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iknowjack
Jan 4, 2006, 09:38 PM
Downloaded from macgamemods' mirror with same results.



Soulstorm
Jan 5, 2006, 03:33 AM
Maybe mtr knows what's happening. You say that the debug version cannot produce a debug file.

However, you may still be able to find the console.app crash file. Post it.

Also, try redownloading the game application from the link I gave you in the first post.

Lastly, Try downloading all mv packs from the official SCP site. There is a chance that this will correct your problems... BE CAREFUL! mv_core.vp does not work well with these, so exclude it from the FS2_Open directory!

After you do that, delete all preference files FS2_Open has. This will force the application to creeate new ones. Try to run the game without any command line reference. Many functions in the command line must not be used if the corresponding media vp's are not installed. So delete the entire folder FS2_Open in ~/Library/FS2_Open and tell what happens.

iknowjack
Jan 5, 2006, 05:08 PM
Downloaded mv packs from http://scp.indiegames.us/download.php?list.2 and transferred them to the folder that fs2_open is in, as per instructions. Also deleted fs2_open files from library. Booted up freespace and it works! I just played around with it a few minutes and then shut it off.

Thanks Soulstorm!!!

iknowjack
Jan 5, 2006, 09:19 PM
Works pretty well but it crashes occasionaly, does'nt seem do be anything in particular that causes it. The game looks great!

aspro
Jan 6, 2006, 02:40 AM
Awesome game! It has re-kindled my love of space simulators, someone really needs to develop a new one! There is a major gap in the market at the moment!

In anycase I downloaded the one from macologist and it works a treat.

Tob
Jan 6, 2006, 08:44 AM
Worked for me too. Really appreciate the time you put into this one Soulstorm.

FS2 here I come...

iknowjack
Jan 6, 2006, 07:48 PM
It's been crashing quite a bit, not enough to keep me from enjoying it, but enough for me to want to do something about it. It seems to crash mostly right at the end of a mission or when i get killed, but sometimes it just crashes randomly. Any suggestions?

colocolo
Jan 6, 2006, 09:30 PM
It has never crashed for me except in multiplayer.
Maybe try using the nightly to see if there is any difference between the 3.6.7 version and that one? I don't know what other fixes are included in it.

http://icculus.org/~taylor/fso/

It's been crashing quite a bit, not enough to keep me from enjoying it, but enough for me to want to do something about it. It seems to crash mostly right at the end of a mission or when i get killed, but sometimes it just crashes randomly. Any suggestions?

Soulstorm
Jan 10, 2006, 02:35 AM
It has never crashed for me except in multiplayer.
Maybe try using the nightly to see if there is any difference between the 3.6.7 version and that one? I don't know what other fixes are included in it.

http://icculus.org/~taylor/fso/
Using the nightly build may get your game more unstable than it really is...

iknowjack
Jan 10, 2006, 07:22 PM
Does anyone know of a build that doesn't crash?

Also does anyone know if any of the mv packs cause the game to crash, and that removing will stop it?

Soulstorm
Jan 12, 2006, 08:54 AM
Does anyone know of a build that doesn't crash?

Also does anyone know if any of the mv packs cause the game to crash, and that removing will stop it?
I don't think removing the mv_packs will affect your crashing rate. To be honest, I haven't seen any game crash in my system (look at my g5, and previewsly I had a 9600XT...).

What system specs do you have?

iknowjack
Jan 12, 2006, 04:46 PM
Single 1.25Ghz Powermac G4
Radeon 9000 64MB
512 Ram

It will usually play through a level, make it through the briefing of the next level, then stutter and crash a couple minutes after starting the mission.

Perhaps my system isn't beefy enough...

Soulstorm
Jan 13, 2006, 07:16 AM
Your system is just fine... Maybe it's just your OS... Maybe you should clean it!

Eidorian
Jan 13, 2006, 08:48 AM
I've run it just fine on the following.

Power Mac G4 933 Mhz
1.25 GB of RAM
Radeon 9000

iknowjack
Jan 13, 2006, 11:46 AM
What kind of cleaning do you recommend? I corrected permissions the other day, and I try to keep my hard drive from getting too cluttered...

Cougarcat
Jan 16, 2006, 04:07 PM
No crashes for me. PB 1.67 and 1.5 GB RAM.

Gotta get a joystick, though. I don't even have a mouse––just a trackpad, and I can never scroll fast enough to get enemies in view. I've managed to get to the mission after the first tutorial, but that's about as far as I think I'll be able to get. I'm on medium settings.


Can anyone recommend a cheap, sub-$20 joystick? Can't justify getting an expensive one, since I'd pretty much just be using it for this game.

Eidorian
Jan 16, 2006, 04:14 PM
No crashes for me. PB 1.67 and 1.5 GB RAM.

Gotta get a joystick, though. I don't even have a mouse––just a trackpad, and I can never scroll fast enough to get enemies in view. I've managed to get to the mission after the first tutorial, but that's about as far as I think I'll be able to get. I'm on medium settings.


Can anyone recommend a cheap, sub-$20 joystick? Can't justify getting an expensive one, since I'd pretty much just be using it for this game.I spent $29.99 for the Logitech 3D Extreme Pro.

http://www.logitech.com/index.cfm/products/details/US/EN,CRID=2221,CONTENTID=6954

It was worth it for the twist. :D

Soulstorm
Jan 16, 2006, 04:15 PM
What kind of cleaning do you recommend? I corrected permissions the other day, and I try to keep my hard drive from getting too cluttered...
http://www.mkd.cc/sox/

No crashes for me. PB 1.67 and 1.5 GB RAM.

Gotta get a joystick, though. I don't even have a mouse––just a trackpad, and I can never scroll fast enough to get enemies in view. I've managed to get to the mission after the first tutorial, but that's about as far as I think I'll be able to get. I'm on medium settings.


Can anyone recommend a cheap, sub-$20 joystick? Can't justify getting an expensive one, since I'd pretty much just be using it for this game.
Note that different ships have different handling. I think you can set mouse sensitivity in the game, although I play with the keyboard, and I can't tell you how effective that would be...

colocolo
Jan 16, 2006, 04:18 PM
Hey, are there any news as to when a multiplayer patch will be available to fix the missiles from the clients?

Is the cvs server up or is it still messed up?

Cougarcat
Jan 16, 2006, 06:55 PM
http://www.mkd.cc/sox/


Note that different ships have different handling. I think you can set mouse sensitivity in the game, although I play with the keyboard, and I can't tell you how effective that would be...

I've got mouse sensitivity all the way up, and it's a crawl compared to using the movement keys.

plastique45
Jan 16, 2006, 11:30 PM
Freespace 2 was just updated today. You can dl the latest version (1.4GB) from either versiontracker or Macupdate.com.

colocolo
Jan 17, 2006, 08:08 AM
Does anyone know if the multiplayer issues are fixed in this version? The 'what's new' isn't exactly helpful as it lists all the features that were already there in the last version.

AP_piano295
Jan 17, 2006, 11:17 AM
Is there an all in one istall package for us computer illiterate types?
(yet)

Soulstorm
Jan 18, 2006, 02:50 AM
mtr seems to be busy lately...

Soulstorm
Jan 23, 2006, 06:06 AM
just noticed that freespace 2 is available as a full game download for OS X at versiontracker! No need for installation instructions!

http://www.versiontracker.com/dyn/moreinfo/macosx/28874

punkmofo
Jan 23, 2006, 01:44 PM
Hi,

I just discovered this game and it looks amazing, but I'm having a heck of a time getting it to run, nothing happens when I click the fs2_open app. I downloaded the 1.4GB package, and copied everything to a folder on my main drive. I have installed OpenAL and repaired permissions as well.

I can play the intro movie after using a launcher file I found called fs2b3.zip,(very bad graphics) and then it crashes. The zip contains a file called freespace2, which created freespace2.ini after I ran it. Maybe you guys can give me some insight? I don't even see anything in my home/library called fs2_open...

any help would be appreciated, sorry if I've missed something obvious here...

My system meets the minimum specs in the readme:

G4 dual 867
OS X 10.2.8
768 MB RAM
GEFORCE 4

I found this message in the console, using the 'freespace2' app file:
Playing movie: intro.mve
dyld: /GAMES/FREESPACE/Freespace2.app/Contents/MacOS/Freespace2 Undefined symbols:
/GAMES/FREESPACE/Freespace2.app/Contents/MacOS/Freespace2 undefined reference to _log10f expected to be defined in /usr/lib/libSystem.B.dylib
Jan 23 14:14:04 rs-Computer crashdump: Crash report written to: (home)/Library/Logs/CrashReporter/Freespace2.crash.log

and this message using the 'fs2_open' app"
dyld: /GAMES/FREESPACE/FS2_Open.app/Contents/MacOS/FS2_Open can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Jan 23 14:35:36 rs-Computer crashdump: Crash report written to: (home)/Library/Logs/CrashReporter/FS2_Open.crash.log

2006-01-23 14:35:37.042 Console[539] Exception raised during posting of notification. Ignored. exception: *** NSRunStorage, _NSBlockNumberForIndex(): index (27524) beyond array bounds (27524)

Soulstorm
Jan 24, 2006, 02:33 AM
Hi,

I just discovered this game and it looks amazing, but I'm having a heck of a time getting it to run, nothing happens when I click the fs2_open app. I downloaded the 1.4GB package, and copied everything to a folder on my main drive. I have installed OpenAL and repaired permissions as well.

I can play the intro movie after using a launcher file I found called fs2b3.zip,(very bad graphics) and then it crashes. The zip contains a file called freespace2, which created freespace2.ini after I ran it. Maybe you guys can give me some insight? I don't even see anything in my home/library called fs2_open...

any help would be appreciated, sorry if I've missed something obvious here...

My system meets the minimum specs in the readme:

G4 dual 867
OS X 10.2.8
768 MB RAM
GEFORCE 4

I found this message in the console, using the 'freespace2' app file:
Playing movie: intro.mve
dyld: /GAMES/FREESPACE/Freespace2.app/Contents/MacOS/Freespace2 Undefined symbols:
/GAMES/FREESPACE/Freespace2.app/Contents/MacOS/Freespace2 undefined reference to _log10f expected to be defined in /usr/lib/libSystem.B.dylib
Jan 23 14:14:04 rs-Computer crashdump: Crash report written to: (home)/Library/Logs/CrashReporter/Freespace2.crash.log

and this message using the 'fs2_open' app"
dyld: /GAMES/FREESPACE/FS2_Open.app/Contents/MacOS/FS2_Open can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Jan 23 14:35:36 rs-Computer crashdump: Crash report written to: (home)/Library/Logs/CrashReporter/FS2_Open.crash.log

2006-01-23 14:35:37.042 Console[539] Exception raised during posting of notification. Ignored. exception: *** NSRunStorage, _NSBlockNumberForIndex(): index (27524) beyond array bounds (27524)
The solution is easy. Do not use this application, it's old and unsupported.

Download the official FS2_Open application in http://icculus.org/~taylor/fso/releases and just run the game. If you want to get better graphics, filters, effects, textures, just read my first post. That should give you an idea on what's the difference between the simple port of FS2 and FS2_Open. My first post is the first post on this thread (since I created it).

You may still be able to find the console.app crash file for FS2_Open. Post it.

Also, try redownloading the game application from the link I gave you in the first post.

Lastly, Try downloading all mv packs from the official SCP site. There is a chance that this will correct your problems... BE CAREFUL! mv_core.vp does not work well with these, so exclude it from the FS2_Open directory!

After you do that, delete all preference files FS2_Open has. This will force the application to create new ones. Try to run the game without any command line reference. Many functions in the command line must not be used if the corresponding media vp's are not installed. So delete the entire folder FS2_Open in ~/Library/FS2_Open and tell what happens.

punkmofo
Jan 24, 2006, 11:10 AM
thanks for your help...

hmmm, I'm starting to wonder if there's something wrong with my mac. I can't delete any preferences, nothing is being written to my home/library (which seems to be at least part of the problem). I started over from scratch - re-downloaded the entire 1.43 GB file using the Versiontracker link on page 1 (is this different from the torrent?), and again copied all the contents into a folder called Freespace2; then I downloaded the fs2_open 3.6.7 app from the link you provided above and replaced the one in the folder. When I click on the fs2_open app., still, nothing seems to happen. I have tried copying the mv files into this folder also, one at a time, with no results. I don't even know how to run it from a command line, I'm assuming that's a line that I would type into the terminal.

anyway I get this in the console:

dyld: /GAMES/Freespace2/FS2_Open.app/Contents/MacOS/FS2_Open can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Jan 24 11:45:10 localhost crashdump: Crash report written to: ~/Library/Logs/CrashReporter/FS2_Open.crash.log

My crash log is here if that helps:

Date/Time: 2006-01-24 11:45:10 -0500
OS Version: 10.2.8 (Build 6R73)
Host:

Command: FS2_Open
PID: 713

Exception: EXC_BREAKPOINT (0x0006)
Code[0]: 0x00000001Code[1]: 0x8fe01280

Thread 0 Crashed:
#0 0x8fe01280 in halt
#1 0x8fe0329c in load_library_image
#2 0x8fe06134 in load_images_libraries
#3 0x8fe05b28 in load_dependent_libraries
#4 0x8fe026f4 in load_executable_image
#5 0x8fe01410 in _dyld_init

PPC Thread State:
srr0: 0x8fe01280 srr1: 0x0002f030 vrsave: 0x00000000
xer: 0x20000000 lr: 0x8fe0a064 ctr: 0x8fe28f78 mq: 0x00000000
r0: 0x00000004 r1: 0xbffffb50 r2: 0x2800428c r3: 0x00000094
r4: 0x00000000 r5: 0x00000094 r6: 0x0000290a r7: 0x726e6f20
r8: 0x66696c65 r9: 0x00000000 r10: 0xbffff8cb r11: 0x00000026
r12: 0x8fe71abc r13: 0x00000000 r14: 0x00009fe0 r15: 0x00000000
r16: 0xbffffe54 r17: 0x00000001 r18: 0x00001614 r19: 0x00003030
r20: 0x00000001 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x026f97c0 r25: 0x00000002 r26: 0x00000002 r27: 0x00000000
r28: 0x30000ed8 r29: 0x00000000 r30: 0x8fe484d8 r31: 0x8fe09ecc

Soulstorm
Jan 24, 2006, 05:04 PM
Actually, the command-line preferences are basically a file located into ~/Library/FS2_Open/Data/cmdline_fso.cfg

If no such folder as ~/Library/FS2_Open/ exists, then you really do have a problem. Also, you posted the wrong part of the console's crash log. The really helpful thing are the binary images exceptions located near the end of the file.

But looking thhe crash log, it seems you are missing an important system file:

dyld: /GAMES/Freespace2/FS2_Open.app/Contents/MacOS/FS2_Open can't open library: /usr/lib/libstdc++.6.dylib

I have this file and it seems you don't. I don't know why this happens. Seeing your system, I see that you have an older version of OS X. I suppose this is the problem, although I am not really sure...

punkmofo
Jan 24, 2006, 11:15 PM
oh well, I guess I'll have to leave it for now, until I can find an answer. I'll eventually be upgrading to 10.4 and hopefully a whole new system, but not for a while. Too bad, this game looks pretty cool, but I can't do much if I can't get it to create the ~/library/fs2_open directory. If I find someone else with 10.2.8, maybe I'll try to copy that directory from them and see if that works.

Thanks again for trying to help me out.

qubit
Jan 26, 2006, 01:41 PM
punkmofo: you're getting this error because the application was compiled using gcc 4. Gcc 4 uses a shared version of the C++ standard library, while earlier versions built it directly into the application. The dynamic library version of the C++ stl is only included with OS X 10.4 and 10.3.9, hence the application not loading. Because it's not loading, you're not getting various folders created, because the application isn't even through being brought into memory yet, let alone actually executed.

You have two options:

Upgrade your OS to either 10.4 or 10.3.9.
Ask the developers nicely if they can please rebuild the application using gcc 3.3, so it'll run on systems earlier than 10.3.9. I write commercial software, and I still use gcc 3.3 when compiling PowerPC code for exactly this reason.


Then again, I may pull down the source & reubild it myself over the next couple of days; if I do, I'll post the binaries somewhere (unless the developers will host 'em for me) and will put a link here.

-Q

punkmofo
Jan 28, 2006, 11:57 PM
Thanks qubit, that explains a lot, at least I know it's not my mac, because the readme says the game should be compatible with 10.2.8 and up.

If you do end up rebuilding it I'll look for the link, that would be much appreciated. Like I said, I will eventually be upgrading my OS but not for a while.

Soulstorm
Jan 29, 2006, 04:54 AM
Thanks qubit, that explains a lot, at least I know it's not my mac, because the readme says the game should be compatible with 10.2.8 and up.

If you do end up rebuilding it I'll look for the link, that would be much appreciated. Like I said, I will eventually be upgrading my OS but not for a while.
you mean you are going to live more without expose in your system??? :eek: :eek:

colocolo
Jan 29, 2006, 07:48 AM
Just out of curiosity, is anyone else interested in the multiplayer aspect of the game?

I seem to be the only one who has brought it up.

One of the very first things I do with any new game is inmediately try its multiplayer capacities, as multiplayer is in the long run what makes you play the game over and over again.

Soulstorm
Jan 29, 2006, 10:37 AM
Just out of curiosity, is anyone else interested in the multiplayer aspect of the game?

I seem to be the only one who has brought it up.

One of the very first things I do with any new game is inmediately try its multiplayer capacities, as multiplayer is in the long run what makes you play the game over and over again.
I don't think that the multiplayer aspect of the game is nearly as interesting as the single player. Freespace 2 has a strong storyline, and the multiplayer aspect comes second imho/.

fisty
Jan 30, 2006, 10:59 PM
proud DSA member....when playing FS2 online

name was eshyx at the time....maybe some old people are around here...:)

shanmui1
Jan 30, 2006, 11:30 PM
Hi, i downloaded FS2 from macgamefiles but when I tried to play it, the game wouldn't launch and I got the audio error in the console. So I downloaded and installed Open AL. Now, the game does launch but I go into this black and white screen with some music playing and nothing else happens unless I force quit. What do I do next? I am running 10.3.9 on a 1GHZ MDD G4.

fatbob
Jan 31, 2006, 10:24 PM
new here, registered mainly for this thread. anyway, it says that I need the original game files for it to work. I've tried to get this thing from several places and I'm running out of patience. if these original files are required in order to make it go, then why aren't they in the download file in the first place? where the sod do i get them? and i probably sound like the stereotypical stupid newbie here.

shanmui1
Feb 1, 2006, 03:42 AM
I downloaded the mv_zpack and now FS2 works!

But I'm wondering if it's totally legit after reading this thread over at insidemacgames........

http://www.insidemacgames.com/forum/index.php?showtopic=23887&st=0

colocolo
Feb 1, 2006, 08:26 AM
I don't think that the multiplayer aspect of the game is nearly as interesting as the single player. Freespace 2 has a strong storyline, and the multiplayer aspect comes second imho/.

I agree that the single player campaign is compelling, but I assume you already finished it (seeing as how long you've had the game). What do you do with the game now? Play the campaign all over again?

I also liked Starcraft and all the Warcrafts (I-III) in single player mode very much, they all had great story lines, but after I finished them I replayed them multiplayer for years(especially Warcraft II through Kali and Starcraft through Bnet)

Freespace 2 is so good that I would expect the same phenomena to happen with it, that is once people start finishing the single player mode they will start playing against each other or together in co-op mode.

I love the game but I already moved it into my backup HD and out of my main gaming computer because I finished the single player missions and you can't really enjoy playing with your friends if you can't use guided missiles.

fisty
Feb 2, 2006, 06:07 AM
I agree that the single player campaign is compelling, but I assume you already finished it (seeing as how long you've had the game). What do you do with the game now? Play the campaign all over again?

I also liked Starcraft and all the Warcrafts (I-III) in single player mode very much, they all had great story lines, but after I finished them I replayed them multiplayer for years(especially Warcraft II through Kali and Starcraft through Bnet)

Freespace 2 is so good that I would expect the same phenomena to happen with it, that is once people start finishing the single player mode they will start playing against each other or together in co-op mode.

I love the game but I already moved it into my backup HD and out of my main gaming computer because I finished the single player missions and you can't really enjoy playing with your friends if you can't use guided missiles.

hi there,
i was playing Fs2 when it released many years ago on my pc...at the time PXO was still running and the multiplayer aspect was much more apealing. this is because at the times there were leages and player factions which conquered systems and made battles between other player factions...so at the time the multiplayer aspect was...well enjoyable as the single player because somehow there was a player storyline....regular matches were held to keep systems etc....
i can see your point with this feature not avaliable anymore that multiplayer on fs2 now a days doesnt look...well interesting...would be nice if such thing as PXO would come back in some sorts...anyways there is also multiplayer campaign you can do...atleast on the pc there was

Eidorian
Feb 3, 2006, 11:43 AM
No more torrent. :(

I was going to seed it.

wildcard
Feb 4, 2006, 06:08 PM
Oh man, this rocks-I missed this game :)

I had the fortune of having the original 3 PC discs available and the manual install instructions worked just fine for me. I also made two versions, the original and a version with the SCP hi-res graphics.

For those concerned about command-line configuration, I notices that I didn't have to set game options anywhere except one place...

Go to your Macintosh HD, then Users, then click the user you're logged in as, then Library, then find a folder called FS2_Open. In here will be a FS2_Open.ini file. Editing this file in Textpad or word accomplishes the same changes that the command line instructions would. You have to run the game at least once with the default settings for the file to create automatically.

mtr
Feb 8, 2006, 01:41 AM
Trying to get back into the swing of things so I know I'm going to miss stuff but...

FS2_Open 3.6.7 was compiled with GCC 3.3 and I *think* it should run on the newest 10.2.x versions. I've only uploaded a couple of the nightly builds, but they were compiled with GCC 4 and for 10.4 only. The current CVS build (20060206, which you can get from the HLP forums) is also compiled with GCC 4 but doesn't actually require 10.4, just something with GCC 4. I will continue to do this for the near future and slowly phase in Universal Binaries soon. Initially I will probably release normal PPC OS X and Univeral versions of each new build. Eventually (as all problems get addressed) there will only be Universal Binary versions.

Networking has been a rather big deal for me the past couple of months. The missile thing is still sort of a "Does it still happen?" kind of thing. I don't know that it's fixed since I haven't fixed (and haven't found) anything directly related, but it may have been addressed by other changes. Anything that's still broken just please file in Mantis as I'll get to it as soon as I can. Mainly I've been working on the FS2NetD server lately since it had to be ported to Linux and has had a lot of work sorting out all of the bugs. There is still not going to be OS X support in FS2NetD, it's just not written in a way that it's easily done without breaking all clients and the server to do it. The official PXO client/server is still in the works and it will have full OS X support.

The newest CVS build (20060206) is up in the "Recent Builds" forum on www.hard-light.net. The links there should always be maintained and give you access to the newest builds available. It will also give you a better place to voice the problems that you have with the various CVS builds. There are a TON of changes in the newer builds and don't even bother asking what they are, I can't even keep up. It will hopefully be faster, use a little less memory, and look prettier. The main thing to know is that you really need to newer set of MediaVPs (3.6.8) with the newer builds and you can't use the 3 MediaVP patches that have been released previously.

No update on the installer but I figure that many people don't really care at this point anyway given that the full game is available on Version Tracker (illegally I might add). I still plan on finishing it up and getting it out to everyone but I have a massive todo list and that thing is near the bottom of the priority scale.

I'm still working on the new Launcher which will make it easier to set options, change screen resolution, and switch between mods. It's taken a back seat to other things recently but I hope to start working on it again real soon.


My time has been really limited the past couple of months so I haven't had a chance to get around here that much. That probably won't change for a little while yet, but I'll try to come back whenever I can. If you have problems you should always be able to find me on the HLP forums (when they work). FS2_Open developers are in very short supply right now and there has been a large flurry of new bugs introduced since December. As one of the main bug fixers, that means I've been extremely busy with those. Plus I still have a ton of new code in the works.

I want to give a really big thanks to Soulstorm for helping everyone out while I've been away. Dude's my hero. :)

Soulstorm
Feb 11, 2006, 01:40 AM
The newest CVS build (20060206) is up in the "Recent Builds" forum on www.hard-light.net. The links there should always be maintained and give you access to the newest builds available. It will also give you a better place to voice the problems that you have with the various CVS builds. There are a TON of changes in the newer builds and don't even bother asking what they are, I can't even keep up. It will hopefully be faster, use a little less memory, and look prettier. The main thing to know is that you really need to newer set of MediaVPs (3.6.8) with the newer builds and you can't use the 3 MediaVP patches that have been released previously.

No update on the installer but I figure that many people don't really care at this point anyway given that the full game is available on Version Tracker (illegally I might add). I still plan on finishing it up and getting it out to everyone but I have a massive todo list and that thing is near the bottom of the priority scale.

I'm still working on the new Launcher which will make it easier to set options, change screen resolution, and switch between mods. It's taken a back seat to other things recently but I hope to start working on it again real soon.
great! I am starting to download the updated mv_packs and the fs2_open 20060206 build. Since searching on the hard light forums was a bit annoying for me, I searched in your space in icculus, and found a release for PPC there

http://icculus.org/~taylor/fso/testing/20060206-OSX_PPC.dmg

I downloaded that and installed it in my previews installation with my old packs. I knew that I would get errors, but I just wanted to see what has changed. The game started normally, just some command line options didn't work anymore. I am downloading the updated mv_packs from here:

http://www.hard-light.net/forums/index.php/topic,37272.0.html

and I will see how it goes... Never trusted nightly builds, but many people say it's fairly stable.


esit: done. I installed everything. I have only 1 complaint. When I installed the mv_effects.vp all models lost their dynamic lightning. It was as if they were made of brick.

