Prime
Feb 7, 2012, 07:34 PM
Once again, I agree and take similar issue; however, once again playing devil's advocate, Google makes its money from Android in an entirely different way than Apple does from iOS and Microsoft does from Windows Phone 7. Also Microsoft charges Windows Phone 7 devs the same $99 annual registration fee that Apple does iOS devs. Again, I agree that number is needlessly high, but it's apparently the going rape (whoops, meant "rate").

True ms does charge a fee but to new design it is insanely easy to have the feeling waved for the first year and for students always free but yeah way to high. In terms of student support I find Microsoft the best by far Google in the middle and Apple's support is just beyond crap. They should make the fee for students be free and waved. Google fee is low enough that it is easy to absorb and no other cost for life.

DESNOS
Feb 7, 2012, 07:36 PM
Am I the only one who got an initial mental image of devs having to scan their eyes and submit that with their apps? :D

I did too. Fun stuff. :D

dejo
Feb 7, 2012, 07:39 PM
This arbitrary change is basically Apple forcing developers to purchase more hardware.

How does requiring retina screenshots force developers to purchase more hardware? There are other ways to get screenshots besides capturing images on a device.

Rodimus Prime
Feb 7, 2012, 08:11 PM
How does requiring retina screenshots force developers to purchase more hardware? There are other ways to get screenshots besides capturing images on a device.

I. Am assuming that you can do it in the sdk. Just it is harder to get as good of shots off of the sdk compared to the phone/iPod. It is a work around.

firewood
Feb 7, 2012, 08:25 PM
And what about any developers who develop exclusively for the older (pre4) platforms?


Apple know exactly what percentage of app store revenue come from users of these older devices. So all this means is that developers who cater to that small demographic aren't making Apple enough money (Apple's 30%) to care one whit.


If Apple wants screenshots to be standardized in their store, they should take them themselves.
Apple has access to every app. They could easily automate it during the approval process.


Great screenshot selection and screenshot artwork are one of the few ways for Developers to market their apps in the App store, and you want to take away that marketing channel? Crazy!

MagnusVonMagnum
Feb 7, 2012, 08:30 PM
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

No excuse. They had over a year and a half to update. They should have known this date would come.

This is a prime example of the fanatical mentality I so despise. I must be crazy to believe in freedom of information and the ability of software developers to present their vision, not some Corporation's vision for a product. People should be free to develop their own apps any way they choose. Apple should have no say it in it what-so-ever as on the full Macintosh platform. In fact, I'm afraid it is that platform that will eventually be brought in-line with iOS and not the other way around, keeping all but hackers from being able to install programs of their choice freely and without the consent of some corporate entity. I don't think some of you will really get it until the day comes that companies are recording your image and/or voice from your phone without you knowing it. They'll claim it's only analyzed for targeted advertising or some crap like that and you'll wonder why you can't get a job after talking about joining some socialist organization to a friend over your smart phone.... ;)

firewood
Feb 7, 2012, 08:55 PM
People should be free to develop their own apps any way they choose.

People can. Easy. As long as they don't try to make Apple distribute the app in Apple's iOS App store.

There are lots of Developer who do this. Open-source apps on github. Closed-source iOS library modules available for licence. Etc. I have several "white-icon" weird apps that I wrote for my iPhone.

pancakedrawer
Feb 7, 2012, 10:17 PM
This is a prime example of the fanatical mentality I so despise. I must be crazy to believe in freedom of information and the ability of software developers to present their vision, not some Corporation's vision for a product. People should be free to develop their own apps any way they choose. Apple should have no say it in it what-so-ever as on the full Macintosh platform. In fact, I'm afraid it is that platform that will eventually be brought in-line with iOS and not the other way around, keeping all but hackers from being able to install programs of their choice freely and without the consent of some corporate entity. I don't think some of you will really get it until the day comes that companies are recording your image and/or voice from your phone without you knowing it. They'll claim it's only analyzed for targeted advertising or some crap like that and you'll wonder why you can't get a job after talking about joining some socialist organization to a friend over your smart phone.... ;)

This is just the very OLD 'closed' v 'open' ecosystem rant.
Let's not get into this debate as it's been done every time a news article even mentions apple trying to control the user experience.

In this case it isn't even about that, it's just Apple making sure their app store looks the best it can. If you're really against better looking images, encourage developers to scale up their screen shots without increasing pixel density, that ought to show em!

iSee
Feb 7, 2012, 11:12 PM
I see no problem with a store setting basic quality standards for the marketing materials the a publisher provides.

Seems normal and standard for a store of almost any kind.

kudorgyozo
Feb 8, 2012, 02:09 AM
Ah wonderful. Now I just need to somehow make retina screenshots with my 3gs.

Macman45
Feb 8, 2012, 02:20 AM
Am I the only one who got an initial mental image of devs having to scan their eyes and submit that with their apps? :D

:D It does sort of bring that image to mind doesn't it? Well, as we move ever closer to the 3, it's time to get ready to package up my 2 and send it to the States....( gift for a buddy ) It won't be too long now!

Yebubbleman
Feb 8, 2012, 04:01 AM
True ms does charge a fee but to new design it is insanely easy to have the feeling waved for the first year and for students always free but yeah way to high. In terms of student support I find Microsoft the best by far Google in the middle and Apple's support is just beyond crap. They should make the fee for students be free and waved. Google fee is low enough that it is easy to absorb and no other cost for life.

Yeah, come to think of it, my university did have a special deal with Microsoft to promote the development of apps on Windows Phone 7 for free. Yeah, Apple should be better about pricing; they all should be. But luckily for them, they don't have to. Clearly there are plenty of app devs that will pay the asking price.

thewitt
Feb 8, 2012, 04:40 AM
Clearly there are plenty of app devs that will pay the asking price.

