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whooleytoo
Jul 1, 2008, 01:13 PM
- Save points before cut-scenes: You watch the cutscene. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss..

- Cut scenes which can't be skipped: I like immersive games as much as anyone, but there are times when you really don't want to endlessly sit around watching a rendered video. (Especially, see above).

- Mazes: Now, relax Pac-man fans. I'm not talking about top-down views, but playing through a maze in a 1st or 3rd person shooter or adventure game is just boooring trial and error.

- Invisible walls: Want to turn left instead of going right towards the German bunker. Sorry, "nothing" is stopping you. Many games do a good job of limiting the gamer's movement within the story of the game (natural terrain, lethal radiation etc.). It sucks when they don't.

- Difficult section of the game, with no save point after it: You've finally fought your way through the near-infinite Demon hordes into the gates of hell, you have 2% health left, 1 bullet left, a dagger to wag at them and your torch is dying. And there's no save!! You're blindsided by a rat with a limp and you have to go back and do it all again.

Any others?



Much Ado
Jul 1, 2008, 01:20 PM
NPCs running into walls, particularly ones that you are escorting.

whooleytoo
Jul 1, 2008, 03:52 PM
"Please insert disk 2"

- I kid! I kid!

Spanky Deluxe
Jul 1, 2008, 03:57 PM
Pokemon.

Diatribe
Jul 1, 2008, 04:13 PM
Sitting behind a wall, hiding, only to have my gun stick out THROUGH the wall so enemies see and shoot me...

MacRumorUser
Jul 1, 2008, 05:47 PM
Sonic or any other animal, getting it on with a human (just wrong)

Stupid physics... Hey look at our great physics engine, we have made it that you can shoot down a tree, but don't go driving into that little branch as it stops your 4x4 stone dead!! ridiculous.....

Stupid AI... doesn't need an explanation really.

"Please insert disk 2"
why is it I read that "Please insert dick too"

Dagless
Jul 1, 2008, 06:00 PM
why is it I read that "Please insert dick too"

Many, many reasons.

:D

So things you should never see in games?
Replacement of graphics and realism for gameplay :o when they try to make games too realistic for the artistic medium that gaming is and end up with a broken game.

Much Ado
Jul 1, 2008, 06:18 PM
why is it I read that "Please insert dick too"

That's what you get for playing with the Wii.

zebraman
Jul 1, 2008, 06:39 PM
Games with awesome story lines that are just way to short. Ex. Call of Duty 4 and Assasins Creed. At least COD4 had some decent online to get you entertained for a while but AC didnt have anything good though the story was good. I think more games should be made like the new GTA. Nice and long.

Spanky Deluxe
Jul 1, 2008, 07:05 PM
Replacement of graphics and realism for gameplay :o when they try to make games too realistic for the artistic medium that gaming is and end up with a broken game.

I'd second that and add 3D for the sake of 3D. It doesn't really apply these days that much anymore but I thought it really did in the late SNES and N64/Playstation eras.

sikkinixx
Jul 1, 2008, 07:11 PM
A crappy camera. Honestly, we are at the ****ing point in gaming where a good camera that doesn't need me to babysit is should be expected not be the exception.

Space Marines. Screw you Epic.

Save Points. No. no. no. no. no. Saving should be allowed AT ANY TIME. Portable games let you do it, 99% of PC games let you do it. Why the hell doesn't EVERY game let you do it?

Non-adjustable controls. Same the as camera issue, it should be in every game no exceptions.

MacRumorUser
Jul 1, 2008, 07:16 PM
A crappy camera......
Space Marines......
Save Points......
Non-adjustable controls......

QFT! Couldn't agree more.

Cromulent
Jul 1, 2008, 07:22 PM
Stupid physics... Hey look at our great physics engine, we have made it that you can shoot down a tree, but don't go driving into that little branch as it stops your 4x4 stone dead!! ridiculous.....

The problem with that is good physics engines are extremely processor intensive. There an absolute shed load of calculations to be done. There is only so much power to go around and most developers skimp on the physics in order to give better graphics and AI.

