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Apr 12, 2001
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As noted by Arstechnica, a Businessweek article reports on an interesting presentation at the SXSW conference by Apple senior engineering manager Michael Lopp. He describes Apple's design approach in coming up with their products:

Pixel Perfect Mockups - While it adds time upfront, it "removes all ambiguity" and the need to correct mistakes later down the line.

10 to 3 to 1 - Designers mock up 10 different unrestricted designs for a given feature. From these, 3 are chosen for further development until a final one is chosen.

Paired Design Meetings - Two meetings. One is for free thinking ("go crazy") without worries about any technical constraints, while the other meeting addresses implementation and practical considerations. Both of these meetings continue throughout product development.




Article Link
 

Popeye206

macrumors 68040
Sep 6, 2007
3,148
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NE PA USA
They forgot the part where Steve comes in and says "Wow... I like this one!". :D

Someone said this is pretty standard... It is to a point... from what I see here Apple seems to take conceptual design much more seriously than others. This seems to lead to more innovation. Most companies I've worked at (and I've been with some of the bigger players in the past) there is too much of engineering keeping the reins on the design process. This builds too many fences and keeps innovation low.

Either way... it seems to work!
 

arkitect

macrumors 604
Sep 5, 2005
7,082
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Bath, United Kingdom
This is how development works at every company I've ever worked at or freelanced with. Pretty standard.

True… as described in the article there is not much different from bog standard design/development.
The "Paired Design meetings" might be slightly less industry standard.
 

johnnyjibbs

macrumors 68030
Sep 18, 2003
2,964
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London, UK
I don't think it is particularly standard. Otherwise, Apple would be lost among the myriad of companies out there creating innovative products :D

I do think that Apple has got many things right as they keep delivering and everyone tends to follow. The fact that PCs in general a little nicer to the eye, and the various features in the gadget marketplace... many of these things are copies/evolutions from Apple's products.

Although I can imagine Steve walking in, liking something, and then everyone dropping everything to get that thing made no matter anyone else's opionion... :D I think possibly the MacBook Air and the new folder icons in Leopard fall into this category.
 

arkitect

macrumors 604
Sep 5, 2005
7,082
12,519
Bath, United Kingdom
I don't think it is particularly standard. Otherwise, Apple would be lost among the myriad of companies out there creating innovative products :D
The process is very much standard… up to the point you describe below: :p
Although I can imagine Steve walking in, liking something, and then everyone dropping everything to get that thing made no matter anyone else's opionion... :D

:D
 

dizastor

macrumors 6502a
Dec 27, 2001
625
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Los Angeles
Apple sounds like a fun place to be a designer... well, except for that 10 ideas without boundaries thing.

No boundaries, makes it harder... seriously.
 

Popeye206

macrumors 68040
Sep 6, 2007
3,148
836
NE PA USA
I saw this article last week, on the Who-gives-a-#&*% channel.

Hummm..... I would think anyone in software and hardware design would give a #*!& ! Lets face it... Apple has proven they are leading the way in innovative designs. I would think any other company would be foolish not to study and learn how they do it.
 

mainstreetmark

macrumors 68020
May 7, 2003
2,228
293
Saint Augustine, FL
I saw this article last week, on the Who-gives-a-#&*% channel.

To answer, I do. It is always an interesting read to see how others are able to successfully bring concepts to production, or perhaps more interestingly, wild ideas into concepts.

So, thank you for sharing your viewing habits and contributing.
 

yoman

macrumors 6502a
Nov 11, 2003
635
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In the Bowels of the Cosmos
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420.1 (KHTML, like Gecko) Version/3.0 Mobile/4A102 Safari/419.3)

it would be interesting to sit in on one of those crazy "out there" meetings.
 

bogg

macrumors 6502
Apr 12, 2005
447
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Sweden
I seem to remember AMD does the same for their cpus

Their engineers get to do one CPU design each (or rather, per team), and then they take the best ideas from all of those and does a new batch. And after a while they finally come up with a final design.
 

RichardI

macrumors 6502a
Feb 21, 2007
568
5
Southern Ontario, Canada
Very (Arte Johnson :rolleyes:) interesting.
I have never worked anywhere that put that much emphasis on aesthetics.
But the real key is in which one of the 10 they choose, isn't it? ;)

Rich :cool:
 

Rocketman

macrumors 603
While a lot of companies use a similar filtering approach, few combine that with a benevolent dictator management style. Those that do, such as for example Lockheed Skunk Works, have a tendency of releasing products years ahead of the industry. The industry mean time has to get a product approved by committee with all the political limitations and fears of only proceeding on partially or fully proven and vetted designs. Another artifact of decision by committee is there is a morph away from customer or vision directed approaches and toward politically and financially and manufacturing viable ones. Vanilla.

Rocketman
 
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