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MacRumors
Feb 27, 2013, 10:33 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2013/02/27/controversial-freemium-game-real-racing-3-hits-the-u-s-app-store/)


Controversial freemium game Real Racing 3 was released in the U.S. App Store tonight, after being tested (http://www.macrumors.com/2013/02/13/real-racing-3-coming-february-28-with-freemium-gameplay/) in several international App Stores. Real Racing 3 is the highly anticipated followup to Real Racing 2, with real cars, photorealistic tracks, and online time shifted multiplayer gameplay.

http://images.macrumors.com/article-new/2013/02/RR3_LaunchScreenshots_iPhone5_suzuka.jpg
Unlike earlier games in the series, Real Racing 3 is free to play, with time-based freemium mechanics. Wait times have been implemented for repairs, upgrades, and additional vehicle unlocks, which can be sped up with the purchase of gold coins.

Our sister site TouchArcade has published a review (http://toucharcade.com/2013/02/27/real-racing-3-review-vastly-raising-the-graphical-bar-while-adding-loads-of-timers-and-iap/) of the game, explaining both the upsides and the downsides of the freemium gameplay.Real Racing 3 is a weird game to review. On one hand, it's free, and is the absolute best looking game available on the App Store right now. You need to experience the sights and sounds of the game as it is downright jaw-dropping to see what Firemonkeys has accomplished on a technical level. On the other, it feels incredibly strange to take a genre that's typically very hardcore and wrapping it in free to play trimmings with hard timer-based stopping points. The juxtaposition between awesome adrenalin-fueled racing and the "Sorry bro, insert coin or come back later" is very, very odd.TouchArcade has also released a guide (http://toucharcade.com/2013/02/27/real-racing-3-tips-on-how-to-spend-as-little-real-money-as-possible/) on how to spend conservatively in the game, recommending specific cars, damage mitigation, and strategic repairs.

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Real Racing 3 (http://appshopper.com/games/real-racing-3) is currently available in the App Store for free. [Direct Link (https://itunes.apple.com/us/app/real-racing-3/id556164008?mt=8)]

Article Link: Controversial Freemium Game Real Racing 3 Hits the U.S. App Store (http://www.macrumors.com/2013/02/27/controversial-freemium-game-real-racing-3-hits-the-u-s-app-store/)



Hastings101
Feb 27, 2013, 10:34 PM
Hope it crashes and burns... followed by a "premium" $5.99 release without annoying freemium features.

komodrone
Feb 27, 2013, 10:34 PM
Due to the title, I thought this game had sex involved.

Ricanlegend
Feb 27, 2013, 10:53 PM
Hope it crashes and burns... followed by a "premium" $5.99 release without annoying freemium features.

Am surprise they didnt release a premium or a monthly pass i hate waiting and nickel and diming ,

Chundles
Feb 27, 2013, 10:59 PM
Such an annoying way to play a game like this.

I'd pay for it, I'd pay a decent amount for it, like $10 or $15 like RR2 but I'm not going to download it for free because it's such a rotten way to play a game.

fun173
Feb 27, 2013, 11:00 PM
I would rather play $20 for the game.

Derekuda
Feb 27, 2013, 11:01 PM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

el-John-o
Feb 27, 2013, 11:03 PM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

Because they make money. Plain and simple. Folks spend tons of money on those games.

Drives me nuts. I loved the earlier model of iOS gaming, where you'd have a limited 'free' or 'lite' version, with maybe one or two levels or something, and then a 'pro' or 'premium' version that was fully loaded. What an awesome experience for the consumer! You can try out the gist of the game for free, and if you like it, pay a reasonable price for a full featured and supported game!

andrewnguyener
Feb 27, 2013, 11:04 PM
Starting to download now. Still disappointed it's freemium.

arn
Feb 27, 2013, 11:08 PM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

In the top 20 grossing apps in the app store, only 3 are NOT freemium. Despite what people complain about. Freemium works, and can make more money than not-freemium.

http://appshopper.com/bestsellers/gros/?device=iphone

thelink
Feb 27, 2013, 11:12 PM
Due to the title, I thought this game had sex involved.

Really?^

Anyways, this seems like an odd way to play. I have never really liked the idea of being limited to a certain amount of time, but if this is how they decide to do this then I guess only time will tell.

Jessica Lares
Feb 27, 2013, 11:21 PM
So basically, I'm forced to play a game by the way a guide tells me in order to save money? No thanks. That's not a very fun experience. That's more like Sims FreePlay which also forces you to follow their directions.

adam044
Feb 27, 2013, 11:22 PM
Not showing up on my iPhone yet

Michaelgtrusa
Feb 27, 2013, 11:24 PM
DL now.

patent10021
Feb 27, 2013, 11:25 PM
Microtransactions suck balls. Unfortunately it looks to be the way it's headed. All the big publishers are doing it.

arn
Feb 27, 2013, 11:25 PM
Not showing up on my iPhone yet

that's what the links are for in the article. [Direct Link] goes straight to the app in the App Store.

arn

nostaws
Feb 27, 2013, 11:28 PM
I don't see how this game is "controversial" though.

Ralf The Dog
Feb 27, 2013, 11:47 PM
I can't picture dropping coins into a game to play it. Where would anyone get that idea?

markie
Feb 27, 2013, 11:48 PM
I don't see how this game is "controversial" though.

Because freemium sucks.

haruhiko
Feb 27, 2013, 11:48 PM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

Because that's how the mind of regular Joe works - attracted by the free price tag, downloaded it, got stuck in the middle with a 'wait or pay' dialog, feeling impatient, pay. At least that's how Candy Crush Saga works. Of course I hate those games very much but you can see how many of them are listed in the top spots of "Top Grossing" list.

firewood
Feb 27, 2013, 11:53 PM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

Yes.

People who are used to paying up front for games don't like freemium, so they don't play them.

However, 10 to 1000 times more people who don't like to pay for games download them because they're free to download. If a small fraction of those players later decide to upgrade, the game makes even more money than it would have from catering to the much smaller number of people who pay for games up front. Who cares if they complain? Further, since so many people can be seen playing these free-to-download games, they generate even more downloads from this free advertising.

The Bulge
Feb 27, 2013, 11:56 PM
In the top 20 grossing apps in the app store, only 3 are NOT freemium. Despite what people complain about. Freemium works, and can make more money than not-freemium.

http://appshopper.com/bestsellers/gros/?device=iphone

Doesn't mean it's a good thing.

drummingcraig
Feb 28, 2013, 12:06 AM
Microtransactions suck balls. Unfortunately it looks to be the way it's headed. All the big publishers are doing it.

