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MacRumors
Dec 28, 2008, 07:34 PM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com/2008/12/28/massive-christmas-ipod-touch-sales-boost-app-store-downloads/)

Apple's new iPod Touch appears to have been a huge hit this holiday season with evidence that the high end iPod has seen massive gains in marketshare.

The first impact was seen in early sales numbers for App Store applications on Christmas day. The #1 ranked App Store application (iFart Mobile) saw a tripling of sales (http://www.joelcomm.com/more_exciting_app_store_news.html) from 13,000 units a day to almost 39,000 units on Christmas day. This growth in sales, however, was not just isolated to the #1 spot and was seen across the entire App Store. Several game developers on TouchArcade.com (http://toucharcade.com) reported sales boosts (http://forums.toucharcade.com/showthread.php?threadid=2966 ) of 3x-4x across all titles, even for titles not in the top 100 listings.


http://images.macrumors.com/article/2008/12/28/191422-hittennis_425.jpg
Sales for Hit Tennis

Hit Tennis [App Store (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=297538006&mt=8)] developer Mark Johnson reported (http://www.markj.net/christmas-day-4x-sales-boost-for-iphone-games-hit-tennis-numbers/) a 4x sales increase on Christmas for his tennis game and provides this striking graph (above).

The massive boost in App Store sales appears to be from a large influx of iPod Touch users. Amazon lists (http://www.amazon.com/gp/bestsellers/electronics/172630/ref=pd_ts_zbw_e_172630_more?&pf_rd_p=427828301&pf_rd_s=right-6&pf_rd_t=101&pf_rd_i=172630&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=116VZ98GRZPHQX8GMKH4) the 8GB and 16GB iPod Touch as the best selling MP3 players despite their relatively higher cost. Meanwhile a little creative exploring of Net Application's Hitslink website reveals the following web marketshare graph (http://marketshare.hitslink.com/report.aspx?sample=17&qprid=42&qpcustom=iPod) for the iPod Touch:


http://images.macrumors.com/article/2008/12/28/192219-ipodshare.jpg
iPod Touch browser marketshare

The graph shows real time marketshare data for the iPod Touch which showed a massive spike on Christmas day. While there is a slight increase in the iPhone graph (http://marketshare.hitslink.com/report.aspx?sample=17&qprid=42&qpcustom=iPhone), the majority of the Christmas growth appears to be with the iPod Touch. This trend, of course, reflects the difficulties in gifting an iPhone vs an iPod touch.

Apple has been marketing the iPod Touch as more than just an MP3 player with a specific focus on gaming (http://toucharcade.com/2008/11/12/steve-jobs-iphone-and-ipod-as-mobile-gaming-devices/). If these trends are true, then some of the boost in App Store downloads should be sustained as it reflects actual marketshare growth rather than just increased spending surrounding the holidays.


Article Link: Massive Christmas iPod Touch Sales Boost App Store Downloads (http://www.macrumors.com/2008/12/28/massive-christmas-ipod-touch-sales-boost-app-store-downloads/)



Eddyisgreat
Dec 28, 2008, 07:36 PM
Figures (no pun intended)

I wonder how many of those unsellable 9.99 games/apps hit 3x downloads too.

LillieDesigns
Dec 28, 2008, 07:37 PM
Tower Defense games have been eating away my time this entire week.

I've yet to find the best one...

jarofclay73
Dec 28, 2008, 07:38 PM
So, it's been these iPod Touch owners buying all these stupid fart apps. Make MORE games not compatible with the Touch! :D Just kidding... :apple::p

econoline06
Dec 28, 2008, 07:39 PM
So much for those stupid analysts predictions that iPods were not in favor anymore....

macbookairman
Dec 28, 2008, 07:44 PM
Tower Defense games have been eating away my time this entire week.

I've yet to find the best one...

i think besiegement is pretty good.

VanMac
Dec 28, 2008, 07:51 PM
Cool stats. I'm looking to get one instead of an iPhone, as I have an existing cell phone contract....

DMann
Dec 28, 2008, 08:01 PM
So much for those stupid analysts predictions that iPods were not in favor anymore....

FUD. This is really all that anal-ysts are really good for.

nfl46
Dec 28, 2008, 08:20 PM
Facebook is #4. That's the highest it has ever been, surprisingly. The developer has YET to fix the bugs in it though, and its been nearly 3 months since the last update. Its really pathetic if you ask me. 4/5 start rating, over 20,000+ ratings, #4 most downloaded app, and the developer cannot fix the bugs in the Facebook app. :rolleyes:

Toe
Dec 28, 2008, 08:22 PM
Tower Defense games have been eating away my time this entire week.

I've yet to find the best one...

TapDefense has the right price. :)

calvy
Dec 28, 2008, 08:22 PM
I've got to learn to program for the iPhone. If freaking iFart can bring in that much cash, surely there's a little spare change to be made in something that's actually useful.

dizzy13
Dec 28, 2008, 08:33 PM
Oh crap!!! More good apple news? Stock is going to hit 80 tomorrow :(

trainguy77
Dec 28, 2008, 08:58 PM
Oh crap!!! More good apple news? Stock is going to hit 80 tomorrow :(

Why do you think it will go down? If anything i think it will hit 90.

justbn
Dec 28, 2008, 09:07 PM
Our traffic stats for AppBeacon.com confirm this trend as well. We saw a significant rise in worldwide traffic beginning on the 24th. I Twittered that it appeared lots of people had been gifted iPhones and iPod Touches.

dizzy13
Dec 28, 2008, 09:08 PM
Why do you think it will go down? If anything i think it will hit 90.

I was kind of joking around because the stock market sucks and doesn't make sense. It should go up and hopefully it will, but I'm not holding my breath...at the least I hope it doesn't fall.

happymom
Dec 28, 2008, 09:14 PM
I have two preschool education apps. One game had a boost of 33 percent but the other game had 30 percent less downloads. So I guess it was a draw for me. But I'm optimistic that sales will go up now that people have received iPods for xmas and also expect to see a boost when Walmart starts to sell the iPhone.

trainguy77
Dec 28, 2008, 09:44 PM
I was kind of joking around because the stock market sucks and doesn't make sense. It should go up and hopefully it will, but I'm not holding my breathe...at the least I hope it doesn't fall.

haha my bad. I am pretty confident that they will go up this week. Not a lot but a little. As walmart also started selling iphones today.

rockosmodurnlif
Dec 28, 2008, 09:52 PM
iFart Mobile? Ridiculous. Yes I am hating. Hating hardcore.

Facebook is #4. That's the highest it has ever been, surprisingly. The developer has YET to fix the bugs in it though, and its been nearly 3 months since the last update. Its really pathetic if you ask me. 4/5 start rating, over 20,000+ ratings, #4 most downloaded app, and the developer cannot fix the bugs in the Facebook app. :rolleyes:
Agreed. I didn't start noticing the bugs until these past two weeks and they've been increasing in frequency.