2nyRiggz
Jul 1, 2008, 08:08 PM
Boobs that jiggle like JELLO...they all need a little wiggle room but its getting stupid.
Bad camera angles
Raidens bare arse scissor flipping


Bless

sikkinixx
Jul 1, 2008, 08:16 PM
Boobs that jiggle like JELLO...they all need a little wiggle room but its getting stupid.


you fail ;)

2nyRiggz
Jul 1, 2008, 08:23 PM
Do I win now....winning is good:D

e²Studios
Jul 1, 2008, 09:23 PM
Words aren't needed for this one

http://www.freewebs.com/linksocarinaoftime/tingle%20rpg.jpg

Look its GFLPraxis!!

http://cache.kotaku.com/assets/resources/2006/09/tingle_in_akiba.jpg

Much Ado
Jul 2, 2008, 03:45 AM
Save Points. No. no. no. no. no. Saving should be allowed AT ANY TIME. Portable games let you do it, 99% of PC games let you do it. Why the hell doesn't EVERY game let you do it?
.

I'd disagree, personally. If I'm allowed to save all the time I just obsessively save at all possible opportunities and re-load whenever I miss a shot, or take a hit etc.

Save points stop me doing that, so IMHO they work.

GFLPraxis
Jul 2, 2008, 04:15 AM
Gasp! Ed is stalking me!

Taustin Powers
Jul 2, 2008, 04:34 AM
"To be continued..." after you beat the game. Just give us a proper ending - if the game was good, we'll buy the sequel anyways. No need for cliffhangers.

Spanky Deluxe
Jul 2, 2008, 05:04 AM
"To be continued..." after you beat the game. Just give us a proper ending - if the game was good, we'll buy the sequel anyways. No need for cliffhangers.

Crap endings. I like endings lasting at least a few minutes. Ideally about ten minutes long explaining everything. I do not like ambiguous endings similar to the ones used in Half Life. Like you said, if the game is good, we'll buy the sequel so don't leave us having to question loads of things.

Dagless
Jul 2, 2008, 05:07 AM
"To be continued..." after you beat the game. Just give us a proper ending - if the game was good, we'll buy the sequel anyways. No need for cliffhangers.

Applies for Doctor Who as well . Grah the "To! Be! Continued!" bit on the penultimate episode a few days back was the most garish, most cheesiest TBC sequence in history.

Bond gets away with it. "Bond will return in..." has style. Just don't let 3D Realms do it. Again.
(was it Duke 3D's credits that announced Duke Forever?)

pcypert
Jul 2, 2008, 05:42 AM
I would say most of the way things are done in GTA4. Should never have to drive all the way to a mission, fight through a room, fight a boss, watch a cut scene, etc before save. Some of us have adult lives and need ability to skip around and save. There's this one mission I keep getting a cheap death on and I've timed it from time I turn on the TV to when you're actually at the cheap point where you can easily fail the mission and it's like 45+ minutes! That's not innovative gameplay, that's GTA is at the bottom of my stack of games gameplay.

Spanky Deluxe
Jul 2, 2008, 05:55 AM
I would say most of the way things are done in GTA4. Should never have to drive all the way to a mission, fight through a room, fight a boss, watch a cut scene, etc before save. Some of us have adult lives and need ability to skip around and save. There's this one mission I keep getting a cheap death on and I've timed it from time I turn on the TV to when you're actually at the cheap point where you can easily fail the mission and it's like 45+ minutes! That's not innovative gameplay, that's GTA is at the bottom of my stack of games gameplay.

This is why I get taxis everywhere in GTA IV.

Dagless
Jul 2, 2008, 06:56 AM
Re: all the bits about saving anywhere. I'd really like it if the big consoles could steal one of the best features of modern handhelds - sleep mode.

A step further would be a hibernation mode for games so you could return back to the consoles menu and play any other game, but could load right back to where you left the game.

But they won't do that.

takao
Jul 2, 2008, 07:43 AM
I'd disagree, personally. If I'm allowed to save all the time I just obsessively save at all possible opportunities and re-load whenever I miss a shot, or take a hit etc.

Save points stop me doing that, so IMHO they work.

i think he was talking more about that save game modi from castlevania etc. where you can save whenever you like but the device/game then shuts down and after loading the savegame it gets deleted

some thing which i also would appreciate .. i hate nothing more than after playing going through the same stuff again just because save points are to infrequent

drummerbooker14
Jul 2, 2008, 08:14 AM
Games with awesome story lines that are just way to short. Ex. Call of Duty 4 and Assasins Creed. At least COD4 had some decent online to get you entertained for a while but AC didnt have anything good though the story was good. I think more games should be made like the new GTA. Nice and long.

