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harveypooka
Aug 4, 2007, 01:09 PM
iD have unveiled their new game, RAGE, that will be released for Mac, PC, xBox 360 and PS3 using their iD Tech 5 engine.

From Yahoo:

" The creator of classic computer game "Doom," id Software, unveiled on Friday its eagerly anticipated next game, "Rage," in which players fight an oppressive government in a post-apocalyptic world."

Post-apocalpytic. Hmmm. Looks to be an interesting concept, let's hope it's better than Quake 4 or Doom 3.

Video here: http://www.fileshack.com/file.x/10928/HD+Rage+FileShack+QuakeCon+2007+Trailer



torchwood04
Aug 4, 2007, 06:22 PM
OoO, it looks fun, but sadly, my Mac cannot handle the game. It's a miracle UT 2k4 and Halo run.. :P

Chone
Aug 4, 2007, 08:14 PM
The game looks fun for sure and the racing reminded me of pod racing from Starwars for some reason. Graphically speaking, the game looks flawless. The reason I'm not excited one bit for it is because the release date is probably post apocalyptic as well :rolleyes:

Dagless
Aug 4, 2007, 08:53 PM
As a fan of Doom and Quake (not 4), I'm finding it hard to get excited about this game. All I'm seeing is a pod racer-esque game with (IMO) average visuals. Nothing as ground breaking like when Doom 3 first cropped up.
Offset, Unreal 3 and Crysis have deadend me.

harveypooka
Aug 5, 2007, 06:38 PM
As a fan of Doom and Quake (not 4), I'm finding it hard to get excited about this game. All I'm seeing is a pod racer-esque game with (IMO) average visuals. Nothing as ground breaking like when Doom 3 first cropped up.
Offset, Unreal 3 and Crysis have deadend me.

Really? I saw Offset trailers about a year or so ago and just saw the new trailer the other day - nothing special to me. I hate the buzzwords floating around at the moment: "immersive" and "non-linear" - come on! Let's see it!

I think the id Tech 5 demo shows that their creatures/humans are a lot less plastic, although the walking is still a bit John Wayne for my liking. There's an improvement at least.

I love seeing new trailers...and I love the post-apocalyptic-ness of RAGE. Crysis will make our eyes bleed from sheer razor sharp graphics though!

Wayfarer
Aug 6, 2007, 12:13 PM
Gaming is coming back to Mac. Kudos for that.

ksolano
Aug 6, 2007, 12:19 PM
will i need a 3k mac pro to run this on!? we need a decent gaming mac now!!

bananas
Aug 6, 2007, 12:28 PM
this is the reason I believe apple will soon reveal a Mac Mini replacement that is able to handle 3D games

Much Ado
Aug 6, 2007, 12:38 PM
Woo! I'll be so happy come 2015.

BlizzardBomb
Aug 6, 2007, 12:39 PM
As a fan of Doom and Quake (not 4), I'm finding it hard to get excited about this game. All I'm seeing is a pod racer-esque game with (IMO) average visuals. Nothing as ground breaking like when Doom 3 first cropped up.
Offset, Unreal 3 and Crysis have deadend me.

A few years ago if I read the title "New game by iD", I would get excited. Now... meh. It doesn't look unique at all, what it does look like is two (not necessarily good) concepts, crammed into one game.

Maybe I've been spoiled by info and trailers from other upcoming current-gen titles, but this looks dreadfully average.

MrCrowbar
Aug 6, 2007, 12:56 PM
The skin looks alright, not to shiny as usual in games. Animation looks bad tho... and gameplay seems to be just horrible, but that might be because of the bad teaser.

inkswamp
Aug 6, 2007, 01:08 PM
Of note, Rage is expected to come as a simultaneous release for Mac, PC, XBox 360 and PS3 and was demoed in parallel at the conference.


There should be a footnote on the word "simultaneous" to let you know that simultaneous applies to software releases within the same year. Halo was supposed to be simultaneous release and that got yanked from under our feet. Doom 3 was supposed to be simultaneous release and... well, who knows what happened with that. IOW, I'll believe it when I see it.

Fool me once, shame on you. Fool me twice, shame on me.

God^Cent
Aug 6, 2007, 01:24 PM
The trailer looks great, but is it a fps or rpg with fps parts to it... kind of like how the new mass effect will be?

Hattig
Aug 6, 2007, 01:50 PM
Here's hoping that it will be a fun multi-genre game.

The racing looks fun, a nice break from FPS or RPG elements. It might look a little bit wild west meets future meets pod racing but who cares *if* it is fun and there are plenty of different routes and tracks. Can't really say much about the FPS and RPG elements from the video however.

The graphics look good, I can't say much more until I see it in person. I hope it runs smoothly on an 8600GT, and I hope that the new iMac has that as a minimum. I wouldn't mind a new Mac Mini with an option for a decent GPU either, whatever guise the formfactor may take, but I think this isn't very likely any more.

Mudo
Aug 6, 2007, 02:04 PM
Moar Mac gamez plz! :)

A Pittarelli
Aug 6, 2007, 02:59 PM
its almost like mad max

itcomesinwaves
Aug 6, 2007, 03:01 PM
So it's great that we're getting a new Mac game. It looks neat, a bit of a change for id, and I'm sure we'll here more about it soon. The REAL news here is the game engine.