Hope none of those people are making the mistake of buying Tetris.

sgntscrawn
Dec 28, 2008, 09:52 PM
So much for those stupid analysts predictions that iPods were not in favor anymore....

Heh, yeah, yet people still listen to them, even here...

As for the touch being a gaming device, I'm totally in with that. As an owner of both a touch and an iPhone the better battery life has made my touch the gaming device. And so many of the games are really cool! :)

It would be interesting to see comparisons between the touch and the nintendo ds in terms of sales

psycoswimmer
Dec 28, 2008, 10:00 PM
I can attest to this growth in sales on a local scale. Nearly all my friends have an iPod touch now, and about 7 got one for Christmas. The old(er) iPod touch is still a viable option as well, as one of my friends got a 1G 16GB iPod touch for cheap.

drwatz0n
Dec 28, 2008, 10:06 PM
Massive is correct. I was at a large indoor track invitational yesterday, and I cannot believe how many iPod touches I saw. Of the twenty-thirty schools at the meet, I saw at least 100 touches around the venue all day. While this may not seem like a lot, compared to last month when maybe a handful had the device, I would say this is a massive increase.

kmcrawford
Dec 28, 2008, 10:07 PM
I too saw sales of my apps double on Christmas day.

MarkMS
Dec 28, 2008, 10:12 PM
Oh crap!!! More good apple news? Stock is going to hit 80 tomorrow :(

Haha, that's true. It seems that anytime Apple gets some good news, the stock plummets.

chrismcdowell25
Dec 28, 2008, 10:45 PM
Funny the things people said when apple first got into the iPod business. Now it's the most popular MP3 player.

"All that hype for an MP3 player? Break-thru digital device? The Reality Distiortion Field™ is starting to warp Steve's mind if he thinks for one second that this thing is gonna take off."

"I still can't believe this! All this hype for something so ridiculous! Who cares about an MP3 player? I want something new! I want them to think differently!
Why oh why would they do this?! It's so wrong! It's so stupid!"

"There are already two products similar to this on the market. The Nomad Jukebox and the Archos Jukebox which can come with a 20 gig HD. The iPod is obviously alot cooler and has firewire, but it is far from revolutionary. I for one am disappointed and think that apple is making a mistake by trying to get into this market."

http://digg.com/apple/Why_the_iPod_will_fail_a_MacRumors_forum_thread_from_2001

Mjmar
Dec 28, 2008, 10:47 PM
Always great to hear

alexbates
Dec 28, 2008, 10:55 PM
The iFart Mobile sales look pretty impressive...

I am also glad to see that a lot of apps not in the top 100 are also doubling in sales. This makes me want to get my apps in the App Store even more.

MacToddB
Dec 28, 2008, 11:16 PM
My app, 100sounds (http://www.100sounds.com), tripled on Christmas day... yet it stayed in the same spot (#15 paid Entertainment app), so that's a good indicator that the apps around it also tripled.

That makes 100sounds (http://www.100sounds.com) (actually 200 sounds and counting) the #1 multipurpose sound board app (not counting Fart apps or the Star Wars sound board)! I'd release "YodaFarts" but don't want to risk the wrath of Lucas... "Dealt it, there is no smelled it" :D

Bubba Satori
Dec 28, 2008, 11:36 PM
Our store couldn't keep them in stock. They flew off the shelves. Can't wait for the 64GB models to come out.

lord patton
Dec 29, 2008, 12:55 AM
It's be cool if the browser-share graph had a labelled y-axis.

Still, though, impressive.

ChrisN
Dec 29, 2008, 01:09 AM
Well to get into the holiday buying spirit I bought 3 games (simcity, BiA and FieldRunners) and thats about all the buying I will do for the next several months.

I can't wait to see Apple's sales for the App Store at Macworld.

ChrisN

Toe
Dec 29, 2008, 01:22 AM
It's be cool if the browser-share graph had a labelled y-axis.

Still, though, impressive.

The original (http://marketshare.hitslink.com/report.aspx?sample=17&qprid=42&qpcustom=iPod) doesn't show a label either. But in the data chart below that, you can see that on Dec 25, it hit 0.21% (up from 0.10% on the 24th) and maintained 0.16% for the following days.

See here (http://marketshare.hitslink.com/report.aspx?sample=4&qprid=10&qpmr=14&qpdt=1&qpct=0&qptimeframe=M) for all numbers for the past month. It shows the iPhone is now crushing Windows CE, and the iPod has now gained parity with CE.

powderblue17
Dec 29, 2008, 01:26 AM
I'm pretty sure the iPod Touch sold well but a lot of it was also probably from iTunes gift cards iPhone and Touch owners received on Christmas.

fobfob
Dec 29, 2008, 01:31 AM
I'm pretty sure the iPod Touch sold well but a lot of it was also probably from iTunes gift cards iPhone and Touch owners received on Christmas.

bingo!

arn
Dec 29, 2008, 01:31 AM
I'm pretty sure the iPod Touch sold well but a lot of it was also probably from iTunes gift cards iPhone and Touch owners received on Christmas.

true, but gift card sales aren't necessarily going to boost the browser marketshare of the ipod touch.

arn

qacjared
Dec 29, 2008, 01:53 AM
As a First Gen buy who bought his touch before they started shipping I miss the good old days. I remember when the iPhone was new and no one knew about the iPod Touch. I miss the times back then when everyone thought I had an iPhone.

Oh nostalgia

ReanimationLP
Dec 29, 2008, 02:09 AM
I work at a Circuit City, and I can attest that these were the most popular iPod seller, outpacing the nano by 1.5-to-1.

We'd get them 40-50 at a clip, and be sold out the next day.

akacaj
Dec 29, 2008, 02:14 AM
I too had 2 - 3X boost in sales xmas day, but here is what the picture looks like since September: http://tingalin.com/Forums/tabid/101/forumid/1/postid/37/scope/posts/Default.aspx

Too many success stories out there, see what an average app actually makes. Both of my apps are around the middle of their categories when sorted by most popular in the US app store.

andyeb
Dec 29, 2008, 03:13 AM
Sales of my app (iBlueSky - mindmapping app) have been up slightly on normal over Christmas.

Thanks to Google Analytics, I now know that the number of people visiting my website http://www.tenero.co.uk on iPod Touches has more than doubled since Christmas - previously it was around 5%, whereas now it's around 13%.

fobfob
Dec 29, 2008, 03:59 AM
Sales of my app (iBlueSky - mindmapping app) have been up slightly on normal over Christmas.