I second that one, Fable was one of my favorite games to play but was way too short. I returned it 2 days after i bought it cause there was nothing left to do.

MacRumorUser
Jul 2, 2008, 09:44 AM
Hot Coffee Mods

Yaboze
Jul 2, 2008, 10:12 AM
Escort missions in general or quests where the person is so slow or doesn't path correctly.

Enemies miles away that can hit you with 100% accuracy, but when you fire at them at 10 feet away, the bullets go all over the place and you miss.

Getting stuck on invisible or small ground objects.

Playing almost an entire FPS game with the enemies guns and ammo. Except for new levels, I used mostly alien weapons in Halo 3 because ammo/weapons of my kind were really scarce and it just wasn't enough firepower. CoD4, I was using an AK and other foreign weapons more often than not. I like the ability to pick up any weapon and use it, but I find myself using enemy stuff more.

Good point on the bad positioning of save games and cut scenes. I had a mission in CoD4, the A10 TV operator mission I had to do 5x because the load screen after it kept getting a read error on my DVD. That's more of a technical issue, but CoD4 doesn't save your progress until the next "scene" loads and it never made it that far. If it saved before the world map loading screen I wouldn't have to do this mission over and over. :\

Antares
Jul 2, 2008, 11:22 AM
A step further would be a hibernation mode for games so you could return back to the consoles menu and play any other game, but could load right back to where you left the game.

But they won't do that.

Like the freeze states in Nintendo's Virtual Console? Hmm...or like the Battle Saves in the Fire Emblem games?

Dagless
Jul 2, 2008, 11:48 AM
More like the Fire Emblem/Castlevania style. Where you can either load up the game from the start (play from beginning) or resume chapter, as it were.

The next Dark Alex M33 firmware for the PSP will support something similar to this, I hear. That it dumps the RAM to the Memory Stick and simply resumes it back up (probably if a certain key is held on bootup).

2nyRiggz
Jul 2, 2008, 01:03 PM
Escort missions in general


Indeed, add car chase missions, timed missions
"defend this space until back up arrives"
Lone wolf missions where help is definitely needed....send one man into a building full of enemies.


Bless

gloss
Jul 2, 2008, 02:00 PM
I'd disagree, personally. If I'm allowed to save all the time I just obsessively save at all possible opportunities and re-load whenever I miss a shot, or take a hit etc.

Save points stop me doing that, so IMHO they work.

I agree.

TFMTASAD
Jul 2, 2008, 02:30 PM
A game based on a movie or any other license. 999999/1000000 time it ends up as a total disaster.

gkarris
Jul 2, 2008, 02:32 PM
A game based on a movie or any other license. 999999/1000000 time it ends up as a total disaster.

Or a movie based on a game... :eek:

Things you should never see in videogames

The Burger King... :eek:

drummerbooker14
Jul 2, 2008, 02:48 PM
Or a movie based on a game... :eek:

Or, a game based on a movie based on a game:eek::eek:

street fighter: the movie

evilgEEk
Jul 2, 2008, 02:52 PM
I agree with the long cinematics that you can't skip and the ridiculous "save point" idea.

I compulsively save when I can, but I'm not a compulsive re-loader. Sometimes I need to quit playing because of whatever reason and I hate having to replay everything from the last save point.

What I will add to the mix is any sort of civilian violence, especially against women.

capoeirista
Jul 2, 2008, 04:11 PM
Unnecessarily long fetch quests.

MacRumorUser
Jul 2, 2008, 04:59 PM
Oh here's the one that everyones forgot to add, but seems to have become a fecking lazy way of creating gameplay..


QUICKTIME EVENTS... They're everywhere these days and I'm utterly sick of them.

Dagless
Jul 2, 2008, 05:42 PM
The only game I've played with quicktime events was Tomb Raider Anniversary on the PSP (a mighty fine game otherwise). Guess they don't fall into Mario, Zelda or Metroid titles :D
But seriously they're bad.

pcypert
Jul 2, 2008, 11:35 PM
OH I hate those Quick Time Events.

Personally I don't think any game should have pointless grinding.

There shouldn't be obviously annoyances for the sake of being annoying and complicated...I'm talking the Lepers and Begger Women in Ass Creed. Why o why can't you pickpocket someone and get money to shut the begger woman up? That would add a fun gameplay element and would require you to "plan" more...instead of just getting annoyed with nothing to do. I guess I'm trying to say those game elements that are super annoying and you're not given an option to deal with it.

