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View Full Version : Oh crap! is that seriously a video game? (PS3 Virtua Tennis)




twistedlegato
Sep 21, 2006, 09:21 PM
http://www.1up.com/do/newsStory?cId=3153716

Oh...My...Gosh...

I do not want a Ps3 but those graphics are INSANE!
I thought the one of the women about to serve was real until i blinked a few times.

And those 3-D crowds are amazing....

I see why that thing is so expensive,and why the games are so expensive!

I really wish the wii could do that AND be cheap and have the wii-mote:( .

Oh well at least i will still have a healthy wallet when i buy my wii (or not:p )



raggedjimmi
Sep 21, 2006, 09:38 PM
It might have fooled me if not for the super bright contrast. What is this a kiddy game :D

Mackilroy
Sep 21, 2006, 09:59 PM
I must admit, I wasn't impressed at all…

sikkinixx
Sep 21, 2006, 10:02 PM
i think it looks quite nice, "Next-Gen" graphics are badass (when does Next become current btw?)

I seem to remember a long bitter thread about this on PS3 vs 360 and which one had better graphics and they had different dev teams so its not a fair comparision and blah blah...

Lord Blackadder
Sep 21, 2006, 10:04 PM
I expect Gran Turismo HD will floor me and make me want to buy a PS3 and an HDTV...

raggedjimmi
Sep 21, 2006, 10:06 PM
i think it looks quite nice, "Next-Gen" graphics are badass (when does Next become current btw?)

Since the PC was doing them years back :p Next Gen, IMO are DirectX 10 graphics.

sikkinixx
Sep 21, 2006, 10:13 PM
Since the PC was doing them years back :p Next Gen, IMO are DirectX 10 graphics.

i stopped including computers in my generations. I got tired of adding another generation each time ATI/nVidia decided to pump out another 600$ graphic card to make games look a fraction better than the one before it :p

dornoforpyros
Sep 21, 2006, 10:27 PM
meh, I'm gonna need to see some video before I'm impressed, just looks like 3d modeling to me.

raggedjimmi
Sep 21, 2006, 10:30 PM
i stopped including computers in my generations. I got tired of adding another generation each time ATI/nVidia decided to pump out another 600$ graphic card to make games look a fraction better than the one before it :p

A fraction? You mean DirectX 9's Farcry to DirectX 10's Crysis? Crysis looks like it's using raytracers! I mean to the uninitiated it is a small step but we're all modern gamers, we know the score ;)

sikkinixx
Sep 21, 2006, 10:36 PM
A fraction? You mean DirectX 9's Farcry to DirectX 10's Crysis? Crysis looks like it's using raytracers! I mean to the uninitiated it is a small step but we're all modern gamers, we know the score ;)

called me unintiated? ouch... I have been around the gaming scene since NES :P Farcry is two years old, of course its going to look crappier. Halo 2 is two years old, GoW makes it look likea huge steaming pile :p but whatever, to each his own

raggedjimmi
Sep 21, 2006, 10:41 PM
called me unintiated? ouch... I have been around the gaming scene since NES :P Farcry is two years old, of course its going to look crappier. Halo 2 is two years old, GoW makes it look likea huge steaming pile :p but whatever, to each his own

oopsy, didn't mean it to come out like that! but yea there are incremental upgrades to video cards (DX9a, b etc) where updates and not that noticeable, but have you seen what those DX10 cards can do? Sure they're expensive, but they're for computers. I just think DX10 is the big leap from all that was 9, all the Dooms and HL2's etc.

or... the way I see it "does it look real? *tick* it's DX10". It's a shame the 360 and PS3 are just DX9.

2nyRiggz
Sep 21, 2006, 10:45 PM
Since the PC was doing them years back :p Next Gen, IMO are DirectX 10 graphics.

Oh hush....the game looks nice...top graphics.


Bless

Mavimao
Sep 21, 2006, 11:57 PM
The crowd just look like flat sprites to me. Meh...

The models of the characters look nice though.

