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MacRumors
Jan 3, 2013, 01:52 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2013/01/03/canabalt-creator-releases-minimalistic-puzzler-hundreds/)


http://images.macrumors.com/article-new/2013/01/hundreds_icon-150x150.jpgHundreds (http://playhundreds.com), from the makers of Canabalt (http://appshopper.com/games/canabalt) and*Solipskier (http://appshopper.com/games/solipskier), is a minimalistic puzzle title that's making waves with its simplistic design and clever gameplay.

Previously a Flash game (http://www.newgrounds.com/portal/view/540694), Hundreds has been ported to iOS with great success, incorporating intuitive multi-touch controls.

The idea is to tap a series of circles on the screen. With each tap, the number on the circle increases, until it reaches 100. As they grow, circles turn red, and if they collide, the game will end. Each level incorporates new challenges and gameplay elements. From the App Store description:Simple in concept, deep in design, Hundreds is a puzzle game that requires quick fingers and deep thinking.

The goal of Hundreds: Grow at least 100 points between the circles in each puzzle. Circles turn red and volatile while being grown and if they collide, it's game over. It's that easy.aM0Vo7neVpw
So far, Hundreds has received rave reviews from our sister site Touch Arcade (http://toucharcade.com/2013/01/02/minimalistic-puzzler-hundreds-is-out-now-in-the-us-app-store/) and Kotaku (http://kotaku.com/5972839/so-far-hundreds-is-the-2013-game-of-the-year), which has already named it 2013's potential Game of the Year.

Hundreds (http://appshopper.com/games/hundreds) can be downloaded from the App Store for $2.99. [Direct Link (https://itunes.apple.com/us/app/hundreds/id493536432?mt=8)]

Article Link: 'Canabalt' Creator Releases Minimalistic Puzzler 'Hundreds' (http://www.macrumors.com/2013/01/03/canabalt-creator-releases-minimalistic-puzzler-hundreds/)



Mrg02d
Jan 3, 2013, 02:08 PM
$3.00 for that?!

Buduls
Jan 3, 2013, 02:15 PM
By just looking at the video I did not understand what is this game about...

kevinpdoyle
Jan 3, 2013, 02:20 PM
Quite addicting.

slicecom
Jan 3, 2013, 02:23 PM
$3.00 for that?!

x2.

I'd have bought it if it was $0.99

cambookpro
Jan 3, 2013, 02:23 PM
Is this any good? Fancy a new game to play.

CGagnon
Jan 3, 2013, 02:26 PM
x2.

I'd have bought it if it was $0.99

Yeah.. Wouldn't pay more than $1 for this game. Looks like it would get boring fast.

h4ck
Jan 3, 2013, 02:37 PM
it's 3 dollars guys. 3 dollars.

x2.

I'd have bought it if it was $0.99

slicecom
Jan 3, 2013, 02:52 PM
it's 3 dollars guys. 3 dollars.

It's a simple puzzle game. A simple puzzle game.

iRCL
Jan 3, 2013, 03:08 PM
By just looking at the video I did not understand what is this game about...

No wonder it's $3, they must have spent a thousand dollars making that stupid video

sulliweb
Jan 3, 2013, 03:10 PM
No wonder it's $3, they must have spent a thousand dollars making that stupid video

That didn't tell us... anything... about the game.

iforbes
Jan 3, 2013, 03:24 PM
That didn't tell us... anything... about the game.

Neither...did...that.

:D

Dogface
Jan 3, 2013, 03:53 PM
I can't believe people moan about such a low price! Skinflints!!!

lunaoso
Jan 3, 2013, 03:58 PM
It's a simple puzzle game. A simple puzzle game.

And a gallon of gas is simply a liquid used to power cars. And it's at least 3 dollars pretty much everywhere. And Starbucks coffee is like 4 dollars, for simply a few ingredients mixed together. A picture signed by Michael Jordan is simply paper with some ink on it, but it's worth at least hundreds of dollars.

ArtOfWarfare
Jan 3, 2013, 04:09 PM
The game is free in Flash form on New Grounds. I got up to level 11 before concluding this game is:

1 - Not fun
2 - Not impressive
3 - Not worth $3
4 - Not worth my time

Here's how the game works:
- There's a bunch of random small balls bouncing around with the number zero inside.
- Point your cursor at a ball and it will start growing + its number will go up (I imagine on iOS you tap your finger on a ball to accomplish the same thing.)
- Once the numbers sum up to 100, you win
- Having a growing ball collide with any other ball makes it so you have to restart

As far as I could tell, there wasn't any real strategy or puzzle to it. It seemed to be entirely reflective... see a ball that wasn't near any other balls, point at it and get away before it approaches any other balls. Generally that meant just watch the corners of the screen for a ball getting stuck away from the others. It's not interesting to start with and it gets less interesting as you go.

