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MacRumors
May 30, 2013, 11:56 AM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2013/05/30/star-wars-knights-of-the-old-republic-now-available-for-ipad/)


Last week, news leaked (http://www.macrumors.com/2013/05/21/star-wars-knights-of-the-old-republic-might-come-to-the-ipad/) that Bioware and LucasArts' Star Wars RPG Knights of the Old Republic would be coming to the iPad, and as of today, the game is available for download from the App Store.

Originally released 10 years ago, KotOR is based on the Dungeons & Dragons d20 role-playing system, which has contributed to its popularity. In the game, players choose from three character classes, picking a Jedi subclass later in the game.

http://images.macrumors.com/article-new/2013/05/starwars1.jpg
Combat is round-based and characters can use Feats and Force powers to battle. Players can recruit two additional companions, who will participate in combat and unlock quest and dialog options in the game. KotOR features a light-and-dark alignment system that tracks both actions and dialog choices to determine the final outcome of the plot.

http://images.macrumors.com/article-new/2013/05/starwars2.jpg
IGN posted a review (http://www.ign.com/articles/2013/05/30/star-wars-knights-of-the-old-republic-ipad-review) of the iPad game this morning, declaring the iPad's touch interface to be well designed, with the exception of movement, which requires guiding character movement with a finger on the screen.The iPad's touch interface is largely an improvement over the original, save for a few reservations. First, the good: the pause-and-play combat works like a charm, letting you select your attacks and items quickly. It's pulled off beautifully.

Navigating the menus and sorting equipment is also made mostly better by the advent of touch controls, except for a few instances like the Powers menu in which the icons

If the new controls have one Achilles' Heel, though, it's in the movement. Running from place to place involves dragging and then holding a finger to guide your Jedi in the proper direction. This inevitably blocks a significant chunk of the screen with your hand, and worse yet, makes for awkward running in general.Despite its minor control issues, IGN found the game to be a "must-play," rating it an 8.8 overall. Our sister site TouchArcade (http://toucharcade.com) will also have a more extensive review of the gameplay available later today.

Star Wars: Knights of the Old Republic (http://appshopper.com/games/star-wars®-knights-of-the-old-republic) can be downloaded from the App Store for $9.99. [Direct Link (https://itunes.apple.com/us/app/id611436052?mt=8)]

Article Link: 'Star Wars: Knights of the Old Republic' Now Available for iPad (http://www.macrumors.com/2013/05/30/star-wars-knights-of-the-old-republic-now-available-for-ipad/)



teknikal90
May 30, 2013, 11:59 AM
Oh my gosh!!!!!!!!!!!!!!!

ZacNicholson
May 30, 2013, 12:00 PM
This looks great

WestonHarvey1
May 30, 2013, 12:01 PM
I couldn't get into Baldur's Gate for iPad. I thought it would be a natural fit for the touch screen but I find the interface too difficult to use without a mouse.

It kind of scares me away from trying this.

Freyqq
May 30, 2013, 12:09 PM
Such a great game, and the turn-by-turn controls would naturally work well on an iPad.

blitzer09x87
May 30, 2013, 12:09 PM
OMG, will install it as soon as possible. i'm the biggest fan of star wars, and will be adding this game to my collection ASAP.

ArtOfWarfare
May 30, 2013, 12:09 PM
Is this a MMORPG or just an RPG?

sputnikv
May 30, 2013, 12:14 PM
Is this a MMORPG or just an RPG?

"just an RPG?" no, this is the RPG

teknikal90
May 30, 2013, 12:15 PM
Is this a MMORPG or just an RPG?

One of the greatest RPGs of all time too.

hemanwomanhater
May 30, 2013, 12:27 PM
Oh man, that's ****ing awesome. I'd rather buy the Mac version for the same price, but that's cool.

GoCubsGo
May 30, 2013, 12:29 PM
I'm oddly excited about this but I have such a backlog of games to play, who knows when I'll find time.

