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MacRumors
Oct 24, 2012, 03:07 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2012/10/24/letterpress-combines-boggle-and-go-in-one-simple-word-game/)


Loren Brichter, the creator of the Tweetie client for Twitter that eventually became the official iOS Twitter app, has created a new word game for iOS that combines tactics from a number of different classic games -- but creates something new at the same time.

Letterpress (http://www.atebits.com/letterpress/) combines the word-finding skills of Boggle with the ability to steal positions and block your opponent that's straight out of the classic board game Go. It seems to have captured the attention of much of the technology press today, and for good reason.

http://images.macrumors.com/article-new/2012/10/unscrambling.jpg
TouchArcade:
I think it might be the core design of Words With Friends that rubs me the wrong way. I don't like having point values assigned to each letter. Rather than finding the most interesting word out of your allotment of letters, you're stuck playing a trial-and-error game of what word will land you the most points while trying to take advantage of the bonuses on the board. Somebody described their experience with Words With Friends to me as "tedious", and that totally nails it for me as well.

This is where Letterpress differentiates itself. It gives you a 5x5 grid of letters to choose from. Each letter used is worth just one point, which obviously makes bigger words worth a bigger score. But Letterpress isn't just about who can rack up the highest total score, it's much more about trying to outmaneuver your opponent and playing the board itself so that you wind up having the most points by the game's end.John Gruber (http://toucharcade.com/2012/10/24/letterpress-word-game-review-simple-and-awesome/):
It's the first game that's made my iPhone's first home screen in years. It's a cross between a word game like Scrabble or Boggle and a real estate strategy game like Risk or Go. It's addictive. (Letterpress is to Game Center what The Magazine is to Newsstand -- my first reason to use it.)The game is free to download and users can purchase the ability to play more than two games at once and to see previously played words with a $0.99 in-app purchase.

Letterpress is a free download (http://appshopper.com/games/letterpress---word-game) on the App Store. [Direct Link (https://itunes.apple.com/us/app/letterpress-word-game/id526619424?mt=8)]

Article Link: 'Letterpress' Combines Boggle and Go in One Simple Word Game (http://www.macrumors.com/2012/10/24/letterpress-combines-boggle-and-go-in-one-simple-word-game/)



the8thark
Oct 24, 2012, 03:20 PM
Letterpress.
One word. That can have many different meanings. Lets take 2 examples. one good and one bad.


The good.
A simply stunning way to make greeting cards.

http://papercrave.com/wp-content/uploads/2010/10/apple-letterpress-card1.jpg

The bad.
Actually having an article written about this. *shakes head in dismay*

http://cdn.macrumors.com/article-new/2012/10/unscrambling.jpg

-Ryan-
Oct 24, 2012, 03:21 PM
It's great to see a new take on a word game without a steep learning curve. I'm not really that fussed on the Metro-inspired aesthetic, but it does seem like a lot of fun.

conigs
Oct 24, 2012, 03:39 PM
Letterpress.
One word. That can have many different meanings. Lets take 2 examples. one good and one bad.


The good.
A simply stunning way to make greeting cards.

Image (http://papercrave.com/wp-content/uploads/2010/10/apple-letterpress-card1.jpg)

The bad.
Actually having an article written about this. *shakes head in dismay*

Image (http://cdn.macrumors.com/article-new/2012/10/unscrambling.jpg)

Lighten up. It's a fun game.

opq
Oct 24, 2012, 04:23 PM
Since it's turn based, a maximum of 2 simultaneous games unless you pay to upgrade is pretty annoying.

Nothlit
Oct 24, 2012, 04:31 PM
Since it's turn based, a maximum of 2 simultaneous games unless you pay to upgrade is pretty annoying.

I happily paid the $0.99 even though I don't have any desire to play tons of games at once. It's just worth it to me to support an indie developer.

valkraider
Oct 24, 2012, 05:32 PM
Letterpress.
One word. That can have many different meanings. Lets take 2 examples. one good and one bad.


The good.
A simply stunning way to make greeting cards.

The bad.
Actually having an article written about this. *shakes head in dismay*



Douche.
One word. That can have many different meanings.

delany
Oct 24, 2012, 06:34 PM
This is like a simple version of Switchword - a game that's been around for a good number of years now at East of the Web. It even has an iPhone version:
https://itunes.apple.com/us/app/switchword/id325971031?mt=8

inscrewtable
Oct 24, 2012, 08:16 PM
Sounds like they should have called it Gobble.

