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zero2dash
Jul 6, 2007, 05:00 PM
http://www.joystiq.com/2007/07/06/xbox-360s-virtua-fighter-5-to-feature-online-play/

Awesome awesome awesome!!! :D
Sega of America and Sega Europe have announced that the upcoming Xbox 360 version of Virtua Fighter 5 will indeed allow you to transfer your violent impulses to a complete stranger on the internet. Scheduled for a release in Autumn 2007, the game will feature an online two-player versus mode via Xbox Live, leader boards and several other enhancements over February's PlayStation 3 edition. That's what we jokingly refer to as a "technical knockout."

If you don't usually extract satisfaction from pugilistic polygons, you might be wondering why Virtua Fighter 5 is held in such high regard. Well, the reason is... uh, there are lot of reasons! Very good ones, in fact. "For a lot of very good reasons, Virtua Fighter 5 is regarded as the deepest and most revered fighting game available on next generation consoles", says Gary Knight, the European marketing director for Sega Europe. "Bringing Virtua Fighter 5 to the Xbox 360 will not only capture an entirely new audience, but will allow gamers to show their Virtua Fighter skills online against friends and foes."

Your Virtua Fighters: let me show you them.

[Via Gamertag Radio]

You will all feel the pain of Sarah and Wolf!
Man oh man I can't wait!!!



Dagless
Jul 6, 2007, 05:34 PM
What is with 360 versions of multiformat games getting the better hand?

e˛Studios
Jul 6, 2007, 05:40 PM
What is with 360 versions of multiformat games getting the better hand?

It could be a multitude of things.


Developers have had longer with the X360
M$ is Bribing them with $$
M$ is bribing them with $$$
M$ is bribing them with $$$$
M$ requires some sort of Live on all games
Developers have had longer with XBL and probably have pre-written integration code


All could be valid but M$ has a reputation for Bribing companies.

Ed

zero2dash
Jul 6, 2007, 05:40 PM
Well, in a few areas I think the 360 excels over the Ps3.

-The Xenon cpu design is easier to program than Cell.

-Live has been 'live' (no pun intended) since 11/02...nearly 5 years; PSN is still in infancy.

-360 installed userbase is larger, obviously because it launched a year earlier, but I also think because of price

All could be valid but M$ has a reputation for Bribing companies.

I don't agree with that. MS is suspicious of bribing no more than Sony is IMO. Other than paying for the GTA4 episodic content whereas Sony either didn't want to pay up at all or didn't want to pay that much. Do you think Sony isn't guilty of it themselves though? GTA3 was a Sony exclusive for 1 year (before PC version) and 2 years (before Xbox version). I'm sure that wasn't free. ;)

MacRumorUser
Jul 6, 2007, 05:48 PM
^ Graphically the game is meant to be superior on the 360 too. So maybe you should add GPU to that list too.

SpankyPenzaanz
Jul 6, 2007, 05:52 PM
It could be a multitude of things.


Developers have had longer with the X360
M$ is Bribing them with $$
M$ is bribing them with $$$
M$ is bribing them with $$$$
M$ requires some sort of Live on all games
Developers have had longer with XBL and probably have pre-written integration code


All could be valid but M$ has a reputation for Bribing companies.

Ed

Bitter?

zero2dash
Jul 6, 2007, 06:07 PM
^ Graphically the game is meant to be superior on the 360 too. So maybe you should add GPU to that list too.

I think at their cores, the gpus are similar in power (or, so it's reported as being that way). But that coupled with the cpu I think is where the Ps3 has its difficulties. Ps3 caters towards inefficient raw power, 360 is efficient weaker power.

I'm not trying to rag on the system, but they certainly didn't make it easy to develop for, and not only that but also Microsoft's XNA development team/platform has been touted as being very friendly and easy to use. Those are comments we've all read straight from the developer's mouths...:o

Brains vs brawn, the timeless philosophical question. ;)

edit woot just noticed today is my 1yr MR anniversary :D

SamIchi
Jul 6, 2007, 06:09 PM
Good to hear. The only traditional fighter I really got into was Soul Calibur. I might give this a chance. Online should give good competition.