Shrink
May 30, 2013, 12:33 PM
I'm oddly excited about this but I have such a backlog of games to play, who knows when I'll find time.

Actually, I've heard that about you...:eek::o

GoCubsGo
May 30, 2013, 12:34 PM
Actually, I've heard that about you...:eek::o

I am both ... fwiw. :o :D

Icaras
May 30, 2013, 12:37 PM
Oh man, that's ****ing awesome. I'd rather buy the Mac version for the same price, but that's cool.

Yea I already own it for Mac but this is great news for people completely new to the franchise.

I'd be more excited and seriously consider picking this up if it had iCloud sync with the Mac version though.

----------

I'm oddly excited about this but I have such a backlog of games to play, who knows when I'll find time.

I know what you mean. I'd probably need a couple of extra lifetimes to accomplish that at this point. :o

Project538
May 30, 2013, 12:50 PM
I'm totally buying this. Picked up the game for my Mac during Steam's Star Wars weekend sale (it was $3) and I absolutely love it. No problem paying for it a second time, it's quickly growing into one of my favorite games ever. It'll be interesting to see how the game handles with the touch controls. Here's hoping it runs okay on my iPad 2...

OzyOly
May 30, 2013, 01:22 PM
Don't buy it yet, you can't get past level 2 because of a bug. :(

AspyrRyan
May 30, 2013, 01:25 PM
What do you mean by level 2? Have you contacted our technical support?

OzyOly
May 30, 2013, 01:27 PM
What do you mean by level 2? Have you contacted our technical support?

Ah no worries, I've finally levelled up. There was a problem with some tasks not incrementing experience towards the beginning of the game. This is with the scout class.

denisvj
May 30, 2013, 01:40 PM
Downloading .....

JPark
May 30, 2013, 02:19 PM
I've always wanted to give this game a try, but never realized it had been released on the Mac. For those who've played on both platforms, which one should I get?

Aspyr-Blair
May 30, 2013, 02:29 PM
I've always wanted to give this game a try, but never realized it had been released on the Mac. For those who've played on both platforms, which one should I get?

Honestly, after many hours of gameplay I would say iPad. Once we reworked the UI to better fit the platform, menus and customization is just much easier to navigate on the iPad. After all, this is an old school RPG and character/party customization is the name of the game :D

Thanks for all the support everyone. We worked really, really hard to get this one right, and to even have the chance to do so was a huge honor. :apple:

R1PPER
May 30, 2013, 02:44 PM
installing this NOW!. never played it but always fancied it...cant wait. Thanks Devs, great surprise.

nekonari
May 30, 2013, 03:09 PM
I couldn't get into Baldur's Gate for iPad. I thought it would be a natural fit for the touch screen but I find the interface too difficult to use without a mouse.

It kind of scares me away from trying this.

Oooooh, thansk for reminding me about Baldur's Gate. Slipped my mind somehow. Gonna give that a try.

As for ST:KOTOR, I've played it to the end on PC so I guess I'll let it pass.

JPark
May 30, 2013, 03:20 PM
I'm totally buying this. Picked up the game for my Mac during Steam's Star Wars weekend sale (it was $3) and I absolutely love it.

What other SW games are available on the Mac via Steam?

Aspyr-Blair
May 30, 2013, 03:40 PM
What other SW games are available on the Mac via Steam?

Several! :apple:

Star Wars: Jedi Knight II Jedi Outcast (http://store.steampowered.com/app/6030/)

Star Wars: Jedi Knight Jedi Academy (http://store.steampowered.com/app/6020/)

Star Wars: The Force Unleashed (http://store.steampowered.com/app/32430/)

Maybe a few more down the road...who knows ;)

morespce54
May 30, 2013, 03:48 PM
I know what you mean. I'd probably need a couple of extra lifetimes to accomplish that at this point. :o

You know you can purchase some, right? Just use the IAP function/button or connect you to Facebook, like the page and send a tweet about it... ;)

JPark
May 30, 2013, 03:49 PM
Several! :apple:

Star Wars: Jedi Knight II Jedi Outcast (http://store.steampowered.com/app/6030/)

Star Wars: Jedi Knight Jedi Academy (http://store.steampowered.com/app/6020/)

Star Wars: The Force Unleashed (http://store.steampowered.com/app/32430/)

Maybe a few more down the road...who knows ;)

I was hoping more for X-Wing, Tie-Fighter. They just don't seem to make games like those anymore. Has the dissolution of LucasArts had any impact on your business?