Was the reference to the classic board game Go referring to the Chinese/Japanese game of Go? (http://www.pandanet-igs.com/communities/pandanet)

Chumburro2U
Oct 24, 2012, 08:24 PM
Love it. Thanks for the info on this little gem. :apple:

rman726
Oct 24, 2012, 11:01 PM
Letterpress.
One word. That can have many different meanings. Lets take 2 examples. one good and one bad.


The good.
A simply stunning way to make greeting cards.


The bad.
Actually having an article written about this. *shakes head in dismay*


I wouldn't have heard about this, but it's a really fun game. It's a side article so I don't see a problem. It's a great little game. I already paid the $.99 upgrade fee to play multiple games at once, and get a different themes. Is it really worth it? Probably not, but I'm supporting a great indie developer by paying less than it would cost to get a value fries.

rockyroad55
Oct 24, 2012, 11:08 PM
Paid for the $0.99 upgrade to support the developer. Very very fun game.

rever3nce
Oct 24, 2012, 11:40 PM
Addicted to this game!!

iMacFarlane
Oct 25, 2012, 06:57 AM
Article mentions nothing about single player options or content. Not all of us are plugged into the Matrix 24/7/365.25.

Anyone?

CMolly
Oct 25, 2012, 06:58 AM
Another beautifully designed and highly addictive word game that was recently launched but hardly noticed by the big US review sites is WordBoxer:

https://itunes.apple.com/us/app/wordboxer/id522552895?mt=8

bpcookson
Oct 25, 2012, 07:35 AM
I dig it.
Lots.

Compile 'em all
Oct 25, 2012, 08:53 AM
Fair warning: I am by no means a gamer, but this is incredibly addicting.

mrgraff
Oct 25, 2012, 08:58 AM
Article mentions nothing about single player options or content. Not all of us are plugged into the Matrix 24/7/365.25.

Anyone?

It's two-player only. I wish there was a basic chat built-in so that you could let your friend (or auto-matched stranger) know that there may be a delay between turns, or if there was some kind of visual clue that your opponent was currently playing.

As far as content, you can pay $0.99 to unlock six other themes that change the solid background color and the two colors that indicate each player. You will also be able to play more than two games at the same time.

To me, the themes aren't that much different from the stock color and should have been free, I wouldn't have minded paying for the ability to access a color picker to select three themed colors of my choice.

GoCubsGo
Oct 25, 2012, 09:14 AM
Thought about downloading this but now I think I'll for sure give it a try.

chenks
Oct 25, 2012, 09:42 AM
played it twice, bored of it already.
wonder how long it will take for "atebits" to sell this app as well and then watch it get mothballed.

deannnnn
Oct 25, 2012, 11:32 AM
I like this game but every round always comes down to both players avoiding the last three or four letters because those letters can't form a word on their own but as soon as you use one of them, you know the other player is going to get the last word and win. It's annoying.

mattraehl
Oct 25, 2012, 11:37 AM
Excellent game. Very addicting, interesting strategy, and it's all housed in a very polished app.

I guess someone is always going to complain about having to pay for something. The core app is free and no ads. Basically you pay if you will use it a lot. Seems like the perfect way to monetize an app like this. I was happy to pay the $.99 for the full version.

----------

I like this game but every round always comes down to both players avoiding the last three or four letters because those letters can't form a word on their own but as soon as you use one of them, you know the other player is going to get the last word and win. It's annoying.

Interesting that you found it annoying, to me the end-game strategy is one of the most intruiging parts of the game.

mrgraff
Oct 25, 2012, 01:53 PM
I like this game but every round always comes down to both players avoiding the last three or four letters because those letters can't form a word on their own but as soon as you use one of them, you know the other player is going to get the last word and win. It's annoying.

I don't mind the fact that it's obvious who's going to win, but I have been annoyed when the other person has a low score and is taking their sweet time making their next move, so I have to sit and wait before I can go ahead and finish it. The only option is to forfeit and then I lose.

There needs to be a reasonable time limit between moves; either set by the game or the player who gets to go first. Or, maybe as a difficulty level with a few different time limits and "easy" being no limit.

iMacFarlane
Oct 25, 2012, 02:16 PM
It's two-player only. I wish there was a basic chat built-in so that you could let your friend (or auto-matched stranger) know that there may be a delay between turns, or if there was some kind of visual clue that your opponent was currently playing.

