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MacRumors
Mar 2, 2013, 04:11 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2013/03/02/strategic-puzzle-game-polymer-available-for-free-for-a-limited-time/)


Our sister site TouchArcade (http://toucharcade.com/2013/03/01/toucharcade-free-play-polymer-available-for-free-for-a-limited-time/) has teamed up with Whitaker Trebella to offer popular puzzle game Polymer (http://www.polymerapp.com/) for free, as part of its TouchArcade Free Play promotion.

http://images.macrumors.com/article-new/2013/03/polymer.jpg
Polymer, which is described as a strategic shape-creating game, asks players to slide columns and rows to create completed shapes. It is available for both the iPhone and the iPad, and offers cloud syncing and multiplayer gameplay.A polymer, in the parlance of the game, is a complete shape, one with no unfinished edges. You achieve this by sliding rows and columns back and forth to move pieces into place. A skilled player might be able to use every piece on the board, but each piece you move takes six or nine others with it. Larger creations become exponentially more difficult to make without disruption, but they're oh so satisfying to reach for. It's almost a shame to destroy them, but that's where the points come in.BbEJ3x4mI3M
Polymer (http://appshopper.com/games/polymer) is normally priced at $1.99, but it can be downloaded from the App Store for free for a limited time. [Direct Link (https://itunes.apple.com/us/app/polymer/id499490016?mt=8)]

Article Link: Strategic Puzzle Game 'Polymer' Available for Free for a Limited Time (http://www.macrumors.com/2013/03/02/strategic-puzzle-game-polymer-available-for-free-for-a-limited-time/)



SteveJobs2.0
Mar 2, 2013, 04:31 PM
What's the deal with all the intellectual women these days wanting POLYAMOROUS relationships anyway? :/

iMikeT
Mar 2, 2013, 04:33 PM
Will this make me smarter?

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What's the deal with all the intellectual women these days wanting POLYAMOROUS relationships anyway? :/


"Not getting enough" is no longer limited to men these days.

Astroexe
Mar 2, 2013, 04:39 PM
So.. it's a Bejewelled clone.

Snookerman
Mar 2, 2013, 05:30 PM
So.. it's a Bejewelled clone.
No.

qpawn
Mar 2, 2013, 05:34 PM
So.. it's a Bejewelled clone.
It's definitely not a Bejeweled clone.

In Polymer, you slide the entire row or column to create various shapes. The larger the shape, the more points you'll receive when you tap to destroy it.

The app description compares the puzzle logic to a Rubik's Cube and the slide mechanic to Chuzzle, one of PopCap's vintage games.

Highly recommended. Challenging game, soothing music. :)

ifij775
Mar 2, 2013, 05:45 PM
Seems like that sliding game app that launched at the beginning of the App Store and the guy got rich. Can't think of the name, though

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It's definitely not a Bejeweled (http://en.wikipedia.org/wiki/Bejeweled) clone.

In Polymer (https://itunes.apple.com/us/app/polymer/id499490016?mt=8)

Highly recommended. Challenging game, soothing music. :)

The music seems annoying, but it seems fun for free

CylonGlitch
Mar 2, 2013, 07:21 PM
WARNING!

This is a freemeium application! Lots of in-app purchases, thus this game is anything but FREE!

I will not support it!

Fresh Pie
Mar 2, 2013, 07:22 PM
The music seems annoying, but it seems fun for free

Ironically, the developer started out composing music for (popular) iOS games (http://www.whitakerblackall.com/blog/category/music/featured/). Polymer was his first game, and he learned how to code/develop as he made it.

dukebound85
Mar 2, 2013, 07:25 PM
WARNING!

This is a freemeium application! Lots of in-app purchases, thus this game is anything but FREE!

I will not support it!

why mr promotes this freemium under the guise of free is beyond me

BornAgainApple
Mar 2, 2013, 07:31 PM
Really fun game. The two-minute challenge is a lot of fun. I advanced to the one-block stage and made it to 19 squares so far.

And so what if it's a 'freemium'??? You don't have to spend any money to have fun.

VirtualRain
Mar 2, 2013, 10:04 PM
It should be called: "Connect your intestines" or "How long can your **** get" :D

dweezle3
Mar 3, 2013, 12:24 AM
Seems like that sliding game app that launched at the beginning of the App Store and the guy got rich. Can't think of the name, though

It's called Trism, and is also an outstanding game - I highly recommend it!

https://itunes.apple.com/us/app/trism/id284653044?mt=8

BlueZulu
Mar 3, 2013, 05:17 AM
It's called Trism, and is also an outstanding game - I highly recommend it!

https://itunes.apple.com/us/app/trism/id284653044?mt=8

Yeah I remember Trism. It's really good! Polymer is really cool improvisation of the traditional "sliding" gameplay.

