PDA

View Full Version : Square Enix's 'Final Fantasy All The Bravest' Melds Traditional RPG Mechanics with Casual Gameplay




MacRumors
Jan 17, 2013, 01:11 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2013/01/17/square-enixs-final-fantasy-all-the-bravest-melds-traditional-rpg-mechanics-with-casual-gameplay/)


http://images.macrumors.com/article-new/2013/01/finalfantasy.jpgThough Square Enix has released quite a few ports of its older titles, like Final Fantasy (http://appshopper.com/games/final-fantasy) and The World Ends With You (http://appshopper.com/games/the-world-ends-with-you-solo-remix) on iOS, Final Fantasy All The Bravest (http://appshopper.com/games/final-fantasy-all-the-bravest) marks its first Final Fantasy app that was designed specifically for Apple's devices.

Square Enix calls All The Bravest a "pick-up-and-go RPG," an accurate description for the game, which incorporates the Final Fantasy series' Active Time Battle mechanic. The system has been greatly simplified, and battling consists of tapping party members to attack with little to no strategy involved. The game also does away with typical time consuming RPG activities like exploration, dungeon crawling, and dialogue.

http://images.macrumors.com/article-new/2013/01/finalfantasy2.jpg
Our sister site TouchArcade (http://toucharcade.com/2013/01/16/ta-plays-final-fantasy-atb/) went hands-on with the game, and has this to say about the gameplay:
In the game, you can control up to 30 different classical Final Fantasy heroes across series of fights against classical villains. To attack, you tap on a character or, as we've discovered, just swipe up and down on the screen to activate all of them. After each attack, characters are smacked with a cool down timer, which keeps them from being able to attack for a few seconds.

Every enemy kills with one hit, regardless if it's just a basic Final Fantasy goblin or one of the horseman of the apocalypse. In addition to being flimsy, heroes are one note: they attack, that's it. You can't activate special skills, you can't target enemies, and they can't buff each other.

If you haven't caught on, this definitely isn't the Final Fantasy you know, but there's a lot of the series' touches present. The presentation is old-school Final Fantasy. The enemies and heroes are, too. The simple "save the world" narrative hooks are all present and accounted for, as well as the late title card.Final Fantasy All The Bravest comes with a much lower price tag than Square Enix's other offerings, which have cost as much as $17.99. Unfortunately, the initial purchase price is supplemented by a heavy focus on in-app purchases. 35 "premium" characters are unlocked at $0.99 each, and resurrecting a fallen party requires purchasable currency as well.

Final Fantasy All The Bravest can be downloaded from the App Store (http://appshopper.com/games/final-fantasy-all-the-bravest) for $3.99. [Direct Link (https://itunes.apple.com/us/app/final-fantasy-all-the-bravest/id581058256?mt=8)]

Article Link: Square Enix's 'Final Fantasy All The Bravest' Melds Traditional RPG Mechanics with Casual Gameplay (http://www.macrumors.com/2013/01/17/square-enixs-final-fantasy-all-the-bravest-melds-traditional-rpg-mechanics-with-casual-gameplay/)



turtlez
Jan 17, 2013, 01:29 PM
poor old square enix, they just keep going further downhill each release.

daxomni
Jan 17, 2013, 01:29 PM
So the full game is around $40 plus a recurring party recovery fee?

turtlez
Jan 17, 2013, 01:30 PM
So the full game is around $40 plus a recurring party recovery fee?

game looks like crap and if you play it to it's full potential it actually costs more or less the same as their glory titles. lol

matteusclement
Jan 17, 2013, 01:55 PM
This is definately the biggest piece of garbage that Enix/Square has ever released.

lunarworks
Jan 17, 2013, 02:40 PM
Square is pretty much dead to me now.

They used to create amazing stories that drew you in, novel play mechanics, and interesting worlds to explore. Now they just go the mass-appeal "AAA" route, and throw-away casual games.

Eriden
Jan 17, 2013, 03:01 PM
Square is pretty much dead to me now.