Edit: It looks like the reviews are all for the iOS version, which I guess is actually fun because it has more gameplay elements?

Eh, too bad, I was too completely turned off by the web version to look at the iOS version.

iforbes
Jan 3, 2013, 04:17 PM
And a gallon of gas is simply a liquid used to power cars. And it's at least 3 dollars pretty much everywhere. And Starbucks coffee is like 4 dollars, for simply a few ingredients mixed together. A picture signed by Michael Jordan is simply paper with some ink on it, but it's worth at least hundreds of dollars.

To be fair, Starbucks coffee is around two bucks...it's the frappuccinos n such that are four.

brayhite
Jan 3, 2013, 04:18 PM
Never have played nor heard of the game and simply using some second-tier thinking skills, I'm guessing the longer you hold in a bubble the more points it or another bubble gains. You have to hold in bubbles until the total points on the board equals 100.

Then there are things that can freeze bubbles and stuff like that.

If that's not close to how the game is played, fooled me. If it works like that and has more than, say, 50 levels, I'm in for $3. Just one less breakfast burrito this week :D

lunaoso
Jan 3, 2013, 04:43 PM
To be fair, Starbucks coffee is around two bucks...it's the frappuccinos n such that are four.

Yeah that's true. You gotta get the good stuff though. :D ;)

Gemütlichkeit
Jan 3, 2013, 04:51 PM
The Canabalt dude has always moaned about the pricing of the app store.

Yet he really has the guts to price this dumb game at $3? lol

I bet in his head this is a $60 game.

----------

To be fair, Starbucks coffee is around two bucks...it's the frappuccinos n such that are four.

You're going to get more enjoyment out of that coffee than his game.

milo
Jan 3, 2013, 05:16 PM
The game is free in Flash form on New Grounds.

Looks like that version is much simpler (no actual levels, just the same thing every time?) while the iOS version has levels (over 100) that get more complicated and require more strategy and puzzle solving. It also looks like it's much better suited to touch (or multitouch) than mouseover which isn't a great interface for it.

I agree that the video doesn't make it super clear how the game functions, but I feel like I can figure it out, and it looks pretty cool to me, I'll probably get it. But he'd probably sell more copies with a free demo version that had a few of the levels so people could try it out and get addicted - the people who have actually played it seem to love it, while those that have just seen the video assume it would be boring.

Chumburro2U
Jan 3, 2013, 05:50 PM
I downloaded this app and I have to say that I really like it. It is a fun game. If I didn't like it, I WOULD NOT POST ANYTHING NEGATIVE ABOUT IT. Grow up folks and stop stating something negative about this one app. There are almost a million apps now in the App Store. Go post negative comments on the apps that you do not like. :apple:

max53389
Jan 3, 2013, 07:23 PM
It is originally $5 and it is on sale now for $3. How is this app worth $5??
I could pick up a couple of other apps instead of this one.

Any ways, is this app even worth it? Based on the video I got nothing out of it besides a bunch of circles.

Sardonick007
Jan 3, 2013, 08:40 PM
If they're getting 3 bucks for this, I'm in the wrong (expletive) business.

mrsir2009
Jan 3, 2013, 09:13 PM
I downloaded this app and I have to say that I really like it. It is a fun game. If I didn't like it, I WOULD NOT POST ANYTHING NEGATIVE ABOUT IT. Grow up folks and stop stating something negative about this one app. There are almost a million apps now in the App Store. Go post negative comments on the apps that you do not like. :apple:

This is an article about an app - Why aren’t people allowed to share their experiences with it? It will help others make an informed decision about wether to buy it or not.

Lil Chillbil
Jan 3, 2013, 09:17 PM
Looks pretty cool to me

milo
Jan 3, 2013, 09:44 PM
This is an article about an app - Why aren’t people allowed to share their experiences with it? It will help others make an informed decision about wether to buy it or not.

Have people shared their experiences? Seems like mostly people with no experience playing the game but whining about it anyway.

