PDA

View Full Version : Infinity Blade 3 Rumored to Be in the Works




MacRumors
Aug 2, 2013, 06:24 PM
http://images.macrumors.com/im/macrumorsthreadlogo.gif (http://www.macrumors.com/2013/08/02/infinity-blade-3-rumored-to-be-in-the-works/)


http://images.macrumors.com/article-new/2013/02/infinityblade.pngFollowing the cancellation (http://www.macrumors.com/2013/07/11/infinity-blade-dungeons-officially-shut-down/) of Infinity Blade Dungeons, it appears that a third game in the popular Infinity Blade series will be released in the future. Gaming site Kotaku (http://kotaku.com/the-2007-video-pitch-for-a-cgi-zelda-movie-well-probab-1000557061) has discovered that the LinkedIn profile (http://www.linkedin.com/pub/michael-lochrane/3/a01/a16) of a QA Tester at Chair, the studio behind the series, has Infinity Blade III listed as one of his projects.

Infinity Blade and Infinity Blade 2 have proven to be some of the most popular games in Apple's App Store, so it is unsurprising that a third game is in the works. First released in 2010, the original Infinity Blade game and its 2011 sequel (http://www.macrumors.com/2011/11/30/infinity-blade-ii-hitting-app-store-with-cutting-edge-visuals-and-enhanced-gameplay/) have earned (http://www.macrumors.com/2012/01/05/infinity-blade-revenue-tops-30-million/) Chair Entertainment more than $30 million.

The games take advantage of the Unreal Engine 3 and have been lauded for both their rich visual textures and their unique gesture-based fight controls. While there are no details on the third game, it is likely to be similar to the first two award winning (http://www.macrumors.com/2011/06/08/2011-apple-design-award-winners-announced/) titles.

When Chair co-founder Donald Mustard confirmed the closure of Infinity Blade Dungeons, he mentioned that there were additional games in development. "There's more we at Chair are totally planning to do in the Infinity Blade universe," he said. "More games, more books, maybe even other products. And we are very excited about that."

Article Link: Infinity Blade 3 Rumored to Be in the Works (http://www.macrumors.com/2013/08/02/infinity-blade-3-rumored-to-be-in-the-works/)



dannyyankou
Aug 2, 2013, 06:28 PM
I bet this will be demoed during the iPhone 5s event to demonstrate the A7 chip.

upthetoffees
Aug 2, 2013, 06:28 PM
Don't think too many forks will be given

I'm a gamer and it was free and even then no interest.

tann
Aug 2, 2013, 06:32 PM
As first poster said, demo'd to show off the new iPhone or iPad (with A7 series chips).

Cougarcat
Aug 2, 2013, 06:34 PM
Didn't really care for the first.

Too bad infinity blade dungeons got canned, it looked like a more interesting game.

charlituna
Aug 2, 2013, 06:57 PM
I don't get this. They dumped Dungeons but are making other new games. Why didn't they buy, pay off, whatever the Dungeons folks and finish that if they are planning to continue

strausd
Aug 2, 2013, 07:12 PM
They need to bring these over to Android. I have the first two on my iPad, but it'd be great to play them on my Nexus 7.

prowlmedia
Aug 2, 2013, 07:42 PM
They need to bring these over to Android. I have the first two on my iPad, but it'd be great to play them on my Nexus 7.

Why bother. it will only get instantly pirated and make no money.

VanillaCracker
Aug 2, 2013, 07:47 PM
Didn't really care for the first.

Too bad infinity blade dungeons got canned, it looked like a more interesting game.

I was super excited to see another high quality dungeon game. Super bummed that they cancelled it, and now, another game 95% similar to the last one? Just annoying :confused:

Why bother. it will only get instantly pirated and make no money.

Lol so true.

TouchMint.com
Aug 2, 2013, 08:37 PM
Yea I guess they figured why build something completely new which already has a lot of competition when they could just reskin something they are already the market leader in.

jonnysods
Aug 2, 2013, 08:38 PM
They were kind of boring IMO. Wild when they came out, but it got old a little fast.

Stella
Aug 2, 2013, 09:21 PM
I'll get excited if Infinity blade breaks free of its chains - i.e., no longer on rails but a free-roaming world. Sure the graphics are absolutely fantastic, but the game play is virtually non-existent.


Why bother. it will only get instantly pirated and make no money.

iOS has a piracy problem as well.. not so much as Android, but still quite significant. Something that has been quite under reported.

NorCalLights
Aug 2, 2013, 09:38 PM
iOS has a piracy problem as well.. not so much as Android, but still quite significant. Something that has been quite under reported.

Source?

iSayuSay
Aug 2, 2013, 10:14 PM
Source?

http://www.theverge.com/2012/12/4/3727240/battle-dungeon-ios-game-pulled-piracy
http://www.extremetech.com/mobile/153849-chinese-app-store-offers-pirated-ios-apps-without-the-need-to-jailbreak
http://thenextweb.com/apple/2013/01/01/low-down-dirty-iphone-app-pirates/

3 seconds of googling is all it takes.

You are welcome :cool:

macachia
Aug 2, 2013, 11:56 PM
http://www.theverge.com/2012/12/4/3727240/battle-dungeon-ios-game-pulled-piracy
http://www.extremetech.com/mobile/153849-chinese-app-store-offers-pirated-ios-apps-without-the-need-to-jailbreak
http://thenextweb.com/apple/2013/01/01/low-down-dirty-iphone-app-pirates/

3 seconds of googling is all it takes.

You are welcome :cool:

i see you're quoting either jailbreaking or udid provisioning profiles. Overall I don't see this impacting iOS with piracy that much. Battle Dungeon was an online game and I'm sure the programmers could have worked it out.

Nowadays pure online games on iOS don't even work is they are compiled using a provisioning profile!

Solomani
Aug 3, 2013, 12:05 AM
They need to bring these over to Android. I have the first two on my iPad, but it'd be great to play them on my Nexus 7.

Nah. The devs know they make more money on Apple's platform because.... Apple device users are more willing to open their wallets and actually BUY apps. Android's openness (it's greatest strength and also its greatest flaw) makes piracy so much easier even for non-techies, hence monetization is poor for the developers.

mdelvecchio
Aug 3, 2013, 12:24 AM
"it appears that a third game in the popular Infinity Blade series will be released in the future."

what? one of the most popular iOS games ever that ended in a cliffhanger is going to possibly have a sequel at some point in the future?!?!

Autosaver
Aug 3, 2013, 12:29 AM
I played the first one a lot, but I got the second one when it was free and had little interest. The "swipe swipe swipe" repetitive gameplay for a third time? Eh, will pick it up when it's free/price drop.

strausd
Aug 3, 2013, 01:11 AM
Why bother. it will only get instantly pirated and make no money.

Nah. The devs know they make more money on Apple's platform because.... Apple device users are more willing to open their wallets and actually BUY apps. Android's openness (it's greatest strength and also its greatest flaw) makes piracy so much easier even for non-techies, hence monetization is poor for the developers.

Some of us Android users actually buy apps.

cclloyd
Aug 3, 2013, 01:33 AM
So they do IF3 but not IFD?

Mackan
Aug 3, 2013, 01:50 AM
Didn't really care for the first.

Too bad infinity blade dungeons got canned, it looked like a more interesting game.

Yeah, Infinity Blade Dungeons seemed to have traces of intelligence bundled with it (perhaps that's why it never saw the light of the day... if you know what I mean). Now they are back to another brain dead IB3. Must be a game developers dream - creating these simple dumbed down games that sell in droves.

teknikal90
Aug 3, 2013, 02:25 AM
Some of us Android users actually buy apps.

Most > some

strausd
Aug 3, 2013, 03:45 AM
Most > some

So you're saying most Android users pirate all their apps and never buy a single one?

antonis
Aug 3, 2013, 04:05 AM
So they buried one of the most promising games ever made for iOS (IB Dungeons), but they are going to make a new iteration of the same graphics demo without even a minimal gameplay features ? Good choice.

Yamcha
Aug 3, 2013, 04:41 AM
Why bother. it will only get instantly pirated and make no money.

It's pretty easy to play pirated games on iOS. Maybe not as easier in comparison to Android these days.

Either way though I've never really liked the game, it's boring, Infinity Blade Dungeons did in fact look pretty awesome.

Skika
Aug 3, 2013, 07:05 AM
All i want is an Infinity Blade game with an open world maybe something in style with Demon Souls & Dark Souls.

I would pay a good price for that game.

freedevil
Aug 3, 2013, 09:29 AM
iPhone 5C third world exclusive!

teknikal90
Aug 3, 2013, 12:02 PM
So you're saying most Android users pirate all their apps and never buy a single one?

http://www.slashgear.com/95-android-game-piracy-experience-highlights-app-theft-challenge-15282064/

Ryth
Aug 3, 2013, 12:20 PM
They need to bring these over to Android. I have the first two on my iPad, but it'd be great to play them on my Nexus 7.

Why? Their ecosystem is fragmented and they wouldn't make hardly any money for the work/porting of it and it would be pirated like mad.

There is a reason iOS is #1 with developers and why Android is #1 with pirates and BOGO deals.

strausd
Aug 3, 2013, 02:56 PM
http://www.slashgear.com/95-android-game-piracy-experience-highlights-app-theft-challenge-15282064/

From your link:
Although the statistics are from one game developer’s experience, and shouldn’t be extrapolated across the entire Android app industry

Why? Their ecosystem is fragmented and they wouldn't make hardly any money for the work/porting of it and it would be pirated like mad.

There is a reason iOS is #1 with developers and why Android is #1 with pirates and BOGO deals.

Yes, statistically speaking iOS users spend more money. That doesn't mean they should ignore the largest mobile operating system in the world. Obviously you are bias. I use both operating systems and pay for my apps. Is it wrong for me to want a game on both systems?

Stella
Aug 3, 2013, 04:41 PM
Source?

Try Google. But here's a few articles:

Also old article, and its been talked about here on Macrumors too...
http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/

A few multi-player games have been closed to due excess piracy - they didn't get enough purchases to justify the costs of running the servers:

http://www.gamasutra.com/view/feature/132582/iphone_piracy_the_inside_story.php?print=1
http://toucharcade.com/2012/12/03/battle-dungeon-pulled-due-to-piracy/

One mac rumours article for one of the games above:
http://www.macrumors.com/2012/12/03/piracy-cripples-ios-game-in-less-than-a-week/

Gigaman
Aug 3, 2013, 06:59 PM
Loved the first two, the second ended very interestingly. Looking forward to this next one, there's lots they can do to improve the series.

teknikal90
Aug 3, 2013, 10:53 PM
From your link:




Yes, statistically speaking iOS users spend more money. That doesn't mean they should ignore the largest mobile operating system in the world. Obviously you are bias. I use both operating systems and pay for my apps. Is it wrong for me to want a game on both systems?

no chill its not wrong....but this is not a matter of right or wrong....a developer can do whatever they want...all im saying is it makes sense that right now, a developer would not want to develop for android. It makes sense to me for the reasons the developer in my link stated. although it is the 'largest' operating system in the world, there are factors that make it not economically worthwhile for some game studios to develop for it. mcdonalds is the largest food chain in the world. a caviar distributor may not want to distribute caviars to mcdonalds though...for economical reasons.

logic.

strausd
Aug 3, 2013, 11:00 PM
no chill its not wrong....but this is not a matter of right or wrong....a developer can do whatever they want...all im saying is it makes sense that right now, a developer would not want to develop for android. It makes sense to me for the reasons the developer in my link stated. although it is the 'largest' operating system in the world, there are factors that make it not economically worthwhile for some game studios to develop for it. mcdonalds is the largest food chain in the world. a caviar distributor may not want to distribute caviars to mcdonalds though...for economical reasons.

logic.

