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kkat69
Mar 15, 2008, 11:08 AM
I'm reviving this old thread.

I've never played freespace 2 before, but I'd like to try it. The question is... should I download the mac version, or should I run it in bootcamp? If there aren't any performance problems then I'd rather run it under OS X, but I wouldn't be surprised if the windows version was more up to date, and I don't know how well this will run in Rosetta.

Ditter on no probs. Used the installer, followed the instructions, even have my logitech JS plugged in and works great. Small graphics glitch at the menu but from what I read it's known and just hasn't been fixed yet.

Other than that, lovin it.



Radio Monk33
Mar 15, 2008, 12:46 PM
Anyone else having crashing problems?

I just did the open install and it looked like everything went to the right folder. Launched it from FS2_Open 3.6.9 and also tried the Debug version.

Opening video works then when I get to the pilot login then the whole computer locks up. Can't seem to get past that.

mckyvlle
Mar 26, 2008, 10:07 AM
Funny, I just started getting crashing problems...

Every once in a while the game will just lock up hard, not even force-quit works! Have to use the power button to reboot my Mac.

Can't seem to find anything regarding the crash using Console. Am I missing something a debug output switch or something?

I'm running FS2_Open 3.6.9 and Launcher 3.0.1.

Senor360
Mar 26, 2008, 04:41 PM
First time seeing this post and man am I excited. I played the heck out of the first Freespace on my pc and still have the USB joystick to play it with!! I know what I'm doing when I get home. :D:D:D

Erasmus
Mar 26, 2008, 07:36 PM
Well, before I updated to Leopard, I had three problems, from least annoying to most annoying:

1) Moving the mouse too far to the right in the mission briefing screens caused the game to hang for ~30 seconds.
2) Sometimes, while playing the game (as in flying around) the game would hang for about ~30 seconds, possibly triggered by some explosions, but very annoying.
3) In a few specific levels, the game will simply freeze the entire system, requiring a force restart.

After moving to Leopard, the game is now even more unstable. Sometimes when scrolling through missiles on the customisation screen the system will completely lock up. This has also happened to me after finishing a level, and trying to accept the outcome (as opposed to replay).

Shall try running through the debug version, and see if it helps. But any help, or anyone having similar problems, let me know!

mckyvlle
Mar 27, 2008, 03:21 AM
Right, FS2 just crashed on me twice in a row. Both times requiring the Power Button to get my Mac back! :mad:

I'm at the level where the Player plays as a covert NTF fighter for the first time. The level starts off with the objective "Scan Iceni".


Here is the log entries from Console - All Messages:

27/03/2008 3:00:39PM kernel IGHang
27/03/2008 3:00:39PM kernel PRB0_TAIL: 00000cf0
27/03/2008 3:00:39PM kernel PRB0_HEAD: 7e800c44
27/03/2008 3:00:39PM kernel PRB0_START: 02120000
27/03/2008 3:00:39PM kernel PRB0_CTL: 00000803
27/03/2008 3:00:39PM kernel PGTBL_CTL: bff80001
27/03/2008 3:00:39PM kernel PGTBL_ER: 00000000
27/03/2008 3:00:39PM kernel EXCC: 00000000
27/03/2008 3:00:39PM kernel HW_MEMRD: 00000000
27/03/2008 3:00:39PM kernel IPEIR: 00000000
27/03/2008 3:00:39PM kernel IPEHR: 01c18bc1
27/03/2008 3:00:39PM kernel INSTDONE: ffe5fafd
27/03/2008 3:00:39PM kernel INSTPS: 8001e020
27/03/2008 3:00:39PM kernel ACTHD: 04925864
27/03/2008 3:00:39PM kernel DMA_FADD_P 04925940
27/03/2008 3:00:39PM kernel INSTDONE_1: 000fffff
27/03/2008 3:00:39PM kernel ********** Dumping INSTDONE Register **********
27/03/2008 3:00:39PM kernel INSTDONE = 0xffe5fafd
27/03/2008 3:00:39PM kernel Setup (SE) Done, Windower (WM) Done, Dispatcher (DIP) Done, Projection and LOD (PL) NOT Done, Dependent Address Generator (DG) Done, Quad Cache Controller (QC) Done, Texture Fetch (FT) Done, Texture Decompressor (DM) Done, Sampler Cache (SC) Done, Filter (FL) Done, Bypass FIFO (BY) NOT Done, Pixel Shader (PS) Done, Color Calculator (CC) NOT Done,
27/03/2008 3:00:39PM kernel HWS_PGA: 00d4d000
27/03/2008 3:00:39PM kernel PWRCTXA: 00000000
27/03/2008 3:00:39PM kernel NOPID: 00000000
27/03/2008 3:00:39PM kernel HWSTAM: fffedfff
27/03/2008 3:00:39PM kernel MI_MODE: 00000000
27/03/2008 3:00:39PM kernel IER: 00008054
27/03/2008 3:00:39PM kernel IIR: 00000000
27/03/2008 3:00:39PM kernel IMR: fffe5fab
27/03/2008 3:00:39PM kernel ISR: 00000000
27/03/2008 3:00:39PM kernel EIR: 00000000
27/03/2008 3:00:39PM kernel EMR: ffffffcc
27/03/2008 3:00:39PM kernel ESR: 00000000
27/03/2008 3:00:39PM kernel INSTPM: 00000010
27/03/2008 3:00:39PM kernel PGTBL_CTL2: 00000000
27/03/2008 3:00:39PM kernel PGTBL_STR2: 00000000
27/03/2008 3:00:39PM kernel MI_DISPLAY_POWER_DOWN: 00008000
27/03/2008 3:00:39PM kernel MI_ARB_STATE: 00000040
27/03/2008 3:00:39PM kernel MI_RDRET_STATE: 00000000
27/03/2008 3:00:39PM kernel CACHE_MODE_0: 00006800
27/03/2008 3:00:39PM kernel CACHE_MODE_1: 00000180
27/03/2008 3:00:39PM kernel UHPTR: 00000060
27/03/2008 3:00:39PM kernel BB_ADDR: 04925863
27/03/2008 3:00:39PM kernel GFX_FLSH_CNTL: 00000000
27/03/2008 3:00:39PM kernel CCID0: 37de0011
27/03/2008 3:00:39PM kernel CTX_SIZE: 00000013
27/03/2008 3:00:39PM kernel CTX_SIZE_NOEXT: 0000000f
27/03/2008 3:00:39PM kernel ECOSKPD: 00000317
27/03/2008 3:00:39PM kernel CSFLFSM: 00000000
27/03/2008 3:00:39PM kernel CSFLFLAG: 01f82001
27/03/2008 3:00:39PM kernel CSFLTRK: 000003db
27/03/2008 3:00:39PM kernel CSCMDOP: 00000000
27/03/2008 3:00:39PM kernel CSCMDVLD: 00000001
27/03/2008 3:00:39PM kernel TIMESTAMP: 854164e0
27/03/2008 3:00:39PM kernel CLKCMP: 00000000
27/03/2008 3:00:39PM kernel VFDC: 00000000
27/03/2008 3:00:39PM kernel VFSKPD: 00000000
27/03/2008 3:00:39PM kernel status[ISR]: 02e8c86c
27/03/2008 3:00:39PM kernel status[PRB0_HEAD]: 7e800c1c
27/03/2008 3:00:39PM kernel status[SRB0_HEAD]: 00000000
27/03/2008 3:00:39PM kernel status[SRB1_HEAD]: 00000000
27/03/2008 3:00:39PM kernel status[HWB_HEAD]: 00000000
27/03/2008 3:00:39PM kernel status[STAMP]: 003aa7f1
27/03/2008 3:00:39PM kernel ********** Dumping SVG Debug Registers **********
27/03/2008 3:00:39PM kernel General state base address = 0x04af8000
27/03/2008 3:00:39PM kernel Surface state base address = 0x0241c000
27/03/2008 3:00:39PM kernel Indirect object base address = 0x00000000
27/03/2008 3:00:39PM kernel Generate state address upper bound = 0x04b59000
27/03/2008 3:00:39PM kernel Indirect indirect object access = 0x00000000
27/03/2008 3:00:39PM kernel System instruction pointer = 0x00000000



And the last 10 entries from fs2_open.log:

Frame 17322: Could not create debris, no more slots left
Frame 17322: Could not create debris, no more slots left
Frame 17322: Could not create debris, no more slots left
Frame 17322: Could not create debris, no more slots left
Frame 17322: Could not create debris, no more slots left
Frame 17322: Could not create debris, no more slots left
Frame 17322: Could not create debris, no more slots left
Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 17478 too long!!: frametime = 16.271 (16.271)


Any ideas what's causing the crash? I'm guessing a memory leak somewhere...:confused:

Qetzlcoatl
May 12, 2008, 05:03 AM
:(
I have different problem - keyboard does not work (instead of Fx keys, F1 and F2 at least). I'm unable to enter callsign. While I can create new callsign on windows PC and move it to Mac laptop then I'm unable to do somethig inside mission but only fire primary weapon (thanks to Ctrl key).
My config:
Intel MacBook Pro 15"
2 GB RAM
NVidia graphics
MacOS X 10.5.2
FS2_Open installed by Installer
+ Launcher 3.0.3b
+ FS2_Open_rev4618_0506 to override "freeze in right and bottom"

Mayday! Mayday!
Need coverage by elite MacOS pilot!

mckyvlle
May 31, 2008, 12:59 PM
The Leopard 10.5.3 update does not help. Still crashes badly, requiring the power button to reboot. :(

nagromme
May 31, 2008, 03:18 PM
It's not Freespace 2, but it is BASED on it... Battlestar Galactica: Beyond the Red Line might be worth a look. It certainly runs on OS X (and Intel) so hopefully it's fine in 10.5.3.

http://www.game-warden.com/bsg/
(Game contains spoilers for season 2.)

Soulstorm
Jun 1, 2008, 04:30 AM
Although 3.6.9 is the most recent public release, there are other releases that have happened since then, internally. And they are all available at http://hard-light.net/forums/ . 3.6.10 will not be long..

Erasmus
Jun 1, 2008, 08:48 AM
Although 3.6.9 is the most recent public release, there are other releases that have happened since then, internally. And they are all available at http://hard-light.net/forums/ . 3.6.10 will not be long..

Really, really hoping that 3.6.10 unbreaks FS2 with Leopard, and fixes the other problems I've outline before, as well as being prettier, and running better. And that what you say is true: May it be released soon.

Xavier
Jun 1, 2008, 12:02 PM
I am running the 3.6.10 beta, and it runs pretty smoothly. But on some of the later missions in campaign mode, it still crashes. Other than that it seems to run beautifully.

Erasmus
Jun 2, 2008, 06:26 AM
I am running the 3.6.10 beta, and it runs pretty smoothly. But on some of the later missions in campaign mode, it still crashes. Other than that it seems to run beautifully.

On Leopard?

Xavier
Jun 2, 2008, 01:23 PM
On Leopard?

Yes. I played through the campaign on 10.5.2, not sure if there will be any change to the newly released 10.5.3

mckyvlle
Jun 2, 2008, 08:51 PM
Bummer... Could it be the MacBook's Intel GMA X3100 causing problems?

Erasmus
Jun 4, 2008, 07:16 AM
Yes. I played through the campaign on 10.5.2, not sure if there will be any change to the newly released 10.5.3

Awesome. That's good to hear.

Let's hope Soulstorm's "soon" was weeks, and not months. And that they iron out those last few bugs.

@mckyvlle: Maybe running this game on integrated graphics is not such a good idea...

jakeOSX
Jun 11, 2008, 06:40 PM
macbook pro here (10.5.2), did the 3.6.9 install and it freezes. seems to be a time based thing (so many seconds on the main screen)

how did you get 3.6.10 beta?

(oh and anyone figure out how to fix it?)

malikk
Jul 16, 2008, 05:55 PM
HELLO,
oops sorry for the caps. But i just installed freespace 2 installer for max os x. I started the tutorial and everything seemed to be fine but when i targeted the drones the lower left area information on the drone was ALL green and the graphic wasn't showing up for the drone itself. I went ot the campaign and this also was the case with one or two of the friendly ships but many of hte other ships seemed to be fine. Does anyone know what the grahpic problem here is, and how to fix it?

Erasmus
Aug 16, 2008, 08:15 PM
Let's hope Soulstorm's "soon" was weeks, and not months. And that they iron out those last few bugs.

Well, it is now officially months...

ideall
Sep 29, 2008, 05:46 AM
I just installed this for OS X (I have a Macbook pro) but cannot get the touchpad to work as a controller. It says pitch is bound to mouse y axis, but when I move the touchpad nothing happens. Any ideas on what's wrong?

Erasmus
Oct 2, 2008, 08:29 PM
Well, it is now officially months...

...and months...

I just installed this for OS X (I have a Macbook pro) but cannot get the touchpad to work as a controller. It says pitch is bound to mouse y axis, but when I move the touchpad nothing happens. Any ideas on what's wrong?

