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MacRumors
Dec 7, 2012, 08:07 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2012/12/07/baldurs-gate-enhanced-edition-arrives-for-ipad/)


http://images.macrumors.com/article-new/2012/12/114051_larger-150x150.jpgLegendary role-playing game Baldur's Gate has arrived for iPad tonight. It's a port of the beloved 1998 game by BioWare, but updated and enhanced with touchscreen controls and extra content like in-app purchases.

Sister-site TouchArcade notes (http://toucharcade.com/2012/12/07/clear-your-weekend-schedule-baldurs-gate-enhanced-edition-for-ipad-hits-the-app-store/) that Baldur's Gate: Enhanced Edition requires iOS 6 to play, which rules out the original iPad as a compatible device.
This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons & Dragons(TM) computer role-playing games ever since.

Now, upgraded and enhanced, it comes to your iPad.

* 80 hours of Epic RPG adventure
* Over 40 classes and kits
* Over 100 spells
* over 150 magical items
* New adventure: The Black Pits, a thrilling combat adventure
* New character: Rasaad yn Bashir, a Cal*****e Monk searching for answers.
* New character: Dorn Il-Khan, a half-orc blackguard with a history of violence.
* New character: Neera the Wild Mage, a half-elf on a quest to control her powerful magic.YkaiftRq7mM
Baldur's Gate: Enhanced Edition for iPad is available in the App Store for $9.99. [Direct Link (https://itunes.apple.com/us/app/id515114051?mt=8)]

Article Link: 'Baldur's Gate: Enhanced Edition' Arrives for iPad (http://www.macrumors.com/2012/12/07/baldurs-gate-enhanced-edition-arrives-for-ipad/)



Cougarcat
Dec 7, 2012, 08:12 PM
iPad 1/ iOS 5 support is coming. They just have some memory issues they need to work out first.

SteveJobs2.0
Dec 7, 2012, 08:51 PM
iPad 1/ iOS 5 support is coming. They just have some memory issues they need to work out first.

Son, iPad 1 is so slow it will end up being a turn based game if it ever comes out on it.

bearda
Dec 7, 2012, 08:53 PM
Debating if I should wait for the Mac version or just try the iPad one now.

iRCL
Dec 7, 2012, 10:35 PM
Played iPad 4 & iPad 3 multiplayer on Lan, multiplayer disconnected and had weird lag rubberbanding issues. Was pretty disappointed in general with the 'touchscreen' port which really doesn't take advantage of the touch much at all. The UI didn't really feel great and the options menus had all kinds of stuff talking about mouse speed etc.. I can't believe how rushed it feels, considering that it came out so many months late

Renzatic
Dec 7, 2012, 11:32 PM
...and the options menus had all kinds of stuff talking about mouse speed etc..

Yeah, I thought that was a little weird myself. I think the touch controls work fairly well, though. The only thing I don't like is the lack of feedback when I press something. Having the doors, barrels, chests, stairs, and whatnot highlight and blink a couple times when you press them would help things out considerably.

Also, it's strange how I have to double-tap to get someone to attack a monster. The first click never seems to register as an attack. Instead, my guys just walk up and stand toe to toe with whatever I originally intended on killing.

StellarSoul
Dec 7, 2012, 11:51 PM
Love that so many serious games are coming to the iPad. GTA Vice City 10th Anniversary Edition and now Baldur's Gate Enhanced Edition! Woo! Kinda sucked into The Walking Dead game at the moment though so these will have to wait.

kot
Dec 8, 2012, 01:59 AM
It's bad, it's really really bad to release a remake which looks worse than the original and is ridden with bugs not present in the original game.

slicktor
Dec 8, 2012, 02:20 AM
Anyone know when the one for Mac is supposed to release in the Mac App store?? Thanks!

Mackan
Dec 8, 2012, 03:06 AM
Anyone know when the one for Mac is supposed to release in the Mac App store?? Thanks!

When they have milked enough for iOS, it comes to Mac.

Ungibbed
Dec 8, 2012, 03:14 AM
I was hoping for the PS2 console port which turned it into a much easier to get into action RPG/Dungeon crawler.

I loved that game and I honestly think it would make a killer iOS entry.

arcite
Dec 8, 2012, 05:30 AM
The thing is, the source art for the game was lost a decade ago, so it limits how much up-scaling can do. I like the zoom feature though, it has its uses. Playing on iPad 3, I can say that the Retina does show pixels when you are zoomed all the way in, but otherwise the game looks beautiful, a work of art.

