View Full Version : returning matices and pointers to them
Quboid
Sep 2, 2007, 10:58 PM
hey all,
I am doing some homework here (for tomorrow) and the last few programs seem a bit tricky. I have the logic for the one i am doing now down already, however, it would require me returning a matrix from my function. I am not to keen on trying to return a matrix, instead i am looking at return a pointer to matrix created.
how do i declare the function in this case?, and how do i declare the matrix in question?
thanks a million
zimv20
Sep 2, 2007, 11:15 PM
simple. you can declare your matrix like this:
type Matrix = array [ array [ real ] ]
let's say you're performing an 8 neighbor relaxation. you can do something like this:
function relax ( a : Matrix returns Matrix )
for row in a at i cross elt in row at j
avg := (elt a[i, j-1] a[i, j 1]
a[i 1, j-1] a[i 1, j] a[i 1, j 1]
a[i-1, j-1] a[i-1, j] a[i-1, j 1]) / 9.0
returns array of avg
end for
end function
so just specify your return type as Matrix, and return it when done.
Quboid
Sep 2, 2007, 11:21 PM
simple. you can declare your matrix like this:
type Matrix = array [ array [ real ] ]
let's say you're performing an 8 neighbor relaxation. you can do something like this:
function relax ( a : Matrix returns Matrix )
for row in a at i cross elt in row at j
avg := (elt a[i, j-1] a[i, j 1]
a[i 1, j-1] a[i 1, j] a[i 1, j 1]
a[i-1, j-1] a[i-1, j] a[i-1, j 1]) / 9.0
returns array of avg
end for
end function
so just specify your return type as Matrix, and return it when done.
I'm sorry i forgot to specify that i am programming in c++.
garethlewis2
Sep 3, 2007, 04:38 AM
Steps for you to do.
Declare your function line the following.
Mat3x3 blahFunction(something *) {
// Mat3x3 can be a class, structure or for C a two-dim array
if a class, use a new operator.
if doing it like C, use malloc. and cast the malloced memory to the type
Mat3x3.
// Do the operations on the matrix.
// return the Mat3x3
return mat3x3;
}
At the top of your file, if a 3x3 array use the following.
typedef double Mat3x3[3][3];
And you can use it like the following
Mat3x3 xyz, becomes a two dim array.
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