Right now, when they talk about this game, remember. The customers they're talking to aren't gamers, but developers. Once the game is further along, they'll show us more details of the actual game. For now, though, most of what they're talking about is what the engine can do, and how it makes development easier.

As game have become more and more complicated to develop, many companies simply buy a pre-existing game engine and adapt it to their game in order to save them the hassle of writing one from scratch. The most popular engine these days is the Unreal 3 engine (Gears of War). From what I understand, Carmack says that the new engine (called "id Tech 5") that Rage is running on is optimized for cross platform development. Meaning that you can write the game in the engine, and it makes it a lot easier to pop out multiple versions. Specifically, versions for XBox 360, PS3, PC, and Mac.

EagerDragon
Aug 6, 2007, 03:52 PM
Never liked 1'st person anything. Give me God view (view from above (3rd person angled)) anyday. I never buy a 1st person or even play free ones.

EagerDragon
Aug 6, 2007, 03:53 PM
this is the reason I believe apple will soon reveal a Mac Mini replacement that is able to handle 3D games

Will need 12 fans to run then.

nagromme
Aug 6, 2007, 04:02 PM
One MORE great sci-fi action game coming to Mac. A lot of that going around lately! And this time we know it's coming from the start. Not like UT3 which we knew was "probably" coming to Mac but only recently got official word.

The expressiveness of the characters does look better than I've seen (in actual motion) before.

And half driving, half fighting? Count me in!

Add Rage to the list of cutting-edge games seen first on Macs: alongside Doom 3 and Halo.

Will need 12 fans to run then.

Will need 12 Mac Minis, while you're at it :)

pcorajr
Aug 6, 2007, 04:46 PM
This is great new!! wonder what the hardware req are? a few more hours and we will find out if the new Mac will be able to run these new games.

bananas
Aug 6, 2007, 05:33 PM
Will need 12 fans to run then.

There aren't 12 fans in PS3 nor in MacBook Pro and still they both are good enough for gaming.

LagunaSol
Aug 6, 2007, 05:44 PM
Let's hope the new iMacs will be sporting some serious 3D processing punch, as the musty X1600 has been molding away inside the Intel iMacs since their intro a year and a half ago. :rolleyes:

UT3, Gears of War, Starcraft 2, Rage...it's going to be a good time for Mac gamers, if only Apple will get a clue and bring us up to speed with the PC world for 3D processing.

Chone
Aug 6, 2007, 06:03 PM
There aren't 12 fans in PS3 nor in MacBook Pro and still they both are good enough for gaming.

Ever heard of a little thing called "exaggeration"? :rolleyes:

bananas
Aug 6, 2007, 06:17 PM
Ever heard of a little thing called "exaggeration"? :rolleyes:

yes I have :D

My point is there's soon going to be more 3D games for Macs, so there has to be more Macs that are able to run them. So, at least the new iMac and current MacBook Pro will be able to handle those games, but it would make sense for the whole desktop lineup to be powerful enough.
This is probably wishful thinking, I admit.

-- and by the way, the Mac Mini replacement of my dreams is bigger than the current Mac Mini, kind of really small mini tower --

ATG
Aug 6, 2007, 06:32 PM
I never really liked games from id. Always seemed just too much repetitive run and gun shooting and no real interest. Quake 4 was really boring (well, I only played the demo). Maybe rage will win me over, but probably not.

Graphically it'd be OK if the release date was any time soon, but it will probably be at least a year before it comes out by which time everything else will have overtaken it by miles.

COD 4, Crysis and UT3 to rule!!!

Peel
Aug 6, 2007, 08:00 PM
LOL. from the title on page 1, I thought it was going to be about John Carmack being pissed at Apple about something. :p

offwidafairies
Aug 6, 2007, 08:18 PM
im not a gamer.... but RAGE is a cool name :D

empezar
Oct 5, 2011, 06:03 AM
Why is this not coming to Mac anymore? :S

Macman45
Oct 5, 2011, 06:09 AM
On my iPad.....Thanks for the updated info....:)

gman901
Oct 5, 2011, 06:32 AM
If I could get 12 fps for the Witcher 2 on my M11x R3 on intel 3000hd (as a test), you should be able to get above 20-25 fps on Rage at low settings in Rage. Besides the min requirements are pretty friendly.

Dagless
Oct 5, 2011, 07:21 AM
I played a bit of this at the Eurogamer Expo and yeah, it didn't really excite me. Which is daft because I love id games! I'll wait for a sale and some DLC first :)

CylonGlitch
Oct 5, 2011, 10:19 AM
I played a bit of this at the Eurogamer Expo and yeah, it didn't really excite me. Which is daft because I love id games! I'll wait for a sale and some DLC first :)

It was free for a day or something like that. I have it on my iPhone and iPad; both I got for free. I'm glad it was free, because I find it very dull.

Irishman
Oct 5, 2011, 10:36 AM
As a fan of Doom and Quake (not 4), I'm finding it hard to get excited about this game. All I'm seeing is a pod racer-esque game with (IMO) average visuals. Nothing as ground breaking like when Doom 3 first cropped up.
Offset, Unreal 3 and Crysis have deadend me.

Average visuals? I wonder if you played it with effects and textures turned up.

----------

A few years ago if I read the title "New game by iD", I would get excited. Now... meh. It doesn't look unique at all, what it does look like is two (not necessarily good) concepts, crammed into one game.

Maybe I've been spoiled by info and trailers from other upcoming current-gen titles, but this looks dreadfully average.

I think Dead Island has spoiled everyone.

But, even DI has a lot of zombie models that use the same face. Uggh....really? Is it so hard to model some uniqueness into faces?

Dagless
Oct 5, 2011, 11:34 AM
It was free for a day or something like that. I have it on my iPhone and iPad; both I got for free. I'm glad it was free, because I find it very dull.

Ah, I was talking about the PC game since the thread was resurrected at the time of the new games launch. But yeah the iOS minigame version=dull.

Average visuals? I wonder if you played it with effects and textures turned up.
Haha, you replied to a quote from 2007. Of course it looked average back then. That was the year of Crysis which looked phenomenal compared to the initial Rage shots.

I think Dead Island has spoiled everyone.
Really? Dead Island has spoiled everyone? We must have played different games.

turbobass
Oct 5, 2011, 02:50 PM
You may want to think twice about getting this game. In its current form it is just about unplayable for tons of people. I have a very sharp PC system (Core i7 2600K, 2 6950s in Crossfire) and can barely run it with TONS of missing textures, GPU freakouts, etc. Plus crash to desktop every time I step outside the first little pod area.

The "new" drivers released by AMD do NOTHING to resolve the issue.

id is promising a game update to resolve the issue, AMD is meanwhile saying they're not going to be updating the driver again until 11.10 formally launches. Not really sure what I'm expected to believe at this point.

archurban
Oct 6, 2011, 01:24 AM
well, it's very sad that the game was made by ID. unbelievably the game has tons of technical issues. texture pop-in, detail texture is blurry as hell. tearing is so bad...... sometimes it's crash with no reason. gameplay, graphic (from distance, not closed) is nice. if you want to buy it, hold you wallet until everything will be fix. it's just disaster. mostly PC version has no advanced graphic options. so you can't adjust for your PC or mac. it's like totally console. there are only resolution, AA on and off, brightness. that's all. it's very bad decision what they did for PC. ID software don't make game for PC anymore. they are turned to console market 100% for making greedy money. this game is not even deserved to demand for $59.99. it should be less than $40. I tweaked everything on my laptop. screen tearing can't be fix. mosaic is all over the place. my all games in the collection never have this kind of problem. texture pop-in? kidding me? I have gaming laptop. it handles every damn game whatsoever. even crysis 2 runs 45fps with high setting (1920*1080). Rage is not power hungry game. it's not even closed to the witcher 2 graphic power.

you should wait until they will fix. don't buy it right now, or won't buy it. it's not worthy of your $60.

Sambo110
Oct 6, 2011, 03:04 AM
It runs well on Nvidia cards apparently, and some people have success with the new ATI drivers.

Dagless
Oct 6, 2011, 07:28 AM
well, it's very sad that the game was made by ID. unbelievably the game has tons of technical issues. texture pop-in, detail texture is blurry as hell. tearing is so bad...... sometimes it's crash with no reason. gameplay, graphic (from distance, not closed) is nice. if you want to buy it, hold you wallet until everything will be fix. it's just disaster. mostly PC version has no advanced graphic options. so you can't adjust for your PC or mac. it's like totally console. there are only resolution, AA on and off, brightness. that's all. it's very bad decision what they did for PC. ID software don't make game for PC anymore. they are turned to console market 100% for making greedy money. this game is not even deserved to demand for $59.99. it should be less than $40. I tweaked everything on my laptop. screen tearing can't be fix. mosaic is all over the place. my all games in the collection never have this kind of problem. texture pop-in? kidding me? I have gaming laptop. it handles every damn game whatsoever. even crysis 2 runs 45fps with high setting (1920*1080). Rage is not power hungry game. it's not even closed to the witcher 2 graphic power.

you should wait until they will fix. don't buy it right now, or won't buy it. it's not worthy of your $60.

A quote from Todd Hollenshead
So as an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first.

So they're not PC ultra fanboys, they go where the market is like any smart, independent company.

kgian
Oct 6, 2011, 11:41 AM
Anyone tried it on an 2011 imac? i have the base 21.5 2011 model with ati 6750 mobility. Anybody knows if there is rage specific drivers for mobility radeon?

Irishman
Oct 6, 2011, 04:24 PM
Is there anything newer than this comment?

"When contacted, Bethesda's Pete Hines clarified the Mac situation:

As id Software have said previously, we haven't solidified our plans for Mac yet and so we aren't listing it yet."

lewdvig
Oct 6, 2011, 08:38 PM
Anyone tried it on an 2011 imac? i have the base 21.5 2011 model with ati 6750 mobility. Anybody knows if there is rage specific drivers for mobility radeon?

Yes, there is an AMD driver for this. People are getting mixed results, probably because they are not doing clean installs (using driver cleaner to remove all traces).

bry223
Oct 7, 2011, 11:50 AM
You may want to think twice about getting this game. In its current form it is just about unplayable for tons of people. I have a very sharp PC system (Core i7 2600K, 2 6950s in Crossfire) and can barely run it with TONS of missing textures, GPU freakouts, etc. Plus crash to desktop every time I step outside the first little pod area.


That's funny I'm running this on a Core i5 (dual core, first gen), 5650m and 4gb's of RAM and it runs smooth as a baby's butt at my native res. I get a little texture pop in but I can't believe how well this game scales visually and still gives me awesome performance.

Huntn
Oct 7, 2011, 02:55 PM
I think the id Tech 5 demo shows that their creatures/humans are a lot less plastic, although the walking is still a bit John Wayne for my liking. There's an improvement at least.


Hey, what's wrong with walking like John Wayne (http://movieclips.com/JmFE-the-birdcage-movie-walking-like-john-wayne/)???

blunti
Oct 7, 2011, 03:01 PM
been playing this on my 12core 2.93 for the past 2 days. great game and runs like a charm on the MP. Highest resolution and stuff.

Justinf79
Oct 7, 2011, 04:03 PM
Doubt this will run well on my GT120. :(

Also would like to know if/when a mac version is coming...

johnadams2007
Oct 8, 2011, 10:54 PM
dont cry about the lack of graphic settings in the game. the engine works to automatically adjust the texture size/quality depending on how powerful your system is. it tries to optimize itself for a constant 60fps. so basically, it may run equally smooth on a gtx 460 or a gtx 580 sli setup, but it will def not look the same. innovative technology imo

jont1967
Oct 9, 2011, 04:32 AM
Had all sorts of problems with Rage on my 2011 iMac, seems to be the AMD issue lots of people are having, anyway loaded on my 2010 11" MBA with the the GT320 and it runs really well, I was quite amazed, really smooth, no pop up, just shows what having a proper mobile gfx chip does.

Macman45
Oct 9, 2011, 04:44 AM
Rage HD title isn't bad, but this one doesn't really look that great. What is good however is that we are now starting to see more "Real" games appearing in the Mac app store.

I was around when Doom and Quake are released and loved playing them....The FEAR series was good too...In fact I'd actually buy that if they port a sequel to the iMac!

MacRumorUser
Oct 9, 2011, 07:06 AM
been playing this on my 12core 2.93 for the past 2 days. great game and runs like a charm on the MP. Highest resolution and stuff.

In fairness with that computer (and it's spec) one would certainly expect that to be the case anyway....



Was thinking of picking it up on STEAM however how big is the download ??? I suspect it would take a week or more for me to download it - so may just go out and pick it up on 360 or PS3.

Dagless
Oct 9, 2011, 02:05 PM
Was thinking of picking it up on STEAM however how big is the download ??? I suspect it would take a week or more for me to download it - so may just go out and pick it up on 360 or PS3.

15gb I believe, around the same size as the GTAIV games. It's all quite monstrous!

archurban
Oct 9, 2011, 03:57 PM
15gb I believe, around the same size as the GTAIV games. It's all quite monstrous!

no, it's not. 21.1GB. I actually finished it already three days ago. now, I run through second one.

MacRumorUser
Oct 9, 2011, 06:50 PM
22GB :eek: If I get this on Steam, I may have finished downloading it by the time Doom 4 comes out...

Sol
Oct 9, 2011, 10:16 PM
dont cry about the lack of graphic settings in the game. the engine works to automatically adjust the texture size/quality depending on how powerful your system is. it tries to optimize itself for a constant 60fps. so basically, it may run equally smooth on a gtx 460 or a gtx 580 sli setup, but it will def not look the same. innovative technology imo

That is very interesting. It reminds me of a game from the 90s by Shiny called Messiah that was meant to scale its graphics according to the power of the computer it ran on. Fans of id Games will probably be shocked that they no longer have a million graphics options to tinker with but I am all for it if it simplifies the process of running a game as well as it can run on every computer.

kgian
Oct 10, 2011, 10:42 AM
Just tried rage on a 2011 21.5 base imac. After applying the patch and the latest ati drivers it runs great, super smooth and the graphics are great. Gameplay seems nice after playing through the first mission too!

Ungibbed
Oct 11, 2011, 05:26 AM
Now I'm torn here...

RAGE for my PS3 or my older late 2010 MBP...


Anyone have a Mac similar to my decked out 13"?

2.4Ghz Core 2, 8GB of memory, 750GB Hard Drive, 27" ACD, Nvidia 320m, Windows 7 Pro Bootcamp.


Naturally I imagine it will perform better on the 1280x800 laptop display but playing on the 27" ACD is just awesome at native resolution.

MacRumorUser
Oct 11, 2011, 06:45 AM
Now I'm torn here...

RAGE for my PS3 or my older late 2010 MBP...


Anyone have a Mac similar to my decked out 13"?

2.4Ghz Core 2, 8GB of memory, 750GB Hard Drive, 27" ACD, Nvidia 320m, Windows 7 Pro Bootcamp.


