View Full Version : Sims 2
ingenious
Feb 11, 2006, 09:07 PM
Does anyone know of a piece of shareware that would be able to connect two computers playing the Sims 2 together (Mac or PC) and allow the players to play in the same neighborhood with different Sims?
Anyone else see the coolness in this?:D
thanks,
ingenious
benpatient
Feb 13, 2006, 12:25 PM
you do realize how thoroughly impossible this would be, right? Maybe if you're connected by a fiber channel...then it might be possible with 2 beefy machines...if Maxis was to do it, that is. sure it would be cool, but not going to happen for a long time. maybe Sims 5.
DickArmAndHarT
Feb 13, 2006, 01:30 PM
I know nadda, but that would be soo cool.. windows is running on macs, anythings possible
benpatient
Feb 14, 2006, 02:32 PM
some people mistake realism for negativity.
We've been to the moon. But not on a budget of zero dollars.
That's basically what he's asking for.
remember the online Sims game? well, i don't think it did very well.
it ended up being a chat room where you had to spend all your time trying to keep your skills from decaying. Owning property had no benefits because it required so much upkeep that you didn't have time to go to work AND keep your house in order AND keep your skills from decaying.
Which meant that you ended up with decaying skills. Which got you demoted. Which lost you your house.
Everyone in that game was just a roaming sim with mid-low level skills and nothing to talk about. Not so hot for 50 bucks and 10 more a month. Yahoo chat is just fine, thanks.
getting Sims 2 running over a network would be cool, but it wouldn't exactly change the world. It would require heroic programming efforts, and it probably would require the direct input of the maxis team. And it would also probably change with every new expansion set, requiring everyone to be "up-to-date" on the 30 dollar add-ons, and that means Mac users would only be able to link with other Mac users, all other things being equal.
No, not worth it at all. You can't take a single-player game with that much built-in overhead and turn it into a workable multiplayer game. The only time I've seen it done in an even remotely successful way was with GTA3. But then again, that game is a lot easier to "mess with" than Sims2 from a coding perspective.
vBulletin® v3.8.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.