Tommyg117
Sep 22, 2006, 12:16 AM
It looks really good, but not as amazing as I had hoped.

Foxglove9
Sep 22, 2006, 12:23 AM
It looks good, I'm sure it looks even better in action full 1080p on a nice screen. However, it's still just Tennis.

dpaanlka
Sep 22, 2006, 12:33 AM
I'll add that to my "creepy things" list.

sikkinixx
Sep 22, 2006, 01:26 AM
Some Notable headlines so far in TGS:
TGS 2006: Ninja Gaiden Set for PS3
a remake of the Xbox title, with more moves, Rachael as a playable character (where the story is seen from her perspective), expanded maps and graphics, and of course, new and completely re-done cinemas.

SEGA Suits Up for Armored Core 4
Meaning that Agetec will most likely not be involved in the process. A shame for sure.

There's also a new Resistance: Fall of Man trailer, and just as well, an MGS4 trailer will playable footage. Which is definitely the most diverse as far as the moves go that MGS has ever offered, or any other action game for that matter. http://media.ps3.ign.com/media/714/714044/vids_1.html


not to mention the HDMI affair ;)

greatdevourer
Sep 22, 2006, 01:43 AM
I expect Gran Turismo HD will floor me and make me want to buy a PS3 and an HDTV... Then you get to pay $200 buying the game again :D

Counterfit
Sep 22, 2006, 01:48 AM
I expect Gran Turismo HD will floor me and make me want to buy a PS3 and an HDTV...
No analog throttle/brake controls (no, the stick DOES NOT COUNT) = No thanks.
Forza <3

Mackilroy
Sep 22, 2006, 02:25 AM
or... the way I see it "does it look real? *tick* it's DX10". It's a shame the 360 and PS3 are just DX9.

IIRC, the 360 supports some DX-10 level capabilities.

MacRumorUser
Sep 22, 2006, 05:38 AM
But now the 360 will be able to do 1080p I wonder if they will add full 1080p support to the 360 version.

Not that many TV's and therefore gamers will ever get to experience 1080p on their TV.....

I still imagine the pair of them will be almost identical (not that I care - not a biggest tennis fan anyway)

+ the benefit of having all the consoles is you can chop and choose which version you want and it only costs you the price of 3 consoles ;) :D


As Oni points out Armoured Core 4 was announced, but was also announced for the 360 for those with just M$ console. It will be interesting to see what Team Ninja do in relation to Ninja Gaiden as they have been very much M$ buddys for the last few years...

DougTheImpaler
Sep 22, 2006, 07:22 AM
(when does Next become current btw?)

"next" becomes "current" (IMO) when all the "next" gen systems come out. So sometime in November.

When will then be now? Soon!

raggedjimmi
Sep 22, 2006, 07:30 AM
No analog throttle/brake controls (no, the stick DOES NOT COUNT) = No thanks.
Forza <3

Exactly. When I got my PSP and having a bazz on Ridge Racer and Burnout I was thinking "right... so how do I slow down without hammering on/off the accelerator?"
I really don't understand how Sony can't put actual analogue triggers into their controllers in this day and age, even Nintendo have them! <3 the 30 minutes or so I've played Forza for

XNine
Sep 22, 2006, 09:19 AM
not to mention the HDMI affair ;)

son of a... I meant to post it in the actual TGS thread...

Jovian9
Sep 22, 2006, 09:20 AM
Virtua looks nice. The close ups definitely look better than on Top Spin 2 on the 360....but the rest looks similar. One thing that may make this a better game would be the amount of Pro Tennis players on there. TS2 does not have that many. They need to add more and include legends (Sampras, Borg, McEnroe,etc.).

ChrisK018
Sep 22, 2006, 10:27 AM
Yes. Get Bjorn back. He needs the money so he won't have to talk about seelling his Wimbledon trophies again.

seenew
Sep 22, 2006, 11:19 AM
to the OP: The 3d crowds aren't casting shadows... They look like they're floating..

