PDA

View Full Version : Game App: Inmersive or not inmersive interface




coolman
Aug 17, 2008, 07:51 AM
Hi,

I see that many games uses the inmersive interface (doing the things in his own way), so thats why I beginned to create an inmersive interface for my game.

But after a while dealing with many custom things, fighting to create a custom slider, buttons, flow control ... Also user experience is quite different from standard behaviour.

I don't see too much the point in favour of inmersive interfaces.

I'm rethinking this and considering for going back to a standard interface an concretate better in the game.

Wich is your point of view regarding inmersive vs standard interface in games?



Cromulent
Aug 17, 2008, 08:09 AM
Hi,

I see that many games uses the inmersive interface (doing the things in his own way), so thats why I beginned to create an inmersive interface for my game.

But after a while dealing with many custom things, fighting to create a custom slider, buttons, flow control ... Also user experience is quite different from standard behaviour.

I don't see too much the point in favour of inmersive interfaces.

I'm rethinking this and considering for going back to a standard interface an concretate better in the game.

Wich is your point of view regarding inmersive vs standard interface in games?

Most games use OpenGL / OpenGL ES for the interface because native interface elements a) look rubbish in a game and b) are not designed for the use that games would use them for.

You should just use OpenGL ES for all your interface needs.

coolman
Aug 18, 2008, 06:27 AM
Thanks,

You are right I must use OpenGL in the interface also.