On the GTA4 thing, yes there are cabs, but that saves 5 minutes maybe on the mission I referenced (that is if a cab spawns or the stupid buttons dont have Niko trying to steal the cab instead of getting in :) ).


Paul

rocking4minutes
Jul 3, 2008, 04:56 AM
i hate when your stuck reading 85674095759670 lines of text dialogue.
so if your like me, you just continually hit the "next" button over and over, then the dialogue finishes, but im still hitting the freakin button which triggers the convo again, so then i have to go through the whole thing a second time:mad:

Antares
Jul 3, 2008, 01:22 PM
There shouldn't be obviously annoyances for the sake of being annoying and complicated...I'm talking the Lepers and Begger Women in Ass Creed. Why o why can't you pickpocket someone and get money to shut the begger woman up? That would add a fun gameplay element and would require you to "plan" more...instead of just getting annoyed with nothing to do. I guess I'm trying to say those game elements that are super annoying and you're not given an option to deal with it.

The beggers and retarded people were very annoying. But they weren't put there just for the sake of being annoying. It was an interesting element added to hinder you from accomplishing your task.. To add an additional level of challenge for you to overcome.

There were options. You could punch a begger and she would run away. If no guards were looking, you could quietly kill the retarded people...and also punch them (they would run away, as well). The beggers were more difficult to kill, unnoticed.

What I didn't like was how the beggers and retarded people only went after me...even when there were other people walking right by them. It should be equal solisitation on everyone.

cycocelica
Jul 3, 2008, 02:51 PM
A crappy camera. Honestly, we are at the ****ing point in gaming where a good camera that doesn't need me to babysit is should be expected not be the exception.

Biggest pet peeve of all gaming. And Mario: Galaxy has this issue multiple times.

whooleytoo
Jul 3, 2008, 04:19 PM
Thought of a couple more:

- Missions/levels where you can only find your adversary/target through some fake "radar", rather than by looking at the screen. For example in chase scenes in GTA, instead of looking out for the car you're chasing, you're just following a blip in the "radar".

Instead, why not (for example) make the car you're chasing leave tyre marks & smoke when it turns a corner; which fade over a few seconds. That way, as long as you stay reasonably close you can still follow the guy by looking out for tyre marks where he turned off the road? More realistic and in keeping with the game experience.

- Starting a game with virtually no weapons/moves/powers. Ok, gameplay improves as the game goes on, but there's no variety offered or intelligence required at the start. And it destroys gameplay. Who wants to go from being all singing, all dancing ninja, back to the start where you can just kick, or punch.

evan g
Jul 3, 2008, 05:35 PM
I hate it when you'll be fully emersed in the game, ready to fight a battle, and some captain guy who is supposed to tell you how to play the game at the beginning, tells you: "You can switch weapons by pressing triangle." :confused:

What the heck? So much for emersiveness. They should say: "Use your secondary weapon." and then have a little message screen somewhere that tells you what button it is.

MacRumorUser
Jul 3, 2008, 05:46 PM
Michael Jackson...


sega genesis
http://derekyu.com/avgpa/images/moonwalker.gif

and at the arcade
http://derekyu.com/avgpa/images/moonwalker2.jpg

Just can't take him anywhere :D

evan g
Jul 3, 2008, 05:51 PM
Also...

-Lack of mouth moving when people are talking :mad::mad::mad::mad:

Babooshka
Jul 4, 2008, 12:08 AM
I must say, seconded or thirded to all above

Taustin Powers
Jul 4, 2008, 01:12 AM
I hate it when you'll be fully emersed in the game, ready to fight a battle, and some captain guy who is supposed to tell you how to play the game at the beginning, tells you: "You can switch weapons by pressing triangle." :confused:

What the heck? So much for emersiveness. They should say: "Use your secondary weapon." and then have a little message screen somewhere that tells you what button it is.

So true. That's one thing that really made me laugh when I tried to play MGS3. In the very beginning, you have to retrieve your backpack from the tree. The captain (or whoever it is, I never got into the game) keeps briefing you about the mission objectives, background info, and the surroundings and such. It's a pretty long conversation. And then all of a sudden he says "To climb the tree, just stand next to it and press the Action button". :rolleyes:

Ja Di ksw
Jul 4, 2008, 02:24 AM
Wow those Michael Jackson pics are bad when you really look at what he's doing.

