PDA

View Full Version : ProCutX App to Streamline Final Cut Pro X Editing From Your iPad




MacRumors
Feb 5, 2013, 11:20 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2013/02/06/procutx-app-to-streamline-final-cut-pro-x-editing-from-your-ipad/)


Production company and Final Cut Pro X plug-in creator Pixel Film Studios (http://store.pixelfilmstudios.com) has released (https://itunes.apple.com/us/app/id596946635?mt=8) a new app today that allows you to control Final Cut Pro X with your iPad.

The app is a virtual representation of high-end film editing consoles that some professional editors use for big budget Hollywood movies, which allow them to quickly and easily edit lots of footage without working with a mouse and keyboard, but is streamlined and optimized for both Final Cut Pro X and iPad.

http://images.macrumors.com/article-new/2013/02/ipad-shot-3-800x600.png
PROCUTX breaks free from the menus and tabs to streamline editor tasks. This application gives users control over all the FCPX editing tools in one clean interface, eliminating the need for clicking and searching through the Final Cut Pro X menus. From import to export, PROCUTX can control every step of the FCPX editing process.

Features Include:

o Precision Timeline Scrubbing
o Quick Retiming
o Auto-Correct Color
o Color Grading
o Compound Clip Editing
o Import, Export, and Rendering shortcuts
o Quick Keywording
o Fast access to Tools
o System Volume Control
o Timeline Zooming
o Audio Enhancements
o Record VoiceoversProCutX (http://appshopper.com/photography/procutx-for-final-cut-pro-x) is available in the App Store for iPad for $24.99. [Direct Link (https://itunes.apple.com/us/app/id596946635?mt=8#)]

Article Link: ProCutX App to Streamline Final Cut Pro X Editing From Your iPad (http://www.macrumors.com/2013/02/06/procutx-app-to-streamline-final-cut-pro-x-editing-from-your-ipad/)



mrsir2009
Feb 5, 2013, 11:26 PM
Off topic I know, but that’s one messed up home button in the picture :o

george-brooks
Feb 5, 2013, 11:32 PM
This looks pretty cool. But I switched to Premiere CS6 not too long after X came out. No intention of returning to the final cut suite.

sebimeyer
Feb 5, 2013, 11:34 PM
This is interesting on many levels.

As a photographer and daily user of Aperture I sincerely hope Apple is showings its hand about their pro line. (All grumbling aside, I still like Aperture better than Lightroom. An update is needed though. Aperture X, anyone?)

I would ABSOLUTELY LOVE having a companion App for Aperture on my iPad.

Let me rate, tag and sort photos on my iPad and sync that with Aperture. That would be a dream come true. I wouldn't even need all the "heavy lifting" such as non-destrcitive editing for now.

It was possible with an App called Pixelsync but a recent change to Aperture's library architecture broke the App and it is no longer available for current versions of Aperture. The developer talked with Apple, then decided it wasn't worth trying to reinvent how Pixelsync works.

Sincerely hope Apple is doing something in that regard, or at least creates a reliable API so others can do it for them.

bwhli
Feb 5, 2013, 11:36 PM
Cool app, but $25 seems a little expensive.

ThunderSkunk
Feb 5, 2013, 11:39 PM
Apple should have come out with configurable multitouch control surfaces for all their pro apps by now, & an API for the USB bus access for lower latency interfacing like this.

As well as matching the amount of drivespace for backups on icloud to the size iPad you bought.


Apple seems to be lacking in the greater overall vision with regard to iPad software. Such awesome potential. Get on the ball, Apple.

sebimeyer
Feb 5, 2013, 11:41 PM
Cool app, but $25 seems a little expensive.

It's not. That's about what shareware used to cost.

Besides: Software development costs money. Making your job easier is worth money.

el-John-o
Feb 5, 2013, 11:42 PM
Cool app, but $25 seems a little expensive.

Sure but it's marketed for pro users of several-hundred dollar software likely using it on several-thousand dollar Mac Pro's.

sebimeyer
Feb 5, 2013, 11:46 PM
Sure but it's marketed for pro users of several-hundred dollar software likely using it on several-thousand dollar Mac Pro's.
Who likely spend more than that on a Starbucks run.

$25 is expence-account billable without anyone even noticing. :D

mrsir2009
Feb 5, 2013, 11:51 PM
Cool app, but $25 seems a little expensive.

Pro level software goes on a different level to consumer software when it comes to pricing. $25 really isn’t that much if you need it for your work, as you can write it off against your business (if you’re self employed or run your own company).

chrono1081
Feb 5, 2013, 11:51 PM
I LOVE companion apps. I wish more companies did it.

Corel Painter has Cinco which makes Corel Painter such a joy to use (I love having an extra set of menus on my iPad).

Luxology has LuxPreview for Modo which offputs your render onto your iPad. Its actually really convenient.

notjustjay
Feb 6, 2013, 01:03 AM
Sure but it's marketed for pro users of several-hundred dollar software likely using it on several-thousand dollar Mac Pro's.

Especially when you consider how much a hardware device would cost that offered the same level of functionality. Shuttle/jog controllers can cost hundreds.

The app is missing the tactile feel of a physical jog wheel though. With a hardware device, you could operate it by feel alone.

Michael Scrip
Feb 6, 2013, 01:04 AM
This looks pretty cool. But I switched to Premiere CS6 not too long after X came out. No intention of returning to the final cut suite.

As a Windows user I've always been in the Adobe camp. I'd be interested in something like this for CS6.

Or any application, really. Is there any programmable interface app for iPad? I've never thought to look.

Hardware like this has existed for years:

http://retail.contourdesign.com/?/image/60/44http://ecx.images-amazon.com/images/I/51HAnehIJnL._SL500_AA300_.jpg

Shookster
Feb 6, 2013, 02:13 AM
I've been a fan of Editmote for a while:
http://www.digitalrebellion.com/editmote

It's not strictly a surface but it's got almost equivalent functionality, it's cheaper, more customizable and supports gestures.

LittleChief
Feb 6, 2013, 02:51 AM
This app looks great but I agree with 'ThunderSkunk' in wishing Apple were further along with APIs etc to really push this use case! APIs that could make great (low latency) companion apps a reality for the Mac.

I was working on a similar premise a while back now and I posted my experiences on MacRumors: http://forums.macrumors.com/showthread.php?t=1361825

The download link for the 'Input App - First Look PDF' is probably broken now so use this one instead if you're interested ;) http://littlefil.es/NJiX

Darrell

salacious
Feb 6, 2013, 03:09 AM
They are not even doing a promo launch special price? Il stick with my shuttle pro, they should make this around £8 to even consider getting me to buy an app that's had no reviews!

