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MacRumors
Jun 11, 2012, 08:34 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2012/06/11/2012-apple-design-award-winners-announced/)


Apple today announced the winners (https://developer.apple.com/wwdc/awards/) of its annual Apple Design Awards at WWDC. Winning developers receive a MacBook Air, an iPad, an iPod touch, and the Apple Design Award cube trophy as well as a special ADA lanyard.

For apps to be eligible for ADA nomination, they must be distributed via the Mac or iOS App Store. This year's winners come from a range of genres, encompassing everything from games to education to art to music:

iPhone

Jetpack Joyride (http://appshopper.com/games/jetpack-joyride)
National Parks by National Geographic (http://appshopper.com/travel/national-parks-by-national-geographic)
Where's my Water? (http://appshopper.com/games/wheres-my-water)

http://images.macrumors.com/article-new/2012/06/NewImage13.png

iPad

Paper (http://appshopper.com/productivity/paper-by-fiftythree)
Bobo Explores Light (http://appshopper.com/education/bobo-explores-light)
DM1 the Drum Machine (http://appshopper.com/music/dm1-the-drum-machine)

Mac

DeusEx: Human Revolution (http://appshopper.com/mac/games/deus-ex-human-revolution-ultimate-edition)
Sketch (http://appshopper.com/mac/graphics-design/sketch)
Limbo (http://appshopper.com/mac/games/limbo)

Student

Little Star (http://appshopper.com/books/little-star)
daWindci (http://appshopper.com/games/dawindci)

Apple has included additional information about the apps and what made them stand out on the Apple Design Awards page (https://developer.apple.com/wwdc/awards/).

Two years ago, as part of the focus on iOS at WWDC 2010, Apple did not include Mac applications in the Apple Design Awards competition. With OS X again playing a prominent role Apple's lineup and the Mac App Store gaining momentum, Mac applications returned to the ballot in 2011.

ADA winners in 2011 (http://www.macrumors.com/2011/06/08/2011-apple-design-award-winners-announced/) included Cut the Rope, Pixelmator and djay.

Article Link: 2012 Apple Design Award Winners Announced (http://www.macrumors.com/2012/06/11/2012-apple-design-award-winners-announced/)



Unggoy Murderer
Jun 11, 2012, 08:38 PM
Paper absolutely deserved the award, fantastic App. Congrats to the other winners too, certainly something to be very proud of! :D

Macman45
Jun 11, 2012, 08:39 PM
I'm glad sketch got in there too, it's a great app.

komodrone
Jun 11, 2012, 08:44 PM
no tweetbot? shame

apps1991
Jun 11, 2012, 08:56 PM
Deus Ex: Human Revolution has won a 2012 Apple Design Award. Well-deserved.

Naaaaak
Jun 11, 2012, 08:59 PM
Interesting list, but is there anything particularly Mac-like about Deus Ex? Or are the ADAs just another token gesture ceremony Apple uses to vaguely signal its intents and desires, i.e. "We want all big game developers to do stuff for the Mac [and hope it runs on Intel HD Graphics 4000 [or worse]]".

Atlantico
Jun 11, 2012, 09:11 PM
«Winning developers receive a MacBook Air, an iPad, an iPod touch, and the Apple Design Award cube trophy as well as a special ADA lanyard. »

Cute, then those developers can waste their time playing with some gadgets - while an actual developer would appreciate more to receive the top-of-the line Mac Pro .... but that would be sort of insulting at the same time :D:cool:

Demigod Mac
Jun 11, 2012, 09:20 PM
Deus Ex does have a very slick interface. I wonder if that had something to do with it.

zarusoba
Jun 11, 2012, 09:57 PM
Must check it out. How does it compare with Illustrator?

I'm glad sketch got in there too, it's a great app.

----------

Paper, huh?

Anyone wanna talk about active styli? :D

PlaceofDis
Jun 11, 2012, 09:59 PM
no tweetbot? shame

i'm a little surprised by that too. but i'm glad that Jetpack Joyride is on there. fun, simple game.

Pakaku
Jun 11, 2012, 10:50 PM
Interesting list, but is there anything particularly Mac-like about Deus Ex? Or are the ADAs just another token gesture ceremony Apple uses to vaguely signal its intents and desires, i.e. "We want all big game developers to do stuff for the Mac [and hope it runs on Intel HD Graphics 4000 [or worse]]".