As for the launcher... Have you considered applescript studio? It can easily be done. Applescript supports many text manipulations. With plain applescript I had written a launcher for quake 3 (automatic detection of mods and choose a mod from the list).


And I had written a very simple launcher for FS2_Open. It's pretty simple if you think it. There are many ways to do it.

It lacked the visual quality of a launcher written in C or C++, though, and it was very complex in its code.

Kimi
Feb 14, 2006, 01:10 PM
Can some one help me with this game? I've downloaded the 1.4GB .dmg. I opened it up and copied all the files to a new folder in the Applications on my iMac's HDD.

I've played the fist two trainning things to see it it works and it did (but how can I invert the mouse up/down controles?). I now want to make the graphics better and I'm lost. The screen shots posted on the first page look nice and I want to use those kind of graphics but I really don't have a clue how to do any of it.

You're first post is confusing. Please could you give a simple step by step?

Soulstorm
Feb 14, 2006, 04:44 PM
I've played the fist two trainning things to see it it works and it did (but how can I invert the mouse up/down controles?). I now want to make the graphics better and I'm lost. The screen shots posted on the first page look nice and I want to use those kind of graphics but I really don't have a clue how to do any of it.

You're first post is confusing. Please could you give a simple step by step?
I think that the post in the first page was clear enough.
Enhancing the experience:
First of all, you may want to play FS2_Open at higher resolutions than 640x480. If you want that, go into "~/Library/FS2_Open/fs2_open.ini" and open this file. In there you can modify the game's resolution and texture bits.

Since FS2_Open was released for PC, some people were gathered to enhance the textures, models and sounds of the game. So they produced new data files, which can be placed in the same directory as FS2_Open and enhance your graphics experience by also taking advantage of FS2_Open's new capabilities. These can be found at the official SCP homepage (http://scp.indiegames.us/), in the downloads section.

When you download them, you should alter the game's command line log which is in "~/Library/FS2_Open/Data/cmdline_fso.cfg". If there is no such file, then create it. A list of available configuration options is in the release's read-me and here:

http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php

in this link you will find instructions about how to install the game n PC (which you don't need) and the command-line information is at the bottom of the page. This is what you need to play the game
Just go to the official SPC homepage, download the media vp's and put them in the same folder as the FS2_Open application.

Most of the packs will be loaded without requiring additional effort. For other things, just go to the command line reference http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php and see which commands you should include in the games command line file, which is mentioned above.

Kimi
Feb 14, 2006, 06:03 PM
I've done all that, but the game is the same. Nothing has changed except there's now a splash screen when I first open the game (pops up before the into movie). Am I meant to open a different file or have I missed something with the config file?

ray_uk
Feb 26, 2006, 06:28 AM
Thanks to everyone thats contributed to making this work, ive still got my orignal that I got when the game first came out. The game looks great on the 20 inch imac screen Im going to try to play it with my saitek x52 and also attempt to make it appear on the hdtv ive got connected to the mac.

Ok the X52 joystick will work and the buttons are probably configurable but the thrust controller and the strave turns arent working either, I think I did read on page 8 or 9 that some one was working on full X52 support in the next release so looking for ward to that.

mtr
Feb 27, 2006, 10:39 PM
@Everyone: I'm still hoping to get universal binaries out soon. My build setup is ready and so are most of the libs. Right now I'm just waiting for an easier time with SDL, or just someone to say "Hey, moron! Do it this way! ...", and then we'll be set. I keep getting e-mails about this so I just wanted to let everyone know that universal binaries are coming... you can stop e-mailing me about it now. :)

Future CVS builds will still be available for 10.3.8 or higher on PPC and also 10.4+ on Intel. Future release builds (those given a specific version number) will probably be available for at least 10.2+ on PPC and then 10.4+ on Intel.

@Soulstorm: We need a new, fully cross-platform, launcher so that's what I'm working towards. This isn't a port of the Windows version though, I'm trying to make the new one considerably better and I'm trying to incorporate as many new features/requests as possible so that it's easier to use. We need the new official Launcher to not only work well cross-platform but also be less of a hassle for MODs/TCs to use.

If you have (or can make relatively easily) something for just OS X users then please go ahead. I don't really have much time to devote to anything OS specific at the moment. If what I'm working on doesn't benefit at least 2 of the 3 supported OSes then it's basically a waste of time for me. I have no doubt that AppleScript could do the job, but it's something that I would have to take the time to learn how to use. If you (or anyone else for that matter) wants to volunteer to do this then I'll provide any help that I can to assist.

@Kimi: What build of FS2_Open are you running? There is 3.6.7 and a few CVS builds too (http://icculus.org/~taylor/fso/nightly) and the CVS builds may work better than 3.6.7 at this point. If you don't mind using one of the CVS builds at least for a test, just run the debug version of the binary (will have "debug" in the filename) and then post/attach/link this file: ~/Library/FS2_Open/data/fs2_open.log. The CVS builds give a lot more information about what the game thinks it should be doing and that can help us figure out why it's not working the way it should.

@ray_uk: I don't know about getting full support for the next release, but full X52 support is on the way. Well, "full" in the sense that I'm going to get everything working that I can. All of the main buttons, axes, and HATs will work. I'm not sure about getting the mouse control functioning properly though, that may be platform specific. Proper throttle support is iffy at this point but I'll try and make it possible to have use of the full range of the throttle for afterburner and everything.

mtr
Mar 1, 2006, 09:39 AM
New CVS is available here: http://icculus.org/~taylor/fso/nightly/20060228-OSX_PPC.dmg

This one has v-sync support finally so if you notice your frame rate being locked to your refresh rate then you know why. Add "-no_vsync" (w/o quotes) to ~/Library/FS2_Open/data/cmdline_fso.cfg in order to disable v-sync.

mtr
Mar 8, 2006, 12:46 PM
Triple post. That's bad luck people. :eek:

... Anyway: http://icculus.org/~taylor/nightly/20060308-OSX.dmg

It's now a universal binary too. :)

Soulstorm
Mar 8, 2006, 02:58 PM
Nice to see you are really working on this...

I thought I should make a post here for you to relieve you of the guilt to make double and triple posts... :) :)

ZildjianKX
Mar 8, 2006, 04:23 PM
Anyone know how to play the game windowed?

In the FS2 forums they said use the command line -window, but it crashes if I try launching it from terminal with -window

I also tried adding it to the ini file, but still a no go :(

ZildjianKX
Mar 8, 2006, 04:28 PM
Anyone know how to play the game windowed?

In the FS2 forums they said use the command line -window, but it crashes if I try launching it from terminal with -window

I also tried adding it to the ini file, but still a no go :(

Think I figured it out, you have to run it through terminal from the FS directory.

Edit - Anyone know how to invert the mouse? :)

mtr
Mar 8, 2006, 06:28 PM
Anyone know how to play the game windowed?
Add -window to ~/Library/FS2_Open/data/cmdline_fso.cfg. The cmdline_fso.cfg may not exist so just create it.

And the versions of FS2_Open that I distribute aren't meant to be run from the command line. Doing so could cause other issues.

Edit - Anyone know how to invert the mouse?
In the options screen of the game, go to control config, click on the action that has the mouse axis assigned to it, click the "Invert" button at the bottom.

ZildjianKX
Mar 8, 2006, 11:52 PM
Add -window to ~/Library/FS2_Open/data/cmdline_fso.cfg. The cmdline_fso.cfg may not exist so just create it.

And the versions of FS2_Open that I distribute aren't meant to be run from the command line. Doing so could cause other issues.


In the options screen of the game, go to control config, click on the action that has the mouse axis assigned to it, click the "Invert" button at the bottom.

Many thanks!

Edit -

Windowing works fine on my PPC mac, but crashes on my intel mac w/ the universal binary build.

2006-03-08 22:06:14.788 FS2_Open[240] *** -[NSBundle load]: Error loading code /Library/InputManagers/SIMBL/SIMBL.bundle/Contents/MacOS/SIMBL for bundle /Library/InputManagers/SIMBL/SIMBL.bundle, error code 2 (link edit error code 0, error number 0 ())
Floating point exception

mtr
Mar 9, 2006, 02:30 AM
Windowing works fine on my PPC mac, but crashes on my intel mac w/ the universal binary build.
Hmm, I'm hoping that's just an SDL thing. I didn't do much of anything special for the universal binary build of the SDL framework, but I think some code changes are needed for proper Intel Mac compatibility. I don't know that for sure though as I only browsed the SDL mailing list very quickly.

I believe that the next version of SDL will have real universal binary support so if it is SDL then we'll just have to wait. I'll use a CVS version of SDL for the next FS2_Open nightly build and that should give a better idea of the problem.

Lindley
Mar 11, 2006, 10:02 AM
I've done all that, but the game is the same. Nothing has changed except there's now a splash screen when I first open the game (pops up before the into movie). Am I meant to open a different file or have I missed something with the config file?

Same problem here. I was using the build on VersionTracker, but just downloaded the build linked above. With the debug version of that, my log file says that no cmdline options were passed-----despite the presence of cmdline_fso.cfg in the correct directory.

EDIT: Turns out that it really sucks that TextEdit doesn't have a "Save as plain text" option. It had inserted all sorts of invisible tags into the file. I used Emacs under X11 to remove them, and now at least the cmdline_fso.cfg file is being read. Other problems may persist, though.

Soulstorm
Mar 11, 2006, 12:58 PM
TextEdit DOES have a plain text option.

When you create a new document, go to the menu bar, under "Format" and choose "Make Plain Text" option. This will convert your document to plain text format. You can save it now as plain text.

Damn! It didn't cross my mind that I should clearly state that THE "cmdline_fso.cfg" FILE MUST BE IN PLAIN TEXT!!

Seems a lot of people forget that little detail... :)

Lindley
Mar 11, 2006, 02:00 PM
Well, I thought it *was* plain text before, but it wasn't. To be on the safe side, I recommend creating the file in Emacs or Simpletext or whatever. TextEdit doesn't have "Plain Text" as one of the options in the "Save As" dialog, which may confuse some people.

Triple post. That's bad luck people. :eek:

... Anyway: http://icculus.org/~taylor/nightly/20060308-OSX.dmg

It's now a universal binary too. :)

When I switched from the Versiontracker build to this one, the Freespace 2 cutscenes stopped playing. They were in MVE format, so I figured mabey this build no longer supported that. But I've since downloaded the avi versions, and they still don't play.

Soulstorm
Mar 12, 2006, 09:18 AM
Well, I thought it *was* plain text before, but it wasn't. To be on the safe side, I recommend creating the file in Emacs or Simpletext or whatever. TextEdit doesn't have "Plain Text" as one of the options in the "Save As" dialog, which may confuse some people.



When I switched from the Versiontracker build to this one, the Freespace 2 cutscenes stopped playing. They were in MVE format, so I figured mabey this build no longer supported that. But I've since downloaded the avi versions, and they still don't play.
first of all, try to change the case of the avi's names.

Secondly, maybe the fault lies in the version of the media.vp's. I know that the media vp's do not replace the original movies, but i had some problems before, and downloading the media vp's corrected those problems.

I wish I could help you more, but I do not have Freespace 2 installed in my system anymore.

mtr
Mar 12, 2006, 02:23 PM
CVS builds don't include the MVE player code, since it's not in CVS yet. Also, non-Windows builds do not yet support any other movie format so the AVI versions of the movies won't work either. New movie playback code is in the works which will be used for all platforms (since the playback method on Windows sucks) but it's not quite ready for public use yet.

Lindley
Mar 16, 2006, 09:52 AM
Despite now having the command line options working, I'm still not seeing a graphical improvement. I've reverted to the Versiontracker build so I can see the MVE cutscenes.

Could someone post a list of the files that should be in the FS_Open directory, and the command-line options they're using, to successfully get the graphics upgrade to work in OSX?

mtr
Mar 16, 2006, 12:44 PM
Do you have the MediaVPs? Without those most of the cmdline options won't do anything (graphically) useful.

Soulstorm
Mar 16, 2006, 12:46 PM
Despite now having the command line options working, I'm still not seeing a graphical improvement. I've reverted to the Versiontracker build so I can see the MVE cutscenes.

Could someone post a list of the files that should be in the FS_Open directory, and the command-line options they're using, to successfully get the graphics upgrade to work in OSX?

In order to see graphical improvements, download the mv_packs. Look at my first post to see where you can download them.

If you use a CVS build that went out after the build in versiontracker, then you must download the appropriate mv_packs. The older ones will not work and will probably crash the game. You will find them in the Hard Light Productions Forums (don't have a link right now, do a google search)

As for the command line options... Last time I was involved with the cmdline_fso.cfg was with the build supplied in versiontracker.

Try downloading the mv_packs from the links in my first post (I don't know if they are supplied with the versiotracker's download) and alter your command-line file by consulting the links also provided in my first post.

DO NOT USE CVS BUILDS WITH OLDER MV_PACKS!! IT WILL CRASH THE GAME! I had a kernel panic that way.

Lindley
Mar 16, 2006, 11:14 PM
Yes, I already did download those, long ago. I'm still not seeing a significant improvement, so I'm looking for a sanity check----making sure I'm not missing something obvious.

Hence why I'm asking for a specific list of files (and their placements), and the command line options enabled, which allow someone else to get the graphical enhancements working.

Directing me to re-read all the stuff I've already seen and followed carefully to little effect is not helpful in this case.

One thing which I do find odd is the difficulty in determining version numbers of the VPs. That information does not seem to be readily available. But they aren't crashing the game, so they couldn't be too far off.

mtr
Mar 16, 2006, 11:30 PM
If you are using the cmdline options and have the MediaVPs in place then you should get a noticable change in the visuals. Post the contents of ~/Library/FS2_Open/data/cmdline_fso.cfg and a list of the files in the directory you have FS2_Open installed in.

The MediaVPs don't have any type of versioning on them. Previously this was done with filenames, but that just seemed to cause problems for many people for some reason. I used to include a particular file in my own VPs that would allow it to be easily identified (for me), but that's not something that the general public would have any use for since it was difficult to see this file. The only real versioning on the MediaVPs right now is: you. You downloaded and installed it so you should know what it was and be able to remember that info when you need it next. :)

captain07
Mar 18, 2006, 02:26 PM
Hey guys,

I'm also having problems with graphical updates, namely, the ingame models do not look like this:

SpecExample (http://upload.wikimedia.org/wikipedia/commons/8/8c/Freespace2Open_Screen01.jpg)

Rather, they look like the attatched image (apologies about the size, seems that I can't get a proper screen shot.) I get strange bright white spots rather than that nice smooth "reflective" specular effect.

I have a cmdline_fso.cfg file in FS2_Open/data, and the entries look like this:

-spec
-spec_exp 9
-glow
-jpgtga
-orbradar
-cache_bitmaps
-fps
-nomotiondebris
-decals
-no_vsync

I've fiddled around with the spec exp variable, from 5-11, but I get the same results, bright white spots when my lighting settings are turned up past the half way point (turning it down to 1 just does makes everything normal). When I set the lighting at the halfway point, I get dull lighting. I'm using the 3.6.7 mv_zpack and FS2_Open-20060220 (any newer CVS's are too buggy, but FS2-Open-20060220 works far better than FS2_Open 3.6.7, where I could only use the Herc MK2 in the last 2 levels, and any other ship crashed).

I guess these graphical updates aren't really neccessary, I enjoy the game already. It'd just be a treat to see the updated graphics.

[edit] I upoaded better comparison images. One shows the Leviathan before and after it fires it's beam weapon. Both don't look like the spec example image from wikipedia, and the image of the Leviathan after it's fired it's beam weapon show triangular polygons being lit up with white light, rather than smooth lighting across a surface. It gets worse with other models.

mtr
Mar 19, 2006, 12:12 AM
The lighting thing is a known bug, but exactly why it happens is still a mystery. I can't replicate it which makes it extremely difficult to find and fix. It also has been seen only on the Mac builds, and has a work-around, so it's not very high on the priority list of things to fix.

The basic fix it to make sure and have -ambient_factor set to something in your cmdline_fso.cfg file. Add "-ambient_factor 78" and see if the lighting improves any.

captain07
Mar 20, 2006, 01:23 PM
Hrm, things just become dull like in the before spec images. I'll keep fiddling with it. I guess I can live without specularity though... it's still FS2 :D

mtr
Mar 26, 2006, 07:38 AM
New build: http://icculus.org/~taylor/fso/nightly/20060326-OSX.dmg

Universal binary of course.

TON of bug fixes in there. I held up two other nightly builds just because I kept finding and fixing bugs. :D The most reported crashes with the last build should be fixed now, as well as a couple more of the multiplayer issues. The two cmdline options -img2dds and -mipmap should now be functional under OS X again. -img2dds will compress all uncompressed images that it can, and -mipmap will make a full set of mipmaps for the compressed images.


@captain07: Try adding -noibx to your cmdline_fso.cfg file. This will make level loading take a lot longer (about 3-4 minutes, it will appear to freeze but just let it do it's thing) but is reported to help fix the lighting issue. I still haven't figured why it happens, and can't reproduce it, so about all I can do at this point is offer the cmdline options as a solution. I'll keep working on it though.

MichalM.Mac
Mar 26, 2006, 12:45 PM
I am looking for some additional campaign for Freespace 2, but there are only .exe files for Windows :( Do you know about something for OS X ?

Thanks, MichalM

btw: sorry about my English, I am from Czeech Republic

mtr
Mar 26, 2006, 06:05 PM
I am looking for some additional campaign for Freespace 2, but there are only .exe files for Windows :( Do you know about something for OS X ?
What sort of thing are you interested in? You can get Derelict, Transcend and SoL which are all really good. SoL uses the FSPort mod so you may just want to start with Derelict and Transcend at first. All of these are either rar or zip files and Stuffit Expander will handle those easily.

A lot of the exe files you find are actually self-extracting rar files and if you rename them to have a .rar extension then Stuffit may handle them. Some of the total conversions do use Windows only installers, but I'm slowing getting everyone to move to a more cross-platform install system.

You can grab Derelict from:
http://www.hard-light.net/forums/index.php/topic,38019.0.html
and Transcend from:
http://www.hard-light.net/forums/index.php/topic,34098.0.html

MichalM.Mac
Mar 27, 2006, 05:57 AM
Thanx ... i will check it :)

captain07
Apr 4, 2006, 05:57 PM
Hey guys, I figured out why none of the command line references were working. Apparently, I should've known something was up when -orbradar and -fps weren't working, but now I've got it figured out...

Apparently, you have to enter the references ALL IN THE FIRST LINE, like so:

-spec -glow -orbradar -fps

Instead of listing them, otherwise FS2 will only read the first line of the list. I finally figured this out after placing -glow at the top of the list, and then trying -shine, a nonexistent ref at the top slot. The game wouldn't let me start, but when I moved -shine to the 2nd slot, the game started. I figured that the game didn't read anything after the first line from that. Now I have to play around with the settings to see if I can get good results. Triangular sections of ships are still lit up in an ugly manner, but maybe it's a 3d engine thing? I dunno.

MichalM.Mac
Apr 5, 2006, 11:25 AM
Hi again
Transcend mod runs well, but i have problem with Derelict mode. I put
DerelictSCP.vpm, Derelict.bmp and mod.ini to main folder next to the application FS2_Open. Then i put Voicepacks (DerelictSCP1(-4).vp-) in the same location. i run FS2 an selected Derelict campaign, there was load screen with special background picture. but after load screen there was nothing. only black Screen :mad: Where is the Problem ?

michalm.mac
one more time - sorry about my English :)

skalb
Apr 12, 2006, 04:50 PM
I need some in-game help

in one of the pre-missions, the Instructor tells me to press C for communication list and then to select the 4th option on the appearing list. I tried everything. by simply pressing 4; by using the up/down buttons, alt, shift, F-keys, everything ! none worked.

how can I select that 4 in the Communication menu ?

thanks in advance

captain07
Apr 13, 2006, 02:02 PM
After pressing C to bring down the comm menu (should show up with a list of options on the top right of your HUD), you just press 4. If you're using your number pad, make sure num lock is on. If not, the numbers above the keyboard should work just fine.

If none of this works, I'd hit F1 or F2 and check your key configs...

skalb
Apr 20, 2006, 04:56 AM
After pressing C to bring down the comm menu (should show up with a list of options on the top right of your HUD), you just press 4. If you're using your number pad, make sure num lock is on. If not, the numbers above the keyboard should work just fine.

If none of this works, I'd hit F1 or F2 and check your key configs...


I forgot something important: my keyboard is french (or at least configured as french). I hrard that other players had the same problem.

4 on numpad is already used as "go left", but even when it's not taken, it won't react.
number 4 above the keyboard is this symbol: '
and the game seems to make a difference between 4 and SHIFT + ' . even whith the appropriate keyboard config with the SHIFTLOCK on. F-keys: idem.
the game just does not want to hear no "4" from me.

any other ideas?

owen-b
Apr 24, 2006, 06:19 PM
Hi all,

I've only just stumbled across the goodness that is Freespace 2, and so far I love it. I adjusted the res to the 1024 option, and 32 bit graphics, then I downloaded the core, textures, music, models, effects, and adveffects from http://scp.indiegames.us/download.php?list.2 and I activated the following in the newly created config file as instructed:

-spec -glow -pcx32 -jpgtga -nomotiondebris -2d_poof -rlm -orbradar -ballistic_gauge -warp_flash -targetinfo -snd_preload -env -dualscanlines -fov 0.39 -ambient_factor 75


Also, I have the 3.6.7 SCP application, but does that mean I need to download the 3.6.7 patches from the above site as well? I have a problem with the lighting on some of the ships - best illustrated in the Ship/Weapon info room. When some ships rotate, the lighting doesn't smoothly cross their surfaces, but jerkily appears on different elements. It doesn't happen on all the ships - some of them are lit beautifully.

Cheers!
Owen

EDIT: I've downloaded the 3.6.8 delta mvps and the updated build from above, and turned off a few of my above configs (such as rlm, pcx32, orbradar, dualscanlines) and added -mipmap -missile_lighting and -3dwarp and it looks good but with everything ramped up full within the game options there were a few pauses, including a massive stutter when the Belisarius blew up early in the game. Might turn a few things down.

Brains
May 13, 2006, 05:17 AM
Firstly, thanks and much kudos to Soulstorm and mtr and everyone else involved in bringing the best space game to the Mac -- it's something I've been patiently awaiting for a decade! When my DSL gets activated, I shall download it and see if I can make sense of the instructions ;)

(I just hope I can find a place that can let me do it without torrenting, my ISP blocks and prohibits BT)

I'm a big science fiction nut, I love my space dramas, and I've tried pretty much every space sim ever released. I bought an Atari 400 just to play Last Starfighter, borrowed a C64 to play Elite, and the only reason why I bought a Windows machine was because of Freespace. I only bought an original Playstation to play Colony Wars: Red Sun (the closest you'll find to Freespace on any console). I've tried Terminus, I've tried all of the Star Wars TIE titles. Escape Velocity, Freelancer, X:2 ... I've tried them all, and Freespace (1 & 2) are still the best games in the genre, bar none.

In the interim, I've pulled my original Freespace 2 CDs out and re-installed it, and I'll have me some Shivan-blasting fun tonight, I'm thinking!

One question, for people who've played the PC version a lot: how can I stop FS2 from insisting that it wants a CD to play a movie? I've tried putting the .MVE files just about everywhere and it still wants the damn disc! Any suggestions?

(And no, using a virtual disc manager like DaemonTools is not an option.)


Brains

mtr
May 13, 2006, 12:58 PM
One question, for people who've played the PC version a lot: how can I stop FS2 from insisting that it wants a CD to play a movie? I've tried putting the .MVE files just about everywhere and it still wants the damn disc! Any suggestions?

For the retail version, you can't. The source releases remove that requirement though. There might be a crack or something to allow it to run without the CDs but I don't ever remember seeing one before.

Soulstorm
May 14, 2006, 02:46 AM
Firstly, thanks and much kudos to Soulstorm and mtr and everyone else involved in bringing the best space game to the Mac -- it's something I've been patiently awaiting for a decade! When my DSL gets activated, I shall download it and see if I can make sense of the instructionsI wasn't involved in bringing the OS X port. I just created this thread and gave help to the people who needed it at the start, since the installation procedures at the biginning were pretty annoying. I really liked the game, and I was really p***ed off that OS X didn't have any good space simulator, so when I laid my hands on the first betas (much before this thread was created) I was so happy that at the end I figured that everyone whould want to know about the port to OS X. Indeed, they wanted to (look at the post and view count in this thread - bigger than any thread in the games forum)

The initial port to OS X was done by a guy named tigital (which had done the endian byteswapping, networking) and mtr (more networking, sound), and their code was based on the icculus.org code for the Linux port, if I remember correctly.

After the initial release of a freespace 2 port into OS X (nothing to do with FS2_Open), tigital had to stop getting involved with the project (although later he/she released another improved port which was more like it was trying to be identical to the original retail PC version of the game and not enhance anything), and mtr moved more into bringing the FS2_Open project into the OS X. I don't know how much tigital has been involved with the FS2_Open port.