They were dead to me after the abomination that was FFXIII. Their iOS monetization strategy is mere evidence of where their fall is taking them. Anything for a buck, buck, buck! Something tells me that FFXV will have each Phoenix Down ringing in at $0.99 on PSN, and 200 Live points.

Give the masses what they want! (FF7 Remake, and a REAL Chrono Trigger 2 would make me quite happy).

TheRainKing
Jan 17, 2013, 03:22 PM
Final Fantasy X was the last FF game I enjoyed, everything since then has been crap.

Ashyukun
Jan 17, 2013, 03:23 PM
Geh, sounds like SqEnix is going down the same road as GameVil and some of their games- though at least GameVil's tend to be free initially. I wish they'd just charge a reasonable price- enough to make it profitable for them- from the get-go instead of requiring so much IAP to get anywhere...

mazz0
Jan 17, 2013, 03:35 PM
The system has been greatly simplified, and battling consists of tapping party members to attack with little to no strategy involved.

Like Final Fantasy XIII?

----------

This is definately the biggest piece of garbage that Enix/Square has ever released.

Not played Final Fantasy XIII then?

bpcookson
Jan 17, 2013, 03:46 PM
I just started playing Final Fantasy Dimensions. Reminds me a lot of good ol' FFVI. It's pricey at $20 but I scored some iTunes gift cards so it's all gravy.

Makosuke
Jan 17, 2013, 03:52 PM
So it's a Final Fantasy game with no strategy, no exploration, and no dialogue?

Gosh, that sounds like everything I always loved about the Final Fantasy series... removed. But, hey, if I ever want to watch a bunch of nostalgic sprites hitting each other, I'll be sure to spend $4 on this.

I honestly don't want to hate Square-Enix, they just work so hard at being the bad guys. The only thing they can do right these days is remakes of their classic titles, it seems.

I will give them credit for the full-on revamped port of FF4 for iOS, although the fact that the iPhone 5 version is just stretched to fill the screen, making the characters look chubby, sort of shows how little pride they apparently take in their products. Honestly, who thought that was a legitimate solution?

On the other hand, if they ever do a full, non-chibi, Amano-character-design style 3D rebuild of FF6, I will forgive everything.

Final Fantasy X was the last FF game I enjoyed, everything since then has been crap.I thought XII was actually surprisingly good, although making the punk kid the "main character" (when he obviously had almost nothing interesting to do in the plot) was just silly. No Uematsu on the music, so the soundtrack was relatively weak, but otherwise I enjoyed it more than I expected to.

Nermal
Jan 17, 2013, 04:04 PM
The only thing they can do right these days is remakes of their classic titles, it seems.

I will give them credit for the full-on revamped port of FF4 for iOS, although the fact that the iPhone 5 version is just stretched to fill the screen, making the characters look chubby, sort of shows how little pride they apparently take in their products. Honestly, who thought that was a legitimate solution?

On the other hand, if they ever do a full, non-chibi, Amano-character-design style 3D rebuild of FF6, I will forgive everything.

I thought XII was actually surprisingly good, although making the punk kid the "main character" (when he obviously had almost nothing interesting to do in the plot) was just silly. No Uematsu on the music, so the soundtrack was relatively weak, but otherwise I enjoyed it more than I expected to.

I'm enjoying IV on iOS; it's the first time that I've played it so it's all new to me (with the exception of "you spoony bard!" :p) but it seems to be made well. I'm on a 4S so no stretching here.

The IV announcement video had a "V coming in 2013" banner at the end, and presumably if that sells well then VI will also come at some point.

I enjoyed XII (much better than X in my opinion), including the music (although I have the soundtrack CDs which are orchestrated). XII is the only FF that I've bought twice; I also own the Zodiac Job System version.

I didn't like XIII although XIII-2 wasn't too bad; it got rid of most of the linearity of XIII and it didn't feel like I was just pressing A all the way through, even with the battle system still being oversimplified.

Renzatic
Jan 17, 2013, 04:10 PM
Normally I hate flat out bashing fairly subpar apps. Normally when I don't like something, I'll just ignore it. Blatant money grabs and shovelware aren't even worth the breath wasted talking about it, and if it's some random guy trying his best and not quite making it, well I'm not about to rub his face in it.

