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MacBytes
Feb 11, 2004, 09:14 PM
Category: 3rd Party Software
Link: Alias, makers of Maya, announces it is in talks for a possible buyout from SGI (http://www.macbytes.com/link.php?sid=20040211221403)

Posted on MacBytes.com (http://www.macbytes.com)

Approved by Mudbug

nuckinfutz
Feb 11, 2004, 10:28 PM
I wonder just who that Private buyer is or who they represent.

Alias would be a nice aquisition for Apple. But I don't know if they'd be interested in developing their own 3D App.

ITR 81
Feb 12, 2004, 12:48 AM
I've heard Adobe, MS, or Apple.
I hope it's Apple.

Mudbug
Feb 12, 2004, 01:24 AM
Originally posted by ITR 81
I've heard Adobe, MS, or Apple.
I hope it's Apple.

heard from where? from who?

MacRumors
Feb 12, 2004, 05:37 AM
Alias announced (http://www.alias.com/eng/press/press_releases/20040211_alias_in_acquisition_talks.shtml) that the company is "involved in exclusive discussions with a leading private equity investment firm for the acquisition of Alias".

The result appears to be a spin-off of the Alias company into an "an independent entity". According to the President of Alias, this would enable Alias "to further expand its business, extend customer value and create significant growth with its products and services."

Past speculation (http://www.macrumors.com/searcharticles.php3?searchterm=alias&submit=Search+Site) had previously pegged Apple as an interested party in the company.

mj_1903
Feb 12, 2004, 05:46 AM
The general consensus on Slashdot was that Apple would buy them as well, and I certainly hope this happens. If they do then hopefully they do the same as with Logic in terms of pricing on other platforms.

ionas
Feb 12, 2004, 06:04 AM
no pro apps left on windows - and if - twice the price ;p

but on the other side if those things happen - apple will become more and more a pseudo monopoly.

ph8te
Feb 12, 2004, 06:13 AM
It seems that Apple is currently grabbing anything that is up for grabs... and rightly so. Up untill a few years ago, the "real" designers only used Apple Mac, and companies like Adobe and Macromdeia were almost exclusively servicing the Mac-Industry, with a couple of products available for PC as well. Now, since these companies (Adobe & Macromedia) have substantial supports for the PC, companies, especially the smaller ones, are not buying Macs to do the day to day DTP/Graphic Design work. So the nieche-market that once was entirely Apple's domain has been infiltrated by the PCers. (Well, at least we don't have to deal with that horrible Corel Draw any more, absolutely zero cross-compatibility).

So, with the Personal Computer Industry supplying faster and faster machines, the new, high-end, markets of Video and Animation are becoming more accessible to the world, and Apple is now taking the initiative and, it seems, concentrating on becoming the leader in that market. Steve knows what he is doing there, being CEO of Pixar after all.

The only thing bothering me is that Apple must take care not to become too specialised again. They are currently making great leaps into getting their Macs to personal and home-users and it would be a pity if the situation were to change and the Macs would be seen as Computers only for a specialised market.

Masao[RY]
Feb 12, 2004, 06:14 AM
I believe if Apple bought Alias it would be very good for Apple and it'd put a large dent in the Window's pro market for a while.

I'm sure something will replace Maya there as soon as Windows users are ready for an update.. perhaps Apple should start a program where you turn in your Windows Alias software, get xy% off the latest (When apple came out with a newer version of Maya, only for the mac.) Mac Version and $200 off any mac? That'd be one sweet of a deal and counld draw Windows Alias users to a mac. One can only dream :)

splashman
Feb 12, 2004, 06:36 AM
Did I miss something? The press release calls the interested party a "leading private equity investment firm". Unless that is an intentionally misleading description (highly unlikely), they aren't talking about Apple. So why is everyone talking about the effects of Apple buying Alias?

The only reason this press release was posted is that Apple was previously rumored to be a contender, and now clearly isn't.

lem0nayde
Feb 12, 2004, 07:22 AM
Yeah, I was also puzzled by the "leading private equity investment firm" thing. What exactly does that mean? Could that be a firm that acts as a go-between for Apple and Alias?