I hate the long, long monologues. There's needs to be a button to skip all of them so you're not just hitting next over and over and over and over and ov-. . .

Dagless
Jul 4, 2008, 04:08 AM
I hate it when you'll be fully emersed in the game, ready to fight a battle, and some captain guy who is supposed to tell you how to play the game at the beginning, tells you: "You can switch weapons by pressing triangle." :confused:

What the heck? So much for emersiveness. They should say: "Use your secondary weapon." and then have a little message screen somewhere that tells you what button it is.

Yup. In my current game the player starts off in a practice area of sorts. No enemies, no obstacles, just 2 doors and a bit of water for a swim. I've explained what the buttons are ingame but not what they do. I've always though that if the player wakes up (the cliché amnesic) that they likely don't know what they can do (think Peter Petrelli in series 2 of Heroes). That it's a journey of discovery, even down to the controls. Even though they are fairly basic.

DoFoT9
Jul 4, 2008, 04:17 AM
penisii

evan g
Jul 4, 2008, 10:53 AM
That Japanese school-girl chick in Guitar Hero III. You were forced to take the chances in quickplay that you might have to play as her.

takao
Jul 4, 2008, 11:00 AM
That Japanese school-girl chick in Guitar Hero III. You were forced to take the chances in quickplay that you might have to play as her.

lars umlaut is much worse because of his fretboard which is annoying when using starpower


and the Midori is the favorite character of my sister ;)

evan g
Jul 5, 2008, 06:26 PM
Well, you know, I don't like Midori, and that's why I posted it. :)

Iscariot
Jul 6, 2008, 05:48 AM
Poor cameras

Save points

e²Studios
Jul 6, 2008, 12:52 PM
Poor cameras

Save points

I agree here, I hate poor camera angles or poor camera movement. It can easily ruin even the best of games.

Save points are interesting, too many and the game is too easy, to few and its frustrating having to go back in time and repeat the last 15+ minutes of gameplay.

MattZani
Jul 6, 2008, 01:08 PM
Brain Training

Easy Mode

Interactivity (not like GH and RB, but moving to make the character move etc.)

Dagless
Jul 6, 2008, 02:35 PM
Interactivity (not like GH and RB, but moving to make the character move etc.)

I don't get this, is this one of your pops at Nintendo again, because of all the games I've got only Wii Fit requires you moving to move a character.
And how is it different to using instruments from these music games? I found Rock Band drums only a bit less knackering than playing real drums.

Just curious is all :)

stainlessliquid
Jul 6, 2008, 04:50 PM
Escort missions have always been hated by everyone. They wouldnt be bad if the NPC was invincible but they almost never are. I think Alex in HL2 was invincible since she never died, I never minded it in that game.

Friendly Fire in single player games that give you game overs. Its like the escort thing again. You have to trust that the stupid AI doesnt get infront of you while you are shooting, or doesnt block the view. Oblivion was HORRIBLE about this. The NPC's would swarm the enemies and it would be impossible to attack the enemy without hitting the friendly NPC's in the process, and when you attack them you screw everything up because they go hostile. In a sandbox game like Oblivion they could have turned FF off when there was an enemy in attack mode and then turn it back on when everything is safe so you can kill a friendly character if you want.

Games need to stop punishing you for stupid things the AI does.

MattZani
Jul 6, 2008, 05:03 PM
I don't get this, is this one of your pops at Nintendo again, because of all the games I've got only Wii Fit requires you moving to move a character.
And how is it different to using instruments from these music games? I found Rock Band drums only a bit less knackering than playing real drums.

Just curious is all :)

Generally when you have to make a motion to make a character do something, it fails (look at SSX Blur) The In house Ninty games are almost perfect, but very few 3rd party games crack it, so i feel it shouldnt be included. And the few that do work are often repetitive (Zooming in on FPS games etc)

Its different for a music game because YOU ARE the character, your directly controlling the Characters fingers etc by telling him what buttons to press, or pads to hit. Im more meaning where you have to make a motion, and the character does something completely different.

Also, i do kind of want a Wii, and support Nintendo, just not on the Wii, and not as much on DS

Digital Skunk
Jul 6, 2008, 05:12 PM
Cheat codes.

AIs that have to cheat to win...... Civ2, Civ3, somewhat Civ4

Dagless
Jul 6, 2008, 06:47 PM
Its different for a music game because YOU ARE the character, your directly controlling the Characters fingers etc by telling him what buttons to press, or pads to hit. Im more meaning where you have to make a motion, and the character does something completely different.