Making hardware intensive games for a mobile operating system with less users and outdated hardware hardly seems logical.

Let's also remember that there are plenty of ways to avoid piracy on Android. The easiest is to offer the app as a trial version that only supports say, for example, 2 or 3 hours of game-play. Then to get the full game make it an in-app purchase equal to the amount on iOS. In which case, the developers will actually make more money per user as Google only takes 10% of app profit as opposed to Apple's 30%. Problem solved.

shartypants
Aug 4, 2013, 04:47 PM
This game looks great, but all you do is thrash your finger back and forth until eventually the bad guy falls down. Ok, there is the part about finding bags of gold :P Am I missing something?

Autosaver
Aug 4, 2013, 04:49 PM
@strausd

I hope you realize you're trying to debate people on a site on macrumors. There's going to be a bias toward Android users.

the8thark
Aug 5, 2013, 04:10 AM
I bet this will be demoed during the iPhone 5s event to demonstrate the A7 chip.

I think this is the best idea. And probably what the devs of the game are aiming for.

honglong1976
Aug 5, 2013, 04:18 AM
A great showcase of graphics but am I the only person who thought this series sucked?

- Walk along
- swipe, swipe, swipe (till bad guy dies)

- Walk along
- swipe, swipe, swipe more (till bad guy dies)

- Walk along
- swipe, swipe, swipe even more (till bad guy dies)

- Repeat above until the game is finished

Very boring and overrated game.

mlmwalt
Aug 5, 2013, 06:36 AM
The graphics are awesome. The game play gets old fast. It's a good time and battery life burner when your sitting on a plane or in the dr's office. I'll end up getting the next one. I still miss the original Unreal. :o

decafjava
Aug 5, 2013, 07:29 AM
Yeah, Infinity Blade Dungeons seemed to have traces of intelligence bundled with it (perhaps that's why it never saw the light of the day... if you know what I mean). Now they are back to another brain dead IB3. Must be a game developers dream - creating these simple dumbed down games that sell in droves.

Your opinion, IB had one of the best combat systems for touchscreens, getting combos and spells down is not that easy.

Also for the umpteenth time Dungeons were different developers, Chair which did IB one and two were not involved!

----------

A great showcase of graphics but am I the only person who thought this series sucked?

- Walk along
- swipe, swipe, swipe (till bad guy dies)

- Walk along
- swipe, swipe, swipe more (till bad guy dies)

- Walk along
- swipe, swipe, swipe even more (till bad guy dies)

- Repeat above until the game is finished

Very boring and overrated game.

Again if you don't like it that's your problem. The combat is very different from IB 1 and 2 other than being on rails it takes a lot of practice to get good and get the different combat styles especially in IB 2 down (light, dual and heavy weapons are all different play styles) Oh and blocking isn't "swipe" but touch. :rolleyes:

Those of us who like it will continue to play and buy the next one just don't pretend your opinion is definitive.

prowlmedia
Aug 5, 2013, 03:40 PM
Some of us Android users actually buy apps.

And the important word here is 'some' ;)

strausd
Aug 5, 2013, 04:51 PM
And the important word here is 'some' ;)

Just like how some iOS users go without ever paying for apps as well.

prowlmedia
Aug 6, 2013, 08:13 AM
Just like how some iOS users go without ever paying for apps as well.

Not even remotely the same... 14 times more. and even then most of the pirated versions simply don't work on iOS. In app purchasing won't work ( like a pirate will use that anyway ) - certain network sockets have to be disabled in pirated versions so sometimes game centre and other network stuff won't work. Notifications etc.

http://www.cultofandroid.com/27547/android-piracy-outnumbers-ios-piracy-by-141-driving-devs-to-freemium-only-model/

The point is Apple are actually helping make a developer friendly environment instead of a Pirate happy one.

teknikal90
Aug 6, 2013, 11:18 AM
Making hardware intensive games for a mobile operating system with less users and outdated hardware hardly seems logical.