In business, only the foolish give it away for free if customers are happy to pay.

The annual cost of a development license is about 3 hours pay for one of our developers...

vrDrew
Feb 8, 2012, 06:09 AM
Someone reading the headline could get the impression that Apple was requiring developers to submit scans of their physical retinas (the ones in their eyeballs) as part of some Orwellian-nightmare security scheme ran amok.

I do urge the editors at MR and elsewhere to use a little common sense and good judgement when writing up headlines. Apple's own directive makes no mention of the term "retina" - instead it simply specifies the required resolution.

MagnusVonMagnum
Feb 8, 2012, 10:56 AM
I see no problem with a store setting basic quality standards for the marketing materials the a publisher provides.

Seems normal and standard for a store of almost any kind.

Except that Apple is the only store around (short of jail breaking) and so you have no choice what-so-ever if you want to officially develop on that platform. It amazes me today's generation are so welcoming of someone else controlling everything they do. I guess it's different when you grow up during the Cold War period and other countries want to destroy your way of life and take away ALL of your freedoms. Wait long enough and it will happen again and people will value their freedoms once more. They take it for granted these days way too much, letting laws be passed to control everything they do and how they do it and letting corporations monitor everything they type and everything they do online. It's "normal" for them to be spied on. :rolleyes:

firewood
Feb 8, 2012, 11:00 AM
The annual cost of a development license is about 3 hours pay for one of our developers...

The annual cost of an iOS Developer enrollment is less than 1 hour of consulting time for many iOS developers around my area. Seems worth it.

ncaissie
Feb 8, 2012, 11:03 AM
Fedirico Viticci over at MacStories posted this earlier, but I echo his sentiment. I think this is just house-cleaning to get ready to ditch the iPhone 3GS.


I hope not. I have a 3GS as well as a second Gen touch.
And my daughter has a 4th gen touch. I want my games to play on all my devices as well. :(

thewitt
Feb 8, 2012, 11:06 AM
Except that Apple is the only store around (short of jail breaking) and so you have no choice what-so-ever if you want to officially develop on that platform. It amazes me today's generation are so welcoming of someone else controlling everything they do. I guess it's different when you grow up during the Cold War period and other countries want to destroy your way of life and take away ALL of your freedoms. Wait long enough and it will happen again and people will value their freedoms once more. They take it for granted these days way too much, letting laws be passed to control everything they do and how they do it and letting corporations monitor everything they type and everything they do online. It's "normal" for them to be spied on. :rolleyes:

Develop for another platform. No one is being forced to develop for the iPhone.

There is nothing unique about this. As software developers we have been purchasing specific development licenses for select computer platforms for decades.

xStep
Feb 8, 2012, 02:01 PM
How does requiring retina screenshots force developers to purchase more hardware? There are other ways to get screenshots besides capturing images on a device.

Please name them.

My app uses the video camera (not available in the simulator) and features of the device that only appear in my interface if the device you are holding has those features. To get screen shots of those features I require at an iPhone 4S which I don't have access to. I'm going to have to create a temporary hack to get those shots, or perhaps I'll just pass the current shots through a graphics program and save at double resolution. Finally, if I do this hack, I'll have to edit the image anyway to remove the word iPod from the top left. If I don't, two screen shots would technically be misrepresenting two capabilities on that device. What a PITA.

EDIT: I crossed out that text because I found turning on airplane mode displays the airplane icon and hides the iPod text.


----------

I hope not. I have a 3GS as well as a second Gen touch.
And my daughter has a 4th gen touch. I want my games to play on all my devices as well. :(

Apple dropping older hardware from sales doesn't mean developers can't still develop for it.

Do watch out downloading updated apps. I recently ran into the problem of apps being updated to run only on iOS 5 but my touch is still at iOS 4.3. It may be time to update that device.

ncaissie
Feb 8, 2012, 02:38 PM
@xStep

Thanks for the tip.

iSee
Feb 9, 2012, 09:11 AM
Except that Apple is the only store around (short of jail breaking) and so you have no choice what-so-ever if you want to officially develop on that platform. It amazes me today's generation are so welcoming of someone else controlling everything they do. I guess it's different when you grow up during the Cold War period and other countries want to destroy your way of life and take away ALL of your freedoms. Wait long enough and it will happen again and people will value their freedoms once more. They take it for granted these days way too much, letting laws be passed to control everything they do and how they do it and letting corporations monitor everything they type and everything they do online. It's "normal" for them to be spied on. :rolleyes:

Uh, a debate over the merits of a more open platform is a good one, but off-topic. I did grow up during the Cold War, but I don't think it has any relevance to the topic of this thread or the openness of the iOS platform debate in any way whatsoever. Apple doesn't control anything but their own products and services, which no one is required to use. If I didn't like the way Apple was doing things, I'd just stop using their products and services. I suggest you do the same.

Anyway, it'll give you more peace than the tinfoil hat you are wearing. ;)

MagnusVonMagnum
Feb 9, 2012, 05:03 PM
Develop for another platform. No one is being forced to develop for the iPhone.

That's akin to saying move to another country if you don't like it when you don't agree with a law here (as opposed to trying to get the law changed).

The point is if all major operating systems started doing the same thing for desktop/laptops, you'd quickly find yourself with no freedom to develop software the way you want it for anything. People liked to point out this is a PHONE and so it doesn't count, but the iPad is most certainly not a phone. It's just a tablet computer and Apple's move to bringing the App store to the Mac hints at its future as well. If the attitude is go buy a Windows machine, well, that's a shame because the reason I like the Mac has nothing to do with their licensing agreements.