But this?

It's pretty damn crap. I might've had a few nice things to say about it if it were released in 2005-2006 on those oldschool flip phones. Might even been a little impressed if it were released for the 3G. But nowadays, when your average cell phone is at least as powerful as a PS2? Comeon. I can't call it zero effort, because...you know...they had to get that one guy to port all those old sprites from all the other FF games and all. Pretty sure they had a programmer in there too, probably working on this his spare time. That's effort and all. But...yeah...

I'm not impressed.

At least FFIV is decent.

ultra7k
Jan 17, 2013, 04:52 PM
I'm not sure about the rest of you, but I thought XIII was pretty great. Probably the most fun I've had on an FF title in a long time.

Sure it was pretty straight forward, and the plot was...well, mediocre...the combat was great fun.

Final Fantasy Dimensions was a solid pick up, got about 14 hours in and still only on the 2nd chapter. Lots to do here.

QuarterSwede
Jan 17, 2013, 05:12 PM
So it's a Final Fantasy game with no strategy, no exploration, and no dialogue?

Gosh, that sounds like everything I always loved about the Final Fantasy series... removed. But, hey, if I ever want to watch a bunch of nostalgic sprites hitting each other, I'll be sure to spend $4 on this.
Exactly. They took everything that made FF great and threw it in the trash.

Deminsions however, now that's a great game, and long too.

Eriden
Jan 17, 2013, 06:29 PM
I thought XII was actually surprisingly good, although making the punk kid the "main character" (when he obviously had almost nothing interesting to do in the plot) was just silly. No Uematsu on the music, so the soundtrack was relatively weak, but otherwise I enjoyed it more than I expected to.

Balthier was originally supposed to be the main character. Then the execs realized that the absence of a whiny emo main character would hurt them with their Gackt-yaoi loving fans. Thus, the producers gave us the superfluous Vaan, and the infinitely superior Balthier was relegated to supporting character status.

----------

Normally I hate flat out bashing fairly subpar apps. Normally when I don't like something, I'll just ignore it. Blatant money grabs and shovelware aren't even worth the breath wasted talking about it, and if it's some random guy trying his best and not quite making it, well I'm not about to rub his face in it.

But this?

It's pretty damn crap. I might've had a few nice things to say about it if it were released in 2005-2006 on those oldschool flip phones. Might even been a little impressed if it were released for the 3G. But nowadays, when your average cell phone is at least as powerful as a PS2? Comeon. I can't call it zero effort, because...you know...they had to get that one guy to port all those old sprites from all the other FF games and all. Pretty sure they had a programmer in there too, probably working on this his spare time. That's effort and all. But...yeah...

I'm not impressed.

At least FFIV is decent.

You know, I'd happily pay the higher price tag if they would give us a port of Dissidia. Sadly, the really good games will never happen for iOS, since the console manufacturers pay Square for exclusivity.

mrfoof82
Jan 17, 2013, 06:35 PM
Be sure to read Ben Kuchera's glowing review (http://penny-arcade.com/report/editorial-article/final-fantasy-all-the-bravest-on-ios-is-a-steaming-pile-of-in-app-purchasin), titled "Final Fantasy: All The Bravest" on iOS is a steaming pile of in-app purchasing *********

Pakaku
Jan 18, 2013, 02:39 AM
The worst part is some people actually fell for paying the first 4$...

Renzatic
Jan 18, 2013, 04:03 AM
You know, I'd happily pay the higher price tag if they would give us a port of Dissidia. Sadly, the really good games will never happen for iOS, since the console manufacturers pay Square for exclusivity.

Eh, I dunno about that exactly. It does look like iOS is getting an actual "native", not a quicky port of FFV soon, so you could say SE is supporting it at least a little bit.

...though I gotta say, I do wish they'd port the DS versions of Dragon Quest over. I'd buy every single one of those up in a heartbeat.

Eriden
Jan 18, 2013, 10:36 AM
Eh, I dunno about that exactly. It does look like iOS is getting an actual "native", not a quicky port of FFV soon, so you could say SE is supporting it at least a little bit.