I don't mind in-app purchases when they unlock extended chapters or story lines (like in GOF2) whereby the user pays $4-5 for an add-on which includes a lot of added goodies. However all of the games which have "premium currency" or tons of $.99 upgrades drive me nuts. Those really make me feel like I am being hounded for my money, and if I am constantly being reminded that what I am doing costs real money it completely defeats the purpose (escapism & relaxing) of playing the game.

luigi408
Feb 28, 2013, 12:24 AM
Will not download. Hope this game and other similar games that use "freemium" crash and burn too.

Mackan
Feb 28, 2013, 12:32 AM
In the top 20 grossing apps in the app store, only 3 are NOT freemium. Despite what people complain about. Freemium works, and can make more money than not-freemium.

The big stupid masses out there is what all companies want to reach. And since they big stupid masses out there is a big majority of the population, it succeeds. Tragic world.

Snowy_River
Feb 28, 2013, 12:44 AM
Yes.

People who are used to paying up front for games don't like freemium, so they don't play them.

However, 10 to 1000 times more people who don't like to pay for games download them because they're free to download. If a small fraction of those players later decide to upgrade, the game makes even more money than it would have from catering to the much smaller number of people who pay for games up front. Who cares if they complain? Further, since so many people can be seen playing these free-to-download games, they generate even more downloads from this free advertising.

You know, if it were a matter of "upgrading" I wouldn't have an issue with the freemium model. However, that's not what the model is. It is a matter of constantly having to pay to play, unless you want to take the "slow road". There are a number of these freemium games that I have downloaded and played, and even enjoyed. I have, however, never, EVER bought any in-app currency, and for one simple reason: it's always, ALWAYS grossly over priced. There is one game that I've played where if you wanted to "buy" all of the possible bonus items (at any one time, as they continually add new ones and retire - temporarily - old ones) you would have to spend several hundred dollars on in-app currency. To me those kind of prices on a game that isn't even as elegant and impressive as Real Racing 3 (which, based on the promo video, is quite beautiful, if nothing else), is simply disgusting.

Now, if there were more reasonable prices on the in-app currency, I might well choose to spend a dollar or two here and there. But if I am going to spend, honestly, $20, let alone $100 or more on such a game, I would expect to have essentially have a god mode that would allow me to effectively have as much in-app currency as I want. Beyond that, the games aren't worth it.

InuNacho
Feb 28, 2013, 01:02 AM
Might as well go to Dave & Busters and play an 8 man round of Daytona. That right there is REAL RACING.

sammich
Feb 28, 2013, 01:15 AM
IMO the freemium aspect doesn't quite ruin the game. It really sucks when you have one car but after a while it's not so bad. Sure, it might have been better had it been a straight ready-to-race at any time but I think the limiting aspect makes it a better game; makes you 'value' your car more.

But then again, I'm the type that likes to play freemium games without using any real money as a challenge. Also, I'm a patient fella. I've spent over 36 hours on the game this far and still love it.

(Btw, the Porsche 911 GT3 RS is probably the worst car I've bought so far, for so many reasons)

Besides, there isn't any real need to spend money. The gold is quite generously given.

lusky
Feb 28, 2013, 01:34 AM
I've never bought anything within a freemium game but my wife just told me she spent over £10 on Candy Crush????? yet would she have spent that on a fully featured version of the game? probably not. I hate them.

I guarantee that we are only weeks away from a news story breaking about people racking up hundreds of dollars of debt on these games. This is where I would love to see Apple's legendary control frakery come into play and control what these guys can charge (doubt it will happen)

If anyone complains in the future to you about the cost of Apple's hardware, point to freemium games as an example of what happens when companies race to the bottom in price, they need to make their money somehow. Amazon are already doing it with adverts on the kindle

gursis11
Feb 28, 2013, 01:43 AM
Despite it being a freemium app, I've never had to pay a single sent in the past 2/3 weeks I've been playing it with (I'm in Australia).

You can actually upgrade your car, buy a new one and still progress through the levels.
What I do is only upgrade and service my cars after I've finished my gaming session, this allows the cars to service or upgrade and I can do my own thing. After an hour or two when its finished, I can pick it up whenever I like and continue through the races.

That way you're not missing out on gameplay AND you don't spend a single dollar. No way to me does this feel like a freemium, more like an app that's App of the Week forever.

NameUndecided
Feb 28, 2013, 02:24 AM
I just played for a little more than an hour, with two two-minute breaks and one five-minute break while I "upgraded" my car three times. This is not something that pissed me off because I'm a reasonable person and I'm actually glad the game gave me an excuse to get up and take a break.

I'm sure this will be even less intrusive after I have more than one car.

This game looks fantastic. Kudos to the developers and teams that put it together.

I've already resolved to not spend any money on purchases because I don't want to spend on anything that doesn't have a "final" price to it. This is sweetened by the fact that the purchase system hasn't done anything to irritate me yet.

Thanks, other people who would rather pay because they don't want to put the game down for half an hour, for keeping this enterprise going while I get to play for free -- guilt free.

Anyone who is not downloading this game AT ALL just out of spite for the payment system -- this seems like such a pointless protest. Just don't spend money if you don't want to spend money.

mindvent
Feb 28, 2013, 03:15 AM
Will download this to give a negative review. This microtransactions model is awful. I don't care how much more money it takes in.

Greedy developers selling their soul at detriment of the game experience. Boo!

Do the right thing developers!

inscrewtable
Feb 28, 2013, 03:18 AM
I'm not a gamer I prefer playing Go (http://pandanet-igs.com/communities/pandanet) or more likely watching a couple of 9 dan professional players. However I downloaded it to my new iPod touch just to see what a state of the art game looked like.

I was shocked at the way it tries to extract money out of you. After ascertaining that it is what I thought it would be, I trashed it.

It seems to be trying to make money in the same way that pornography does, by luring hard core gamers in with promises of free playing, then whacking them with cash penalties if they want to continue.

antonis
Feb 28, 2013, 03:46 AM
Although I'm very willing to pay for any paid app that is quality-made including games of course, I can never buy anything from within a game, even if this game was free to download at first place. It just feels like...someone laughs and calls me "sucker" if I do that.

It's not like rewarding the devs for their work by buying their well-made app, it's something different, feels like "milking the cow" and that repulses me.

mazz0
Feb 28, 2013, 03:49 AM
If this is out in America but not Britain I'm declaring war.

On Washington.

In Civilisation.

NameUndecided
Feb 28, 2013, 04:03 AM
So anyway, I just went through a race while an upgrade was happening to the car that I was racing with.

It seems that the wait time only applies while servicing the car (doing the oil, replacing the brakes, etc.).