As far as content, you can pay $0.99 to unlock six other themes that change the solid background color and the two colors that indicate each player. You will also be able to play more than two games at the same time.

To me, the themes aren't that much different from the stock color and should have been free, I wouldn't have minded paying for the ability to access a color picker to select three themed colors of my choice.

Thanks for all that. I'm sure it's great, but I've never been one to do the whole multiplayer thing. Played Starcraft for 10 years before my first multiplayer game. Brutalized. So bad I stopped playing Starcraft.

Pass.

farleysmaster
Oct 25, 2012, 02:16 PM
There needs to be a reasonable time limit between moves; either set by the game or the player who gets to go first. Or, maybe as a difficulty level with a few different time limits and "easy" being no limit.


What if you're in different countries and one of you has to go to work or sleep?

P.s. this game is ace.

mrgraff
Oct 25, 2012, 02:29 PM
What if you're in different countries and one of you has to go to work or sleep?
That's a good point, I wouldn't be fair to lose because of your time zone differences. How about a "remind them to play" button that you could click once every 24 hours? And if someone thinks I'm being impatient all they have to do is resign and put me on their ignore list.

mattraehl
Oct 26, 2012, 10:06 AM
The solution to the "my opponent is taking to long" is to play against someone you know, or to pay the $.99 for the full version and get 5+ games going at once. Also it seems to me that in the evenings you're more likely to find people that want to play continuously.

But the "take your time" aspect is very nice if you want to have a casual matchup with a friend over the course of a day or so and not have to worry about playing as soon as they are done.

Edit to add, since Game Center doesn't support any sort of direct messaging, it would be nice if the game at least had a way to send a few pre-defined messages like "good game", "nice move", "stepping away for a bit", "sleeping", etc.

IdiddidI
Oct 26, 2012, 12:14 PM
This is a very engaging game, elegantly executed. It's interesting how strategies reveal themselves over time... messaging and rematch would be really nice features.

mankar4
Oct 26, 2012, 01:07 PM
This is a great game. I am 5-0 so far :)

HERO XXL
Oct 26, 2012, 03:28 PM
So I HAVE to have a Game Center account?
Pass.

MattInOz
Oct 26, 2012, 05:34 PM
Another beautifully designed and highly addictive word game that was recently launched but hardly noticed by the big US review sites is WordBoxer:

https://itunes.apple.com/us/app/wordboxer/id522552895?mt=8

but completely useless till you sign up to their un-named un-explained service.
Deleted

Porco
Oct 27, 2012, 12:06 PM
They should have called it 'Bo'. Or 'Goggle'.

Blah64
Oct 28, 2012, 04:41 PM
Article mentions nothing about single player options or content. Not all of us are plugged into the Matrix 24/7/365.25

I'm also frustrated not being able to play this game, but a single player version (with, presumably, various levels of opponents) takes a LOT of effort to build out the AI.

So I HAVE to have a Game Center account?
Pass.

No doubt. This sucks.

Loren, if you're reading here, please allow those of us who can't or aren't interested in creating a Game Center account to play your game. I understand that as a first release it probably makes sense to take the quickest path to market, but given that you're getting a lot of attention (and hopefully downloads), it would be great if you could expand the playing field.

1) bluetooth is great for 2-player games
2) if you're on the same LAN, 2-player via std TCP/IP.

ihonda
Oct 28, 2012, 07:11 PM
and the cheats are already out.. no point in playing this game anymore

mrgraff
Oct 29, 2012, 09:55 AM
and the cheats are already out.. no point in playing this game anymore
Then don't use them? And if you suspect your opponent is, then resign the game and move on?

roshannirmal
Oct 29, 2012, 01:17 PM
Another mind breaking word game which I love the most & wanted to share with other word game lovers on this forum...
https://itunes.apple.com/app/id517798955

liavman
Oct 30, 2012, 01:22 AM
This is a very engaging game, elegantly executed. It's interesting how strategies reveal themselves over time... messaging and rematch would be really nice features.

Messaging for a rematch is there. I had one player kept asking for a rematch five or six times before he/she beat me a few times. I think you go to the recents and pick the last player and message them requesting for a match.

