Hi guys I see a lot of different threads about gaming on the Macbook Air, I think it would be nice to create a central topic with settings for different games. If you post the native games that run well, I'll keep this TopicStart up to date. Please give the following information
Since I have a 2010 I'll start with my games. Please only add settings that are working without doubt, and tested thoroughly. That means testing the settings in a large map, full of enemies/allies, in the heat of the action! Thanks for creating a valuable list! If the average FPS is above 50 I'll put your game to the list.
Macbook Air 2012 optimal settings list
Half Life 2 on Mountain Lion (8gb, i7)
1440x900, Model Detail: High, Texture Detail: High, Shader Detail: High, Water Detail: Reflect World, Shadow Detail: Medium, Color Correction: Enabled, AA: None, Filtering Mode: Trilinear, Vertical Sync: Enabled, Motion Blur: Enabled
Left 4 Dead2 on Mountain Lion (8gb, i7)
1440x900, AA:Anisotropic 8x, Vertical Sync: Enabled (Triple Buffered), Shader Detail: Medium, Effect Detail: High, Model/Texture Detail: High
Portal 2 on Mountain Lion (8gb, i7)
1440x900, AA: None, Filtering Mode: Trilinear, Vertical Sync: Enabled (Triple Buffered), Multicore Rendering: Enabled, Shader Detail: Medium, Effect Detail: High, Model/Texture Detail: High
Team Fortress 2 on Mountain Lion (8gb, i7)
1440x900, Model Detail: High, Texture Detail: High, Shader Detail: High, Water Detail: Reflect World, Shadow Detail: Medium, Color Correction: Enabled, AA: None, Filtering Mode: Trilinear, Vertical Sync: Enabled, Motion Blur: Enabled, Multicore Rendering: Enabled
World of Warcraft on ? (11" i7, 8gb)
1366x768, Multisampling: 1x Vsync: disabled Texture resolution: fair Texture filtering: bilinear Projected textures: enabled View distance: Ultra Environment detail: fair Ground cluster: fair Shadow quality: low Liquid detail: fair Sunshafts: disabled Particle density: fair. limit fps to 30
Macbook Air 2011 optimal settings list
Work in progress
Macbook Air 2010 optimal settings list
Counterstrike: Global Offensive on Mountain Lion (4gb)
1280x700 Windowed, Shadow: Very Low, Texture/Effect Detail: Low, Dust: Low, Multicore: On, Vertical Sync, FXAA, MSAA: Off, Texture Filter: Lowest possible. Game will run acceptable, but it isn't perfect.
Diablo 3 on Mountain Lion (4gb)
1440x900, Texture/Shadows/Physics High, Anti Aliasing On, Low FX Off, Vertical Sync Off, Max Foreground FPS: 60
Starcraft 2 on Mountain Lion (4gb)
1440x900, All settings on Low, 2D Screen Portraits
Warcraft 3 & TFT on Mountain Lion (4gb)
1440x900@32bit, all settings high, A-A not possible ingame.
remember to install the game in 10.6 or earlier because of Rosetta support
Macbook Air Version:2010/2011/2012
OS:
Game:
Settings:Resolution, Details, Anti-Aliasing
FPS:Number
Since I have a 2010 I'll start with my games. Please only add settings that are working without doubt, and tested thoroughly. That means testing the settings in a large map, full of enemies/allies, in the heat of the action! Thanks for creating a valuable list! If the average FPS is above 50 I'll put your game to the list.
Macbook Air 2012 optimal settings list
Half Life 2 on Mountain Lion (8gb, i7)
1440x900, Model Detail: High, Texture Detail: High, Shader Detail: High, Water Detail: Reflect World, Shadow Detail: Medium, Color Correction: Enabled, AA: None, Filtering Mode: Trilinear, Vertical Sync: Enabled, Motion Blur: Enabled
Left 4 Dead2 on Mountain Lion (8gb, i7)
1440x900, AA:Anisotropic 8x, Vertical Sync: Enabled (Triple Buffered), Shader Detail: Medium, Effect Detail: High, Model/Texture Detail: High
Portal 2 on Mountain Lion (8gb, i7)
1440x900, AA: None, Filtering Mode: Trilinear, Vertical Sync: Enabled (Triple Buffered), Multicore Rendering: Enabled, Shader Detail: Medium, Effect Detail: High, Model/Texture Detail: High
Team Fortress 2 on Mountain Lion (8gb, i7)
1440x900, Model Detail: High, Texture Detail: High, Shader Detail: High, Water Detail: Reflect World, Shadow Detail: Medium, Color Correction: Enabled, AA: None, Filtering Mode: Trilinear, Vertical Sync: Enabled, Motion Blur: Enabled, Multicore Rendering: Enabled
World of Warcraft on ? (11" i7, 8gb)
1366x768, Multisampling: 1x Vsync: disabled Texture resolution: fair Texture filtering: bilinear Projected textures: enabled View distance: Ultra Environment detail: fair Ground cluster: fair Shadow quality: low Liquid detail: fair Sunshafts: disabled Particle density: fair. limit fps to 30
Macbook Air 2011 optimal settings list
Work in progress
Macbook Air 2010 optimal settings list
Counterstrike: Global Offensive on Mountain Lion (4gb)
1280x700 Windowed, Shadow: Very Low, Texture/Effect Detail: Low, Dust: Low, Multicore: On, Vertical Sync, FXAA, MSAA: Off, Texture Filter: Lowest possible. Game will run acceptable, but it isn't perfect.
Diablo 3 on Mountain Lion (4gb)
1440x900, Texture/Shadows/Physics High, Anti Aliasing On, Low FX Off, Vertical Sync Off, Max Foreground FPS: 60
Starcraft 2 on Mountain Lion (4gb)
1440x900, All settings on Low, 2D Screen Portraits
Warcraft 3 & TFT on Mountain Lion (4gb)
1440x900@32bit, all settings high, A-A not possible ingame.
remember to install the game in 10.6 or earlier because of Rosetta support
Last edited: