PDA

View Full Version : What's your favourite 3D app?




spicyapple
Sep 8, 2006, 07:36 PM
I wanna produce some nice photorealistic images using global illumination and all that nice stuff, but I'm also looking for a really easy to use 3D rendering and modeling application.

I tried Maya, but found it really extensive (powerful, no doubt), but I was put off by the old-looking interface.

I downloaded the trial version of Luxology Modo and really love the interface polish and speed and ease of use. This may be my 3D app of choice but I'm not sure if it's becoming an industry standard. I'm saying this because I was big on Imagine 3D and TruSpace but those programs kind of died away. I want a program with legs.



ATD
Sep 8, 2006, 10:48 PM
I like Maya, nothing comes close to its power and it could become the industry standard, but that's still somewhat up for grabs. If Max and Maya merge that app will dominate the industry. Many apps will give you good renders, it's more about what you bring to it. For Mac 3D apps Maya has the widest range of renders available.

Modo is an offshoot of Lightwave and I could not stand Lightwaves interface, but it's a different company. If you like it that an important part.

I would not call any of the major 3D apps easy, they all take a lot of work to get used to.

dogbone
Sep 10, 2006, 02:55 AM
I wanna produce some nice photorealistic images using global illumination and all that nice stuff, but I'm also looking for a really easy to use 3D rendering and modeling application.


I think ZBrush (http://www.pixologic.com/zbrush/home/home.html) will be right up your alley. It is a Hybrid 2.5D/3D program with it's own unique technology.

You can get up to speed modeling organic objects very quickly and it has the best support (http://pixolator.com/zbc/index.php) of any software on earth, by a long way. I've been using it for 6 years and I've never had to pay an extra cent for any update or plug in. Plus the next major update to 2.5 (in reality ZB3) will also be free.

faustfire
Sep 10, 2006, 06:28 AM
Cinema 4D is the winner hands down if you are looking for something that is a bit easier to pick up than other 3d programs. If you are looking to get into character animation and the like then I would say stick with maya, but if you are looking for an app that is user friendly with a really nice set of tools and a killer render engine which is not only fast but looks great, you should give c4d a try. It is also quickly gaining a foothold in the design and animation industries. I am also seeing more and more job postings requesting c4d experience where a few years ago they would have been asking for lightwave or maya. And for broadcast design they offer an ultra cool module called mograph which will blow your mind.:D

EDIT: Version 10 just came out and has a totally reworked timeline and a whole bunch of improvements to its character animation tools.

pimentoLoaf
Oct 8, 2006, 10:55 AM
... which, because it's free (http://www.blender.org/cms/Home.2.0.html), is worth learning for all the power it has.

The documentation is online here (http://www.blender.org/cms/Documentation.628.0.html).

agreenster
Oct 8, 2006, 01:22 PM
It sounds to me like you just want to do modeling, not animation or effects or anything like that, is that right? If so, probably stay away from Maya. Modo is a good choice, and a lot of studios are using it these days to produce a mesh, but EVERYONE is using ZBrush to add bump/disp/normal maps, or even to model. To me though, it's best to stick with a good modeling app like modo or 3DS Max and then import your mesh to Zbrush. The best out-of-box software for getting fast modeling and good rendering is Max, but it's glitchy and a bit of a learning curve, but its an industry standard in games and film (Blur uses Max religiously)

But as far as Cinema 4D goes, Mac-o-philes wil tell you its awesome, but probably only because they are very Apple friendly. I used to use C4D, but found it too simple, clunky, and NOT animator friendly. (you dont see character animations coming out of C4D). As an animator, I work exclusively in Maya. But it has an okay modeling interface and decent raytracer, but isnt an industry standard app for sure.

So to sum up:

Modeling/rendering: Modo, Max
Map detailing and some modeling: ZBrush
Animation: Maya (though I use it for everything)

I've never used softimage, but I hear once Autodesk completely screws both Maya and Max, everyone will switch....hehe

MacAnkka
Oct 9, 2006, 09:39 AM
... which, because it's free (http://www.blender.org/cms/Home.2.0.html), is worth learning for all the power it has.

The documentation is online here (http://www.blender.org/cms/Documentation.628.0.html).
I'm a Blender fan, too. Can't afford anything too fancy and I'm just an amateur, so it was the obvious choice. Works very nicely for a FOSS application. Does everything quite nicely and has a lot of features (and gets more every release...)

There's also Silo3D (http://www.nevercenter.com/). Haven't really tried it myself, but I saw someone during Assembly 06 that seemed the be quite familiar with it. The app was quite impressive and nice. Designed for modeling only, though (but it sure was VERY good at doing that). Didn't cost too much, either.

AppliedVisual
Oct 11, 2006, 11:07 PM
I downloaded the trial version of Luxology Modo and really love the interface polish and speed and ease of use. This may be my 3D app of choice but I'm not sure if it's becoming an industry standard. I'm saying this because I was big on Imagine 3D and TruSpace but those programs kind of died away. I want a program with legs.

I'll give a thumbs-up to Modo. It's a fine piece of software and very powerful, yet easy to start learning. Lots to learn though and will take some time. It's made by Brad Peebler and several of the guys who originally created Lightwave 3D for NewTek. ...And that's one other one you may want to check out - Lightwave (www.lightwave3d.com). But Modo is showing a lot of promise and is gaining a nice following.

But another to definitely give a try is Blender (as others have suggested). It's free and does have some nice features. For hobbyists or those just starting out, it's a great program to start with. Cinema4D is good too and easy to learn as well.

I think the best thing you can do is download trial versions of all these programs and actually work with them until you find the one you like.

Anyway, feel free to ask if you have any more questions... 3D is a huge part of what I do every day and I have lots of experience and opinions. There are several other capable 3D guys on these forums too that might chime in. BTW, what is it that you plan to do specifically? Anything in mind? Any animation?

toaster_oven
Oct 13, 2006, 08:01 AM
I use sketchup on a daily basis - it's not perfect (doesn't render), but it's much faster for what I do (mostly massing models of project sites).

i like modo a lot... although it is lacking some features for arch-viz... and you can't do animations - yet... but I agree- it has a huge amount of promise, and is picking up a lot of high-profile CG people.

and I use max occassionally.

another app you might want to check out is cheetah3D - it's $99- kinda feels like a very basic version of cinema4D.

-to

Swarmlord
Oct 13, 2006, 09:22 AM
I know it can be a chore to get going with, but I've used POV-Ray for years. Many people have generated some stunning output using POV-Ray, but I'm sure that sans an interactive user interface, they spent a lot of time building their source file for processing.

It supposedly takes full advantage of multiple processors and cores, so I wonder what the performance would be on a Mac Pro.

iKwick7
Oct 13, 2006, 09:24 AM
I am ADDICTED to SketchUp- it is by far the most comfortable, easiest to use modeler out there (in my opinion). I used it the last couple years in college to model and would then export to CAD to render in Accurender.

I also really, really like Piranesi for rendering- its the exact oppoisite of photo-realism though, very artsy. SketchUp and Piranesi work so wonderfully together.

heehee
Oct 13, 2006, 11:24 AM
I use 3ds Max. Too bad AutoDesk hate Macs, I had to get a PC because of this. (This was before intel came in)

Superlat
Oct 13, 2006, 03:00 PM
I know everyone is going to guffaw at this, but I wish that higher-powered
3d apps had an interface like bryce, despite its inadequate modelling and camera control. 3D has a learning curve, so you get the results from the effort that you put in. Maya has excellent tutorials to get you going.

mooncaine
Oct 13, 2006, 03:17 PM
The question in the subject line asks for my favorite, and this is it: Hash's Animation:Master (http://www.hash.com).

However, it's the forgotten stepchild of the 3D world because its makers [stubbornly?] refuse to develop polygon modeling or even make it possible for you to import models from the widely used formats that other programs import and export. Hash's own way of modeling, using splines, makes for some fabulous models that can be zoomed in on without getting faceted, yet without demanding a lot of computer horsepower to "smooth" the polygons, since there are no polys. Spline modeling has a few annoying probs, though.

It's good if you will be self-contained, doing all the work yourself or with other A:M users, but not good if you want to work with models made in other apps, or models you want to export to other apps. It's great for character animation, solid for rendering, and made for the hobbyist who wants to make his own computer animated movie at home. Very powerful animation tools. Great user group. I just wish they'd acknowledge polygons and let me import and export models from other sources.

It's priced for that type of user, too. I pay $99 a year to keep getting the latest updates, even when they totally rewrote the program. Mac & PC installers come with it.

fivetoadsloth
Oct 13, 2006, 04:29 PM
I know everyone is going to guffaw at this, but I wish that higher-powered
3d apps had an interface like bryce, despite its inadequate modelling and camera control. 3D has a learning curve, so you get the results from the effort that you put in. Maya has excellent tutorials to get you going.
I agree. I still use bryce but plan on getting Maya when i have the money.
CAnt wait.

Apple Hobo
Oct 13, 2006, 06:20 PM
I like e-on's Vue (http://e-onsoftware.com/). Very easy to use if you're a beginner.

erickkoch
Oct 13, 2006, 07:37 PM
I like e-on's Vue (http://e-onsoftware.com/). Very easy to use if you're a beginner.

I agree. I use Vue Easel and will upgrade to Vue Esprit when version 6 comes out. It's a scene generator on training wheels but it's easy to use for learning the basics. Then you can move up to Vue Infinite or Vue xStream if you can afford it.

ATD
Oct 13, 2006, 08:44 PM
Now if I add Real Flow, Electric Image, Pro Modeler and Terragen to the list, that covers just about every non CAD 3D app out there. It seems there is no consensus on any one app. ;)

jrichie
Oct 14, 2006, 02:51 PM
ATD hit the nail on the head!

Everyone seems to like something different. However, maybe we should be looking at what is the favourite 3D app they use at work......

That will probably narrow the choices down a lot to the industry standards.

I personally like 3DS Max and am starting to play around with modo.

ATD
Oct 14, 2006, 03:14 PM
ATD hit the nail on the head!

Everyone seems to like something different. However, maybe we should be looking at what is the favourite 3D app they use at work......

That will probably narrow the choices down a lot to the industry standards.

I personally like 3DS Max and am starting to play around with modo.


I still don't know if even that will help. ;) Here's a list of 3D apps I have and use in varying degrees, some a lot and some hardly at all. It has less to do with which is my favorite and more to do with what I'm looking for and which app is going to do the best job. No one app does everything well although Maya comes pretty close. I do want to get Z Brush soon, maybe Max down the line.


Maya Unlimited, a amazing powerhouse app, my main 3D program. I can't think of anything this app will not do.
Electric Image, beautiful and fast renders
Lightwave, no comment :rolleyes:
Real Flow, high-end fluid dynamics
Blender, excellent for free app
Vue Infinite, incredible 3D scene generator
Terragen, similar to Vue Infinite but free
Silo, great little modeler for a small price
Pro Modeler, great for modeling typography
T Splines, an alternate modeling program/plugin for Maya
Wings 3D, have not used it very much
Amorphium, don't use any more, it's a bit like Z Brush but not nearly as good


Edit: I listed what/why I use the programs

dogbone
Oct 15, 2006, 09:24 AM
Let's not forget mudbox (http://www.mudbox3d.com/) just because it hasn't been released yet. :) It looks very ZBrushy.

ATD
Oct 15, 2006, 09:59 AM
Let's not forget mudbox (http://www.mudbox3d.com/) just because it hasn't been released yet. :) It looks very ZBrushy.


Looks very interesting. :) No OSX version yet. :(

blackelmo
Oct 24, 2006, 11:25 PM
I've been using Strata for years. I think its pretty easy to learn and produces great results for various 3d needs. I mostly use Strata to make elements for motion graphics projects. I'm curious about the the new features in CX...

DISCOMUNICATION
Oct 25, 2006, 01:04 AM
The only 3d app I own or learned was LightWave. I have a demo copy of SoftImage XSI. But I'm rusty. I haven't done any 3d in a few years. I've seen, but not tried Modo. It looks good, but seems like too much cash for an app that isn't a complete solution like everything else out there at least tries to be these days.

If we're just going to randomly name drop apps no one has mentioned Houdini (expensive). What else hasn't been mentioned? Shade is popular in Japan, but has gotten poor reviews here in the states.

Mookamoo
Oct 25, 2006, 06:56 AM
Cinema 4D.

The guys at Maxon are excellent and will help you whenever they can.

Yacomo
Oct 25, 2006, 10:26 AM
The best suggestion in this thread so far was 'try yourself'. Most of the major apps offer trial versions, so it can be done at no risk.

It's like shoes or clothing, some fit you, some don't. The closest to 'industry standard' is definitely Maya, but it is also the most expensive and has one of the steepest learning curves. But then no matter to which app you go, 'easy' and '3D' do not really match, the apps offer way too many tools to be mastered quickly.

In the end you'll likely end up using different tools for different tasks anyway ;)

I personally prefer Lightwave. Why? Because it simply 'fits me', that's all. And Newtek is showing massive interest into the Mac platform on their forum lately :cool:

And somebody mentioned name-dropping: Anybody pointed to Carrara already? It's a nice and affordable all-in-one app. Pretty approachable too imho, so it may be worth a look for a beginner :)

spicyapple
Nov 14, 2006, 12:11 AM
Let's not forget mudbox (http://www.mudbox3d.com/) just because it hasn't been released yet. :) It looks very ZBrushy.
Haven't tried ZBrush but heard really good things about it from The VFX Show (Alex Lindsay, Ron Brinkman). So they also mentioned MudBox, but their website is still under construction, from what it appears.

I'm going to stay away from Maya for now because it's too complex and I've heard rumblings that Autodesk is about to move over to a more modern codebase. It's about time, too, since Maya has been around for over a decade, and it's showing it's age. Cinema 4D looks interesting, I hear it is very fast.

dogbone
Nov 14, 2006, 12:18 AM
Haven't tried ZBrush...

That is terribly remiss of you. It's the most fun you can have with your pants on. (apart from fanging it down the Great Ocean Road scaping the footpegs).

The demo is basically the full app with some limitations on saving and screen size and it can be renewed indefinitely. It really does have some ground breaking ways of working and I would put it in a different category to all the other 3d apps mentioned.

groovebuster
Nov 14, 2006, 12:58 AM
Infini-D*

groovebuster

* Rest in Peace

-::ubermann::-
Nov 27, 2006, 10:53 PM
Im quite new to 3D modelling and i find POV-ray powerful and easy to learn, after two days of download i have this, i hope its a good beginning
http://img217.imageshack.us/img217/3036/cathedral50da.jpg
also its free, it came as bundled software with my suse linux :p

freeny
Nov 28, 2006, 11:14 AM
I use Maya myself and have used Cinema 4d as well as FormZ. It all depends on you and what you like to work in. I prefer polygon modeling and cant stand NURBS or Subdivisions.

Assuming you are a beginner (although its hard to tell from your posts), I suggest taking a stab at the free and trial software mentioned already to see if you really like 3D. They are all pretty pricey and have a learning curve that scares away most people who are just looking do dabble.

Are you looking to use this for illustrations?

If you are definately going to go balls out and are commited to doing 3D then id jump right into Maya. Its not really easier to learn if you used another 3D app before.

failsafe1
Nov 28, 2006, 03:27 PM
My favorite at the moment is Carrara Pro. It is an all in one solution that seems fairly easy to get the hang of. I have tried Hash, Bryce, Daz 3D and like Carrara. I use the educational version so it was affordable. If money were not an issue I would probably go with Strata 3D or Cinema 4D. If you watch the Daz3d web site you can pick up deals if you join their monthly club. I got Hexagon 2.1 for $30 and Bryce 5 for next to nothing.

jrea
Dec 12, 2006, 10:21 AM
I'm an Architecture student so Autodesk kind of have me by the balls. That said, I've tried all the other modeling suites, and still prefer the mix of AutoCAD and 3ds Max... I just wish Autodesk would port them to OSX now that it's running on intel, so I could bin Windows.

I've just recently started to learn zbrush though after hearing people rave about it for a few years.

OwlsAndApples
Dec 12, 2006, 11:38 AM
I like anim8or, it's free and has loads of good features...no mac version though...

Jasonbot
Dec 12, 2006, 11:40 AM
Blender, it's freeware with awesome power! 1t's too 1337 for joo!

jrea
Dec 12, 2006, 06:52 PM
Am I the only one who find the Blender interface a ridiculous pain in the ass? I tried using it about three years ago but just remember getting fed up.

Jasonbot
Dec 13, 2006, 01:20 AM
Am I the only one who find the Blender interface a ridiculous pain in the ass? I tried using it about three years ago but just remember getting fed up.

I guess you could be right? but it's pretty easy, especially when you split the screen for wireframe and colour model. And all of the tools ar elocated when you hit speacbar, makes it simple.

NoVolume
May 16, 2007, 11:58 AM
I recently worked on a site for Cheetah3D http://www.mac3dsoftware.com, for the money it's a great little app (created on a mac too, which helps) and fairly easy to get into. Anyone out there tried Cheetah3D? I'd be interested to hear their thoughts.

mperkins37
May 16, 2007, 02:32 PM
I have used Carrara for a while & it is very intuitive, I have;
Carrara 5 pro
Hexagon 2
Bryce 6
Poser 6
Have used all to a certain degree, but Carrara seems smoothest.
Nice Package for the money & New plugs are coming all the time.

ezekielrage_99
May 16, 2007, 06:14 PM
Personally I prefer 3D Studio MAX (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112), I think that out out all the 3D application out there it's the most intuitive, best features and it also has some very nice rendering options. The only bad thing is that it's for Windows only....

Blender (www.blender3d.org)is also very good however the interfance can be clunky at times and it is tedious to learn.

Jim Campbell
May 18, 2007, 02:42 AM
Blender, it's freeware with awesome power! 1t's too 1337 for joo!

There's a specific restriction in Blender that might preclude it from Spicy's intention of producing photo-realistic images ... as I understand it, Blender's global illumination sources don't cast shadows, meaning that you have to place additional spotlights in your scene on every object you want a shadow for ...

Put me down in the "Big Love for Cinema 4D" column, too. Also, don't underestimate Bryce - although it lacks sophisticated modelling tools, its ray-tracer is the equal of many more expensive packages, and the under-used G2H mesh feature is capable of producing surprisingly complex structures with relative ease.

Based on some of the comments here, I've just popped over to the ZBrush site and notice that the system requirements are listed as OSX plus Boot Camp or Parallels. Is that their way of telling us it only runs in Windows?

Cheers

Jim

milky23
May 18, 2007, 03:06 AM
I used to be a Blender guy, followed by a Lightwave guy.
At this point, I wish I would have invested the time to learn ZBrush.

At this point, if I were to start learning 3d again (I've been on a really long hiatus,) I'd start with Cinema4D, then Z-Brush, and then Maya.

Also, Blender and Wings3D offer a lot. Blender is getting especially powerful (it just got some updates, including subsurface scattering)

Jim Campbell
May 18, 2007, 07:31 AM
Also, Blender and Wings3D offer a lot. Blender is getting especially powerful (it just got some updates, including subsurface scattering)

Again, I have to point out that Spicy (forgive me being so familiar!) specifically mentions photo-realistic renders and global illumination.

Unless I'm mistaken (please correct me if I am), Blender's global light sources don't cast shadows meaning that achieving a realistic sense of light and shadow can involve manually placing an awful lot of spotlights!

Whilst I'm repeating myself, can I also ask again whether ZBrush is Windows-only, as their website appears to imply?

Thanks!

Jim

Jim Campbell
May 18, 2007, 07:51 AM
Whilst I'm repeating myself, can I also ask again whether ZBrush is Windows-only, as their website appears to imply?

Ignore me ... I should have just done a bit more Googling - I now know that the Mac version of v3 is planned, but not yet released ...

Cheers!

Jim

Cabbit
May 18, 2007, 08:46 AM
witch of these applications for mac do you recommend for game modeling, the seances and characters

baleensavage
May 18, 2007, 10:44 AM
witch of these applications for mac do you recommend for game modeling, the seances and characters

From what I gather 3DS Max is the 3D app of choice for game makers. If you're looking to get into the gaming industry then that is probably the way to go. Of course Max is a PC only app, so if you're looking for a Mac app, you'll have to use Maya, Lightwave, Cinema4D or one of the other 3D apps.

There's a really comprehensive comparison of 3D programs here (http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools). Wikipedia also has a decent comparison (http://en.wikipedia.org/wiki/3D_computer_graphics_software)(though the descriptions of some of the smaller ones like Vue are sorely lacking).

As for sťances... I think you should ask over at a paranormal site. You might find more info there ;)

NoVolume
May 21, 2007, 03:54 AM
witch of these applications for mac do you recommend for game modeling, the seances and characters

I believe that Cheetah3D (http://www.mac3dsoftware.com) works with Unity.

ATD
May 21, 2007, 12:06 PM
witch of these applications for mac do you recommend for ... characters

Maya + ZBrush

ZenithP
Aug 13, 2011, 02:10 PM
Hey, any updates on this?

NutsNGum
Aug 14, 2011, 01:26 PM
Hey, any updates on this?

And the daily "resurrect a 4 year old thread award" goes to:

You!

chrono1081
Aug 14, 2011, 10:22 PM
And the daily "resurrect a 4 year old thread award" goes to:

You!

Its a double edged sword. If he didn't resurrect it someone may be there to say "You need to search first!!111!".

I personally use Maya + ZBrush, but Maya can be a ginormous pain in the ass. Some people prefer Blender because its free, but many people you will find like Cinema 4D.

ZenithP
Aug 14, 2011, 11:14 PM
And the daily "resurrect a 4 year old thread award" goes to:

You!

Yeah, I'm sorry. I was curious what programs people use now. As mentioned above, I didn't want to start a new one with some one telling me to search for it before posting a new thread...

winston1236
Aug 19, 2011, 05:01 PM
... which, because it's free (http://www.blender.org/cms/Home.2.0.html), is worth learning for all the power it has.

The documentation is online here (http://www.blender.org/cms/Documentation.628.0.html).

i agree, and i love mograph and dynamic tagging

Lone Deranger
Sep 7, 2011, 01:22 AM
Yeah, I'm sorry. I was curious what programs people use now. As mentioned above, I didn't want to start a new one with some one telling me to search for it before posting a new thread...

4 Years ago I wouldíve said Softimage. Now I say Maya. I still love SI (itís recently had a number of issues resolved that really annoyed me about it) but the fact that itís still Windows/Linux only made me drop it in favour of Maya. If/when Autodesk decides to finally port it over to OSX Iíll give it another shot.

mBox
Sep 7, 2011, 07:07 AM
4 Years ago I wouldíve said Softimage. Now I say Maya. I still love SI (itís recently had a number of issues resolved that really annoyed me about it) but the fact that itís still Windows/Linux only made me drop it in favour of Maya. If/when Autodesk decides to finally port it over to OSX Iíll give it another shot.With the solid install base of XSI who knows. Id sooner fix Maya on the Mac first before asking for Max/XSI on Mac.
My pref is Maya.
Been thru hell and back with 3D apps and Maya has everything I need :)

Hirakata
Sep 7, 2011, 11:11 AM
I want to start getting into this type of software and was looking at Poser Pro, but none of the older posts (going back years...) even mention Poser. Any reason? I'm looking to make 3D art (along the lines of this: http://features.cgsociety.org/newgallerycrits/g07/278807/278807_1283950264_large.jpg). Is Poser not what I should be looking to get? Don't mind spending some money. Or maybe I should say don't mind spending several hundred for a program like Poser as opposed to the thousands for Maya...

mBox
Sep 7, 2011, 11:14 AM
I want to start getting into this type of software and was looking at Poser Pro, but none of the older posts (going back years...) even mention Poser. Any reason? I'm looking to make 3D art (along the lines of this: http://features.cgsociety.org/newgallerycrits/g07/278807/278807_1283950264_large.jpg). Is Poser not what I should be looking to get? Don't mind spending some money. Or maybe I should say don't mind spending several hundred for a program like Poser as opposed to the thousands for Maya...Not exactly the same kind of app but its still 3D.
A lot of artists use Poser for its simplicity. Now it all depends of what kind of Art your referring too.