Naturally I imagine it will perform better on the 1280x800 laptop display but playing on the 27" ACD is just awesome at native resolution.


I'd pick it up on PS3 given your spec. At least you know you will have a consistent experience on the PS3.

archurban
Oct 11, 2011, 11:01 AM
Now I'm torn here...

RAGE for my PS3 or my older late 2010 MBP...


Anyone have a Mac similar to my decked out 13"?

2.4Ghz Core 2, 8GB of memory, 750GB Hard Drive, 27" ACD, Nvidia 320m, Windows 7 Pro Bootcamp.


Naturally I imagine it will perform better on the 1280x800 laptop display but playing on the 27" ACD is just awesome at native resolution.

don't expect the good performance on your spec. your graphic card is very weak. it's not even dedicated. it's customized share chip. plus, Rage use tons of CPU power, and virtual memory along with GPU. you don't even have 512MB dedicated. it's like you have only intel HD interated chipset. if you will get 10fps, then you will be lucky. but don't get me wrong. the game is not power hugry (it uses megatexture image). it requires that the game continues to stream textures when you play game. forget about your 27' monitor. keep dreaming on gaming in your mac. it won't happen this time.

I have Asus G73 gaming laptop which equips with intel quadcore i7 2.0 ghz, NVIDIA GTX 560M (1.5GB video memory), 750GB HDD, 8GB memory, and so on. graphic card is one of the fastest card for laptop in the market. there is only AMD 6970M is competitor today. so go figure. I enjoy my Rage so much. it runs so great on my laptop (60fps on 1920X1080 screen, the game has cap on 60fps).

then again. sorry that your mac can't handle.

for the record, the game uses openGL rather than directX. mac maybe take advantage of it. but it would be straight on your mac os x (not bootcamp windows os). by the way, ID software actually has a plan to make mac version. I don't know the date. but it will be someday in 2012. you'd better buy new mac or gaming PC. it's better than sticking with your old mac. money issue? well, when you bought expensive mac, I guess you don't worry about money, huh?

SlickShoes
Oct 11, 2011, 11:10 AM
don't expect the good performance on your spec. your graphic card is very weak. it's not even dedicated. it's customized share chip. plus, Rage use tons of CPU power, and virtual memory along with GPU. you don't even have 512MB dedicated. it's like you have only intel HD interated chipset. if you will get 10fps, then you will be lucky. but don't get me wrong. the game is not power hugry (it uses megatexture image). it requires that the game continues to stream textures when you play game. forget about your 27' monitor. keep dreaming on gaming in your mac. it won't happen this time.

I have Asus G73 gaming laptop which equips with intel quadcore i7 2.0 ghz, NVIDIA GTX 560M (1.5GB video memory), 750GB HDD, 8GB memory, and so on. graphic card is one of the fastest card for laptop in the market. there is only AMD 6970M is competitor today. so go figure. I enjoy my Rage so much. it runs so great on my laptop (60fps on 1920X1080 screen, the game has cap on 60fps).

then again. sorry that your mac can't handle.

for the record, the game uses openGL rather than directX. mac maybe take advantage of it. but it would be straight on your mac os x (not bootcamp windows os). by the way, ID software actually has a plan to make mac version. I don't know the date. but it will be someday in 2012. you'd better buy new mac or gaming PC. it's better than sticking with your old mac. money issue? well, when you bought expensive mac, I guess you don't worry about money, huh?

He bought his mac in 2010, was your laptop available in 2010? His laptop is also 13", I would guess yours is a 17" that feels about as heavy as a chopping board.

Your condescending tone is not welcome, there is no need for it all. I guess you are a better person than him because you own a PC.

In answer to the poster, just get it on PS3.

Sol
Oct 11, 2011, 08:27 PM
He bought his mac in 2010, was your laptop available in 2010? His laptop is also 13", I would guess yours is a 17" that feels about as heavy as a chopping board.

Your condescending tone is not welcome, there is no need for it all. I guess you are a better person than him because you own a PC.

In answer to the poster, just get it on PS3.

I don't think he was being condescending on purpose but I agree that comparisons between laptops of different sizes and from different years are irrelevant. People who count frames generally love to boast about their gaming PCs and I think that is a way for them to justify having spent their money on those things. Personally I would not buy a computer just for games and perhaps that is why I only ever consider Macs. A dedicated console may not give you the most high-end graphics but given the variety and volume of games available for them, not to mention the huge libraries of budget titles, they are most definitely the best option for video games.

Ungibbed
Oct 11, 2011, 09:58 PM
don't expect the good performance on your spec. your graphic card is very weak. it's not even dedicated. it's customized share chip. plus, Rage use tons of CPU power, and virtual memory along with GPU. you don't even have 512MB dedicated. it's like you have only intel HD interated chipset. if you will get 10fps, then you will be lucky. but don't get me wrong. the game is not power hugry (it uses megatexture image). it requires that the game continues to stream textures when you play game. forget about your 27' monitor. keep dreaming on gaming in your mac. it won't happen this time.