With Apple Maya, Final Cut Pro, DVD Studio Pro, Shake, Logic and the very promising future of the G5 - Apple is poising itself to be the leading manufacturer of computers for Hollywood. It cannot be overstated what a HUGE market this is - it could propel Apple forward in enormous ways, though not necessarily in the low-end consumer market (which will remain Windows-centric.)

Jobs knows what he is doing indeed. He just kicked out DISNEY for god's sake! He's got major clout in Hollywood, with a super successful animation studio under his belt - and now leading a company that is creating tools that are a joy to use.

On the other hand, maybe Microsoft is buying Maya, to cut it off from the Mac and make Apple suffer.

wrldwzrd89
Feb 12, 2004, 07:28 AM
I don't quite understand this deal. Apparently Alias is going to be acquired AND spun off into an "independent entity". What is that supposed to mean? Why would anyone do this? More importantly, HOW would this be done? It just doesn't seem like good business sense to acquire another company only to immediately spin it off again. Can anyone here offer me some further insight and clear things up for me?

ph8te
Feb 12, 2004, 07:31 AM
Originally posted by lem0nayde
On the other hand, maybe Microsoft is buying Maya, to cut it off from the Mac and make Apple suffer.

Now there's a thought... Imagine, in the future our movie-visits will be plagued by security risks, the cinema projectors will continuously crash, every time you go and see a movie your'e likely to pick up a virus, and you can never really finish watching the movie, because, just as you head towards the ending a patch gets released changing the plot.

Hey, maybe not a bad idea, as the movie industry would increase revenues, because you would have to watch a movie 10 times to get the whole picture...

slightly
Feb 12, 2004, 07:33 AM
The original "Alias" series was great. Now there's to be a spin-off? I wonder if Jennifer Garner is going to make guest appearances.

e-coli
Feb 12, 2004, 07:58 AM
Microsoft already owns SoftImage technology. they wouldn't spend a giant chunk of change to buy Alias. Besides, they let SoftImage die off. So that tells you how important 3D is to them.

It might be Adobe, but that really isn't their field.

I'd be willing to bet it's Apple, or Discreet gobbling up the competition.

Grimace
Feb 12, 2004, 08:07 AM
Originally posted by slightly
The original "Alias" series was great. Now there's to be a spin-off? I wonder if Jennifer Garner is going to make guest appearances.

That was definitely my first reaction!!

MecOuf
Feb 12, 2004, 08:13 AM
Microsoft sold Softimage to Avid years ago, I'm not sure that they want to go back in this business, again.
By the way, if Alias buy Apple, the risk is simple, a big chunk of studios will move on to something else. Wich is unfortunately the case with Shake.
We love Apple, but we're not alone and most of the users in animationa nd post-prod studios are not aware of the G5's possibillity.

I'm in this business and I see it everyday...

wchamlet
Feb 12, 2004, 08:26 AM
Why did a big chunk of users switch from shake? I thought the Windows licenses of Shake was small, and the Linux/Irix users where Nothing Real's main market. I don't think a lot of people did the "Switch" like you are saying. True Apple alienated Windows users, but they gave them some pretty sweet deals to switch to a Mac. But that isn't the same issue with Alias.

If anything, I'm a little worried that the "Private Investor" is probably going to be a bad thing for Maya on the Mac users. Alias still hasn't seen fit to port Unlimited to OS X, and that to me points to a bad future for Maya on the Mac.

Oh well, at least Maya 4.5 still works fine for me. We may not even see version 6.

MecOuf
Feb 12, 2004, 08:49 AM
Some of them dont want to buy a Mac, some of them did and are happy. (very few of them did)
Some schools dont want to buy G5s because their major software is Windows compatible and they don't want to have more than one workstation.
For your info, approximately, Shake is 5000$ for OSX and 10000$ for Linux...
An other player is coming well in the compositing market : Digital Fusion...
Remember, Maya is may be compatible with OSX but only Complete and NOT Unlimited... It's an other reason why Windows has a strong place in the 3d world most studios needs Unlimited. And we're not speaking about Softimage|XSI wich is only compatible with Linux and you know what....

wchamlet
Feb 12, 2004, 09:03 AM
Shake cost $10,000 per license before Apple bought Nothing Real. Apple dropped the price for the Mac version to make it easier for people to "Switch" to Mac hardware. Apple even offered a trade up program for Windows users to get two Mac licenses for their one Windows license. To top that, they had a promotion if you owned Maya 4.5 for Mac or Windows, you got an additional $2,000 off the price of Shake.

So if those companies still refused to use Mac hardware after Apple's deals, then that's there own fault. They could have saved tons of money, instead of switching to DF. Plus they would have had free render licenses for Shake, that would have saved them even more money. The only reason people didn't want to switch is because of Mac bias, plain and simple. To set up a Mac on a network, and to incorporate it into a workflow is a breeze. Especially considering that Shake and Maya will integrate with other OS versions quite well.

stoid
Feb 12, 2004, 09:34 AM
I think people are just scared of what it means if Apple dominates a market. Apple does things for the sake of doing them right, and generally succeeds. Most companies do things for the sake of maximizing profits, and generally succeed. So if another company dominates a market, they will utilize that monopoly to over-charge and under-develop their products (could MS Windows be anymore perfect an example). When Apple dominates a market, it uses it's monopoly to fuel development and make great products even better and more useful (could the continued development and expansion of the iPod/iPod Mini/iTunes/iTMS be anymore perfect an example). Most companies, once dominating a market, squat on it. They become lethargic, and soon allows for the competition to create what they should have been spending their profits to create in the first place. Apple spends it's profits and continues to develop better and completely new related products. So you have a choice, one way you have inferior products but chance for competition to improve products down the road; the other way you get superior products, but little or no competition.

ITR 81
Feb 12, 2004, 09:37 AM
Originally posted by Mudbug
heard from where? from who?

From gov. Apple rep.
From gov. MS rep.

Both reps mentioned this last yr when I was still working for the Army.

The Army and AF were both demoing 15inch PB's late last yr.

Adobe is the word from the net..mostly due to their lack of a 3d-app.

byla
Feb 12, 2004, 09:42 AM
Originally posted by e-coli
Microsoft already owns SoftImage technology. they wouldn't spend a giant chunk of change to buy Alias. Besides, they let SoftImage die off. So that tells you how important 3D is to them.

It might be Adobe, but that really isn't their field.

I'd be willing to bet it's Apple, or Discreet gobbling up the competition.


I dont know what kind of market share does Softimage have, but it is far from dead. Actualy, softimage right now is considered as probably the best all round 3d package, but quite expensive. I will not go into details, why is it that good, but proclaiming its dead is just plain ignorance about what is happening in the high end 3d market. Actualy, Softimage is gaining market share, because Maya is loosing it, as far as I know.

byla
Feb 12, 2004, 09:55 AM
Originally posted by MecOuf
Some of them dont want to buy a Mac, some of them did and are happy. (very few of them did)
Some schools dont want to buy G5s because their major software is Windows compatible and they don't want to have more than one workstation.
For your info, approximately, Shake is 5000$ for OSX and 10000$ for Linux...
An other player is coming well in the compositing market : Digital Fusion...
Remember, Maya is may be compatible with OSX but only Complete and NOT Unlimited... It's an other reason why Windows has a strong place in the 3d world most studios needs Unlimited. And we're not speaking about Softimage|XSI wich is only compatible with Linux and you know what....


It is true, Maya Complete is the only version avaliable for OS X. But it is not true, that the most studios need Unlimited version. Quite the opposite. While Maya Complete is a good value for its price, we can hardly say that for Unlimited version. Whoever knows something about 3d graphics and specialy Maya knows, that difference is minimal and that a big majority of studios around the world dont even own one single version of Maya Unlimited. Why? No matter how many integrated ex plugins it has, it is pricey and not worth the money at all.
One could expect that high end studios have unlimited versions all round the place. Wrong. Most high end studios develope their own cloth simulators, ocean shaders and other eye candy stuff and much much better that ones from Alias. If you ever compared Maya cloth (unlimited only) and for instance, Syflex, you know what I mean.