Hirakata
Sep 7, 2011, 11:22 AM
Now it all depends of what kind of Art your referring too.

Don't quite understand what you mean? Would like to create (or edit existing) characters and clothing for static images. No animation.

mBox
Sep 7, 2011, 11:28 AM
Don't quite understand what you mean? Would like to create (or edit existing) characters and clothing for static images. No animation.Sorry for the vague answer. I meant as in, is it completely original art or...if you use Poser its not really original art all together.

Hirakata
Sep 7, 2011, 11:36 AM
Sorry for the vague answer. I meant as in, is it completely original art or...if you use Poser its not really original art all together.

Ahh, I see. Well, yes it would be original art, but would I not be able to take say Victoria 4 in Poser and totally morph her face in any way I see fit to create something new and original? Maybe I don't understand the dynamics or limitations of Poser.

mBox
Sep 7, 2011, 11:38 AM
Ahh, I see. Well, yes it would be original art, but would I not be able to take say Victoria 4 in Poser and totally morph her face in any way I see fit to create something new and original? Maybe I don't understand the dynamics or limitations of Poser.The latest version I have no clue. As long as you post claim that the model used was from Poser thats cool. Ive seen that done many times.
The learning curve in Maya is deep and if you plan on creating humans...crikey!!

Hirakata
Sep 7, 2011, 11:46 AM
The latest version I have no clue. As long as you post claim that the model used was from Poser thats cool. Ive seen that done many times.
The learning curve in Maya is deep and if you plan on creating humans...crikey!!

I appreciate the help. As far as posting claim, I of course would, but this would be all for personal use. These files would never leave my hard drive.

So to sum up, to create (or edit meshes already created) something like these:

http://old.wallcoo.net/cartoon/digital_CG_artwork_wallpaper_03_1920x1200/images/digital_art_CG_wallpaper_marek_okon_03.jpg
http://old.wallcoo.net/cartoon/cg_artwork_wallpapers_01_1600x1200/images/%5Bwallcoo%5D_cg_artwork_olivier_ponsonnet_05.jpg

you would suggest using which program(s)?

mBox
Sep 7, 2011, 11:50 AM
..you would suggest using which program(s)?you can use any of them really if its mostly static plus requiring post pixel work using Photoshop.
I've seen allot done with Lightwave, 3D Max, Cinema, XSI and Maya.
Just the learning curve is the stumbling block.

Here is a link (just in case you've never been) http://www.cgsociety.org/

Hirakata
Sep 7, 2011, 11:56 AM
you can use any of them really if its mostly static plus requiring post pixel work using Photoshop.
I've seen allot done with Lightwave, 3D Max, Cinema, XSI and Maya.
Just the learning curve is the stumbling block.

Here is a link (just in case you've never been) http://www.cgsociety.org/

Great! Thanks mBox. Appreciate the help...

Genghis Khan
Sep 7, 2011, 08:17 PM
For character animation, I found Maya the most powerful...but it is by no means a beginner program.


My personal favourite 3D program is Rhino (especially with the Grasshopper3D plugin *drools*). But that's aimed at static objects like buildings, cars, jewellery e.t.c

I would say it's the one 3D program I've seen that's easy to use AND powerful.

mBox
Sep 7, 2011, 08:28 PM
For character animation, I found Maya the most powerful...but it is by no means a beginner program.


My personal favourite 3D program is Rhino (especially with the Grasshopper3D plugin *drools*). But that's aimed at static objects like buildings, cars, jewellery e.t.c

I would say it's the one 3D program I've seen that's easy to use AND powerful.Love Rhino back in the day when it was EIAS, formZ and just starting on Max R1 for me :) I dont model much these days, Ive always wanted to try Modo. Not really into realistic creatures more into Archi and Industrial Design but Maya takes care of all aspects like Dynamics since I do alot of Motion Design with After Effects.

apw100
Sep 8, 2011, 07:40 PM
ZBrush is awesome for building character models and the learning curve isn't too bad. Try Sculptris too, its free.