Hey dude I love this app. It holds a coveted place on page one (of 7!) on my iphone :)

I have to admit being suprised that the touch is outselling the nano in the current economic conditions. Very telling for the future of the touch interface over the wheel, not just for the iphone/touch platform over, well the plain ol' ipod (ie. convergence really is here)

However that web browsing graph is dodgy at best. I still think vouchers is the main reason for the spike in app store sales.

Andronicus
Dec 29, 2008, 04:53 AM
Tower Defense games have been eating away my time this entire week.

I've yet to find the best one...

Fieldrunners is the best. Everyone in the entire world anticipates their updates because the can't believe that it could get any better... and it always does.

talkingfuture
Dec 29, 2008, 05:49 AM
I am one of those new users and I have to say its brilliant. Better than I ever expected.

mogzieee
Dec 29, 2008, 06:29 AM
I was one of the iPod touch owners this christmas... and I could list at least another 5 or so that got one this xmas that I know of.

Although, it's only free apps i've been downloading, with the exception of X-Plane-Airliner, but thats it.

DipDog3
Dec 29, 2008, 07:01 AM
Most everyone that got an iPod Touch for Christmas also got a gift card or two with it. So the first thing they are going to do is download some games!

Grasbak
Dec 29, 2008, 07:16 AM
its only anecdotal, but a lot people I asked about what they wanted for christmas, or what they were getting for others said iPod touch. I was genuinely surprised!

mbene12
Dec 29, 2008, 07:28 AM
While I find the anecdotal sightings and purchases encouraging, I think the 3x appstore download traffic is not likely to be 3x sales of iPod Touches. Just imagine how many $10-$25 iTunes gift cards were given this season...I know I gave quite a few to those who already owned iPhones/Touches. I think it would be real hard to guess which part of the increase is new purchases and which is current owners spending gift cards.

DavidLeblond
Dec 29, 2008, 08:40 AM
While I find the anecdotal sightings and purchases encouraging, I think the 3x appstore download traffic is not likely to be 3x sales of iPod Touches. Just imagine how many $10-$25 iTunes gift cards were given this season...I know I gave quite a few to those who already owned iPhones/Touches. I think it would be real hard to guess which part of the increase is new purchases and which is current owners spending gift cards.

That's where my iTunes gift card went to this year, my music has been more and more coming from Amazon.

Speaking of Apps though, my first game was released yesterday but never showed up on Apple's new app feed. So I guess I have to do my own promotion. Plug! (http://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fax.itunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252 FviewSoftware%253Fid%253D300620990%2526mt%253D8)

franzmueller
Dec 29, 2008, 08:55 AM
While I find the anecdotal sightings and purchases encouraging, I think the 3x appstore download traffic is not likely to be 3x sales of iPod Touches. Just imagine how many $10-$25 iTunes gift cards were given this season...I know I gave quite a few to those who already owned iPhones/Touches. I think it would be real hard to guess which part of the increase is new purchases and which is current owners spending gift cards.

Well , if you look into amazon best seller Mp3 players , you´ll find all 3 Touch´s ( 8, 16 & 32 Gb ) within the top 5 .

http://www.amazon.com/s/ref=amb_link_7045352_23?ie=UTF8&node=172630&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-5&pf_rd_r=1VFCZ1PRCHTMPGCCSRAR&pf_rd_t=101&pf_rd_p=439036101&pf_rd_i=172630

Last week the first 2 places were the 8 followed by the 16 Gb ipod Touch.

Saludos


Franz

chartier
Dec 29, 2008, 09:54 AM
Nitpicking: iPod touch, not iPod Touch.

Fhybr
Dec 29, 2008, 10:22 AM
I am one of the statistics with a new 32G Touch and the situation I see is finding good, useful apps. Sorry to all you Fart developers, but I don't have any use for your programs. I am too old I guess.
There is a two edged sword for finding apps I would use. The first is sifting through all of them to see if the Apps are available, and then whether the Apps are any good. So many good Apps don't have a review yet so it is dodgy whether I spend $$ on something that doesn't work, or is buggy. Web links in the store certainly help, but reading this post has opened my eyes to a couple of Apps that I have now on my wish list.
Maybe that is the App I need to develop. An Apps wish list so when I am snooping I can tag the App somehow so that I can find it later when wanting to purchase something new.

billystlyes
Dec 29, 2008, 10:36 AM
It's hard to imagine that these stats would go up after Christmas. :rolleyes:

This is almost as bad as Apple charging for 10.5.6.:p

chocolaterabbit
Dec 29, 2008, 10:39 AM
man the iFart guy must be getting really close to pocketing $100000, and counting, all just from the last couple of weeks.
anyone else feeling just a little jealous?

MacToddB
Dec 29, 2008, 10:50 AM
An Apps wish list so when I am snooping I can tag the App somehow so that I can find it later when wanting to purchase something new.

I use a version of that when I'm shopping, in brick and mortar stores. I take a photo with my iPhone camera of the item, and then I can bring it back up when I'm back in the store or shopping online. It's a photo shopping list, if you will!

You could do the same, for free, but just taking a screenshot while you're browsing the appstore, etc.! Hold the home button down and press the power button! Then, refer to your roll of pictures later!

DavidLeblond
Dec 29, 2008, 11:09 AM
Maybe that is the App I need to develop. An Apps wish list so when I am snooping I can tag the App somehow so that I can find it later when wanting to purchase something new.

You could use a web page like www.appbeacon.com and bookmark the apps there.

Spades
Dec 29, 2008, 01:00 PM
Is this a big enough boost that Apple will stop treating the Touch like a second class citizen?

milo
Dec 29, 2008, 01:47 PM
At this point, the touch seems like a no-brainer for anyone considering an iPod, either upgrading or getting one for the first time. Unless you are on the tightest possible budget, it's hard not to justify the extra cash over a nano. I can't imagine ever again buying an ipod that can't run apps.

Is this a big enough boost that Apple will stop treating the Touch like a second class citizen?

How so?

DavidLeblond
Dec 29, 2008, 02:58 PM
How so?

I think he may be referring to having to pay for software upgrades. But as far as that goes, at least they GET software upgrades... all the other iPods you are stuck with the features it has when it gets the device.

Toe
Dec 29, 2008, 03:52 PM
At this point, the touch seems like a no-brainer for anyone considering an iPod, either upgrading or getting one for the first time. Unless you are on the tightest possible budget, it's hard not to justify the extra cash over a nano. I can't imagine ever again buying an ipod that can't run apps.

Depends on your application. For example, if its sole purpose is to integrate into a car stereo, then it would make a lot more sense to get one with a huge hard drive, while the touch-screen and applications capability would be wasted.

Alternately, if its primary purpose is for working out, then a nano or even a shuffle makes a lot more sense since they are so much less bulky (and cost less).

Mackilroy
Dec 29, 2008, 03:58 PM
I love my new iPod touch - 32 GiB, got it a few days before Christmas. I use it so much more than my old 30 GiB 5.5G iPod. And the apps are neat - I've been getting a few paid apps and lots of free ones.

justbn
Dec 29, 2008, 04:00 PM
You could use a web page like www.appbeacon.com and bookmark the apps there.

@DavidLeblond : Thanks for the plug. I'm glad you found AppBeacon and found us useful. This type of thing is exactly what AppBeacon is good for. You can bookmark interesting apps here and come back later when you're looking for a new app fix. We also make it a lot easier to discover apps for the iPhone and iPod Touch.

atsang
Dec 29, 2008, 04:18 PM
my ipod touch got me into a fight with my wife. on my birthday this weekend I played fieldrunners all day even when my wife planned all this stuff for us to do. so yeah, the ipod touch is awesome haha.

wife - "can you please act your age and stop playing videogames for one second?"

I turned 29, and no, apparently I can't stop despite my age.

MacToddB
Dec 29, 2008, 04:29 PM
my ipod touch got me into a fight with my wife. on my birthday this weekend I played fieldrunners all day even when my wife planned all this stuff for us to do. so yeah, the ipod touch is awesome haha.

wife - "can you please act your age and stop playing videogames for one second?"

I turned 29, and no, apparently I can't stop despite my age.

Could be worse. You could've been using iFart all day!

winmacguy
Dec 29, 2008, 04:38 PM
I think he may be referring to having to pay for software upgrades. But as far as that goes, at least they GET software upgrades... all the other iPods you are stuck with the features it has when it gets the device.

Paying for the software upgrades on the iTouch is a necessary GAAP subscription based accounting procedure required by the SEC - not because Apple just felt that they wanted to for the fun of it.

Could be worse. You could've been using iFart all day!

That might have resulted in divorce.

ajmac25
Dec 29, 2008, 07:23 PM
Must be PC users who switched to Macs or who just bought iPhones downloading this junk.

twoodcc
Dec 29, 2008, 07:53 PM
now those are some crazy stats. i've got to start developing

Maxington
Dec 29, 2008, 08:17 PM
Still a lot of potential for small developers to make some good money in the Apple iStore. This type of environment can foster the strong growth of some niche products.

chocolaterabbit
Dec 29, 2008, 10:32 PM
Paying for the software upgrades on the iTouch is a necessary GAAP subscription based accounting procedure required by the SEC - not because Apple just felt that they wanted to for the fun of it.

So how do other companies offer firmware updates that add features without charging for it?

amadtaz
Dec 30, 2008, 12:08 AM
What about iTunes Gift Cards? For Christmas I asked for a lot of gift cards and spent most of them on games for my iPhone I got last year. The first thing I did Christmas morn was download about $30 worth of apps.

darkpaw
Dec 30, 2008, 12:09 PM
I didn't see any change in sales of my apps:
- Colony: $0.99. 1 sale on Xmas Day.
- Squares: Free. 320 'sales' on Xmas Day (most of which were updates and not new downloads).
- Linx: $1.99. 1 sale on Xmas Day.
- Linx Free: Free. Didn't get any sales on Xmas Day because Apple took two weeks to review it.

I'm more than a little annoyed that innovative games like mine don't get anywhere near the same number of downloads as pointless trash like iFart.

None of my apps have ever been in the "NEW" section on the front of the App Store, despite having just been released. It's not "new" apps that get listed there; it's apps that are made by large companies (Facebook, Sega etc.). Independent app developers don't get on there unless they're already selling hundreds of units a day.

For example: Wine Enthusiast Guide is in the New section. It was released on 8th Dec. Toy Bot Diaries 3, released 11th Dec. Bloomberg France, released 30th MAY.

The Facebook app is very popular, and has a spot right at the top middle, but it was released on 10th JULY. It's popular, but it's full of bugs. One of my games has a higher user rating (stars) than Facebook, but my game hasn't ever been a featured app.

Until Apple start promoting ALL apps fairly, independent developers aren't going to see anything like the success of iFart. (Of course, Joel Comm's iFart is only popular because he already had a presence on the internet, what with being a New York Times bestselling author, and all...)

Basically, what I'm saying in this rant, is that independent developers like me are likely going to quit developing for the iPhone until we start to have an equal footing with everyone else. I can't devote 5 hours a day and 30 hours over the weekend to writing games for the iPhone if all I'll get out of it is $1 a day for a couple of months. Marketing my apps elsewhere hasn't helped either, as most review sites say they have a backlog and "we'll get to your app shortly"; the review never then materializes.

Until Apple change their ranking system, sort out their front page, and give everyone a reasonable chance at success, is it really worth developing for the iPhone?

akacaj
Dec 30, 2008, 12:37 PM
Hang in there, I wouldnt give up just yet. I dont think that iFarts popularity has anything to do with him having a presece on the internet. He did his homework and gave the market what they wanted. A steak is also better than pizza but I eat pizza a hek more often than I do steak. Not because I cant afford it but because its quick. His success is short term and will be replaced by another app very soon. Give it some time and your app will see the light. I have published my sales numbers on my site in the past few days and if you take a look although the numbers are low I still made around 10K in 3 months. Thats not that bad for a side gig. I dont expect to get rich, I enjoy what I do and its nice to get a little reward for it. Sorry to hear that your app is selling 1 a day but maybe you need to move on and work on another app? Leave that one alone and let it make money for you while you sleep.

darkpaw
Dec 30, 2008, 01:52 PM
I've already moved on from my earlier apps. I wrote Linx towards the end of November. It took me three weeks in my spare time. It has been on the App Store for ~16 days now, and I have sold fewer than 20 copies.

I gave Colony some time and it has generated fewer than 500 sales since its release in late July.

My apps just don't get featured anywhere, which is why I'm so despondent. I simply can't afford to pay for advertising. And the App Store isn't being fair to everyone. Its featured apps are those written by huge companies who really don't need the cash.

It's not as though the Facebook app is innovative, yet it's featured prominently. I've written three innovative games, and gotten nowhere.

I know I'm not going to get rich doing this, but a few grand would've been nice. You know, something to make it worthwhile. I'm probably going to get more sales through ranting on forums than I ever will in writing apps for the iPhone.

Time to write (yet another) To Do List app, or an app that plays sound samples when you tap a picture, or a Bejeweled clone, another Tetris rip-off, or just another fart sound app...? They seem to be the only ones that make any money.

akacaj
Dec 30, 2008, 02:30 PM
Have you noticed that both of your apps have a duplicate name with another app in the store? There are two versions of linx add two versions of colony. The other colony is free and the other Linx is $1 cheaper. First of all I thought you couldnt have a duplicate name but it seem that you can. Second, you have to stop developing and work on your marketing strategy.

darkpaw
Dec 30, 2008, 03:07 PM
My Colony was released before the other one. My Linx was released after the other one, but I fail to see what issues a duplicate name would cause? Colony is only $0.99 - the minimum I can charge to make any money. Linx is $1.99. I don't see why every app I write should be released at the lowest price point? Yours aren't.