I have Asus G73 gaming laptop which equips with intel quadcore i7 2.0 ghz, NVIDIA GTX 560M (1.5GB video memory), 750GB HDD, 8GB memory, and so on. graphic card is one of the fastest card for laptop in the market. there is only AMD 6970M is competitor today. so go figure. I enjoy my Rage so much. it runs so great on my laptop (60fps on 1920X1080 screen, the game has cap on 60fps).

then again. sorry that your mac can't handle.

for the record, the game uses openGL rather than directX. mac maybe take advantage of it. but it would be straight on your mac os x (not bootcamp windows os). by the way, ID software actually has a plan to make mac version. I don't know the date. but it will be someday in 2012. you'd better buy new mac or gaming PC. it's better than sticking with your old mac. money issue? well, when you bought expensive mac, I guess you don't worry about money, huh?


I do laugh when people like this come on a board without knowing all the FACTS of a given tech let alone more experience to not sound so condescending as well.

Id Software codes all it's engines in Open GL so they would have to port to Direct X in order for your Winbox to understand it all. Secondly, consoles were the target platform for RAGE (PS3 which happens to use OpenGL natively and the Xbox 360 that uses an offshoot of DirectX).

Finally, the wonder of such a great laptop as mine is the fact that it's extremely portable, yet robust enough to run Bioshock without a problem. Open GL based games perform even better as there is no translation bottleneck, Prey (using the Doom 3 engine) may be old, but runs wonderfully on my humble laptop even at resolutions of 2650x1440 on my "Intel rated GPU"...

Whoopie on your plastic PC, how hot does that get by the way or do you have to use a cooling pad before thermal shutdown? Also, you talk about a waste of money, guess you're going to have to upgrade soon so you might as well eBay that PC and start buying another just to get another two frames per second on your average monitor. 1080p... Pffft... That only fills a portion of my display? Why cheat yourself and get a decent computer instead?

Then again, why are you here? This forum is for MAC gaming, not comparing benchmarks on how fast I can run a Crysis timedemo or the next e-peen craze.

If you wish to concern yourself with my finances, this is only one of my Mac setups but the one I use most often for viewing photos that I pull from the CF card on my Canon DSLR. It's a workhorse, and it still loves to play. I get paid rather well and have a nice condo overlooking a wonderful river. I tend to sink more money in my gadgets than I should, but I do so mainly because I can. :p

To the others, appreciate your feedback, just want so see if the image quality is worth it playing on my Mac vs. 720p (or less) for the sake of speed on my PS3.


BTW, can your PC handle Bioshock fully cranked at 2650x1440?

You can't... You're limited to your LCD display unless you find a way to span HD monitors. You should just pack up and buy a Mac Now get back to your benchmarking or and such... :apple:


See, I can be an assclown too... :p

Ungibbed
Oct 11, 2011, 10:54 PM
A few "impossible" screen caps of an actual 13" MacBook running games (other than Chess) :eek:

Bioshock at native resolution of my ACD, and one of my favorites Fable: Lost Chapters.

All ran under OS X 10.6.7 at the time. Upgraded to Lion just recently.

Tomb01
Oct 15, 2011, 09:05 AM
I've downloaded Rage 4 different times now, and every one has failed the consistency check. Any ideas on what might be different on my system? I am Windows 7, with the latest bootcamp drivers under Snow Leopard 10.6.8.

Any suggestions will be appreciated....

librarian
Oct 15, 2011, 09:17 AM
A few "impossible" screen caps of an actual 13" MacBook running games (other than Chess) :eek:

Bioshock at native resolution of my ACD, and one of my favorites Fable: Lost Chapters.

All ran under OS X 10.6.7 at the time. Upgraded to Lion just recently.

...and what about framerate?
I played bioshock on my late 2008 imac (3,06ghz 2duo and the geforce 8800Mgts)on bootcamped Vista.
The game ran very good on a full hd res but the framerate was not optimal (30 to 60 fps, and not because of vsync).
Last time i checked bioshock ran on the unreal engine 2.5, wich was direct X9+10 only (at the time), no matter how much good the port is, I find it highly improbable that it runs better on osx on a 4 times inferior gpu. Plus looking from your screenshots the game lacks quite a bit of post processing effects, not a surprise since every win>mac port i've seen they had to tone down/disable stuff due to Mac Os X open GL framework limitations.

DoghouseMike
Oct 15, 2011, 10:45 AM
anyway loaded on my 2010 11" MBA with the the GT320 and it runs really well, I was quite amazed, really smooth, no pop up, just shows what having a proper mobile gfx chip does.

Thought I'd just chime in that it runs surprisingly ok on a 2010 13inch MBP. There is a bit of the texture pop in issue, but it's sporadic, and indoors/enclosed places (like towns) are generally fine, so is driving, but I guess the pop in is down to the lack of/shared(slow) VRAM.
I'm only a few hours in though, not sure if it gets a bit mental later on in the game. No crashes yet either!

JordanNZ
Oct 15, 2011, 08:31 PM
Plus looking from your screenshots the game lacks quite a bit of post processing effects, not a surprise since every win>mac port i've seen they had to tone down/disable stuff due to Mac Os X open GL framework limitations.

