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ijimk
Jun 14, 2006, 02:05 PM
Anyone here excited about the new upcoming WoW 1.11 patch? I can't wait to see what new content becomes available and what new items are in it. Some of the gloves i saw on the blizzs website gave some bonus's to fighting undead but will this count in PvP for say like the alliance fo fighing undead from the horde? if so will this unbalance the BGs?



SilentPanda
Jun 14, 2006, 02:07 PM
Some of the gloves i saw on the blizzs website gave some bonus's to fighting undead but will this count in PvP for say like the alliance fo fighing undead from the horde? if so will this unbalance the BGs?

Undead players are not considered undead. Otherwise Paladins would destroy them. I believe in Beta they were considered undead for a while and well... paladins melted their faces... in a sense.

TDM21
Jun 14, 2006, 02:18 PM
I played the test servers when they were open and i can say it was a change. Outside all the Alliance cities (Stormwind, Ironoforge, and even Darnasus) were huge floating platforms. I'm assuming these were the Necropolis. Elwynn forest and Stormwind were all foggy. It looked pretty cool.

ijimk
Jun 14, 2006, 02:23 PM
what are the undead race considered then? Are we just called "forsaken undead" and the rest of the mobs considered just plain "undead"?

SilentPanda
Jun 14, 2006, 02:33 PM
what are the undead race considered then? Are we just called "forsaken undead" and the rest of the mobs considered just plain "undead"?

They are considered humanoid I believe just like all the other races.

eva01
Jun 14, 2006, 02:33 PM
I want to start back up playing WoW (i cancelled my subscription a few months ago)

But I had no one to really play with T_T and ii don't actively go out to meet people :P

however when i was in a group of 6 or 7 it was fracking an awesome game.

ijimk
Jun 14, 2006, 02:35 PM
I want to start back up playing WoW (i cancelled my subscription a few months ago)

But I had no one to really play with T_T and ii don't actively go out to meet people :P

however when i was in a group of 6 or 7 it was fracking an awesome game.

Then play on the icecrown server. I have a 49 undead warrior named Gwindor. The server is great if you can play again.

eva01
Jun 14, 2006, 02:40 PM
Then play on the icecrown server. I have a 49 undead warrior named Gwindor. The server is great if you can play again.

I will probably start back up friday when i get paid :P

Icecrown eh. I think i may have to hit you up some time when i get to be in the 30s or 40s on level

miniConvert
Jun 14, 2006, 02:44 PM
I had no one to really play with
It's totally more fun playing with people you know IRL, IMHO. I found it quite boring initially playing on my own or with other people I met in WoW (mostly kids and/or people power-levelling and trying to rush through quests and wotnot so damn fast that it's pointless). Now I really enjoy it. I really really enjoy it when I can get together with someone and both play in the same room - using the chat features of WoW is a pain!

I can't say I'm too excited about any WoW patches... I've still only discovered a fraction of the game, so they don't apply to me much.

eva01
Jun 14, 2006, 02:58 PM
I am going to try and get someone to join and get up to level 20 with me so we can start playing together me thinks

killmoms
Jun 14, 2006, 04:55 PM
Yeah, with IRL friends is the best, especially if you're together in the same apartment or connected via a voice chat mechanism like Ventrilo or TeamSpeak. But at the high levels, it's fun to be in a high-end raiding guild as well—getting the "phat lewtz" and having fun on Vent with strangers AND friends is lots of fun.

eva01
Jun 14, 2006, 05:24 PM
I just need to meet people on Garona i think.

Badradio
Jun 15, 2006, 07:39 AM
My main is a mage, so I'm really looking forward to this patch. Going to respec to a heavy pvp/fire build, then save my 1g respec for something more sensible when I start running into Horde Molten-Corers wearing head-to-toe fire resistance.
The new Scourge content looks fantastic too - can't wait to get stuck into that.

ijimk
Jun 19, 2006, 09:56 AM
Ok so who thinks(and hopes) 1.11 comes out this tues? I DO!!!

killmoms
Jun 19, 2006, 09:59 AM
Oh God, I hope not. I only have 2500 / 12000 honored with Argent Dawn, and not nearly enough money to get the mats I'd need to get keyed for Naxx. Need to get my friend who's a priest to start doing AoE cauldron runs with me, or get other similarly low-rep people in my guild to start doing baron/scholo runs religiously.

AoWolf
Jun 19, 2006, 11:03 AM
Oh God, I hope not. I only have 2500 / 12000 honored with Argent Dawn, and not nearly enough money to get the mats I'd need to get keyed for Naxx. Need to get my friend who's a priest to start doing AoE cauldron runs with me, or get other similarly low-rep people in my guild to start doing baron/scholo runs religiously.


Ouch! I have reverd and the mats that has to suck! I guess all those scholo raids I did pre epics are worth something =p I am really looking forward to getting a corrupted ashbringer right now I have a Kalimdor's Revenge but it doesn't have enough lore!

ijimk
Jun 19, 2006, 11:03 AM
u dont need mats to buy those items with the signets do u?

zosma
Jun 19, 2006, 11:49 AM
The mats are for attunement to the raid zone Naxxramas. http://wowwalkthroughs.free.fr/ probably has everything there is to know about 1.11.

ijimk
Jun 20, 2006, 08:32 AM
well today is the big day :D its finally here YAY!

homerjward
Jun 20, 2006, 08:37 AM
does this mean anything to those of us who play on private servers?

killmoms
Jun 20, 2006, 09:31 AM
does this mean anything to those of us who play on private servers?
Private servers? Meaning... hacked copies of the game on illegal, non-Blizzard servers for which you don't pay? :confused:

I'd assume not. :mad:

homerjward
Jun 20, 2006, 09:34 AM
Private servers? Meaning... hacked copies of the game on illegal, non-Blizzard servers for which you don't pay? :confused:

I'd assume not. :mad:
I pay for an account. And I used to play on a public server. I just prefer playing on a private server with a faster xp rate and I like the people better on this private server. But thanks.

killmoms
Jun 20, 2006, 10:00 AM
Then I'd still assume no, unless the people who run the private server have similarly quick access to the patch. It looks to me like all the hacked servers out there are still running 1.9.x, which is a full two patches behind the public servers—no tier 3, no Naxx, not even the priest talent review of 1.10. I dunno, I'd rather play the new content myself. But to each their own I guess.

Sorry for calling you out. It bugs me when people play WoW without paying Blizz, but if you pay for an account at least they're getting their money.

Gasu E.
Jun 20, 2006, 10:32 AM
<deleted by author>

Gasu E.
Jun 20, 2006, 11:04 AM
I'm confused by some of the statements I've read about 1.11. Particularly, do you need some level of AD rep before you do some of the quests?

This was posted yesterday by Blizz in a forum:

"No promises as to when the patch is going live, but if I were you, I'd start working on that Argent Dawn rep by tomorrow -- either that or pillage the guild bank while the pillaging is good. "

MacEffects
Jun 20, 2006, 11:20 AM
Speaking as a Level 60 Warlock (US Server Darkspear PvP) I am very exitied to see what this patch will offer, and while my PowerBook has had problems in the past downloading patches I don't see that as a problem.

I want to be the first one with the Legendary items :D :cool:

It sounds like so very interesting things will be coming.

Josh
Jun 20, 2006, 11:28 AM
Once again, no love for rogues :mad:

zosma
Jun 20, 2006, 11:34 AM
I'm confused by some of the statements I've read about 1.11. Particularly, do you need some level of AD rep before you do some of the quests?

This was posted yesterday by Blizz in a forum:

"No promises as to when the patch is going live, but if I were you, I'd start working on that Argent Dawn rep by tomorrow -- either that or pillage the guild bank while the pillaging is good. "

You have to be at least honored to get attuned to Naxxramas. It's expensive to get attuned at honored, less at revered and free at exalted. I don't know if there are any reputation requirements for the non-raid quests.

DougTheImpaler
Jun 20, 2006, 01:25 PM
Is there a list of changes for us who are blocked at work?

Josh
Jun 20, 2006, 01:34 PM
Here are the patch notes (too long for me to post):
http://www.peterdorsi.com/archives/2006/05/world-of-warcraft-1110-patch-notes/

Josh396
Jun 20, 2006, 01:45 PM
I'm anxious to see how WoW will preform with the future updates to OS X. I've heard there should be a decent increase in performance with the next OS X update.

shortyjj
Jun 20, 2006, 03:56 PM
Servers up yet?

colocolo
Jun 23, 2006, 12:36 PM
I pay for an account. And I used to play on a public server. I just prefer playing on a private server with a faster xp rate and I like the people better on this private server. But thanks.

You are paying thieves. That it still illegal. Do not try to justify yourself.

Josh
Jun 23, 2006, 01:38 PM
You are paying thieves. That it still illegal. Do not try to justify yourself.

Playing for free on private servers is one thing....but I cannot believe, if I am reading this correctly, someone would be foolish enough to *pay* to play on private servers.

There are free ones out there - anyone charging you is ripping you off.

Diatribe
Jun 23, 2006, 02:00 PM
Once again, no love for rogues :mad:

Lol. Can't be unstealthed anymore by multi-shots and detect traps is now passive what more do you want?

Josh
Jun 23, 2006, 02:06 PM
Lol. Can't be unstealthed anymore by multi-shots and detect traps is now passive what more do you want?

That's a bug fix, not some sort of buff.

Detect traps being passive is a joke too. No rogues are happy about that. Besides, it takes away our swirly ball animation that happened when we casted it :p

I know the rogue review isn't until 1.12...but man, another kick when we're down is getting old.

Diatribe
Jun 23, 2006, 02:10 PM
That's a bug fix, not some sort of buff.

Detect traps being passive is a joke too. No rogues are happy about that. Besides, it takes away our swirly ball animation that happened when we casted it :p

I know the rogue review isn't until 1.12...but man, another kick when we're down is getting old.

I don't see rogues being down. Maybe they're not as good as they were in raids but down?
It's still one of the best pvp classes and a rogue with tier 2 can definitely still stand his ground in raids.

There are other classes in the game that need definite help. Like hunters for example where basic talents are in the talent tree and cannot be learned and which are uncapable of getting to range once being closed in on...
And I am not even talking about FD/F-Trap not working as it used to.

God I love rogues whining... :p

Josh
Jun 23, 2006, 02:28 PM
I don't see rogues being down. Maybe they're not as good as they were in raids but down?
It's still one of the best pvp classes and a rogue with tier 2 can definitely still stand his ground in raids.

There are other classes in the game that need definite help. Like hunters for example where basic talents are in the talent tree and cannot be learned and which are uncapable of getting to range once being closed in on...
And I am not even talking about FD/F-Trap not working as it used to.

God I love rogues whining... :p

Ever see a hunter get ranged on a rogue? A rogue has no way out.

There's a video of a 40's hunter killing a 60 rogue, you should google it.

Hunters are much better off than rogues, for these reasons:

- a hunter's shots cannot be dodged or parried. This means he can kite a rogue of any level and do damage to them. All of a rogue's melee attacks can be doged, parried, blocked, or resisted - all of which will happen on much higher level targets. A 40's hunter being able to damage a 60 rogue, but a 40 rogue not able to do ANY damage to a 60 hunter (not one hit will be succesful) is not class balance.

- hunters have numerous abilities to get range and avoid rogues. Concussive shot, wing clip, FD+trap, flares (which have a ridiculously low cooldown time).

- rogues have one...one..ability to overcome "range." Notice the quotes, because the ability I am speaking of is blind, which only works within 10 yards, which is hardly "range." Did I mention it is on 5 minute cooldown, and uses a very expensive reagent - costing nealry 1 gold per use?

- A hunter has much more abilities to counter rogues than rogues have to counter hunters. Infact, every one of the rogues abilties (most of which require reagents and have long cooldowns) can be defeated by a hunter. Stealth? Flares. Traps. Sinister strike, gouge, every melee attack a rogue has? Ranged. Poisons, which require reagents? FD+Trap, Concussive shot, ranged. Vanish? Another flare. (a hunters flare lasts longer than its cooldown, meaning there is never a point a hunter cannot cast a flare).

A hunter can easily kite a rogue, of any level, without long cooldowns or reagents. For the joke of an attempt rogues have to break out of that, they require long cooldowns, expensive reagents, and there is only one that works.

A hunter with a brain will only lose to a rogue if the rogue gets the jump and stunlocks him/her from 100-0. But a rogue will never get the jump on a good hunter, considering the never ending use of flares.

You might like to visit the rogue forums, in particular the posts from hunters complaining to the developers that rogues are no longer a challenge. If you have skill at your class - regardless of what it is, you should never lose to a rogue.

Rogues are pretty good at PvP; when that PvP is 1-on-1. Rogues are useless in group PvP. 1-59 rogues are a blast, but at 60, it's a whole different world. The only time a rogue has a chance at 60 is if their opponent is at half health, eating, sitting, afk, fighting something else, or is another rogue.

I've got a shaman, mage, hunter, warrior, warlock, and a rogue, and I can easily say that rogues are the most gimped class in the game. There is definitely no reason hunters should complain about them.

Gasu E.
Jun 23, 2006, 03:54 PM
Playing for free on private servers is one thing....but I cannot believe, if I am reading this correctly, someone would be foolish enough to *pay* to play on private servers.

There are free ones out there - anyone charging you is ripping you off.


I think the man was saying he is paying Blizzard for a valid account, therefore it is morally ok to play instead on a private server.

Diatribe
Jun 23, 2006, 04:13 PM
Ever see a hunter get ranged on a rogue? A rogue has no way out.

There's a video of a 40's hunter killing a 60 rogue, you should google it.