As long as it's on one of Apple's stores, I guess it's valid for the award?

dejo
Jun 11, 2012, 10:55 PM
Congratulations to all the winners!

swingerofbirch
Jun 11, 2012, 11:19 PM
2 of the 3 Mac winners are ports of games that started on other platforms. I have to admit when I go to the App Store on my Mac it's usually because I'm looking for a game. With desktop publishing, word processing, web design, video production and photo editing having been covered for decades now, are there any other apps that can really stand out beside games? I'm not sure what the apps would be, but it seems somehow to not honor the original intentions of the Mac to bring easier productivity to the masses. Of course, there's the other winner, Sketch. I haven't used it. I would if the App Store had a trial feature.

Habakuk
Jun 12, 2012, 12:16 AM
DM1 - The Drum Machine for iPhone and iPod touch was launched some days ago and has still a launch sale for a buck. The devs are working on midi and the ability to make your own kits/samples. But it does have WIST so highly recommended even if you have the iPad version already.

I have the iPad version since months and I am using it much. Tried the shiny new iPhone & iPod touch version (iPhone 4): Very good UI for the small devices. Sounds identically. Cool graphics. Easy to control, you don't need to be a musician. Simply use the randomizer function and take it or skip to the next. But even usable for profs of course. Fast loading times.

http://en.wikipedia.org/wiki/Drum_machine
http://en.wikipedia.org/wiki/Music_sequencer

All electric musicians should have it! Don't miss the sale, folks!

Have a short but impressive demo video at the dev's website, put on your good headphones:
http://www.fingerlab.net/website/Fingerlab/DM1.html

http://a2.mzstatic.com/us/r30/Purple/v4/5d/e6/25/5de6257b-4b17-78e9-d852-cb90de734063/mza_2089687888963396986.640x960-75.jpg

http://itunes.apple.com/app/dm1-for-iphone/id526650611?mt=8

Habakuk
Jun 12, 2012, 12:47 AM
With desktop publishing, word processing, web design, video production and photo editing having been covered for decades now, are there any other apps that can really stand out beside games?

Try djay or the very new vjay.

swingerofbirch
Jun 12, 2012, 01:00 AM
Try djay or the very new vjay.

That looks cool. I don't have an iPad though. My comment was specific to Mac apps. I do think there are really interesting new types of apps on mobile devices because of their ability to integrate with location in some really creative ways. But as of yet, I don't have an iPhone or iPad, just an iPod touch. I still far prefer using notebooks to mobile devices; although, I take my 13" MacBook Pro pretty much everywhere other people bring their smartphones, so it's pretty mobile and gives my forearms a workout.

jlnr
Jun 12, 2012, 01:24 AM
With desktop publishing, word processing, web design, video production and photo editing having been covered for decades now, are there any other apps that can really stand out beside games?

I was surprised they didn't pick one of the HTML5 editing apps out of principle. But tbh I still don't know what they are really good for.

Coda 2 would have been an obvious candidate too.

I only use the App Store for productivity gimmicks. Cobook, Dash for developers, Base for SQLite databases etc...

swingerofbirch
Jun 12, 2012, 01:47 AM
I was surprised they didn't pick one of the HTML5 editing apps out of principle. But tbh I still don't know what they are really good for.

Coda 2 would have been an obvious candidate too.

I only use the App Store for productivity gimmicks. Cobook, Dash for developers, Base for SQLite databases etc...

One other thing I was thinking that I didn't want to bring up because I thought it was O/T that not only do the categories for desktop apps seem already defined, for my purposes, they've gotten worse. I know Coda's great for writing by hand (which I'm not into), but back in the 90s, I loved GoLive, both before and for some period after Adobe owned it (they eventually discontinued it). I have tried all sorts of web-design programs and can't find anything with the sensibility of GoLive. Obviously you can't say all software's gone downhill because of me not finding a good web-design program, but I have to say I feel that both iMovie and iPhoto have decreased in quality over time--particularly the usability of iMovie since the '08 version. And I feel like those staples (at least the ones I relied on) have decreased in quality, while the apps you see for the Mac on the App Store, many of them seem like iOS apps: single purpose, e.g., an app that distorts photos, versus an app that itself is a platform, like GoLive, for example.