My marketing strategy? I've contacted loads of app review sites and they're "going to review [my apps] soon..." I can't afford to pay for advertising, so I have to rely on word of mouth and free advertising. Neither of which are bringing in the money.

I did get a review from PocketGamer about Colony, saying, "the mind-melting complexity of fathoming how to make a game like Colony is a serious testament to developer Chris Haynes' coding skills", but it clearly hasn't got me any extra sales.

Unless your app appears on the first page or two of a section in the App Store, or you know what you're looking for specifically, you simply don't get any sales.

Hey, I'm happy that you've got $10K in three months, and I'm sure the pictures on your website of yourself with the Albanian president helps you, but I have no such means of advertising. (In fact, having a picture of myself and Prime Minister Gordon Brown would probably adversely affect my sales!)

MacToddB
Dec 30, 2008, 03:08 PM
you have to stop developing and work on your marketing strategy.

Akacaj is right. Marketing is the other half of the equation. Get a unique name, and a matching domain name. My app is 100sounds and the domain is 100sounds.com (http://www.100sounds.com). My app actually has 200 sounds so far (I got carried away) but I'd rather undercommit and overdeliver. My site has a Flash demo, an FAQ, review comments, etc. Let's just say I've been successful beyond my wildest expectations. I've posted some of my techniques on my iPhone Life magazine blog (I'm a contributing editor there). http://www.smartphonemag.com/iphone/Todd.Bernhard

Yes, I'm advertising now, but only SINCE Christmas, when it became a no brainer to put some cash back into the system. My goal is to stay in the top 20 paid entertainment apps, where users look most often. I've reached as high as #13 as of Christmas and currently hover around #15. I've NEVER been listed as 'NEW' or 'FEATURED' by Apple. The key is getting raw sales....and then staying there.

... and stay tuned. I have a new venture I'll be announcing here soon, that should help the little guy compete.

darkpaw
Dec 31, 2008, 03:54 AM
Todd, how many sales of 100sounds did you get in the first 16 days without advertising?

I got fewer than 20 sales for Linx, and now it's on page 6 of 33 in action games.

Once your app disappears off the front page and first few pages of a category, your app is dead. 16 days and my app is dead.

I guess I should write "300sounds"? ;) (I would, but I'm all for innovation, not copying.)

MacToddB
Dec 31, 2008, 06:32 AM
Todd, how many sales of 100sounds did you get in the first 16 days without advertising?

Over 10,000

Once your app disappears off the front page and first few pages of a category, your app is dead. 16 days and my app is dead.

Yep. So that's why I started advertising, to try to keep it there...but you need to strike while the iron is hot. Your best advantage is being 'new'. You might want to make enough changes so you can re-release the app in another skin/name/form.

I guess I should write "300sounds"? ;) (I would, but I'm all for innovation, not copying.)

Hah! Believe me, it occurred to me that others might! But remember it's about marketing. I'll take a look at your app and see what specific recommendations I can make.

I have a new venture I'm starting up that could help the little guy. I'll provide details when the site is live.

darkpaw
Dec 31, 2008, 08:18 AM
I think you're missing my point. You had TEN THOUSAND sales in the first 16 days before advertising. I've had THIRTEEN sales in that same period before advertising. You had 10,000 sales, and thus have *much* more income than I do.

Is there any point in me advertising to keep my sales 'there' when my sales are fewer than one per day? No. This is the same situation a lot of other developers are in. We cannot afford to advertise our apps and there seems no point in doing so if no one cares about your apps in the first place.

I wrote a game called Squares, and released it for free to get people interested in my other games. It has thus far had >200,000 downloads, but it hasn't increased interest in my other stuff. If I had charged 59p for it, I'd be very happy with those figures, but it seems no one wants to pay for something, and the figures would've been much much lower. (It also doesn't help that many games have been hacked and released on the internet; made possible because Apple can't be bothered to improve the DRM on iPhone apps.)

My latest game (Linx) has disappeared off the radar - it never had a chance. I'm not sure I want to bother writing any more games. Time for me to write stupid fart sound apps, and pointless crud that appeals to the base nature of humanity (that is, males aged 14-19).

Sales from my games simply can't justify paying next year's $99 annual fee. - I'm not a charity.

MacToddB
Dec 31, 2008, 08:49 AM
I think you're missing my point. You had TEN THOUSAND sales in the first 16 days before advertising. I've had THIRTEEN sales in that same period before advertising. You had 10,000 sales, and thus have *much* more income than I do.

You're missing MY POINT. It took marketing to GET the 10,000. Sure I think my app is superior, but I believe Marketing made the difference, specifically:

- Unique name. Yours are generic, duplicates, and frankly don't stand out.

- Web site. It helps both ways. 1) Search Engines find it, and it points the way to the AppStore to buy it. 2) On the AppStore description, I point to the website for a Flash demo, FAQs (most common question is I can't hear the sounds...it's because we obey the MUTE switch), and reviews. I have a lot more than the 11 reviews shown on iTunes, because of emails.

- Flash demo. As mentioned above. Instead of a free app, people can see how it works immediately before they "splurge" on a $.99 app. It also helps cut down on questions, as it shows how to move favorites to the top (the second most popular question I used to get).

- Next I'll be adding YouTube videos, showing/playing the sounds and user submitted videos showing how they use the app for practical purposes and practical jokes. I'm offering a free $10 t-shirt for user videos, one per week. For $520/year that's better advertising than anywhere else because it's viral.

- Respond to emails. I get dozens a day and respond quickly. They tell their friends. Check out my reviews on my site and you'll see a lot of comments about me, not just my app.

- EMAIL YOUR FRIENDS! Not a lot of 'em have iPhones, but they usually know someone who does. I even offered to reimburse friends who bought it, so I could get some sales figures and reviews. Ya know what? Nobody asked for the money.

- Also, as you can see here, I try to post informative, non-advertising posts, here and in similar forums. My signature does the promotion, but my posts I try to keep informative. Here's your signature: "iPhone Developer, but for how long?" Really inspires one to buy your app, huh?

Is there any point in me advertising to keep my sales 'there' when my sales are fewer than one per day? No. This is the same situation a lot of other developers are in. We cannot afford to advertise our apps and there seems no point in doing so if no one cares about your apps in the first place.

Please re-read my post. DO THE MARKETING FIRST. I didn't advertise until AFTER 10,000, so I can stay high. Indeed, my numbers peaked at Christmas (1,900/day) then down, understandably. I advertised, and yesterday they went back up, marginally, but I surpassed the Star Wars soundboard and I never expected that.