Harrycooke
Feb 6, 2013, 04:14 AM
I have so many visions for what the iPad could be used for in regards to other devices and its nice to see one being done. I hope it spreads to Logic.

baryon
Feb 6, 2013, 04:33 AM
This sounds like a great idea! But has FCP X gotten much better since its first release? I just ditched it and used Premiere ever since, and it does everything much better and faster than FCP X did at the time of release. Is it worth switching to FCP X at this time? I liked how it's simplified, but then I realized that you can only do about 10% of the things a video editor should do, not to mention the incompatibility of plugins…

Journojulz
Feb 6, 2013, 04:49 AM
Timeline scrubbing!?!

At last! Skimming is good, but scrubbing back and forth with 2 fingers like you do in QT is the one thing i really miss!

I charge £25 an hour for my time - if this saves me an hour in a day it will have paid for itself. by teatime.

kirky29
Feb 6, 2013, 04:50 AM
I'd love something like this for Aperture!

Just something simple, like on the iPad it could show all my tags, so I could easily just tap to tag... same with star ratings etc.

It'd be fantastic.

gobenji
Feb 6, 2013, 06:35 AM
I'd buy one for the Creative Suite where you could switch between user-customizable layouts for each app... if anyone from Adobe is listening!

mw360
Feb 6, 2013, 07:02 AM
They are not even doing a promo launch special price? Il stick with my shuttle pro, they should make this around £8 to even consider getting me to buy an app that's had no reviews!

They have to price it high because its a tightly constrained market. iPad users, who also have a Mac and also bought FCPX and also didn't bitch and moan and switch to Premiere. How many of those are there?

Terrin
Feb 6, 2013, 08:22 AM
This looks pretty cool. But I switched to Premiere CS6 not too long after X came out. No intention of returning to the final cut suite.

I really don't get comments like these. You switched at a drop of a hat, but you have no intention of going back? Then why comment on a third party Final Cut Pro X utility that looks pretty cool and shows the strength of the platform?

What people don't understand, and it is mostly Apple's fault for the confusion, is that when Apple switched from supporting both Cocoa and Carbon developing environments to just supporting Cocoa, Apple had to rewrite Final Cut from the ground up. That is a major undertaking because Final Cut Pro 7 was huge piece of software. Apple took the same approach it did when it released OSX. It brought out a product that contained a solid foundation, but lacked many features the previous version had. Unfortunately, many of these features Pros were relying on. Apple should have foresaw this, but the way it likes secrecy sort of backfired on it.

Since the release though, Apple said it would quickly be adding features, and it temporarily put Final Cut Pro 7 back on the market. True to it's word in the fifteen months it has been out, Apple has released at least 7 significant updates. It even offers a free demo now. To each their own, but in comparison to other options, it also costs a lot less.

On the App Store, it has almost 4 out of 5 stars, which seems pretty good considering all the angry people who reviewed it when it first came out and who gave it one star (which brings the average down).

----------

This sounds like a great idea! But has FCP X gotten much better since its first release? I just ditched it and used Premiere ever since, and it does everything much better and faster than FCP X did at the time of release. Is it worth switching to FCP X at this time? I liked how it's simplified, but then I realized that you can only do about 10% of the things a video editor should do, not to mention the incompatibility of plugins…

You might prefer Premiere, but as I already mentioned, Apple released 7 free significant updates since the first version was released. Many people who dogged the program went back and praised the updates. Lots of people liked what Final Cut Pro X brought to the table in terms of new features, they just hated the lack of relied upon features and the initial lack of backwards compatibility between projects (since addressed).

Apple obviously is serious about the program or it wouldn't be going to town on bringing in free updates adding features so quickly. It also is clearly listening to the pro community in doing so as many of the added back features are the ones pros gripped about.

mjsanders5uk
Feb 6, 2013, 08:32 AM
This sounds like a great idea! But has FCP X gotten much better since its first release? I just ditched it and used Premiere ever since, and it does everything much better and faster than FCP X did at the time of release. Is it worth switching to FCP X at this time? I liked how it's simplified, but then I realized that you can only do about 10% of the things a video editor should do, not to mention the incompatibility of plugins…

Of topic but yes. 10.0.6 (current version is .7 but that was a minor bug fix) is a much more mature animal. Well worth taking a look at again.

KdParker
Feb 6, 2013, 08:46 AM
That is a cheap price for final cut pro.

Ed A.
Feb 6, 2013, 08:56 AM
Cool app, but $25 seems a little expensive.

Pros aren't going to complain about a $25 app as cool as this, 14 y.o. gamers using their daddy's iPad, maybe. :D

filmantopia
Feb 6, 2013, 09:03 AM
This release may significantly alter my life. Good stuff.

Ed A.
Feb 6, 2013, 09:05 AM
I really don't get comments like these. You switched at a drop of a hat, but you have no intention of going back? Then why comment on a third party Final Cut Pro X utility that looks pretty cool and shows the strength of the platform?

What people don't understand, and it is mostly Apple's fault for the confusion, is that when Apple switched from supporting both Cocoa and Carbon developing environments to just supporting Cocoa, Apple had to rewrite Final Cut from the ground up. That is a major undertaking because Final Cut Pro 7 was huge piece of software. Apple took the same approach it did when it released OSX. It brought out a product that contained a solid foundation, but lacked many features the previous version had. Unfortunately, many of these features Pros were relying on. Apple should have foresaw this, but the way it likes secrecy sort of backfired on it.

Since the release though, Apple said it would quickly be adding features, and it temporarily put Final Cut Pro 7 back on the market. True to it's word in the fifteen months it has been out, Apple has released at least 7 significant updates. It even offers a free demo now. To each their own, but in comparison to other options, it also costs a lot less.

On the App Store, it has almost 4 out of 5 stars, which seems pretty good considering all the angry people who reviewed it when it first came out and who gave it one star (which brings the average down).

----------



You might prefer Premiere, but as I already mentioned, Apple released 7 free significant updates since the first version was released. Many people who dogged the program went back and praised the updates. Lots of people liked what Final Cut Pro X brought to the table in terms of new features, they just hated the lack of relied upon features and the initial lack of backwards compatibility between projects (since addressed).

Apple obviously is serious about the program or it wouldn't be going to town on bringing in free updates adding features so quickly. It also is clearly listening to the pro community in doing so as many of the added back features are the ones pros gripped about.

I'm certified in FCP 6, 7 & X, but I was using Adobe's Production Suite for a little while and I really hated it. Premiere seemed so old school compared to FCP X, that I don't use Premiere any more. I like FCP X so much that it's the only NLE I use for over a year now, I don't even revert back to FCP 7 anymore.