Since I have lost all of my FS2 files in my HD format, I am waiting for a new stable beta to come out, so that I can redownload the additional enhancement packs and play some FS2 again... :)

mtr
May 14, 2006, 06:40 AM
Since I have lost all of my FS2 files in my HD format, I am waiting for a new stable beta to come out, so that I can redownload the additional enhancement packs and play some FS2 again... :)
Speaking of which:

http://icculus.org/~taylor/fso/nightly/20060513-OSX.dmg

Has the usual performance and memory improvements plus numerous fixed bugs. Also it now has the MVE player by default. And last but not least, environment mapping support. The envmap support requires that your card support GL_EXT_framebuffer_object to generate the textures but other than that you just need to add "-env" to ~/Library/FS2_Open/data/cmdline_fso.cfg to enable it. You can also add the "-alpha_env" option which will modulate the envmap against the alpha of the specular map.

Report any bugs, and... whatever else I usually say. :)

Soulstorm
May 15, 2006, 05:12 AM
Speaking of which:

http://icculus.org/~taylor/fso/nightly/20060513-OSX.dmg

Has the usual performance and memory improvements plus numerous fixed bugs. Also it now has the MVE player by default. And last but not least, environment mapping support. The envmap support requires that your card support GL_EXT_framebuffer_object to generate the textures but other than that you just need to add "-env" to ~/Library/FS2_Open/data/cmdline_fso.cfg to enable it. You can also add the "-alpha_env" option which will modulate the envmap against the alpha of the specular map.

Report any bugs, and... whatever else I usually say. :)
Heh. It may be time to take out my downloaded PC disks, attempt an installation and then download the packs... I am extremely anxious to see the progress. It's been since the official 3.6.7 release that I played FS2... :(

Patmian212
May 29, 2006, 01:23 PM
Ive been playing some freespace 2 recently and I was wondering is it all mission based or can you freely explore the universe later on in the game?

mtr
May 29, 2006, 04:48 PM
Ive been playing some freespace 2 recently and I was wondering is it all mission based or can you freely explore the universe later on in the game?
It's all mission based. Not totally scipted, but you are basically there to achieve the goals of the particular mission. Some mods/campaigns have designed their missions specfically to give a bit more freedom though. We also have some new code features coming up which will give the mission designers a lot more options when it comes to having large, extended missions.

Soulstorm
May 30, 2006, 01:54 AM
Ive been playing some freespace 2 recently and I was wondering is it all mission based or can you freely explore the universe later on in the game?
It's mission based, but you can complete missions in many different ways so that you can follow a different path to the ending. There are only 2 endings though (one similar to the other).

esel
Jun 3, 2006, 05:03 PM
In the basic training the instructor tells me to "toggle bouble fire mode" pressing shift - /

I cant get it to work on my iMac. I`m stuck here... any tips, is it a bug?

JP

umich
Jun 4, 2006, 01:10 AM
Speaking of which:

Report any bugs, and... whatever else I usually say. :)

Screenshot seems something malfunction in this version (blued color).
What's wrong?:confused:

http://amb.sakura.ne.jp/hanyou/img-box/img20060604150831.jpg

mtr
Jun 4, 2006, 03:18 AM
Screenshot seems something malfunction in this version (blued color).
What's wrong?:confused:
Not sure. But, it may be fixed since an issue that affected Windows users put me on to a coding mistake I made in the screenshot saving code. I'll update the build tomorrow and you can find that out for yourself though.


3.6.9 (we're skipping 3.6.8) will be released the weekend of the 17th, so we are in final bug-fix mode for that. I'm going to do one build this weekend and one build next weekend which will be release candidates. Be sure to make any problems with those builds known since any bugs that get through will be in the final build. :)

umich
Jun 5, 2006, 01:20 PM
I'll update the build tomorrow and you can find that out for yourself though.



Thanx! I'll search for it later:)

JPark
Jun 5, 2006, 01:41 PM
I've scoured the thread hoping to find some info on how well it runs with the integrated graphics on the new minis and MB's, but I came up empty. Has anyone tried this yet? Is this one of the things that I will regret if I go ahead and purchase a MB? I've run it on my PowerPC mini and it does okay. How does it compare with the integrated graphics machines?

Patmian212
Jun 5, 2006, 03:07 PM
I've scoured the thread hoping to find some info on how well it runs with the integrated graphics on the new minis and MB's, but I came up empty. Has anyone tried this yet? Is this one of the things that I will regret if I go ahead and purchase a MB? I've run it on my PowerPC mini and it does okay. How does it compare with the integrated graphics machines?
It should run fine, I play it on my 16MB rage pro on medium detail.

Soulstorm
Jun 6, 2006, 02:12 AM
Yay! I will redownload the mv packs when this release is out. Time to play fs2 again!

spark343
Jul 8, 2006, 09:43 PM
I have a Logitech WingMan Attack 2 joystick. Unfortunately no calibration drivers are available on Mac from Logitech. The joystick works fine (all buttons and the throttle axis) but is way out of calibration.

I seem to recall the Windows version of Freespace had some kind of calibration utility that came with the graphics configuration program. (Or maybe it was the built in windows calibration, hm.)

Anyone know if there is a config file somewhere that I can fiddle with the calibration values? I have a program to read the raw joystick values.

Any help is appreciated, I'm still pretty new to the Mac environment.

Pompom
Jul 15, 2006, 09:34 AM
I forgot something important: my keyboard is french (or at least configured as french). I hrard that other players had the same problem.

4 on numpad is already used as "go left", but even when it's not taken, it won't react.
number 4 above the keyboard is this symbol: '
and the game seems to make a difference between 4 and SHIFT + ' . even whith the appropriate keyboard config with the SHIFTLOCK on. F-keys: idem.
the game just does not want to hear no "4" from me.

any other ideas?

I'm using a french keyboard and had the same problem as Skalb and Pear01 in Freespace2.
I was looking for a solution when I saw their message in this forum.
Nobody gave any solution. I've found it by myself : just turn your keyboard into US by using the menu (french flag -> US flag) and then launch FS2 and enjoy the game fully.

onefatpanda
Jul 25, 2006, 11:58 PM
Hi

I have searched the forum and found nothing regarding this. Does freespace2 on OSX network with a windows box? I have tried it but can't see the PC. And if the PC has a game up I can't see it on my Mac. Any fix for this?

I'm running FS_Open 3.6.7 and the PC is running freespace2 ver 1.20.

thanks!

tominated
Jul 26, 2006, 04:04 AM
I remember fs2. I had the demo from about 1995 and always thought it was the full version because it came with the pc

mtr
Aug 11, 2006, 01:56 AM
I have searched the forum and found nothing regarding this. Does freespace2 on OSX network with a windows box? I have tried it but can't see the PC. And if the PC has a game up I can't see it on my Mac. Any fix for this?

I'm running FS_Open 3.6.7 and the PC is running freespace2 ver 1.20.

If using FS2_Open you need to use it on both machines, since the network version is different and they won't show to each other otherwise. The network incompatibilities that existing in FSO have since been fixed (only recently) but the version hasn't changed so they still don't show up to each other.

The icculus.org version of Freespace2 is network compatible with the retail version of Freespace2 however, since it is just a port of the original version.

onefatpanda
Aug 24, 2006, 05:09 PM
I had a look at the link and saw there was only a Linix frontend installer. The only programme I have found that will run Freespace2 on OSX is FS_Open 3.6.7, and I havint seen a version of (FS_Open 3.6.7) avaliable for the PC yet.

Any suggestions?

Thanks!

mtr
Aug 28, 2006, 03:56 PM
A new version is available: http://fs2source.warpcore.org/exes/osx/FS2_Open-3.6.9-RC7.dmg

I'm still waiting to get all of the links for MediaVPs and things like that updated (the SCP forums are down at the moment) but I'll be back to update everyone with more info as soon as I can.

umich
Sep 2, 2006, 01:27 PM
A new version is available

Great work taylor san!:)

RC7 works on my G4 2GHz & RADEON9800pro very well. (and taken screen shots in correct color)

Anyway, do you have any idea that when non-beta of 3.6.9 binary and source will be released?

mtr
Sep 2, 2006, 02:20 PM
Anyway, do you have any idea that when non-beta of 3.6.9 binary and source will be released?
Not a clue. :)

We keep pushing the release date back in order to fix some strange bugs and get in some minor new features for the big TCs (like Starfox, Battlestar Galactica, Wing Commander Saga, etc.). Currently there is no date set, but we do want to get it out as soon as we can. So the basic answer, I suppose, is "When it's ready."

At the moment we are working on some issues to better support mission deisgners making large and complex missions. Also, support for Theora movies, which will eventually replace AVI movies as the supported format, other than the original MVEs. The AVI movies were problematic under Windows, and not supported anywhere else. Theora support will be integrated with the source and be fully cross-platform. Assuming that I can get the player finished in time for 3.6.9, the various mods and TCs have agreed to switch to Theora instead of AVIs so that they have better cross-platform support.

Bobdude161
Sep 2, 2006, 02:58 PM
Is there a port for the regular Freespace? I have the PC cd. I think someone said it was possible, but can't remember where it was at.

umich
Sep 2, 2006, 02:59 PM
"When it's ready."
Oh, I understood! Please keep working!:)

By the way, a commandline option "-allslev" is disabled on recent build (error message appeared).
What's this mean?

mtr
Sep 2, 2006, 03:48 PM
Is there a port for the regular Freespace? I have the PC cd. I think someone said it was possible, but can't remember where it was at.
There are two options for this:

1) Use the FSPort mod for FS2_Open, which just remakes the original FS1 missions for use by the FS2_Open engine (and you get all of the graphics upgrades, etc.)

2) The icculus.org version can be built as either FS1 or FS2. Since FS2 was based on the FS1 code, when the FS2 code was made available it was modified to behave like FS1 again. If you want a truer FS1 experience then this is your best bet. You are limited to FS1 capabilities however, such as a resolution of only 640x480, and networking is not compatible with the original FS1 Windows version, but it works quite well otherwise.

You can get FSPort at http://fsport.hard-light.net. The icculus.org version of FS1 for OS X hasn't been updated in a while, but if you prefer to go that route then let me know and I'll get a new build ready for you.

By the way, a commandline option "-allslev" is disabled on recent build (error message appeared).
What's this mean?
The -allslev option was there to make it possible to see all missions in the mission simulator room. Normally you would only see the missions that you have actually completed. The cmdline option was replaced by a CTRL-SHIFT-S hotkey toggle which will show all available missions. This is the same hotkey which works in all parts of the techroom to show every ship, weapon, intel entry, etc. Unlike the -allslev option, the hotkey is temporary, and will reset when you leave the screen or hit the hotkey sequence again.

umich
Sep 3, 2006, 07:16 AM
The -allslev option ... The cmdline option was replaced by a CTRL-SHIFT-S hotkey.

Oh, I see:)

Thsink you!

Soulstorm
Sep 3, 2006, 11:20 AM
Been waiting for the final 3.6.9 release, and then I will download the game anew, and the mv_packs.

It's nearly time to burn my brain again on fs2...

umich
Sep 4, 2006, 08:06 AM
Thsink you!

THANK:D

symphonik
Nov 11, 2006, 05:26 PM
Greetings. I am crashing repeatedly on the Ravana destruction mission -- usually I can get about 3/4 of the way through it, then I inevitably crash with this (or similar) crash log. If you have any ideas about what the heck is going on, please reply.

I've tried:
- with all additional vp files removed
- 3.6.7 and 3.6.9 (and an old nightly from icculus)
- with the debug versions and the non-debug versions
- PowerPC (G5) and Intel (MBP)
- using just the stock download from VersionTracker

Nothing changed except some graphical glitches changed. The symptoms remained.

Things were working mostly fine until this mission. Nothing else in particular has changed about my configuration.

If you need any more input cases, let me know -- it's relatively reproducible.

Here is the crash log:

Date/Time: 2006-11-11 15:19:42.475 -0800
OS Version: 10.4.8 (Build 8N1037)
Report Version: 4

Command: FS2_Open-debug
Path: /Users/symphonik/Desktop/Freespace2-New/FS2_Open 3.6.9-RC7 (debug).app/Contents/MacOS/FS2_Open-debug
Parent: WindowServer [56]

Version: FS2_Open version 3.6.7 (3.6.9-RC7)

PID: 490
Thread: 2

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.framework.IOKit 0x90be32db io_connect_map_memory + 163
2 ...pple.ATIRadeonX1000GLDriver 0x18fe55bd gldDestroyVertexArray + 55395
3 ...pple.ATIRadeonX1000GLDriver 0x18fe56a3 gldDestroyVertexArray + 55625
4 com.apple.opengl 0x931d1860 CGLFlushDrawable + 92
5 com.apple.AppKit 0x935278a7 -[NSOpenGLContext flushBuffer] + 37
6 SDL 0x3003308e QZ_GL_SwapBuffers + 42
7 SDL 0x30027030 SDL_GL_SwapBuffers + 38
8 FS2_Open-debug 0x00343ecc gr_opengl_flip() + 286 (gropengl.cpp:1606)
9 FS2_Open-debug 0x000bb90d gr_flip() + 199 (2d.cpp:2196)
10 FS2_Open-debug 0x0000abf5 game_flip_page_and_time_it() + 19 (freespace.cpp:5675)
11 FS2_Open-debug 0x0000f761 game_frame(int) + 1803 (freespace.cpp:6320)
12 FS2_Open-debug 0x0000f970 game_do_frame() + 262 (freespace.cpp:6628)
13 FS2_Open-debug 0x00010edb game_do_state(int) + 377 (freespace.cpp:8437)
14 FS2_Open-debug 0x000ae85a gameseq_process_events() + 364 (gamesequence.cpp:652)
15 FS2_Open-debug 0x0001346d game_main(char*) + 323 (freespace.cpp:8987)
16 FS2_Open-debug 0x00013602 SDL_main + 378 (freespace.cpp:9124)
17 FS2_Open-debug 0x00003222 -[SDLMain applicationDidFinishLaunching:] + 64 (SDLMain.m:196)
18 com.apple.Foundation 0x925ee207 _nsnote_callback + 230
19 com.apple.CoreFoundation 0x908533f6 __CFXNotificationPost + 345
20 com.apple.CoreFoundation 0x9084ac11 _CFXNotificationPostNotification + 600
21 com.apple.Foundation 0x925e6860 -[NSNotificationCenter postNotificationName:object:userInfo:] + 121
22 com.apple.Foundation 0x925ed755 -[NSNotificationCenter postNotificationName:object:] + 55
23 com.apple.AppKit 0x9327fe94 -[NSApplication _postDidFinishNotification] + 124
24 com.apple.AppKit 0x9327fd7e -[NSApplication _sendFinishLaunchingNotification] + 67
25 com.apple.AppKit 0x9327f87d -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 273
26 com.apple.AppKit 0x9327f448 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 96
27 com.apple.Foundation 0x925f3ef1 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 447
28 com.apple.Foundation 0x925f3d1b _NSAppleEventManagerGenericHandler + 91
29 com.apple.AE 0x9151e6c5 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 147
30 com.apple.AE 0x9151e5f6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
31 com.apple.AE 0x9151e4c2 aeProcessAppleEvent + 190
32 com.apple.HIToolbox 0x92ddb340 AEProcessAppleEvent + 37
33 com.apple.AppKit 0x9327d63d _DPSNextEvent + 1044
34 com.apple.AppKit 0x9327d056 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137
35 com.apple.AppKit 0x93276ddb -[NSApplication run] + 512
36 FS2_Open-debug 0x000031b4 CustomApplicationMain + 261 (SDLMain.m:176)
37 FS2_Open-debug 0x000034ac main + 279 (SDLMain.m:277)
38 FS2_Open-debug 0x00002606 _start + 216
39 FS2_Open-debug 0x0000252d start + 41

Thread 1:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082a2f3 CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x90829b0e CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9146441e HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x91464239 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 2 Crashed:
0 ....audio.toolbox.AudioToolbox 0x93ddaabd TDeinterleaver<PCMSInt32Native, PCMSInt32Native>::Deinterleave(int, void const*, void**, int) + 917
1 ....audio.toolbox.AudioToolbox 0x93d59549 Reinterleaver::ConvertBufferList(unsigned long, CABufferList const*, CABufferList*) + 1745
2 ....audio.toolbox.AudioToolbox 0x93d57c46 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 166
3 ....audio.toolbox.AudioToolbox 0x93d5797b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
4 ....audio.toolbox.AudioToolbox 0x93d57b09 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
5 ....audio.toolbox.AudioToolbox 0x93d5797b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
6 ....audio.toolbox.AudioToolbox 0x93d57808 AudioConverterFillComplexBuffer + 190
7 com.apple.audio.OpenAL 0x9a552c6a OALSource::DoRender(AudioBufferList*) + 356
8 ...pple.audio.units.Components 0x7003b4d0 AUPeakLimiterEntry + 6862
9 ...pple.audio.units.Components 0x70040a3d AUMixer3DEntry + 11087
10 ...pple.audio.units.Components 0x7004197c AUMixer3DEntry + 14990
11 ...pple.audio.units.Components 0x700086d8 DefaultOutputAUEntry + 29916
12 ...pple.audio.units.Components 0x7000fb18 AUHighShelfFilterEntry + 5084
13 ...pple.audio.units.Components 0x70008f8d DefaultOutputAUEntry + 32145
14 ...pple.audio.units.Components 0x700d13bf 0x70000000 + 857023
15 ...pple.audio.units.Components 0x700d07df 0x70000000 + 853983
16 ....audio.toolbox.AudioToolbox 0x93d588e9 AudioConverterChain::CallInputProc(unsigned long) + 189
17 ....audio.toolbox.AudioToolbox 0x93d58586 AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 84
18 ....audio.toolbox.AudioToolbox 0x93d57d86 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 234
19 ....audio.toolbox.AudioToolbox 0x93d57c17 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119
20 ....audio.toolbox.AudioToolbox 0x93d5797b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
21 ....audio.toolbox.AudioToolbox 0x93d57b09 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
22 ....audio.toolbox.AudioToolbox 0x93d5797b BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
23 ....audio.toolbox.AudioToolbox 0x93d57808 AudioConverterFillComplexBuffer + 190
24 ...pple.audio.units.Components 0x70008b23 DefaultOutputAUEntry + 31015
25 ...pple.audio.units.Components 0x700086d8 DefaultOutputAUEntry + 29916
26 ...pple.audio.units.Components 0x70007b9b DefaultOutputAUEntry + 27039
27 com.apple.audio.CoreAudio 0x91472912 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 240
28 com.apple.audio.CoreAudio 0x91471e4e IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 274
29 com.apple.audio.CoreAudio 0x91471bd9 HP_IOThread::PerformIO(AudioTimeStamp const&) + 1299
30 com.apple.audio.CoreAudio 0x91470001 HP_IOThread::WorkLoop() + 953
31 com.apple.audio.CoreAudio 0x9146fc43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
32 com.apple.audio.CoreAudio 0x91464239 CAPThread::Entry(CAPThread*) + 93
33 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 3:
0 libSystem.B.dylib 0x90019d3c select + 12
1 SDL 0x30008c1e RunTimer + 76
2 SDL 0x3002d5ed SDL_RunThread + 57
3 SDL 0x3002f18c RunThread + 17
4 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 2 crashed with X86 Thread State (32-bit):
eax: 0x18c7d404 ebx: 0x93dda739 ecx: 0xbbb80000 edx: 0xfffffffc
edi: 0xbb9a0000 esi: 0xbb7e0000 ebp: 0xb011dea8 esp: 0xb011ddd0
ss: 0x0000001f efl: 0x00010212 eip: 0x93ddaabd cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

Binary Images Description:
0x1000 - 0x4d5fff FS2_Open-debug FS2_Open version 3.6.7 (3.6.9-RC7) /Users/symphonik/Desktop/Freespace2-New/FS2_Open 3.6.9-RC7 (debug).app/Contents/MacOS/FS2_Open-debug
0x308e000 - 0x3090fff org.xiph.ogg 1.1.2 (1.1.2d1) /Users/symphonik/Desktop/Freespace2-New/FS2_Open 3.6.9-RC7 (debug).app/Contents/Frameworks/Ogg.framework/Versions/A/Ogg
0x3205000 - 0x321ffff org.xiph.vorbis 1.1.1 (1.1.1d1) /Users/symphonik/Desktop/Freespace2-New/FS2_Open 3.6.9-RC7 (debug).app/Contents/Frameworks/Vorbis.framework/Versions/A/Vorbis
0x18a71000 - 0x18a76fff com.apple.audio.AppleHDAHALPlugIn 1.2.7 (1.2.7a9) /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x18e48000 - 0x18fa1fff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x18fcd000 - 0x191bbfff com.apple.ATIRadeonX1000GLDriver 1.4.42 (4.4.2) /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver
0x191f7000 - 0x19213fff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
0x1921a000 - 0x1923efff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x19945000 - 0x1994ffff com.apple.iokit.IOHIDLib 1.4.9 /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x30000000 - 0x30041fff SDL 1.2.8 /Users/symphonik/Desktop/Freespace2-New/FS2_Open 3.6.9-RC7 (debug).app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x70000000 - 0x700f9fff com.apple.audio.units.Components 1.4.3 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe49fff dyld 46.9 /usr/lib/dyld
0x90000000 - 0x9016ffff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x901bf000 - 0x901c1fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x901c3000 - 0x90200fff com.apple.CoreText 1.1.1 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90227000 - 0x902fcfff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x9031c000 - 0x90771fff com.apple.CoreGraphics 1.258.51 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x90808000 - 0x908d0fff com.apple.CoreFoundation 6.4.6 (368.27) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x9090e000 - 0x9090efff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x90910000 - 0x90a03fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a53000 - 0x90ad2fff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90afb000 - 0x90b5ffff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x90bce000 - 0x90bd5fff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
0x90bda000 - 0x90c4dfff com.apple.framework.IOKit 1.4.6 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90c62000 - 0x90c74fff libauto.dylib /usr/lib/libauto.dylib
0x90c7a000 - 0x90f20fff com.apple.CoreServices.CarbonCore 682.15 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90f63000 - 0x90fcbfff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x91004000 - 0x91042fff com.apple.CFNetwork 129.18 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x91055000 - 0x91065fff com.apple.WebServices 1.1.3 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x91070000 - 0x910effff com.apple.SearchKit 1.0.5 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x91129000 - 0x91147fff com.apple.Metadata 10.4.4 (121.36) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x91153000 - 0x91161fff libz.1.dylib /usr/lib/libz.1.dylib
0x91164000 - 0x91303fff com.apple.security 4.4.1 (27569) /System/Library/Frameworks/Security.framework/Versions/A/Security
0x91401000 - 0x91409fff com.apple.DiskArbitration 2.1.1 /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
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0x91453000 - 0x914c9fff com.apple.audio.CoreAudio 3.0.4 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9151a000 - 0x9151afff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x9151c000 - 0x91548fff com.apple.AE 314 (313) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9155b000 - 0x9162ffff com.apple.ColorSync 4.4.6 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
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0x917da000 - 0x91825fff com.apple.HIServices 1.5.2 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x91844000 - 0x9185afff com.apple.LangAnalysis 1.6.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
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0x9188c000 - 0x918c9fff com.apple.LaunchServices 181 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x918dd000 - 0x918e9fff com.apple.speech.synthesis.framework 3.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x918f0000 - 0x9192bfff com.apple.ImageIO.framework 1.5.0 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x9193d000 - 0x919effff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91a35000 - 0x91a4bfff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91a50000 - 0x91a6efff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91a73000 - 0x91ad1fff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91ae3000 - 0x91ae7fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91ae9000 - 0x91b66fff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91b6a000 - 0x91ba7fff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91bad000 - 0x91bc7fff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91bcc000 - 0x91bcefff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91bd0000 - 0x91bd0fff com.apple.Accelerate 1.3.1 (Accelerate 1.3.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91bd2000 - 0x91c60fff com.apple.vImage 2.5 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91c67000 - 0x91c67fff com.apple.Accelerate.vecLib 3.3.1 (vecLib 3.3.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91c69000 - 0x91cc2fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x91ccb000 - 0x91ceffff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x91cf7000 - 0x92100fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x9213a000 - 0x924eefff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x9251b000 - 0x92598fff com.apple.DesktopServices 1.3.4 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x925d9000 - 0x92809fff com.apple.Foundation 6.4.7 (567.28) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92915000 - 0x929f3fff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x92a10000 - 0x92afdfff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x92b0d000 - 0x92b24fff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92b2f000 - 0x92b87fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92b9b000 - 0x92b9bfff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92b9d000 - 0x92badfff com.apple.ImageCapture 3.0.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92bbc000 - 0x92bc4fff com.apple.speech.recognition.framework 3.6 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x92bca000 - 0x92bd0fff com.apple.securityhi 2.0.1 (24742) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x92bd6000 - 0x92c67fff com.apple.ink.framework 101.2.1 (71) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x92c7b000 - 0x92c7ffff com.apple.help 1.0.3 (32.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x92c82000 - 0x92ca0fff com.apple.openscripting 1.2.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x92cb2000 - 0x92cb8fff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x92cbe000 - 0x92d21fff com.apple.htmlrendering 66.1 (1.1.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x92d48000 - 0x92d89fff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x92db0000 - 0x92dbefff com.apple.audio.SoundManager 3.9.1 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x92dc5000 - 0x92dcafff com.apple.CommonPanels 1.2.3 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x92dcf000 - 0x930c3fff com.apple.HIToolbox 1.4.8 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x931c9000 - 0x931d4fff com.apple.opengl 1.4.13 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
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0x93d4f000 - 0x93e07fff com.apple.audio.toolbox.AudioToolbox 1.4.3 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x93e49000 - 0x93e49fff com.apple.audio.units.AudioUnit 1.4.2 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x93e4b000 - 0x9401dfff com.apple.QuartzCore 1.4.10 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x9406e000 - 0x940affff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x940b7000 - 0x940f1fff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x9427a000 - 0x94289fff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x94290000 - 0x9429bfff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x942e7000 - 0x94301fff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x94307000 - 0x945c1fff com.apple.QuickTime 7.1.3 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x96a29000 - 0x96a29fff com.apple.vecLib 3.3.1 (vecLib 3.3.1) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x96fa3000 - 0x97079fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x97094000 - 0x97095fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x970a2000 - 0x970e6fff com.apple.glut 3.3.9 (GLUT-3.3.9) /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT
0x9a53d000 - 0x9a55efff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL

Model: MacBookPro2,2, BootROM MBP22.00A5.B00, 2 processors, Intel Core 2 Duo, 2.33 GHz, 2 GB
Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 256 MB
Memory Module: BANK 0/DIMM0, 1 GB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 1 GB, DDR2 SDRAM, 667 MHz
AirPort: AirPort Extreme, 1.0.27p1
Bluetooth: Version 1.7.11f14, 2 service, 1 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS541616J9SA00, 149.05 GB
Parallel ATA Device: MAT****ADVD-R UJ-857D, 163.8 MB
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
USB Device: Apple Internal Keyboard / Trackpad, Apple Computer, Up to 12 Mb/sec, 500 mA
USB Device: Saitek Cyborg USB Stick, Up to 1.5 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA
USB Device: Bluetooth HCI, Up to 12 Mb/sec, 500 mA
FireWire Device: OXFORD IDE Device LUN 0, Oxford Semiconductor Ltd., Up to 400 Mb/sec

owen-b
Jan 3, 2007, 08:36 PM
Hi guys,

I'm running the 3.6.9 RC7 version, using the 3.6.8 Zeta MVP files and the three 710 patch files, as shown in the attachment below. I have also attached a few grabs of ships from the first few training missions.

