View Full Version : [PS3] Resistance: Fall of Man takes up 22 Gigs
AlmightyG5
Aug 26, 2006, 06:00 PM
Resistance: Fall of Man will take up 22 gigs on a blu-ray disc for the PS3.
"While the music and vocals in "Resistance" take up only about 1 Gigabyte of disc space, graphics, level data and programming code occupy most of the remaining 21.
"We're going to fit more on a Blu-Ray disc than you could on an HD DVD," he said, referring to the competing format, which in its most basic discs can't hold more than 15 GB. More numbers: 40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op. Phillips promised better, deeper support than any Xbox Live launch title."
http://gamepro.com/news.cfm?article_id=79480
http://www.mtv.com/news/articles/1539078/20060821/index.jhtml?
Well, looks like PS3's Blu-ray capabilities are really going to benefit the games with more spcae for high-res textures, music, and most importantly Gamplay. Resistance is rumoured to have over 60 level put into that 22 gigs...DVD9 look out!
MacRumorUser
Aug 26, 2006, 06:09 PM
I will be getting this game as its the only ps3 launch title that interests me, but 22gb ? :rolleyes: sorry not convinced, I just find it a bit too convienant marketing 'spin''.... Oh here's justification for BluRay - see it is better :rolleyes: :rolleyes:
+ 1 important fact - it was reported on MTV News... please since when were they ever acurate and the intelligent source of factual news :rolleyes: its a BS marketing spin from the masters Sony attacking both Microsoft & HD-DVD and using the same TV channel that launched the 360.. Its so patently obvious.
Regardless of that, the game does look v.promising.
sikkinixx
Aug 26, 2006, 06:09 PM
gravy
if thats all true then its my number one to-buy launch title! Well it was anyway! :D
I am wondering if with the new hardware game developers can finally use high resolution textures because I am damn tired of low res textures :(
Oooo! "motion-sensing functions will allow you to rifle butt aliens by jabbing out one side of the PS3 controller" that would be sweet, no melee button needed
raggedjimmi
Aug 26, 2006, 06:13 PM
.... Oh here's justification for BluRay - see it is better :rolleyes: :rolleyes: .
exactly what it sounds like to me too.
Know what it sounds like to me? sloppy coding. I've never seen a game need that much space. unless this game is supergrandepic, but seeing it's only a launch title I'm a little... hmmm... launch titles (barring Twilight Princess, an up-port anyways) are normally little things. and with that in mind it looks as though this dev company (silly londoners) are just rushed this out without optimising.
or are we back in FMV land? 1080p FMV's would take up a lot of space.
as a developer I cannot see where that 22gb has gone. maybe obscene amounts of megatextures? enough to span a small country seemingly.
raggedjimmi
Aug 26, 2006, 06:16 PM
graphics and level data take up about 21 of the game's 22 gigabytes; the rest is audio.
well that answers that. 21gb for graphics? amazing when you consider HL2 has high resolution textures yet the entire game is 4gb, including the very expansive physics engine. I doubt Crysis (which is generations beyond this game) is to exceed 9gb.
1gb for audio... poor audio :p
MacRumorUser
Aug 26, 2006, 06:21 PM
1gb for audio... poor audio :p
1gb Audio - but where does it mention FMV ? I imagine it's included in 'graphics' part of that statement.
I imagine there will be 1080p / 1080i / 720p/ 480p / SD versions of the same video files thrown in there, and that 'might' explain the size.
As you say, there is no chance level textures could feasibly use up 21 gb.
sikkinixx
Aug 26, 2006, 06:40 PM
amazing when you consider HL2 has high resolution textures yet the entire game is 4gb,
no way HL2 has high res textures. Download the high res character pack and the difference between the characters and their environment is noticable.
MacRumorUser
Aug 26, 2006, 06:48 PM
no way HL2 has high res textures. Download the high res character pack and the difference between the characters and their environment is noticable.
Yeah but it aint 21gb ;)
sikkinixx
Aug 26, 2006, 06:59 PM
Yeah but it aint 21gb ;)
however, the texture pack is 276.4mb JUST for "Alyx, Barney, Dr. Breen, and Father Grigori, as well as for various props and models throughout", so a whole game of stuff maybe?