MICHAELSD
May 30, 2013, 04:11 PM
Several! :apple:

Star Wars: Jedi Knight II Jedi Outcast (http://store.steampowered.com/app/6030/)

Star Wars: Jedi Knight Jedi Academy (http://store.steampowered.com/app/6020/)

Star Wars: The Force Unleashed (http://store.steampowered.com/app/32430/)

Maybe a few more down the road...who knows ;)

Several more on iPad too? ;)

rlu929s
May 30, 2013, 04:16 PM
This is very cool. I have this game via steam on my PC, so will probably pass unless I see it pretty nicely discounted.

This is the RPG to end all though. I loved both the KOTOR games. Was siked for the MMO TOR, but just wasn't the same.

I think the story was what was so great about these games.

Nightarchaon
May 30, 2013, 06:11 PM
awsome, bought it, playing it in bed tonight lol,

Now, can we have Never Winter Nights ported to iPad and ill be unproductive everywhere i go :D

----------

so will probably pass unless I see it pretty nicely discounted.


no, for £6.99 this is something you should buy and support them, for that price its well worth it, and we need to support them so they will port more fantastic games to the iPad..

If we don't support these kinds of games, all we are going to get is Freemium crap from EA.

jonathanbloom
May 30, 2013, 07:34 PM
Aspyr, I am playing this right now, well not right now because it's paused, but I am playing this and it is surpassing my expectations. Thanks for bringing a great game to the iPad! Awesome job on the port!

Renzatic
May 30, 2013, 08:11 PM
awsome, bought it, playing it in bed tonight lol,

Now, can we have Never Winter Nights ported to iPad and ill be unproductive everywhere i go :D

If they do, I hope they somehow manage to port the toolkit. NWN as a singleplayer game was alright, but being able to make your own modules and play as a DM is what made it nigh on legendary.

Anyway, I just bought it and am slowly...SLOOOOOWWWWLLLY waiting for it download (why is the app store so damn slow anyway). I've never played it before, so this is gonna be an entirely new experience for me.

All I hope is it feels more like the originals and less like the prequels and cartoons that came out after.

Tinmania
May 30, 2013, 08:22 PM
I know what you mean. I'd probably need a couple of extra lifetimes to accomplish that at this point. :o
Same here. Who knows how many I have deleted to make room for another game (that will also be deleted 15% through to make room for yet another).

Michael

Tortri
May 30, 2013, 08:25 PM
KOTOR on iPad?


OOOMG, I JUST GIZZED MY PANTS!

mrxak
May 30, 2013, 09:15 PM
I don't yet have an iPad, but this will be my first purchase whenever I get one. This is my favorite RPG of all time. Of all time. Dark side all the way.

MagnusVonMagnum
May 30, 2013, 11:00 PM
If they do, I hope they somehow manage to port the toolkit. NWN as a singleplayer game was alright, but being able to make your own modules and play as a DM is what made it nigh on legendary.

I always got motion sick with Neverwinter Nights and so I could never complete it. The same happened with the very first Jedi Knight (Dark Forces II) game. Even with motion sickness pills I couldn't stand it after awhile. The original Dark Forces was a little better, but still caused motion sickness. I remember similar things with certain N64 games (Duke Nukem comes to mind) whereas other games like Goldeneye there and Jedi Outcast & Academy on the PC/Mac never caused even a HINT of motion sickness, so I have to assume there's some kind of choppy movement or odd frame rate thing happening in those games. Frankly, in some of them (like Jedi Knight and Duke Nuke) I can SEE the choppy frame rate that leads to motion sickness with me.