I'll give you a hint. Seriously, forget the trackpad, and just use the keyboard. I use [pl;'] to control pitch and yaw, o[ for roll, with "return" being conveniently placed for missile launch, and lots of other close-by keys. Works great.

mckyvlle
Oct 2, 2008, 09:35 PM
...and months...

Waiting some more...


I'll give you a hint. Seriously, forget the trackpad, and just use the keyboard. I use [pl;'] to control pitch, with "return" being missile launch, and lots of other close-by keys. Works great.

I use IJKL for pitch and roll, the nub on the J key makes it easy to find when things get hectic. ;)

Soulstorm
Oct 3, 2008, 04:03 AM
Indeed, months have passed, but I believe that FS2_Open is still under active development. I stopped playing, though. After so many times finishing the game I got bored at some point. All I do is to fix things for the Launcher and apart from that, I have other projects.

However, There is a new stable build out. Have you tried that? I have, and it seems to have gotten rid of that horrible bug with ATI cards.

http://www.hard-light.net/forums/index.php/topic,44374.0.html

Download the latest stable build (not 3.6.9) and see what happens... And remember: It's good to visit Hard Light forums if you have questions...

Erasmus
Oct 3, 2008, 10:00 PM
Indeed, months have passed, but I believe that FS2_Open is still under active development. I stopped playing, though. After so many times finishing the game I got bored at some point. All I do is to fix things for the Launcher and apart from that, I have other projects.

However, There is a new stable build out. Have you tried that? I have, and it seems to have gotten rid of that horrible bug with ATI cards.

http://www.hard-light.net/forums/index.php/topic,44374.0.html

Download the latest stable build (not 3.6.9) and see what happens... And remember: It's good to visit Hard Light forums if you have questions...

OK, I downloaded the new stable build, but not the Media VPs (my internet is ****, and downloading a gig of files isn't doable) and for what I saw by playing the final mission, it was fantastic. Game didn't freeze or hang, even when moving the mouse to the far right, although I didn't get a chance to test the missile problems, but I'm sure they are fixed too.

And why would I post on Hard-Light when I can post here and get answers from you, which is far more convenient? :P

EDIT: Wow, first time I've noticed the automatic profanity bleeping!

dwlnetnl
Feb 24, 2009, 10:32 AM
It's now really really cool with the new MediaVPs. Besides the OpenGL SL bug.

tarasis
Apr 5, 2009, 12:05 PM
It's now really really cool with the new MediaVPs. Besides the OpenGL SL bug.

The OpenGL Shader bug is a pain, just tried the OSX version out today (started playing in Bootcamp XP and remember it ran on OSX) and with the suggested 3.6.10 MediaVP settings missing starts at 4-6FPS and after a period of 30 - 60 seconds the FPS jumps up towards 60FPS, where with -no_glsl on the mission starts at 60FPS.

This is on a Early 2009 Mac Mini with 10.5.6, though I did find a thread where apparently running a MB on 10.4.11 didn't exhibit the problem.

Erasmus
May 26, 2009, 07:38 AM
Hey Soulstorm,
I've just downloaded the 3.6.10 mediavps, but unfortunately they have resulted in a framerate that is too low to be really playable. More unfortunately, when I open your launcher 3.1, it complains, and says "page file not found". At the moment, I don't have any of the effects like 3d shockwaves, and really need to go through and disable a few of the really graphically intensive effects. Any help in figuring out what the problem with the launcher is?

EDIT: Just needed to set the application path. Odd default path though.

Erasmus
May 28, 2009, 03:44 AM
Pity the 3.6.10 RC2 runs like crap.
It's almost as if it's CPU limited, and only running on a single core.

Erasmus
May 29, 2009, 08:47 PM
Has anyone else got 3.6.10 up and running on a mac? From the way it's running on my computer, I would guess it's not using the GPU at all, and trying to run the game purely using the CPU, which of course results in framerates between about 4 and 10, depending on the graphics settings, and what is happening on the screen.

Help!

mckyvlle
Sep 23, 2009, 08:17 AM
Has anyone else got 3.6.10 up and running on a mac? From the way it's running on my computer, I would guess it's not using the GPU at all, and trying to run the game purely using the CPU, which of course results in framerates between about 4 and 10, depending on the graphics settings, and what is happening on the screen.

Help!

Running FS2_Open 3.6.10 on Snow Leopard 10.6.1, MacBook 2.2GHz with Intel X3100 graphics. Very playable, framerates are 30fps to 60fps depending on scene, although in the final mission it did drop to about 15-20fps.