My config file looks like this:

-spec -glow -jpgtga -nomotiondebris -2d_poof -ballistic_gauge -warp_flash -targetinfo -snd_preload -env -fov 0.39 -ambient_factor 75 -missile_lighting -3dwarp -mipmap

And my .ini file looks like this:

[Default]
VideocardFs2open=OGL -(1024x768)x32 bit
LastPlayer=Mr Ed209S
GammaD3D=1.00

[PXO]
FS2OpenPXO=0
Login=
Password=
SquadName=

I'm on a Powerbook G4 1.5Ghz, with 1gig RAM and 128MB ATI Radeon 9700 graphics.


All the game specs are set to the highest possible settings within the Details tab, but these graphics don't look as good as I've seen other people posting. They look okay in the small versions below but click on each one and they look pretty basic and blocky. Am I doing something wrong somewhere or is this it for me? Or are my standards just too high? ;)

mtr
Jan 4, 2007, 04:55 AM
All the game specs are set to the highest possible settings within the Details tab, but these graphics don't look as good as I've seen other people posting. They look okay in the small versions below but click on each one and they look pretty basic and blocky. Am I doing something wrong somewhere or is this it for me? Or are my standards just too high? ;)
It should deffinitely look better than that. A lot better.

I have 3.6.9 final done, but not uploaded yet. It has numerous fixes, including one old and anoying bug that affected graphic quality under OS X. Whether or not that is the exact problem here or not I can't say, but it will be worth a test.

I'll post a link the the official 3.6.9 build in a couple of hours, as soon as I can upload it. If that doesn't fix it for you then I'll think of some other things to try.

owen-b
Jan 4, 2007, 06:28 AM
Cheers mtr! Thanks for posting a reply.

Are you running it on a Mac? Does it look better for you?

Bearing in mind what files I have, and where they all are, perhaps I've mistyped something in a config file, or have some inactivated? Or maybe my card just can't handle it?

Soulstorm
Jan 4, 2007, 09:23 AM
Damn! I am trying to install FS2 again, from the original CD disk ISO images. I can't seem to be able to extract the files from the data1.cab file in the first of the three CDs.

File Juicer is only extrracting sime jpeg and .gif files. Anyone knows how can I install FreeSpace2 on OS X from the original disks?

EDIT: I used cabextract from the Fink Package and it didn't work! It said that data1.cab is not a cab file!

mtr
Jan 4, 2007, 10:16 AM
Here is the final version of 3.6.9: http://fs2source.warpcore.org/exes/osx/FS2_Open-3.6.9.dmg

And I never mentioned it here yet, but the first FS2_Open based game has been released, and it has official OS X support. Wing Commander Saga: Prologue, a 5 mission demo campaign (with a few extra single missions too) based in the Wing Commander universe. It has the same basic system requirements as the normal 3.6.9 version of FS2_Open, except that it requires a 1024x768 minimum resolution. If your hardware can do that then this is deffinitely something that you should check out. It is a stand-alone game, so you don't need anything other than for your system to meet the requirements, and to just run the installer. :)

The direct download link is: http://scifi3d.org/downloads/prologue/prologue_setup.dmg (275meg)
The forums are located at HLP (http://www.hard-light.net/forums/index.php/board,46.0.html) if you have any trouble.

There will be an official announcement at some point, they are mainly just still waiting on the official Linux builds from me though. ;)

Are you running it on a Mac? Does it look better for you?

Bearing in mind what files I have, and where they all are, perhaps I've mistyped something in a config file, or have some inactivated? Or maybe my card just can't handle it?
Your files should be fine (though with the layout it could make using other mods problematic). I have an old Mac Mini, so I don't really have anything that good in the way of hardware on my Mac. But, it certainly looks better than what you have shown in those screenhots.

I do maintain and use a different set of MediaVPs though, which are much more current and have slightly different effects and texture maps. Mainly they are just optimized for a 128meg video card (which my Mini doesn't have). Still, it works pretty well at 640x480, but any resolution higher than that really hurts performance. But, I don't like to give those out since it's better for most everyone to just use the official MediaVP set (which is still being updated for the official 3.6.9 release).

You should be getting better results that what you have with just the current official VP set though. Give the final 3.6.9 version a try, and if you don't notice an improvement, post a screenshot of what the first ship in the Tech Room looks like. Based on the textures and lighting from that I should get a better clue as to what to recommend to you.

EDIT: I used cabextract from the Fink Package and it didn't work! It said that data1.cab is not a cab file!
Hmm, it's been a while since I've actually tried this, but cabextract needs another file besides data1.cab to be in the same directory. So did you make sure of that? I can't remember the exact name, but it's data1 with a different extension.

There is a Java based installer in the works, but it has had very little in the way of OS X testing so far. I'm just not sure how well it works at the moment, but it might be worth a shot if you are interested.

The official thread for it is here (http://www.hard-light.net/forums/index.php/topic,42854.0.html), and the OS X testing request thread is here (http://www.hard-light.net/forums/index.php/topic,43764.0.html)

Soulstorm
Jan 4, 2007, 11:39 AM
@mtr

I was finally able to install the game via Virtual PC.

Anyway, the game works now, although I have the same problems as owen-b. I have the same graphics quality, using the same command line argumens.

I have downloaded the latest version of SCP (the one you gave in your last post) and I am getting the same graphical results. I am attaching my Freespace 2 folder below. I have downloaded the files from the first post here:

http://www.hard-light.net/forums/index.php/topic,39905.0.html

Have you any idea of what can I do?

mtr
Jan 4, 2007, 12:42 PM
Have you any idea of what can I do?
Check in ~/Library/FS2_Open/data/cache and delete any files in there. Try running the game again and see if that made a difference.

Post a screenshot of what the first ship in the Tech Room looks like. Maybe that will give me some other ideas.

owen-b
Jan 4, 2007, 01:27 PM
Okay, mtr, I tried downloading and running the 3.6.9 final, and took a couple of JPGs (Ulysses1 and Hercules1 below) and they looked pretty ropey. The lighting on the Hercules in particular was practically none-existant all the way round.

Then I dumped out all the data in the Cache folder, and tried again. You can see the difference! I've also attached a pic from one of the first missions. It does seem to look better. Reckon it needs any more tweaking or is that looking like it should now? :)

Also, what file structure do you recommend? You said it wasn't ideal, what I was using...

Cheers!

Soulstorm
Jan 4, 2007, 02:15 PM
I did the same thing as owen-b and I had the same results. I must say I am very impressed by the quality of this port. Well done goes to all the guys that were involved in this project.

mtr
Jan 4, 2007, 02:22 PM
Then I dumped out all the data in the Cache folder, and tried again. You can see the difference!

Is it looking more like it should, now? I haven't tried playing the game yet.

Yep, that's a lot better. :)

You can add -env and -alpha_env to ~/Library/FS2_Open/data/cmdline_fso.cfg. That will enable environment mapping, with alpha blending, and improve the lighting a bit more in the process. You can also add "OGL_AnisotropicFilter=4.0" to your ~/Library/FS2_Open/fs2_open.ini file. That will enable a 4x anisotropic filter. Valid values a 1.0 to 16.0, with anything less than 2.0 being off. The values are capped, so if your video card can't actually handle a value it will just pick the nearest available setting. That will improve your texture quality a bit, especially on certain models.

The newer MediaVPs will include many improved graphics, especially with regards to mission backgrounds, and now that we have the basic problem cleared up you'll actually be able to benefit from them. :)

The reason for cleaning out the cache folder, was because of the bug I had mentioned earlier. The IBX files (kept in data/cache/) store vertex and normal data for each model. This data is automatically generated by the game, so it's safe to delete them, but they help speed up level loading since the game won't have to generate that data every time a model is loaded. The bug was that the information for the normals would either not save properly or not load properly under OS X. The normals would just get set to 0 for every vert, which is obviously an issue. In some cases it would save properly, but never load properly, in which case simply using the updated build would fix it. But if it happened that the data was saved incorrectly (as with your case) then you have to clear out the files and let them get generated again.

There is still no real explanation for this happening though, so exactly what was going on is still a mystery. I fixed it by saving the information the long way, which doesn't change the file format at all, and is all of the same commands that didn't work before, but works out fine now.


Also, what file structure do you recommend? You said it wasn't ideal, what I was using...
It's recommended to use mod folders. So you would create a mediavps folder and move your mp710* and mv_* files into that folder. Then you would add "-mod mediavps" to your cmdline_fso.cfg file.

On Windows there is a GUI launcher which will take care of the -mod part for you, but it's not available for anything but Windows. That just makes it a pain for users to deal with. There is a cross-platform launcher coming, but it has to wait on a lot of support to get added to the game engine first.

It wouldn't be too difficult from someone to make an OS X only launcher, and I'd certainly include it with the releases. But I just don't have the time to do that myself and no one else has stepped up and offered to do it yet. Someone did make a launcher for Linux just recently, but OS X is still out of luck in that area. :(

owen-b
Jan 4, 2007, 05:46 PM
Great - I really appreciate the detailed response, mtr. The more I know about how things work, the less I need to come to forums to try and solve my problems. :)

So the 3.6.8 Zeta files are the most up to date released ones, yes?

I don't think it's a massive tragedy that there is no launcher like the PC ones you speak of. It's not too hard to get the VersionTracker pack and then get the latest MVP files, mod the config files, etc. All I would say is that there isn't an easily findable page for Mac users that categorically 'stocks' all the various different packs, and categorically tells someone how to tweak everything. I had to do some digging on various sites.

One question: why can VersionTracker distribute the full FreeSpace data files now? I thought there was still sensitivity over users having to technically own the original app and the data files that came with it?

mtr
Jan 4, 2007, 07:21 PM
One question: why can VersionTracker distribute the full FreeSpace data files now? I thought there was still sensitivity over users having to technically own the original app and the data files that came with it?
Technically they can't, and it's already been removed at least once before. I wasn't aware that is was even back up actually.

Regardless of what anyone says, it is illegal to distribute it like that (and I will continue to think that until Volition or a lawyer says otherwise). Someone will always mention the EULA, that it lets you share the game with friends, but I'd bet that pretty much any laywer could dispute that unlimited internet distribution falls well outside of that realm. Most people who refer to the EULA also tend to fail to mention that there are at least two of them, one in the printed documentation, and a click-thru one in the installer. The printed version doesn't include the share-with-friends line, and ultimately forbids such distribution. Exactly how that plays out in the legal sense is something for a lawyer to comment on though.

But since it is so difficult to find and buy the original game, Volition has pretty much let the downloading go on unchallenged. Though, they have basically/unofficially stated that just because they aren't suing everyone that downloads it, that doesn't make it any less illegal to download.

Personally I think that they are just as amazed and impressed as the rest of us at the community that has formed around such an old game. Perhaps it makes them feel a bit more generous with their creation. :)

Soulstorm
Jan 7, 2007, 03:41 AM
OK, the new beta runs really well on my machine. It doesn't crash at all, and it very fast. Actually, I think it's faster than any space simulation I have played on the Mac in terms of performance. I was really surprised that some people could do a job so well without even getting payed for it. OS X port is flawless.

I have finished the game having no problems whatsoever. And I had every little detail to maximum. Ran the game at 1280x1024 32 bit color. Very high framerate.

Well done, mtr and everyone who got involved in the project.

Some people will be bored to read the instructions scattered into the thread, so here's some tips for you:

You need the original game content. Grab it here:
1) http://www.freespacezone.com/
2) http://www.versiontracker.com/dyn/moreinfo/macosx/28874

Notes for d/l link 1: This will give you the original game CD's in ISO format. THere are two ways to install the original game: The first is to use Virtual PC. The second, is to follow these instructions (http://s7.invisionfree.com/Apple_Corps/index.php?showtopic=263&st=0) (look at the middle of the page)
Notes for d/l link 2: This will give you the game content preinstalled for OS X and ready to play. It's the old version (3.6.7), though. Much eye-candy has been added since then and many optimizations have happened. So, after you download it, you may want to upgrade the FS2_Open application and the media files to their latest versions.

You need the FS2_Open Application:
--Grab it here: (http://fs2source.warpcore.org/exes/osx/FS2_Open-3.6.9.dmg)

(optional)You will want the additional media vp's
These add much to the eye-candy of the game. You can download them here: http://www.hard-light.net/forums/index.php/topic,39905.0.html

(optional)You will need to check this page for command line arguments:
This page (clicky!! (http://www.hard-light.net/wiki/index.php/Command-Line_Reference)) contains the command line arguments that you may want to mess around with in order to take full advantage of the FS2_Open's advanced features (in graphics and gameplay).

And that's it! You may play FS2:

--Interesting links:
Hard Light (http://www.hard-light.net/): In there you will find the Freespace 2 wiki with many info about the game and FS2_Open, and in the forums you will find the latest betas, final versions of FS2_Open, and much more.
Official FS2_Open website (http://scp.indiegames.us/news.php): Many downloads and information inside

--Other info:
Using the Command line:
There is NO GUI interface for the command line (yet)

First of all, you may want to play FS2_Open at higher resolutions than 640x480. If you want that, go into "~/Library/FS2_Open/fs2_open.ini" and open this file. In there you can modify the game's resolution and texture bits.

Since FS2_Open was released for PC, some people were gathered to enhance the textures, models and sounds of the game. So they produced new data files, which can be placed in the same directory as FS2_Open and enhance your graphics experience by also taking advantage of FS2_Open's new capabilities. These can be found at the links that I gave you above.

When you download them, you should alter the game's command line log which is in "~/Library/FS2_Open/Data/cmdline_fso.cfg". If there is no such file, then create it. A list of available configuration options is here (http://www.hard-light.net/wiki/index.php/Command-Line_Reference). Note that the command-line file MUST BE WRITTEN AS PLAIN TEXT FILE"!

Note about a GUI command line argument program:
--Maybe if I have the time, I could sit back and make one in Cocoa. I am making all kinds of bulls**t right now, so when I have the time, I may make a basic GUI for command line arguments, since I will need it too.

And for those that asked me: No, I haven't been involved in the development of FS2_Open. I just like the game, I have had access to the very early betas of FS2_Open, and in the very first version of Freespace 2 for OS X (from tigital, who based the port into the icculus.org port of the game to SDL, and mtr, who got involved mainly with the networking/movies/sound). I had the time to sit back and manage to install the game despite all the difficulties at the time and I thought it would be useful for the readers to have a decent post with instructions to enjoy freespace 2.

EDITED THE FIRST POST FOR NEWCOMERS

Soulstorm
Jan 7, 2007, 01:34 PM
Sorry for the double post. I just finished a program that will handle the command line arguments for the FS2_Open application.

It will allow you to alter the command line arguments of the application, without having to mess with the cmdline_fso.cfg file. It will also allow you to enter custom screen sizes and bit colors.

http://att.macrumors.com/attachment.php?attachmentid=65731&d=1168198297

It's not that great, I initially made it for me. If you encounter any bugs, please tell me so. I intend to make it a lot better than this.

PDR
Jan 8, 2007, 04:21 PM
Hello! I've just downloaded the Derelict SCP files and I'd like to get the campaign running, but I have no idea whatsoever where I am supposed to put these. Anyone with some experience able to help? Thanks!

Soulstorm
Jan 11, 2007, 02:02 PM
I have made a major rewrite to the program I posted a while ago. You can have the full details here (http://www.hard-light.net/forums/index.php/topic,44568.msg909530.html#msg909530).

I hope you find it useful, as I was unable to find anything similar for OS X.

Soulstorm
Jan 14, 2007, 08:35 AM
Sorry for the double post.

NEW RELEASE (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/filez/FS2_Open%20Command%20Line%20Organizer.dmg)

http://img411.imageshack.us/img411/6180/cocoaki17ax0.jpg

NOTABLE CHANGES:
--Moved from Obj-C to Obj-C++ (parsing in Cocoa is really difficult an requires a lot of code)
--Implemented options for changing screen resolutions.
--Application will load the existing resolutions from the default location.

BUG FIXES
--No longer will the application crash if it doesn't find the default folders in the user's library
--No longer will the application create a zero kbyte file if no command line arguments are selected by the user. Previously, that happened occasionally, and when the application tried to load data from that file, it crashed.
--The application will create the default necessary structure of files inside the user's library. That means that it is no longer necessary to have ran the FS2_Open application at least once. If the default files are not found in place, the application will create the basic structure of the folders and the 2 files it needs to process, and it will fill the fs2_open.ini file with default options.
--Code enhancements (although you may not be able to notice that).

You can download the program here (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/filez/FS2_Open%20Command%20Line%20Organizer.dmg).

Enjoy!

PS. I would appreciate any bug reports (http://users.forthnet.gr/ath/jonmecos/Mainsite/pages/cme.htm).

Nothegger
Jan 15, 2007, 06:41 PM
I have a problem with textures. I have installed FS2 as described in Apple Corps -> Freespace2 installation guide, from cd's I had from before, as I used to play the game on PC. As application file I used http://www.evula.org/tnjo/freespace2.zip and game seems to work mostly fine (no voice in breefing...). Then I added 3.6.9. app and game works with it too, except parts of textures in game that are supposed to be transparent, are black (like edges of nebulas, weapons fire..), and instead of the blue glow of ship engine exhausts I see little glowing Volition logos :eek: ??
I tried different command line arguments with Soulstorms app, but it didn't fix it. Game still runs with app from evula.org, and it displays the textures fine.

Any help:confused: ?

Soulstorm
Jan 16, 2007, 04:27 AM
Hm.. now that's something I have never heard before. Maybe mtr knows better what to do.

My recommendation is to go to your home library, and throw the 'FS2_Open' application into the trash and launch fs2_open again. If the problem persists, you can always download the pre-installed packages from the links in my first posts. Or, you can do the procedure again and install FS2 and FS2_Open again. Make sure that this time you won't use the freeespace2 app you told above first. I don't have any specific reason to tell you this, but it's better to be safe than sorry ;).

Of course, if mtr sees that post, he may come up with a better idea.

Nothegger
Jan 17, 2007, 12:22 PM
Ok, I've tried all of the above, and the problem persists. I haven't downloaded pre-installed package yet as I don't have fast connection at home. But it seems to me it's got something to do with the 3.6.9. as it didn't have these problems with the other app I mentioned. I also tried RC7 version, but no difference. I figured out that ship engine glow are actualy squad badges (those u can select for multiplayer) and they seem to change random when I thrash FS2_Open.

It's strange no1 else mentioned such problem before, if I were playing the game on PC I wouldn't be surprised as there are billions of different hardware/software configurations out there, but I'm trying to play on regular Intel based iMac (20" 2GHz 1024 RAM X1600), thats got just graphics and design software installed on it and not much else.

Brak Mak Morn
Jan 18, 2007, 01:12 PM
Hi Nothegger,

I had the same problem with the nebulae and that disappeared when I disabled the motion debris with Soulstorms nice app. Debris which is - by the way - nothing more than a bunch of white squares. (Should be something else I think). Hope this works for you too. And also, same problem, same solution for Wing Commander Saga Prologue.

(17" iMac 2Ghz core 2 duo)

Nothegger
Jan 19, 2007, 08:27 AM
Thanks Brak :) that really helped with the nebulae.

Unfortunately, after playing some more I realized that the game is completely messed up. The only thing that is displayed correctly is the background (stars and planets). Weapons, fire, explosions and nebulae are drawn with black instead of transparent edges, and sometimes they flicker between transparent and black (and even when they are transparent, they still don't look right); all debris are white squares; about half of the ships are invisible with only engine glow to be seen, others are partially transparent; subspace jump and engine glow effects flicker between various random textures; even the hud is sometimes flickering and disappearing, and some targeted ships cause artifacts to be displayed in the target box in the bottom left corner; also there are often weird glows and even pulsing nebulae poping on screen...

That's what I noticed so far. As I mentioned, when debris is disabled nebulae look normal, but everything else is as I described it. The game looks pretty psychodelic acctually :confused: :D :eek: I was hoping to hear from mtr, maybe he could help. As I said before, if I just switch apps with the one for retail fs2, everything else being same, game works like a charm. I've played retail fs2 before, and I'm only installing it now to play fs2_open.

Soulstorm
Jan 21, 2007, 08:24 AM
mtr rarely posts in this forum. If you have questions, go to hard light forums (http://www.hard-light.net/forums/), which is dedicated to FS2 and FS1 ports. Go into the Freespace source code project (http://www.hard-light.net/forums/index.php/board,50.0.html) section, and post your question in there. Taylor will probably answer.

dantak
Jan 30, 2007, 07:02 PM
Does anyone know if this works with an Intel mac? I get a white screen and some sound then vary vague menu options and that's it. Just alot of white

dantak
Jan 31, 2007, 11:33 AM
3.6.9 seems to have fixed it. Hey soulstorm, the link to download your command line gui doesn't work

dantak
Jan 31, 2007, 09:48 PM
OK. I got the game to work but I can't get any of the goodies to work. I went through the readme and stuff but I can't figure out where the files go. I tried putting them all in the root and putting them in the folders in data of the same name but that didn't do it. Can someone tell me exactly what to do with these files?

Okay, after weeding through this forum more carefully, I think I have the files in the right place but I'm not using and command line edits. Are these necessary to get any benefits out of the media vp's?

Soulstorm
Feb 1, 2007, 06:13 PM
3.6.9 seems to have fixed it. Hey soulstorm, the link to download your command line gui doesn't work

Here is a link that will surely work. Please notify me for bugs! It's important!

http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline

I have put the application into my site (see signature).

Okay, after weeding through this forum more carefully, I think I have the files in the right place but I'm not using and command line edits. Are these necessary to get any benefits out of the media vp's?Yes, most of them are. You can use my application (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline) with the media VP's in order to improve the graphics quality of the game. Although I have implemented tooltips, you can find more information about the options of the game here (http://www.hard-light.net/wiki/index.php/Command-Line_Reference).

Please, if you download my application, read the read-me. And report bugs or make recommendations here (http://users.forthnet.gr/ath/jonmecos/Mainsite/pages/cme.htm)!

dantak
Feb 2, 2007, 10:08 AM
I say man because because Soulstorm doesn't sound like a very feminine handle. Yesterday I was able to get the download to work just by deleting the filename from the url then clicking it in the directory. You are more patient than I answering all these questions over and over for the noobs. Now the graphics kick! And I seem to recall a question earlier in the forum about widescreen, it works like a dream. One last question. You use some command line edits that I don't see in the wiki and wanted to know what they do:
-no_fps_capping
-loadonlyused
-all_slev
-3d3mipmap

Soulstorm
Feb 2, 2007, 04:39 PM
I say man because because Soulstorm doesn't sound like a very feminine handle. Yesterday I was able to get the download to work just by deleting the filename from the url then clicking it in the directory. You are more patient than I answering all these questions over and over for the noobs. Now the graphics kick! And I seem to recall a question earlier in the forum about widescreen, it works like a dream. One last question. You use some command line edits that I don't see in the wiki and wanted to know what they do:
-no_fps_capping
-loadonlyused
-all_slev
-3d3mipmap

It seems you have downloaded an old version of my application (I updated it yesterday). Download the application again. The differences between this version and the last one are many. The application now needs to know the location of the FS2_Open executable because it extracts the available options from the current FS2_Open executable. That way, if FS2_Open gets updated and the command line arguments change, the Command Line Organizer will display the available options for the newest version, and not the old one.