AppleInLVX
Feb 6, 2013, 09:13 AM
This is interesting on many levels.

As a photographer and daily user of Aperture I sincerely hope Apple is showings its hand about their pro line. (All grumbling aside, I still like Aperture better than Lightroom. An update is needed though. Aperture X, anyone?)

I would ABSOLUTELY LOVE having a companion App for Aperture on my iPad.

Let me rate, tag and sort photos on my iPad and sync that with Aperture. That would be a dream come true. I wouldn't even need all the "heavy lifting" such as non-destrcitive editing for now.

Yes, absolutely. It should be possible to create companion iPad interfaces for everything to do with Apple Pro software. Full screen mode is very nice, but I find that I search for tool bars a lot, and this would solve it elegantly and perfectly. Not only for Aperture, but think of Logic! An off screen, on table mixing board would be heaven. It's almost expected at this point. I hope this is a glimpse of things to come.

Edit: This got me thinking, and I looked around and it seems there ARE apps like this for Logic. I had no idea. Excited to check some out! Wow, the times we live in!

notjustjay
Feb 6, 2013, 09:43 AM
Yes, absolutely. It should be possible to create companion iPad interfaces for everything to do with Apple Pro software. Full screen mode is very nice, but I find that I search for tool bars a lot, and this would solve it elegantly and perfectly. Not only for Aperture, but think of Logic! An off screen, on table mixing board would be heaven. It's almost expected at this point. I hope this is a glimpse of things to come.

Edit: This got me thinking, and I looked around and it seems there ARE apps like this for Logic. I had no idea. Excited to check some out! Wow, the times we live in!

Can iPads be paired with Macs and behave like Bluetooth keyboards/trackpads?

If so then it might not be too difficult at all to provide interfaces for apps that can provide keyboard shortcuts for various functions...

SeattleMoose
Feb 6, 2013, 10:04 AM
Having "soft" remote control solutions for creative Apps (FCP, Logic, etc.) is gonna cripple or even kill HW based solutions. With touch screens you get all the benefits of "manual controls" (knobs/sliders/etc.), MUCH cheaper prices, and HW that does not go obsolete to expand functionality.

Bring it on!!!!:D

nilk
Feb 6, 2013, 10:19 AM
I'm not a pro, but I do use FCPX for all my video editing needs (and used previous versions of FCP before that). I wonder how useful this is for someone who is already proficient with FCPX and it's keyboard shortcuts (and is a touch typist who doesn't look at the keyboard). If you have to look at the iPad to see what you are pressing that is just going to slow you down, using the keyboard and mouse (or Touchpad/Magic Trackpad) is going to be way more efficient. Maybe a jogwheel would help, too, but it would need to be a physical one to be useful.

Software that would actually let you see and work with the content on the iPad itself would be useful (but this is not that). I've been hoping Apple would create an API that lets iPad apps communicate over USB to OS X apps for a higher bandwidth/lower latency connection (at least compared to Wifi), which would enable such things as having a full-fledged controller for video editing software where you can work with the actual assets on the iPad while the application runs on the Mac. Of course, Apple could do this via private APIs for their own products (but it would be nice if they made it available for 3rd party devs, too). Something like this would be great for Aperture as well.

MacRumorUser
Feb 6, 2013, 10:37 AM
I LOVE companion apps. I wish more companies did it.

Corel Painter has Cinco which makes Corel Painter such a joy to use (I love having an extra set of menus on my iPad).

Luxology has LuxPreview for Modo which offputs your render onto your iPad. Its actually really convenient.

THANK YOU!!!!!! I didn't know about Cinco and I use Painter everyday ! doh. Just downloaded :)

bearda
Feb 6, 2013, 10:42 AM
I don't know if it will replace my jog wheel, but for $25 I'll give it a try.

mBox
Feb 6, 2013, 10:48 AM
I use all the major apps from MC/Symphony, PPro to FCPX.
With this app it just opens up doors.
The developer gets their share of the pie then whats stopping them to moving to other apps.
My wish list is:
Resolve
Maya
Pro Tools
Avid
Adobe

Then we can all stop crying :)

nilk
Feb 6, 2013, 10:52 AM
Having "soft" remote control solutions for creative Apps (FCP, Logic, etc.) is gonna cripple or even kill HW based solutions. With touch screens you get all the benefits of "manual controls" (knobs/sliders/etc.), MUCH cheaper prices, and HW that does not go obsolete to expand functionality.

Touch screen apps definitely don't have all the benefits of physical controls. One of the main benefits of physical controls is due to the tactile nature of it, you can use physical controls without looking. With touchscreens you have to look at the screen to make sure you are not pressing the wrong thing or that your finger isn't moving off of the control you are using and onto another control. Maybe you can get really good at it so that you don't have to look as often, but you'll never get as good as you would be with physical controls.

That's not to say that touch screen apps don't offer advantages. They do, and they offer new things that physical controls can't touch (no pun intended :) ). In the audio app world, just look at what you can do with MIDI controller apps, like TouchOSC, Lemur, touchAble, etc. Audio is a little different than video, though, because you don't have to be looking at anything to get feedback as to what you are doing, you can hear it. But even then, a touch screen MIDI keyboard (as in piano) is never going to replace the physical version for most musicians. Pad controllers can easily be created in software maybe minus the pressure-sensitive pads, but you're just not going to get the same speed with a touch screen app (and you won't get pressure sensitive touches, at least not with the iPad). Just trying using iMaschine for iOS and then go and use a physical Maschine controller -- it's a world of a difference.

For video editing, unlike audio, you have to be constantly looking at the video to see what you are doing. Jumping back and forth between two screens when you are editing video just isn't going to be that helpful, at least for cutting up video which is what video editors spend most of their time on (pro editors, correct me if I'm wrong here, I'm going based on my own non-pro experience). As I said in my previous post, what would be useful is if you could work with the content directly on the iPad. Look at how something like iMovie for iOS works. If we could have something like that in the form of controller for FCPX that would be pretty compelling, but is a lot more complicated and involved then something that just sends simple button press and jogwheel commands to FCPX, so it's non-trivial to create the kind of app I'm describing.

iheartiphone4
Feb 6, 2013, 11:08 AM
This looks pretty cool. But I switched to Premiere CS6 not too long after X came out. No intention of returning to the final cut suite.

I've used cs6 and final cut x and final cut x is WAY better and way faster and smoother. This app is amazingly sweet and just adds to the better experience of final cut x

----------

I want it like a fat kid want cake!

captmatt
Feb 6, 2013, 11:10 AM
Timeline scrubbing!?!