In Metroid Prime 3 you are the character; by moving your arm up, Samus' arm moves up. In Mario Kart if you turn the wheel to the left then you will turn left in the game. Not all Wii games have macro controls, some have 1:1. Not all Wii games have motion controls either.

floyde
Jul 7, 2008, 12:09 AM
- Save points before cut-scenes: You watch the cutscene. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss..

- Cut scenes which can't be skipped: I like immersive games as much as anyone, but there are times when you really don't want to endlessly sit around watching a rendered video. (Especially, see above).


OMG, tell that to the Mass Effect people :mad:. I'm seriously considering setting my ME disc on fire, and I love that game. I'm stuck on the Matriarch Benezia battle and there was no way for me to know that I absolutely had to level up before going there. My only saved game is right before that 5 minute cut-scene, after which I usually die in less than a second. Even worse, the cut-scene is interactive, so I have to sit trough it every time. I don't want to start the game from the beginning, it's just the most frustrating gaming moment in my life, seriously :eek:.

whooleytoo
Jul 7, 2008, 10:49 PM
And another I just found:

- Bugs that prevent you from finishing a level/mission; but is so subtle you don't even know the bug is there.

I just got stuck on the Temple Prime level in Tiberium Wars - to finish it you need to build an Ion Cannon Control Centre, but the item completely disappears from the menu if you capture certain Nod buildings. And since you've never seen the item before, you don't even know it's missing!

evan g
Jul 7, 2008, 11:12 PM
OMG, tell that to the Mass Effect people :mad:. I'm seriously considering setting my ME disc on fire, and I love that game. I'm stuck on the Matriarch Benezia battle and there was no way for me to know that I absolutely had to level up before going there. My only saved game is right before that 5 minute cut-scene, after which I usually die in less than a second. Even worse, the cut-scene is interactive, so I have to sit trough it every time. I don't want to start the game from the beginning, it's just the most frustrating gaming moment in my life, seriously :eek:.

Yeah everyone says Final Fantasy X is awesome on the PS2, but because of the stuff above, I just can't go on. I'm at the part where you battle the giant combination of sinspawn that broke out of the cage. I just can't beat it, and when I die, I have to watch the same long cutscenes over and over again. I guess it would be easier if I could figure out that confusing sphere grid...

pcypert
Jul 8, 2008, 12:29 AM
Can I add needlessly repeated levels or actions just to beef up "playtime" ala Twilight Princess and the repetition of the temple.

Another add, I think someone else mentioned it already, of needless buddies. Hate unnecessary character additions that are complete idiots.

Annoying, lazy game elements such as this one: in mario galaxy they're pushing you to play through twice. At the point you've already saved the galaxy once and played through 120 stars and start to play again, do you really need to relearn jump, and stuff? There needs to be something in games that can recognize your sign in, read against if you've played through before, and shut the damn stuff off. It's so annoying and keeps me from being able to just play the gameplay parts of games.

Paul

Ja Di ksw
Jul 8, 2008, 12:50 AM
Can I add needlessly repeated levels or actions just to beef up "playtime" ala Twilight Princess and the repetition of the temple.

Another add, I think someone else mentioned it already, of needless buddies. Hate unnecessary character additions that are complete idiots.

Annoying, lazy game elements such as this one: in mario galaxy they're pushing you to play through twice. At the point you've already saved the galaxy once and played through 120 stars and start to play again, do you really need to relearn jump, and stuff? There needs to be something in games that can recognize your sign in, read against if you've played through before, and shut the damn stuff off. It's so annoying and keeps me from being able to just play the gameplay parts of games.

Paul

Which part of Zelda: TP was that? Honestly don't remember. Are you talking about Zelda: Phantom Hourglass?

As for the Mario Galaxy, I never felt pushed to do it. I beat the game, it was over. If I wanted to go in and play any levels, I can still do that as Mario with everything saved. If I want to try out new stuff I can do that as Luigi.

Why does it make sense for a game to not offer you and optional extras once you beat it, and also make it so you can never play again?

Dagless
Jul 8, 2008, 04:52 AM
Repetitive and long bits are good, a game with full on action at every step is as equally boring as one that has no action. It's about pace and variety. In Zelda it takes the form of the musician creating a nice little ambient track in areas where the player should explore (usually villages and caves) alongside thumping overtures for big horseback combat scenes.

