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MacRumors
Jul 22, 2003, 04:16 PM
InsideMacGames (http://insidemacgames.com/news/story.php?ID=8080) reports that Quake IV concept art has been leaked, and was distributed to certain web sites.

id Software is taking a hard stance against any media outlets that use this artwork:

"We do not know the source of these leaked assets. Please be warned that id Software has instructed Activision that we are not to work with any magazine which uses any of these assets. If any magazine does so, id Software will not allow any assets for id games to be sent to these magazines in the future."



Fat Tony
Jul 22, 2003, 04:24 PM
You can see them here:

http://www.ravengames.com/quake4/leaked_screenshots.php

arn
Jul 22, 2003, 04:27 PM
Originally posted by Fat Tony
You can see them here:

http://www.ravengames.com/quake4/leaked_screenshots.php

there are real ones.... :)

arn

rockman2023
Jul 22, 2003, 04:29 PM
As some of us in New York would say:

"That's gansta!!"

That's one hell of an ultimatum, don't ya think?!

Fat Tony
Jul 22, 2003, 04:31 PM
Originally posted by arn
there are real ones.... :)

arn

They looked pretty realistic to me... ;)

arn
Jul 22, 2003, 04:31 PM
http://www.gamekult.com/tout/jeux/fiche_screenshots.html?cjeu=J000012111&page=1&typeMedia=150003&images=7

vitruvius
Jul 22, 2003, 04:43 PM
wow those are very complex 3D models :eek: , i wonder wich GPU can render that in real time for a smooth game

ZildjianKX
Jul 22, 2003, 04:49 PM
Can we say Doom III meets Halo? Seriously, when I first saw them I thought they all came from Doom III... except I didn't expect to see vehicles...

raschild
Jul 22, 2003, 04:54 PM
those graphics look absolutely amazing! :cool:

Mr. Anderson
Jul 22, 2003, 05:09 PM
That's some nice stuff! But I wonder if the game models will be that complex....the 3d models might be for movies or promos and they'll use them to create the texture maps and culled models for the game.

D

Das
Jul 22, 2003, 05:16 PM
Man, those are tight. Those screens were from a modler using Studio Max it looks like. That's quite a bounty of smuggled screens for just a leak...hmmm....

bennetsaysargh
Jul 22, 2003, 05:17 PM
those look cool, even though i don't realy play games.

g3ski
Jul 22, 2003, 05:18 PM
Someone at id messed up on their roman numerals. Those screenshots are from a prototype for Quake IX. It's expected to be used with the Radeon II Extreme 27000 (1.8Ghz, 2GB of ram). Base Mac is a Quad 6Ghz G5 with a 3Ghz bus. Alpha is due Nov 2007.

MhzDoesMatter
Jul 22, 2003, 05:26 PM
Whoa, now that's hardcore business.

-Hertz

kb9000
Jul 22, 2003, 05:33 PM
Originally posted by raschild
those graphics look absolutely amazing! :cool:

Keep in mind that concept renders are better than real time game renders...

Or, in 2005, it might be the other way around... :)

cooter
Jul 22, 2003, 05:52 PM
they were probably done in maya, as john carmack has said they used it to create all their doom 3 models

MrMacMan
Jul 22, 2003, 06:37 PM
Originally posted by arn
http://www.gamekult.com/tout/jeux/fiche_screenshots.html?cjeu=J000012111&page=1&typeMedia=150003&images=7
Thanks sooo much arn, I NEED thes FAKE pictures!

Lozer!
;) :p

Yeah thoses pics are nice a high res.

And that boss/evil monster looks TOTALLY bad ass.

Macmaniac
Jul 22, 2003, 06:53 PM
Let the 16X AGP slots start!! Maybe the G5 will be the miniumum requirment. Pray to the game gods for a port.

etoiles
Jul 22, 2003, 06:55 PM
Originally posted by Mr. Anderson
That's some nice stuff! But I wonder if the game models will be that complex....the 3d models might be for movies or promos and they'll use them to create the texture maps and culled models for the game.