You can skip those wait times by using gold coins that are actually given out quite liberally as you progress.

I only have one car at this early time, but I'm pretty sure you can just race with a different car while one is being serviced if you don't want to wait ten minutes or spend two bloody gold fake-currency coins.

The level of whine, victim mentality, and pre-emptive outrage that some are displaying is stunning to me. Have fun with it.

mazz0
Feb 28, 2013, 04:06 AM
Will download this to give a negative review. This microtransactions model is awful. I don't care how much more money it takes in.

Greedy developers selling their soul at detriment of the game experience. Boo!

Do the right thing developers!

I hope you mean “Will download this to give a negative review if, after playing it, I decide my fears were well founded and free minus does spoil it”

ahbiteme
Feb 28, 2013, 04:09 AM
You know what, when I first started playing it, the waiting time annoyed me. But it also meant that I'd put the iPad down and go and do something else for awhile, which isn't a bad thing. It is odd to disrupt a game that would usually draw you in so much though.

I do really enjoy it though. It's fun to play and looks amazing. As others have said, I'd rather pay $10 or so upfront.

I don't intend to spend any money on it unless I feel there's a really big jump later on by doing so. I figure that I've paid my dues by playing the waiting game. But there are also some issues with some levels, such as the Endurance levels (going down a straight at 170 mph and then suddenly slowing down to 21 mph for no reason), so until the bugs are ironed out, I'm certainly not paying anything.

tdtran1025
Feb 28, 2013, 04:11 AM
Server overload!

ArtOfWarfare
Feb 28, 2013, 04:23 AM
How do the costs compare to arcade prices, though?

As I recall, arcade games are supposed to generally go for about 1 minute per $0.10 for a noob or about 5 minutes per $0.10 for a really good player.

Personally, I'd like to implement some kind of theatric model, where you can buy a game outright for your crappy system for $20 or play for two hours on my awesome system for $10. (This is the businessman/developer in me talking, not the customer.)

Cod3rror
Feb 28, 2013, 04:49 AM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

How?

This is how,

http://cache.gawkerassets.com/assets/images/kotaku/2009/11/1258035395841.jpg



Conditioned, weak minded consumer drones.

DLC and in-app purchases is the worst thing that as ever happened to the software market.

CBlakeston
Feb 28, 2013, 05:06 AM
I wish everyone would play the game first before passing judgement and see how the pay system has been implemented. Would I rather pay 9.99 for a fully unlocked game - probably. Does the freemium model effect my enjoyment at all - No. If anything I'll probably spend the equivalent of 9.99 at some point to reward the devs for their phenomenal work!

It's quite something to see the game in action. If anything, the fact its free means more of my friends will give it a try, so they'll show up in my races. So in that sense being freemium helps it :)

Being on the verge of the next round of consoles I don't think PS4/ Next Box really knows what they're up against! In a world where I can download a triple AAA game with phenomenal graphics that instantly hurls you into a contest with other players from around the world seamlessly.. and is FREE! How is anyone ever going to spend £60 on a 'proper' game again?

cdmoore74
Feb 28, 2013, 05:06 AM
If the game was not free it would be one of the most pirated iOS games out there considering that every idevice has the potential to be jailbroken. Don't hate the player hate the game.
Expect every game to follow this model. Imagine if Sony and Microsoft used this model to combat piracy. Pay $5 to unlock each level or $60 to unlock everything. It would kill used game sales overnight, no piracy and more money in the hands of developers. You would see games passed out like free AOL disk.

MagnusVonMagnum
Feb 28, 2013, 05:19 AM
In the top 20 grossing apps in the app store, only 3 are NOT freemium. Despite what people complain about. Freemium works, and can make more money than not-freemium.


The problem is that most of the people whining CAVE in the end and pay through the nose. It's the same reason why game developers keep making these massive online pay by the month RPGs (hello Warcraft and the like) and give away the first X amount of levels for free. They hope to addict you and like a slot machine, keep you inserting "coins" indefinitely.

Until people STOP supporting such a model, they will continue to do this and it will become the defacto model for the future because it makes more money.

OTOH, Apple has never addressed the problem of the inability to easily offer a DEMO version of software and this just wreaks havoc on game developers that want you to buy their game, but who the heck wants to plonk down a bunch of money for a game they've never played before? You can at least try Playstation games or whatever at a friends house first and regular games have demo versions to try out the first level. So I think this pay to continue model was probably developed to address that sort of thing (along with pay to get rid of ad models). The "free" aspect acts like a demo and you pay to get rid of the limited features. Continue to pay is just a slot machine version of this (like paying to get cheating 'extras' on Angry Birds which cost more than the game itself 100x over and aren't very good anyway).

Maybe Apple should adopt a more traditional demo/store model. They are too restrictive, but then I'm against a mono-store model where Apple can reject something just because they don't like it. The consumer should decide what can go on their iOS device, not Apple.

Richdmoore
Feb 28, 2013, 05:31 AM
If the game was not free it would be one of the most pirated iOS games out there considering that every idevice has the potential to be jailbroken. Don't hate the player hate the game.
Expect every game to follow this model. Imagine if Sony and Microsoft used this model to combat piracy. Pay $5 to unlock each level or $60 to unlock everything. It would kill used game sales overnight, no piracy and more money in the hands of developers. You would see games passed out like free AOL disk.

I suspect the PS4 (and probably the next Xbox) will have downloadable "free" games like this. (I believe Sony already stated soon after thier big press conference that ps4 games will cost from free to $60.)

I think the biggest issue for some people is that ea has not given people a unlock option to just purchase the game, only a virtual money system that many people see as "nickel and diming" or a rip-off.

I am in that camp, I would rather buy a full game vs this virtual money stuff, but at the end if the day it looks like the market (at least for mobile games) prefers this kind of system instead.

SpyderBite
Feb 28, 2013, 05:43 AM
Until people STOP supporting such a model, they will continue to do this and it will become the defacto model for the future because it makes more money.

Heh. Sounds like the call to action online gamers made about in game purchase models 5 years ago. Now you can't swing a cat without hitting a game that doesn't have a subscription and/or in game purchase options.

freemium a successful revenue model and most developers are in the business to make money. I don't know too many developers that spend a ton of resources on a project just to see the smile on children's faces. This is business not a Sally Struthers commercial. :P

jonhaxor
Feb 28, 2013, 06:02 AM
I've never bought anything within a freemium game but my wife just told me she spent over £10 on Candy Crush????? yet would she have spent that on a fully featured version of the game? probably not. I hate them.


your wife lost 10 pounds crushing candy? .. interesting ..