If you like this kind of gameplay, you might want to check out SlideItOut. Available on iPhone, iPad or Mac which is inspired by the same sliding gameplay. https://itunes.apple.com/au/app/slideitout-puzzle-arcade-game/id427129563?mt=8

arn
Mar 3, 2013, 08:41 AM
WARNING!

This is a freemeium application! Lots of in-app purchases, thus this game is anything but FREE!

I will not support it!

why mr promotes this freemium under the guise of free is beyond me

http://toucharcade.com/2013/03/01/toucharcade-free-play-polymer-available-for-free-for-a-limited-time/#comment-817021215

Thawkk Nada Tosnas 2 days ago −
All of the IAP are either purely cosmetic color reskins or just skipping to unlock modes/pieces, the latter of which might not even be advised because of the learning curve. Everything that actually affects gameplay can be unlocked through normal play that doesn't take an insane amount of time to unlock.

ArtOfWarfare
Mar 3, 2013, 09:32 AM
WARNING!

This is a freemeium application! Lots of in-app purchases, thus this game is anything but FREE!

I will not support it!

T.T

I believe you're confused about what you're rebelling against. There are 5 shapes and 3 modes in the game. 2 of the shapes and 1 of the modes are available from the start. The other 5 can be unlocked with about an hour of playing, each, or if you're too lazy you can just buy them. There's absolutely no need for you to spend any money beyond what you pay to get the app (which is currently free,) to get the most out of the game.

Unless, for whatever reason, you happen to want different color schemes in the game. There are 32 total color schemes in the game, 6 of them come unlocked from the start, 2 more can be unlocked from playing the game, and the other 24 can be purchased individually or in packs.

I can understand rebelling against the model used in some games ("you have to pay to unlock the final boss!" or "You have to buy each weapon in the game!" or "You have to pay $0.99 for every hour of gameplay!") but this? All you're doing is paying to unlock cheat codes - if you'd like to play it as designed, there's no need to ever pay.

Edit: The player just made a huge mistake in that second screen shot. They just messed up several of their completed polymers. If they'd worked their way from the top to the bottom, they could have gotten a huge bonus. I would have gone:

Olive, brown, lime, yellow, green, all of the purplish ones, rust, the aqua one they destroyed in the screenshot, then the gray one. Cannot believe they had it so perfectly set up then they screwed it up like that. Of course, I suspect the screenshots are totally staged and in no way taken from actual gameplay.

CylonGlitch
Mar 3, 2013, 11:08 AM
I believe you're confused about what you're rebelling against. There are 5 shapes and 3 modes in the game. 2 of the shapes and 1 of the modes are available from the start. The other 5 can be unlocked with about an hour of playing, each, or if you're too lazy you can just buy them. There's absolutely no need for you to spend any money beyond what you pay to get the app (which is currently free,) to get the most out of the game.

Since the end customer has absolutely no way to know if the "In-App" purchases are required, unlock the full version of the game, or have cosmetic changes, then I will boycott ALL games that support in-app purchases. It's a stand I'm willing to make.

Look at what is listed as "In-App" Purchases Here, and how as potential customer sees it :
Launch Pack -- Sounds like needed to complete levels
One Polymer -- Ok, sounds like you need to buy a new shape here.
Bombs -- Levels going to be so hard that you HAVE to buy these.
Big Ten Pack -- No idea
Square Piece -- Should be included in the full game, but here to make more money.
Straight Piece -- Same thing as square
Three-Sided Piece -- Same thing as square
Ocean -- No idea
Forest -- No idea
Clay -- No idea

Ok, so by reviewing these purchase it seems like there are FOUR things (One Polymer, Square, Straight, and Three-Sided pieces) that should have been included in the game.

Whatever the Launch Pack is, at $3 it seems like the primary game? Unlock for the rest of the levels? I don't know. But is it similar to the Bombs or the Big Ten Pack which sound like they are things that you'll be buying all the time to help finish levels.

So as a potential customer I see nothing here that says that these are not needed to finish the game. If they want $5 for the game, then charge $5, don't nickel and dime me, I want to know what the full cost is going to be.

arn
Mar 3, 2013, 11:23 AM
Since the end customer has absolutely no way to know if the "In-App" purchases are required, unlock the full version of the game, or have cosmetic changes, then I will boycott ALL games that support in-app purchases..

If only someone on a message board could tell you.

arn

rockinrocker
Mar 3, 2013, 11:38 AM
Ha. Well played.

If only someone on a message board could tell you.

arn

ArtOfWarfare
Mar 3, 2013, 11:48 AM
Look at what is listed as "In-App" Purchases Here, and how as potential customer sees it :
Launch Pack -- Sounds like needed to complete levels
One Polymer -- Ok, sounds like you need to buy a new shape here.
Bombs -- Levels going to be so hard that you HAVE to buy these.
Big Ten Pack -- No idea
Square Piece -- Should be included in the full game, but here to make more money.
Straight Piece -- Same thing as square
Three-Sided Piece -- Same thing as square
Ocean -- No idea
Forest -- No idea
Clay -- No idea

You went through the effort of checking those but not simply downloading the game and finding out for yourself? For your edification:

One Polymer and Bombs - Game mode that you can unlock by scoring high enough in the normal mode and One Polymer, respectively. As others have said, the fact you need to score high enough serves as a learning curve because these modes are more difficult than those that precede them.

Straight Piece, Three-Sided Piece, Square Piece - Pieces that you can unlock by scoring high enough in the normal mode, one polymer, and bombs respectively. They make the game more complicated and so, again, the fact that they're unlockable rather than available right off the bat allows you to ease your way into the game and figure out what good strategies are.

Launch Pack - Bundle with all the game modes and pieces.

Ocean, Forest, Clay - Individual color themes for the game.

Big Ten Pack - Pack of twelve color themes for the game. The twelve themes are based on the top ten (US?) universities, or something like that, thus the name.

I suppose you never buy games that have guides sold separately or expansion packs, do you?

CylonGlitch
Mar 3, 2013, 01:52 PM
You went through the effort of checking those but not simply downloading the game and finding out for yourself?

Why waste my time on a game that would have to potentially quit because of in-app purchases when there are enough out there I don't have to? Seriously, not worth my effort. The only reason I made any additional thought was because of this thread, otherwise I would never have given it a second look.

I suppose you never buy games that have guides sold separately or expansion packs, do you?
Never, every buy guides, after 30+ years of video games I have never purchased one. As for expansions, sure, but that's because you know what you're getting. In-App purchases are things that should be included in the original game but isn't (often, not always). If they want $5 for the game, charge $5 but include everything that you need to complete the game. Only thing that makes logical sense would be "full game unlock" and offer the game for free.

apfeljonas
Mar 3, 2013, 02:06 PM
Seems like that sliding game app that launched at the beginning of the App Store and the guy got rich. Can't think of the name, though

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The music seems annoying, but it seems fun for free

I think the game was called Trism...

Exotic-Car Man
Mar 3, 2013, 02:50 PM
Thawkk Nada Tosnas • 2 days ago −
All of the IAP are either purely cosmetic color reskins or just skipping to unlock modes/pieces, the latter of which might not even be advised because of the learning curve. Everything that actually affects gameplay can be unlocked through normal play that doesn't take an insane amount of time to unlock.
Ocean, Forest, Clay - Individual color themes for the game.

Big Ten Pack - Pack of twelve color themes for the game. The twelve themes are based on the top ten (US?) universities, or something like that, thus the name.So then it sounds like the most you would ever spend on this game is ~$5, and that's if you get all the theme packs. Oh God, the horror of actually paying for minor cosmetic changes in a free game! This developer is crazy! Everybody knows devs should never be paid for the time they put into making apps! :rolleyes:

ladeer
Mar 3, 2013, 04:49 PM
Since the end customer has absolutely no way to know if the "In-App" purchases are required, unlock the full version of the game, or have cosmetic changes, then I will boycott ALL games that support in-app purchases. It's a stand I'm willing to make.

Look at what is listed as "In-App" Purchases Here, and how as potential customer sees it :
Launch Pack -- Sounds like needed to complete levels
One Polymer -- Ok, sounds like you need to buy a new shape here.
Bombs -- Levels going to be so hard that you HAVE to buy these.
Big Ten Pack -- No idea
Square Piece -- Should be included in the full game, but here to make more money.
Straight Piece -- Same thing as square
Three-Sided Piece -- Same thing as square
Ocean -- No idea
Forest -- No idea
Clay -- No idea

Ok, so by reviewing these purchase it seems like there are FOUR things (One Polymer, Square, Straight, and Three-Sided pieces) that should have been included in the game.

Whatever the Launch Pack is, at $3 it seems like the primary game? Unlock for the rest of the levels? I don't know. But is it similar to the Bombs or the Big Ten Pack which sound like they are things that you'll be buying all the time to help finish levels.

So as a potential customer I see nothing here that says that these are not needed to finish the game. If they want $5 for the game, then charge $5, don't nickel and dime me, I want to know what the full cost is going to be.

Have u heard of Candy Crush? Any permanent in-app purchase (effect not just one turn) starts at $30. Polymers seems like a steal now?

qpawn
Mar 3, 2013, 06:23 PM
Why waste my time on a game that would have to potentially quit because of in-app purchases when there are enough out there I don't have to? Seriously, not worth my effort. The only reason I made any additional thought was because of this thread, otherwise I would never have given it a second look.
You have been an active member of the MacRumors forums since 2009, posting almost daily.

Your overall view on IAP is understandable because there are numerous games that incorporate it into the actual gameplay and encourage the user to pay to keep playing. This can be an unpleasant experience for many players.

Why not ask your fellow community members what the IAP entails? Many have already responded with IAP information. This would require the same amount of effort as your first post in the thread and you'd be engaging with the same users you care enough about to warn of potential monetary threats.

I'm sure many readers appreciate being notified of greedy apps, but in this case, you might be stopping some users from downloading a game they might enjoy that's free for a limited time.

If anybody decides they want to research a game's IAP outside of this forum, I recommend visiting MacRumors' sister site TouchArcade. Members of those forums describe their IAP experiences for most games and discuss whether or not they believe the IAP hinders gameplay.

DavidLeblond
Mar 3, 2013, 06:54 PM
Uh, it's pretty obvious in the game which in-app purchases can be unlocked. But you're right, there shouldn't be any cost to the game at all. God forbid someone make money off of their hard work. :rolleyes:

CylonGlitch
Mar 3, 2013, 07:25 PM
Why not ask your fellow community members what the IAP entails? Many have already responded with IAP information. This would require the same amount of effort as your first post in the thread and you'd be engaging with the same users you care enough about to warn of potential monetary threats.

The point is, as a customer of games, why should I have to go out of my way to determine if a game in-app purchases are detrimental to the game play instead of just assuming that they are. As a consumer I'm drawing a line in the sand and trying to make it clear to developers that this method of nickeling and diming people is NOT acceptable. If they aren't making money from it, maybe they will stop doing it.

The only in-game app purchases should be for full / partial unlocks. But they should be worded as such :
Full Game Unlock : $9.99
Levels 10 to 20 Unlock : $1.99
Levels 20 to 30 Unlock : $1.99

Clean and accurate Descriptions.

If it reads,
200 coins : $1.99
1000 coins : $4.99
5000 coins : $9.99

I know that in game you're going to be screwed if you don't buy the coins. Sure there are some games where you can buy coins (or other in-game things) to speed up some things, and some games are fair. Temple Run is a fair game, you can play it a reasonable amount of time and get enough gems / coins to complete the game. MOST other games you cannot.

Thus when it says, "Bomb Pack" or something else like that, a consumer has NO way of knowing how detrimental it is to the game.

On top of this, stop calling the games FREE! They aren't free, they are trial ware. Means you get to try the game, and if you like it, you have to buy something to complete it.

Again, it isn't about doing research to find out what the in-app purchases are about, that is very easy to do. But MOST end consumers don't do this, so calling a game "FREE" and then forcing them to buy things to continue or unlock things, or something else, is NOT FREE. And as a consumer, I hate this model, so much so that I want developers to know that I will NOT support it in any way shape or form. Thus I'm trying to make that clear.

FREE -- You can download it and play without having to spend a penny on it.
PAID -- You pay so much for the game, and can complete it normally without having to pay anything more.
TRIAL -- You download the free version, and then have to pay to unlock the full version.
DEMO -- Similar to the full version but locked out features / levels. Buying the full version to get the whole game.
IN-APP Supported -- Game costs nothing to download but requires in-app purchases to complete / advance / etc...

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Uh, it's pretty obvious in the game which in-app purchases can be unlocked. But you're right, there shouldn't be any cost to the game at all. God forbid someone make money off of their hard work. :rolleyes:

Never said that. I said be honest about it. Don't call it free and then make people pay once they start playing. Either make a demo version, or call it TRIALWARE or make it clear that it's in-app supported. DON'T call it FREE. Especially don't say, "FREE for a limited time!"