D

yeah, looks like those screenshots are from a Maya preview window (the axis, the text...but I might be wrong). They use those high rez models to render out texture and especially 'normal maps' to include lighting detail on game models without the geometry overhead.

normal map explained (http://members.shaw.ca/jimht03/normal.html)

reyesmac
Jul 22, 2003, 06:58 PM
Those characters and levels in the leaked photos are almost as demonic as the characters in Doom, why don't they just put both games together and be done with it. I would like to see more 3rd person shooters that don't take place in hell thank you.
I wonder what the mac specs will be to run this at the average setting.

Mr. Anderson
Jul 22, 2003, 07:45 PM
Originally posted by etoiles
They use those high rez models to render out texture and especially 'normal maps' to include lighting detail on game models without the geometry overhead.


Wow, that's some slick stuff. I'd like to be able to use that in Lightwave for my own rendering, not for exporting or just creating the map. Its a great way to get patterned details that go well beyond bumpmapping...

D

xdfgf
Jul 22, 2003, 08:12 PM
Originally posted by Macmaniac
Let the 16X AGP slots start!!

Actually they will probably be PCI-EXPRESS (http://www.anandtech.com/systems/showdoc.html?i=1830) ATI and Nvidia plan to release their next cards using this spec. PCI-Express crushes AGP, PCI-X, and about every other bus there is.

Heres to hoping Apple puts it in G5 sooner rather than later. :cool:

BaghdadBob
Jul 22, 2003, 08:24 PM
I wouldn't be surprised if the models sooked that detailed in the game (through the blur of death and bloodspray) considering the incredible complexity of the Doom III models' appearances. Doom III looks nuts, I could only guess that Quake IV will look nutsier.

jouster
Jul 22, 2003, 09:29 PM
A G3 at 333 Mhz and an 8 MB ATI rage will be fine for this game, right?

mattmack
Jul 22, 2003, 09:40 PM
Originally posted by jouster
A G3 at 333 Mhz and an 8 MB ATI rage will be fine for this game, right?
ROFL:D
I cant even play America's Army or UT2K on my dual G4 450 with an ATI 8500:(

LethalWolfe
Jul 22, 2003, 09:57 PM
Wait, wait, wait. Am I at the right Macrumors forum? Shouldn't at least 50% of the posts be whinning about how id is way over reacting and denouncing their draconian protection of their IP?


;)



Lethal

Abstract
Jul 23, 2003, 01:46 AM
Now I'll get to kill people that look more real!!! Sweet. :cool:

I can feel my computer becoming more and more obsolete by the second. :(

Mr. Anderson
Jul 23, 2003, 06:23 AM
If any magazine does so, id Software will not allow any assets for id games to be sent to these magazines in the future.

I wonder if this also includes websites...;)

Arn, you won't be getting any assets now

D

mangoduck
Jul 23, 2003, 12:18 PM
PCI-Express crushes AGP, PCI-X, and about every other bus there is.

i thought pci-x was short for pci express. if not, what the heck is the difference?

$20 says in a few years when pci-x is long in the tooth, agp will make a comeback as agp-x or super agp or something equally predictable and we'll all have to switch over again. so much for scalability and backward compatibility.

also, those screenshots are insane. i doubt we'll be seeing realtime global illumination soon, but even the viewport captures look excellent.

BaghdadBob
Jul 23, 2003, 01:36 PM
OK, I wanted to take a second look, but when you go to arn's link it now says "French french french, french french french french." I assume that's French for "Id threatened to eat our babies."

Anyone else have a link?

arn
Jul 23, 2003, 06:29 PM
Appleinsider has photos now

http://www.appleinsider.com/article.php?id=119

BaghdadBob
Jul 23, 2003, 07:32 PM
Originally posted by arn
Appleinsider has photos now

http://www.appleinsider.com/article.php?id=119
Cool, thanks arn, these are great, looks like a lot more than the last set.

I can imagine these grapics being pulled off RT considering their statement of "not until at least 2005"

The 6 GHz 980 will be out by then, right?


.....right?

zac4mac
Jul 24, 2003, 08:05 AM
hmmmm. Notice the last few rendered shots have frame rate numbers in the bottom corner.

Orome
Jul 24, 2003, 01:42 PM
Ummmm... I had a poster of the AppleInsider pic that came with "Ultimate Quake," I think, but it may have been DOOM: Collector's Edition...but that was like a year ago. If that's a leaked picture, it sure took someone a long time to figure that out!!!

Orome
Jul 24, 2003, 01:50 PM
Just realized there were more pics there...a lot more, really. I should really pay more attention...