Another stupid quote: XSI is only compatible with Linux..... wrong again. XSI is compatible with Irix and, unbelivable, with Windows as well. Actualy, it feels much more confortable using XSI on Windows that on any other platform. Try it.


And those guys who think canceling Shake for Windows was a big drawback for Apple... wrong. Shake has never been stable on Windows, not even with certified hardware, so completly canceling support for windows was a good thing. From experienced user point of view. But from kids point of view, that could be a mistake, because most of the kids are using Windows and therefore not using and learning Shake anymore.

Pastor_Mac
Feb 12, 2004, 10:47 AM
I've tracked but do not own any shares in SGI for over 3 years. There were a couple of times, one being quite recently, the stock was well under a buck a share. The stock went from .50/share to about 1.50 when Microsoft bought certain unnamed intellectual property rights--I suspect whatever was bought was simply to raise cash as SGI was seriously on the ropes. But after that transaction the stock settled back down under a dollar.

All of a sudden over the past month the stock has been on a tear going from 1.25 to today breaking $4/share. Here's a chart:
http://quotes.nasdaq.com/quote.dll?page=charting&mode=basics&intraday=off&timeframe=4y&charttype=line&splits=off&movingaverage=none&lowerstudy=volume&comparison=off&index=&drilldown=off&symbol=AAPL&symbol=PIXR&symbol=ORCL&symbol=DISH&symbol=SUNW&symbol=SGI&symbol=MOT&symbol=WAG&selected=SGI
Let's just say $5000 invested at the 1st of the year would have yielded a very tidy profit. Obviously there's something driving moving SGI hard and fast.

This is the question I've been asking for 3 years now, namely, would Apple be interested in SGI as a whole? Would IRIX be useful for OS X development? While SGI does have hardware support issues, if SGI was bought would that be too big of a boat anchor for Apple to support legacy SGI hardware? Is Steve sniffing around SGI?

dongmin
Feb 12, 2004, 10:48 AM
Originally posted by ph8te
It seems that Apple is currently grabbing anything that is up for grabs... and rightly so. Up untill a few years ago, the "real" designers only used Apple Mac, and companies like Adobe and Macromdeia were almost exclusively servicing the Mac-Industry, with a couple of products available for PC as well. Now, since these companies (Adobe & Macromedia) have substantial supports for the PC, companies, especially the smaller ones, are not buying Macs to do the day to day DTP/Graphic Design work. So the nieche-market that once was entirely Apple's domain has been infiltrated by the PCers. (Well, at least we don't have to deal with that horrible Corel Draw any more, absolutely zero cross-compatibility). Reality check: the Maya market is very different from the graphic design market that, yes, Apple USED to dominate. Mac OS X actually has a pretty small presence in the 3D, CAD, and architecture markets. Remember that Maya didn't exist for the Mac until a few years ago (2001?).

Apple needs to make a serious move in this market, like acquiring Alias. But I'm not so sure if they can add so much value to Maya like they did with Final Cut Pro. Maybe Apple will finally release the rumored Xstation with some real horsepower (something that really blows away the windows world) and some custom hardware tailored for 3D and packaged it with software like Maya and Renderman.

ccuilla
Feb 12, 2004, 11:21 AM
Originally posted by MecOuf
By the way, if Alias buy Apple, the risk is simple, a big chunk of studios will move on to something else. Wich is unfortunately the case with Shake.

I question your assertion. According to a recent rumor, ILM is currently in the process of switching TO Shake on G5's.

Eniregnat
Feb 12, 2004, 01:36 PM
http://a248.e.akamai.net/f/248/5462/2h/www.digitalriver.com/v2.0-img/operations/alias/thumbnail/T/H/_/TH_MC5U_box_L.gif
The hamster/gerbil above is used in some of Apple’s demos and training classes. It's not a smokeing gun.