GFLPraxis
Sep 22, 2006, 02:58 PM
I saw this game running on the show floor at E3, didn't get the chance to play it because I was trying to find someone at the time, but the graphics looked amazing running in HD.

iGav
Sep 22, 2006, 03:52 PM
No analog throttle/brake controls (no, the stick DOES NOT COUNT) = No thanks. Forza <3

Am I missing something here? what's wrong with the DualShock 2 controller? :confused:

Foxglove9
Sep 22, 2006, 03:59 PM
Am I missing something here? what's wrong with the DualShock 2 controller? :confused:

Basically there are no analog buttons like the Gamecube controller has (L/R).

iGav
Sep 22, 2006, 04:04 PM
Basically there are no analog buttons like the Gamecube controller has (L/R).

I thought they were though? they're certainly pressure sensitive.

greatdevourer
Sep 22, 2006, 04:10 PM
I thought they were though? they're certainly pressure sensitive. Yeah, it was the fact that all the buttons were pressure-sensitive that was one of my hating factors with that controller

iGav
Sep 22, 2006, 04:17 PM
Yeah, it was the fact that all the buttons were pressure-sensitive that was one of my hating factors with that controller

I'm not getting this... what's wrong with them being pressure sensitive? :confused:

And what makes the Gamecube controls so great in comparison? :confused:

greatdevourer
Sep 22, 2006, 04:20 PM
I'm not getting this... what's wrong with them being pressure sensitive? :confused:

And what makes the Gamecube controls so great in comparison? :confused: The fact that you couldn't be so lazy :p Fingertips go numb at times :( And the GC ones were great because they fitted my hands perfectly, and the A/B/X/Y buttons were great

Foxglove9
Sep 22, 2006, 04:21 PM
I'm not getting this... what's wrong with them being pressure sensitive? :confused:

And what makes the Gamecube controls so great in comparison? :confused:

I think I'm lost on this too, I had no idea after all these years the Dualshock 2 was even pressure sensitive. :confused: But at least on the Gamecube controller you can easily vary the pressure on the L/R buttons more like a pedal.

iGav
Sep 22, 2006, 04:34 PM
The fact that you couldn't be so lazy

You could've always just plugged the DualShock back in then. :p

I think I'm lost on this too, I had no idea after all these years the Dualshock 2 was even pressure sensitive. :confused: .

All the buttons on the DualShock 2 are pressure sensitive... that's why I didn't understand Counterfit's post (or ragged's for that matter) about the controller.

raggedjimmi
Sep 22, 2006, 04:43 PM
We're not talking about pressure sensitivity, we're talking about analogue. I'd like to know where I am, say we're at 50% of the trigger rather than just pushing down more.
I'd rather drive using a pedal than a push-sensitive patch in a real car.

XNine
Sep 22, 2006, 04:54 PM
We're not talking about pressure sensitivity, we're talking about analogue. I'd like to know where I am, say we're at 50% of the trigger rather than just pushing down more.
I'd rather drive using a pedal than a push-sensitive patch in a real car.

I really don't know what in the hell you're saying here. It's like "The GC controllers are pedals for a car but the DualShock controller doesn't react the same way."

Considering that the DS2 controller IS analog, has two analog sticks, along with pressure sensative buttons (the best example is MGS3, which when you attack an enemy, or grab them, depending on how much pressure you wil apply, will break their neck, or squeeze them to force more info out, plus other things).

a review from CNET verifies that they are indeed analog

Unlike the original DualShock, which included only analog movement in the control sticks, each of the buttons are pressure sensitive--the harder you push them, the stronger the action. For instance, if you press the X button all the way down in Gran Turismo 4, your car will accelerate at a faster rate than if you pushed it down slowly. Lightly tap the button while playing Madden NFL Football and your quarterback will lob his pass; pressing it quickly and he'll toss a bullet. As a result, control for a significant portion of the PS2's games is easy to manage, and the ones that aren't are usually the fault of the software developers. Really, the only design fault with the PS2 controller is the segmented directional pad, which makes control a bit difficult for the system's 2D fighters. http://reviews.cnet.com/Sony_DualShock_2_Analog_Controller/4505-10110_7-31208825.html

iGav
Sep 22, 2006, 05:01 PM
(the best example is MGS3, which when you attack an enemy, or grab them, depending on how much pressure you wil apply, will break their neck, or squeeze them to force more info out, plus other things).

Or in Gran Turismo, I can vary the engine speed, by varying my pressure on the button, the same on the brakes etc etc, hence why I didn't understand Counterfits comments which seemed to suggest that such functionality wasn't/isn't avaliable on the DualShock 2, but instead is the same as the on/off functionality of the DualShock.

The same goes for the L1, L2, R1, R2 buttons too... in Driver 3+4 you can slowly pan around the car a full 360, or by pressing them quickly, flip to side/front views.

raggedjimmi
Sep 22, 2006, 05:29 PM
Hey look I'm the hundredth person to say that the PS2 controller has analogue buttons.

OH WOW. I said buttons, which was the whole point in this. I'm playing a racing sim of some sort, what would I like to use more, analogue buttons (?! - 1mm of analogue) or triggers (pedal - 1cm of analogue)? come here Xbox this is what I bought you for...

XNine
Sep 22, 2006, 06:05 PM
Hey look I'm the hundredth person to say that the PS2 controller has analogue buttons.

OH WOW. I said buttons, which was the whole point in this. I'm playing a racing sim of some sort, what would I like to use more, analogue buttons (?! - 1mm of analogue) or triggers (pedal - 1cm of analogue)? come here Xbox this is what I bought you for...

Okay... Who are you and where the hell is jimmi?

sikkinixx
Sep 22, 2006, 06:26 PM
im confused :confused: :confused: :confused: :confused:

Counterfit
Sep 22, 2006, 06:47 PM
Or in Gran Turismo, I can vary the engine speed, by varying my pressure on the button, the same on the brakes etc etc, hence why I didn't understand Counterfits comments which seemed to suggest that such functionality wasn't/isn't avaliable on the DualShock 2, but instead is the same as the on/off functionality of the DualShock.
Like jimmi said, would you like to drive a car with those?

twistedlegato
Sep 22, 2006, 09:05 PM
I have always found the Dual Shock controllers very uncomfortable because they dont mold around my hand. I loved the gamecube controller for a reason and it was because of comfort.

Revlimit Punk
Sep 22, 2006, 09:15 PM
I would like to put an end to all this nonsense about the PS3 controller.

The L2 and R2 buttons of the PS2 version of the controller are now triggers on the PS3 version with 10 bit (1024 steps) sensitivity. Yes, they will behave like the triggers in the controller of the xbox and gamecube.

The only thing that's missing right now from the PS3 controller is the vibration feedback, which i will miss a lot, despite what a lot of people say about it not being necessary or even annoying at times.

Edit: i would also like to add that the PS2 is still to this very moment the only console that supports true force feedback steering wheels, the best controller of all when it comes to racing games.

LethalWolfe
Sep 22, 2006, 09:35 PM
im confused :confused: :confused: :confused: :confused:
I'm not sure why people are confused. What raggedjimmi means (and I agree with him) is that since analog triggers have a wider range of motion than analog buttons you can have more precise control over things like breaking and accelerating.


Lethal

twistedlegato
Sep 22, 2006, 09:52 PM
I would like to put an end to all this nonsense about the PS3 controller.

The L2 and R2 buttons of the PS2 version of the controller are now triggers on the PS3 version with 10 bit (1024 steps) sensitivity. Yes, they will behave like the triggers in the controller of the xbox and gamecube.

The only thing that's missing right now from the PS3 controller is the vibration feedback, which i will miss a lot, despite what a lot of people say about it not being necessary or even annoying at times.

Edit: i would also like to add that the PS2 is still to this very moment the only console that supports true force feedback steering wheels, the best controller of all when it comes to racing games.