At last! Skimming is good, but scrubbing back and forth with 2 fingers like you do in QT is the one thing i really miss!

I charge £25 an hour for my time - if this saves me an hour in a day it will have paid for itself. by teatime.


If you got the job done an hour faster, wouldn't that net you less income?

ChrisA
Feb 6, 2013, 11:56 AM
Cool app, but $25 seems a little expensive.

$25 compared to the cost of the video you are editing? That footage likely cost you "thousands" at least. Heck a microphone cable cost more than $25.

People forget about the cost of their data and their time. What do you think a professional video editor is paid per hour? A bunch more than $25. The cost of this software is about the same a a few minutes of your time.


Also this is not a max market app. There are not 1,000,000 people who could use this so they have to recover their development time with only a few copies sold. Again what do you think a professional software developer makes per hour and how many hours to make this? They have likely invested a 7 or digit figure in creating this. That would be cheap actually

HMI
Feb 6, 2013, 12:25 PM
What I find funny is that "big Hollywood productions" still use regular computer mice and keyboards like everyone else.

I don't doubt this software would be fun to play with and see how well it works, but pro editors are so used to keyboard shortcuts that they probably wouldn't change how they work unless other control surfaces had something significantly better to offer. Most of them look nice, but don't really increase speed or productivity much. Software like this is usually marketed at consumers and prosumers to make them feel special about using "professional" software. They are selling the psychology of the experience to wannabes more than the objective, real-world benefits to the professional user.

Still, for $25, it might be worth the cost to play with it for a while for fun!

GSPice
Feb 6, 2013, 12:30 PM
If you got the job done an hour faster, wouldn't that net you less income?

business cost analysis fail

el-John-o
Feb 6, 2013, 12:35 PM
Especially when you consider how much a hardware device would cost that offered the same level of functionality. Shuttle/jog controllers can cost hundreds.

The app is missing the tactile feel of a physical jog wheel though. With a hardware device, you could operate it by feel alone.

True.. but like you said, the hardware devices cost a lot of money!

I know they make 'joysticks' that stick on to the display and provide a tactile way to interface with the iPad for games (it's basically a stick-on joystick with a 'stylus' underneath the joystick)

I bet someone could do the same for a stick-on jogwheel that sat atop the virtual jogwheel.

In the end though, I think this is going to be a low cost alternative to expensive hardware and thus will have some tradeoffs anyway. I can't imagine anyone 'preferring' this to a hardware jog wheel (but to be fair, I don't use FCP so I am not an expert on the subject!)

ppc_michael
Feb 6, 2013, 01:05 PM
I've tried apps like this for Davinci Resolve. While I can appreciate the concept, one of the main selling points of an external controller is the tactile factor, so you can keep your eyes on the video and operate by touch. That whole thing is completely lost with the iPad since you can't feel where anything is.

Amazing Iceman
Feb 6, 2013, 01:24 PM
This looks pretty cool. But I switched to Premiere CS6 not too long after X came out. No intention of returning to the final cut suite.

You'll be back. Sooner or later... you'll see.

chirpie
Feb 6, 2013, 01:25 PM
This sounds like a great idea! But has FCP X gotten much better since its first release?

It went from unusable to pretty good actually. Here's what's changed since their initial big screw up.

http://support.apple.com/kb/HT4589

If you drop down each version to see what's changed, even if you get rid of the bug fixes, it's added a lot back to itself in addition to items the older program never had.

If you have a simple to medium sized project, it's my favorite editor. If you shoot for multi-cam editing, it's stupid fun to use. :-)

http://www.youtube.com/watch?v=kmFmyXWaQHM



Also, $25. That's cheap. The end. ^_^

Keebler
Feb 6, 2013, 01:27 PM
Apple should have come out with configurable multitouch control surfaces for all their pro apps by now, & an API for the USB bus access for lower latency interfacing like this.

As well as matching the amount of drivespace for backups on icloud to the size iPad you bought.


Apple seems to be lacking in the greater overall vision with regard to iPad software. Such awesome potential. Get on the ball, Apple.

I answer with a question - do u think apple is lacking or smart for letting other ppl develop this saving them time and energy, then apple gets a cut?
:)

I love the concept and will be dloading this when I get home. $25 is nothing when saving time is paramount. Time = money

Anyone who runs a business should realize that. :)

But yes something for aperture would be handy too. Maybe this company will develop it if they have the feedback and funds from ppl buying this product.

Joe Walker
Feb 6, 2013, 01:30 PM
Can somebody please tell me how to batch export out multiple sequences from FCPX? Like, say a guy like me has 45 separate projects that need to all be batched out at the same time as holy separate h.264's, is that doable yet in FCPX?

Funny how in FCP7, they had a simple File>Batch Export option. What happened to that? Is there a workaround? Is there something I'm missing?

Julianc7
Feb 6, 2013, 01:44 PM
This sounds like a great idea! But has FCP X gotten much better since its first release? I just ditched it and used Premiere ever since, and it does everything much better and faster than FCP X did at the time of release. Is it worth switching to FCP X at this time? I liked how it's simplified, but then I realized that you can only do about 10% of the things a video editor should do, not to mention the incompatibility of plugins…

Since when could you email from an iPod shuffle?
Over the years the credibility of comments on Mac Rumours is undermined by the amount of trolling from Windows and Android users pretending to use Apple products, but really posting negative comments.

Apologies if you are posting from a Touch and think it's a shuffle - But you are nailed if you trolling. As a genuine Apple user - I think we should all be outing trolling numpties on here that pretend to be disaffected Apple users, only creating negative vibes. I wonder if these people are actually paid to troll?

bunger
Feb 6, 2013, 01:45 PM
Can anyone find a demo video of the app? The vendor's website lists one, but there isn't actually a video...

Keebler
Feb 6, 2013, 02:52 PM
Can somebody please tell me how to batch export out multiple sequences from FCPX? Like, say a guy like me has 45 separate projects that need to all be batched out at the same time as holy separate h.264's, is that doable yet in FCPX?

Funny how in FCP7, they had a simple File>Batch Export option. What happened to that? Is there a workaround? Is there something I'm missing?

Bath is not part of FCx. Unfortunately
But you should be able to send multiple sequences to compressor then submit. I haven't tried it and I'm not home to look at it.

mBox
Feb 6, 2013, 03:11 PM
Bath is not part of FCx. Unfortunately
But you should be able to send multiple sequences to compressor then submit. I haven't tried it and I'm not home to look at it.