MacRumorUser
Aug 26, 2006, 07:05 PM
however, the texture pack is 276.4mb JUST for "Alyx, Barney, Dr. Breen, and Father Grigori, as well as for various props and models throughout", so a whole game of stuff maybe?
Well doom 3 extreme quality on pc uses hi-res uncompressed textures and installed it only uses around 4gb so ??????
unless every single item has it's own high res texture that is never duplicated (which 1 look at a screen shot tells you this is not the case, or the link the HD movie i posted a day or two ago) it's still a dodgy sounding number...
how come no other developers have storage issues with 360 / ps3 joint development like rainbow 6 : vegas which is looking equally as impressive as R:FOM
It smells fishy, and when somthing smells that fishy, its usually a red herring.
I'm 100% still buying this game though, and will remain skeptical about the claim :)
And if by November releases, it seems that ps3 versions are better than the 360 equivalent : such as splinter cell or rainbow six, then i'll pick them up on it instead, but I'm not convinced by this marketing bs............
sikkinixx
Aug 26, 2006, 07:08 PM
Well doom 3 extreme quality on pc uses hi-res uncompressed textures and installed it only uses around 4gb so ??????
unless every single item has it's own high res texture that is never duplicated it's still a dodgy sounding number...
how come no other developers have storage issues with 360 / ps3 joint development like rainbow 6 : vegas which is looking equally as impressive as R:FOM
lol I dunno! I'm just trying to figure it out, I doubt the developer would just lie about it...
MacRumorUser
Aug 26, 2006, 07:19 PM
lol I dunno! I'm just trying to figure it out, I doubt the developer would just lie about it...
No but Sony would, they have a history of doing so, especially when they have a new machine coming out....
(Remember Ready 2 Rumble 2 ? A game sony proclaimed would be massivly different and improved on the ps2 over the dreamcast release, featuring better graphics and sound because it was on a DVD rather than CD like the dreamcast... only thing is - the games were identical except the dreamcast version could be played at higher res via the vga adapter and hence looked better) It was Sony Marketing BS.
added that to the choice of who is carrying the news MTV ? odd to say the least...
As i said in post 2
I just find it a bit too convienant marketing 'spin''.... Oh here's justification for BluRay - see it is better
+ 1 important fact - it was reported on MTV News... please since when were they ever acurate and the intelligent source of factual news its a BS marketing spin from the masters Sony attacking both Microsoft & HD-DVD and using the same TV channel that launched the 360.. Its so patently obvious.
Fool me once, shame on you. Fool me twice, shame on me......
GFLPraxis
Aug 26, 2006, 07:41 PM
I will be getting this game as its the only ps3 launch title that interests me, but 22gb ? :rolleyes: sorry not convinced, I just find it a bit too convienant marketing 'spin''.... Oh here's justification for BluRay - see it is better :rolleyes: :rolleyes:
Perhaps they're using absolutely no compression? Might make loading faster (no decompression needed)...and filesize a bazillion times larger. If they throw all the textures on there at maximum resolution and completely uncompressed...it might result in a ballooning filesize and a minor, neglible visual improvement noticeable if you walk right up to a wall in 1080i.
And maybe uncompressed 1080p FMVs?
MacRumorUser
Aug 26, 2006, 07:53 PM
Perhaps they're using absolutely no compression? Might make loading faster (no decompression needed)...and filesize a bazillion times larger.
As i said Doom 3 on extreme uses NO texture compression but still only 4gb
and was only recommended for graphics cards with 512mb or dedicated ram
PS3 for reasons outlined in the other thread has 256, it would fill it's texture banks straight up, meaning levels would be shorter in order to facilitate the reloading of textures into memory. Might explain the 60 level claim... Even if it did use up slower memory from the system it would not leave enough ram to power those textures and drive the data through the processor and back....
But again I point to the post I made a day or two ago which i raved about this game. With the latest screen shots. Look at the floor textures, look at the enimies, which are just same enemys ad'repetum.