I've had no issues with Kotor I or II, though or Dragon Age Origins for that matter (by far the best RPG ever made, IMO; it takes things like romance options to the sort of conclusions you want to see but never do in Kotor plus a plethora of ending variations based on character and actions; here you get TWO and nothing you do matters what-so-ever despite their light/dark point assignments until almost the very end. Both options are open regardless of any choice you make which is ridiculous and kills the replay value, IMO. I only had to replay the final two levels to see the other ending).

Now Kotor II had the potential to be awesome, but they never got to properly finish the game (and there was never a direct Mac conversion; you have to play it in BootCamp or virtualized Windows). However, the fans pretty much reconstructed the missing content the best they could (feels odd in some areas, but works for the most part). You can't totally blame the game makers, though. Lucasfilm reportedly REFUSED to let them go back and fix the problems for reasons unknown and unspecified (much to the dismay of the fans) so I doubt you'll ever see it for the iPad.

In any case, once people play Kotor, they're probably going to want to see Kotor II and once restored with the fan update, it's worth playing despite its faults and probably still the better overall game, IMO. If it had been properly finished, it would have been a masterpiece. The final act of the game is still too jumpy/disconnected even with the fixes in place (showing that it was just never fully fleshed out even with the majority of the scenes restored). In short, it's worth booting into Windows to play the sequel.

As an aside...my theory of why they weren't allowed to go back and fix/finish Kotor II is that I think George Lucas HATED Kotor II since it turned his neat little Jedi world of white and black, good and evil upside down on its head and mashed it to pieces, which frankly was what I absolutely LOVED about the game. Both sides are portrayed as EXTREMES and it shows like in modern politics, all BALANCE has been lost completely. And it's this balance that was given lip service in Revenge of the Sith that was a missed opportunity for Lucas, IMO. The Jedi are pretentious overbearing control freaks who won't let any freedom or research into areas they think are evil/dark. Similarly, the Sith are pretty much portrayed as power hungry insane serial killers with a god complex and frankly, that's pretty lame at the other extreme. Most real people fall somewhere in-between these extremes and they're not represented at all by either faction (which oddly reminds me of the real world once again...so maybe Lucas DID get it right, after all if you take the Jedi/Sith to be political and/or religious allegories or satires).

Rocketpilot
May 31, 2013, 02:31 AM
Honestly, after many hours of gameplay I would say iPad. Once we reworked the UI to better fit the platform, menus and customization is just much easier to navigate on the iPad. After all, this is an old school RPG and character/party customization is the name of the game :D

Thanks for all the support everyone. We worked really, really hard to get this one right, and to even have the chance to do so was a huge honor. :apple:

Love the game, could well see myself replaying it on iPad ... but ... is there a "skip Taris" button? So much of that opening world is a real slog, and

SPOILERS

After you help everyone there, the planet gets bombed to bits anyway, which is a bit of a downer.

END SPOILERS

Eh, I'll probably get it anyway.

92jlee
May 31, 2013, 02:42 AM
Bravo Apple/bioware, you have finally convinced me to get an iPad. Ill be purchasing at the next refresh 90% for this game.

aardwolf
May 31, 2013, 06:09 AM
Honestly, after many hours of gameplay I would say iPad. Once we reworked the UI to better fit the platform, menus and customization is just much easier to navigate on the iPad. After all, this is an old school RPG and character/party customization is the name of the game :D

Thanks for all the support everyone. We worked really, really hard to get this one right, and to even have the chance to do so was a huge honor. :apple:

I owned this on the PC back a long time ago. I also bought the Mac version from you guys when it was released. The image above says "Unique characters, creatures, vehicles, and planets". Is that unique to the iPad version, or is the iPad version the same as the other two?