----------

I can't picture dropping coins into a game to play it. Where would anyone get that idea?

what are these things called "coins" that you speak of?

BlankStar
Feb 28, 2013, 06:17 AM
Been playing the NZ version for weeks now and the freemium hasn't bothered me once. It's a really cool game and I love it and haven't spent a cent on buying coins.
You get coins everytime you lvl, when you get 25/50/75/100% on an event so the need to buy them ain't that big.
When one car is waiting for maintenace, just race with another one. Got 8 cars now and don't give a ***** that one of them is in maintenace for 20 minutes.

I even hate the fact that the 1.0.2 update made repairs instant. It's ridiculous that a windshield is instantly replaced. It only took 5 minutes or so but it made you race more carefully and thus REAListic as it's called REAL Racing I thought this was a cool thing.

BornAgainMac
Feb 28, 2013, 06:57 AM
That video looks like a race against grandmas.

Chupa Chupa
Feb 28, 2013, 07:00 AM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

I detest "Freemium" games as much as the next sane adult. But I remember when I was a kid I'd mindlessly stuff quarters in machines @ the arcade (yes, I'm an old dude). It drove my parents nuts but it was my $ to waste.

I suspect this is how Freemium rakes in $: kids mindlessly pushing the upgrade button b/c they have no concept of money's true value. Lots of kids out there who get iTunes cards by the dozens for birthdays gifts.

sammich
Feb 28, 2013, 07:06 AM
I even hate the fact that the 1.0.2 update made repairs instant. It's ridiculous that a windshield is instantly replaced. It only took 5 minutes or so but it made you race more carefully and thus REAListic as it's called REAL Racing I thought this was a cool thing.

They can tweak settings like the repair times without an update. I remember the exact moment when they change it to instant, since my game crashed (lucky I wasn't in a race, although I don't think it would've updated mid-race anyway).

Supermacguy
Feb 28, 2013, 07:08 AM
Sounds like the most realistic part of racing- if you crash or need repairs, you must wait till you can afford it!! Small budget racers all know this, no one has unlimited funds or unlimited backup cars. So if you crash, you can't race till you fix the car. And either you pay a lot of money for a crew to thrash all week long to fix it, or you wait a very long time, miss the next race, but do all the work yourself.

japanime
Feb 28, 2013, 07:16 AM
Isn't "freemium" what we used to call "crippleware"? Or are they two different things?

prowlmedia
Feb 28, 2013, 07:37 AM
I think there is some good points with about Freemium games. But people expect things for free! Even the more expensive game apps at 9.99 or something cost a bomb to develop.

This is all androids fault really... Games are massively pirated so the devs have had to work out some way of making money back.

However the pricing is wrong on a lot of them... and seem to exist in the hope that some kid is going to hit their parent account for 34.99 for a million gold coins or whatever.

and they have multiple payment options... should be just one. Say coins and that pays for everything in the game. and they coould have a Tapped out total of say $19.99 for infinite coins

Top In-App Purchases

Grey Card$1.99
All Classes Pack$9.99
Blue Card$4.99
Street Spec Booster Pack$1.99
Black Card$9.99
Supercar Booster Pack$4.99
Racing Spec Collector$19.99
Pocketful of Gold$4.99
Silver Card$19.99
Pile of Gold$9.99

http://kotaku.com/5987503/real-racing-3-is-a-beautiful-game-strangled-by-freemium-nonsense

coolspot18
Feb 28, 2013, 07:45 AM
I hate freemium games ... I rather pay my 9.99 and be able to play the full game than to pay 2.99 a week (or per day!) to play.


Isn't "freemium" what we used to call "crippleware"? Or are they two different things?

Similar except freemium promotes a recurring payment scheme, where as crippleware is unlocked after a one time payment.

dannys1
Feb 28, 2013, 07:57 AM
I like freemium models because it means you can only waste some of your life playing the game, not all of it. It puts a limit on the amount of time you can waste in a day, this a good a thing.

AFPoster
Feb 28, 2013, 07:58 AM
This is so stupid, not downloading this game at all. Disappointed!

coolspot18
Feb 28, 2013, 08:00 AM
I detest "Freemium" games as much as the next sane adult. But I remember when I was a kid I'd mindlessly stuff quarters in machines @ the arcade (yes, I'm an old dude). It drove my parents nuts but it was my $ to waste.

Except when you put in 1 quarter, you theoretically had a chance to finish the entire game on the single credit.

Whereas fremium games, you pretty much have to continually dump money in to win.

inlinevolvo
Feb 28, 2013, 08:02 AM
I race on the street, not in virtuality. You would not believe the number of real life tractor trailers I beat off a red light. Best of all, I get to do it with real time 360 sound and sight.

antonis
Feb 28, 2013, 08:03 AM
I think there is some good points with about Freemium games. But people expect things for free! Even the more expensive game apps at 9.99 or something cost a bomb to develop.

This is all androids fault really... Games are massively pirated so the devs have had to work out some way of making money back.

However the pricing is wrong on a lot of them... and seem to exist in the hope that some kid is going to hit their parent account for 34.99 for a million gold coins or whatever.

and they have multiple payment options... should be just one. Say coins and that pays for everything in the game. and they coould have a Tapped out total of say $19.99 for infinite coins

Top In-App Purchases

Grey Card$1.99
All Classes Pack$9.99
Blue Card$4.99
Street Spec Booster Pack$1.99
Black Card$9.99
Supercar Booster Pack$4.99
Racing Spec Collector$19.99
Pocketful of Gold$4.99
Silver Card$19.99
Pile of Gold$9.99

http://kotaku.com/5987503/real-racing-3-is-a-beautiful-game-strangled-by-freemium-nonsense

Sorry but I'll have to disagree. Freemium and DLC are not a way of stopping piracy - not at all. They could just sell their game and be paid for it. Freemiums and DLC models are just a greedy way to make more money than they should.

People that are willing to pay for a game, they will not pirate it, they just want to buy it once and get done with it. For people that "want everything for free" (aka pirate s/w users) making a game freemium will not make them pay.

To sum it up: Making a game freemium (or taking the DLC road) tries to milk more money from the same people that would pay anyway for it.

firewood
Feb 28, 2013, 08:08 AM
. I have, however, never, EVER bought any in-app currency, and for one simple reason: it's always, ALWAYS grossly over priced... the games aren't worth it.

And the few people who pay for these grossly overpriced in-game items (drunk? spoiled rich kids?) bring in more revenue than is lost by not selling the app to the smaller percentage of device users who prefer to pay up front for game apps.

TheJae
Feb 28, 2013, 08:11 AM
they should just drop 'free' from the name and call it premium....

firewood
Feb 28, 2013, 08:13 AM
Making a game freemium (or taking the DLC road) tries to milk more money from the same people that would pay anyway for it.

The people who get milked are usually a completely different group of people from the types who would pay away. But there's more money in milking these types than in selling mobile game apps to people like you.

CausticPuppy
Feb 28, 2013, 08:23 AM
Tried it on my iPad3. Graphics look phenomenal, but the frame rate is a bit choppy. Like a steady 15-20fps. Not good for a racing game. I think this is probably the first game that really wants the latest generation of hardware (iPhone5 or iPad4).

ctdonath
Feb 28, 2013, 08:55 AM
what are these things called "coins" that you speak of?
They're the archaic precursor to debit cards. Similarly thin (well, a bit thicker), made of metal instead of plastic, and - get this - round (about 1" wide). They were one-time-use microtransaction tokens, completely anonymized without cryptographic tagging, so cheap and common that rather than swiping the thing you'd just give it to the seller. Sucked for online purchases though: you'd have to take a big heavy pile of them (made of metal, remember, and contained fixed microtransaction values) to a brick-and-mortar (marble-and-steel actually) storefront service which would convert them into transaction tickets on processed dead tree carcasses (data expressed in plaintext even! really! security practices were hideously lax), then have to pay someone to carry the token to the recipient (lag times were atrocious, I mean like days), where they'd reverse the process.

Somehow, use of "coins" correlated with a fad involving small printed portraits of dead presidents (the most desirable being a portrait of some guy most people thought was president but wasn't). Pretty lousy portraits too, high resolution, but color depth was pretty much limited to green, black, and a crummy off-white. And - get this - you'd get thrown into a small metal box if you so much as tried to get a printer for making your own (friggin' expensive printers too). Pretty popular fad; everyone was obsessed with collecting them, even though there were only about a half-dozen portraits involved, everyone wanted thousands of 'em, even millions.

20th Century was weird. Let's not go back there.

Dekard
Feb 28, 2013, 09:17 AM
I find it hilarious that people complain when a game is free, they say they'' pay $20 for this game, and are the same people when it's 9.99 they complain it's not 99 cents or free..

----------

I race on the street, not in virtuality. You would not believe the number of real life tractor trailers I beat off a red light. Best of all, I get to do it with real time 360 sound and sight.

lol...

Christoffee
Feb 28, 2013, 09:29 AM
Purchases in freemium games feel like cheating to me. When I was younger I hated using in games cheats. While my friends would overload themselves with lives or cash I felt the sense of accomplishment completely leave me if I did that.

I can't bring myself to buy coins or gems because I feel like I've failed, although I know the balance of the game is stacked against me.

I did buy some bux in tiny tower though. Not because I needed them, it was more like a donation to a developer that had entertained me for so long.

milo
Feb 28, 2013, 09:45 AM
I don't mind freemium, it's just a drag when there isn't an option to just buy the full game outright (and don't get me started on paid apps that have in app purchases too). Same goes for paid apps with ads, it should be one or the other.

Doesn't mean it's a good thing.

And yet enough people are willing to pay that it's a money maker for the developer. For freemium to go away, the public would need to stop making the in game purchases, and that's probably not going to happen any time soon.

I wonder how much of a factor piracy is? People can get around buying a game, but I wonder if in-app purchases can be hacked as well or if they're more secure.

nick_elt
Feb 28, 2013, 09:51 AM
Will not download. Hope this game and other similar games that use "freemium" crash and burn too.

you do realise no one's pointing a gun to your head to buy any in app purchases

Sayer
Feb 28, 2013, 10:32 AM
"Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?"

Starting to download now. Still disappointed it's freemium.

Amazing how the thread answers itself. The only way to change a business model is to make it fail utterly. In this case that would be to do without the game.

tatonka
Feb 28, 2013, 10:37 AM
Graphics are really great .. but the concept of the game is really weird/off putting .. I don't think I will play it a lot.

I bought plenty of games from the app store so far (probably a couple hundred $ worth), I have yet to pay a single cent in a freemium game. And I don't plan to change that ..

T.

----------

Amazing how the thread answers itself. The only way to change a business model is to make it fail utterly. In this case that would be to do without the game.

No .. it is enough to make it fail economically, which I am pretty sure it won't. If they don't earn money from my download, I think it is fine to give it a try.

Gemütlichkeit
Feb 28, 2013, 10:44 AM
Worst way to sell a game.

PatrickCocoa
Feb 28, 2013, 10:46 AM
[QUOTE=coolspot18;16921018]I hate freemium games ... I rather pay my 9.99 and be able to play the full game than to pay 2.99 a week (or per day!) to play.QUOTE]

Interesting. I'd like to do the same - what 9.99 games do you have on your iPad right now that are worth it for me to buy?

Chupa Chupa
Feb 28, 2013, 10:53 AM
Except when you put in 1 quarter, you theoretically had a chance to finish the entire game on the single credit.

Whereas fremium games, you pretty much have to continually dump money in to win.

Sure. Look, it's an analogy, to suggest who is playing Fremium games, not a literal, fact for fact comparison of arcade games vs Fremium. Either way it's money down a hole by kids who don't yet have any concept of value. In both situations $ & gratification is consumed in a matter of minutes.

Hexiii
Feb 28, 2013, 10:57 AM
Is this also for iPhone 5 or only the 4S doesn't have anti-aliasing? Seems to me that the RR2 was better not only in UI and gameplay, but also graphics...

notjustjay
Feb 28, 2013, 11:05 AM
I suspect this is how Freemium rakes in $: kids mindlessly pushing the upgrade button b/c they have no concept of money's true value. Lots of kids out there who get iTunes cards by the dozens for birthdays gifts.

Even if you DO appreciate the value of money, a buck here, a buck there, over time it adds up quickly without you realizing.

Sometimes I get credit card bills and I'm a little shocked at how much the total is -- I only spent $20 here, $30 there, ... yes, it all adds up.

I've noticed a huge shift in the way I think about online transactions including app purchases over the past several years. I was very reluctant to give Apple my credit card number at first for iTunes store purchases. But now I regularly order apps and music. "A dollar? Sure, why not. *click Buy*". And I think Apple knows this, and this is how they turned around from a struggling manufacturer of expensive computer equipment to the media giant they are now. From selling $1799 computers and $499 music players, to selling millions of songs and apps, 99 cents at a time.

PBG4 Dude
Feb 28, 2013, 11:07 AM
I hate freemium games ... I rather pay my 9.99 and be able to play the full game than to pay 2.99 a week (or per day!) to play.

Interesting. I'd like to do the same - what 9.99 games do you have on your iPad right now that are worth it for me to buy?

I bought Real Racing for $9.99, and picked up Real Racing 2 at its day 1 price because they are awesome racing games and my whole family can race each other without crappy console split-screen action.

Also picked up Civ Rev when it was still $14.99. It's only $0.99 now so grab it while you can. :)

Also, FF III was another $15 purchase. Don't know how much Babylonian Twins is now but that was a great and unique! platformer for only a few bucks too.

Mac Eagle
Feb 28, 2013, 11:56 AM
One of my biggest beefs with the fremium model is when the developer/publisher (here's looking at you EA) has the nerve to have an in-app-purchase for $99. That is just a blatant money grab and is rediculous. I mean, how can you possibly justify ANY content costing that much when even top-tier AAA titles for PC/Consoles only cost at MOST $60 and I'm sure cost way more to make than almost any fremium title?

I play my share of fremium games and have made in-app-purchases before but when I see this, it just makes my blood boil.

notjustjay
Feb 28, 2013, 12:02 PM
One of my biggest beefs with the fremium model is when the developer/publisher (here's looking at you EA) has the nerve to have an in-app-purchase for $99. That is just a blatant money grab and is rediculous. I mean, how can you possibly justify ANY content costing that much when even top-tier AAA titles for PC/Consoles only cost at MOST $60 and I'm sure cost way more to make than almost any fremium title?

I play my share of fremium games and have made in-app-purchases before but when I see this, it just makes my blood boil.

For $99 I would expect to see lifetime free play/upgrades/everything. Even then, that's pretty hard-core.

Scarpad
Feb 28, 2013, 12:19 PM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

Because these same people that hate them bitch when the same game gets released for 10 Bucks

iSee
Feb 28, 2013, 12:40 PM
In app purchases make sense to me when you pay and get more content: more levels (especially with new designs), more puzzles, more whatever.

Where I don't like IAP is when I pay to get the same thing over and over: another race, another dungeon run. It can be a fine line, but it's usually pretty easy to spot.

Where I can't stand them is where IAP change the rules or balance of the game. Buy armor upgrades, or otherwise buying progress in the game.

Personally I won't touch a game with IAP if it doesn't clearly fall into the first category only.

Chupa Chupa
Feb 28, 2013, 12:47 PM
Even if you DO appreciate the value of money, a buck here, a buck there, over time it adds up quickly without you realizing.

Sometimes I get credit card bills and I'm a little shocked at how much the total is -- I only spent $20 here, $30 there, ... yes, it all adds up.



Sure. We all get the "surprise" bill except maybe the Luddite that only pays with cash in wallet. But that is a different issue from what I'm talking about.

Your point is one of going over budget. Mine is that the more mature one becomes the more thought they put into their purchases & the value received before you let the buck go. Certainly one can be both a smart shopper and a shopoholic just as one who only eats healthy foods can be an overeater.

Renzatic
Feb 28, 2013, 01:45 PM
Whereas fremium games, you pretty much have to continually dump money in to win.

From what little I've seen, that doesn't seem to be the case with RR3. You can use in app payments to fast track yourself, but you could conceivably play through the whole game without having to pay for anything.

...it'd just take you awhile to do.

Though really, like everyone else, I'd much prefer paying my $10 and getting on with it rather than risk the potential of being nickel and dimed to death. Even though RR3 isn't as bad as some, there are still some annoying freemium features thrown in to entice you into buying some extra money and gold coins. Like the wait to get your repairs and oil changed. It's a game, people. Don't make me sit around for 5 minutes or spend 2 gold coins to rush it along. That's stupid. Let me get my repairs and get back to racing.

I think it's a huge crying shame that the game has been frayed around the edges just so EA ca go with their new IAP IN EVERYTHING model they're currently all hot and bothered over. It's such a good game otherwise.

RJ17
Feb 28, 2013, 03:11 PM
Does RR3 sync gameplay data between the iPhone and iPad?

Ddyracer
Feb 28, 2013, 04:05 PM
Really want this to come to Mac like RR2 did because i can't play it on Android due to incompatibility b*l*s*i* :(

MagnusVonMagnum
Feb 28, 2013, 04:07 PM
I detest "Freemium" games as much as the next sane adult. But I remember when I was a kid I'd mindlessly stuff quarters in machines @ the arcade (yes, I'm an old dude). It drove my parents nuts but it was my $ to waste.

I suspect this is how Freemium rakes in $: kids mindlessly pushing the upgrade button b/c they have no concept of money's true value. Lots of kids out there who get iTunes cards by the dozens for birthdays gifts.

At least in the arcade you could show off your skills in front of a crowd with a game (used to do it all the time with pinball and have 3-6 people watching as I got to the wizard modes and broke the high score board and left the machine after 3 hours with 18 credits on it where I paid for ONE. I doubt the arcade owners like me much, though. :D )

I mean try to cheat in a public arcade with a closed machine/system. Maybe you could finagle a bug on a video game or work the tilt cleverly on a pinball game (I call that skill, though), but if you play a game online, you might as well just expect everyone to be using some kind of cheat/hack and so the gameplay is ruined and/or score boards are total NONSENSE. Yeah, bring back the arcades. Cheaters suck and a game that has a score board that counts endless "insert another coin to continue" as part of the regular score board (compared to those that could do it with one credit) suck also. Pinball always had a separate buy-in scoreboard, for example.

As for "freemium", they can go to hell. I play a flat fee for home games and that's it. Maybe I'll buy an upgrade pack for something like Dragon Age Origins, but that's a one-time fee for the pack as well. I don't have to keep paying for it over and over and over. Even a rental game back in the day from Blockbuster had unlimited play for the rental period and if the game was good enough, you bought it. If not, you only lost a few bucks.

Now if these guys want to offer a choice between buying the game unlimited or paying to play by the credit/hour/whatever, fine. But don't expect me to get excited over a credit model. The game would end up in the bit-bucket sooner rather than later whereas I still play Bejeweled semi-regularly.

adnbek
Feb 28, 2013, 05:50 PM
Does RR3 sync gameplay data between the iPhone and iPad?

Unfortunately no. I hope they'll add that in an update.

----------

You know, I actually went into this game expecting to hate it from all the flack it's been getting and I'm surprised to say I actually enjoyed playing it today. I didn't get a chance to play too much but so far the prices on cars, parts and repairs are actually reasonable relative to how much you earn in a race.

Kinda feels like the real thing in the sense you have to work your way up but not cost-prohibitive enough to force you to go for the in-app route. Of course the in-app purchases are priced ridiculously but I don't feel forced to do it, unlike some other games where the in-game currency is almost worthless relative to the items for sale.