Wait I think it is with latest version.
Never had to use it.
Gotta check.

mw360
Feb 6, 2013, 03:18 PM
I really don't get comments like these. You switched at a drop of a hat, but you have no intention of going back? Then why comment on a third party Final Cut Pro X utility that looks pretty cool and shows the strength of the platform?

What people don't understand, and it is mostly Apple's fault for the confusion, is that when Apple switched from supporting both Cocoa and Carbon developing environments to just supporting Cocoa, Apple had to rewrite Final Cut from the ground up. That is a major undertaking because Final Cut Pro 7 was huge piece of software. Apple took the same approach it did when it released OSX. It brought out a product that contained a solid foundation, but lacked many features the previous version had. Unfortunately, many of these features Pros were relying on. Apple should have foresaw this, but the way it likes secrecy sort of backfired on it.

Since the release though, Apple said it would quickly be adding features, and it temporarily put Final Cut Pro 7 back on the market. True to it's word in the fifteen months it has been out, Apple has released at least 7 significant updates. It even offers a free demo now. To each their own, but in comparison to other options, it also costs a lot less.

On the App Store, it has almost 4 out of 5 stars, which seems pretty good considering all the angry people who reviewed it when it first came out and who gave it one star (which brings the average down).[COLOR="#808080"]



Good post, but I think Apple ultimately did the right thing. FCP X is a long term project and Apple know that the professional transition to FCP X would also be slow, just because of corporate inertia. They figured Pros would be sensible enough to dabble in FCP X for minor projects, and get the feel of it before doing any real work in it. So in that light certain legacy features weren't worth implementing right away. EDLs for example. Apple might be guessing that by the time FCP X was widely taken up, EDLs would be obsolete anyway. What would be the point of rewriting all that EDL code?

Amazing Iceman
Feb 6, 2013, 03:25 PM
So... any promo codes out there??? :D

MacPhilosopher
Feb 6, 2013, 03:44 PM
This is the type of App I envisioned when the first solid rumors of the iPad came out. Used interface controls for Pro Apps like FCP. Palettes and touch interface for Photoshop. Glad to see it. As for price, you see the same price point for other professional apps due primarily to how many users will actually buy the App.

----------

I'm not a pro, but I do use FCPX for all my video editing needs (and used previous versions of FCP before that). I wonder how useful this is for someone who is already proficient with FCPX and it's keyboard shortcuts (and is a touch typist who doesn't look at the keyboard). If you have to look at the iPad to see what you are pressing that is just going to slow you down, using the keyboard and mouse (or Touchpad/Magic Trackpad) is going to be way more efficient. Maybe a jogwheel would help, too, but it would need to be a physical one to be useful.

Software that would actually let you see and work with the content on the iPad itself would be useful (but this is not that). I've been hoping Apple would create an API that lets iPad apps communicate over USB to OS X apps for a higher bandwidth/lower latency connection (at least compared to Wifi), which would enable such things as having a full-fledged controller for video editing software where you can work with the actual assets on the iPad while the application runs on the Mac. Of course, Apple could do this via private APIs for their own products (but it would be nice if they made it available for 3rd party devs, too). Something like this would be great for Aperture as well.

As a heavy FCP user I imagine its value is in scrubbing through video and ones most often used menu shortcuts, especially for scrubbing. I have used hardware versions and they definitely speed up the workflow. This is what I like about the iPad. Pay once (and expensively) for hardware and then pay much less for the software that extends the hardware's use.

Ed A.
Feb 6, 2013, 03:58 PM
You'll be back. Sooner or later... you'll see.

Especially if Adobe feels like dropping Mac support for Premiere like they did once before.

Amazing Iceman
Feb 6, 2013, 05:50 PM
Especially if Adobe feels like dropping Mac support for Premiere like they did once before.

Well, that was caused by Final Cut Pro, which trap a lot of Premiere users.
Final Cut Pro X was released too soon without a choice. Now that it has a chance to start evolving, it's up to Apple to really make it better than Premiere.
I have used Premiere for Windows in the past, and I had a lot of issues with it; it was terrible! Well, that was about a decade ago.

adityanag
Feb 6, 2013, 06:00 PM
I use two separate machines with FCPX... Can I buy one copy of this and have to connect to two machines? Not at the same time, obviously!

If someone's bought the app, can you check this please :)

baryon
Feb 6, 2013, 06:03 PM
Since when could you email from an iPod shuffle?
Over the years the credibility of comments on Mac Rumours is undermined by the amount of trolling from Windows and Android users pretending to use Apple products, but really posting negative comments.

Apologies if you are posting from a Touch and think it's a shuffle - But you are nailed if you trolling. As a genuine Apple user - I think we should all be outing trolling numpties on here that pretend to be disaffected Apple users, only creating negative vibes. I wonder if these people are actually paid to troll?

Well if you were really a "genuine Apple user", you would know that you could always send messages from the iPod Shuffle. It's a lesser known feature, you can press the Play button repeatedly and enter letters in morse code.

Fun fact: it took me 4 hours to type this. Don't make me write more.

DesterWallaboo
Feb 6, 2013, 06:48 PM
Awesome.... an iPad control interface for iMovie Pro.

Rock on.

----------

Especially if Adobe feels like dropping Mac support for Premiere like they did once before.

Adobe has cannibalized a large portion of the Final Cut Pro 7 users... they have an office here just a few miles from my studio, and as such, we get to beta test a lot of their software. Expansion of Premiere Pro on the Mac is a big priority at Adobe as they see that Apple seriously dropped the ball with FCPX. The realize they are the natural alternative to FCPX as most FCP users were also heavily invested in Adobe products already.

----------

Good post, but I think Apple ultimately did the right thing. FCP X is a long term project and Apple know that the professional transition to FCP X would also be slow, just because of corporate inertia. They figured Pros would be sensible enough to dabble in FCP X for minor projects, and get the feel of it before doing any real work in it. So in that light certain legacy features weren't worth implementing right away. EDLs for example. Apple might be guessing that by the time FCP X was widely taken up, EDLs would be obsolete anyway. What would be the point of rewriting all that EDL code?

Hate to break the news to you, but pros aren't waiting around for Apple to finally deliver the product they need. At my studio we waited a full year to see what Apple was going to do with the product. We decided to make the full move to Premiere on all of our workstations and edit bays. It's not very unlikely we will move back to FCP in the future unless something really spectacular shows up on the Apple front.

Our studio has 3 edit bays and dozen+ workstations.