Butz & gang are okay. I'll be more excited to pick up VI when it comes out. The toolset they are using to build these remakes seems pretty robust. I wonder what it would take for Square to do a Chrono Trigger remake with that toolset.

Makosuke
Jan 18, 2013, 03:16 PM
The IV announcement video had a "V coming in 2013" banner at the end, and presumably if that sells well then VI will also come at some point.I have no doubt they'll get to VI eventually; the question is whether it'll look like IV, or whether they'll do it they way it would have been done if the game had been made in 2012: With 3D characters that aren't chibi sprites, but based on Amano's lithe, beautiful designs and wild mechanical design, like in the PS1 FMV opening sequence.

A chibi-sprite 3D remake would be nice. An Amano-ized 3D remake would be epic on a scale the FF series has not seen in ages, and, frankly, everyone I know is basically just waiting for that to happen. It's the game all that flashy modern tech should have been used to make from the start.

I enjoyed XII (much better than X in my opinion), including the music (although I have the soundtrack CDs which are orchestrated).The music wasn't bad, but it's so far from the calibre of Uematsu's work that it's hard to even compare. And, of course, VI was arguably the best of his scores--Dancing Mad plus the entire 20-minute end theme incorporating every single character's unique theme into a single cohesive piece. Sharp-eared listeners will even recognize that he stole part of the tune from Eyes on Me from VIII from Relm's theme.

Balthier was originally supposed to be the main character. Then the execs realized that the absence of a whiny emo main character would hurt them with their Gackt-yaoi loving fans.Yeah, I'd read that before I even started, and playing the game it was, frankly, painfully obvious. You basically didn't care about anything Vaan did as long as Balthier was onscreen, and the entire plot hook revolved around him.

decafjava
Jan 19, 2013, 06:21 AM
Be sure to read Ben Kuchera's glowing review (http://penny-arcade.com/report/editorial-article/final-fantasy-all-the-bravest-on-ios-is-a-steaming-pile-of-in-app-purchasin), titled "Final Fantasy: All The Bravest" on iOS is a steaming pile of in-app purchasing *********

Toucharcade was not impressed either.

http://toucharcade.com/2013/01/18/final-fantasy-all-the-bravest-review/
'Final Fantasy: All the Bravest' Review - A Cowardly Cash-grab

Dagless
Jan 19, 2013, 06:35 PM
Dear Square Enix, crack on with FF XIII-3 so you can move onto XV. Quit with these poor iOS games. Port V and VI to the 3DS. Finish off X for the Vita and PS3. Next gen remake of FFVII and we can all go home.

(such a messy series of Roman numerals)

----------

You know, I'd happily pay the higher price tag if they would give us a port of Dissidia. Sadly, the really good games will never happen for iOS, since the console manufacturers pay Square for exclusivity.

No they don't at all, or at least not in Square Enix's case. The PSP did great in Japan, Dissidia sold great in Japan and there was no way it could have been shrunk down to the DS.

Have you played Dissidia? It's mighty fast and uses multiple action button presses at the same time. How would that translate to something as simple as an iPhone or iPad?

crossifixio
Jan 20, 2013, 01:01 PM
They were dead to me after the abomination that was FFXIII. Their iOS monetization strategy is mere evidence of where their fall is taking them. Anything for a buck, buck, buck! Something tells me that FFXV will have each Phoenix Down ringing in at $0.99 on PSN, and 200 Live points.

Give the masses what they want! (FF7 Remake, and a REAL Chrono Trigger 2 would make me quite happy).

That would be amazing! They cant make them that good any more though!

Eriden
Jan 21, 2013, 08:14 AM
Have you played Dissidia? It's mighty fast and uses multiple action button presses at the same time. How would that translate to something as simple as an iPhone or iPad?

Figuring out alternative control schemes that work well with different platforms is one of the reasons big developers like Square get the big bucks for their AAA titles.

Plus, a simple Google search would give you products like this (http://www.thinkgeek.com/product/e75a/), or that (http://www.icontrolpad.com/).