Let's also remember that there are plenty of ways to avoid piracy on Android. The easiest is to offer the app as a trial version that only supports say, for example, 2 or 3 hours of game-play. Then to get the full game make it an in-app purchase equal to the amount on iOS. In which case, the developers will actually make more money per user as Google only takes 10% of app profit as opposed to Apple's 30%. Problem solved.

Okay so basically what youre saying is the fact that developers are flocking more towards iOS rather than android is because they're wrong..I dont think so. you're not the only person who have thought the above. the developers have too and decided that the best path is still iOS.
making hardware intensive games for a mobile operating system with less users and outdated hardware doesnt seem logical? then tell me, how come developers still make console games?
And the iPhone 5 kills any other phone with games - framerates and performance. Yet is is 'outdated'.... game development has a lot to do with optimization. Guess what? developing for a uniform platform is a lot easier to optimize than a fragmented platform.

And the trial version idea? why would I do that if i can get the full version for free if i just go to a different app store?

your points have all been considered by developers. and they've chosen iOS, not because they're wrong - but because it is the more logical choice.

TheRealCBONE
Aug 6, 2013, 11:27 AM
Why bother. it will only get instantly pirated and make no money.

Good thing there's no piracy of iOS apps, right? No places all over the Internet where you can get all possible paid iOS apps for free. No apps you can use to download them straight to your iPad or iPhone and even keep them updated. Funny how that worked out that iOS apps are so good that people don't want to pirate them, while Android apps suck ass so people fiend for stealing them. Huh.

strausd
Aug 6, 2013, 01:30 PM
Not even remotely the same... 14 times more. and even then most of the pirated versions simply don't work on iOS. In app purchasing won't work ( like a pirate will use that anyway ) - certain network sockets have to be disabled in pirated versions so sometimes game centre and other network stuff won't work. Notifications etc.

http://www.cultofandroid.com/27547/android-piracy-outnumbers-ios-piracy-by-141-driving-devs-to-freemium-only-model/

The point is Apple are actually helping make a developer friendly environment instead of a Pirate happy one.

Pirating apps on iOS is still quite easy. Why you say they simply don't work is just not true. In all honesty, when I had my iPhone I pirated a few apps to use as a try before you buy. If I liked it, I would uninstall the pirated version and pay for it to support the developers. If I didn't like it, I would uninstall it.

With Android, you have a 15 minute window. You buy an app, if you don't like it and uninstall it rather quickly, you automatically get a refund. This means less of a risk for customers.

And did you forget about the whole free in-app-purchase fiasco on iOS 5?

FirstNTenderbit
Aug 6, 2013, 02:32 PM
http://www.slashgear.com/95-android-game-piracy-experience-highlights-app-theft-challenge-15282064/

The better part of the story happens in the comments below the article you linked. The highlighted developer is going to the freemium model and used piracy as a partial explanation behind their reasoning.

Of note, the developer stated that piracy on iOS was near 50% not the 5% stated in the original article. That's a 2:1 ratio not 14:1. Piracy blows for the most part so whether it's on Android or iOS it sucks for developers.

On topic: Like a lot of people on this thread, there's no excitement about IB3. They need something with a little depth.

asthamapheo
Aug 6, 2013, 02:46 PM
who cares, it's not a quality game, it cant match the quality of real racing and others, no interest.

blitzer09x87
Aug 7, 2013, 06:52 PM
if this thing comes with the iphone 5s (as most of the comments are telling), i'm sure it'd further increase the 5S's sales.

dannyyankou
Sep 10, 2013, 12:51 PM
I bet this will be demoed during the iPhone 5s event to demonstrate the A7 chip.

Called it! :D