LaDirection
Feb 6, 2013, 06:55 PM
What people don't understand, and it is mostly Apple's fault for the confusion, is that when Apple switched from supporting both Cocoa and Carbon developing environments to just supporting Cocoa, Apple had to rewrite Final Cut from the ground up. That is a major undertaking because Final Cut Pro 7 was huge piece of software. Apple took the same approach it did when it released OSX. It brought out a product that contained a solid foundation, but lacked many features the previous version had.

You are surely joking. A "solid foundation"??? Apple did not write a new app from scratch. Apple took the iMovie application and modified it into FCPX. It has NO professional foundation. Even as of now, it's far from having what we had in Final Cut Pro two years ago, let alone what Premiere has today.

The fanboys who bought the apps gave it 4 starts ? Awesome, good for them. NOT A SINGLE PRO USER IS OR WILL BE USING THAT SOFTWARE. Period. Apple took over the entire market with FCP. It bought Shake, FinalTouch HD (Color), only to kill them off with absolutely no valid reason. The professional market is extremely hard to win and Apple had it. They have now lost it forever. They just showed them "buy software and hardware from us, then we'll cancel everything and ******* you over on a whim."

As for this iPad app it's utterly ridiculous. The entire point of a control surface is to allow you to work with TACTILE controls while keeping your eyes on the screen. Having to look at the iPad to find the button's location makes this a gadget for non-professional geeks, much like FCPX itself now is.

DesterWallaboo
Feb 6, 2013, 07:35 PM
Well, that was caused by Final Cut Pro, which trap a lot of Premiere users.
Final Cut Pro X was released too soon without a choice. Now that it has a chance to start evolving, it's up to Apple to really make it better than Premiere.
I have used Premiere for Windows in the past, and I had a lot of issues with it; it was terrible! Well, that was about a decade ago.

Not sure what "without a choice" means..... Apple had plenty of choices. They just chose the wrong one.

Premiere has changed drastically in 10 years.... hardly even similar at all.

nilk
Feb 6, 2013, 07:47 PM
As a heavy FCP user I imagine its value is in scrubbing through video and ones most often used menu shortcuts, especially for scrubbing. I have used hardware versions and they definitely speed up the workflow. This is what I like about the iPad. Pay once (and expensively) for hardware and then pay much less for the software that extends the hardware's use.

But with the hardware version you can use it without looking due to the tactile nature of the controls, while you can keep your eyes focused on the video you are scrubbing through. I'd be impressed if you could manage to use this app without looking at the iPad screen often -- and that is where the inefficiency with this exists vs a hardware controller or even keyboard and mouse/touchpad.

DesterWallaboo
Feb 6, 2013, 07:49 PM
But with the hardware version you can use it without looking due to the tactile nature of the controls, while you can keep your eyes focused on the video you are scrubbing through. I'd be impressed if you could manage to use this app without looking at the iPad screen often -- and that is where the inefficiency with this exists vs a hardware controller or even keyboard and mouse/touchpad.

That's why this iPad app is really just a 'gee-whiz' toy.

that1guyy
Feb 6, 2013, 08:17 PM
This seems cool. I hope developers can make an app that transforms your ipad into a virtual color correcting suite so you don't have to buy the physical control surface: for use with black magic's suite or maybe Magic bullet's options.

Is this even possible?

MacPhilosopher
Feb 6, 2013, 10:27 PM
But with the hardware version you can use it without looking due to the tactile nature of the controls, while you can keep your eyes focused on the video you are scrubbing through. I'd be impressed if you could manage to use this app without looking at the iPad screen often -- and that is where the inefficiency with this exists vs a hardware controller or even keyboard and mouse/touchpad.

I agree. One might find it necessary to glance down at the iPad to orient your hand, but only for a second. The Contour ShuttlePro was top for ergonomic design. Wish I wouldn't have had to leave it at a previous job. Got used to using an Intous pad and pen. My clients often comment on how fast and easy I use the pen to move around in FCP (when they are watching over my shoulder). I imagine the iPad could be the same way after some experience.

Ed A.
Feb 6, 2013, 11:24 PM
NOT A SINGLE PRO USER IS OR WILL BE USING THAT SOFTWARE. Period.

Why so bitter?
I'm a pro user and I use FCP X. In fact, I prefer it to FCP 7, Adobe Premiere and Avid Media Composer (I've used them all). I work for a local television station and I also run a commercial videography company. As I mentioned before, I'm Apple Pro Certified in FCP 6, 7 & X.

deannnnn
Feb 6, 2013, 11:33 PM
Pro level software goes on a different level to consumer software when it comes to pricing. $25 really isn’t that much if you need it for your work, as you can write it off against your business (if you’re self employed or run your own company).

Professional editors do not use Final Cut Pro X.

princigalli
Feb 7, 2013, 01:52 AM
This is excellent. I've been expecting someone to do this for a long time. Too bad it's only for FCP and not also for Premiere and other Adobe programs.

cambox
Feb 7, 2013, 04:26 AM
Good post, but I think Apple ultimately did the right thing. FCP X is a long term project and Apple know that the professional transition to FCP X would also be slow, just because of corporate inertia. They figured Pros would be sensible enough to dabble in FCP X for minor projects, and get the feel of it before doing any real work in it. So in that light certain legacy features weren't worth implementing right away. EDLs for example. Apple might be guessing that by the time FCP X was widely taken up, EDLs would be obsolete anyway. What would be the point of rewriting all that EDL code?

I have to totally disagree, in the real world (I work in the real world) FCPx has caused untold damage to larger FCP7 legacy users. I work for the BBC in London and we all use FCP7 as FCPx just cant be used as its not a fit programme for us here. We are now stuck using FCP7 on limited licence and at the moment there are many systems being evaluated for use and research into where we go next. I had a high level meeting yesterday and one issue raised is that student who are now using FCPx are not being employed readily as they have never used FCP7, but those who have and are quick are being considered.

The issue is time, training costs and capital spend. Some of the larger companies invested millions for a system which has now been switched without consultation.
Apple switched from being a pro users software/hardware company to being a consumer only driven company in really quick time, so quick that no one realsed until it was to late. The larger organisations who bought into the 'Pro' side of Apple are now regretting this and will think twice before buying into a system thats just a toy at present even though you may feel it will get better and im sure it will. To late for real pro users and Apple knew this and are happy for the title to slip as they have no intention of only being a consumer company and not a pro intense one which they once where.

In essence, if you want to make corporate films stick with FCPx and if you ever wanted to work making real TV/Film programmes look at whats being used out there as if you walk in wanting a job make sure its a proper editing system you know how to use, anything less and you just wont get considered.

linuxcooldude
Feb 7, 2013, 07:46 AM
The fanboys who bought the apps gave it 4 starts ? Awesome, good for them. NOT A SINGLE PRO USER IS OR WILL BE USING THAT SOFTWARE. Period. Apple took over the entire market with FCP. It bought Shake, FinalTouch HD (Color), only to kill them off with absolutely no valid reason. The professional market is extremely hard to win and Apple had it. They have now lost it forever. They just showed them "buy software and hardware from us, then we'll cancel everything and ******* you over on a whim."