Hunters are much better off than rogues, for these reasons:

- a hunter's shots cannot be dodged or parried. This means he can kite a rogue of any level and do damage to them. All of a rogue's melee attacks can be doged, parried, blocked, or resisted - all of which will happen on much higher level targets. A 40's hunter being able to damage a 60 rogue, but a 40 rogue not able to do ANY damage to a 60 hunter (not one hit will be succesful) is not class balance.

- hunters have numerous abilities to get range and avoid rogues. Concussive shot, wing clip, FD+trap, flares (which have a ridiculously low cooldown time).

- rogues have one...one..ability to overcome "range." Notice the quotes, because the ability I am speaking of is blind, which only works within 10 yards, which is hardly "range." Did I mention it is on 5 minute cooldown, and uses a very expensive reagent - costing nealry 1 gold per use?

- A hunter has much more abilities to counter rogues than rogues have to counter hunters. Infact, every one of the rogues abilties (most of which require reagents and have long cooldowns) can be defeated by a hunter. Stealth? Flares. Traps. Sinister strike, gouge, every melee attack a rogue has? Ranged. Poisons, which require reagents? FD+Trap, Concussive shot, ranged. Vanish? Another flare. (a hunters flare lasts longer than its cooldown, meaning there is never a point a hunter cannot cast a flare).

A hunter can easily kite a rogue, of any level, without long cooldowns or reagents. For the joke of an attempt rogues have to break out of that, they require long cooldowns, expensive reagents, and there is only one that works.

A hunter with a brain will only lose to a rogue if the rogue gets the jump and stunlocks him/her from 100-0. But a rogue will never get the jump on a good hunter, considering the never ending use of flares.

You might like to visit the rogue forums, in particular the posts from hunters complaining to the developers that rogues are no longer a challenge. If you have skill at your class - regardless of what it is, you should never lose to a rogue.

Rogues are pretty good at PvP; when that PvP is 1-on-1. Rogues are useless in group PvP. 1-59 rogues are a blast, but at 60, it's a whole different world. The only time a rogue has a chance at 60 is if their opponent is at half health, eating, sitting, afk, fighting something else, or is another rogue.

I've got a shaman, mage, hunter, warrior, warlock, and a rogue, and I can easily say that rogues are the most gimped class in the game. There is definitely no reason hunters should complain about them.

I don't know, I don't see any reason atm why a rogue should lose to a hunter. I have played both and the big advantage is that a rogue can choose his battles. A hunter won't constantly cast flares all over the place and then stay close to them. Stealth detec sucks hard and does nothing until its too late. When rogues sprint you exactly two options.
CS or SS. CS works only if he's away far enough, which rarely is the case if the rogue starts the fight and ss lasts 3 secs, which is hardly enough to fd and freeze trap. Stunlock rogues shouldn't have too much of a problem. All depending on the initial range and whether freeze trapping works, which it hasn't reliably in the past.
I do win against most rogues but have yet to win against one that knows how to play their class. Freeze trapping is the only chance you have with those and that works only 50% now.
Even if I stand right on top of a trap while grinding, a smart rogue will sap and then hit the trap but the trap breaks earlier than sap making me a dead hunter...

If they choose their battles wisely and play right you have absolutely zero chance as a hunter.
But I agree with you that rogues are mostly an easy target since most can't play their class right but that goes with all classes I guess.

Josh
Jun 23, 2006, 04:14 PM
I think the man was saying he is paying Blizzard for a valid account, therefore it is morally ok to play instead on a private server.
True, but that is what I am confused.

If you are playing on a private server, you would not need to pay Blizzard or have an account with them.

All the login and character data would be handled by the private server.

Diatribe
Jun 23, 2006, 04:16 PM
And you're right, the most imba class are warlocks... dot, fear, dot, fear and besides a, now less possible, breaking of fear you have absolutely no chance, considering a warlock has almost as much hp as a warrior.

Plutonius
Jun 23, 2006, 04:27 PM
Once again, no love for rogues :mad:

At least rogues were not nerfed this patch. Enhancement shaman were destroyed this patch.

The rogue patch will be the next one. My recommendation is to stay away from rogues until after you see what they do with them. With all the complaints to nerf rogues, I don't think it looks good for them.

killmoms
Jun 23, 2006, 04:39 PM
True, but that is what I am confused.

If you are playing on a private server, you would not need to pay Blizzard or have an account with them.

All the login and character data would be handled by the private server.
Yeah, that's why I said I don't really care if he plays on private servers as long as he's still paying Blizzard for an account.

I actually set up a private server on my own computer just to F around with the game as a level 6 (programmer) GM, but it's really buggy and doesn't resemble actual WoW very much... At least doesn't without some significant level of tweaking I'd assume.