I think the flack against this game is way out of proportion. There are a lot more greedy apps out there and they get nowhere near as much attention as this one did.

EDIT: A few annoyances with this game though after playing a bit more. Has stuff I loved from RR2 taken out like replays and airplay. As for icloud backups mentioned earlier, the game states it actually does save your progress to the cloud if you login to Facebook, but it doesn't seem to be working.

Dagless
Feb 28, 2013, 06:27 PM
No thanks freemium.

Unfortunately the plague of mobile-born microtransactions has infected some console games too, which is worse IMO (£40 game+microtransactions). It's a horrible future.

I'll happily pay full price for a game that was guaranteed to have all content. If they sold a £15 RR3 that would get all DLC as it was launched - I'd buy that. Instead I'm just left with GT5 in 3D with a racing wheel. I'll cope.

Jimmy James
Feb 28, 2013, 06:31 PM
My beef is the pay to play, or wait, approach. That would cost me hundreds a year (thousands?) to play the same way I play RR2. No. Thank. You.

Then there's the cliché naming scheme:

Handful of gold
Pocketful of gold
Pile of gold
Stack of gold
Truckload of gold
Gold card
Grey card
Black card
Blue card
Silver card
Platinum card

I want to race, not buy digital precious metals.

Reminds me of a certain smurf game.

Goodbye RR, old friend.

jdechko
Feb 28, 2013, 06:51 PM
Developers ought to be free to choose how to make money, whether it's ads, freemium or paid, and I support their right. I'm an adult who can decide whether or not it's worth my time/ money.

For instance, in playing Jetpack Joyride, I paid the $1.99 to the developer to collect double coins because my son and I were going through and unlocking everything in the game. It was a little frustrating watching him have to save up all of those coins. But for Tiny Tower, it was so casual that I didn't spend any money on Tower Bucks.

It's still a balancing act for developers. I support any developer who asks their consumers to exchange a small amount of money for time. Most adults can put some sort of monetary value on time and/or entertainment. What I can't support, however, is a developer shipping an incomplete game that can be completed by in-app purchases (or a game with a steep difficulty curve and charging for weapons/ armor/ etc that can't be gained through normal gameplay).

However, the biggest thing that bothers me about "freemium" games is when they deliberately target children who don't understand the concept. But Apple has made some steps to curb that behavior (passwords for IAP content).

Even if you DO appreciate the value of money, a buck here, a buck there, over time it adds up quickly without you realizing.

Sometimes I get credit card bills and I'm a little shocked at how much the total is -- I only spent $20 here, $30 there, ... yes, it all adds up.

I've noticed a huge shift in the way I think about online transactions including app purchases over the past several years. I was very reluctant to give Apple my credit card number at first for iTunes store purchases. But now I regularly order apps and music. "A dollar? Sure, why not. *click Buy*". And I think Apple knows this, and this is how they turned around from a struggling manufacturer of expensive computer equipment to the media giant they are now. From selling $1799 computers and $499 music players, to selling millions of songs and apps, 99 cents at a time.

notjustjay, I'm not targeting you directly, you just happened to say something that I wanted to address.

A lot of transactions are handled a little bit at a time. Very few people have the cash up front to pay for a house, car or even a cell phone. But with a (relatively) small upfront cost and small (compared to the total purchase amount) payment, we can afford things we wouldn't otherwise buy.

I know it's a stretch comparing a $5 smartphone app to a $300,000 house, but in each case, there is some utility gained from each purchase. It's a psychological effect that's nearly impossible to turn off in all of us. And it's not that it bothers me that much in theory, just that there's a d*ck way to do it and a non-d*ck way to do it.

Lukeyy19
Feb 28, 2013, 07:18 PM
I understand when those crappy town building games and farmville clones use this freemium method, but this is a game that should have come out at something like £6.99 and just been a game, now they will make no money from me, when they could have. I'll just continue to play Real Racing 2.

Chupa Chupa
Feb 28, 2013, 08:45 PM
At least in the arcade you could show off your skills in front of a crowd with a game

Or in my case, totally embarrass myself w/ my lack of said skills.

Frank Gore
Feb 28, 2013, 08:54 PM
Would buy if not freemium

NameUndecided
Mar 1, 2013, 12:47 AM
I've still been playing. It's a lot of fun to just play and earn things. I actually feel like I would be cheating if I paid to get some cars sooner. It still strikes me as funny that some people are being pissed off about this option in a game that works perfectly well without paying anything.

coolspot18
Mar 1, 2013, 02:12 AM
[QUOTE=coolspot18;16921018]I hate freemium games ... I rather pay my 9.99 and be able to play the full game than to pay 2.99 a week (or per day!) to play.QUOTE]

Interesting. I'd like to do the same - what 9.99 games do you have on your iPad right now that are worth it for me to buy?

Baulder's Gate is a good one. Most games are in the 3.00 - 5.00 range, perhaps the iOS store needs a reliagnment or freemium games should offer a season's pass type unlock feature (i.e. 10.00 - 20.00 upfront charge?)

highlightshadow
Mar 1, 2013, 04:16 AM
There was an article written a few days ago that worked out how much you'd have to spend to get 100%

Came out to something like 500 hours of time and about $300 (iirc) in-game currency and that didn't include spending any money on repairs or upgrades.

No game is worth more than $60...

Would i pay $30 for this game to have a 'gold pass' that dropped the r$ costs and effectively made gold pointless? Absolutely

Do i want to reward Firemonkey for making one of the most technically brilliant iOS games ever? Absolutely

Do i want to reward this current IAP scheme and encourage publishers to keep foisting this onto us? Absolutely not!!!

I almost feel bad that i'm getting so much fun out of this game but am not rewarding them ... it deserves it but i feel ripped off at the current IAP tiers being not that rewarding

Shame really

prowlmedia
Mar 1, 2013, 09:34 AM
Sorry but I'll have to disagree. Freemium and DLC are not a way of stopping piracy - not at all. They could just sell their game and be paid for it. Freemiums and DLC models are just a greedy way to make more money than they should.

People that are willing to pay for a game, they will not pirate it, they just want to buy it once and get done with it. For people that "want everything for free" (aka pirate s/w users) making a game freemium will not make them pay.

To sum it up: Making a game freemium (or taking the DLC road) tries to milk more money from the same people that would pay anyway for it.

Totally misunderstood my point. A pirated version cannot connect to the server and download the content. It's the way it's all hooked into the Appstore. Same on Google play now.