Not true, professionals are using this software. Just not as many at first. New generations of video editors won't care or won't cling to the past with something that did not effect them. FCP X with all its updates is already more then usable and will only continue to get better. So you will eventually see a large majority of editors using FCP X once again.

As for this iPad app it's utterly ridiculous. The entire point of a control surface is to allow you to work with TACTILE controls while keeping your eyes on the screen. Having to look at the iPad to find the button's location makes this a gadget for non-professional geeks, much like FCPX itself now is.

While you may not get tactile feedback like a hardware controller, people will continue to find new uses for the iPad regardless.
Even with me using a keyboard & mouse I still find myself having to look back at the keyboard every time I remove my hands, and lost count to the amount of times I inadvertently pressed the wrong key because of that.

yoak
Feb 7, 2013, 07:49 AM
Professional editors do not use Final Cut Pro X.
Amazing, a person that knows every Pro editor around. Hats off.

I went over to Premiere for the sole reason to be able to edit my RED R3D files. FCX now support R3D files and the integration with them within FCX is amazing. You can get to the RMD (meta data) files directly from within FCX and adjust as you please.

I´m slowly moving back, FCX is really fast, but still comes short in a few areas.

It all depends on the type of work you do, if you are a one man operation FCX is faster than Premiere IMHO

mBox
Feb 7, 2013, 07:59 AM
That didnt take long.
It seems FCPX is the root of all evil on the internet.
Hey you f***ckin yahoos.
Its an app, some of us use it some of us dont care to use it.
I was around during the Max vs Maya wars, this one smells of...
MORE NEWBS vs WANNABES :P
A real professional can tell if an app works or not.
And if you are a pro (like me who gets paid to do this), and seem to be hell bent on blaming Apple for everything FCP, get over it.
They dont care what you think.
I use Apple products cause it works for me.
The day it stops working...move on.

croooow
Feb 7, 2013, 08:19 AM
Who likely spend more than that on a Starbucks run.

$25 is expence-account billable without anyone even noticing. :D

I love the "The target audience is already spending a lot, why not charge them more?" argument.

The numbers do make sense when you look at how software is sold, but it does make you think...

Amazing Iceman
Feb 7, 2013, 08:39 AM
Not sure what "without a choice" means..... Apple had plenty of choices. They just chose the wrong one.

Premiere has changed drastically in 10 years.... hardly even similar at all.

I meant that Apple was forced to release FCP X too soon, when it was an unfinished product. I think it had to do with FPC compatibility when Lion was released.

Pompiliu
Feb 7, 2013, 08:41 AM
25 $?
Damn.. Where's Installous when you need it? :mad:

Terrin
Feb 7, 2013, 09:04 AM
Good post, but I think Apple ultimately did the right thing. FCP X is a long term project and Apple know that the professional transition to FCP X would also be slow, just because of corporate inertia. They figured Pros would be sensible enough to dabble in FCP X for minor projects, and get the feel of it before doing any real work in it. So in that light certain legacy features weren't worth implementing right away. EDLs for example. Apple might be guessing that by the time FCP X was widely taken up, EDLs would be obsolete anyway. What would be the point of rewriting all that EDL code?

That is the benefit of rewriting a program, you can get rid of legacy code.

Terrin
Feb 7, 2013, 09:31 AM
You are surely joking. A "solid foundation"??? Apple did not write a new app from scratch. Apple took the iMovie application and modified it into FCPX. It has NO professional foundation. Even as of now, it's far from having what we had in Final Cut Pro two years ago, let alone what Premiere has today.

The fanboys who bought the apps gave it 4 starts ? Awesome, good for them. NOT A SINGLE PRO USER IS OR WILL BE USING THAT SOFTWARE. Period. Apple took over the entire market with FCP. It bought Shake, FinalTouch HD (Color), only to kill them off with absolutely no valid reason. The professional market is extremely hard to win and Apple had it. They have now lost it forever. They just showed them "buy software and hardware from us, then we'll cancel everything and ******* you over on a whim."

As for this iPad app it's utterly ridiculous. The entire point of a control surface is to allow you to work with TACTILE controls while keeping your eyes on the screen. Having to look at the iPad to find the button's location makes this a gadget for non-professional geeks, much like FCPX itself now is.


You clearly have little idea of what you are talking about or are just trying to mess with people's feathers. Apple did rewrite the program from scratch as it had to do with a lot of programs. Do an internet search on Final Cut Pro X, several sources will validate that claim.

Apple likely killed Shake for the same reason it rewrote Final Cut Pro. Namely, to support Shake it would have had to rewrite it as well because it was a carbon app. When Apple dropped support for carbon, Shake had to be rewritten to work. Apple likely wasn't making enough money off of Shake to support the rewrite. To bad, as quite a few professionals liked the program.

As far as fanboys go, the App had a one out of five star rating until Apple started rapidly updating the apps. Many so called fans boys who gave the app a one star started raising the stars with the updates. I doubt anybody is going to pay $299 for an app and rate it highly if it stinks, regardless of your feelings towards Apple's products.

As far as professionals not using the app goes, I guess time will tell. As far as Premiere goes, it's biggest problem is it is made by Adobe.

chirpie
Feb 7, 2013, 09:32 AM
Professional editors do not use Final Cut Pro X.

There's so much arrogance in this post I think it has a slight odor.


So if I switch from Premiere or Avid to X for a project (because I think it fits it) that suddenly rips me of my editor street cred? This is ridiculous.

michealwillard
Feb 7, 2013, 09:45 AM
When the iPad first came out, controllers like this were one of the things I was most excited for.

cdarlington1
Feb 7, 2013, 09:50 AM
You are surely joking. A "solid foundation"??? Apple did not write a new app from scratch. Apple took the iMovie application and modified it into FCPX. It has NO professional foundation. Even as of now, it's far from having what we had in Final Cut Pro two years ago, let alone what Premiere has today.

The fanboys who bought the apps gave it 4 starts ? Awesome, good for them. NOT A SINGLE PRO USER IS OR WILL BE USING THAT SOFTWARE. Period. Apple took over the entire market with FCP. It bought Shake, FinalTouch HD (Color), only to kill them off with absolutely no valid reason. The professional market is extremely hard to win and Apple had it. They have now lost it forever. They just showed them "buy software and hardware from us, then we'll cancel everything and ******* you over on a whim."