BG has never played this good. There is zero wait for transitions, a big plus.
Game play is great too with the touch interface, sure there are a few bugs that need to be worked out with forthcoming patches (particularly fixing a monster spawn bug). Word is that the first iPad patch is already in the oven, waiting for App store approval.

However, the game is pretty good as it is, a masterpiece of D&D RPG excellence. The art, sound, music, characters, story, side-quests are all completely EPIC.

The team who did this port is already working on BGII/TOB, with potential for more infinity games if they do well enough!

RPG NIRVANA! :o

AppleInLVX
Dec 8, 2012, 10:22 AM
I'm digging it so far. It'll keep me busy until Eschalon 3 comes out next year. :D

kurzz
Dec 8, 2012, 10:27 AM
The graphics is a bit jarring, but I guess it's just shock as to how things have progressed in the past decade. Otherwise, it brings back a lot of great memories. :)

slicktor
Dec 8, 2012, 10:49 AM
Anyone playing on an ipad mini? How's the experience on that?

Renzatic
Dec 8, 2012, 11:00 AM
Anyone playing on an ipad mini? How's the experience on that?

I was just about to ask this very question. Personally, I think it'd be a little too small, as most everything on the iPad feels right at the cusp of being just large enough to hit comfortably, with some things like items dropped from enemies, being just a bit too small.

Also, I gotta say the game would benefit from a couple of patches. I've had a couple situations where I get someone to cast a spell, and the framerate drops down to nearly single digits. If Beamdog were to fix that alongside the feedback issue, it'd be great. Right now though, it's a little rough around the edges.

Cougarcat
Dec 8, 2012, 11:57 AM
Anyone know when the one for Mac is supposed to release in the Mac App store?? Thanks!

Very soon. We might see it before iTunes connect shuts down on the 21st if they can fix the remaining issues and get an expedited review. If not, end of month/early Jan.

SeattleMoose
Dec 8, 2012, 03:45 PM
As an old guy I don't play video games. But I can state with extreme certainty that I am "more Baldur" than you. ;)

Icaras
Dec 8, 2012, 11:10 PM
I'll pick this up now if it has iCloud support between iOS and Mac, which I can't seem to find any info on.

Otherwise, I'll wait for the Mac version.

Cougarcat
Dec 9, 2012, 02:26 AM
I'll pick this up now if it has iCloud support between iOS and Mac, which I can't seem to find any info on.

Otherwise, I'll wait for the Mac version.

Syncing is on their to-do list. In the meantime you can move saves manually via iFunbox.

crosspath
Dec 9, 2012, 07:26 AM
My thoughts thus far.

Touch interface is not intuitive and lacks more rugged control.
Old controls and options from original game redundant.
New tutorial added but obsolete in my opinion.
Looting takes a long time. I'm guessing touch precision problems.
Entangle spell effect slooooowed the game on my iPad2. I' guessing this will be a problem in larger combat with other area effect spells.

I don't know if I'm the only one who noticed this thus far but at the crossroads map there is a hidden ring (was there in earlier versions too) but when i try to loot it a variation of wolfs start to attack every time. So i was there until I killed some 6-7 wolfs and then died miserably :) (no ammo).

A side from that I don't really care if its buggy because the fun is "too damn high" :) I finally get to play BG everywhere & anywhere. And i suspect Overhaul will give us some patches with fixes so I'm not that worried so far.

Cheers

jedolley
Dec 9, 2012, 10:58 AM
I'll pick this up now if it has iCloud support between iOS and Mac, which I can't seem to find any info on.

Otherwise, I'll wait for the Mac version.

It's something they are working on I believe, but no update. With that said, I just wrote a guide on how you can transfer saves from the PC to iPad and this will work for the Mac version as well when it arrives.

http://forums.macrumors.com/showpost.php?p=16454255&postcount=1

flux73
Dec 9, 2012, 03:59 PM
Now if only someone would port Heroes of Might and Magic.

Yujenisis
Dec 9, 2012, 04:46 PM
Now if only someone would port Heroes of Might and Magic.

Ohhh, yes. While we're dreaming - I'd like a *real* version of Civilization complete with GameCenter integration.

Renzatic
Dec 9, 2012, 11:26 PM
Little update for anyone planning on buying this.

Boo is bugged. He doesn't squeak in response to the things Minsc says, and clicking on him in his inventory crashes the game without fail.

