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xArtx
Aug 1, 2012, 07:26 PM
Hi Guys,
I've only had my developer certificate long enough to see the introduction of iOS6.

What I am wondering is if developers are notified of new model phones/ipad
prior to their release so that adjustments can be made to apps ahead of time
like can be done with iOS6 features.

More specifically, the iPhone 4.
I imagine developers would have had to be told about it so that hires icons
could be produced, etc.
And if the next phone has a larger screen, the same problems will be present.

Any thoughts on this?



dejo
Aug 1, 2012, 07:48 PM
Developers were in the same boat as everybody with the introduction of the retina-display iPhone 4 and new iPad. That is, we didn't know about it until it was announced. It'll probably be the same with the next iPhone. Apple likes to keep these things secret and is probably right in not trusting one of its developers to spill the beans.

ahan.tm
Aug 2, 2012, 09:36 PM
Normally however, there is enough time from the announcement of the new device and the actual shipping/release to update your apps. . .:)

dejo
Aug 2, 2012, 11:38 PM
Normally however, there is enough time from the announcement of the new device and the actual shipping/release to update your apps. . .:)

All depends how complicated your app is and how much effect the new device would have on it.

And you gotta rely on Apple to release a new SDK quickly enough to, at least, allow us to simulate the new device.

KarlJay
Aug 3, 2012, 03:10 AM
You can always hang out at the local bars and see if someone leaves a strange looking device on a barstool :eek:

We get no 'heads up' from Apple, however the speculation is rampant and 'rumors' have more effect on us, IE: iPad w/retina display. Others, like a dual core / faster chip... you might not have to do anything to your app at all.

xArtx
Aug 3, 2012, 04:40 AM
Thx.
True that it appears the retina display was a smooth transition because the graphics chips handles antialiasing.

dejo
Aug 3, 2012, 08:44 AM
True that it appears the retina display was a smooth transition because the graphics chips handles antialiasing.

I wouldn't call it entirely smooth. Many users complained about "fuzzy" graphics due to the way iOS handles the up-sizing. Developers who had prepared new, cleaner, retina-ready version of their graphics were better received.