As for this iPad app it's utterly ridiculous. The entire point of a control surface is to allow you to work with TACTILE controls while keeping your eyes on the screen. Having to look at the iPad to find the button's location makes this a gadget for non-professional geeks, much like FCPX itself now is.

I've been an editor for 17 years and love FCPX. I also use FCP7, Avid Symphony. Always depends on the project. Is FCPX perfect? No but it's my go to software at the moment...

mw360
Feb 7, 2013, 12:39 PM
Hate to break the news to you, but pros aren't waiting around for Apple to finally deliver the product they need. At my studio we waited a full year to see what Apple was going to do with the product. We decided to make the full move to Premiere on all of our workstations and edit bays. It's not very unlikely we will move back to FCP in the future unless something really spectacular shows up on the Apple front.

Our studio has 3 edit bays and dozen+ workstations.

You don't need to break anything about 'pros' to me. Other than perhaps how its possible to write a full featured professional NLE system from the ground up and have it support all the legacy workflows AND be better than Premiere and Avid at version 1.0. FCPX won't be mature until v2 or 3 by which time you'll be on CS9 or so and possibly wondering if the app isn't a little bloaty and in need of a rewrite.

Who knows but I'm sure you'll be happy with Premiere. It's a fine app.

iHateMacs
Feb 7, 2013, 02:04 PM
This is why I never got sucked into buying an iPad mini. Big screens are great for stuff like this.

It's almost worth getting just for it's looks :)

deconstruct60
Feb 8, 2013, 10:28 PM
I meant that Apple was forced to release FCP X too soon, when it was an unfinished product. I think it had to do with FPC compatibility when Lion was released.

No. There are three parts. Apple's policy on discussing future products, Software continuity versus posturing, and expectation management.

1. Apple as standard corporate policy doesn't widely talk about future products. There are a select few that get to see what is being worked in in advance but this is more laying the lanes of communication process and some alpha/beta feedback.

So to talk about next gen FCP or Mac Pro they largely need to release to talk about with a wide group of folks.

Whether it is unfinished or not is a matter of perspective. Software development is a iterative process. No moderately complex system is ever completely done. So the debate is what is the minimal core set of features and when is the transition point.

Releasing a core of FCPX allows Apple to talk about it and gather better feedback as to what are the next pieces to fill in. It is a more incremental development methodology with more smaller focused releases than "big bang, this is it; everything for everybody" releases.

If Apple had squatted on FCP 7 for another 2 years things would be equally bad going forward. ( e.g., the Mac Pro market. There is particularly good sitting sitting comatose on a product for 3 years. )

2. Apple routinely terminates product versions, flushes the remaining software out of the market , and then quietly sells/provides copies to those who need it on a business continuity basis a month or so later who either has continuity agreements with them or establish paid/commercial contracts.

Yeah the standard corporate marketing is "this is best XXX ever. drop everything and buy it now before everyone does".... but frankly that is just standard hyperbole. It is almost comical folks who label themselves professionals take that stuff seriously. Instead usually treated in open forums to rounds of "apple needs to tell me about future products", "it doesn't have feature 546 so it is a FAIL" , etc. In short, an equally unproductive round of hyperbole from the other side.

Apple should improve transparency about the end of lifecycle process but most of the smoke and fire about these new product announcements focus on the wrong issues so the process doesn't improve.


3. What was really poor was Apple's expectation management. Switching to a new development methodology of smaller incremental releases and more of a 3rd and 2nd parties fill-in-the-integrations between FCPX and niche hardware.

Apple was expecting mainly to pick up early adopters. That means cutting loose some folks who mainly have a backwards looking viewpoint. Staunch maintainers of the status quo are never happen with new product versions unless they are simply purely focused on bug fixes. That "fix only" stance makes another subset unhappy. Nobody is going to be 100% happy.

From the customers side some folks seem to be laboring under the misconception that Apple is some sort of software development for hire company. That they feed in wish lists and Apple does exactly what you tell them to on demand. It really doesn't work that way.

pika2000
Feb 9, 2013, 04:05 AM
How's the latency? I assume it connects via wifi. Scrubbing will need to be realtime, slight latency can be extremely annoying fast.

nubero
Feb 10, 2013, 04:09 PM
I really don't get comments like these. You switched at a drop of a hat, but you have no intention of going back? Then why comment on a third party Final Cut Pro X utility that looks pretty cool and shows the strength of the platform?

What people don't understand, and it is mostly Apple's fault for the confusion, is that when Apple switched from supporting both Cocoa and Carbon developing environments to just supporting Cocoa, Apple had to rewrite Final Cut from the ground up. That is a major undertaking because Final Cut Pro 7 was huge piece of software. Apple took the same approach it did when it released OSX. It brought out a product that contained a solid foundation, but lacked many features the previous version had. Unfortunately, many of these features Pros were relying on. Apple should have foresaw this, but the way it likes secrecy sort of backfired on it.

Since the release though, Apple said it would quickly be adding features, and it temporarily put Final Cut Pro 7 back on the market. True to it's word in the fifteen months it has been out, Apple has released at least 7 significant updates. It even offers a free demo now. To each their own, but in comparison to other options, it also costs a lot less.

On the App Store, it has almost 4 out of 5 stars, which seems pretty good considering all the angry people who reviewed it when it first came out and who gave it one star (which brings the average down).

----------



You might prefer Premiere, but as I already mentioned, Apple released 7 free significant updates since the first version was released. Many people who dogged the program went back and praised the updates. Lots of people liked what Final Cut Pro X brought to the table in terms of new features, they just hated the lack of relied upon features and the initial lack of backwards compatibility between projects (since addressed).

Apple obviously is serious about the program or it wouldn't be going to town on bringing in free updates adding features so quickly. It also is clearly listening to the pro community in doing so as many of the added back features are the ones pros gripped about.


Well, I am switching our six FinalCut 7 seats to Premiere later this month because the “7 free significant updates since the first version” have done nothing for us. Adobe makes some crappy bloatware but that still beats iMovie Pro by a long shot.

Oh and by the way: Your OS X development comparison doesn't stand. Apple had a roadmap back then that they also communicated to their customers. They told people that OS 9 would run inside a box and that the machines would be capable of dual boot for a while.

So if I may paraphrase you one more time by saying “What people don't understand”:
People seem to not understand that asset management, collaborative work, integration with 3rd party applications and a general application design, that let's people work in their individual ways, is important in a pro app. None of which iMovie Pro will ever have. How can I be so certain? Because the damage is done in such deep layers, they would have to rewrite the whole thing yet again.