I wrote a game called Squares, and released it for free to get people interested in my other games. It has thus far had >200,000 downloads, but it hasn't increased interest in my other stuff. If I had charged 59p for it, I'd be very happy with those figures, but it seems no one wants to pay for something, and the figures would've been much much lower. (It also doesn't help that many games have been hacked and released on the internet; made possible because Apple can't be bothered to improve the DRM on iPhone apps.)

My latest game (Linx) has disappeared off the radar - it never had a chance. I'm not sure I want to bother writing any more games. Time for me to write stupid fart sound apps, and pointless crud that appeals to the base nature of humanity (that is, males aged 14-19).

Sales from my games simply can't justify paying next year's $99 annual fee. - I'm not a charity.

Again, stay tuned. I have an interesting non-profit concept I'll be rolling out, just for folks like you. Stay positive, and in the meantime, try some of the marketing suggestions above.

darkpaw
Dec 31, 2008, 10:08 AM
What I meant was, how many sales did you get before any marketing and advertising? On your first day, how many sales did you have? Was your website all up and running ready for when the app went live? Mine was.

I don't need a Flash demo, as there's a free version available. Did you have a Flash demo ready before the app went live? Were you giving away t-shirts? Bear in mind that here in the UK, free t-shirts and shipping don't cost us $10; they cost more than that (cheapest one on spreadshirt.net I could find is $20.65). In your first 16 days, how many t-shirts have you given away? How many emails did you get on day one?

I already tell all my friends about my games. None of them ever bother to download the paid ones. (I guess my friends are much tighter than yours.)

I already have Linx on my website. The website has been up and running for months and has had FAQs from day one. No one has ever emailed me about my games. I don't have the cash to put into giving away t-shirts.

As I stated, Colony was released BEFORE the other one. The two apps are completely different.

xyz591
Dec 31, 2008, 11:15 AM
darkpaw, I've read all your posts and also other guys' replies in this thread.

All I want to say is that you should change your attitude othewise your app will never fly in app store. The 100sounds guy already shared his marketing secrets with you and all you have said is oh I already did this, oh my app is great, oh i'm so unfortuate, that won't lead you to success by any means. What you should do is first stop whining, then learn how other people market their apps and try to apply to your own apps. If you can't do that, you probably should quit now.

What I meant was, how many sales did you get before any marketing and advertising? On your first day, how many sales did you have? Was your website all up and running ready for when the app went live? Mine was.

I don't need a Flash demo, as there's a free version available. Did you have a Flash demo ready before the app went live? Were you giving away t-shirts? Bear in mind that here in the UK, free t-shirts and shipping don't cost us $10; they cost more than that (cheapest one on spreadshirt.net I could find is $20.65). In your first 16 days, how many t-shirts have you given away? How many emails did you get on day one?

I already tell all my friends about my games. None of them ever bother to download the paid ones. (I guess my friends are much tighter than yours.)

I already have Linx on my website. The website has been up and running for months and has had FAQs from day one. No one has ever emailed me about my games. I don't have the cash to put into giving away t-shirts.

As I stated, Colony was released BEFORE the other one. The two apps are completely different.

MacToddB
Dec 31, 2008, 11:37 AM
What I meant was, how many sales did you get before any marketing and advertising? On your first day, how many sales did you have? Was your website all up and running ready for when the app went live? Mine was.

13 on the first day. The website was up but not as full featured. No Flash demo, etc.

I don't need a Flash demo, as there's a free version available. Did you have a Flash demo ready before the app went live?

Suppose you did NOT have the free app, but had the Flash demo. 200,000 people checking out your Flash might have resulted in more sales. Even 2,000 (i.e. one in a hundred). Not everyone wants to go through the motions and install an app, taking time, screenspace and memory, so the Flash demo is a nice way to try it, without any investment. It looks like your freebie is a little too inclusive. Not much incentive to buy the full app.

You had 200,000 freeloaders, right? You ought to be marketing to them. Put a button on the app that makes some kind of offer. I have yet to give out a t-shirt, so it costs nothing. I'll be thrilled to give out one per week, as the YouTube videos should be a great viral tool, plus the t-shirt is an advertisement in itself.

There are other free things you could give away. What about this:

"If you submit a screenshot with your high score, we'll add it to the app and ALL users will see it!" Even their photo if you want. Be creative... There are FREE things you can do.

Were you giving away t-shirts? Bear in mind that here in the UK, free t-shirts and shipping don't cost us $10; they cost more than that (cheapest one on spreadshirt.net I could find is $20.65). In your first 16 days, how many t-shirts have you given away? How many emails did you get on day one?

Again, no t-shirts yet, so it hasn't cost a thing. You can always say while supplies last. I'm using CafePress. Shirts are $8.99 and there's no overhead. But be creative...it doesn't have to be a physical giveaway.

I already tell all my friends about my games. None of them ever bother to download the paid ones. (I guess my friends are much tighter than yours.)

Expand your circle. Neighbors, relatives, etc. I avoided it at first, but by offering to reimburse them, it didn't come off as greedy. Plus, I'd get $0.70 back for each $0.99 so it's not a big expense.

I already have Linx on my website. The website has been up and running for months and has had FAQs from day one. No one has ever emailed me about my games. I don't have the cash to put into giving away t-shirts.

As I stated, Colony was released BEFORE the other one. The two apps are completely different.

I see you edited your signature...GOOD! Now include your web address, not just the appstore link. You'll get statistics that way, too. I get 800 visits to my site each day. I sell 1,200/day. I think the site is helping.

I checked out your app. $1.99 is a threshold many gamers aren't willing to cross, without a known entity..and you have ZERO reviews. Have you offered promo codes to get reviews? You should offer some here, but be firm about getting reviews.

Your colors are vibrant and you have some attractive apps. I'll buy your apps later today, and give a legit, positive review.

Lower your price for a day. There are a bunch of sites and apps that monitor and alert users of price drops. A lot of people will be home (with freetime) on 1/1/09, just like Christmas, so tomorrow's a good day to try.

You also require 2.2. (so do I) Unfortunately, not everyone upgrades. I had a relative over with a very new iPhone 3G and he went to buy the app but he couldn't...he was on 2.1! Even though he just bought it from AT&T! So they have old ones on the shelf, and he's never upgraded. He did since then, but unless you need 2.2, you might be turning away customers.

Finally, as stated before, the names aren't great. How about "SquareStealer" or LightningLinx just to be unique. You could also tweak it to use hearts and make it a Valentine's Day app...might get featured that way.

darkpaw
Dec 31, 2008, 02:42 PM
All I want to say is that you should change your attitude othewise your app will never fly in app store. The 100sounds guy already shared his marketing secrets with you and all you have said is oh I already did this, oh my app is great, oh i'm so unfortuate, that won't lead you to success by any means. What you should do is first stop whining, then learn how other people market their apps and try to apply to your own apps. If you can't do that, you probably should quit now.
Okay. Perhaps I should.

darkpaw
Dec 31, 2008, 03:01 PM
13 on the first day. The website was up but not as full featured. No Flash demo, etc.
13 on the first day for you. ZERO for me. That's the point. I sent it to Apple on 14th Dec. They released it on 18th Dec, and left the release date as 14th. Practically on the first day it was on release it jumped down to page 7 because other apps had been released since then.

