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guest42
Jul 14, 2007, 10:39 PM
I have a simple USB NES controller that I bought from Retrozone, and I would really like to program the ability to use a USB controller in the game I'm making (in C/openGL with XCode). Does anyone know a package or interface I can use to achieve this?



szymczyk
Jul 16, 2007, 01:53 PM
SDL (http://www.libsdl.org/index.php) has support for USB game controllers. It is cross-platform so you can support Windows and Linux as well as Mac OS X. SDL can also work with OpenGL.

Apple provides support for USB game controllers with the HID Manager. Apple does not have a lot of HID Manager documentation, but they provide a HID Utilities sample on their developer site that you can plug into your game.

ExoticFish
Jul 17, 2007, 10:46 AM
the latest stable version of SDL has a problem with USB controllers. i found out while trying to figure out why i couldn't get it to work right. supposedly it's been fixed for the next release which is already in an RC state. so if you're going to go with SDL make sure you use the latest dev version or wait for 1.2.12

boss1
Jul 17, 2007, 12:53 PM
Not sure if this will help but this software has helped me with just about any device i could plug into my mac.

http://www.orderedbytes.com/controllermate/screenshots/

I use it for the gaming pad below. I'm sure it can handle an NES pad :P

That said I don't game much anymore but i still use the Fang to launch apps, hot key combos in the Finder and other apps. It actually makes navigating and working with apps that have a lot of hotkeys combos very fast and efficient.

http://media.arstechnica.com/journals/thumbs.media/fang.jpg