I do think the model is fine - just the prices are mental on some games.

carlgo
Mar 1, 2013, 10:49 AM
Looks like a great and pretty realistic game, not one of those kiddie games featuring 550 mph speeds and VWs with 4300 hp....been looking for something like this. And the time-out feature may well be better for many people who really don't want to devote their lives to gaming.

theboyk
Mar 1, 2013, 02:36 PM
And...deleted.
It's a sweet game, and I'd pay for it. But, I won't pay/play it this way...

unibility
Mar 1, 2013, 05:01 PM
I ended up hacking into my iPhone 5 and received over $900,000,000. So no need to wait. Here are the links and instructions:

link: http://www.youtube.com/watch?v=cG-z4QqLrVY

zip file link: http://www.mediafire.com/?x5vsycuy5ipdrsw

unibility
Mar 1, 2013, 05:08 PM
For $99 I would expect to see lifetime free play/upgrades/everything. Even then, that's pretty hard-core.

If you want about 2,146,481,887 in coins $2,146,483,647 in R$ go to this link on YouTube:

http://www.youtube.com/watch?v=cG-z4QqLrVY

file link: http://www.mediafire.com/?x5vsycuy5ipdrsw

His accent is a little strong but it works. Even though he says you need to jailbreak your phone, if you use iExplorer and drag and drop it works.

Good luck!!!

NameUndecided
Mar 1, 2013, 11:39 PM
I came back to this thread to say that I was wrong. At first it seemed it would be perfectly plausible and easy to progress through the game normally -- it really does seem that way at the beginning -- but that turned out to not be the case as I played for longer and longer.

Two days in and too much time spent playing the game, and I only had 90% on the first set of races, and about 70% on another. Three of my "best" cars of the five I'd earned were fully upgraded, and there was still no getting first place in some of these races.

The last straw was when I could swear some people are cheating at this game. I'm racing against a car that is lesser than mine, or the same model as mine when I have the car with all upgrades, and this same player would - every race - zoom past me and go off in the distance ahead.

It truly would have taken me months and months of hours of playing a day to earn everything -- and this wouldn't be due to being terrible at the game.

There is no option for skill and practice to be the earner of progress in this game, unless a person wants to spend an alarming amount of time -- seriously, hours and hours a day, for months -- to play all the way through.

Thank you very much, unibility, for that hack! It worked for me using iExplorer and my device is not jailbroken. It really feels like a weight has been lifted. ;)

unibility
Mar 2, 2013, 04:38 AM
I came back to this thread to say that I was wrong. At first it seemed it would be perfectly plausible and easy to progress through the game normally -- it really does seem that way at the beginning -- but that turned out to not be the case as I played for longer and longer.

Two days in and too much time spent playing the game, and I only had 90% on the first set of races, and about 70% on another. Three of my "best" cars of the five I'd earned were fully upgraded, and there was still no getting first place in some of these races.

The last straw was when I could swear some people are cheating at this game. I'm racing against a car that is lesser than mine, or the same model as mine when I have the car with all upgrades, and this same player would - every race - zoom past me and go off in the distance ahead.

It truly would have taken me months and months of hours of playing a day to earn everything -- and this wouldn't be due to being terrible at the game.

There is no option for skill and practice to be the earner of progress in this game, unless a person wants to spend an alarming amount of time -- seriously, hours and hours a day, for months -- to play all the way through.

Thank you very much, unibility, for that hack! It worked for me using iExplorer and my device is not jailbroken. It really feels like a weight has been lifted. ;)


no problem. same problem when i initially played the game. still, cars still accelerate pass me, but it's probably my driving skills. lol. i did the same to my infinity blade 2 and received $8,000,000.

personally i would not update the game just because all hacks could be blocked and you're stuck where you initially were. that's what happened to zynga street racing game.

JetBlack7
Mar 2, 2013, 08:09 AM
The game has a little FPS problem and the cars look like they have butter under the tires even after I fully upgrade my car. Stunning visuals, poor handling.

Rafterman
Mar 2, 2013, 07:10 PM
Can someone please explain to me how "freemium" games/apps continue to be produced when every single person hate them. Do people just hate them yet continue to play them and in turn keeping devs thinking that freemium works?

That's because there are always enough stupid people who will pay to play.

As one reviewer on iTunes wrote, "its a shame all that racing stuff gets in the way of me donating money to EA."

haruhiko
Mar 3, 2013, 06:22 PM
If you want about 2,146,481,887 in coins $2,146,483,647 in R$ go to this link on YouTube:

http://www.youtube.com/watch?v=cG-z4QqLrVY

file link: http://www.mediafire.com/?x5vsycuy5ipdrsw

His accent is a little strong but it works. Even though he says you need to jailbreak your phone, if you use iExplorer and drag and drop it works.

Good luck!!!
Jail break is not needed. Just use ifunbox or iexplorer to access the app's folder.

unibility
Mar 3, 2013, 07:06 PM
Hope it crashes and burns... followed by a "premium" $5.99 release without annoying freemium features.


If you want about 2,146,481,887 in coins $2,146,483,647 in R$ go to this link on YouTube:

http://www.youtube.com/watch?v=cG-z4QqLrVY

file link: http://www.mediafire.com/?x5vsycuy5ipdrsw

His accent is a little strong but it works. Even though he says you need to jailbreak your phone, if you use iExplorer and drag and drop it works.

Good luck!!!

----------

Such an annoying way to play a game like this.

I'd pay for it, I'd pay a decent amount for it, like $10 or $15 like RR2 but I'm not going to download it for free because it's such a rotten way to play a game.



If you want about 2,146,481,887 in coins $2,146,483,647 in R$ go to this link on YouTube:

http://www.youtube.com/watch?v=cG-z4QqLrVY

file link: http://www.mediafire.com/?x5vsycuy5ipdrsw

His accent is a little strong but it works. Even though he says you need to jailbreak your phone, if you use iExplorer and drag and drop it works.

Good luck!!!

theanimaster
Mar 6, 2013, 01:12 AM
Hope it crashes and burns... followed by a "premium" $5.99 release without annoying freemium features.

If you actually played the game, you might actually like it.

T'hain Esh Kelch
Mar 6, 2013, 01:22 AM
The last straw was when I could swear some people are cheating at this game. I'm racing against a car that is lesser than mine, or the same model as mine when I have the car with all upgrades, and this same player would - every race - zoom past me and go off in the distance ahead.
That is because you are playing against real times from othet people. Their cars needs to hit a round in say X seconds, and since the AI always slows down a lot when turning, it has to compensate by increasing the speed artificially when not turning.

But in reality, they dont cheat, they only appear to do so, and you can reach the same round times as they do, if you drive as well.

Personally I love it being freemium. Great game, didnt cost me a dime, and i dont mind waiting for repairs as i find it more realistic, and it maked me drive more intelligently.