It will be good to have that option right there in the page where the final results are displayed but that is just a nicety.

IdiddidI
Oct 30, 2012, 09:16 AM
Messaging for a rematch is there.

I can't find it in the app... is it part of Game Center? Do I need to "friend" my opponent in order to request a rematch?

sishaw
Oct 30, 2012, 04:43 PM
I like this game but every round always comes down to both players avoiding the last three or four letters because those letters can't form a word on their own but as soon as you use one of them, you know the other player is going to get the last word and win. It's annoying.

In that case, the strategy is to capture enough letters to your side that you can afford to play one of the few remaining. I think it's a really good game, although in-game chat would be nice. Also, if game center goes down, this game goes with it. Otherwise a nice game.

mrgraff
Oct 30, 2012, 05:06 PM
Wow, I think I just managed to chat with a random Letterpress player.

Opponent spells "ENCEPHALOGRAMS"
I respond with "CHEATER"
Opponent: "CHEATING"

Cool coincidence to have the necessary letters, and I want to believe the other person got my message loud and clear and continued to play along.

liavman
Oct 30, 2012, 11:21 PM
I can't find it in the app... is it part of Game Center? Do I need to "friend" my opponent in order to request a rematch?

It is part of the game. New game -> Invite Friends -> Recents -> The last player you played will be at the top, select that -> Next-> type in a message -> Send

Done.

mv1099
Nov 1, 2012, 10:53 PM
Yea, letterpress is good fun, nice minimal design....

I've been playing this little word game http://itunes.apple.com/us/app/whamble/id552797547?mt=8 - it's very simple, but the online play/competition side is cool

thefourthpope
Nov 10, 2012, 09:15 AM
I've been playing this since it came out. Completely addictive, and lots of fun. But it's kind of like tic-tac-toe--it's really easy not to lose. Just make sure you don't give your opponent the last letter(s).
I do wish there was an immediate 'rematch' option.

Btrthnezr3
Nov 17, 2012, 11:32 AM
I have enjoyed this game and whilst reading the new update notes I lol'd. :-)

Troy Clarke
Nov 22, 2012, 07:01 AM
That's a good point, I wouldn't be fair to lose because of your time zone differences. How about a "remind them to play" button that you could click once every 24 hours? And if someone thinks I'm being impatient all they have to do is resign and put me on their ignore list.

I agree, it annoys me when I have to wait for someone. I imagine they are in a different timezone or they could be busy at that point in time. I love it when you are playing continuously and you get into the flow of it.

But I have about 20+ games going at once, so there's always someone to play.

I'd also like to have a chat function, so I can trash talk when I win. I usually resort to SMS or twitter after winning :)

----------

Yea, letterpress is good fun, nice minimal design....

I've been playing this little word game http://itunes.apple.com/us/app/whamble/id552797547?mt=8 - it's very simple, but the online play/competition side is cool

I agree, the design is awesome. he's just nailed it in terms of simplicity. I really like the layout, the colors, even the little click sounds the tiles makes.

----------

I've also been working on a Letterpress companion app called LP Cheat. It helps you work out what words you can make with the remaining letters. It also filters the dictionary based on letters you select.

So we're launching the Letterpress Cheat Challenge. Its to pitt our skills, strategies and our LP Cheat app against the best Letterpress players. If you are interested check it out:

http://nativetongue.com/lpcheat/letterpress-cheat-challenge/

We've also written a strategy guide if you want to talk about the finer points of Letterpress :)

http://nativetongue.com/letterpress-game-strategy-guide/

wordlinger
Dec 15, 2012, 12:41 PM
In that case, the strategy is to capture enough letters to your side that you can afford to play one of the few remaining.

Exactly. It's just at that point (when there's that small group of unclaimed letters left that both sides are avoiding) that it becomes very strategic and intense. You have to try to build up your "safe" tiles until you can play some (but not all) of the remaining letters in such a way that the best word that can be formed from the letters that remain after your play *won't* give your opponent enough points to win, but *will* (on your next turn, supposing that your opponent doesn't concede by playing the word and losing) give *you* enough points to win.

The only problem I have is that so many people just quit when they get behind. It would be nice if there were ongoing statistics, part of the purpose of which could be to discourage quitting (e.g. by awarding a score of "0" that brought down the player's average or rating, supposing the player cared about that).