OS X Dude
May 31, 2013, 09:50 AM
Loved KoTOR 2: The Sith Lords - can't believe it'll be ten years next year since I played it :eek:

Never picked this up, but with the massive plot references to it from KoTOR 2 I may get it for my iPad :)

otismotive77
May 31, 2013, 12:51 PM
OMG!!!:eek: can't wait to get it. i love star wars, this game is going to be really epic.

Aspyr-Blair
May 31, 2013, 01:58 PM
I owned this on the PC back a long time ago. I also bought the Mac version from you guys when it was released. The image above says "Unique characters, creatures, vehicles, and planets". Is that unique to the iPad version, or is the iPad version the same as the other two?

Good catch. Those feature points are actually exactly the same as the original release. Our hope was to make sure that everyone knew this is the exact same experience they knew and loved. The "unique" part is referring to KOTOR being unique compared to the popular Star Wars timeframe explored in the movies.

Bravo Apple/bioware, you have finally convinced me to get an iPad. Ill be purchasing at the next refresh 90% for this game.

That's a HUGE compliment, thanks! Although I must say that while MANY stake holders had to approve and give feedback on this release (including Apple and Bioware) KOTOR on the iPad is proudly a 100% Aspyr project. :apple:

Love the game, could well see myself replaying it on iPad ... but ... is there a "skip Taris" button? So much of that opening world is a real slog, and

Awww c'mon now! If it weren't for the slow character/environment development on Taris, the spoiler you described might not be so impactful. Just think about how you felt the first time you saw it. I know I was like "that mother *%$#^!"

Aspyr, I am playing this right now, well not right now because it's paused, but I am playing this and it is surpassing my expectations. Thanks for bringing a great game to the iPad! Awesome job on the port!

Thank you so so much Jonathan! I can't describe how hard we worked to get this right, especially with the UI changes and our efforts to fix legacy bugs. We've been dreaming about this literally since the iPad came out, so to say we were nervous yesterday would be an extreme understatement.

've never played it before, so this is gonna be an entirely new experience for me.

OMG, I'm so excited for you right now. This will be like listening to the classic band that influenced all your current favorite bands. It totally holds up, and is an absolute joy on the iPad.

Renzatic
May 31, 2013, 02:18 PM
I can't describe how hard we worked to get this right, especially with the UI changes and our efforts to fix legacy bugs. We've been dreaming about this literally since the iPad came out, so to say we were nervous yesterday would be an extreme understatement.

I think you all should be patting yourself on the back for a job well done then. This is easily the best port I've seen on the iPad. It's smooth, stable, and most importantly, the touch controls feel completely natural and intuitive. 5 minutes after picking it up, I was already playing like an old pro.

This is the only iPad port I've played where I can honestly say that. Most of the time I'm saying something like "well, the controls work alright...but it needs...". Here? I really have no complaints. It all works, and works well.

I'd say more, but...you know...I'd rather be playing the game. You've all done a great job, and I'll definitely be buying more of your ports in the future. :D

goodgamer
May 31, 2013, 09:47 PM
My first experience of playing KOTOR review http://ios.appsgoer.com/star-wars-knights-of-the-old-republic-ipad-first-look-10076.html

ggibson913
Jun 1, 2013, 05:10 AM
I love the Star Wars games. I want to buy this game but am having difficulty making the decision because in three months it will be 5.99 lol.

Motawa
Jun 2, 2013, 08:22 AM
Several! :apple:

Star Wars: Jedi Knight II Jedi Outcast (http://store.steampowered.com/app/6030/)

Star Wars: Jedi Knight Jedi Academy (http://store.steampowered.com/app/6020/)

Star Wars: The Force Unleashed (http://store.steampowered.com/app/32430/)

Maybe a few more down the road...who knows ;)

might jedi knight 2 be possible for ipad? including online multiplayer? =)

Solomani
Jun 2, 2013, 11:16 AM
Bravo Apple/bioware, you have finally convinced me to get an iPad. Ill be purchasing at the next refresh 90% for this game.