I don't know of any games recently ported that have had to disable effects to work on OSX.

Bioshock looks the same
WoW looks the same
All of the Valve games look the same

Some run better than others under OSX, but none of them look any different with the same settings.

Ungibbed
Oct 16, 2011, 02:14 AM
...and what about framerate?
I played bioshock on my late 2008 imac (3,06ghz 2duo and the geforce 8800Mgts)on bootcamped Vista.
The game ran very good on a full hd res but the framerate was not optimal (30 to 60 fps, and not because of vsync).
Last time i checked bioshock ran on the unreal engine 2.5, wich was direct X9+10 only (at the time), no matter how much good the port is, I find it highly improbable that it runs better on osx on a 4 times inferior gpu. Plus looking from your screenshots the game lacks quite a bit of post processing effects, not a surprise since every win>mac port i've seen they had to tone down/disable stuff due to Mac Os X open GL framework limitations.


My point of posting those screencaps was to show that even a 320m could do so as I pleased. If I tried this on my older white MacBook with the Intel GMA x3100, that would be pure hell.

Even at full resolution of the ACD, fps was stable around 20 or so and my MBP was working overtime with the cooling fan. I'm not the one comparing Apples to Oranges but you do seem to also be the type (to a lesser degree).

I've compared side by side with my PS3 (1080p native with some funky AA going on) but the detail textures from my Mac were superior in many areas. The main reason why I took that screen shot to begin with was the day I got my ACD and loved it in every way compared to the confines of my 13" MBP to begin with.

So I take it as frame rate is key (which it is as well in my book) but to see the little MBP take on such a task was pretty impressive to me considering the 320m and it's shared memory. I have a Sony SZ series notebook with a dedicated Nvidia 7400 GPU which was crap but it was built for different tasks as the SZ series of notebooks were pointed towards business use. The best it would run is Prey (I also have the Mac version) and of course my MBP stomps it due to the newer processor and GPU. Prey on my old x3100 based MacBook would run, but my Sony (which was older and running a 1.83Ghz Core Duo) outpaced it in every way with my newer white MacBook running a Core 2 at 2.2Ghz with lame Intel Video.

The surprise really was Fable on my MBP connected to my ACD in "closed lid mode". It got solid 30's or better at native 2650x1440 with detail sliders maxed and 2x FSAA. I was expecting to be far worse but Feral really made a great port. :cool:


In closing, I didn't buy my Mac as a gaming machine, that was a bonus. My 13" MBP is my perfect companion for my DSLR so I can see results on a larger screen and working with Aperture, it's really common to carry along with me when I go out to shoot some serious photos. Clients like results that they can see easily. Sure my iPad would be more ideal for my camera bag, but I wish Apple would make a CF adapter so I can view the photos in RAW instead of carrying another bag with my MBP in it and my CF reader.

librarian
Oct 16, 2011, 12:01 PM
I don't know of any games recently ported that have had to disable effects to work on OSX.

Bioshock looks the same
WoW looks the same
All of the Valve games look the same

Some run better than others under OSX, but none of them look any different with the same settings.

I dont think bioshock for mac featured the dx10 water effects.
Black & white 2 port lacked some effects and options.
WoW always had limitations on osx and still have. It does not look the same as the windows version.
the whole dynamic shadow system for example looks different (more aggressive lod)
Not to mention dynamic shadows were initally unavailable because of Leopard openGL Limitations/bugs/whatever the issue was, and the other options had a inferior maximum view distance.
You cannot also have multisampling antialias while enabling the new water and sun effects.
During vanilla wow (osx tiger era), Bloom effects were disabled by default because it grinded to halt the framerate.

Don't get me wrong, I really love the developers efforts to bring games on os X, If you compare wow mac from the beggining (barely playble) to now, they really made the impossible.
And valve with portal 2 did an awesome job (very minimal performance impact).
I wish apple gave better open gl support for game developers. I love gaming on my macs (heck I'm still amazed by my imac, an all-in-one being good with games), I'm just tired of having crappy framerate because of osX :(

Back on topic now.

Rage works pretty decent on my 2008 imac (2duo 3ghz, 4gb ram, geforce 8800gs, lolvista 64) with default settings @ 1680x1050. Tomorrow I'm gonna try it on my mbp (late 11, 2,2ghz) and see how it runs over a cinema display.

JordanNZ
Oct 16, 2011, 06:22 PM
I dont think bioshock for mac featured the dx10 water effects.
Black & white 2 port lacked some effects and options.
WoW always had limitations on osx and still have. It does not look the same as the windows version.
the whole dynamic shadow system for example looks different (more aggressive lod)
Not to mention dynamic shadows were initally unavailable because of Leopard openGL Limitations/bugs/whatever the issue was, and the other options had a inferior maximum view distance.
You cannot also have multisampling antialias while enabling the new water and sun effects.
During vanilla wow (osx tiger era), Bloom effects were disabled by default because it grinded to halt the framerate.

