spaceballl
Nov 2, 2003, 11:08 AM
I am a Mac and PC kind of guy. I have both. On my PC, I have an SGI LCD widescreen with a resolution of 1600x1024. Iīm currently abroad in Spain, but when I get back home, I plan on buying a 17" powerbook. When I used to game on my widescreen LCD, I would have two options, finding games with widescreen resolutions or stretching out a resolution like 1024x768 to span the whole screen. Or running 1024x768 with black borders. Neither are really ideal. The stretching of the game would make everything slighlty fatter. Black borders sucked, because with such a nice screen, itīs a shame to not be able to use all of it. The best was finding a game that supported widescreen resolutions (like Max Payne for PC!!), but that was pretty rare.
But thatīs the PC market... Itīs very broad, and most people donīt have widescreen screens. For the mac market, itīs easier for developers. They know that the person either has an eMac, iMac, PowerMac, PB, or iBook. So I would FIGURE that they would develop games to support the widescreen aspects of the PBs and studio displays. Is this the case or do we need to fiddle with non native resolutions? Either way, Iīm gonna buy that 17 inch PB, but iīd sure love it if games could actually enjoy the nice, widescreen resolution.
-Kevin
But thatīs the PC market... Itīs very broad, and most people donīt have widescreen screens. For the mac market, itīs easier for developers. They know that the person either has an eMac, iMac, PowerMac, PB, or iBook. So I would FIGURE that they would develop games to support the widescreen aspects of the PBs and studio displays. Is this the case or do we need to fiddle with non native resolutions? Either way, Iīm gonna buy that 17 inch PB, but iīd sure love it if games could actually enjoy the nice, widescreen resolution.
-Kevin