I picked it up today and it's a top notch puzzle game with lots of levels and a ton of depth. Obviously different people like different things, but for any fan of puzzle games, worth every penny. Also, nothing like the old flash version, frankly MR is doing them a disservice by even linking to it.

scottrichardson
Jan 4, 2013, 12:06 AM
App looks cool - from a designers perspective I can appreciate the look and feel they have gone for. However I can't seem to get past the amount of people complaining about this costing $5 or $3.

mrsir2009
Jan 4, 2013, 01:24 AM
App looks cool - from a designers perspective I can appreciate the look and feel they have gone for. However I can't seem to get past the amount of people complaining about this costing $5 or $3.

Putting aside wether the app is actually worth three bucks or not, it IS unusual for an app of that nature (very simple game) to cost that much. Nothing wrong with pointing that out :)

sammich
Jan 4, 2013, 01:46 AM
I've got to say, this app has the lowest satisfaction to completion ratio of any puzzle game I've ever played. Sure it has a good level of increasing complexity but I'm starting to think that you need two stylus to play this game because your fingers cover the whole dot and can't see when to let go because you can't see when contact is about to occur. And the same problem occurs with tracking a dot. Level 15, for example, was the most frustrating level, I won't even bother to describe.

saving107
Jan 4, 2013, 01:56 AM
http://s3.amazonaws.com/theoatmeal-img/comics/apps/1.png
http://s3.amazonaws.com/theoatmeal-img/comics/apps/2.png
http://s3.amazonaws.com/theoatmeal-img/comics/apps/3.png
http://s3.amazonaws.com/theoatmeal-img/comics/apps/4.png
http://s3.amazonaws.com/theoatmeal-img/comics/apps/5.png

this.

I bought the app without a second guess, but that was right before I had to go to work and haven't had the chance to play it, but honestly, $3 is not going to break the bank.

Master-D
Jan 4, 2013, 02:36 AM
Hmmm... This smells a bit like a sponsored post. Are MacRumors doing that without reporting its a sponsored listing? Hope not.

mattwolfmatt
Jan 4, 2013, 07:38 AM
I've got to say, this app has the lowest satisfaction to completion ratio of any puzzle game I've ever played. Sure it has a good level of increasing complexity but I'm starting to think that you need two stylus to play this game because your fingers cover the whole dot and can't see when to let go because you can't see when contact is about to occur. And the same problem occurs with tracking a dot. Level 15, for example, was the most frustrating level, I won't even bother to describe.

Interesting, I moved through pretty quickly until I got to 32. Now I think it's practically impossible.

furi0usbee
Jan 4, 2013, 07:48 AM
When I saw the rave reviews... talking about 2013 game of the year, I decided to buy it. Yes, steep, at $2.99, but what the hell. By level 14-ish I wanted to delete it... but gave it a chance. I didn't delete it, but it was of no fun for me. Pudding Monsters, now that was it for me. I couldn't put that down.

The App Store *really* needs a demo system. Apple needs to put a "REFUND" button into the settings, and let us "give back" our games after x time. I'd even be happy with 15 minutes. In that time, I usually know if an app is good.

If they did have a refund system, I'll bet half the apps in the store would quietly go away. Most bad apps stay in because there is no mechanism for refund, short of contacting Apple and begging for your money back.

If Apple added refunds... 20% of the apps would be gone within 6 months. And that's a good thing!

Bryan

sammich
Jan 4, 2013, 07:48 AM
Oh, I didn't give up on it. I'm at level 85 or something now. It still doesn't give me much satisfaction, but I'm making progress, and that satisfies the completionist in me.

I have no idea what One Hundred is about.

James Craner
Jan 4, 2013, 08:29 AM
I bought the app without a second guess, but that was right before I had to go to work and haven't had the chance to play it, but honestly, $3 is not going to break the bank.

Exactly, Welcome to the Internet entitlement generation, where they expect everything to be free.

Jman13
Jan 4, 2013, 09:27 AM
I'm on level 33 so far, and it gets very challenging pretty quick. Very enjoyable and addicting game. Requires some strategy, quick reflexes and skill in the later levels. Really well done, and IMO well worth the money.

There are 100 levels. Can't imagine how hard the later levels are.