Don't get me wrong, I really love the developers efforts to bring games on os X, If you compare wow mac from the beggining (barely playble) to now, they really made the impossible.
And valve with portal 2 did an awesome job (very minimal performance impact).
I wish apple gave better open gl support for game developers. I love gaming on my macs (heck I'm still amazed by my imac, an all-in-one being good with games), I'm just tired of having crappy framerate because of osX :(

Back on topic now.

Rage works pretty decent on my 2008 imac (2duo 3ghz, 4gb ram, geforce 8800gs, lolvista 64) with default settings @ 1680x1050. Tomorrow I'm gonna try it on my mbp (late 11, 2,2ghz) and see how it runs over a cinema display.

These things may have happened in the past, but currently games look the same. Bioshock has the water effects, feral spent a lot of time getting those to work well. 10.5 came out a long time ago, no need to talk about that like it applies today. I have yet to see any developers make use of opengl 3.2 in Lion.

There is a multisampling bug with WoW, but that's a bug with the graphics drivers, not a opengl limitation. But everything else looks the same. And as you said, portal2 runs just as fast on my iMac as it does in windows.

But fair enough, plenty of room for improvement all round. But things are looking up :)

MacRumorUser
Oct 16, 2011, 06:41 PM
Finally finished downloading the gargantuan 21.75gb game and I'm a bit dissapointed really after couple hours of play, 6 races won and few side quest completed,. It's all ok but not wowing me. Graphically a rather mixed bag too, some objects in the distance (rocks etc.) look great, but strangely the rock r building I'm standing next to looks blocky and poorly textured.

The wing nut is totally over powered. Takes 3 shots with a shotgun or nipper, but throw a ing nut and try go down in one go.

Also running game at 1920x1080 with 2x AA it doesn't look very much sharper than 1280 x 720 4xAA enabled.

lewdvig
Oct 16, 2011, 09:58 PM
I don't know of any games recently ported that have had to disable effects to work on OSX.

Bioshock looks the same
WoW looks the same
All of the Valve games look the same

Some run better than others under OSX, but none of them look any different with the same settings.

all of them, its no secret either because the devs come on the message boards and tell us

Dirt 2 for example lacks some of the fancier water effects

DX 10 and 11 have some features that are not mappable to the Macs OGL implementation (we don't have the latest OGL).

99% of people can not tell the difference, but there is one

JordanNZ
Oct 16, 2011, 10:25 PM
all of them, its no secret either because the devs come on the message boards and tell us

Dirt 2 for example lacks some of the fancier water effects

DX 10 and 11 have some features that are not mappable to the Macs OGL implementation (we don't have the latest OGL).

99% of people can not tell the difference, but there is one

We don't need 'the latest opengl' to get a feature set comparable to DX10. We've had that for a while.

The only thing OSX is missing that is on the windows side of things is hardware tessellation support.

That being said... RAGE doesn't use that.
I hope to see it come to macs in the near future.

lewdvig
Oct 17, 2011, 09:56 PM
We don't need 'the latest opengl' to get a feature set comparable to DX10. We've had that for a while.

The only thing OSX is missing that is on the windows side of things is hardware tessellation support.

That being said... RAGE doesn't use that.
I hope to see it come to macs in the near future.

"DX11 water effects will not be on the Mac version as Mac OS (and the version of OpenGL bundled) does not support Hardware Tessellation. This means things like the DX11 eye candy in DiRT2 will have to wait for more of the OpenGL 4 features to be implemented on the Mac before it is possible to have DX11 style effects on the Mac.

However as mentioned by others the DX11 stuff is very subtle so on new iMacs the Mac version will look a lot nicer than the XBox or PS3 versions but very slightly less than a PC with DX11 enabled but if you run them side by side at full speed you would have to look closely to notice! I have to say on new Mac's DiRT2 will be the nicest looking game in the Feral list of games and will be up their for the status of being the nicest looking game on the Mac. Then again I am a little biased

Edwin "

http://www.insidemacgames.com/forum/index.php?showtopic=41981&view=findpost&p=402402

lot's more where that came from

split hairs all you want your post was wrong, the games are not identical in appearance

get back in your hole hobbit

JordanNZ
Oct 18, 2011, 02:31 AM
"DX11 water effects will not be on the Mac version as Mac OS (and the version of OpenGL bundled) does not support Hardware Tessellation. This means things like the DX11 eye candy in DiRT2 will have to wait for more of the OpenGL 4 features to be implemented on the Mac before it is possible to have DX11 style effects on the Mac.

However as mentioned by others the DX11 stuff is very subtle so on new iMacs the Mac version will look a lot nicer than the XBox or PS3 versions but very slightly less than a PC with DX11 enabled but if you run them side by side at full speed you would have to look closely to notice! I have to say on new Mac's DiRT2 will be the nicest looking game in the Feral list of games and will be up their for the status of being the nicest looking game on the Mac. Then again I am a little biased

Edwin "

http://www.insidemacgames.com/forum/index.php?showtopic=41981&view=findpost&p=402402

lot's more where that came from

split hairs all you want your post was wrong, the games are not identical in appearance

get back in your hole hobbit

You're right about Dirt2.

But as I said in my last post... The only thing we are missing is hardware tessellation support. And Rage isn't using that. Or any of blizzards games, or valves games, or bioshock.