The rumble feature will be a loss for the PS3 controller, even though its not necessary we all love that feeling of the "chuga-chug" for a machine gun, or when big doors ope up and other things.. How come the wiimote has a rumble feature and the PS3 does not, is there a reason it does not have the feature?

Revlimit Punk
Sep 22, 2006, 10:12 PM
The rumble feature will be a loss for the PS3 controller, even though its not necessary we all love that feeling of the "chuga-chug" for a machine gun, or when big doors ope up and other things.. How come the wiimote has a rumble feature and the PS3 does not, is there a reason it does not have the feature?
Sony says the vibration will interfere with the motion sensors but it's clearly a lie, since, as you just said, the wii controller supports both features without any problem.
The real reason seems to be a licensing problem of the technology that makes rumble possible, which was created by a company called Immersion.
Sony has been using it since the first dual shock and they never paid a penny, so they are getting sued by Immersion.
In short, Immersion is asking a lot of money and Sony is not willing to pay, so the feature has been removed from the new controller.

mrgreen4242
Sep 22, 2006, 10:32 PM
To get back to Virtua Tennis, I was unimpressed as well. I mean, it looks GOOD but for the money the PS3 costs and all the crap about Sony spews I expected more. Plus, I don't believe anything Sony says about the PS3 till there are units on the shelf.

ezekielrage_99
Sep 22, 2006, 10:42 PM
The lighting looks cool and kind of realistic however the modeling still looks very 3D and CG.

Personally with all the hype around the PS3 I was hoping for better.

Revlimit Punk
Sep 22, 2006, 10:49 PM
I think it's a great looking tennis game. I agree it's not easy to be impressed by a couple of players, a court and a net, but hey, it's tennis :)

Counterfit
Sep 22, 2006, 10:53 PM
The L2 and R2 buttons of the PS2 version of the controller are now triggers on the PS3 version with 10 bit (1024 steps) sensitivity. Yes, they will behave like the triggers in the controller of the xbox and gamecube.
I just looked at a picture from the front (back?), and you're right. Maybe I'll give the new DualShock a chance.

Oh wait, no I won't because it's going to be just as uncomfortable for me to hold as all the other PS# controllers. That and they still have the left side analog stick set off to the side.



dammit, how do you do strikethru on here? :confused:

Revlimit Punk
Sep 22, 2006, 11:10 PM
it's going to be just as uncomfortable for me to hold as all the other PS# controllers. That and they still have the left side analog stick set off to the side.
I have a PS2 and xbox360 and i have to agree that comfort is much better on the xbox360 controller.
That said, i miss the analog buttons on the xbox360 and i would happily trade in some comfort to have them.

To me the perfect controller would be: xbox360 layout, shape, rumble, wireless operation + PS2 analog buttons.

raggedjimmi
Sep 23, 2006, 03:32 AM
My perfect controller would be an upgraded Cube one, A Wavebird with rumble I reckon. I love the whole central button where it's irritating as hell to have Japanese and western games arguing over which is the central button, O or X?! It's up to you!

360 for comfort, Dualshock for the analogue buttons but Cube/Wavebird for the button layout.

Revlimit Punk
Sep 23, 2006, 05:28 AM
Cube/Wavebird for the button layout.
The gamecube controller has another weakness besides not having analog buttons: the number of them.
Only 2 shoulder buttons, no clickable analog sticks and no back/select button.

You are losing 5 valuable buttons in total compared to PS2/xbox360 controllers.

raggedjimmi
Sep 23, 2006, 06:47 AM
When did a dedicated games console need a back button, does this have some magical power greater than Nintendo's fabled B button? Select? I've rarely seen that used as it's main purpose (to select) in anything other than retro Zelda and Mario games.