2nyRiggz
Aug 26, 2006, 08:53 PM
Complaints complaints.........Sounds like a big game with a lot of stuff to do...This will be one of the games in my PS3 at launch.
I doubt Crysis (which is generations beyond this game) is to exceed 9gb.
How do we know this?
but seeing it's only a launch title I'm a little... hmmm... launch titles (barring Twilight Princess, an up-port anyways) are normally little things.
Oh gosh man
Bless
BurtonCCC
Aug 26, 2006, 09:05 PM
22GB for one game? That MUST mean I should buy a PS3 instead of a Wii... because EVERYBODY knows that it's the size of the game that makes it worth playing, not gameplay or innovation. :rolleyes:
Daniel.
zap2
Aug 26, 2006, 10:37 PM
How to make Blue-Ray look like its needed.. this
Also i love my GBA games.. and i know people love there PSone games.. size is not doesn't make the game.
arcsbite
Aug 26, 2006, 11:50 PM
should make for a cheap game then.....not.
Indo
Aug 27, 2006, 12:50 AM
a lot of space could be for language? because the games are all region free. the levels must be enormous with everything destructable. I don't think Sony said this but Insomniac did.
Indo
Aug 27, 2006, 12:52 AM
i was talking about Insomniac saying the game was 22GB, for some reason my edit doesn't work.
seenew
Aug 27, 2006, 01:05 AM
5GB of actual game-related files, 17GB of porn someone at Insomniac stashed on there as an unlockable!
sikkinixx
Aug 27, 2006, 01:48 AM
5GB of actual game-related files, 17GB of porn someone at Insomniac stashed on there as an unlockable!
that wouldnt be too bad, High def porn is pretty sweet cuz ya know nothing like a 44" image of um...yeh :eek: [insert preverted joke here]
GFLPraxis
Aug 27, 2006, 04:13 AM
Ironically, HD-DVD currently offers MORE storage. The first-gen Blu-ray players apparently can't run the dual-layer disks...
And get this: Sony STILL can't get their 50GB dual-layered Blu-ray Discs to work right on the existing and prototype players. The current Samsung player, as shipped, will not play them.
http://www.thedigitalbits.com/#mytwocents
Meanwhile HD-DVD players will play dual-layer 30 GB disks, which is more than a 1 layer 25 GB Blu-ray.
MacRumorUser
Aug 27, 2006, 05:52 AM
Ironically, HD-DVD currently offers MORE storage. The first-gen Blu-ray players apparently can't run the dual-layer disks...
http://www.thedigitalbits.com/#mytwocents
Meanwhile HD-DVD players will play dual-layer 30 GB disks, which is more than a 1 layer 25 GB Blu-ray.
WHAT??? :eek: Seriously this is bad. So what happens with the PS3? Is that a drive that can't read a DL disc, meaning that in the 'possible' future should BluRay movies survive that long - we wont be able to play them making BluRay playback totally redundant :confused: :confused:
This is worrying, and I dont want to spend 625 Euro on a console that in 6 months is going to be surpassed by a ps3 with a fully working drive....
raggedjimmi
Aug 27, 2006, 06:38 AM
Oh gosh man
well yes. unless the system has been in development with kits to actual studios then don't expect anything grand as a launch title. unless it was something like Star Fox Adventures (originally developed as another game on the N64) or Twilight Princess (in the making for 4 years on the Cube). I would love to see a studio push out a truly grand game in 2 years, especially with HD textures and everything needed for a game now. the average time now its 3-4 years.
ps. Crysis. as we can all put to rest now takes up 6gb. not 22gb :rolleyes:
a lot of space could be for language? because the games are all region free. the levels must be enormous with everything destructable. I don't think Sony said this but Insomniac did.
Nope. audio is 1gb, the rest are graphics and levels. :) 1gb for all languages? must be a fairly talk-free game or be stuffed with badly compressed sounds. or perhaps (probably the best option for the PS3) have the more common languages on disc and offer other options available as free downloads?
WHAT??? :eek: Seriously this is bad. So what happens with the PS3? Is that a drive that can't read a DL disc, meaning that in the 'possible' future should BluRay movies survive that long - we wont be able to play them making BluRay playback totally redundant :confused: :confused:
This is worrying, and I dont want to spend 625 Euro on a console that in 6 months is going to be surpassed by a ps3 with a fully working drive....