It looks like your freebie is a little too inclusive. Not much incentive to buy the full app.
The free version of Linx doesn't have hi-scores, and is limited to 5 levels (about 5 minutes' play). The full app has hi-scores and 999 levels. There is a good incentive for people to buy the full version. There's not a lot else I can cut out of the app.

Again, no t-shirts yet, so it hasn't cost a thing. You can always say while supplies last. I'm using CafePress. Shirts are $8.99 and there's no overhead. But be creative...it doesn't have to be a physical giveaway.
T-shirts may be $8.99 in the US, but they are £12.32 here from Cafepress. I'm just pointing out how different everything is for people NOT in the US.

Expand your circle. Neighbors, relatives, etc. I avoided it at first, but by offering to reimburse them, it didn't come off as greedy. Plus, I'd get $0.70 back for each $0.99 so it's not a big expense.
As I've said, no one is actually bothered. None of my friends have downloaded my paid-for apps. And I can't give them promo codes as Apple have seen fit to only roll out that really useful idea to the US.

I see you edited your signature...GOOD! Now include your web address, not just the appstore link. You'll get statistics that way, too. I get 800 visits to my site each day. I sell 1,200/day. I think the site is helping.
Already have a website; have had since July. Am seeing very few visits to it. I have promoted it everywhere I can think of, and I'm still not seeing any sales. (Also, bear in mind that the signature on MacForums was changed for less than a day because I was fed up yesterday.) I've had my app links in signatures on forums all over the place.

I checked out your app. $1.99 is a threshold many gamers aren't willing to cross, without a known entity..and you have ZERO reviews. Have you offered promo codes to get reviews? You should offer some here, but be firm about getting reviews.
I have ZERO reviews because I have very few sales, and no way of contacting those people to get a review.

Lower your price for a day. There are a bunch of sites and apps that monitor and alert users of price drops. A lot of people will be home (with freetime) on 1/1/09, just like Christmas, so tomorrow's a good day to try.
Well, it's an idea. If I can remember to do it after tonight's alcohol... I dropped the price of Colony a while ago and saw no sales, so doing it again doesn't really bode well.

but unless you need 2.2, you might be turning away customers.
Is there somewhere you can stipulate what OS the app runs on? Xcode has it set to all versions of the OS (there's nothing in there that specifically reuires 2.2), but there's nothing on iTunes Connect to change it...?

Finally, as stated before, the names aren't great. How about "SquareStealer" or LightningLinx just to be unique.
I chose short names because they show up under the icons on your home screen. Longer names get truncated, and just aren't catchy.

You could also tweak it to use hearts and make it a Valentine's Day app... might get featured that way.
Will do.

Look, I don't want to come across as negative and I do thank you for your help. I really have tried a lot of different things to get my games sold but it's not working. It seems that in order to get anywhere, you need contacts all over the place, and I just don't have that.

MacToddB
Dec 31, 2008, 03:36 PM
13 on the first day for you. ZERO for me. That's the point. I sent it to Apple on 14th Dec. They released it on 18th Dec, and left the release date as 14th. Practically on the first day it was on release it jumped down to page 7 because other apps had been released since then.

When my app went live, I sent out promo codes on MacRumors Forums. Have you done that? I've NEVER been featured or listed as new. And I've made thousands for Apple. It's annoying, but it's out of my hands. So I've focused on what I can control.

On this forum, I asked people to tell me how they would use my app, and THEN I sent them, directly, a promo code. Instead of posting 5 codes and hoping the right people would use em and post a good review, I made them jump through a small hoop. That qualified who would be a good reviewer, and established a one-to-one connection. Presumably, they'd show/tell their friends, and so on.

It seems to have worked.

The free version of Linx doesn't have hi-scores, and is limited to 5 levels (about 5 minutes' play). The full app has hi-scores and 999 levels. There is a good incentive for people to buy the full version. There's not a lot else I can cut out of the app.

Apparently not enough incentive. Look, I'm gonna buy your apps tonight when and I sync w/ my Mac at home (I'm at my day job...Director of Marketing for a multi-million dollar software business, so I think I have some credibility, outside of the success of 100sounds!). I'll try to give you some specifics, but for example, if in the free game there was a button that said click here to get xxxx where xxxx is your name/photo in the paid version, that wouldn't cost you a bit. You've got 200,000 users! That's HUGE! Even if 1% are still using it, and upgrade to the next update (of the freebie), think about the eyeballs you can reach! What can you offer them to upgrade, besides levels?


T-shirts may be $8.99 in the US, but they are £12.32 here from Cafepress. I'm just pointing out how different everything is for people NOT in the US.

I'm guessing most of your potential is in the U.S. anyway. CafePress lets you "gift" a shirt, so you just need their size and email (probably not even their size as they could change it) and CafePress will email the recpient for their address. I certainly don't want to be shipping shirts... but I can easily provide an email address to CafePress and let them fulfill it. How about an iTunes gift card for the high score of the month?

Personally, I think it would be REALLY COOL to have my name, photo and high score embedded in the app for all 200,000+ players to see!!!

As I've said, no one is actually bothered. None of my friends have downloaded my paid-for apps. And I can't give them promo codes as Apple have seen fit to only roll out that really useful idea to the US.

Give them a dollar (euro)! You get 70% of it back! YOU NEED REVIEWS. You have zero. Most folks won't waste $1 let alone $2 on an unreviewed app.

Already have a website; have had since July. Am seeing very few visits to it. I have promoted it everywhere I can think of, and I'm still not seeing any sales. (Also, bear in mind that the signature on MacForums was changed for less than a day because I was fed up yesterday.) I've had my app links in signatures on forums all over the place.

I'm glad you changed it back. And you don't have a website.... you have a web page, buried on mac.com. You need to appear bigger. Get DarkPaw.com. A domain is $10/year. Hey, I just checked and you actually have a blog there... that's a start. Your id here is more memorable/interesting than "squares". Maybe DarkSquares, DarkColony, DarkLinx, etc., would be unique and interesting names? And for Valentine's Day, DarkHearts! And make your apps the central attraction of your web site, not your blog. Especially since some of it is social commentary.

I'm not trying to be dismissive, but constructive. I used to charge big bucks ($1000/day) for this kind of consulting. And I'm giving to you, free, as well as all the readers here.... plus we're in competition!


I have ZERO reviews because I have very few sales, and no way of contacting those people to get a review.