MacRumorUser
Jul 6, 2007, 06:16 PM
I think at their cores, the gpus are similar in power (or, so it's reported as being that way). But that coupled with the cpu I think is where the Ps3 has its difficulties. Ps3 caters towards inefficient raw power, 360 is efficient weaker power.

Kida similar, but the 360 gpu has that chip that gives AA to games without using overhead to the cpu.

Also the fact that the memory can be dynamically assigned so that it can access more that 256mb gives it a little boost over the ps3's gpu.

e˛Studios
Jul 6, 2007, 07:05 PM
GTA3 was a Sony exclusive for 1 year (before PC version) and 2 years (before Xbox version). I'm sure that wasn't free. ;)

Sony doesn't pay/Bribe companies for exclusivity.

In a not-very-disguised jab at Microsoft, SCEA President Jack Tretton told PSM in the latest issue:

"We have a very different approach to exclusives than some of our competitors. We don't buy exclusivity. We don't fund development. We don't, for lack of a better term, bribe somebody to only do a game on our platform. We earn it..."


Ed

Dagless
Jul 6, 2007, 07:14 PM
No wonder they're losing exclusives this gen round! Games are costing more to produce, I don't blame developers for accepting bribes :cool:

We earn it...
And now they're reaping what they've sown.

zap2
Jul 6, 2007, 07:33 PM
Sony doesn't pay/Bribe companies for exclusivity.



Ed

While good to know....doesn't really matter to me...I want games on the system I buy. As long as MS doesn't buy the whole market(won't happen) then I think this is fine.

I see it as, funding the creative skills of the dev.

sikkinixx
Jul 6, 2007, 07:42 PM
^ Graphically the game is meant to be superior on the 360 too. So maybe you should add GPU to that list too.

Oblivion looks much better on the PS3 vs the 360 though.

It's all about the devs having more time to polish.

Dagless
Jul 6, 2007, 07:52 PM
Oblivion looks much better on the PS3 vs the 360 though.

It's all about the devs having more time to polish.

What about Rainbow 6, Tony Hawks, Ridge Racer et al?

e˛Studios
Jul 6, 2007, 07:58 PM
What about Rainbow 6, Tony Hawks, Ridge Racer et al?

better
same
better

Consider yourself edumakated.

Ed

2nyRiggz
Jul 6, 2007, 08:01 PM
What about Rainbow 6, Tony Hawks, Ridge Racer et al?

R6 for the PS3 looks exactly like R6 for the xbox...no difference to me. I think we will see improved graphics as devs get use to the system...look at ninja Gaiden: sigma

The darkness looks the same to me as well....I hear a lot on the web about the PS3 version has framerates issues...where?! not the game I played.

I'm not really checking for what looks slightly better...as long as I get it in my hands and its kick arse.



Bless

Dagless
Jul 6, 2007, 08:08 PM
better
same
better

Consider yourself edumakated.

Ed

Not what the Gamespot comparisons say :D

GFLPraxis
Jul 6, 2007, 08:16 PM
It could be a multitude of things.


Developers have had longer with the X360
M$ is Bribing them with $$
M$ is bribing them with $$$
M$ is bribing them with $$$$
M$ requires some sort of Live on all games
Developers have had longer with XBL and probably have pre-written integration code


All could be valid but M$ has a reputation for Bribing companies.

Ed

I think it's a combination of:

Microsoft bribing
+ XBox 360 dev kits have been available longer
+ More people have 360's so developers target that one first and make the PS3 port later
+ 360's easy to develop for so they make 360 games and port to PS3 later.


Kind of like how most people had PS2 so all games were developed for PS2 first then ported to the other systems last time around. Except 360 and PS3 are much more alike and the 360 actually has a better GPU and it's hard to optimize for Cell to get better CPU performance out of PS3, so the PS3 ports look equal or worse.

GFLPraxis
Jul 6, 2007, 08:17 PM
Oblivion looks much better on the PS3 vs the 360 though.

It's all about the devs having more time to polish.

Cause devs had a year.

You're right, it is all about having more time. And if they start on the 360 version first and aim for the same release date, the PS3 port falters.

