View Full Version : Macbook and Pixel Shader 2.0
belovedmonster
Apr 24, 2008, 06:28 AM
Does the Macbook's graphics card meet the following requirements when using boot camp?
DirectX compatible 64 MB graphics card with Pixel Shader 2.0
When it comes to integrated graphics cards I dont have a clue :confused:
Fuchal
Apr 24, 2008, 11:31 AM
Does the Macbook's graphics card meet the following requirements when using boot camp?
DirectX compatible 64 MB graphics card with Pixel Shader 2.0
When it comes to integrated graphics cards I dont have a clue :confused:
The integrated GMA does have support for Pixel Shader 2.0
tuck624
Jul 2, 2011, 07:53 PM
Is there any way to get Pixel Shader 2.0 to work with my MacBook?
I'm using a MacBook G5 2.16Ghz Intel Core 2 Duo, 2GB RAM, OSX 10.6.8
Intel GMA 950:
Chipset Model: GMA 950*
Type: GPU*
Bus: Built-In*
VRAM (Total): 64 MB of Shared System Memory*
Vendor: Intel (0x8086)*
Device ID: 0x27a2*
Revision ID: 0x0003*
Displays:*
Color LCD:*
Resolution: 1280 x 800*
Pixel Depth: 32-Bit Color (ARGB8888)*
Main Display: Yes*
Mirror: Off*
Online: Yes*
Built-In: Yes*
SidBala
Jul 3, 2011, 12:00 AM
IIRC, The GMA 950 does not have support for pixel shader 2.0.
So, no.
wywern209
Jul 4, 2011, 02:10 AM
besides trying to game on a integrated gfx is a moot point whether or not it supports SM 2 or not.
doh123
Jul 4, 2011, 08:42 AM
Using Wine/Wineskin/Cider some Pixel Shader 2.0 games will run fine on the GMA950, though there are enough problems with the GMA950 that many games still do not run right at all, and its nothing to do with the pixel shaders.
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