HOW COULD YOU BUG BOO BEAMDOG? :mad:

dcorban
Dec 10, 2012, 09:45 AM
Entangle spell effect slooooowed the game on my iPad2. I' guessing this will be a problem in larger combat with other area effect spells.
Interesting. This was a verified problem with Baldur's Gate II on the PC when using OpenGL mode. All spells with transparencies and area effects dropped the framerate significantly. Maybe they are using a port of the BG2 OpenGL engine.

arcite
Dec 10, 2012, 12:17 PM
FYI, since BG:EE has been out for the PC the devs have already released no less than 4 patches for it. They say the first iPad patch will be out in about a week (whenever App store approves it), and it will incorporate all the fixes, including fixing some of the interface annoyances.

Renzatic
Dec 10, 2012, 12:45 PM
Interesting. This was a verified problem with Baldur's Gate II on the PC when using OpenGL mode. All spells with transparencies and area effects dropped the framerate significantly. Maybe they are using a port of the BG2 OpenGL engine.

They are...sortakinda. They used the BG2 ToB engine as their base, but rewrote the underlying OGL renderer and and everything else they could modernize from scratch. The spell slowdowns shouldn't have anything to do with issues from the original games, even if they do seem related at first glance.

FYI, since BG:EE has been out for the PC the devs have already released no less than 4 patches for it. They say the first iPad patch will be out in about a week (whenever App store approves it), and it will incorporate all the fixes, including fixing some of the interface annoyances.

Good deal, specially on that last bit. The game is pretty decent as it is now, but a few extra bits here and there would make for a smoother experience. The biggest changes I'm hoping for are a few feedback effects, bigger hit boxes around loot and dropped objects, and give us a way to highlight doors, stairs, and transition spots. They fix these issues, and BG will play just as smooth with a touchscreen as it does with a mouse and keyboard.

mfulton
Dec 10, 2012, 08:43 PM
This was a great game... 14 years ago when it first came out. In 1998.

The new iPad game is probably pretty decent, going by the trailer, but if I want to feel nostalgic, I'll install the PC version and play it again before I'll pay $10.00 to play it on the iPad.

$5.00 is pretty much the cut-off point for a iPad game, as far as I'm concerned. I don't mind paying more for an application I'm going to use over and over, but most games get played a few times over a few weeks, and then they're mostly forgotten.

Snowshiro
Dec 10, 2012, 09:56 PM
Found it a bit annoying so far. The tutorial really poorly thought through. It often says stuff like "touch the spell button, then do this" without giving any indication which button that is - which makes you wonder what the point of a TUTORIAL is. Some of them have fairly cryptic icons on them and it's not obvious what they do at first. I found it overall to be more confusing than helpful. It smacks of being written by someone who knows the game inside out and hasn't really bothered to consider what someone coming to it new might NOT know.

Also the touch precision and responsiveness is some of the worst I've ever seen in a game. Sometimes it fails to respond at all to a quick tap, and sometimes the cursor doesn't appear where you think it will when you tap.

On the other hand, the graphics don't look as bad as I expected, and it's a generally enjoyable story, so if they can fix the UI a bit, it should be worth a try.

iCole
Dec 11, 2012, 04:09 AM
Found it a bit annoying so far. The tutorial really poorly thought through. It often says stuff like "touch the spell button, then do this" without giving any indication which button that is - which makes you wonder what the point of a TUTORIAL is. Some of them have fairly cryptic icons on them and it's not obvious what they do at first. I found it overall to be more confusing than helpful. It smacks of being written by someone who knows the game inside out and hasn't really bothered to consider what someone coming to it new might NOT know.

Also the touch precision and responsiveness is some of the worst I've ever seen in a game. Sometimes it fails to respond at all to a quick tap, and sometimes the cursor doesn't appear where you think it will when you tap.

On the other hand, the graphics don't look as bad as I expected, and it's a generally enjoyable story, so if they can fix the UI a bit, it should be worth a try.

Exactly my thoughts. I never played Baldur's Gate so i'm totally oblivious to what all those buttons mean. Give me some guidance goddammit. Also, it's to easy to accidentally scroll around the screen if you just want to tap something. Very annoying. I'll try to get as far as possible (because the game does look good) but I'll rather try it again on the mac :(

splitthebiscuit
Dec 11, 2012, 08:04 AM
Little update for anyone planning on buying this.

Boo is bugged. He doesn't squeak in response to the things Minsc says, and clicking on him in his inventory crashes the game without fail.

HOW COULD YOU BUG BOO BEAMDOG? :mad:

Boo never squeaked in response to Minsc's outcries in BG1, you're thinking of BG2. The game crashing when clicking on him seems to be a bug though.

MattA
Dec 12, 2012, 04:09 PM
This was a great game... 14 years ago when it first came out. In 1998.



Sometimes the oldest morsels are the tastiest. :P

It was a great game then and it's a great game now.