Haoshiro
Jul 6, 2007, 08:17 PM
Hahahaha, Ed H, you're always good to bring a laugh out in me :D

"No, they don't pay or bribe! Really! They told me so!!"

Riiiight..... no, never!

zero2dash
Jul 6, 2007, 08:30 PM
Sony doesn't pay/Bribe companies for exclusivity.

Ed

:D
Dude, come on man...you don't really believe that. And we all know it. I mean, I know this must piss you off as a Ps3 owner, but let's get real. :rolleyes:

MacRumorUser
Jul 7, 2007, 03:35 AM
Oblivion looks much better on the PS3 vs the 360 though.

It's all about the devs having more time to polish.

Yeah that's true I guess. I re-bought Oblivion for the PS3 just because of that.

But I wonder if the 360 version had an extra year of development, and both it and the PS3 version came out at the same time....... then which would have been better ? That would be a far more interesting result.

e˛Studios
Jul 9, 2007, 10:12 PM
This months EGM says NO ONLINE for the 360 version.. wonder which it is...

I'll scan the article if anyone wants/mods allow.

Ed

zero2dash
Jul 9, 2007, 11:43 PM
This months EGM says NO ONLINE for the 360 version.. wonder which it is...

The EGM was surely finalized to print weeks ago, this was unveiled straight from Sega three days ago.

Sorry man ;)

e˛Studios
Jul 9, 2007, 11:47 PM
The EGM was surely finalized to print weeks ago, this was unveiled straight from Sega three days ago.

Sorry man ;)

It still wouldn't surprise me if it were not included. It doesn't show as "online" on sega's site. This may be a online outlet putting words in a developers mouth or misunderstanding/assuming, something that happens all too regularly.

Ed

zero2dash
Jul 9, 2007, 11:49 PM
I noticed months ago that on the VF5 commercial, it has the Xbox logo + the Xbox Live logo.
Hell, it's on their website (http://www.sega.com/gamesite/vf5/phase2/index.html) too. :D
(lower left corner)

I consider it 100% confirmed at this time. ;) No doubt in my mind.
Sega said it was. EGM will surely report it in next month's issue.
EGM's website is 1up.com, here's (http://www.1up.com/do/newsStory?cId=3160825) a link to an article covering this there.

Virtua Fighter 5 on 360 to Include Online Play
A series first via Xbox Live.
By Patrick Klepek, 07/06/2007
The rumors are true. Sega and AM2 have decided to premiere online Virtua Fighter in the Xbox 360 version of Virtua Fighter 5, scheduled for a release this fall. Players will be able to log onto Xbox Live and compete with any of the game's standard 17 characters or bring a customized Quest fighter online.

"Virtua Fighter 5 is the most intense fighting experience available on next-generation consoles," said Scott A. Steinberg, VP of Marketing at Sega of America. "The addition of online multiplayer support opens up the competition to a global scale enabling players to compete and challenge anyone, anywhere, anytime, using Xbox Live."

We don't know much other than that, but the announcement is far different than what AM2 told us back in December 2006 during our cover story for the PlayStation 3 version. There, the studio was clear about their problems incorporating online multiplayer:

1UP: In terms of versus play, you're not planning to put the game online, but are you thinking about using the PS3's online capabilities to offer things like microtransactions? In that way it would mirror the arcade experience somewhat, since you usually pay 100 yen ($1 U.S.) to customize your character within a certain time limit at a VF Terminal.

NS: This time we're not using any online functionality in the game.

1UP: AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?

NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online.

Wonder what changed their mind? We'll try and find out next week at E3.

It's all over practically every other reputable site out there. Joystiq, Gamespot, IGN, Magic Box (MB actually reported this weeks ago; I sent a news tip to Joystiq when I noticed it on MB, but they didn't investigate it then, I suppose.)

MacRumorUser
Jul 10, 2007, 04:26 AM
Bascially they have decided if they HAVE to add some support for Xbox Live, and since all the reviews hit them hard due to the lack of online support, it was a no brainer to finally add it. The reason they said they weren't going to support it (when they probably knew full well as development isn't a last minute thing) was to not hit PS3 version sales.