Sony-style money making.
so HD-DVD can hold more than BluRay despite what Sony are saying? gotta love their marketing guys. the cycle continues again :)
BoyBach
Aug 27, 2006, 07:29 AM
"While the music and vocals in "Resistance" take up only about 1 Gigabyte of disc space, graphics, level data and programming code occupy most of the remaining 21.
Well, looks like PS3's Blu-ray capabilities are really going to benefit the games with more spcae for high-res textures, music, and most importantly Gamplay. Resistance is rumoured to have over 60 level put into that 22 gigs...DVD9 look out!
21GB's of code? That means one thing to me - terrible & inefficient coding! Remember the good old days when programmers had to be efficient and ingenious to solve a problem and make a game or piece or software fit onto a single cassette or disc. Nowadays they just throw more bloated code at a problem, filling a huge storage medium in the process and then use it as a marketing tool! :mad:
MacRumorUser
Aug 27, 2006, 09:14 AM
1 last thing. 40 players online. given Sony's previous online attempts, I wont hold my breath. 16 would suffice.
greatdevourer
Aug 27, 2006, 11:45 AM
21GB's of code? That means one thing to me - terrible & inefficient coding! Remember the good old days when programmers had to be efficient and ingenious to solve a problem and make a game or piece or software fit onto a single cassette or disc. Nowadays they just throw more bloated code at a problem, filling a huge storage medium in the process and then use it as a marketing tool! :mad: I guess none of these guys have seen kkrieger - http://produkkt.abraxas-medien.de/ - An FPS with reasonable visual quality... in 96k
MacRumorUser
Aug 27, 2006, 12:10 PM
I guess none of these guys have seen kkrieger - http://produkkt.abraxas-medien.de/ - An FPS with reasonable visual quality... in 96k
Wow that's amazing...
sikkinixx
Aug 27, 2006, 12:21 PM
I guess none of these guys have seen kkrieger - http://produkkt.abraxas-medien.de/ - An FPS with reasonable visual quality... in 96k
that is freakin amazing! only takes about 10 minutes to beat but DAMN! 96k?! :eek:
GFLPraxis
Aug 27, 2006, 12:23 PM
1 last thing. 40 players online. given Sony's previous online attempts, I wont hold my breath. 16 would suffice.
This I find believable. My PC with a Geforce FX 5200 and 2.5 GHz Pentium 4 running Star Wars Battlefront (slightly older game at this point) can easily get 32 players + 32 bots in one game, and the XBox can get 16.
I don't own it, but Star Wars Battlefront 2 can get 64 players online on a PC with the same specs with an extra 64 bots, and the XBox version can get 32 players and 32 bots.
40 players is still less than many modern PC games, and barely more than some current gen XBox games. I'd expect the game to be able to handle 40.
greatdevourer
Aug 27, 2006, 12:36 PM
This I find believable. My PC with a Geforce FX 5200 and 2.5 GHz Pentium 4 running Star Wars Battlefront (slightly older game at this point) can easily get 32 players + 32 bots in one game, and the XBox can get 16.
I don't own it, but Star Wars Battlefront 2 can get 64 players online on a PC with the same specs with an extra 64 bots, and the XBox version can get 32 players and 32 bots.
40 players is still less than many modern PC games, and barely more than some current gen XBox games. I'd expect the game to be able to handle 40. Yeah... 40 players isn't that much. BF2142 does at least 64, as do a few other games
EDIT: Sheejuuut... 96k is amazing, but, as it turns out, it's even lower, at 95k!
2nyRiggz
Aug 27, 2006, 01:51 PM
1 last thing. 40 players online. given Sony's previous online attempts, I wont hold my breath. 16 would suffice.
LOL I would say the same thing but I'm keeping a tight lip until I see this thing in action.
Bless
Haoshiro
Aug 28, 2006, 10:12 AM
Wow, talk about developers being lazy!
Although I guess if all their textures were 2Kx2K and uncompressed, plus included other LoD textures they could get it pretty high. But honestly, everything we've seen from the game looks pretty similar...