It also seems Nintendo were on to something, as the Xbox only had 2 shoulder triggers (Nintendo having 2 shoulder triggers and 1 button) and the 360 controller popped along with 2 shoulder trigs and 2 buttons.
clicking analogues annoyed the piss out of me in games like Halo. I'd find myself accidentally crouching from time to time, or accidentally standing up whilst crouching when trying to move the analogue stick to the edge.

oh god this is getting pathetic. But still it's cool your comparing the brand new 360 controller to a 5/6 year old Gamecube one. If we're talking last gen then the Cube/Wavebird had something nobody else could provide - comfort.

Haoshiro
Sep 23, 2006, 09:17 AM
When did a dedicated games console need a back button, does this have some magical power greater than Nintendo's fabled B button? Select? I've rarely seen that used as it's main purpose (to select) in anything other than retro Zelda and Mario games.

It also seems Nintendo were on to something, as the Xbox only had 2 shoulder triggers (Nintendo having 2 shoulder triggers and 1 button) and the 360 controller popped along with 2 shoulder trigs and 2 buttons.
clicking analogues annoyed the piss out of me in games like Halo. I'd find myself accidentally crouching from time to time, or accidentally standing up whilst crouching when trying to move the analogue stick to the edge.

oh god this is getting pathetic. But still it's cool your comparing the brand new 360 controller to a 5/6 year old Gamecube one. If we're talking last gen then the Cube/Wavebird had something nobody else could provide - comfort.

Yeah, Back and Select buttons always seemed pointless to me. Start is good for about one thing - Pause. Maybe it should have been labelled "Pause", then.

I definitely agree that for novice players (or players not familiar with analog sticks that also function as buttons) it could be frustrating in Halo. I myself perhaps played too much, and don't think that once someone has gotten used to it that it is much of a problem.

The 360 controller, imo, trumps the GameCube controller but agree the GCN controller was the best of last gen. I also think the refinements in the 360 controller really show, even those analog clicking thumbsticks are more precise and less prone to accidental clicking it seems.

Back to the topic, Virtua Tennis 3, these graphics really do not impress me. I've seen clear screenshots of this game and while it does look good, it's not especially impressive compared to other games (like Fight Night 3, etc).

iGav
Sep 29, 2006, 03:47 PM
What raggedjimmi means (and I agree with him) is that since analog triggers have a wider range of motion than analog buttons you can have more precise control over things like breaking and accelerating.

Oh, I understand now... so what we're talking about is 5mm of movement versus 10mm then. :p

I just found Counterfits and raggedjimmi's original comments somewhat confusing...

No analog throttle/brake controls (no, the stick DOES NOT COUNT) = No thanks.

"right... so how do I slow down without hammering on/off the accelerator?"

... and that they were (both) suggestive of there being no articulation, sensitivity or modulation... and their being of the same functionality as the original DualShock buttons.

Like jimmi said, would you like to drive a car with those?

I don't see the issue myself, if I lightly touch the DualShock 2's buttons then I go slowly, the further I push it down the faster I go... (same principle with the brakes) the fact that the movement of the button is probably half that of the Xbox one is here nor there for me (and certainly doesn't affect my precision), I expect that adapting to the Xbox controller would take me all of a few minutes to get used to... just like how real cars accelerators differ from each other too. ;) :p

Symtex
Sep 29, 2006, 05:05 PM
Oh, I understand now... so what we're talking about is 5mm of movement versus 10mm then. :p

I just found Counterfits and raggedjimmi's original comments somewhat confusing...





... and that they were (both) suggestive of there being no articulation, sensitivity or modulation... and their being of the same functionality as the original DualShock buttons.



I don't see the issue myself, if I lightly touch the DualShock 2's buttons then I go slowly, the further I push it down the faster I go... (same principle with the brakes) the fact that the movement of the button is probably half that of the Xbox one is here nor there for me (and certainly doesn't affect my precision), I expect that adapting to the Xbox controller would take me all of a few minutes to get used to... just like how real cars accelerators differ from each other too. ;) :p

Analog trigger is a must for racing game. I bought the Logitech Wheel because I couldn't stand the analog button on the DUal Shock.