CodeJingle
Jan 4, 2013, 09:54 AM
People buy physical junk crap all the time and it gets thrown away 5 minutes after use. I buy my kids blow-up hammers, they smack each other with them for a few minutes then decide to sit down on them and they pop. Money gone right down the tube. Same with those cool mini remote control helicopter, I break mine after an hour of use. Same with whoopee cushion. At least with the game if enough people buy it maybe they'll improve it over a few iterations before switching to 'only bug and compatibility fixes' mode. Shoot the guys who made the game with a suggestions email. I treat software the same way I treat hardware. And a candy bar costs a dollar nowadays I don't see the issue with an ios game costing $2 or $3 regardless of genre or level of perceived game content. I'm sure it will be on sale for 99c at some point in the next 12 months.

Pompiliu
Jan 4, 2013, 09:57 AM
3 dollars?
Ah.. Where's Installous when you neet it?:mad:

CodeJingle
Jan 4, 2013, 10:01 AM
this.

I bought the app without a second guess, but that was right before I had to go to work and haven't had the chance to play it, but honestly, $3 is not going to break the bank.

That was an awesome post.

Zunjine
Jan 4, 2013, 10:12 AM
Seriously, people need to start being willing to pay real money for quality apps. It's all well and good saying that many apps are really cheap... well they're usually not great apps. Not only that, but the guys making them are making no money!

$3 isn't a lot of money. And most of those moaning about the price haven't played the game! I downloaded it and I've played it a fair bit. And, you know what, this game is amazing! The music is cool, the art style is great and the core mechanics are so simple but so addictive. If I get a couple of hours of enjoyment out of this game then that's money well spent.

In summary - making quality software costs money and it isn't in our best interests to drive the talent out of business, if you pirate software to avoid paying for it you're a thief who deserves a spank and if you didn't buy it and haven't played it then your opinions as to the quality and worth of the title are themselves worthless.

GoldenJoe
Jan 4, 2013, 11:29 AM
I think that we are perhaps becoming a little generous with the word "game".

I made something like this once on another platform. I had this cool idea for a fun little physics puzzler, so I built out a prototype. Everything worked fine, but I became bored with it quickly, so I started adding little obstacle objects make the gameplay more varied. I gave it really nice graphics and a decent number of levels, but the game still stank because:

1) The rules weren't intuitive
2) It was still the same game that I quickly became bored with at the core, only with a fresh coat of paint and a bunch of frills.

These kinds of games remind me of that project. You start with a simple concept (let's tap stuff, people like tapping stuff), develop the gameplay in about two days, then spend most of your time trying to figure out how to keep it interesting for more than twelve seconds. Add obligatory minimalist/vector graphics, and suddenly you don't just have a game - you have art! Be sure to treat it as such!

That said, it's not impossible to become a financial success with these over-simplified kinds of games. I'll be watching it to see how it performs.

Mrg02d
Jan 4, 2013, 11:30 AM
Just because $3.00 is relatively little (compared to the iphone) doesnt mean its so little that we all should go buy the game. Wasting money, no matter how little, is wasting money. Also, lets compare its functionality and price to other apps functionality and price before deciding its a fair price....I just dont see the value here given what it does. Ultimately, it will either do well at that price or the dude will wind up discounting it soon. :cool:

mrgraff
Jan 4, 2013, 11:46 AM
Just because $3.00 is relatively little (compared to the iphone) doesnt mean its so little that we all should go buy the game. Wasting money, no matter how little, is wasting money. Also, lets compare its functionality and price to other apps functionality and price before deciding its a fair price....I just dont see the value here given what it does. Ultimately, it will either do well at that price or the dude will wind up discounting it soon. :cool:

This.

I can't believe how many people don't understand the difference between value and price. Being able to purchase something is not the same thing as wanting to purchase it.

milo
Jan 4, 2013, 12:10 PM
Of course everyone shouldn't go buy the game, it's a puzzle game so it would make no sense for someone not interested in puzzle games to buy it. So far it seems from the reviews that the vast majority of players are liking it a lot and finding value in it.

I made something like this once...

Have you played it, or just making assumptions based on the video?

JAT
Jan 4, 2013, 12:15 PM
Sounds like a variation of a game I've had installed for a while called Just Fillin'. Which has a free version, or paid for $.99.

We never play it much.

ThunderSkunk
Jan 4, 2013, 01:59 PM
I'm... not familiar with the kind of... thing... I'm seeing.

saving107
Jan 4, 2013, 02:10 PM
This.

I can't believe how many people don't understand the difference between value and price. Being able to purchase something is not the same thing as wanting to purchase it.