DavidLeblond
Mar 3, 2013, 07:41 PM
Never said that. I said be honest about it. Don't call it free and then make people pay once they start playing. Either make a demo version, or call it TRIALWARE or make it clear that it's in-app supported. DON'T call it FREE. Especially don't say, "FREE for a limited time!"

It's not Trialware. It's free. There is no part of the game that is held back from non-paying customers (other than a few color packs, big deal). I played it and got all the unlockables. I didn't pay a dime. Do you know what something is called when you can play it and not pay for it? That's called "free."

qpawn
Mar 3, 2013, 07:58 PM
http://i.qkme.me/35hc3b.jpg

This isn't some random game you stumbled upon in the App Store. This game is featured in a MacRumors article pointing to their sister site TouchArcade offering a highly rated app for FREE for a limited time.

FREE -- You can download it and play without having to spend a penny on it.
This is Polymer if you get it right now.
PAID -- You pay so much for the game, and can complete it normally without having to pay anything more.
This is Polymer if you wait until the limited time is over.

Habakuk
Mar 4, 2013, 11:10 AM
http://toucharcade.com/2013/03/01/toucharcade-free-play-polymer-available-for-free-for-a-limited-time/#comment-817021215

tA forum moderator LordGek says:

http://forums.toucharcade.com/showpost.php?p=2241264&postcount=32

You can go to the IAP store to unlock all or any combination of modes, pieces, and themes you want OR grind along in each of the game's unlocked modes to unlock whatever the game determines is your next reward. Each game mode works toward unlocking a different item. A cool system if you're patient but maybe a bit annoying if the next thing to be unlocked is not something you're interested in (like in my current run, any games I play of the 2 min game will be working toward unlocking a Black and White theme although I'd much rather open new game modes and pieces).

I personally tried it for a while and Polymer is definitely "grind or pay" in a certain way (maybe call it a smart/soft grind). But grinding is kind of fun in this game (and you can see it as "learning" if you want). It's REALLY hard to tell if it's freemium or not. And devs don't care to make it much clearer (although they have to know more about their IAPs because they put a huge effort in programming them). And this is bad.

So I would say that MacRumors user CylonGlitch isn't completely wrong here. Nevertheless the game is brilliant. But I can absolutely understand people saying "boycott unclear IAPs". It's my opinion as well but I make a rare exception on Polymer because the game is really good and nobody should miss the experience.

So keep it that way: Play Polymer as long as you like it (I did that for much more than one hour and I didn't pay for extras). If you hit a paywall or greedy/unfair devs/publishers (mostly their marketing departement): Don't buy anything (post-boycott)! Delete the game. Don't worry. Continue with the next good and really "free free" iOS game (I have a list in my blog).

Switch off In-App Purchases system wide in "Settings > General > Restrictions" (if you give your iOS device to children p.e.).

In short: I recommend Polymer but with heavy reservations.

Have a look at Big Bad Sudoku book.

https://itunes.apple.com/app/big-bad-sudoku-book/id364907966?mt=8

"Free" for a limited time right now. The dev shows how it's done right. In the main app description you can read:

Version 3 adds a fun twist on the classic game with new downloadable themes and challenging new puzzle book campaigns. But this is not a freemium app. Sudoku Book’s core functionality is all included. It has unlimited free play in all levels and all the same features as the previous version plus more.

Exemplary standard!

Stephen Dowling
Mar 4, 2013, 11:56 AM
I'm not one to pass up a paid game becoming free for a short time; let alone complain about it. If you don't like the game without the in-app purchases, then remove it from your device. No loss, and obviously no gain (unless we're talking about storage space ;) ). It really is that simple.

It was free, it is entertaining (although a bit challenging), and chances are you complainers aren't going to accomplish a damn thing.

Cheers!

~Steve

Cookieman789
Mar 6, 2013, 06:56 AM
I downloaded it and it was fun. I only played for about an hour, give or take, but it was worth the free download and the small amount of time I put in it.

dXTC
Mar 6, 2013, 10:25 AM
I've also downloaded it. I like abstract puzzles like this.

I've managed to unlock everything but the 3-sided piece and the Big Ten Pack (which is not important), and I haven't spent a dime in-app or even played it that much, so I don't see any real "freemium" problems here. I unlocked the 4-sided piece just by playing One Polymer mode one time-- well, I got unusually lucky and generated a polymer worth over 600,000 points, but still...