Then fix it. This is a big problem. I'll buy your apps and post a review. Use your promo codes wisely. If you're out of them, update the app (use some of my ideas) and get 50 more. Make them count.

Well, it's an idea. If I can remember to do it after tonight's alcohol... I dropped the price of Colony a while ago and saw no sales, so doing it again doesn't really bode well.

Would you rather have 100 sales at $.99 or zero at $1.99?

Is there somewhere you can stipulate what OS the app runs on? Xcode has it set to all versions of the OS (there's nothing in there that specifically reuires 2.2), but there's nothing on iTunes Connect to change it...?

When you compile it, you specify the target. When you upload a new binary, you might have that option.


I chose short names because they show up under the icons on your home screen. Longer names get truncated, and just aren't catchy.

Yes, but you can have a short name for the app and a longer description name, for iTunes. Plus DarkSquares, DarkColony, DarkLinx should fit fine.


Will do.

Look, I don't want to come across as negative and I do thank you for your help. I really have tried a lot of different things to get my games sold but it's not working. It seems that in order to get anywhere, you need contacts all over the place, and I just don't have that.

Not really. I admit I've been lucky, but I didn't know the first 13 people who bought my app, or the first 1000 for that matter.

darkpaw
Jan 1, 2009, 02:50 PM
I think you've mixed up which app had 200,000 downloads. That was Squares. Linx Free has only just been released (because Apple sat on it for much longer than the paid version).

I HAVE offered to pay for my friends to download the app. NONE have done so. That's the problem! No one actually cares...

I actually own the domain theappstore.co.uk. It's been pointing to a blank page for the few weeks since I bought it (what with Xmas and all). I've redirected it to my Mac.com pages. Think that'll help?

akacaj
Jan 1, 2009, 03:01 PM
Let me sell your apps for you and ill give you a percentage?

MacToddB
Jan 1, 2009, 03:44 PM
I think you've mixed up which app had 200,000 downloads. That was Squares. Linx Free has only just been released (because Apple sat on it for much longer than the paid version).

No, I just see it as irrelevant which app has had success. Bottom line, you have an app with 200,000 users! That's a huge success! Update the app with more incentives, like including your photo/name/score if you submit a screenshot, etc.

While I've had great success (over 11,000 paid users) you have 20x that in unpaid users! Who wouldn't want that kind of installed base? What percent would need to convert to make you happy? 1%? 2%? This is low-hanging fruit.

I HAVE offered to pay for my friends to download the app. NONE have done so. That's the problem! No one actually cares...

Well, maybe that has more to do with your friends or your approach. I bought all of your apps last night and I'll post reviews soon.

I actually own the domain theappstore.co.uk. It's been pointing to a blank page for the few weeks since I bought it (what with Xmas and all). I've redirected it to my Mac.com pages. Think that'll help?

Can't hurt. Maybe you need to market YOURSELF as an app developer, and not sell apps directly? You could make $500 to $1000 just writing an app based on specifications from someone else, and they have to do the creative and marketing. Might be a good way to minimize the risk and get some success not to mention cash.

Oxtail
Jan 2, 2009, 02:31 PM
I'm not a developer or anything, but I just wanted to register on this site so I could applaud MacToddB for his amazingly constructive posts on how to market an app in the AppStore. It's really something every new developer for the App Store should read!

MacToddB
Jan 2, 2009, 02:37 PM
I'm not a developer or anything, but I just wanted to register on this site so I could applaud MacToddB for his amazingly constructive posts on how to market an app in the AppStore. It's really something every new developer for the App Store should read!


Wow, thanks! I guess it works cause 100sounds (http://www.100sounds.com) is now #70 paid app overall and #9 in Entertainment!!!

My posts and blog on iPhone Life magazine are precursors to an article I'll be writing for the printed version of the magazine.

http://www.smartphonemag.com/iphone/todd.bernhard

It's a new publication from the publishers of Smartphone Magazine (formerly PocketPC Magazine, formerly the HP Palmtop Paper... all of which I've written for before!!!). They have closed up shop on the Smartphone magazine and gone 100% iPhone, as have I! So if you see the magazine in stores, please support it!

Also, I'll be live blogging from the Consumer Electronics Show, in Vegas, next week! So if you want to see what's going on in iPhone and other gadget news, from somewhere other than MacWorld, check it out!!!

Thanks again for the kind words!

justbn
Jan 2, 2009, 05:32 PM
@ MacToddB "Also, I'll be live blogging from the Consumer Electronics Show, in Vegas"!!!!!

Someone get a rope! LOL! Just kidding. Just seems funny for an iPhone developer/writer to be attending CES instead of MacWorld.

Oh... Just checked the dates. They don't overlap; so maybe you are going to both. In that case, us Fanboy's will spare you the noose - just barely.

MacToddB
Jan 2, 2009, 08:17 PM
@ MacToddB "Also, I'll be live blogging from the Consumer Electronics Show, in Vegas"!!!!!

Someone get a rope! LOL! Just kidding. Just seems funny for an iPhone developer/writer to be attending CES instead of MacWorld.

Oh... Just checked the dates. They don't overlap; so maybe you are going to both. In that case, us Fanboy's will spare you the noose - just barely.

Hah! Actually, I've been going to CES or Comdex for two decades now. I used to be "MacTodd" in Carnegie Mellon (1984-1988) when I worked for Apple as their Campus Representative, and worked in the school computer store. I remember (and just blogged about) the day Steve Jobs came to our school to talk to students and research the school's MachOS which he acquired for NeXT.

Since Apple dumped Jobs, and NeXt wasn't hiring, and I was a Unix believer, upon graduation, I went to work for Sun Microsystems. We had a booth at Comdex, etc. I did buy an original Newton, and Motorola Marco, but it wasn't until Apple adopted Unix that I returned to the Apple fold!

In fact, just today my dad went to the local Apple store for a lesson and his instructor was a student of mine when I taught sales training for Sun! So there's another Sunnie who moved to Apple!

Believe it or not, CES is full of Apple stuff, especially iPod-related items. After all, Apple dropped .mac and "Computer" from their name, and Steve Jobs from MacWorld, and MacWorld from their tradeshow schedule. So, aside from the keynote, there will be more news at CES. And with Jobs not delivering the keynote, my decision looks better.

Plus, it's Vegas baby! I'm staying at the Venetian!!! That's where all the press conferences are and many of the exhibits, so it'll be really convenient!

liaison4fun
Dec 24, 2009, 02:58 AM
Sales of my app (iBlueSky - mindmapping app) have been up slightly on normal over Christmas.

Thanks to Google Analytics, I now know that the number of people visiting my website http://www.tenero.co.uk on iPod Touches has more than doubled since Christmas - previously it was around 5%, whereas now it's around 13%.

Heya wanted to ask if there is any discount or such thing for christmas. I love this app a lot but can't afford it at the present price.