The command line arguments you are showing me are not in available in the 3.6.9 build. And I am not seeing them into CLO (command line organizer), so, you must have downloaded the old version. Note that the new version includes tooltips (also extracted by FS2_Open application) so you can leave the mouse over an option you don't know for a while, and some basic info will be displayed.

Let me know how it goes.

dantak
Feb 2, 2007, 04:52 PM
Sorry, I meant in the posts you use on the forums you advise ppl to use those command line edits. I'm using 3.6.9 and your new version of the gui. I guess if the don't do anything, then don't worry about it.

Tschuss

dantak
Feb 2, 2007, 06:09 PM
Quick question about performance. I'm loving this game but when the action gets intense my framerate plummets.

System
20" iMac 2GHz Intel Core Duo
512 MB ram
OS 10.4.8

game settings
ini:
[Default]
VideocardFs2open=OGL -(1680x1050)x32 bit
LastPlayer=DantakS

[PXO]
FS2OpenPXO=0
Login=
Password=
SquadName=

command line:
-spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -ambient_factor 78 -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -3dwarp -warp_flash -mod mediavps -dualscanlines -orbradar -fps

Am I just expecting too much outta my system or is there something else I should do?

Soulstorm
Feb 2, 2007, 06:29 PM
Hm... Your system is fine, although some more RAM would definitely affect performance positively. My G5 in my signature runs FS2_Open with your settings perfectly at 1280x1024. The only performance drop I have experienced is in some cases where more textures than usual are drawn on screen.

I see that you have the -fps option enabled. What is your average fps? Also, does performance drop for a second there (until it loads the new textures and models) or until all enemies are out?

Anyway, the next version of FS2_Open will improve performance anyway. I am sure mtr will have a better answer on this than me. I only hope he still checks out this thread. If not, you can go to the hard light forums and start a new thread there.

Sorry I couldn't help more.

dantak
Feb 2, 2007, 08:49 PM
It hangs out at about 60 until the action starts then drops down to about 6. Sometimes it completely stalls for a few seconds. Luckily the action isn't continuing while I'm stuck so I don't have to play catchup.

Soulstorm
Feb 3, 2007, 03:17 AM
It hangs out at about 60 until the action starts then drops down to about 6. Sometimes it completely stalls for a few seconds. Luckily the action isn't continuing while I'm stuck so I don't have to play catchup.

That's called 'hickups'. I think more RAM will help you here. See, hickups happen all the time when RAM or VRAM is required. The computer cannot load every texture and visual effect into memory, and loads when it encounters it in-game, and that's what stalls the game for a while. It has happened to me, too. I believe it will be fixed in the next release.

EDIT: Want an advice in general? Activate the -alpha_env option (it adds some cool alpha effects :))

EDIT2: You haven't told me yet: Does my Launcher work for you? If not, what is the problem?

dantak
Feb 3, 2007, 03:55 PM
works great. The ONLY change I would make is some sort of confirmation when you push the save changes button. I don't think you need one or that it would really add anything, just that I was expecting it and noticed when it wasn't there.

Soulstorm
Feb 4, 2007, 01:23 AM
works great. The ONLY change I would make is some sort of confirmation when you push the save changes button. I don't think you need one or that it would really add anything, just that I was expecting it and noticed when it wasn't there.

I really had that in mind for the next beta... I have 2 or 3 things in mind that would relieve the FS2_Open modders and programmers, but for the simple gamer, the app as it is should be fine.

Soulstorm
Feb 4, 2007, 05:55 PM
I have also failed to mention the new release for the FS2_Open Launcher.

View information and changelog here (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline) (actually it is ready a long time ago, I just forgot to make a new post here).

dantak
Feb 21, 2007, 03:30 PM
Okay I'm flying with the vesudans (sp?) now and I'm on the level where I have to blow up the beam turrets on the Sathanas. Wholly Crap!!! I occasionally blow up 2 of the 4 and mostly only 1 before it enters hyperspace. I can't change my ship/weapons to get more power. He always says I've failed and should return to base but if I stay around more stuff happens. Do I need to accomplish this task to get credit for the level or is it just a distraction like that one level with the Iceni?

Xandor
Mar 16, 2007, 01:09 PM
Okay I'm flying with the vesudans (sp?) now and I'm on the level where I have to blow up the beam turrets on the Sathanas.


Upon Blowing up two of the four turrets, you should be able to proceed to the next level. The level after that one requires you to destroy the Sathanas, after blowing that sucker up and cleaning up the rest of the baddies, there are no further instructions, no "return to base" orders, no more baddies no nuthin'! Just empty space, I waited around and finally jumped back to a scolding for leaving the field of battle, I tried it again and again with the same results.

is this the end of the game? i just don't want it to be over, any tricks or steps i'm missing? has anyone else encountered this?

also, I'm on an Intel mac and i have a lot of missing graphics for ships, and the nebula are very "blocky" do i need to enter the -jpgtga thingy??

any help would be great!!

Progenitor
Mar 30, 2007, 11:09 PM
Hey all.

I have been looking every where trying to find a way to get both of these games to view correctly on a widescreen flat panel monitor. I know i shouldnt have gotten one when i love vintage space games. (freespace1&2, descent 3, homworld 1&2 and homeworld cataclysm) All the rest i have figured out but freespace 1&2 just wont budge. I am also running windows xp which i know doesnt belong here but i have not found another place that may be able to help.
Looking at what was posted a few pages back i would say if any group could, this would be it.

Thanks in advance!

Soulstorm
Mar 31, 2007, 02:34 AM
Upon Blowing up two of the four turrets, you should be able to proceed to the next level. The level after that one requires you to destroy the Sathanas, after blowing that sucker up and cleaning up the rest of the baddies, there are no further instructions, no "return to base" orders, no more baddies no nuthin'! Just empty space, I waited around and finally jumped back to a scolding for leaving the field of battle, I tried it again and again with the same results.

is this the end of the game? i just don't want it to be over, any tricks or steps i'm missing? has anyone else encountered this?

also, I'm on an Intel mac and i have a lot of missing graphics for ships, and the nebula are very "blocky" do i need to enter the -jpgtga thingy??

any help would be great!!

That's not the end of the game. Far from it. Normally, the Colossus should appear and be destroyed, and the mission would end. How many times have you played the mission? What version of FS2_Open are you using?

It would also be helpful to post your command line.

Soulstorm
Apr 1, 2007, 02:17 AM
wait a minute...

What happened to my nickname? :confused:

I like it, but I would really like to know what happened.

dantak
Apr 1, 2007, 02:30 PM
Hey all.

I have been looking every where trying to find a way to get both of these games to view correctly on a widescreen flat panel monitor. I know i shouldnt have gotten one when i love vintage space games. (freespace1&2, descent 3, homworld 1&2 and homeworld cataclysm) All the rest i have figured out but freespace 1&2 just wont budge. I am also running windows xp which i know doesnt belong here but i have not found another place that may be able to help.
Looking at what was posted a few pages back i would say if any group could, this would be it.

Thanks in advance!

I haven't had any problem getting freespace to run on my widescreen iMac. Hey Soulstorm...it looks like we all got some sort of moniker added to our nick. Not sure what it means but whatever.

Soulstorm
Apr 2, 2007, 12:45 AM
Hey all.

I have been looking every where trying to find a way to get both of these games to view correctly on a widescreen flat panel monitor. I know i shouldnt have gotten one when i love vintage space games. (freespace1&2, descent 3, homworld 1&2 and homeworld cataclysm) All the rest i have figured out but freespace 1&2 just wont budge. I am also running windows xp which i know doesnt belong here but i have not found another place that may be able to help.
Looking at what was posted a few pages back i would say if any group could, this would be it.

Thanks in advance!

Have you checked the forums at Hard Light (http://www.hard-light.net/)?

mtr
Apr 6, 2007, 12:06 PM
I have been looking every where trying to find a way to get both of these games to view correctly on a widescreen flat panel monitor. I know i shouldnt have gotten one when i love vintage space games. (freespace1&2, descent 3, homworld 1&2 and homeworld cataclysm) All the rest i have figured out but freespace 1&2 just wont budge.
Widescreen resolutions aren't really supported yet. It's just the way that the code works, the fact that we are still using some of the old software rendering path in the engine, and it just wasn't designed for that sort of stuff. It is going to be fixed though, but I can't really give an ETA as to when. Initially it will just be the FOV stuff that messes up the targetting brackets and the object culling. After that we'll move to getting the interface graphics to work better widescreen.

Durandal00
Apr 8, 2007, 08:37 PM
Hey, I just installed FS2_open the other day, and it runs fine except for one problem... it keeps crashing when I'm in the middle of a mission. I will post the crash log here (I'm sorry, but it's really long). I'd be really grateful if you could help out, because the game is really cool.

**********

Host Name: Administrators-Computer
Date/Time: 2007-04-07 22:58:01.701 -1000
OS Version: 10.4.9 (Build 8P135)
Report Version: 4

Command: FS2_Open
Path: /Applications/Games/Descent Freespace 2/FS2_Open.app/Contents/MacOS/FS2_Open
Parent: WindowServer [63]

Version: FS2_Open version 3.6.7 (3.6.7)

PID: 423
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x0b51c000

Thread 0 Crashed:
0 <<00000000>> 0xffff8818 __memcpy + 120 (cpu_capabilities.h:189)
1 FS2_Open 0x002326f4 0x1000 + 2299636
2 FS2_Open 0x00152058 0x1000 + 1380440
3 FS2_Open 0x001526e0 0x1000 + 1382112
4 FS2_Open 0x00137298 0x1000 + 1270424
5 FS2_Open 0x0013837c 0x1000 + 1274748
6 FS2_Open 0x0013a834 0x1000 + 1284148
7 FS2_Open 0x0013ba18 0x1000 + 1288728
8 FS2_Open 0x00015428 0x1000 + 82984
9 FS2_Open 0x00015488 0x1000 + 83080
10 FS2_Open 0x0000a468 0x1000 + 37992
11 com.apple.Foundation 0x92bdeae4 _nsnote_callback + 180
12 com.apple.CoreFoundation 0x90806078 __CFXNotificationPost + 368
13 com.apple.CoreFoundation 0x907fe114 _CFXNotificationPostNotification + 684
14 com.apple.Foundation 0x92bc8eec -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
15 com.apple.AppKit 0x9377df98 -[NSApplication _postDidFinishNotification] + 112
16 com.apple.AppKit 0x9377de84 -[NSApplication _sendFinishLaunchingNotification] + 92
17 com.apple.AppKit 0x9377d9cc -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
18 com.apple.AppKit 0x9377d574 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
19 com.apple.Foundation 0x92bdfaf0 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
20 com.apple.Foundation 0x92bdf950 _NSAppleEventManagerGenericHandler + 92
21 com.apple.AE 0x914fd960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
22 com.apple.AE 0x914fd7fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
23 com.apple.AE 0x914fd654 aeProcessAppleEvent + 284
24 com.apple.HIToolbox 0x932992e0 AEProcessAppleEvent + 60
25 com.apple.AppKit 0x9377bcbc _DPSNextEvent + 856
26 com.apple.AppKit 0x9377b7a8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
27 com.apple.AppKit 0x93777cec -[NSApplication run] + 472
28 FS2_Open 0x0000a998 0x1000 + 39320
29 FS2_Open 0x00009bc8 0x1000 + 35784
30 FS2_Open 0x00009a6c 0x1000 + 35436

Thread 1:
0 libSystem.B.dylib 0x9000b4c8 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000b41c mach_msg + 60
2 com.apple.CoreFoundation 0x907deba8 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907de4ac CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x9145663c HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914563dc CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002be88 _pthread_body + 96

Thread 2:
0 libSystem.B.dylib 0x90055468 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x90071be8 pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x91467794 CAGuard::WaitFor(unsigned long long) + 204
3 com.apple.audio.CoreAudio 0x914676a4 CAGuard::WaitUntil(unsigned long long) + 304
4 com.apple.audio.CoreAudio 0x914658e8 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x91465580 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x914563dc CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002be88 _pthread_body + 96

Thread 3:
0 libSystem.B.dylib 0x9001fa0c select + 12
1 SDL 0x30008e80 SDL_Delay + 260 (icplusplus.c:28)
2 SDL 0x30008f00 RunTimer + 76 (icplusplus.c:28)
3 SDL 0x300292f4 SDL_RunThread + 72 (icplusplus.c:28)
4 SDL 0x3002b718 RunThread + 16 (icplusplus.c:28)
5 libSystem.B.dylib 0x9002be88 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
srr0: 0x00000000ffff8818 srr1: 0x000000000200d030 vrsave: 0x0000000000000000
cr: 0x4402424c xer: 0x0000000000000004 lr: 0x00000000002326f4 ctr: 0x0000000000000000
r0: 0x0000000000000003 r1: 0x00000000bfffdd70 r2: 0x0000000000000000 r3: 0x000000000b51bfc4
r4: 0x00000000038f8a40 r5: 0x000000000000003c r6: 0x0000000090839082 r7: 0x0000000090629082
r8: 0x0000000090629062 r9: 0x0000000090629062 r10: 0x0000000000000262 r11: 0x0000000000000004
r12: 0x000000000b51c000 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000003307450
r16: 0x000000000331b390 r17: 0x0000000000000000 r18: 0x0000000001a39b8c r19: 0x0000000000000001
r20: 0x0000000000000002 r21: 0x000000000004ad80 r22: 0x00000000021b252c r23: 0x0000000001f7252c
r24: 0x0000000000000040 r25: 0x0000000000000001 r26: 0x0000000001f43c60 r27: 0x0000000000000001
r28: 0x0000000000000500 r29: 0x00000000038f8a40 r30: 0x000000000b51bfc4 r31: 0x000000000023252c

Binary Images Description:
0x1000 - 0x39bfff FS2_Open FS2_Open version 3.6.7 (3.6.7) /Applications/Games/Descent Freespace 2/FS2_Open.app/Contents/MacOS/FS2_Open
0x32fb000 - 0x32fcfff com.apple.aoa.halplugin 2.5.6 (2.5.6b5) /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin
0x3745000 - 0x37adfff com.DivXInc.DivXDecoder 6.4.0 /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x6ade000 - 0x6bedfff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x6c1c000 - 0x6c8efff com.apple.GeForce2MXGLDriver 1.4.18 (4.1.8) /System/Library/Extensions/GeForce2MXGLDriver.bundle/Contents/MacOS/GeForce2MXGLDriver
0x6c95000 - 0x6caefff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
0x6cb4000 - 0x6ccffff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x6e4e000 - 0x6e5ffff com.apple.iokit.IOHIDLib 1.4.4 /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x30000000 - 0x3003ffff SDL 1.2.9 /Applications/Games/Descent Freespace 2/FS2_Open.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x70000000 - 0x700fcfff com.apple.audio.units.Components 1.4.5 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe52fff dyld 46.12 /usr/lib/dyld
0x90000000 - 0x901bdfff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x90215000 - 0x9021afff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x9021c000 - 0x90269fff com.apple.CoreText 1.0.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90294000 - 0x90345fff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x90374000 - 0x9072ffff com.apple.CoreGraphics 1.258.61 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x907bc000 - 0x90895fff com.apple.CoreFoundation 6.4.7 (368.28) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x908de000 - 0x908defff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x908e0000 - 0x909e2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a3c000 - 0x90ac0fff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90aea000 - 0x90b5afff com.apple.framework.IOKit 1.4 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90b70000 - 0x90b82fff libauto.dylib /usr/lib/libauto.dylib
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0x90f90000 - 0x90fd1fff com.apple.CFNetwork 4.0 (129.20) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x90fe6000 - 0x90ffefff com.apple.WebServices 1.1.2 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x9100e000 - 0x9108ffff com.apple.SearchKit 1.0.5 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
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0x9110f000 - 0x9111dfff libz.1.dylib /usr/lib/libz.1.dylib
0x91120000 - 0x912dbfff com.apple.security 4.6 (29770) /System/Library/Frameworks/Security.framework/Versions/A/Security
0x913da000 - 0x913e3fff com.apple.DiskArbitration 2.1 /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x913ea000 - 0x91412fff com.apple.SystemConfiguration 1.8.3 /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x91425000 - 0x91430fff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
0x91435000 - 0x9143dfff libbsm.dylib /usr/lib/libbsm.dylib
0x91441000 - 0x914bcfff com.apple.audio.CoreAudio 3.0.4 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x914f9000 - 0x914f9fff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x914fb000 - 0x91533fff com.apple.AE 1.5 (297) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9154e000 - 0x91620fff com.apple.ColorSync 4.4.9 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x91673000 - 0x91704fff com.apple.print.framework.PrintCore 4.6 (177.13) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x9174b000 - 0x91802fff com.apple.QD 3.10.24 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x9183f000 - 0x9189dfff com.apple.HIServices 1.5.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x918cc000 - 0x918edfff com.apple.LangAnalysis 1.6.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x91901000 - 0x91926fff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x91939000 - 0x9197bfff com.apple.LaunchServices 182 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x91997000 - 0x919abfff com.apple.speech.synthesis.framework 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x919b9000 - 0x919fffff com.apple.ImageIO.framework 1.5.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x91a16000 - 0x91addfff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91b2b000 - 0x91b40fff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91b45000 - 0x91b63fff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91b69000 - 0x91c20fff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91c6f000 - 0x91c73fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91c75000 - 0x91cddfff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91ce2000 - 0x91d1ffff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91d26000 - 0x91d3ffff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91d44000 - 0x91d47fff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91d49000 - 0x91e27fff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x91e47000 - 0x91e47fff com.apple.Accelerate 1.2.2 (Accelerate 1.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91e49000 - 0x91f2efff com.apple.vImage 2.4 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91f36000 - 0x91f55fff com.apple.Accelerate.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91fc1000 - 0x9202ffff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9203a000 - 0x920cffff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x920e9000 - 0x92671fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x926a4000 - 0x929cffff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x929ff000 - 0x92aedfff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x92af0000 - 0x92b78fff com.apple.DesktopServices 1.3.6 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x92bb9000 - 0x92de4fff com.apple.Foundation 6.4.8 (567.29) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92f11000 - 0x92f2ffff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92f3a000 - 0x92f94fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92fb2000 - 0x92fb2fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92fb4000 - 0x92fc8fff com.apple.ImageCapture 3.0 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92fe0000 - 0x92ff0fff com.apple.speech.recognition.framework 3.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x92ffc000 - 0x93011fff com.apple.securityhi 2.0 (203) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x93023000 - 0x930aafff com.apple.ink.framework 101.2 (69) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x930be000 - 0x930c9fff com.apple.help 1.0.3 (32) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x930d3000 - 0x93100fff com.apple.openscripting 1.2.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9311a000 - 0x93129fff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x93135000 - 0x9319bfff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x931cc000 - 0x9321bfff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x93249000 - 0x93266fff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x93278000 - 0x93285fff com.apple.CommonPanels 1.2.2 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x9328e000 - 0x9359cfff com.apple.HIToolbox 1.4.9 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x936ec000 - 0x936f8fff com.apple.opengl 1.4.7 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93771000 - 0x93771fff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x93773000 - 0x93da6fff com.apple.AppKit 6.4.7 (824.41) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x94133000 - 0x941a5fff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x941de000 - 0x942a2fff com.apple.audio.toolbox.AudioToolbox 1.4.5 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x942f4000 - 0x942f4fff com.apple.audio.units.AudioUnit 1.4 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x942f6000 - 0x944b6fff com.apple.QuartzCore 1.4.12 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x94500000 - 0x9453dfff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x94545000 - 0x94595fff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x9459e000 - 0x945b2fff com.apple.CoreVideo 1.4 /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9475b000 - 0x9476afff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x94772000 - 0x9477ffff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x947c5000 - 0x947defff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x947e5000 - 0x94abafff com.apple.QuickTime 7.1.5 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94b7e000 - 0x94beffff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x94c62000 - 0x94c82fff libmx.A.dylib /usr/lib/libmx.A.dylib
0x96f6d000 - 0x96f8cfff com.apple.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x976a3000 - 0x97764fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x9778f000 - 0x97790fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x97792000 - 0x9779ffff com.apple.agl 2.5.6 (AGL-2.5.6) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x977b9000 - 0x977f9fff com.apple.glut 3.3.8 (GLUT-3.3.8) /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT
0x98bc9000 - 0x99776fff com.apple.QuickTimeComponents.component 7.1.5 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9a875000 - 0x9a8a3fff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL

**********

Host Name: Administrators-Computer
Date/Time: 2007-04-08 15:18:13.599 -1000
OS Version: 10.4.9 (Build 8P135)
Report Version: 4

Command: FS2_Open
Path: /Applications/Games/Descent Freespace 2/FS2_Open.app/Contents/MacOS/FS2_Open
Parent: WindowServer [63]

Version: FS2_Open version 3.6.7 (3.6.7)

PID: 205
Thread: 2

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0:
0 FS2_Open 0x002f6af4 dyld_stub_glBlendFunc + 20
1 FS2_Open 0x0022dae4 0x1000 + 2280164
2 FS2_Open 0x002305d0 0x1000 + 2291152
3 FS2_Open 0x00288830 0x1000 + 2652208
4 FS2_Open 0x001ba6ec 0x1000 + 1808108
5 FS2_Open 0x001ba024 0x1000 + 1806372
6 FS2_Open 0x001b6360 0x1000 + 1790816
7 FS2_Open 0x001b56d8 0x1000 + 1787608
8 FS2_Open 0x000c8c84 0x1000 + 818308
9 FS2_Open 0x000114e8 0x1000 + 66792
10 FS2_Open 0x00012258 0x1000 + 70232
11 FS2_Open 0x0013ba18 0x1000 + 1288728
12 FS2_Open 0x00015428 0x1000 + 82984
13 FS2_Open 0x00015488 0x1000 + 83080
14 FS2_Open 0x0000a468 0x1000 + 37992
15 com.apple.Foundation 0x92bdeae4 _nsnote_callback + 180
16 com.apple.CoreFoundation 0x90806078 __CFXNotificationPost + 368
17 com.apple.CoreFoundation 0x907fe114 _CFXNotificationPostNotification + 684
18 com.apple.Foundation 0x92bc8eec -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
19 com.apple.AppKit 0x9377df98 -[NSApplication _postDidFinishNotification] + 112
20 com.apple.AppKit 0x9377de84 -[NSApplication _sendFinishLaunchingNotification] + 92
21 com.apple.AppKit 0x9377d9cc -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
22 com.apple.AppKit 0x9377d574 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
23 com.apple.Foundation 0x92bdfaf0 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
24 com.apple.Foundation 0x92bdf950 _NSAppleEventManagerGenericHandler + 92
25 com.apple.AE 0x914fd960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
26 com.apple.AE 0x914fd7fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
27 com.apple.AE 0x914fd654 aeProcessAppleEvent + 284
28 com.apple.HIToolbox 0x932992e0 AEProcessAppleEvent + 60
29 com.apple.AppKit 0x9377bcbc _DPSNextEvent + 856
30 com.apple.AppKit 0x9377b7a8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
31 com.apple.AppKit 0x93777cec -[NSApplication run] + 472
32 FS2_Open 0x0000a998 0x1000 + 39320
33 FS2_Open 0x00009bc8 0x1000 + 35784
34 FS2_Open 0x00009a6c 0x1000 + 35436

Thread 1:
0 libSystem.B.dylib 0x9000b4c8 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000b41c mach_msg + 60
2 com.apple.CoreFoundation 0x907deba8 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907de4ac CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x9145663c HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914563dc CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002be88 _pthread_body + 96

Thread 2 Crashed:
0 ....audio.toolbox.AudioToolbox 0x94257b50 StereoDeinterleave32_Altivec + 144
1 ....audio.toolbox.AudioToolbox 0x941e8074 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 204
2 ....audio.toolbox.AudioToolbox 0x941e7da0 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 292
3 ....audio.toolbox.AudioToolbox 0x941e7f1c AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 136
4 ....audio.toolbox.AudioToolbox 0x941e7da0 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 292
5 ....audio.toolbox.AudioToolbox 0x941e7c2c AudioConverterFillComplexBuffer + 280
6 com.apple.audio.OpenAL 0x9a889e1c OALSource::DoRender(AudioBufferList*) + 448
7 com.apple.audio.OpenAL 0x9a889888 OALSource::SourceInputProc(void*, unsigned long*, AudioTimeStamp const*, unsigned long, unsigned long, AudioBufferList*) + 80
8 ...pple.audio.units.Components 0x70038524 AUMixer3DEntry + 10972
9 ...pple.audio.units.Components 0x70038d60 AUMixer3DEntry + 13080
10 ...pple.audio.units.Components 0x70039ca8 AUMixer3DEntry + 16992
11 ...pple.audio.units.Components 0x700c7200 dyld_stub__keymgr_get_and_lock_processwide_ptr + 6540
12 ...pple.audio.units.Components 0x700c8dfc dyld_stub__keymgr_get_and_lock_processwide_ptr + 13704
13 ...pple.audio.units.Components 0x700086dc DefaultOutputAUEntry + 29372
14 ...pple.audio.units.Components 0x7000f838 AUHighShelfFilterEntry + 5232
15 ...pple.audio.units.Components 0x70008dac DefaultOutputAUEntry + 31116
16 ...pple.audio.units.Components 0x700c9568 dyld_stub__keymgr_get_and_lock_processwide_ptr + 15604
17 ...pple.audio.units.Components 0x700c9298 dyld_stub__keymgr_get_and_lock_processwide_ptr + 14884
18 ....audio.toolbox.AudioToolbox 0x941e8dbc AudioConverterChain::CallInputProc(unsigned long) + 332
19 ....audio.toolbox.AudioToolbox 0x941e8a0c AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 128
20 ....audio.toolbox.AudioToolbox 0x941e81d4 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 212
21 ....audio.toolbox.AudioToolbox 0x941e802c CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 132
22 ....audio.toolbox.AudioToolbox 0x941e7da0 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 292
23 ....audio.toolbox.AudioToolbox 0x941e7f1c AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 136
24 ....audio.toolbox.AudioToolbox 0x941e7da0 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 292
25 ....audio.toolbox.AudioToolbox 0x941e7c2c AudioConverterFillComplexBuffer + 280
26 ...pple.audio.units.Components 0x70008970 DefaultOutputAUEntry + 30032
27 ...pple.audio.units.Components 0x700c8dfc dyld_stub__keymgr_get_and_lock_processwide_ptr + 13704
28 ...pple.audio.units.Components 0x700086dc DefaultOutputAUEntry + 29372
29 ...pple.audio.units.Components 0x70007d78 DefaultOutputAUEntry + 26968
30 com.apple.audio.CoreAudio 0x91467cf4 IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 376
31 com.apple.audio.CoreAudio 0x91467a08 HP_IOThread::PerformIO(AudioTimeStamp const&) + 532
32 com.apple.audio.CoreAudio 0x91465a18 HP_IOThread::WorkLoop() + 1156
33 com.apple.audio.CoreAudio 0x91465580 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
34 com.apple.audio.CoreAudio 0x914563dc CAPThread::Entry(CAPThread*) + 96
35 libSystem.B.dylib 0x9002be88 _pthread_body + 96