Physical solutions might be a bit clunky, but developers have also been using *****ty transparent overlay control schemes for some time now. Square included, I believe.

Eriden
Jan 21, 2013, 08:34 AM
No they don't at all, or at least not in Square Enix's case.
To quote Rex Stout's second most enduring character: Pfui!

Just a few examples:

KH: Birth by Sleep - PSP Exclusive
KH: Dream Drop Distance - DS/3DS Exclusive
The Sony-Square Exclusivity Agreement (http://en.wikipedia.org/wiki/Square_(company)#In_Japan)

It would be incredibly naive to think that money doesn't change hands between the console manufacturers and developers when exclusivity is involved. Don't let your love for the company make you deliberately obtuse.

Dagless
Jan 21, 2013, 08:50 AM
To quote Rex Stout's second most enduring character: Pfui!

Just a few examples:

KH: Birth by Sleep - PSP Exclusive
KH: Dream Drop Distance - DS/3DS Exclusive
The Sony-Square Exclusivity Agreement (http://en.wikipedia.org/wiki/Square_(company)#In_Japan)

It would be incredibly naive to think that money doesn't change hands between the console manufacturers and developers when exclusivity is involved.[quote]
But they don't. Square are a smart company that release software on the platforms it will perform the best on. That's how games begin. Square Enix are not locked to any hardware. They're currently releasing casual games for 3DS and iOS, larger scale games for Vita and grand scale games for both the Xbox and PS3. Don't they also have an MMO for PC and PS3?

And just as your example points out, KH games have been on GBA, DS, 3DS, PSP, PS2.

If your game has specifics that can't be sacrificed then you're not going to exploit it on other platforms. Just like how Theatrhythm was a DS project and finally released on the 3DS, it was ported to iOS because nothing was lost. So much would be lost trying to get a break-neck speed, control-heavy game like Dissidia onto a touchscreen device. Not saying it couldn't happen, but Dissidia is an old (though non-vintage) game that everyone has moved on from. (the same reason you don't get a flood of ports to new consoles, like why are there so few PS3 ports to Vita, or Gamecube/Wii to 3DS)

[quote]Don't let your love for the company make you deliberately obtuse.
Nothing like that at all.

Figuring out alternative control schemes that work well with different platforms is one of the reasons big developers like Square get the big bucks for their AAA titles.

Plus, a simple Google search would give you products like this (http://www.thinkgeek.com/product/e75a/), or that (http://www.icontrolpad.com/).

Physical solutions might be a bit clunky, but developers have also been using *****ty transparent overlay control schemes for some time now. Square included, I believe.
I assume you're aware of the market penetration of those devices? Even home consoles have a low accessory attach rate, and they usually have wider software support.

Renzatic
Jan 21, 2013, 08:51 AM
Dear Square Enix, crack on with FF XIII-3 so you can move onto XV. Quit with these poor iOS games. Port V and VI to the 3DS. Finish off X for the Vita and PS3. Next gen remake of FFVII and we can all go home.

POOR iOS games is the key word here. I and many other people here wouldn't mind in the least if they made a bunch of good ones. :P

Like the eventual V and VI remakes? Why does it have to be a 3DS and Vita, while ignoring iOS entirely? All three are roughly equivalent in power. There's no reason to ignore the iDevices entirely for the more traditional platforms.

KnightWRX
Jan 22, 2013, 05:52 AM
Like the eventual V [...] remakes?

FFV was ****, the story was stale and the job system... power level every job for each character, revert to "jobless" and equip the most powerful armor/abilities. Proceed to spank final boss with a few yawns.

Though I think FFII takes the cake. Seriously. Play it normally : impossible to finish or even get past the first few story line hubs. No, instead you wait to get a 4th "NPC" that won't stick around, get into combat and then start attacking yourself... but wait... by pressing "Attack->Cancel->Attack->Cancel->Attack->Cancel" 99 times per character. After a few tedious hours of doing this, power through the entire game just auto-attacking trash and using Blood Sword to 1 or 2 hit bosses, even the last one.