I just don't see that there is an excuse for using this much space besides "they're lazy" and "because they can"...
thegreatluke
Aug 29, 2006, 08:22 AM
If people valued software based on how much hard drive space it took up, Mac OS X would have a 95% market share!
raggedjimmi
Aug 29, 2006, 10:25 AM
Satan Sam takes up approx 60mb. which makes it better than all the NES games put together.
A tank is better than a car because it is bigger.
Boeings are faster and can reach higher altitudes than Learjets as they are bigger.
Elephants and Sperm Whales are the greatest, most intelligent and sexy beings on this planet.
My 1995 desktop PC is better than my PowerMac as it takes up more room.
LCD and Plasma TV's shouldn't exist as tube TV's are much better.
Texas is the greatest state in America.
The tallest man on earth is god, the shortest man is not.
I'd rather have a worm as a pet, as they are significantly greater than a dog.
I would rather have monochromatic 1997 brick mobile phone over my ROKR.
I enjoyed doing them. I really have nothing else to do :)
zap2
Aug 29, 2006, 10:51 AM
Texas is the greatest state in America.
I think i'd be the 2nd best, Alaska is bigger
raggedjimmi
Aug 29, 2006, 10:59 AM
I think i'd be the 2nd beest, Alaska is bigger
My mistake. :o
But my post was better than yours. I posted more.
MS bulldog
Aug 29, 2006, 11:35 AM
l....o....a.....d times?
i can't get to the article from work. who is Philips mentioned in the post? is it the company or a person? if its the company promising, then i'm calling bs. how long has this game been in development? with all that crap i would guess 20 years...that or they have a whole city on the dev team.
so if there is that much data, how are they going to get it onto my pc considering its not ps3 exclusive?
summary: i'll believe it when i see it, same as the ps3 itself.
Abulia
Aug 29, 2006, 03:33 PM
22GB for one game? That MUST mean I should buy a PS3 instead of a Wii... because EVERYBODY knows that it's the size of the game that makes it worth playing, not gameplay or innovation. :rolleyes: Exactly my thoughts. :rolleyes:
I can nearly smell the desperation in the air. :)
2nyRiggz
Aug 29, 2006, 04:58 PM
Let me break this up for a minute and post this
http://www.gamespot.com/ps3/action/insomniacshooter/news.html?sid=6156671&tag=topslot;action;1&page=3&q=&q=
this game has my attention....I'm going to wait and wait but I'm impressed.
Bless
MacRumorUser
Aug 29, 2006, 05:04 PM
Let me break this up for a minute and post this
this game has my attention....I'm going to wait and wait but I'm impressed.
Bless
Well as the only game i'm 100% going to get, this year or next depending on whether i decide to wait out the shortages and chaos this xmas... it definetly has my attention regardless of 22gb claims or not... :)
raggedjimmi
Aug 29, 2006, 05:23 PM
l....o....a.....d times?
You, sir, just made the greatest point in this thread.
I'd be more impressed if they made the game smaller personally. If they suddenly turned a 22gb game into an 8gb game then I would be massively impressed and fall in love with such an amazing company. if they weren't based in London :p
wmmk
Aug 29, 2006, 05:59 PM
ooh, PS3 coders are too sloopy to make a game that doesn't take up an unreasonable amount of space! let's use that to our advantage an use it to show the PS3's 'amazing graphics' and BluRay's real prevalence.
wow. how pathetic.
can't wait for my Wii.
have fun with the nintendo vs. sony flame war, I'm off to the mac hardware and mac community forums:)
ReanimationLP
Aug 29, 2006, 06:54 PM
As i said Doom 3 on extreme uses NO texture compression but still only 4gb
and was only recommended for graphics cards with 512mb or dedicated ram
Doom3 only takes up about 2GB of HD space, but thats because everything is compressed.
Uncompress all the files (it will still work and it'll run a hell of a lot faster) and it takes close to 10 GB of HD space.
raggedjimmi
Aug 29, 2006, 07:36 PM
How would one go about uncompressing everything? I'd like any performance kick I can get my hands on since I got a high res monitor.
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