View Full Version : iPhone SDK - Performance Tuning

Jun 15, 2008, 04:03 AM
Hello there,

I was wondering if anyone had tips for tuning performance in applications developed with the official SDK? The game we're working on is seeing some general performance slowdowns in the betas released, and was wondering if there were either any general tips, guides for performance tuning or even just other people's experiences so far?

Thanks! Appreciate any thoughts.

Jun 15, 2008, 05:27 AM
The SDK includes both Instruments and Shark, tools which allow measurement and some very fine grained profiling of where all your cycles are going. This includes how much time is spent in the core libraries.