The sad part is they could have actually FIXED FFII when they made the WonderSwan remake which was ported to Playstation and then to iOS and every other devices out there. You know, give it actual sane leveling mechanics, fix the damn Blood Sword glitch, etc.. But no, they left it as is, slapped 16 bit graphics and used the Final Fantasy brand to sell it.

*sigh*. Not all the of the original Final Fantasies were great. There's a reason North America got FF -> FF IV -> FF VI and didn't get II, III and V. That's why our memories of SquareSoft are so good, they're tainted by us never having suffered they BS back in the days. Now we get most every **** title they put out, same as the Japanese folk. And we think Square went "downhill" when in fact they've always been standing there, just sometimes, they climb up for a peak at the view before going back down.

Renzatic
Jan 22, 2013, 12:08 PM
FFV was ****, the story was stale and the job system... power level every job for each character, revert to "jobless" and equip the most powerful armor/abilities. Proceed to spank final boss with a few yawns.

Thanks for ruining it for me. :shakes fist:

Though I think FFII takes the cake. Seriously. Play it normally : impossible to finish or even get past the first few story line hubs. No, instead you wait to get a 4th "NPC" that won't stick around, get into combat and then start attacking yourself... but wait... by pressing "Attack->Cancel->Attack->Cancel->Attack->Cancel" 99 times per character. After a few tedious hours of doing this, power through the entire game just auto-attacking trash and using Blood Sword to 1 or 2 hit bosses, even the last one.

The sad part is they could have actually FIXED FFII when they made the WonderSwan remake which was ported to Playstation and then to iOS and every other devices out there. You know, give it actual sane leveling mechanics, fix the damn Blood Sword glitch, etc.. But no, they left it as is, slapped 16 bit graphics and used the Final Fantasy brand to sell it.

I haven't played much of Final Fantasy II and V, but from what little I've seen, you might have a point. I assumed FFII didn't grow on me because I played it well past it's expiration date, and didn't have nostalgia to fall back on. V...well. I goofed around with it for an hour or so on an emulator, and it...I dunno...it lacked the magic IV and VI had. The characters weren't all that interesting, the music was sub par compared to the other SNES titles, and the graphics actually seemed like a step back from the previous entry. It didn't tickle my fancy, I guess you could say.

Though I would buy an iOS remake for two reasons.

1: to maybe see if I initially judged the game a little too harshly, and...

2, to throw in my support for the platform, which will hopefully lay the groundwork for VI, which, in my opinion, was the high point of the series.

At the very least, it could make for a nice little diversion.

Also, FF2 sounds quite a bit like the Gameboy Final Fantasies, which I actually liked. Granted, I had zero experience with RPGs back then, so I probably was easily impressed, and far more forgiving...

*sigh*. Not all the of the original Final Fantasies were great. There's a reason North America got FF -> FF IV -> FF VI and didn't get II, III and V. That's why our memories of SquareSoft are so good, they're tainted by us never having suffered they BS back in the days. Now we get most every **** title they put out, same as the Japanese folk. And we think Square went "downhill" when in fact they've always been standing there, just sometimes, they climb up for a peak at the view before going back down.

Everyone has their ups and downs, that's to be expected. They problem with Square these days is their valleys are even deeper, and their peaks aren't anywhere near as soaring.

This might be my curmudgeonly old man opinion, but I think Square's last big hurrah came and went with the original Playstation. Yeah, it marked the beginning of the downhill slide of the FF series, but it was also the generation they put out some of their best titles. Final Fantasy Tactics, Vagrant Story, Xenogears...they were grand, grand games.

Nowadays, I only look to Square-Enix only for the occasional Dragon Quest release, and seeing what good old games they'll be remaking next. Kinda sad, but they're not the company they used to be.

TedM
Jan 22, 2013, 12:17 PM
This is definately the biggest piece of garbage that Enix/Square has ever released.

I don't know man. Did you play FF X-2. That was a pretty huge abomination.

mono1980
Jan 23, 2013, 12:17 PM
Square-Enix is so tragic. Who knew that the incredible games from them we played in the 90s would be their best work. Back then the future had so much potential, now that the future is here, we can see how good we had it then and how they have wasted their potential.