Thread 3:
0 libSystem.B.dylib 0x9001fa0c select + 12
1 SDL 0x30008e80 SDL_Delay + 260 (icplusplus.c:28)
2 SDL 0x30008f00 RunTimer + 76 (icplusplus.c:28)
3 SDL 0x300292f4 SDL_RunThread + 72 (icplusplus.c:28)
4 SDL 0x3002b718 RunThread + 16 (icplusplus.c:28)
5 libSystem.B.dylib 0x9002be88 _pthread_body + 96

Thread 2 crashed with PPC Thread State 64:
srr0: 0x0000000094257b50 srr1: 0x000000000200f030 vrsave: 0x00000000c0fc0000
cr: 0x44024242 xer: 0x0000000000000002 lr: 0x00000000941e9d54 ctr: 0x0000000000000020
r0: 0x0000000000000020 r1: 0x00000000f0100af0 r2: 0x000000000000001f r3: 0x00000000097b6440
r4: 0x00000000068f7800 r5: 0x0000000000000000 r6: 0x0000000000000100 r7: 0x0000000000000000
r8: 0x0000000000000020 r9: 0x0000000000000010 r10: 0x0000000000000020 r11: 0x0000000000000030
r12: 0x00000000097b6500 r13: 0x00000000f01010d0 r14: 0x00000000f01010f0 r15: 0x00000000033482a0
r16: 0x0000000000000200 r17: 0x0000000000000100 r18: 0x00000000f0100f80 r19: 0x0000000000000002
r20: 0x000000000389240c r21: 0x0000000000000400 r22: 0x0000000000000002 r23: 0x0000000000000008
r24: 0x0000000006f5b780 r25: 0x00000000097b6400 r26: 0x0000000000000100 r27: 0x0000000006f5ac20
r28: 0x0000000006f5b200 r29: 0x0000000000000000 r30: 0x00000000068f7800 r31: 0x00000000941e96cc

Binary Images Description:
0x1000 - 0x39bfff FS2_Open FS2_Open version 3.6.7 (3.6.7) /Applications/Games/Descent Freespace 2/FS2_Open.app/Contents/MacOS/FS2_Open
0x32fb000 - 0x32fcfff com.apple.aoa.halplugin 2.5.6 (2.5.6b5) /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin
0x3745000 - 0x37adfff com.DivXInc.DivXDecoder 6.4.0 /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x6ade000 - 0x6bedfff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x6c1c000 - 0x6c8efff com.apple.GeForce2MXGLDriver 1.4.18 (4.1.8) /System/Library/Extensions/GeForce2MXGLDriver.bundle/Contents/MacOS/GeForce2MXGLDriver
0x6c95000 - 0x6caefff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
0x6cb4000 - 0x6ccffff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x6dfe000 - 0x6e0ffff com.apple.iokit.IOHIDLib 1.4.4 /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x30000000 - 0x3003ffff SDL 1.2.9 /Applications/Games/Descent Freespace 2/FS2_Open.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x70000000 - 0x700fcfff com.apple.audio.units.Components 1.4.5 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe52fff dyld 46.12 /usr/lib/dyld
0x90000000 - 0x901bdfff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x90215000 - 0x9021afff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x9021c000 - 0x90269fff com.apple.CoreText 1.0.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90294000 - 0x90345fff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x90374000 - 0x9072ffff com.apple.CoreGraphics 1.258.61 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x907bc000 - 0x90895fff com.apple.CoreFoundation 6.4.7 (368.28) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x908de000 - 0x908defff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x908e0000 - 0x909e2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a3c000 - 0x90ac0fff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90aea000 - 0x90b5afff com.apple.framework.IOKit 1.4 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90b70000 - 0x90b82fff libauto.dylib /usr/lib/libauto.dylib
0x90b89000 - 0x90e60fff com.apple.CoreServices.CarbonCore 681.9 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90ec6000 - 0x90f46fff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x90f90000 - 0x90fd1fff com.apple.CFNetwork 4.0 (129.20) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x90fe6000 - 0x90ffefff com.apple.WebServices 1.1.2 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x9100e000 - 0x9108ffff com.apple.SearchKit 1.0.5 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x910d5000 - 0x910fefff com.apple.Metadata 10.4.4 (121.36) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x9110f000 - 0x9111dfff libz.1.dylib /usr/lib/libz.1.dylib
0x91120000 - 0x912dbfff com.apple.security 4.6 (29770) /System/Library/Frameworks/Security.framework/Versions/A/Security
0x913da000 - 0x913e3fff com.apple.DiskArbitration 2.1 /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x913ea000 - 0x91412fff com.apple.SystemConfiguration 1.8.3 /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x91425000 - 0x91430fff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
0x91435000 - 0x9143dfff libbsm.dylib /usr/lib/libbsm.dylib
0x91441000 - 0x914bcfff com.apple.audio.CoreAudio 3.0.4 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x914f9000 - 0x914f9fff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x914fb000 - 0x91533fff com.apple.AE 1.5 (297) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9154e000 - 0x91620fff com.apple.ColorSync 4.4.9 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x91673000 - 0x91704fff com.apple.print.framework.PrintCore 4.6 (177.13) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x9174b000 - 0x91802fff com.apple.QD 3.10.24 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x9183f000 - 0x9189dfff com.apple.HIServices 1.5.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x918cc000 - 0x918edfff com.apple.LangAnalysis 1.6.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x91901000 - 0x91926fff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x91939000 - 0x9197bfff com.apple.LaunchServices 182 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x91997000 - 0x919abfff com.apple.speech.synthesis.framework 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x919b9000 - 0x919fffff com.apple.ImageIO.framework 1.5.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x91a16000 - 0x91addfff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91b2b000 - 0x91b40fff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91b45000 - 0x91b63fff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91b69000 - 0x91c20fff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91c6f000 - 0x91c73fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91c75000 - 0x91cddfff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91ce2000 - 0x91d1ffff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91d26000 - 0x91d3ffff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91d44000 - 0x91d47fff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91d49000 - 0x91e27fff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x91e47000 - 0x91e47fff com.apple.Accelerate 1.2.2 (Accelerate 1.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91e49000 - 0x91f2efff com.apple.vImage 2.4 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91f36000 - 0x91f55fff com.apple.Accelerate.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91fc1000 - 0x9202ffff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9203a000 - 0x920cffff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x920e9000 - 0x92671fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x926a4000 - 0x929cffff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x929ff000 - 0x92aedfff libiconv.2.dylib /usr/lib/libiconv.2.dylib
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0x92bb9000 - 0x92de4fff com.apple.Foundation 6.4.8 (567.29) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92f11000 - 0x92f2ffff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92f3a000 - 0x92f94fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92fb2000 - 0x92fb2fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92fb4000 - 0x92fc8fff com.apple.ImageCapture 3.0 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92fe0000 - 0x92ff0fff com.apple.speech.recognition.framework 3.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x92ffc000 - 0x93011fff com.apple.securityhi 2.0 (203) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x93023000 - 0x930aafff com.apple.ink.framework 101.2 (69) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
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0x930d3000 - 0x93100fff com.apple.openscripting 1.2.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9311a000 - 0x93129fff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x93135000 - 0x9319bfff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x931cc000 - 0x9321bfff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x93249000 - 0x93266fff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x93278000 - 0x93285fff com.apple.CommonPanels 1.2.2 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x9328e000 - 0x9359cfff com.apple.HIToolbox 1.4.9 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x936ec000 - 0x936f8fff com.apple.opengl 1.4.7 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93771000 - 0x93771fff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x93773000 - 0x93da6fff com.apple.AppKit 6.4.7 (824.41) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x94133000 - 0x941a5fff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x941de000 - 0x942a2fff com.apple.audio.toolbox.AudioToolbox 1.4.5 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x942f4000 - 0x942f4fff com.apple.audio.units.AudioUnit 1.4 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x942f6000 - 0x944b6fff com.apple.QuartzCore 1.4.12 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x94500000 - 0x9453dfff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x94545000 - 0x94595fff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x9459e000 - 0x945b2fff com.apple.CoreVideo 1.4 /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9475b000 - 0x9476afff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x94772000 - 0x9477ffff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x947c5000 - 0x947defff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x947e5000 - 0x94abafff com.apple.QuickTime 7.1.5 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94b7e000 - 0x94beffff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x94c62000 - 0x94c82fff libmx.A.dylib /usr/lib/libmx.A.dylib
0x96f6d000 - 0x96f8cfff com.apple.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x976a3000 - 0x97764fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x9778f000 - 0x97790fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x97792000 - 0x9779ffff com.apple.agl 2.5.6 (AGL-2.5.6) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x977b9000 - 0x977f9fff com.apple.glut 3.3.8 (GLUT-3.3.8) /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT
0x98bc9000 - 0x99776fff com.apple.QuickTimeComponents.component 7.1.5 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9a875000 - 0x9a8a3fff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL

Soulstorm
Apr 9, 2007, 05:09 PM
Well, I thought I might as well make a new post in this old thread to notify about the changes that have happened in the FS2_Open Launcher for OS X.

The application has reached 1.1 status, and it's available here (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline). Changelog is available here (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/filez/FS2_Open_Launcher/info.html), and the readme is available online here (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/filez/FS2_Open_Launcher/readme.html).

I strongly urge everyone to download the newest version. This is no more a beta. It has tons of bug fixes, more comprehensive documentation, updates checking, improved mod support, and many more things that I am really bored to mention here. It was about time Mac users have a decent launcher with which to run FS2_Open and take advantage of all its new features without having to mess with the command line file.

Perhaps the greatest addition is the "Check for Updates" option, which uses Sparkle for OS X. It's a very nice new feature, and that's why I recommend using the latest version. If you find any bug, pm me or send me an e-mail (http://users.forthnet.gr/ath/jonmecos/Mainsite/pages/cme.htm).

I strongly recommend you use this application instead of messing with the .cfg file, since the cfg file may give you a lot of headaches.

Once more, get the application here (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline).

Xavier
Apr 9, 2007, 05:34 PM
Nice, thanks Soulstorm. Am I correct about the possibility that this launcher is going to be supported fully in the next version of FS2_Open, or actually become a working part? I thought i read somewhere that Taylor wanted to use it in the next FS2_Open because the mac didn't really have a launcher before

Soulstorm
Apr 9, 2007, 05:53 PM
Nice, thanks Soulstorm. Am I correct about the possibility that this launcher is going to be supported fully in the next version of FS2_Open, or actually become a working part? I thought i read somewhere that Taylor wanted to use it in the next FS2_Open because the mac didn't really have a launcher before

In IMG forums, Taylor mentioned that in the next version of FS2_Open, he wishes to include the OS X Launcher with the release binaries. I contacted him a few minutes ago via pm, to see if he really wishes to do so.

I would really like the launcher to be included with the release binaries, of this version or the next (although I am not the one to decide that). Mac users have long had problems regarding the command line management. I remember trying to run FS2_Open for the first time a couple of years back. I didn't know Cocoa back then :) . I have been using the Launcher extensively now, and I believe that everyone will find it pretty useful.

Erasmus
Apr 12, 2007, 12:31 AM
Apologies, I haven't read through the thread, but can anyone tell me what kind of hardware we're looking at to play Freespace 2 at the highest graphics quality (With all the fancy graphics plug-ins mentioned in the first post of this thread)?

I mean, will a 15" 2.33 GHz MBP with 256 X1600 do it, or do you really need a Mac Pro with the X1900XT?

Sorry, as this has no doubt been posted before.

Oh, and god damn, this game looks sweet! Congrats to all involved in the project! And thanks for collating all that stuff in the first post. Shall be back here real soon, hopefully with something somewhat faster than I have now.

Xavier
Apr 12, 2007, 12:02 PM
I am running Freespace 2 on very good settings on my computer, your MBP will handle it very nicely.

You might have a problem with the controls though, unless you have a joystick (Or like the trackpad)

Erasmus
Apr 12, 2007, 06:26 PM
I am running Freespace 2 on very good settings on my computer, your MBP will handle it very nicely.

You might have a problem with the controls though, unless you have a joystick (Or like the trackpad)

Well I don't have one, and I don't intend to get one until the Santa Rosa revision. Oh, and I have a spare 1 button mouse lying around, so that takes care of that. If not, universal keyboard controls.

Thx for responding. :)

ridingnowhere85
Apr 13, 2007, 07:46 AM
Durandal00, i'm getting the same error message. thought i was the only one...

anyone have any idea what it is? or know a workaround or fix for it?

it's really really annoying...especially when you are just about to jump out, making you have to redo the level.

Xavier
Apr 13, 2007, 12:35 PM
It states in that long arse log that you are using 3.6.7. Is this the same case for you?

It is definitely worth upgrading to 3.6.9 which is the latest release of FS2_Open. You can find it Here: http://www.hard-light.net/forums/index.php/topic,44374.0.html

ridingnowhere85
Apr 13, 2007, 07:01 PM
3.6.7 it is. i'll upgrade now and give it a try. thanks :)

Soulstorm
Apr 14, 2007, 03:28 AM
3.6.9 is the version you all must download. It features a number of stability and performance improvements, and it works with the latest media .vp's. The FS2_Open OS X Launcher is also designed with 3.6.9 in mind, and I haven't tested it with earlier versions.

Note that with 3.6.9 you will also need to download the latest media .vp files, as 3.6.9 will not work with the ones you are using now.

3.6.10 version is rumored to have a lot of performance improvements. However, 3.6.9 will run just fine with all setings set to max in a decent configuration. My G5 in my sig runs the game flawlessly in 10.4, in 1280x1024 resolution. So, don't worry about it.

InsomniaClown
May 14, 2007, 06:13 PM
Hello all,

Firstly, thanks to all you guys who built and then spent time helping all of us get this game running! It looks fantastic!

Couple of questions:
1) Where do I get the mp-710 vp's? If I already have the other ones, do I need them? I tried the three links on the hard light media vp's section (the ones that end in .rar), but my browser refuses to load them.

2) When I have -env command entered in my configuration line there is a bug. If the mission takes place inside a nebula, after I click accept the mission should start straight away. Instead, everything does start except my display does not move past the last page of the mission briefing. I can shoot my guns and here all of the sound effects, but I don't see anything unless I remove the -env command.

3) Smoke trails coming off ships after I shoot them are surrounded in black boxes. As well as the sun graphic in nebula's. Also, When I shoot at ships shields, they just turn black. Is this normal? Is there a fix?

Aside from these minor details, the game looks great and plays awesome! Thanks again to all of you for your hard work.

InsomniaClown
May 14, 2007, 10:56 PM
I got the mp_710 files all worked out so I don't need any help with that one.

Soulstorm
May 15, 2007, 12:13 AM
Hello all,

Firstly, thanks to all you guys who built and then spent time helping all of us get this game running! It looks fantastic!

Couple of questions:
1) Where do I get the mp-710 vp's? If I already have the other ones, do I need them? I tried the three links on the hard light media vp's section (the ones that end in .rar), but my browser refuses to load them.

2) When I have -env command entered in my configuration line there is a bug. If the mission takes place inside a nebula, after I click accept the mission should start straight away. Instead, everything does start except my display does not move past the last page of the mission briefing. I can shoot my guns and here all of the sound effects, but I don't see anything unless I remove the -env command.

3) Smoke trails coming off ships after I shoot them are surrounded in black boxes. As well as the sun graphic in nebula's. Also, When I shoot at ships shields, they just turn black. Is this normal? Is there a fix?

Aside from these minor details, the game looks great and plays awesome! Thanks again to all of you for your hard work.

That's the first time I hear something about that. Can you please run the debug version of FS2_Open and post the file in "~/Library/FS2_Open/data/fs2_open.log (with "~" being your home directory)"?

It is rumored that a new version is coming next month with plenty of fixes for graphics stuff.

Post the log in here (please use code tags), and maybe I can find someone who can help.

e12a
May 15, 2007, 02:39 AM
I got the mp_710 files all worked out so I don't need any help with that one.

I got thse files, how do you install theM?

Soulstorm
May 15, 2007, 03:47 AM
Just put them into your freespace 2 directory and they will be automatically loaded. Or, you can put them into a folder, lets say, "mediavps" and use the launcher (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline) to launch FS2_Open with the "mod" option se to "mediavps".

Note that in order to use them inside the game, you must use the Launcher to use the additional graphics options provided by the FS2_Open application.

Look, guys, don't mess with manual install options. There is a very handy installer (http://www.hard-light.net/forums/index.php/topic,42854.0.html) that will automatically install all the necessary files in order to play FS2_Open.

InsomniaClown
May 16, 2007, 02:51 PM
I finally got those mp_710 files installed. They fixed all the graphics issues that I was having. Thanks for all the help with all of this! Now I just need to find the Original Freespace missions and I'll be set!

e12a
May 16, 2007, 04:07 PM
ah i got the Mvmedia files installed, but i still get black boxes around those purple clouds in the beginning missions, and sometimes my lasers disappear, or my HUD greys out when i fire the prometheus laser. :confused:

also the first mission with the ion clouds, i hear audio (i press tab and i hear afterburners, where the guy says "iota wing, go" "alpha wing" etc...) but the screen is stuck on the mission briefing.

any solutions?

Soulstorm
May 17, 2007, 03:07 AM
ah i got the Mvmedia files installed, but i still get black boxes around those purple clouds in the beginning missions, and sometimes my lasers disappear, or my HUD greys out when i fire the prometheus laser. :confused:

also the first mission with the ion clouds, i hear audio (i press tab and i hear afterburners, where the guy says "iota wing, go" "alpha wing" etc...) but the screen is stuck on the mission briefing.

any solutions?

Please post your system settings and configuration. It would be of help. And run the debug version of the program. It will help understand the problem.

InsomniaClown, Download the Freespace 2 installer from the link I gave you above. It will also install mods like the original Freespace campaign.

e12a
May 17, 2007, 04:37 AM
Please post your system settings and configuration. It would be of help. And run the debug version of the program. It will help understand the problem.

C2D 2.33 MBP
1600xt 256MB
2GB RAM
120GB HD (100 dedicated to OS X, ~20 to Windows)

But its okay, i caved and downloaded FS2 open for Windows. Works perfectly fine under Vista Ultimate with everything turned up and the media pack installed. I finished over 3/4 of the game in one sitting. :o I beat Descent Freespace: The Great War already too. Great storyline and great game.

Freepspace 2 got 9.6/10 on Gamespot just if anyone wanted to know.

Patmian212
May 17, 2007, 06:22 AM
Sorry if I missed the obvious but is there a place I can download the complete game in one disk image with no extra files?

Soulstorm
May 17, 2007, 12:46 PM
Sorry if I missed the obvious but is there a place I can download the complete game in one disk image with no extra files?

Try this installer (http://www.hard-light.net/forums/index.php/topic,42854.0.html). It will ask you what files you want to download and install.

e12a
May 17, 2007, 05:50 PM
wow, i beat the game in 2 days, in 2 sittings. Overall satisfying experience. :D

no, i dont have any classes today. :p i love thursdays. Easy mode is a little to easy though. Got double ace or whatever after 20 kills in a mission.

InsomniaClown
May 18, 2007, 11:49 AM
Alright, so I used the Fs_open installer, opened Freespace with the launcher (cool program by the way), and started the FS1 campaign. It works fine, but I am missing some ship graphic for the apollo and vasudan fighters. Is there another place to download FS1 graphics files?

Thanks a lot for all the assistance!

here is the error log:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened /Users/ryanboer/Library/FS2_Open/data/fs2_open.log OK
Passed cmdline options:
-2d_poof
-alpha_env
-ambient_factor 75
-env
-jpgtga
-mipmap
-missile_lighting
-glow
-spec
-3dwarp
-warp_flash
-mod fsport
Building file index...
Searching root '/Users/ryanboer/Library/FS2_Open/fsport/'
Searching root '/Users/ryanboer/Library/FS2_Open/'
Searching root '/Applications/Freespace 1/fsport/'
Searching root pack '/Applications/Freespace 1/fsport/FS1OGGcutscenepack.vp'
Searching root pack '/Applications/Freespace 1/fsport/fsport-fs1_training.vp'
Searching root pack '/Applications/Freespace 1/fsport/fsport-glow.vp'
Searching root pack '/Applications/Freespace 1/fsport/fsport-hi_res.vp'
Searching root pack '/Applications/Freespace 1/fsport/fsport-missions.vp'
Searching root pack '/Applications/Freespace 1/fsport/fsport-shine.vp'
Searching root pack '/Applications/Freespace 1/fsport/fsport3_0_4.vp'
Searching root pack '/Applications/Freespace 1/fsport/sparky_hi_fs1.vp'
Searching root pack '/Applications/Freespace 1/fsport/stu_fs1.vp'
Searching root pack '/Applications/Freespace 1/fsport/tango_fs1.vp'
Searching root pack '/Applications/Freespace 1/fsport/warble_fs1.vp'
Searching root '/Applications/Freespace 1/'
Searching root pack '/Applications/Freespace 1/FS2OGGcutscenepack.vp'
Searching root pack '/Applications/Freespace 1/mp-710_adveffects.vp'
Searching root pack '/Applications/Freespace 1/mp-710_effects.vp'
Searching root pack '/Applications/Freespace 1/mp-710_models.vp'
Searching root pack '/Applications/Freespace 1/multi-mission-pack.vp'
Searching root pack '/Applications/Freespace 1/multi-voice-pack.vp'
Searching root pack '/Applications/Freespace 1/mv_adveffects.vp'
Searching root pack '/Applications/Freespace 1/mv_core.vp'
Searching root pack '/Applications/Freespace 1/mv_effects.vp'
Searching root pack '/Applications/Freespace 1/mv_models.vp'
Searching root pack '/Applications/Freespace 1/mv_music.vp'
Searching root pack '/Applications/Freespace 1/mv_textures.vp'
Searching root pack '/Applications/Freespace 1/root_fs2.vp'
Searching root pack '/Applications/Freespace 1/smarty_fs2.vp'
Searching root pack '/Applications/Freespace 1/sparky_fs2.vp'
Searching root pack '/Applications/Freespace 1/sparky_hi_fs2.vp'
Searching root pack '/Applications/Freespace 1/stu_fs2.vp'
Searching root pack '/Applications/Freespace 1/tango1_fs2.vp'
Searching root pack '/Applications/Freespace 1/tango2_fs2.vp'
Searching root pack '/Applications/Freespace 1/tango3_fs2.vp'
Searching root pack '/Applications/Freespace 1/warble_fs2.vp'
Found 36 roots and 15309 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1

... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 0, MMX=No
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon X1600 OpenGL Engine
OpenGL Version : 2.0 ATI-1.4.52

Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_APPLE_client_storage".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".