Apple acquiring Alias is in line with there current strategy, at least how I see it. Shake is currently the only pro-app that doesn’t fit neatly with in its professional line (price wise). There is a lot of evidence to support that Apple wants a high-end 3-D tool, along with eventually providing a 3-button+scroll mouse. To begin with, the training and demo classes that Apple provides for Shake use Maya created characters. Maya seems to be the preferred 3d-render platform for discussion. Also, again and again the trainers note that Shake is easier to use than PhotoShop. It looks like I could see Apple creating a Shake like program for stills (a pro raster editor). The Alias line includes some interesting tools that would fill out the line up. Maya for 3d, and a it would be easy to see them creating a 2d vector based version to fill the Illustrator hole. Apple is working hard too completely integrate all of its apps with its Os. The iLife line for low end users and the pro line for high-end users. It can be evidenced though their DVD products, each integrates and searches for media with in the other iLife products, or in the pro line, looks for media associated with Apple’s pro software.

By the way, it’s pretty funny that Apple doesn’t promote a two-button mouse, but their trainers do. Perhaps they will truly come up with a pro-mouse for FCP, Shake and other pro apps. It is also interesting to note, that Apple is looking into adjusting the price of Shake, and is looking into providing an Express version of the application for students.

yamabushi
Feb 12, 2004, 01:36 PM
Might Apple really buy SGI? I could not say whether or not the financial aspect would make sense without further research but the idea does have some merit.

SGI still has a large user base and some intellectual property that might make it an attractive acquisition for Apple. A puchase of most of the remaining assets of SGI would probably be preferable to a complete buyout since this would help shield Apple from inheriting any past legal liabilities. SGI could then offically dissolve and return its remaining assets to shareholders and other stakeholders.

Apple could continue to support legacy SGI products for a fee, perhaps via Applecare. A significant portion of current users could be encouraged to migrate to the Mac platform by porting past and developing all future products for OSX.

Eniregnat
Feb 12, 2004, 01:49 PM
Might Apple really buy SGI?
I thought the jist of the article was that SGI was looking at selling Alias which has provided software to Pixar (thus the link). I don't think Apple would acquire all of SGI.

Newton
Feb 12, 2004, 03:36 PM
That private buyer could be Steve Jobs. Think about...

uberman42
Feb 12, 2004, 08:22 PM
Originally posted by Newton
That private buyer could be Steve Jobs. Think about...


...Or Bill Gates...

aafuss1
Feb 12, 2004, 09:53 PM
Apparently, a private equity investment firm (Such as Gores-wwww.gores.com) is in talks to acquire Alias. Apple is not private equity investment firm.

nomadlogic
Feb 12, 2004, 10:04 PM
Originally posted by byla
I dont know what kind of market share does Softimage have, but it is far from dead. Actualy, softimage right now is considered as probably the best all round 3d package, but quite expensive.

while i would agree that soft is not dead; it is, or was, priced lower than maya for some time. i believe maya actaully lowered the price from like 10k a host to 2k for this reason partially. like all design apps tho, i think it is good to have multiple packages avail for an artist to use. there are alot of things that maya does better than XSI, and vice versa.

Sol
Feb 13, 2004, 12:22 AM
Originally posted by Eniregnat
Perhaps they will truly come up with a pro-mouse for FCP, Shake and other pro apps. It is also interesting to note, that Apple is looking into adjusting the price of Shake, and is looking into providing an Express version of the application for students.

There is something that has not been discussed a lot since this story appeared. The current hardware that Apple sells does not seem ideal for the Maya software. There is still no pro 3D high-end card for OS X but it is only a matter of time before that changes. The current PowerMacs only have space for two SATA drives but with two 2nd generation G5 processors the case can be modified for more.