Give credit to Aspyr too. They ported this to iPad/iOS. Otherwise it would have remained an exclusively PC/Mac game.

klover
Jun 2, 2013, 06:56 PM
Played this on release day 10 years ago (Xbox), a few years later on a PC (despite the absence of a widescreen ratio), and started a new game yesterday on this iOS version. All told, I probably have at least 3, 40-hour completions of this game and yet I was compelled to play it again.

At the risk of sounding like a shill, this is a stunningly good port. No apparent reduction in sound quality (I was worried voiceovers would be overly down-sampled) and textures look as I remember them. And, of course, a big part the fun comes from the fact that you can play this game on a device (in my case, an iPad mini) that is about the same weight as the original Xbox controller.

As others have noted, controls are as expected but I found that pumping up the touch screen sensitivity (anything past 75% is good) and realizing that you can control forward movement from anywhere on screen (i.e., bottom right-hand corner) made a very noticeable improvement (think Carth to HK-47 level of improvement).

I've noticed a few hiccups, most notably a couple "cutscene" dialogue trees repeated themselves before combat started (the three-drunks and the old fart that owes credits-missions both had this issue). No crashes or lost saves though. Sadly, no cloud-sync option.

Graphics, frame rate and textures are hard to differentiate between iPad mini and iPad 4 (I did a dual install and will play both through past Taris); both devices seems to handle it with ease and I see no disadvantage when using the mini besides the obvious color gamut improvement of the iPad 3/4.

As any KOTOR vet knows, you have to give this game some patience early on and realize that Taris is a slow, introductory planet - this game isn't even getting warmed up until you're space-bound and, later, packing an l-sabre.

Next up for me is seeing how this works via AirPlay on the big screen.

TL;DR: Amazing port, amazing game, be patient, don't rush sidemissions (they're awesome). iOS GOTY for me.

Meatbag out.

LSUtigers03
Jun 3, 2013, 01:19 PM
I love the Star Wars games. I want to buy this game but am having difficulty making the decision because in three months it will be 5.99 lol.

I usually always put apps in my appshopper wish list and wait for a little while before I break down and buy them.

kanselmo
Jun 4, 2013, 11:06 AM
This is an awesome port! The advice above to turn up the touch sensitivity is right on - it makes for a really slick experience. Amazing job. It's so nice to be able to play this classic game on the iPad.

skinned66
Jun 4, 2013, 03:58 PM
I was hoping more for X-Wing, Tie-Fighter. They just don't seem to make games like those anymore. Has the dissolution of LucasArts had any impact on your business?

Tie Fighter was the best dog-fight game I've ever played. X-Wing was a great first kick at the can. But man that Tie-Advanced was my fav. NOt even the A-wings ever stood a chance.

If the new controls have one Achilles' Heel, though, it's in the movement. Running from place to place involves dragging and then holding a finger to guide your Jedi in the proper direction. This inevitably blocks a significant chunk of the screen with your hand, and worse yet, makes for awkward running in general.

Gestures work anywhere. Once you turn in the direction you want to face, I just swipe up along one of the edges of the screen and hold. I use the right side in between the HUD. I can see exactly where I'm going. Unless I need a 180 degree turn that needs more space I can usually stay in that area the entire time and not block anything significant.

mlmwalt
Jun 5, 2013, 06:48 AM
My wife hates this game. :o I start playing while she plays on Facebook and next thing you know it's 2 hours later and she's sitting there staring at me like I'm the bad guy. :rolleyes:

JPark
Jul 3, 2013, 10:35 AM
Well, I bought it. 4 weeks and 47 hours of game play later I finally passed it. I understand why everyone says this is such a great game!

I thought the controls worked well with the exception of the swoop races. I gave up on those mini-quests completely. Trying to swipe just the right amount was pretty ridiculous. Make that part of the game accelerometer-controlled and I'd call it perfect.