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Ultimate-Omen
Jan 4, 2006, 09:08 PM
So as i was browsing a psp centered forum i noticed this article:

The general perception of PSP games right now is that they look pretty good. Pretty damn good. You probably wouldn't be surprised if I told you that PSP games are going to look considerably better in the future. It stands to reason that over time, games look better and better across a console's lifespan as developers become more accustomed to the hardware and learn to exploit it more effectively. The first-generation games might put just as much strain on the system as the late-generation games, but the tangible improvements come from much more efficient coding. The console's capabilities don't improve, only the software does. Such is the case with all consoles.

What if I told you that PSP was different? What if I told you that as well as enjoying the benefits of steadily improving software development, the PSP would, at some stage in the future (and without any modification), become capable of a hardware performance increase of fifty percent? That would be somewhat more surprising, wouldn't it?

Well, that's what I'm telling you. At this year's busy GDC (Game Developers Conference) in San Francisco, lots of companies gave lots of presentations. On Friday the 11th of March, between midday and 1pm, Sony Computer Entertainment America staged four different presentations simultaneously. Mark DeLoura, SCEA's manager of developer relations, delivered one of them: a rather dry and technical presentation called "PSP Advanced Software Overview". It seems that with so many talks vying for attention, this particular presentation may have slipped under the radar of the mainstream gaming press. What was revealed in that presentation however, is very significant.

DeLoura explained that the PSP's CPU and bus have software-configurable clockspeeds. The CPU core is currently locked to a maximum clockspeed of 222MHz, and the bus (typically operating at half the CPU speed) is locked to a top speed of 111Mhz. The GPU (Graphics Processing Unit) operates at bus speed, in other words, up to the 111MHz cap. The advantage of having configurable clockspeeds in a portable device is that power consumption can be controlled by adjusting the clockspeed to the demands of the software at any given moment. When the PSP is rendering complex in-game graphics at around 222MHz it will necessarily chew up more power than it would need to when displaying a simple menu screen running at say 5MHz.

The hardware specifications of the PSP were released last year. Since then it's been known that the PSP CPU's top clockspeed is 333MHz and the bus and GPU's top speed is 166MHz. See what's going on? Sony have deliberately locked the PSP's operating speed at exactly two-thirds of it's actual potential. They have an extra fifty percent of it's current performance ability simply waiting in reserve to be unleashed at a later date.

As I pointed out in my PSP Lowdown back in January, the graphical performance exhibited in PSP's launch titles looks like it's somewhere between PSone and PS2 standard. Now I understand why. The PS2's Emotion Engine (CPU) runs at 294.912MHz and it's Graphics Synthesizer (GPU) runs at 147.456MHz. While the PSP is clearly a more powerful device on paper, it's currently being restricted to a sub-PS2 standard of performance.

Of course, this begs the question: why? Why would Sony choose to cripple their own hardware? Well, the most obvious answer is that they needed to maintain an acceptable battery life. In the lead up to PSP's debut, it's battery duration was often quoted as it's single biggest potential problem. Had they launched the PSP with games running at a fully unlocked 333Mhz, the battery could have been dead in less than two hours. That just wouldn't do. Through capping the PSP's clockspeed (and enforcing other power-saving guidelines) Sony have achieved a respectable 4-6 hours of gameplay from a single charge. It now seems apparent that Sony have actually delivered a portable console whose capabilities are too advanced for current battery technology. Once that technology improves, it seems inevitable that Sony will release a higher capacity battery and unlock PSP's full potential.

The current performance cap may have other benefits in the long run. Rather than letting developers wastefully chew up the whole of PSP's hardware capability from the get-go with inefficient code, the restrictions essentially force them to code more efficiently from the beginning. Consequently, when the ceiling is eventually lifted, the developers will be ready to put the extra power to good use.

It has been theorized that the clockspeed cap is in the PSP's firmware, and will be removed by a firmware update. A developer at the gaming-age forums recently disclosed that this isn't the case. The restriction is actually being imposed at the game development stage, by way of limits in Sony's PSP libraries. The PSP devkits allow developers to constantly modify the CPU clockspeed settings from anywhere between 1 and 333MHz (or 0.5-166Mhz for the GPU and bus), but the current software libraries simply won't go above 222MHz (or 111Mhz for GPU and bus).

Initially restricting certain features of a console is not as uncommon as you might expect. As an example, the PS2 was restricted from displaying progressive scan for many years, though usually such restrictions are handled by the TRC process, not by a software restriction. The TRC (Technical Requirement Check) is the console manufacturer's checklist that games must pass before being published. Any developers who try to hack the current PSP libraries to exceed the clockspeed limits will undoubtedly have their games rejected at the TRC stage. Sony probably felt it would be easier to simply restrict the libraries than to ask the developers politely not to go above 222Mhz, and have to later issue a wave of TRC rejections. Sony will provide developers with new software libraries when they are ready to remove the restrictions. Games developed after that will be free to exploit all of the PSP's processing power. Ridge Racers' associate producer Hideo Teramoto recently confirmed in an Edge magazine interview that unlike the underclocked Ridge Racers, Namco will release PSP games in future that run at 333MHz.

When the time comes, consumers won't need to do anything. No firmware update should be required. Old games won't run any faster than they ever did, because the restrictions are in the game software, not in the PSP itself. The new games will simply push PSPs harder than ever before. Sony will have much improved high-capacity batteries on the market by then, but you won't actually need to buy one. The latest and greatest games will run on your old battery. Of course, the speed at which they'll drain your old battery should be incentive enough for you to rush out and buy a new one.

The tangible difference in the games should be very noticeable. Example: Right now, the PSP has a maximum fillrate of 444 Mpixels/sec. After the restrictions are lifted that will become 664 Mpixels/sec. Games will be able to feature more complex models with higher polygon-counts, more fluid frame-rates, better physics, you name it. We are talking about an across-the-board fifty percent performance increase after all. PSP's hardware supremacy over the PS2 should become evident. It's even possible that when the new battery is released, the PSP's fourth screen brightness setting (uber-blinding strength; currently only selectable when the PSP is plugged into mains power), will be available all the time.
PSP's future certainly looks bright.

after reading this i felt kind of cheated...but the bright outlook on the psp's future seems to make up for that feeling. :cool:
now, this person made a really good point but i'm not sure if this is 100% true (though it seems very likely). please post your thoughts about this :)



Dagless
Jan 4, 2006, 09:14 PM
numbers numbers numbers... give me games.

clayj
Jan 4, 2006, 09:15 PM
This is old news (http://forums.macrumors.com/showthread.php?t=120471), actually. :)

Ultimate-Omen
Jan 4, 2006, 09:19 PM
This is old news (http://forums.macrumors.com/showthread.php?t=120471), actually. :)
way to ruin my "smart" feeling...but yea i kinda figured it was old. still interesting to those that don't know i guess. :D

nightdweller25
Jan 4, 2006, 09:23 PM
This makes me even MORE proud of my PSP:D

Eidorian
Jan 4, 2006, 09:23 PM
numbers numbers numbers... give me games.Quoted for truth.

clayj
Jan 4, 2006, 09:23 PM
way to ruin my "smart" feeling...but yea i kinda figured it was old. still interesting to those that don't know i guess. :DTrue... hence the smiley. :)

TheMonarch
Jan 4, 2006, 09:50 PM
So the PSP battery is capable of dying 50% faster :confused: :rolleyes:

Well, at least its a good thing that they did something about it.

Seriously though, the whole [portable] industry is just begging for better battery technology, and when it arrives, Sony won't be the only one with it. Whats to stop Nintendo from slapping it on the DS, and advertising an even longer battery?

Maybe Sony should have just worked with what they had...

2nyRiggz
Jan 4, 2006, 09:53 PM
i've read this before but whatever. If they are gonna be better then lets do it no more talks of doing it. lets go psp get on the wagon


Bless

.Andy
Jan 4, 2006, 10:08 PM
numbers numbers numbers... give me games.
I agree as well. I'd really like a PSP but I'm having trouble getting excited about it. There needs to be something killer about it to entice more buyers. Some awesome games with good wifi integration or cheaper UMDs......

After reading that article - I don't really care that it can do better, what counts is it's power being leveraged in practice.

virus1
Jan 4, 2006, 10:19 PM
So the PSP battery is capable of dying 50% faster?
you are right. this makes no sense. why the hell would sony cap thier battery use rate? if it can drain it's energy in 2 hours, why don't they let them do that? they are holding out on us.. they must have tons of fun by themselves in thier sony testing lab, running out of batterey power faster than us.. not fair.

Ultimate-Omen
Jan 4, 2006, 10:40 PM
I agree as well. I'd really like a PSP but I'm having trouble getting excited about it. There needs to be something killer about it to entice more buyers. Some awesome games with good wifi integration or cheaper UMDs......

After reading that article - I don't really care that it can do better, what counts is it's power being leveraged in practice.
ah it seems they need a port of my favorite ps2 game...DOT HACK! :D

oh and btw, most of the psp's battery drain is coming from the optical drive. im not sure on the whole number but i think it uses something like 40% of the wattage from the battery when it does that loading sound. more detailed graphics would mean more instances for the psp to go back to the umd and load graphics/textures/etc. so basically the more it needs to load, the less battery life it will have. kind of like when 2 people play ad-hoc mode using game sharing, the person without the umd will last much longer than the poor sap that had to buy the game (jokes) :D

DrNeroCF
Jan 5, 2006, 01:02 AM
It's funny... I charge my DS less than I do my cell phone, and I play it all the time...

Oh and that 50% increase won't suddenly put Mario Kart, Prime: Hunters, New Super Mario Bros, etc on it. :D

shake
Jan 5, 2006, 01:04 AM
i *love* my GBA SP (graphite) with new brighter backlit screen.

lasts 9 hrs gaming, and 14 hrs playing mp3's with Play Yan micro.

and it's nintendo. mario rules.

Ultimate-Omen
Jan 5, 2006, 01:09 AM
It's funny... I charge my DS less than I do my cell phone, and I play it all the time...

Oh and that 50% increase won't suddenly put Mario Kart, Prime: Hunters, New Super Mario Bros, etc on it. :D
i charge my psp for about and hour every day and it never gets below 50%...thats with me playing gta for 2-3 hours a day. :D

nightdweller25
Jan 5, 2006, 01:13 AM
DS users are getting off topic.:mad:

nimbus
Jan 5, 2006, 01:25 AM
That's very very good news. I'm sure that the PSP will be highly more intergrated with PS3 games...like MGS4. Supposedly, you'd be able to control Otacon's little robot. All-in-all, very good news. I plan on getting a PSP very soon...
:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

nimbus
Jan 5, 2006, 01:28 AM
This is old news, actually. :)
Oh I just love how people get off the subject. This is good posted information. If you've read it already, please don't knock someone for posting it for others to see...
:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

clayj
Jan 5, 2006, 01:45 AM
Oh I just love how people get off the subject. This is good posted information. If you've read it already, please don't knock someone for posting it for others to see...
:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:Erm, I didn't knock anybody. And I didn't go off subject, either.

When will you stop abusing emoticons, hmm? :mad:

GFLPraxis
Jan 5, 2006, 02:21 AM
We've known this for a while and people HAVE overclocked it to 333 MHz for homebrew. However, it also saps the battery much more than the regular 222 MHz clock speed.

Ultimate-Omen
Jan 5, 2006, 02:32 AM
Erm, I didn't knock anybody. And I didn't go off subject, either.

When will you stop abusing emoticons, hmm? :mad:
you're going off the subject! :D

ColdFlame87
Jan 5, 2006, 02:45 AM
when that new battery technology comes out, if revolutionary, will cost a lot. If it were to come standard on future PSP's and DS systems would it increase the price of the systems? therefore making the systems more expensive over time rather than cheaper :eek: I would like to see how much of an improvement this capped technology has and whether future games will benefit greatly from it. Who knows it might even be a requirement!

Ultimate-Omen
Jan 5, 2006, 02:48 AM
when that new battery technology comes out, if revolutionary, will cost a lot. If it were to come standard on future PSP's and DS systems would it increase the price of the systems? therefore making the systems more expensive over time rather than cheaper :eek: I would like to see how much of an improvement this capped technology has and whether future games will benefit greatly from it. Who knows it might even be a requirement!
well first off the ds doesnt need any more battery capacity or power because, as far as everyone knows, the ds is running at full processor power without any ceilings or restrictions. but this thread isn't about the ds! :p :D

Dagless
Jan 5, 2006, 07:06 AM
well first off the ds doesnt need any more battery capacity or power because, as far as everyone knows, the ds is running at full processor power without any ceilings or restrictions. but this thread isn't about the ds! :p :D

Exactly.

its about a system designed for closet PC gamers who want all this power but, unlike the PC, without the games.
I'd love the PSP to become equal or surpass the DS so I can get the underdog-loving feeling that I get from having a Mac and Gamecube. they're only going to get there with games. no matter how many UMD films, how many 3rd party applications, emulators, speed increases are going to sell it massively without the backing of good solid, defined games.

Ultimate-Omen
Jan 5, 2006, 08:20 PM
Exactly.

its about a system designed for closet PC gamers who want all this power but, unlike the PC, without the games.
I'd love the PSP to become equal or surpass the DS so I can get the underdog-loving feeling that I get from having a Mac and Gamecube. they're only going to get there with games. no matter how many UMD films, how many 3rd party applications, emulators, speed increases are going to sell it massively without the backing of good solid, defined games.
equal or surpass the ds?!...i hope you mean gameplay wise...graphics, sound, cut scenes. psp is ahead in those three thus far. although the ds will have a real tough time in '06 with all the announced games for psp.

shidoshi
Jan 5, 2006, 08:31 PM
equal or surpass the ds?!...i hope you mean gameplay wise...graphics, sound, cut scenes. psp is ahead in those three thus far. although the ds will have a real tough time in '06 with all the announced games for psp.

A few points.

First, I really hope you don't judge games on if they are good or not on "cut scenes."

Second, the DS has just as many, if not more good games announced for 2006 as the PSP does. Do a bit of looking around online if you don't believe me, or I can give you some links. DS is in no way in trouble when it comes to good games this year.

Third, the DS and PSP aren't in direct competition. The PSP is targeted more at the "graphics whore" gamer, while the DS is targeted at the casual and non-gamer. And if you do want to compare them, the DS is currently outselling the PSP by a small margin in the US, and a HUGE margin in Japan. (Not sure offhand about European sales.)


Anyhow, to get back on the topic - there are hacks out there that allow the PSP to be bumped up to the full 333MHz for actual PSP games, not just homebrew stuff. Supposedly a number of games see quite an improvement from this bump, such as Wipeout and GTA. But yeah, Sony's kept the lid on full processor use because it makes the PSP's battery look even worse.

Ultimate-Omen
Jan 5, 2006, 08:41 PM
A few points.

First, I really hope you don't judge games on if they are good or not on "cut scenes."

Second, the DS has just as many, if not more good games announced for 2006 as the PSP does. Do a bit of looking around online if you don't believe me, or I can give you some links. DS is in no way in trouble when it comes to good games this year.

Third, the DS and PSP aren't in direct competition. The PSP is targeted more at the "graphics whore" gamer, while the DS is targeted at the casual and non-gamer. And if you do want to compare them, the DS is currently outselling the PSP by a small margin in the US, and a HUGE margin in Japan. (Not sure offhand about European sales.)


Anyhow, to get back on the topic - there are hacks out there that allow the PSP to be bumped up to the full 333MHz for actual PSP games, not just homebrew stuff. Supposedly a number of games see quite an improvement from this bump, such as Wipeout and GTA. But yeah, Sony's kept the lid on full processor use because it makes the PSP's battery look even worse.
*claps* you have managed to kick me in the family jewels over the internet, congratulations! but seriously, the psp isn't just for "graphics whores." personally i think this whole psp vs. ds crap is just annoying. (for example) if you're a huge ds fan, shouldn't you be spending more time playing it instead of argueing with psp fans about it's greatness? I have both a ds and psp, i play the psp more because it appeals to me on a more enjoyable level. To me the psp is easier to control; example: the ds has two screen, even though it isnt hard to get used to it, the second screen kind of forces you to look down at it to see what is going on. I personally don't have the focus to well, focus, on two screens at once. that said, the ds is still a very handy and well made piece of gaming heaven. hopefully we can end this ds vs. psp quarrel.

dotdotdot
Jan 5, 2006, 08:54 PM
Then battery life would be dead before I finish typing thi-

ZildjianKX
Jan 5, 2006, 09:11 PM
Didn't Sony release a new battery pack in Japan that lasts about 20% longer?

Anyways, the 333 MHz thing is really old news... I would like to see some good games this year (other than homebrew :))

nimbus
Jan 5, 2006, 09:40 PM
Erm, I didn't knock anybody. And I didn't go off subject, either.

When will you stop abusing emoticons, hmm?
Oh contraire. I'm not abusing anything. I am allowed to use them on this site. I use them instead of a sig or avatar. If I only posted emotes with no text, then that might be abuse. Please stop trying to make personal attacks. Back to your High Definition blue screen, back!

Anyway, I think that battery life was the main reason the power of PSP was withheld. Perhaps they will have a better battery coming out soon...
:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

shidoshi
Jan 6, 2006, 12:42 AM
*claps* you have managed to kick me in the family jewels over the internet, congratulations!

That really wasn't my intention, joking or otherwise.


but seriously, the psp isn't just for "graphics whores."

No, it isn't - I'm not a "graphic whore," and I have both. My point still stands, though: gamers who put a lot of emphasis on graphics go for the PSP often without giving the DS a chance at all. I have a couple of friends who won't touch the DS, not because they've played it or anything, simply because it isn't "cool" like the PSP. There are a lot of people like that.


if you're a huge ds fan, shouldn't you be spending more time playing it instead of argueing with psp fans about it's greatness?

Again, I own both, and I'm not arguing against the PSP. You said the DS was going to have a tough time in 2006 because of all of the great games coming out for the PSP, and I pointed out that the DS is currently having no problem against the PSP, and will itself have an equal amount of good games this year. That isn't bashing the PSP, it is simply pointing out facts about the DS.

GFLPraxis
Jan 6, 2006, 01:39 AM
equal or surpass the ds?!...i hope you mean gameplay wise...graphics, sound, cut scenes. psp is ahead in those three thus far. although the ds will have a real tough time in '06 with all the announced games for psp.

He's talking about sales.

The DS is not having a hard time at all, and has plenty of announced games to take out the PSP. Metroid Prime Hunters is highly anticipated, as is a Zelda DS, Final Fantasy III remake, and others.

The DS is outselling the PSP by so much it's not even funny.

nimbus
Jan 6, 2006, 02:04 AM
The DS is beating the PSP in the US, and DESTROYING the PSP in Japan.
But on the same token, PS2 is destroying GC and Xbox...everywhere.

I swear, Nintendo can put boogers in a box and it would sell, lol.
I'm glad that Nintendo is still around, there needs to be fun games still. Though they do a lot of sequels, they are all still fun. That's why DS sells so well. PSP, while cool, is too much like a mini PS2...though I still want a PSP...
:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

DrNeroCF
Jan 6, 2006, 07:30 PM
i charge my psp for about and hour every day and it never gets below 50%...thats with me playing gta for 2-3 hours a day. :D

So you have to charge it every day and it only lasts 6 hours total? :rolleyes:

Think that extra hardware bump would get rid of any of that nasty slowdown in GTA (sounds logical, but you know if they got the extra power, they'd just use less efficient code)? what about the atrocious refresh rate of the screen?

Ultimate-Omen
Jan 6, 2006, 09:22 PM
So you have to charge it every day and it only lasts 6 hours total? :rolleyes:

Think that extra hardware bump would get rid of any of that nasty slowdown in GTA (sounds logical, but you know if they got the extra power, they'd just use less efficient code)? what about the atrocious refresh rate of the screen?
oh man...don't get me started on the psp's screen! it seems like its too wide for it's own good because when i view movies or play games, any sideways movement has that bleeding effect where the pixels dont seem to catch up. although it does look kinda nice when flying sideways at full speed (i.e. gta:lcs)

2nyRiggz
Jan 7, 2006, 12:42 AM
i really dont watch movies on the psp for this reason....it gives me head pains watching movies on it the sceen do shadow alot.


Bless

Ultimate-Omen
Jan 7, 2006, 04:23 AM
i really dont watch movies on the psp for this reason....it gives me head pains watching movies on it the sceen do shadow alot.


Bless
exactly...thats the bleeding i was talking about :rolleyes:

seenew
Jan 7, 2006, 01:49 PM
I can't wait for an F-Zero incarnation for DS... o_O

But anyway, about the popularity between DS and PSP, I have yet to actually SEE a PSP in person since it launched! (outside of a store).

In my fourth block class alone, I found out that the four guys sitting around me all have a DS, and now we usually get in a match or two of MK before the bell rings. It's great.

GFLPraxis
Jan 7, 2006, 02:16 PM
Outside of stores, I believe I have seen two people with PSP's, and eight with DS's.

Ultimate-Omen
Jan 7, 2006, 05:30 PM
I can't wait for an F-Zero incarnation for DS... o_O

But anyway, about the popularity between DS and PSP, I have yet to actually SEE a PSP in person since it launched! (outside of a store).

In my fourth block class alone, I found out that the four guys sitting around me all have a DS, and now we usually get in a match or two of MK before the bell rings. It's great.
thats because the kid's parents are either cheap or smart. by cheap i mean that they didn't want to shell out $250+ for a psp and by smart i mean they looked at some of the psp games' ratings. :D

Dagless
Jan 7, 2006, 06:30 PM
no PSP's seen by me
about 2 DS's spotted on busses.

this is Manchester though. everyones too busy getting drunk, loving Tony Wilson, starting up a band, hating Tony Wilson, marrying a neighbour. in that order.

nimbus
Jan 7, 2006, 07:24 PM
You are from Manchester? Coolness.
I only saw one person with a PSP, one of my friends.
In public, I'd see kids with a DS if anything.
:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

Dagless
Jan 7, 2006, 07:56 PM
You are from Manchester? Coolness.
I only saw one person with a PSP, one of my friends.
In public, I'd see kids with a DS if anything.
:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

Are you from Manchester too?

anywho, the guy I saw was definitely older than me. about 25ish. looked a bit like Danny Wallace. another guy... oh wait no! I've only seen 1 DS in public. and I saw 1 GBA in 2001, on a train in the London Underground. he was a kid though. I saw a guy from Hollyoaks playing his GBA years back when we picked up my cousin (works as an extra in a few things). only know his character name... OB, I think.

Ultimate-Omen
Jan 7, 2006, 11:15 PM
another guy... oh wait no!
lol i love it when people think through typing.

seenew
Jan 8, 2006, 08:38 PM
thats because the kid's parents are either cheap or smart. by cheap i mean that they didn't want to shell out $250+ for a psp and by smart i mean they looked at some of the psp games' ratings. :D

I'm a senior and these "kids" are 18, and most likely bought the system themselves, as did I, well aware of the other options. ;)

Ultimate-Omen
Jan 8, 2006, 09:49 PM
I'm a senior and these "kids" are 18, and most likely bought the system themselves, as did I, well aware of the other options. ;)
right...touche sir.

clayj
Jan 8, 2006, 09:53 PM
I'm a senior and these "kids" are 18, and most likely bought the system themselves, as did I, well aware of the other options. ;)Yeah, let's not say what portable gaming system is the most popular based on what kids are using. ;)