Shake would be great product to integrate into iMovie one day and a market would exist for the Express version. Not sure that I can say the same thing about Maya but at the very least, Apple could get a great screen-saver from the acquisition of Alias.

aafuss1
Feb 13, 2004, 12:34 AM
Apple would not be the company that is acquiring Alias-as the press release stated a private equity investment firm was considering acquiring Alias from SGI. Seeing as companies such as Maxis use Maya-they are using to create objects for their upcoming Windows/PC Game 'The Sims 2'. So it wouldn't be fair if the new owners discontinue the windows version. And Apple is not a private equity investment firm.

Here's the parts that what I believe that Apple is not acquiring Alias:

'Alias, a Silicon Graphics Inc. (NYSE:SGI) company, today announced it is involved in exclusive discussions with a leading private equity investment firm for the acquisition of Alias® from SGI. Alias is the leading provider of 3D graphics technology and services for the film, video, games, web, interactive media, automotive, industrial design, education and visualization markets.

“As an independent entity, Alias would be able to further expand its business, extend customer value and create significant growth with its products and services,” said Doug Walker, president of Alias. “The investor believes that there is a great potential and synergy to having design and entertainment focused products, services and customers. The new investor has been briefed in detail on our roadmap and is attracted to Alias precisely because of our product and services portfolio.” '


I think it could be a company/firm that develops entertainment products, such as a game development company.

Apple has the iPod-but that is music related and has very few 'design-related ' products (CAD, 3D).


Also there is a free version of Maya-Maya PLE.

wchamlet
Feb 13, 2004, 07:25 AM
From what I have heard across the net Apple apparently invests in up to 12 different "Private" Investment firms. Anyone care to clarify that? If that's the case then, Apple could very well be behind this.

Although Duncan Brimsmead, one of the core developers of Maya, creator of the awesome Paint FX, had this to say about Apple's involvement.

"I would like to once and for all, to finally put this longstanding rumor
to rest... we are not being purchased by Apple! The talks are with a "private
equity firm" (which excludes Apple).

It has been fun reading all the posts and venting on this topic over the ages.

Duncan"

Mr. Anderson
Feb 13, 2004, 07:52 AM
This could be huge - if its not Apple, I just hope that who ever does buy them out continues development for Apple and doesn't let it stay mired in a minimal version.

With the G5 and Pixar under Jobs' thumb, having another 3D animation package might not be the best thing. Sure, Renderman is available but its not something that just anyone can use or afford. This is all very curious indeed....

So any ideas on when we'll finally know?

D

wchamlet
Feb 13, 2004, 08:09 AM
Renderman is not a 3D animation package. It is a rendering utility only. Marionette is Pixar's animation package, and it is not commercially available to anyone, Mac or PC. So Steve Jobs and Apple do not have a 3D application software that they own. Steve Jobs and Pixar does, but that doesn't help most other 3D users because a lot of Pixar's in-house tools are not commercially available.

vx3
Feb 13, 2004, 09:16 AM
a post on the Maya Highend 3D mailing list from an alias employee:

http://www.highend3d.com/maya/archive/sp.3d?mail_id=68656

wchamlet
Feb 13, 2004, 09:23 AM
I already posted that vx3. That fellow, is Duncan, a pretty nice person who often helps folks out with Maya problems, completely free of charge, and probably on his own time.

Mr. Anderson
Feb 13, 2004, 09:25 AM
Originally posted by wchamlet
Renderman is not a 3D animation package.

True - I had been talking about the fact that Renderman has been made available, but didn't follow through with my thought. In another thread I had talked about what it would take for Apple to bring to market their own 3D Animation Package to market - using Renderman as part of it...it would have a long way to go before you could sell the app. However, buying out Alias in this case doesn't make sense, since you would have 2 competing systems.

D

wchamlet
Feb 13, 2004, 09:37 AM
I agree, Apple purchasing Alias just for Maya, which is beginning to show it's age, is probably not the best move Apple can make. I'd think a better purchase would be a company like Luxology, whom is starting a brand new 3D software product line. Modo looks like it could be a great Apple app.