Max texture units: 8
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0&#37; wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
Unable to parse scripting.tbl! Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
pcx: Couldn't open 'beam-orange3.pcx'
pcx: Couldn't open 'beam-orange3.pcx'
TBM => Starting parse of 'mv_missiles-wep.tbm' ...
TBM => Starting parse of 'mv_flak-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
couldn't find pcx for Shivan Light Laser
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps
couldn't find particle pcx for Shivan Heavy Laser
found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps
couldn't find particle pcx for Shivan Mega Laser
found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps
couldn't find particle pcx for Hornet
found ani hornet_trail for Hornet, with 14 frames and 30 fps
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_shockwave-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'fs1-aip.tbm' ...
TBM => Starting parse of 'mv_shockwave-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_turretangle-shp.tbm' ...
WARNING: Animation trigger #0 on subsystem '', for ship 'GTB Medusa', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem '', for ship 'GTB Ursa', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem '', for ship 'GTC Fenris', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion#Bastion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion#Bastion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion#Bastion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem '', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem '', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0!
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_textures-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 177
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_main1-m1.ani with size 368x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 224x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 123x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 72x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 210x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 165x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 234x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 118x118 (7.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps.
loading warp modelLoading model 'warp.pof'
IBX: Starting a new IBX for 'warp.pof'.
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 4043718586 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'btm-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Starting mission message count : 163
Ending mission message count : 202
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter04.pof'
IBX: Starting a new IBX for 'fighter04.pof'.
ANI 2_lock1 with size 53x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 96x96 (25.0% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI weapons1_b with size 20x20 (37.5% wasted)
ANI 2_toparc1 with size 60x60 (6.2% wasted)
ANI 2_toparc2 with size 24x24 (25.0% wasted)
ANI 2_toparc3 with size 29x29 (9.4% wasted)
ANI 2_leftarc with size 252x252 (1.6% wasted)
ANI 2_rightarc1 with size 252x252 (1.6% wasted)
ANI 2_reticle1 with size 24x24 (25.0% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.2% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Starting a new IBX for 'starfield.pof'.
ANI debris01 with size 38x38 (40.6% wasted)
ANI debris02 with size 19x19 (40.6% wasted)
ANI debris04 with size 27x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shield-f04 with size 93x93 (27.3% wasted)
Loading model 'Drone01.pof'
IBX: Starting a new IBX for 'Drone01.pof'.
Loading model 'support01.pof'
IBX: Starting a new IBX for 'support01.pof'.
Loading model 'cargo02.pof'
IBX: Starting a new IBX for 'cargo02.pof'.
Loading model 'support02.pof'
IBX: Starting a new IBX for 'support02.pof'.
This mission requires 26 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS.
Loading model 'MX-50.pof'
IBX: Starting a new IBX for 'MX-50.pof'.
Loading model 'cmeasure01.pof'
IBX: Starting a new IBX for 'cmeasure01.pof'.
Loading model 'debris01.pof'
IBX: Starting a new IBX for 'debris01.pof'.
Loading model 'debris02.pof'
IBX: Starting a new IBX for 'debris02.pof'.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 170x170 (33.6% wasted)
ANI 2_lock1.ani with size 53x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 96x96 (25.0% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1.ani with size 20x20 (37.5% wasted)
ANI 2_toparc1.ani with size 60x60 (6.2% wasted)
ANI 2_toparc2.ani with size 24x24 (25.0% wasted)
ANI 2_toparc3.ani with size 29x29 (9.4% wasted)
ANI 2_leftarc.ani with size 252x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 252x252 (1.6% wasted)
ANI 2_reticle1.ani with size 24x24 (25.0% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.2% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI debris01.ani with size 38x38 (40.6% wasted)
ANI debris02.ani with size 19x19 (40.6% wasted)
ANI debris04.ani with size 27x27 (15.6% wasted)
ANI shield-f04.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1584/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 1137, Estimated count = 1250
================================================
Frame 0 too long!!: frametime = 7.270 (7.270)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 400x400 (21.9% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter04 with size 28x28 (12.5% wasted)
ANI icon_ml16 with size 24x24 (25.0% wasted)
ANI 2_ml16.ani with size 304x304 (40.6% wasted)
ANI iconT-fighter with size 29x29 (9.4% wasted)
ANI FadeiconT-fighter with size 29x29 (9.4% wasted)
ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted)
ANI icont-cargo with size 20x20 (37.5% wasted)
ANI FadeiconT-Cargo with size 20x20 (37.5% wasted)
ANI FadeiconT-Cargo.ani with size 20x20 (37.5% wasted)
ANI iconT-fighter.ani with size 29x29 (9.4% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 16.329
!!DEBUG!! OpenGL Errors this frame: 1
Frame 1 too long!!: frametime = 0.570 (0.570)
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
ANI 2_main1-m1.ani with size 368x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 224x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 123x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 72x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 210x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 165x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 234x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 118x118 (7.8% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
STUB: dscap_close in /Users/taylor/src/cvs/fs2_open_3_6_9.final/projects/Xcode/../../code/sound/ds.cpp at line 4212, thread 6445
Freeing all existing models...
OpenGL: Keeping 512x512 render target with ref_count of 1.
OpenGL: Killing off unused 512x512 render target...

Soulstorm
May 18, 2007, 04:48 PM
It works fine, but I am missing some ship graphic for the apollo and vasudan fighters. Is there another place to download FS1 graphics files?

What do you mean? There are no textures at all, or is it that the textures are not high-resolution? Can you post a screenshot?

Seraph
May 18, 2007, 06:16 PM
It seems to me that the first link's site is now... gone.


Additionally, the second link works, but when I downloaded it, it turned out to be FS2_Open. Which doesn't work without the original. Am I simply forgetting something, or what?

InsomniaClown
May 19, 2007, 12:49 AM
So I did a fresh install of everything. Problem persists, plus my screen is green!. Here is a screenshot:

Soulstorm
May 19, 2007, 09:36 AM
That's strange, and we have the same graphics card installed. The game works fine for me. I don't have a clue of why this happens. Can you please post a new topic about this in Hard Light Forums? It seems that many people are having this problem.

Additionally, the second link works, but when I downloaded it, it turned out to be FS2_Open. Which doesn't work without the original. Am I simply forgetting something, or what?

I think that FS2_Open Installer also installs the original game content, am I right? I tried to verify what I am saying, but for some reason, the latest version of the installer does not work for me. Let me search the web for additional links.

Seraph
May 19, 2007, 11:47 AM
When I open up the FS2_Open client, there is introduction music and a white screen. I hit escape, and the text for creating a pilot, single, multi appears over the white screen, but none of them work.

If that helps at all.

EDIT: The installer I was using was apperently slightly messed up. After reloading the installer, I'm seeing if there will be any difference.

InsomniaClown
May 19, 2007, 06:25 PM
Alright, So I went ahead and deleted all of the old files, and then re installed everything the old way (by downloading all of the individual files and compiling it all myself). I also went back to using your first command line editor soulstorm. This has gotten rid of the green screen, but I still have no fighter graphics. I have posted a forum onto Hardlight as well. Can you give me a list of every file I should have in order to play Freespace 1?

I am currently not playing it as a mod, I have just loaded all of the files into my Freespace folder.

Seraph
May 19, 2007, 07:10 PM
Right, so I now have FS2 up and running (I think), mainly because the installer was messed up, and I fixed that.

However, I now cannot access FRED 2, any tips on how I can get it to work?

Soulstorm
May 20, 2007, 05:56 AM
Alright, So I went ahead and deleted all of the old files, and then re installed everything the old way (by downloading all of the individual files and compiling it all myself). I also went back to using your first command line editor soulstorm. This has gotten rid of the green screen, but I still have no fighter graphics. I have posted a forum onto Hardlight as well. Can you give me a list of every file I should have in order to play Freespace 1?

I am currently not playing it as a mod, I have just loaded all of the files into my Freespace folder.

Use the Launcher to enable the -jpgtga option, and tell me if the problem persists. And please post your command line.

Seraph, as far as I know the FRED application has not been ported to OS X yet. Let me check in order to see if there's any test build available..

Seraph
May 20, 2007, 04:47 PM
Ah, thank you for that information. Otherwise I'd be trying to figure that out for quite a bit.

aidym
May 25, 2007, 10:18 AM
Hi all,

I have just installed FS2 Open using the installer. I managed to launch the game and complete the first training mission but now whenever I move the mouse over certain options e.g. Options, Commit etc, the cursor/game freezes and dissapears however the music keeps playing. Occasionally the you regain control of the mouse but as soon as you move it over another option it freezes again.

Te only thing I can do is keep pressing escape to try and quite tha game.

Any help would be appreciated.

tomas1601
Jun 7, 2007, 09:14 AM
Alright, So I went ahead and deleted all of the old files, and then re installed everything the old way (by downloading all of the individual files and compiling it all myself). I also went back to using your first command line editor soulstorm. This has gotten rid of the green screen, but I still have no fighter graphics. I have posted a forum onto Hardlight as well. Can you give me a list of every file I should have in order to play Freespace 1?

I am currently not playing it as a mod, I have just loaded all of the files into my Freespace folder.

Same thing here. You're probably using a mac with an ati x1600 graphics card (like the macbook pro). The problem is related to the card and there's no solution yet. :(

Earendil
Jun 7, 2007, 03:50 PM
General Info last updated: May 18, 2007
After freespace 2 was considered abandonware, it became legal to download the full game. At first it was Windows only, but after the source was released to the public, it has been upgraded (to the point that one may think it is a new game) and now it runs on linux and os x!

Some people will be bored to read the instructions scattered into the thread, so I edited this first post to reflect the changes that have happened the last 1,5 year:

You need the original game content. Grab it here:
1) http://www.freespacezone.com/
2) DOWNLOAD THE INSTALLER (http://www.hard-light.net/forums/index.php/topic,42854.0.html)
Notes for d/l link 1: This will give you the original game CD's in ISO format. THere are two ways to install the original game: The first is to use Virtual PC. The second, is to follow these instructions (http://s7.invisionfree.com/Apple_Corps/index.php?showtopic=263&st=0) (look at the middle of the page)
Notes for d/l link 2: This will give you a few kbytes java program that will install all the files necessary to play FS2_Open. I personally recommend that, as it will help you skip the next steps of the install process. It will also allow you to download the additional media vps content, and additional mods.

You need the FS2_Open Application:
--Grab it here: (http://fs2source.warpcore.org/exes/osx/FS2_Open-3.6.9.dmg)

(optional)You will want the additional media vp's
These add much to the eye-candy of the game. You can download them here: http://www.hard-light.net/forums/index.php/topic,39905.0.html

*SNIP*

Enjoy the game!

I really want to enjoy the game!
I feel I do not fully understand how all the pieces fit together, or what/where all the pieces are.

I have the java 26k installer. However after selecting a save location and hitting "next" I am presented with a blank screen. I can hit the "back" button and the"exit" button but the "next" button is grayed out. What am I doing wrong?

I also downloaded the 20mb FS2_Open 3.6.9 application. However it must need support files to run?

I'm just a little lost, and the 6 of 18 pages here I've read haven't been helpful to my problem so far :(

Hints?
~Tyler

Edit: To save someone from asking, my OSX Firewall is off, and I am connected to the internet. I'm at work, which I presume has firewalls of some kind, however I have never experienced them blocking any applications, and I use a lot of "none work" applications here ;-)

Soulstorm
Jun 8, 2007, 02:02 AM
Maybe a stupid question, but is the blank screen you are referring into like the one I am attaching below? If yes, just click on the blank field to proceed with selecting an install folder.

If that was indeed a stupid question, then try clicking this (http://www.sectorgame.com/goober/dem.txt) link. If it doesn't load, then sectorgame is being blocked by your Firewall/ISP/whatever. If it loads, save the text file to the Installer folder and try running the Installer again. The Installer folder should have already been created in the same Directory as the java installer. Let me know how it goes.

Earendil
Jun 8, 2007, 11:09 AM
Maybe a stupid question, but is the blank screen you are referring into like the one I am attaching below? If yes, just click on the blank field to proceed with selecting an install folder.

If that was indeed a stupid question, then try clicking this (http://www.sectorgame.com/goober/dem.txt) link. If it doesn't load, then sectorgame is being blocked by your Firewall/ISP/whatever. If it loads, save the text file to the Installer folder and try running the Installer again. The Installer folder should have already been created in the same Directory as the java installer. Let me know how it goes.

There are no dumb questions :)
I have indeed picked a save location, and hit Next.
This takes me to a screen with two check boxes, I selected the full install/install everything (the wording escapes me) and hit Next. The page after the two check boxes is blank. The loading bar at the bottom remains at 0%, and only the EXIT and PREVIOUS buttons are selectable.

And a bunch of text loads at that qebsite, is that what I'm supposed to see?
I went home and tried it on my modemm which has exactly zero firewalls and got the same thing. :(

MARUNE-LP
Jun 15, 2007, 08:24 PM
Hi everybody,
Im trying to get my graphics to look like the ones i've seen posted by some people.
But My ships are still very blurry. I got huge decals on the exhaust (logo which looks like a pirate of some sort, blue-ish star kind of).
My lasers got black boxes around it..

My ini file:

[Default]
VideocardFs2open=OGL -(1680x1050)x32 bit
LastPlayer=jjS
GammaD3D=1.00
OGL_AnisotropicFilter=4.0

And my config:
-spec -glow -jpgtga -nomotiondebris -2d_poof -ballistic_gauge -warp_flash -targetinfo -snd_preload -env -fov 0.39 -ambient_factor 75 -missile_lighting -3dwarp -mipmap -ambient_factor 75.00 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4

I'm running the recent build: 3.6.9

And I'm using a intel core duo 2.0 Imac 20"

Anyone got some ideas?

Soulstorm
Jun 16, 2007, 12:53 AM
@earendil:
This is indeed what you are supposed to see, but you don't mention if you tried the thingie with the text file I said. The installer, when ran, creates a folder named Installer in the same directory as the application. Take the text file from the location I gave you, and save it into this directory. I had the same problem with you, and it was fixed this way. Try that and tell me what happens.

@MARUNE-LP
The iMac has the X1600 inside, doesn't it? It seems there are problems with those graphic cards on OS X, and that's not SCP's fault, it's a drivers issue.

BUT:
There is an option in your .ini file that drew my attention: GammaD3D=1.00

This is a Direct3D option. There is no Direct3D on OS X. Try disabling that and see what happens. Also, I assume that you have already downloaded all additional content in your computer (I mean the latest media VP's). Finally, I figured that you don't use the OS X Launcher (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline) for the game. Maybe you should try it. It will save you a lot of time.

MARUNE-LP
Jun 16, 2007, 05:41 AM
Thanks everybody!

I've solved it! Instead of the FS2_Open 3.6.9, i'm using the FS2_Open 3.6.9-RC7. And now everything looks spick-and-span!
I already used the latest launcher.

Thanks for the help!

mtr
Jun 19, 2007, 09:27 PM
I have just installed FS2 Open using the installer. I managed to launch the game and complete the first training mission but now whenever I move the mouse over certain options e.g. Options, Commit etc, the cursor/game freezes and dissapears however the music keeps playing. Occasionally the you regain control of the mouse but as soon as you move it over another option it freezes again.
It's a known issue, but appears to be Mac specific. It's a problem with PBOs, that is used to save bits of the screen for clearing and reset. For some reason, as the cursor approaches the bottom of the screen, it will hang/crash.

I fixed this for BtRL by simply disabling PBO support on the Mac, but I would prefer to find a real solution to the problem. There is going to be a new test build, for 3.6.10, released for OS X later this week. It will contain the same fix that was in the modified BtRL build and hopefully that will work well enough for you. I'll let you know when the new build is available.


@MARUNE-LP
The iMac has the X1600 inside, doesn't it? It seems there are problems with those graphic cards on OS X, and that's not SCP's fault, it's a drivers issue.
Correct, it seems to be specific to X1600 cards. I don't have such a card though, which makes it rather difficult to track down and fix the problem. I'm confident that it's a driver issue, but that doesn't mean that we can't code around it until it's officially fixed at the source.

Someone was going to look into the problem and help diagnose it, but I haven't ever heard back from him. If there are any programmers out there that wish to help, and have the hardware in question, then please let me know.

There is an option in your .ini file that drew my attention: GammaD3D=1.00

This is a Direct3D option. There is no Direct3D on OS X. Try disabling that and see what happens.
That option is used for both D3D and OpenGL actually, so there is no harm in having it there. D3D was using a different form of gamma correction than OpenGL did, and so the "GammaD3D" option was added since the values are different. I later went back and upgraded the OpenGL code to use a similar method of gamma setting but was stuck using the same option name in order to preserve D3D compatibility. I couldn't keep it the original name ("Gamma") since it would conflict with retail FS2 on Windows.

With 3.7 of FSO, it will change back to "Gamma" though, since the Windows version will stop using the registry to store it's settings at that point.

VulturEMaN
Jun 28, 2007, 11:53 AM
I feel like i'm walking into the lion's den like this, but since the hardlight forums are no more (dead?) and I have a fairly simple question, hopefully someone can help :/

but it's for windows :O

*cowers from being hit over the head by os x people*

this is the last (believe me, i looked) place for FS2 help.

last night, i decided to go and install it again. but alas, my cutscenes are dead :O

I have the xvid, divx, and mve ones, but i only have half of the mve ones (I only have 4 out of the 10 for some reason).

I'd really like to watch the hi-quality xvid or divx ones, but can't figure out what is going wrong....it looks like, at some point, they dropped the divx support in favor of xvid, but i can't figure out if it's the launcher or the build...

anyways, i'm currently running Launcher 5.5c, and fs2_open_C05282007s.exe (the newest one that I could find).

When i start the game, i do see a green play icon (ya know, the triangle thingie ;)) in the upper left hand corner.

ahh someone please help me :/ if ya got any answers, please throw me a bone: VulturEMaN at gmail dot com

EDIT: So i'm not beat up extra-hard, I must mention that I'm running FS2 on my parent's mac downstairs (where my lil bro plays it), but I enjoy having my windows box upstairs in my room.

JPark
Jun 28, 2007, 01:11 PM
I feel like i'm walking into the lion's den like this, but since the hardlight forums are no more (dead?) and I have a fairly simple question, hopefully someone can help :/


Can't respond--too busy sharpening my Winuser Hunting Spear. :D

If I knew the answer I'd tell you, but there are plenty of extraordinarily knowledgeable and friendly people here who should be able to help. But first, you should probably do your penance and say three Hail Macs.

mtr
Jun 28, 2007, 02:31 PM
last night, i decided to go and install it again. but alas, my cutscenes are dead :O

I have the xvid, divx, and mve ones, but i only have half of the mve ones (I only have 4 out of the 10 for some reason).
Support for XviD and DivX was ripped out right after the 3.6.9 release. Instead we only support MVE and Theora movies now, since those two work great on all platforms (as XviD and DivX were Windows only). You can get the Theora versions of the movies from the HLP forums (sorry, don't have the actual links handy, but a search should turn them up).

The Theora versions were converted by me from the original MVEs. They had some basic enhancements done, but not to a great extent.

The only thing of note is that neither MVE nor Theora movies (Theora in particular) will work in Direct3D mode now. But, since we have also dropped support for Direct3D, that really shouldn't be a big deal. :)

Soulstorm
Jun 28, 2007, 11:52 PM
I feel like i'm walking into the lion's den like this, but since the hardlight forums are no more (dead?) and I have a fairly simple question, hopefully someone can help :/

Yes, they are dead atm, but I hope they resurrect soon, since I want to post about updates in the OS X Launcher.

Actually, I have a new version of the Launcher for OS X ready, with multiple standalone mod support. Code has been completely rewritten, so until this thing gets testes by more people (you, guys!) I can't make it final, so the "Check For Updates.." button will not show version 2.0 of the launcher.

Official stable version is 1.1.4, but you can have the latest one here (http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/filez/FS2_Launcher.zip). Also, its readme has been also changed, and it introduces a number of bug fixes over 1.1.4. The application works for me just fine so far, without any problems, but I want more people to see it.

Please check it out and send me bug reports and recommendations (http://users.forthnet.gr/ath/jonmecos/Mainsite/pages/cme.htm).

Ohara
Jul 1, 2007, 09:43 PM
So, I downloaded FS2 for Mac a few days ago off VersionTracker, and have been generally impressed with it.

However, I have a nagging problem. After I have viewed the briefing for a mission, and selected my ship and weaponry, I click the commit button. However, the game crashes immediately.

It started out as an intermittent thing, but it's become a constant. Right now I'm on the mission titled "Bearbait", and have attempted to start it around 20 times. Usually when I've had this bug on other missions, the game has given in within a few attempts.

What really annoys me is that the game has already let me play the mission twice. It started doing this again on the first attempt.

I've tried everything mentioned in this thread that might help me, including running System Optimizer X, updating my actual game application to the latest version, and running in debug mode. Nothing has worked.

I'm on an Apple MacBook 13" 1.83GHz Core Duo with 512mb RAM and an Intel G950 Integrated GPU.

Any help that anyone could offer would be greatly appreciated. :D

Soulstorm
Jul 2, 2007, 05:03 AM
So, I downloaded FS2 for Mac a few days ago off VersionTracker, and have been generally impressed with it.

However, I have a nagging problem. After I have viewed the briefing for a mission, and selected my ship and weaponry, I click the commit button. However, the game crashes immediately.

It started out as an intermittent thing, but it's become a constant. Right now I'm on the mission titled "Bearbait", and have attempted to start it around 20 times. Usually when I've had this bug on other missions, the game has given in within a few attempts.

What really annoys me is that the game has already let me play the mission twice. It started doing this again on the first attempt.

I've tried everything mentioned in this thread that might help me, including running System Optimizer X, updating my actual game application to the latest version, and running in debug mode. Nothing has worked.

I'm on an Apple MacBook 13" 1.83GHz Core Duo with 512mb RAM and an Intel G950 Integrated GPU.

Any help that anyone could offer would be greatly appreciated. :D

VersionTracker has an old version of FS2_Open. Please use the latest version and post back if you have problems.

The newest version of FS2_Open also needs a new version of media_vp packs. Use the FS2_Open Installer (http://www.hard-light.net/forums/index.php/topic,42854.0.html) to download and install everything and be up to date.

Erasmus
Jul 22, 2007, 07:08 PM
Well, I downloaded Freespace 2 last night on my 2.2 MBP, but there is no sound. I played the training missions through with no problems, graphics look great, but there is no sound whatsoever.
I used the installer app.

EDIT: I'm a Dolt. Clicked "nosound" and "nomusic" in the launcher...
Trying again now...
Works great... Feel really stupid right now...

kmc0929
Jul 22, 2007, 10:02 PM
two questions, first i downloaded this onto my mbp 2.2 and it worked ok, can i optimize it to 1400x900 or intel or something, im pretty confused on how to make it look better, with the .vp files. also, how do you control this thing, it is looking for a number pad to fly it but there isnt one on my keyboard obviosuly, how are you people doing it? thanks

Erasmus
Jul 22, 2007, 10:26 PM
two questions, first i downloaded this onto my mbp 2.2 and it worked ok, can i optimize it to 1400x900 or intel or something, im pretty confused on how to make it look better, with the .vp files. also, how do you control this thing, it is looking for a number pad to fly it but there isnt one on my keyboard obviosuly, how are you people doing it? thanks

Did you use the installer? Worked great for me.
You need to go in game, and change the keys. Click the key you want to change, press "bind", and then press the key you want that function to bind to.

I now have a problem, was messing around trying to get the freespace 1 port to work, but the ship models don't appear in the game, neither do weapons, etc. and I'm stuck at low resolutions (sparky_hi_fs1 is there). Now, when I tried to go back to Freespace 2, which was working perfectly (high res, everything) there are still no ship models, and the resolution refuses to go high. This is despite it working before, the sparky_hi_fs2 file existing, and using the OSX launcher to confirm that the resolution is set to 1440x900.

I figure the two problems are the same problem, and it's probably something small.

Any help?

Ships back. Don't know what happened. Res might still be low though.

Xavier
Jul 22, 2007, 10:42 PM
any word on 3.6.10?

Soulstorm
Jul 23, 2007, 02:00 AM
Erasmus, about the resolution:

You said you used the launcher to confirm if resolution is what it should be. Can you also do this manually?

Go into your user's library and look for a folder named "FS2_Open". Open it, and please post the contents of the "FS2_Open.ini" file that is contained in there. If this is a Launcher problem, then I will have to take a look at it. If not, we are going to do something else to solve the problem.

And please tell me which version of the Launcher you are using.

Erasmus
Jul 23, 2007, 04:26 AM
Erasmus, about the resolution:

You said you used the launcher to confirm if resolution is what it should be. Can you also do this manually?

Go into your user's library and look for a folder named "FS2_Open". Open it, and please post the contents of the "FS2_Open.ini" file that is contained in there. If this is a Launcher problem, then I will have to take a look at it. If not, we are going to do something else to solve the problem.

And please tell me which version of the Launcher you are using.

Thanks Soulstorm.

The contents are:

[Default]
VideocardFs2open=OGL -(1440x900)x32 bit
LastPlayer=ErasmusS

[PXO]
FS2OpenPXO=0
Login=
Password=
SquadName=
OGL_AnisotropicFilter=16.0
TextureFilter=1

I'm using Launcher 2.0.1

It seems as if the problem has fixed itself. Not a clue as to what happened. Here's a screenshot, maybe you can confirm whether the resolution is 1440x900 or something lower, and whether the colours are 32 bit or only 16?

Is there anything else I need to get the freespace port working properly that is not listed in the Launcher, and to run it, do I have to change the selected mod in the Launcher to fsport, open the game, and select the freespace campaign from behind the campaign "blast door"? Anything else I need to do?

That's a straight screenshot, and so I suppose I'm wondering if the nebulas always look that crap with the visible crosshatched appearance and stepped colour gradients.

coastertux
Jul 23, 2007, 05:10 PM
Hmm...the site to download the source files seems to be down...

Xandor
Aug 1, 2007, 04:53 PM
That's not the end of the game. Far from it. Normally, the Colossus should appear and be destroyed, and the mission would end. How many times have you played the mission? What version of FS2_Open are you using?

It would also be helpful to post your command line.

I haven't been around for a while! I am using FS 2 Open 3.6.9. Debug. I've done the level a few times, should i not blow up the sanathas(sp)? Also, how do i access the command line code for a specific app like freespace? The graphics still suck even after adding all the codes in the launcher, they're very blocky and a lot of ships don't appear at all!! The nebulas are giant blocks to me!

thanks

Erasmus
Aug 3, 2007, 09:37 PM
Just a thought, but does anyone know if there are plans to add FSAA to FS2 in the near future? For example with 3.6.10?