If there were no quiet parts then you don't think about the story or game in itself and you might as well be playing an arcade game.

Though the Phantom Hourglass did push repetition beyond what's necessary.

jmsmd
Jul 8, 2008, 09:29 AM
1. foreign NPC that speak english to eachother - wheres the realism

2. the title ending in a Z when it grammatically should be an S

3. world war 2 setting - been done to death

4. i dont mind rythm button sequences such as in god of war, just never make me either waggle or repeatedly press the same button fast - removes the element of skill and reverts the player to the actions of a toddler.

5. boring still images for loading screens - cod4 loads through the opening cutscene, or fifa lets u go one on one with the goalie while the game loads

2nyRiggz
Jul 8, 2008, 10:49 AM
I was playing Battlefield: bad company last night and its one "go here blow this up" right after the other.

"find this item....use this thing to blow up this thing" thats the single player in a nut shell.

Drove me crazy last night.


Bless

GFLPraxis
Jul 8, 2008, 12:16 PM
Basically, anything that's not in Portal shouldn't be in videogames.

Portal is perfection.
:D

Mike Teezie
Jul 8, 2008, 05:07 PM
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Spanky Deluxe
Jul 8, 2008, 05:35 PM
Advertisements.

I'd say out-of-place advertisement. I don't have a problem with things like a Coke logo on the side of a sports field in a game, just like they'd be in real life. For more immersive games, like GTA though, I much prefer the fake adverts, they're hilarious.

pcypert
Jul 9, 2008, 02:32 AM
Which part of Zelda: TP was that? Honestly don't remember. Are you talking about Zelda: Phantom Hourglass?

As for the Mario Galaxy, I never felt pushed to do it. I beat the game, it was over. If I wanted to go in and play any levels, I can still do that as Mario with everything saved. If I want to try out new stuff I can do that as Luigi.

Why does it make sense for a game to not offer you and optional extras once you beat it, and also make it so you can never play again?

Yeah PH. I get them all mashed up. :D

I'm not saying to make it so you can never play again, I'm saying make it so that you can chose to not have to sit through stupid plot stuff and character helps such as this is how you do a power butt drop or whatever. I think you should be encouraged to play again...by them stripping out the extra bits and letting you get into gaming. Amazingly I played games for 3 console generations before suddenly needing to be taught for 30-45 minutes in game how to play :D Maybe not that long, but after all the intro movies and all that...from turning on to playing the damn game.

Ja Di ksw
Jul 9, 2008, 04:02 PM
Yeah PH. I get them all mashed up. :D

I'm not saying to make it so you can never play again, I'm saying make it so that you can chose to not have to sit through stupid plot stuff and character helps such as this is how you do a power butt drop or whatever. I think you should be encouraged to play again...by them stripping out the extra bits and letting you get into gaming. Amazingly I played games for 3 console generations before suddenly needing to be taught for 30-45 minutes in game how to play :D Maybe not that long, but after all the intro movies and all that...from turning on to playing the damn game.

Ah, so just take out the instructions? Yeah, that would definitely be nice.

pcypert
Jul 9, 2008, 11:58 PM
Yeah, I feel like I've played games that gave you the option or if you chose a certain difficulty level the instructions went off. Also I kind of miss the optional level for learning controls. So you can do it once AND go back to it whenever you need to refresh but it doesn't cut into the actual game play.

Paul

zeedee-h
Jul 11, 2008, 04:14 AM
- endless elevators
- loading screens
- getting hit by a mortar seconds after a checkpoint in an area you cant leave (cod2)
- get into the top 10 leaderboard achievements

Pigumon
Jul 18, 2008, 11:45 PM
William Shatner's first toupee.

whooleytoo
Jul 23, 2008, 10:13 AM
Infinite parachutes.
Ridiculous physics.
Insanely easy combat.
Rebel leaders with revolutionary arm bands and berets.

(Yes "Just Cause", I'm looking at you! :D )

Antares
Jul 23, 2008, 12:08 PM
raggedjimmi

evan g
Jul 23, 2008, 01:31 PM
raggedjimmi

0wned!

Mr. lax
Aug 4, 2008, 03:09 PM
Games need to stop punishing you for stupid things the AI does.

THANK YOU!! Thats probably the most true thing that's been said here

Dagless
Aug 4, 2008, 04:07 PM
raggedjimmi

Pardon?