But most of this is moot though because Apple really hasn't been keeping up with highend hardware as of late. The G5 is quite capable to compete with other highend systems, but they are lacking on a few things like highend graphics cards. Once Apple has those things in place, then I can really see them making a dent in the highend 3D market. They just need to be careful about how they market their machines, and not step on anyone's toes. If Apple has the hardware, and has a decent 3D program with unlimited render licenses, they could pretty much dominate this particular market. That is unless Apple can break people's bias of them.

speakster
Feb 13, 2004, 09:40 AM
They are looking to a private investment firm to help them separate themselves from SGI. This has nothing to do with Apple, Microsoft, or any other computer maker/software developer/electronics mogul....

They're looking for a silent partner with a ton of cash.
I've noticed that a majority of people don't read articles.

vx3
Feb 13, 2004, 09:50 AM
Originally posted by wchamlet
I already posted that vx3. That fellow, is Duncan, a pretty nice person who often helps folks out with Maya problems, completely free of charge, and probably on his own time.

oops, sorry missed that post.

wchamlet
Feb 13, 2004, 09:57 AM
Originally posted by speakster
They are looking to a private investment firm to help them separate themselves from SGI. This has nothing to do with Apple, Microsoft, or any other computer maker/software developer/electronics mogul....

They're looking for a silent partner with a ton of cash.
I've noticed that a majority of people don't read articles.

This message sounds familiar. But to answer your question, or at least to fill you in on some information, you, nor I know who the actual "Private" Investor is, nor do you or I know who's money is involved. It could be anyone from Steve Jobs to Paris Hilton for all we know.

Either way, Alias is not an independent company right now. They could be sold to anyone at any minute for all we know.

yamabushi
Feb 13, 2004, 10:37 AM
Originally posted by Eniregnat
I thought the jist of the article was that SGI was looking at selling Alias which has provided software to Pixar (thus the link). I don't think Apple would acquire all of SGI.

I was just responding to the post by Pastor_Mac above. An acquisition of just Alias is a no-brainer. It would be foolish to pass up this opportunity.

That doesn't mean that Apple will actually make the purchase. They have passed up golden opportunities before.

aafuss1
Feb 13, 2004, 02:27 PM
So, as I now understand, Apple is not acquiring Alias, a private equity firm is.

HiRez
Feb 13, 2004, 06:09 PM
Originally posted by wchamlet
Either way, Alias is not an independent company right now. They could be sold to anyone at any minute for all we know. Maybe they just threw out the generic sounding "private equity firm" to try let people know they might be available and generate interest. It also creates the impression of a competitor to up bidding prices. I'm no businessman but I think this sort of thing goes on all the time. Even if Apple's not involved, they should be. Alias (Maya) looks like a perfect fit for them based on their recent direction in the high-end Hollywood space. Can you name a big-budget movie made in the last 3 years without using Maya technology? I don't think there are many.

Brent Turbo
Feb 16, 2004, 03:46 AM
From the press release:

"There will be no changes to the management team, organization, services, support or product availability as a result of the negotiations or the sale of the business."

At least then we know Apple won't send studios running for the hills like they did with Shake.

As a CGer in Los Angeles, I can assure everyone here that Apple isn't buying Maya. They simply couldn't afford it (not the initial bid of $250m, but the long term cost of ownership). Maya has a huge development team (though not as large as XSI's), and at 2000 bucks a pop, they aren't turning the profit they used to. There would also be no reason for Apple to strip the technology for parts, so to speak, because everything that goes into Maya is readily available in many other packages, and isn't exactly impossible to recreate. Maya's real strength is in its extensibility, and MEL scripting language.

Apple learned a lesson with Shake, and I would hope that they know better now that to boldly step into a industry where Apple isn't exactly well respected, and expect people to flock to Mac for all of their compositing needs. Instead, Shake has gone from industry standard to a product with a questionable future. The world of CG hinges on stability, and Apple's irrational behavior kinda scared everyone off real fast. Apple buying Alias would be the best thing that ever happened to Softimage! Abandon ship!!!