View Full Version : WoW dual core compatible?
beerad72
Jan 28, 2007, 12:24 PM
I'm wondering if anyone knows if World of Warcraft is dual core compatible for the Mac?
n0d3
Jan 28, 2007, 12:27 PM
I'm wondering if anyone knows if World of Warcraft is dual core compatible for the Mac?
Yes, its Universal.
Jasonbot
Jan 28, 2007, 01:17 PM
Yes, its Universal.
Universal= intel compatible
Dual-Core=Utilizes multiple cores based on really 1337 programming!
I think WoW is mutli threaded, not to sure though.
Josephkyles
Jan 28, 2007, 01:21 PM
Universal= intel compatible
Dual-Core=Utilizes multiple cores based on really 1337 programming!
I think WoW is mutli threaded, not to sure though.
It is!:)
beerad72
Jan 29, 2007, 07:25 AM
Thanks!
TDM21
Jan 29, 2007, 07:55 AM
I thought WoW only off loaded the audio on the second processor?
Now a few matches ago Blizzard added multi-threaded OpenGL, which helps distribute some of the load, but I didn't think the game was multi-threaded like Quake 3 or 4 was.
IscariotJ
Jan 29, 2007, 08:31 AM
I thought WoW only off loaded the audio on the second processor?
Now a few matches ago Blizzard added multi-threaded OpenGL, which helps distribute some of the load, but I didn't think the game was multi-threaded like Quake 3 or 4 was.
It is. Easiest way to tell, run WoW in a window, and fire up top. There's a column ( th ) which will show you the number of threads each process has ( for example, iTunes has 9 threads on my MacBook ).
I wouldn't have thought there'd be much benefit from an online game, mainly as all the important stuff is handled by the server. Other games offload things such as enemy AI in SP games ( Supreme Commander, for example, according to it's FAQ ).
rbarris
Jan 31, 2007, 12:21 AM
It is. Easiest way to tell, run WoW in a window, and fire up top. There's a column ( th ) which will show you the number of threads each process has ( for example, iTunes has 9 threads on my MacBook ).
I wouldn't have thought there'd be much benefit from an online game, mainly as all the important stuff is handled by the server. Other games offload things such as enemy AI in SP games ( Supreme Commander, for example, according to it's FAQ ).
WoW is highly CPU intensive, centering on the effort of drawing the world and all the players nearby.
The important number to watch is the CPU usage percentage, where 100% means all of one CPU core is busy. WoW used to hover between 70-105%, in some case we can now push it up to 180% or slightly higher when using multi-threaded GL.
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