@ Xandor...
Are the nebulas like the ones in the pic I posted above, or worse?

Soulstorm
Aug 4, 2007, 12:22 AM
I haven't been around for a while! I am using FS 2 Open 3.6.9. Debug. I've done the level a few times, should i not blow up the sanathas(sp)? Also, how do i access the command line code for a specific app like freespace? The graphics still suck even after adding all the codes in the launcher, they're very blocky and a lot of ships don't appear at all!! The nebulas are giant blocks to me!
thanks

The command line for the game is located into a file in ~/Library/FS2_Open/data/cmdline_fso.cfg

The graphics suck because it is a problem with ATI's graphics cards, and not FS2_Open. I suppose you use one. I have the same problem, too. I believe the workaround will be released with the next FS2_Open. If you look at this thread, you will see that the problem has been mentioned a few times.

vagarach
Aug 5, 2007, 03:02 PM
Hmm...the site to download the source files seems to be down...

I was too looking for the 3.6.9 source, and eventually found it on some site, so here you go!

http://rapidshare.com/files/47179380/fs2_open-3.6.9.tar.bz2.html

InsomniaClown
Aug 5, 2007, 06:12 PM
It has been awhile since I last posted, but I thought I'd just give some updates of my most recent experiences. I just re installed everything using the installer, and I have a couple of issues.

1) Freespace 1 campaign is no longer recognized. I am trying to start it as using the launcher. The folder for FSport contains only the mod.ini and the cutscenes. Is there another place to download fsport?

Other than that, it's all good. There are still a few graphics bugs, but I have been reading that there is an issue with the X1600 drivers.

Anyways, thanks for all the help. I am going to blow me up some shivans!

Xandor
Aug 15, 2007, 04:38 PM
Just a thought, but does anyone know if there are plans to add FSAA to FS2 in the near future? For example with 3.6.10?

@ Xandor...
Are the nebulas like the ones in the pic I posted above, or worse?


Way way way worse, they're giant blocks of random color, nothing nebula about them, looks like a bad cubist painting!

Xandor
Aug 15, 2007, 04:40 PM
The command line for the game is located into a file in ~/Library/FS2_Open/data/cmdline_fso.cfg

The graphics suck because it is a problem with ATI's graphics cards, and not FS2_Open. I suppose you use one. I have the same problem, too. I believe the workaround will be released with the next FS2_Open. If you look at this thread, you will see that the problem has been mentioned a few times.

I don't seem to have an FS2_Open folder in my library, when i entered that file path into terminal, it said access denied. I think we have the same puter. How long till 3.6.10?

mtr
Aug 15, 2007, 05:06 PM
Just a thought, but does anyone know if there are plans to add FSAA to FS2 in the near future? For example with 3.6.10?
It was originally slated for 3.6.10, yes, but it's been put on hold due to problems with Windows. Yeah, who would have thought. :rolleyes:

The new code works fine for Linux and OSX (though it could be better), but it has a tendency to crash on Windows on successive launch attempts. Unfortunately, Windows needs the new code worse than the other two platforms, so it is holding everything up in this particular case. The new code on the Windows side specifically addresses Vista issues and problems with Intel graphics card error handling, which is why it's important to get all of those issues worked out.

But 3.6.10 is also delayed, with no current ETA, so it's likely I'll have a chance to work out the issues by the time it actually ships.

Regardless though, with all of the stuff that I'm packing into 3.6.10, you aren't really going to care all that much about FSAA once you have the new builds. :D

InsomniaClown
Aug 16, 2007, 03:10 PM
So, I installed the FS port mod using the installer. I have all of the voice and graphic files. However, I am still unable to see the FS ships. I am having a similar problem as one I had in FS 2 where I couldn't see the asteroids. Occasionally, asteroids would fly across the screen for a few milliseconds and be gone. This has happened when I put FS port on for the first time today. It's almost like it's trying to show the graphics, but something isn't allowing it. Here is a listing of commands I have on:
Spec, env, glow, jpgtga, mipmap, noscalevid, missilelighting, 3dwarp, warp flash, ambient factor 75.

I am running it at 1024x768 32 bit resolution. Everything that I am using was installed using the installer, and all files are up to date as of 2 weeks ago. Anyone have any ideas as to how I can fix this?

Thanks,
Ryan

InsomniaClown
Aug 16, 2007, 03:20 PM
This is what I mean. I looked in the tech room as well, but the ships are missing from there as well. Currently playing it as a mod with all fsport files (vp's and such) in a folder.

InsomniaClown
Aug 16, 2007, 03:35 PM
I did a bit of troubleshooting on my own, and this is what I came up with. When I set the launcher to software rendering mode, I do ge the graphic for the apollo as long as the spec option is disabled. It looks like this:

Not too pretty. With the spec option enabled, you only get a partial graphic.

mtr
Aug 16, 2007, 08:07 PM
@InsomniaClown:
All of that looks related to the X1600 bug actually. I'm still not sure what the X1600 bug really is, but it's specific to that particular card, and only under OS X. Basically, it's some driver related problem. I don't have that card so I can't really do anything figure out what the cause might be. Several people have volunteered to debug it for me (us), but I haven't really heard anything back from any of them, so I have no idea what's going on.

I don't really have a suggestion for you except to simply wait and see. Hopefully Apple will get the driver bug(s) fixed, or someone with that hardware will be kind enough to debug it further so that I can code some sort of workaround into the code, or someone will just send me the hardware in question and I can work it out myself. Obviously that last option isn't going to happen, since no one in their right mind would send me a Mac just to figure this out. :) But, the first two are still possibilities. I have been told that the bug has been filed with Apple, but I'm not sure what the status of it might be at this point, or if enough information was provided for them to figure out the cause.

Daveman Deluxe
Aug 16, 2007, 08:21 PM
mtr: I would be willing to take a crack at helping debug the X1600 issue. Let me know what I would need to do.

mtr
Aug 16, 2007, 10:28 PM
mtr: I would be willing to take a crack at helping debug the X1600 issue. Let me know what I would need to do.
I just need someone to grab CVS (I can get you an updated code tarball if you want/need it) and rip up the OpenGL code basically. Start with some of the texture parameters and see if any of those are causing an issue. If not then move on to possible blending issues or state changes that aren't getting reset properly (and would therefore trigger some sort of driver bug).

I'm guessing that it's either a TexParameter() related issue, or something freaky with the state setup. I can only assume that it might be somehow mipmap related (either filter related or through our possibly strange use of GL_TEXTURE_MAX_LEVEL). A place to look at that is in gr_opengl_tcache_set_internal() in code/graphics/gropengltexture.cpp.

Basically, someone just needs to narrow down the possibilities a bit. There are simply too many areas where the problem might be to try and deal with it at the moment.

Feel free to send me a PM or something if you would like more info. I'll give you my e-mail as well if you need it (though I think I've posted it a time or two already).

Xandor
Aug 17, 2007, 01:25 PM
This is what I mean. I looked in the tech room as well, but the ships are missing from there as well. Currently playing it as a mod with all fsport files (vp's and such) in a folder.

Thats exactly what it looks like for me too

Xandor
Aug 17, 2007, 02:02 PM
Hey, I'm sure this has been covered, but i can't find it. Where do I put the derelict campaign folder and how do i access the campaign in the game?

Thanks so much, really wanna play it!

InsomniaClown
Aug 17, 2007, 10:25 PM
Hey, I'm sure this has been covered, but i can't find it. Where do I put the derelict campaign folder and how do i access the campaign in the game?

Thanks so much, really wanna play it!

Put the folder in your Freespace folder with FS2 open. If your are using soulstorms launcher, got to the gameplay + speed menu, beside "selected mod" there is a pull down menu. It should be listed there. You may have to select the campaign in the campaign room in game.

If you are not using the launcher, you can dump all of the files in the derelict folder into your freespace folder, and then select it in game in the campaign room. Hope this helps.

Xandor
Aug 18, 2007, 12:16 PM
Thank you so much, it works perfectly! I also got all my graphics to work now, a very "duh" moment. The game is so much more now than it was before, I'm gonna redo the whole thing!

There are so many campaigns to choose from at hardlight, is there a greatest hits list or anything like that? I have derelict, homesick, and DeusEXMachina, any others I should get?

InsomniaClown
Aug 20, 2007, 10:23 PM
Well, I decided to go back and replay the main freespace 2 campaign. Loved it the first time! However, on the first mission with the GTVI, I have to protect the Iceni from asteroids. Problem is, the asteroids aren't there. They can be targeted, but I can't actual shoot them. Is this a part of the X1600 bug? Is there a way around it? I can post screenshots if needed. Thanx.

InsomniaClown
Aug 21, 2007, 01:04 PM
I activated the jpgtga option and got some results. The graphics are not exactly there, but they can be destroyed now. They seem to swoop across the screen randomly. Anyways, it's better now. Is there anyway I could help with the X1600 issue? Can I write something to apple or ATI? I just wouldn't know what to write so that the issue is understood.

Xandor
Aug 24, 2007, 03:53 PM
I got everything to appear when i looked in my FS2 folder and realized all my vp files were in folders, i pulled them out, put them in the main folder and BAM, everything was there. Even before I did that, I remember being able to destroy the asteroids in that mission.

InsomniaClown
Aug 27, 2007, 11:11 AM
I got everything to appear when i looked in my FS2 folder and realized all my vp files were in folders, i pulled them out, put them in the main folder and BAM, everything was there. Even before I did that, I remember being able to destroy the asteroids in that mission.

The first time I played this mission I was able to destroy the asteroids, but the graphics still weren't there. It is a weird issue, but it has to do with my graphics card. What graphics card are you using?

aidanpendragon
Aug 27, 2007, 12:05 PM
Could the OP revise the first post (or someone do a new one) with a clear & concise summary to ALL FS2 elements, scenarios, links, etc.? This would be very helpful as a "one-stop shop" for those wishing to download and set up. Many/most of those things are *somewhere* in this thread, but very ponderous to find.

For instance, I was lucky enough to find the complete FS2_Open "package" - download containing the app + all content files in one ready-to-use folder - but can't remember where that one simple link was. Instead, the first post instructions are for grabbing bits piecemeal, require config, etc. Similarly, I'd love to try the other scenarios but don't have time to sift through 20 pages of comments trying to find one with links, one with instructions, etc.

Short of splitting this thread off between instructions and troubleshooting, revising the first/an early post to be that simple summary would be the best approach.

Thanks

InsomniaClown
Aug 28, 2007, 08:14 PM
Could the OP revise the first post (or someone do a new one) with a clear & concise summary to ALL FS2 elements, scenarios, links, etc.? This would be very helpful as a "one-stop shop" for those wishing to download and set up. Many/most of those things are *somewhere* in this thread, but very ponderous to find.

For instance, I was lucky enough to find the complete FS2_Open "package" - download containing the app + all content files in one ready-to-use folder - but can't remember where that one simple link was. Instead, the first post instructions are for grabbing bits piecemeal, require config, etc. Similarly, I'd love to try the other scenarios but don't have time to sift through 20 pages of comments trying to find one with links, one with instructions, etc.

Short of splitting this thread off between instructions and troubleshooting, revising the first/an early post to be that simple summary would be the best approach.

Thanks


To install everything in one shot, use the installer. The link is provided on the first post as option 2. You download it, open it, and then follow the instructions. The installer gets you all of the files needed for the game, as well as many of the user created campaigns.

aidanpendragon
Aug 28, 2007, 10:46 PM
To install everything in one shot, use the installer. The link is provided on the first post as option 2. You download it, open it, and then follow the instructions. The installer gets you all of the files needed for the game, as well as many of the user created campaigns.

OK - that doesn't seem correct, for at least two reasons:

1. The instructions on post 1 indicate you need that installer (link 2), AND the FS_2 Open Application, AND the FS_2 Open OS X Launcher, and...etc., etc. That's still a lot of pieces to get. I somehow found everything as a folder in a DMG, without needing a fishy Java app that will dial out to download stuff (who knows what?), etc. There should be one easy-to-find post that details where that single package is. If the Java installer indeed "does everything," that's not what post #1 says.

2. I already HAVE the game installed. What will running the installer do for me? Let me access the Freespace 1 campaign? Or just overwrite my files? Again, a post that has links to download-and-play core game, campaigns, etc. is needed.

So, I reiterate my call for someone to craft a clear post with simple instructions on how to get the core game (i.e., download this DMG, mount, and play), and clear links collecting major scenarios, etc.

InsomniaClown
Aug 28, 2007, 11:00 PM
The installer contains the FS 2 open application and the launcher. I have installed the game twice. Once by downloading all of the files separately, and most recently using the installer. The installer gives you every required and up to date file needed as well as all of the extra stuff. There are zero pieces to find if you use the installer. It makes everything way easier.

And yes, it does allow you to play the Freespace one campaign, and the derelict campaign. Most of the files that you will find on the various sites will most likely not be up to date.

The first post has also been edited time and time again in order to allow fast access to new information. Some of the parts af that post may be no longer relevant. Also, the installer will update the already installed files, not overwrite them (unless they are out of date).

Soulstorm
Aug 29, 2007, 01:40 AM
Notes for d/l link 2: This will give you a few kbytes java program that will install all the files necessary to play FS2_Open. I personally recommend that, as it will help you skip the next steps of the install process. It will also allow you to download the additional media vps content, and additional mods.

From the first post, I think this quote clarifies that all you need is the installer. It will install everything you need to play the game. Applications, data files, everything. I altered my first post to make that more clear.

The first link is outdated now, this post is 2 years old, I have since then altered it many times, and now, I think the only good option you have is the installer. There may be other resources, but I haven't found them.

So, I reiterate my call for someone to craft a clear post with simple instructions on how to get the core game (i.e., download this DMG, mount, and play), and clear links collecting major scenarios, etc.
I am not going to do that. The post describes the best method to get the game, and that method is the installer. All mods that the installer downloads, and every package, application and launcher, are constantly updated. The installer is the only way of keeping your installation directory up to date with the latest changes, since it is smart enough to install new files while keeping the unchanged ones. That DMG you have, will be outdated in a matter of 1-2 weeks, maybe, since I intend to update the Launcher, and the team has a new version coming out at some point (do not ask me when- I am not going to answer that question).

As for major scenarios and other links... Sorry. This thread intends to welcome the unwary of the FS2_Open application into the Freespace 2 for OS X universe. But I will not sit down and provide links for every available scenario that uses FS2_Open or the FS2_Open codebase, since even those are constantly changing. However, I did provide a link to the Hard Light Forums, that no one seems to have visited! Why? All the extra information you need, such as available mods and upcoming releases are there.

So, to clarify:
1)You want the core game? Use the installer.
2)You want to use command ling arguments? Use the Launcher.
3)You want more mods? Visit the Hard Light Forums, and/or use the Installer.

aidanpendragon
Aug 29, 2007, 09:06 AM
The installer contains the FS 2 open application and the launcher...

All of this is a helpful clarification that was not (at the time) in the first post. Thanks.

From the first post, I think this quote clarifies that all you need is the installer. It will install everything you need to play the game. Applications, data files, everything. I altered my first post to make that more clear.

Thanks.

The first link is outdated now, this post is 2 years old, I have since then altered it many times, and now, I think the only good option you have is the installer. There may be other resources, but I haven't found them.

This is where I got the game - in a single DMG - http://macgamefiles.com/detail.php?item=18968. So, other resources. "But that file will be outdated," you say...well, read on...

I am not going to do that. The post describes the best method to get the game, and that method is the installer. All mods that the installer downloads, and every package, application and launcher, are constantly updated. The installer is the only way of keeping your installation directory up to date with the latest changes, since it is smart enough to install new files while keeping the unchanged ones. That DMG you have, will be outdated in a matter of 1-2 weeks, maybe.

I didn't ask you specifically to do this...just someone, in a place that's easy to find (as this thread has grown to 500 posts). I appreciate that you've updated the first post, though.

But while you're at it, *please* add the para. I just quoted, or its substance, to the first post. It's still not too clear from 1st post that the installer: 1. pulls files that are constantly updated (making using it more current than downloading a DMG or ISOs); 2. will update, not wipe out, an existing install & saves; and 3. can install scenarios, as InsomniaClown suggests (I guess I don't think of a "mod" as the same thing).

I appreciate your starting this thread, trying to keep the 1st post updated, and working on the Launcher, etc. But, installing the game evidently has grown easier, just as this thread has grown far beyond the initial purpose of "welcoming the unwary of the FS2_Open application into the Freespace 2 for OS X universe." SOME updated, central resource that captures all of that as it stands today is a good idea. If you want to continue to do so, all the more thanks to you!

(seriously...this thread kicks ass and deserves all the stars it gets)

Erasmus
Oct 6, 2007, 06:11 AM
Hi guys, I'm having a little bit of trouble sometimes with FS2 freezing mid-mission. For some reason FS1 port seems pretty stable, but FS2 freezes often enough to be annoying. The kind of freeze that can only be solved by holding down the power button for 5 seconds. Does anyone else have this problem?

Another problem is that the game sometimes hangs for ~20 seconds mid-mission, before continuing as if nothing had happened, which is just annoying. Does anyone else have this problem?

Any help getting these two problems fixed would be greatly appreciated.

Finally, any inside info on when the next update (3.6.10 or whatever is next) will be ready? It's been a while now...

Thanks.

alanmcn
Oct 21, 2007, 12:37 PM
hi i've just downloaded the freespace open installer and installed everything it recommended but nothing happens, when i mount the disk image and launch either fs2_open or the debug, it goes to a completely black screen where it freezes and i have to restart, any ideas or am i doing something stupid?

livinzlife
Oct 21, 2007, 08:36 PM
im with alan above...i just get a black screen

dantak
Oct 31, 2007, 11:14 AM
I've never had any luck getting 3rd party campaigns to work. The graphics are always jacked up. Here is a screenshot from the procyon insurgency. I have always used soulstorm's launcher cause it rocks and I'm lazy. Let me know if you have any ideas or if it just always looks like this. I'm also including my config file.
http://farm3.static.flickr.com/2353/1809406146_73ea4deb81.jpg
http://farm3.static.flickr.com/2307/1809351692_33178bd6a8.jpg

timelord726
Nov 4, 2007, 09:46 AM
Hi guys, I'm having a little bit of trouble sometimes with FS2 freezing mid-mission. For some reason FS1 port seems pretty stable, but FS2 freezes often enough to be annoying. The kind of freeze that can only be solved by holding down the power button for 5 seconds. Does anyone else have this problem?
Just wanted to chime in and say that I'm having the exact same problem. It's very frustrating and it sounds like mine is happening even more often than yours... I can pretty much count on it to happen every time I launch the game, and it's not even always restricted to when I'm in a mission. I've had it happen on the menu and even on the pilot selection screen. I always have to hold the power button to turn off the computer and then turn it back on, every time. Very frustrating.

Any advice on fixing this problem would be tremendously appreciated!

Erasmus
Nov 4, 2007, 04:03 PM
Just wanted to chime in and say that I'm having the exact same problem. It's very frustrating and it sounds like mine is happening even more often than yours... I can pretty much count on it to happen every time I launch the game, and it's not even always restricted to when I'm in a mission. I've had it happen on the menu and even on the pilot selection screen. I always have to hold the power button to turn off the computer and then turn it back on, every time. Very frustrating.

Any advice on fixing this problem would be tremendously appreciated!

Mine has never "frozen solid" on the title screen, however if I move the mouse too far to the right, it does hang for an annoyingly long time, 30-60 seconds kind of thing.

I believe the ~30 second hanging in flight has some correlation with some ships exploding, but I could be wrong.

For me, the game totally freezes in some missions, but not others. ie. the first mision with the Knossos Portal, where you first fight Maras and Astaroths is very unstable, and difficult to finish because it inevitably freezes half way through the mission, causing me to have to force restart the computer. The mission with the Mjolnir RBC's is also this way. However, I cannot remember ever having a freezing problem in the vast majority of levels, ie. all the nebula levels.

It is very disappointing that such a great game should have these problems. I can only hope the next update fixes all these problems, adds FSAA, and is released soon.

mckyvlle
Dec 17, 2007, 02:17 AM
I'm sooo late into this, but as a recent switcher I'm so glad I found this thread! I love FS2! :D

I have the retail CDs for this. Following the instructions from the quote below won't be a problem for me. (I'll have to dig up those CDs first...) However, the instructions on http://www.hard-light.net/wiki/index.php/FreeSpace_Open_Installer says to run the FS2 1.2 patch. This step is missing from the instructions below. Do I need to run this patch? If so, how to do this in Leopard without having to fire up Windows?

Cheers!


Installation Instructions: Mac OS X

1. Download all 3 disc images from http://freespacezone.com/. They are compressed as .RAR files, extract them wherever you want.


2. Rename the 3 disc images with the extension .BIN instead of .ISO; they were mislabeled.


3. Download Bin2ISO (linked to earlier in this thread). This is a command line utility. Run the program on all 3 .BIN images. After all 3 images have finished being converted, you can delete the .BIN versions. The syntax for running it is:


sudo chmod 777 /(path to)/bin2iso (this only has to be done the first time)

/(path to)/bin2iso (path to .BIN image) (path to where you want the .ISO image to be)


3. Create the Freespace2 directory structure. It goes as follows (these are folders):
CODE

Freespace2
data
cbanims
effects
fonts
force feedback
freddocs
hud
intelanims
interface
maps
missions
models
movies
multidata
music
players
images
multi
single
squads
sounds
tables
voice


4. Download File Juicer (http://echoone.com/FileJuicer/FileJuicer.html) and drag the app to your Applications folder.

5. Launch File Juicer and mount the first ISO image. Drag the file "data1.cab" onto the File Juicer window and let File Juicer finish extracting stuff from the file.

6. Open the folder (on your desktop) called "Data1 Juice". You can delete the Executables folder. Move all ".vp" files you find to the "Freespace2" folder. The contents of "Hud_Config_Files" go in the "players" folder, and the contents of "Data_Directory_Files" go in the "data" folder. The contents of "Fred_Docs" are not essential, but they can be moved to the "freddocs" folder if you wish.

7. Mount the other two ISO images. These two images have the uncompressed data on them, so you don't need File Juicer.

8. Move all ".vp" files except "warble_fs2.vp" (for some reason this one's on all three discs) from the images to the "Freespace2" folder. Move all ".MVE" files to the "movies" folder and rename them to their lowercase equivalents.

9. Download the Freespace2 application (http://www.evula.org/tnjo/freespace2.zip). Put the two files from this in the "Freespace2" folder. You may wish to tweak the .ini file, but it should give you good performance the way it is right now.

10. Let 'er rip.

A quick note is that you may notice that the game appears to slow down alot as soon as the FPS hits 120. That's the game's framerate cap but it's my theory that the engine keeps going past that point (aka generates frames at more than 120 fps) but then drags the gamespeed down to keep them displaying at 120. I'll try to hack out the framerate cap, but for now just keep the details at maximum and it should stay below 120 most of the time.

Another quick note: Joystick HIGHLY recommended!!!!!! The game plays fine without it, but if you have one USE IT! (Lotsa buttons = good thing)


========

The above post was taken from the Apple Corp Forum (http://s7.invisionfree.com/Apple_Corps/index.php?showtopic=263&st=0) which was linked to earlier, and was originally posted by Fireball (http://s7.invisionfree.com/Apple_Corps/index.php?showuser=9)

I am having trouble downloading the .rar and haven't been able to install Freespace either through the installation instructions I've posted or other means; I put this here simply to make this hopefully more convenient; I am in no way responsible if these instructions cause your computer to disintegrate.

=========

Now, my question is, would these instructions work with the .ISO files that are linked to in the first post, in swooh.com ?

redsteven
Mar 14, 2008, 01:24 AM
I'm reviving this old thread.

I've never played freespace 2 before, but I'd like to try it. The question is... should I download the mac version, or should I run it in bootcamp? If there aren't any performance problems then I'd rather run it under OS X, but I wouldn't be surprised if the windows version was more up to date, and I don't know how well this will run in Rosetta.

mckyvlle
Mar 15, 2008, 02:22 AM
I'm reviving this old thread.

I've never played freespace 2 before, but I'd like to try it. The question is... should I download the mac version, or should I run it in bootcamp? If there aren't any performance problems then I'd rather run it under OS X, but I wouldn't be surprised if the windows version was more up to date, and I don't know how well this will run in Rosetta.

I have played FreeSpace 2 since it was released on Windows ages ago. Got it installed on my MacBook using the FreeSpace Open Installer (http://www.fsoinstaller.com/). FreeSpace 2 works perfectly on Intel Macs, the game is a Universal Binary.

Read http://www.hard-light.net/wiki/index.php/FreeSpace_Open_Installer.

Enjoy the game! :cool:

Soulstorm
Mar 15, 2008, 04:36 AM
I'm reviving this old thread.

I've never played freespace 2 before, but I'd like to try it. The question is... should I download the mac version, or should I run it in bootcamp? If there aren't any performance problems then I'd rather run it under OS X, but I wouldn't be surprised if the windows version was more up to date, and I don't know how well this will run in Rosetta.

I can tell you than FS2_Open on OS X is equivalent with the one in Windows. It will run flawlessly. I have ran the game in different computers with different configurations (part of the testing procedure I followed when building the FS2_Open Launcher) and I can assure you that the OS X version is as fast as the Windows one.