I also think it's interesting that for the iPhone category they didn't choose any of the apps they featured in the very sentimental promotional video they showed with educators and people who have a disability. This is a bit OT but I thought it was odd that Tim Cook started tearing up a couple of times when he said "This is why we get up in the morning." This is me playing Monday morning psychologist, but it seems like perhaps he is desperately seeking a reason his job is meaningful? Or could be depression and the idea of the apps being humanitarian in some way gives him a reason to live. The phrase "a reason to get up in the morning" is pretty severe sounding. All of that is to go back to the original point that since they emphasized these types of humanitarian apps so much, you think they might have gotten one of the awards.

scottishwildcat
Jun 12, 2012, 02:12 AM
Interesting list, but is there anything particularly Mac-like about Deus Ex? Or are the ADAs just another token gesture ceremony Apple uses to vaguely signal its intents and desires, i.e. "We want all big game developers to do stuff for the Mac [and hope it runs on Intel HD Graphics 4000 [or worse]]".

My thoughts exactly when I saw Limbo in the list. Having played it on Mac, Linux and Xbox, there's really nothing special or different about the Mac version. It's also been out for much longer than a year at this point, though presumably it's only been in the app store for less, but the game itself didn't change one bit in the transition. So a very odd choice all round, really.

edddeduck
Jun 12, 2012, 02:13 AM
Interesting list, but is there anything particularly Mac-like about Deus Ex?

The Mac edition is the Ultimate Edition which is Mac only, contains all the DLC including pre order exclusives. It also contains the game soundtrack and making of videos and trailers all with full artwork and metadata etc.

It also has the standard Feral Mac features like supporting cmd tab, setting your iChat to away when in full screen, reduced CPU usage when in the background etc. Many big games don't act like a Mac citizen when launched. We think a Mac game needs to act like a Mac application not a console/pc app with a Mac app icon.

I can tell you we are all really proud we did get honoured by Apple at the ADAs. It was unexpected and a little humbling to be mentioned alongside all the other winners.

Edwin

CJM
Jun 12, 2012, 03:22 AM
The Mac edition is the Ultimate Edition which is Mac only, contains all the DLC including pre order exclusives. It also contains the game soundtrack and making of videos and trailers all with full artwork and metadata etc.

It also has the standard Feral Mac features like supporting cmd tab, setting your iChat to away when in full screen, reduced CPU usage when in the background etc. Many big games don't act like a Mac citizen when launched. We think a Mac game needs to act like a Mac application not a console/pc app with a Mac app icon.

I can tell you we are all really proud we did get honoured by Apple at the ADAs. It was unexpected and a little humbling to be mentioned alongside all the other winners.

Edwin

Great job on the win. Deus Ex:HR is one of my favourite games ever.

charlieegan3
Jun 12, 2012, 03:50 AM
Its a shame that there are so many other great apps out there that never get anything. Too many games in this list for my liking.

Frosticus
Jun 12, 2012, 03:53 AM
These apps are good, however I would agree with others that there are many great apps out there that don't seem to get recognised. There's so many apps out there and with a lot of them being a bit rubbish, its hard for the good ones to float to he top.

Broph
Jun 12, 2012, 03:58 AM
I personally didn't like Jetpack Joyride... At all. So it's a surprise to me to see that number 1. Obviously I'm in the minority though - the numbers don't lie.

Congrats to all the developers.

Schizoid
Jun 12, 2012, 04:23 AM
...did Barry smash through the wall and collect his reward?
Probably easier if he had the magnetic power up!

Naaaaak
Jun 12, 2012, 04:33 AM
It also has the standard Feral Mac features like supporting cmd tab, setting your iChat to away when in full screen, reduced CPU usage when in the background etc. Many big games don't act like a Mac citizen when launched. We think a Mac game needs to act like a Mac application not a console/pc app with a Mac app icon.

That's awesome. Thanks for doing things right and congrats.

ZipZap
Jun 12, 2012, 05:33 AM
DM1 is not on sale.