Isn't value subjective, how do you determine value?

I bought for a my birthday over the summer a $120 Light saber, I have it displayed on the wall an occasionally when friends come over they will grab it and use it, more so now that for Christmas someone gave me a second light saber.

To me and 99% of my friends/family/co-workers all think my light saber is really cool and worth the value, except for 1 friend who called it over priced and not worth $120.

We had a discussion amongst our group and as long as you can afford something, its not over priced and I agree.

Butler Trumpet
Jan 4, 2013, 04:31 PM
The web version of this game is not that fun... but the iOS version is much more in depth and really great. I think you'll find that it is a much different/better game.

The game is free in Flash form on New Grounds. I got up to level 11 before concluding this game is:

1 - Not fun
2 - Not impressive
3 - Not worth $3
4 - Not worth my time

madmaxmedia
Jan 4, 2013, 06:00 PM
I downloaded this app and I have to say that I really like it. It is a fun game. If I didn't like it, I WOULD NOT POST ANYTHING NEGATIVE ABOUT IT. Grow up folks and stop stating something negative about this one app. There are almost a million apps now in the App Store. Go post negative comments on the apps that you do not like. :apple:

That's what you call 'discussion'?

----------

The web version of this game is not that fun... but the iOS version is much more in depth and really great. I think you'll find that it is a much different/better game.

How so? I assume the basic gameplay is the exact same?

I played the Flash game and thought it was okay. I'm not ripping the pricing or the developer, just didn't like the Flash game that much.

milo
Jan 4, 2013, 06:07 PM
How so?

The flash version seems to just repeat the same "level" over and over again. It's basically equivalent to playing one of the hundred levels of the iOS version.

I suspect any game with levels would seem boring if you judged it based on a version that only had one level to play over and over.

madmaxmedia
Jan 4, 2013, 06:09 PM
The flash version seems to just repeat the same "level" over and over again. It's basically equivalent to playing one of the hundred levels of the iOS version.

I suspect any game with levels would seem boring if you judged it based on a version that only had one level to play over and over.

What happens in the other levels? In the Flash version, each succeeding 'level' just had more dots. I got to 'level' 11 or so, then got bored and stopped playing.

So I'm just trying to figure out how the iOS version is different/more/better

milo
Jan 4, 2013, 06:17 PM
What happens in the other levels?

Other gameplay mechanics, things like obstacles, things that limit the way particular circles move, etc. The video doesn't really explain but you can see a few examples (if you can figure out what you're looking at in that).

madmaxmedia
Jan 4, 2013, 06:18 PM
Other gameplay mechanics, things like obstacles, things that limit the way particular circles move, etc. The video doesn't really explain but you can see a few examples (if you can figure out what you're looking at in that).

Gotcha, thanks! I will take a look, I just went straight to the Flash game so didn't watch the vid.

ChristianJapan
Jan 4, 2013, 09:40 PM
I like the design of the game; classic and simple and I bought it even twice for my son and myself (downside of having two accounts :o)
It's amazing to see how he is managing some of these level. In some cases even faster then me (he is seven). While some level are easy others require quite some combinatorial thinking and quick handling of finger

sammich
Jan 4, 2013, 09:49 PM
Okay, this might be something I completely missed since the beginning of the game, but there's a second mode of the game much like the flash version of the game where you play a survival mode.

You access this mode when you get the 'pinch' arrows on the top-right/bottom-left of the 10x10 dot grid.

Zunjine
Jan 5, 2013, 04:53 AM
Gotcha, thanks! I will take a look, I just went straight to the Flash game so didn't watch the vid.

It's also worth noting that the game plays very differently with touch controls compared to using the mouse pointer. You can touch and pull away far more quickly than you can shift the pointer. Also, touch allows for multiple contact points at once. In the iOS version you often have to touch two, connected circles at a time, for instance.

TheGenerous
Jan 5, 2013, 11:56 PM
Yeah. it's expensive for the peons.

rodba
Jan 7, 2013, 03:39 PM
Simplistic means overly simple, thus a qualitative statement. In what way is the game overly simple, or did you mean that's it's simple, which is possibly a good thing?

milo
Jan 7, 2013, 04:15 PM
They mean simple (in a good way).

HelveticaRoman
Jan 9, 2013, 10:28 AM
I think I get it: they only need to sell 34 of them and they've made their hundred.