Moonjumper
Jun 12, 2012, 07:34 AM
I can't stop playing Jetpack Joyride. Nice to see it win.

junkster
Jun 14, 2012, 08:49 AM
The game awards are disappointing.

Deus Ex and Limbo were already popular and critically acclaimed before being ported to the Mac. There's nothing truly Mac-specific about the ports (just adding videos and DLC and following some UI standards doesn't change that). Feels like Apple giving an award to a game for Microsoft platforms.

Jetpack Joyride is digital crack and well-implemented, but it's bathed in an amateurish and juvenile spirit (both in terms of design elements and humor) that rubs me the wrong way and keeps me from enjoying it.

edddeduck
Jun 14, 2012, 09:49 AM
The game awards are disappointing.

Deus Ex and Limbo were already popular and critically acclaimed before being ported to the Mac. There's nothing truly Mac-specific about the ports (just adding videos and DLC and following some UI standards doesn't change that). Feels like Apple giving an award to a game for Microsoft platforms.

I know I am biased (see my signature) but I have spent the last decade since I left university making sure that games brought to the Mac felt like Mac games and not an afterthought after the main event. Let me explain why I think we might have won and why I think DX:HR is way more than your " award to a game for Microsoft platforms" comment.

To us making a Mac game from the console version includes adding in things like support for Apple standards, spending time polishing the title, we believe it's the small details that add up to make the difference between a good product and a great one. Sure we could have just ported the game but instead we always aim to add lots of small things that add up to make the game feel just right. They might be small but we feel overall they add up making the experience "insanely great" ;).

Here is a list off the top of my head of the things we did* although given time I am sure I can think of a few more...

*We do things like this for all our games Deus Ex just happens to be our latest release and also very high profile.


High definition icons compared to the PC release
Automatic default settings based on your specification
Automatic notification of Mac specific controls if you are using certain Apple hardware (like an Apple mouse) when you first run the game.
iTunes intergration which will pause and unpause your music when you start and quit (or tab out)
iChat status updates with Playing Deus Ex (or your own custom setting). Disabled by default
Built in support system, we don't want bugs but when they happen you can send us all the info you need in one simple automated file.
Gamepad support, many games on the PC just support the XBox 360 pad. We support over 50 pads including the PS3 and XBox pads on the Mac. Every pad is pre-defined so the layout of the buttons will be in the same location even if you swap pad models.
In some games the in-game prompts will update depending on the gamepad you have installed.
Screenshots taken in game imbedded meta data about the spec of your computer and the version of the game as well as the usual date and time. (No user identifiable info is recorded just basic spec)
Exclusive version of the game - Mac edition right now is the only version of the game containing all of the DLC and extra content in a single box.
Built in automatic updater (for non AppStore versions).
Soundtrack produced in high quality audio with full meta data information.
Trailers and Documentary in HD with soft subtitles and full iTunes meta data
Full language support in 7 languages, game, read me, faq, manuals. It might not mean much to English users but if you are in Poland or Russia having all the documentation in your native language and full support is very useful.
Low CPU usage in background.


Sure as you pointed out it would be feasible if you bought the pre-order bonus content and all the DLC have a game on the PC with the same in game content but we focused on the attention to detail to make that same experience shine on the Mac.

Everything we did to the port was to make the experience better for Mac users, sure it is not a Mac exclusive game (even if the Ultimate Edition is) but this is the Apple "Design Awards" and I hope to think that one of the reasons we got this prize was not just for the game (which is great) but also for all the design work we did for the Mac version specifically. As I said none of the Mac features are a killer feature in themselves but added up I think the game has the kind of attention to detail and polish that Apple look for in their own designs.

I suspect it is this combination of all the little bits of polish combined with a great game that put us over the top this time. I have to say after a decade of entering and hoping I am pretty proud to be part of the team who won. It motivates us make our future titles even better so we can aim for another award next year. Win or lose I know we will still always be proud that our games are never "just a port", they are always a Macintosh release of a product available on other platforms. Sure the difference sounds a little but it means a lot.

Edwin

[Edit] Just noticed the category was OS X not Games specifically.

twoodcc
Jun 14, 2012, 05:37 PM
cool, i'll have to check these apps out