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View Full Version : Introducing Cannon: KittenCannon for the iPhone!




iphonexe
Jan 12, 2009, 10:36 PM
So after a month or so of coding on and off, I finished my latest side-project: porting KittenCannon to the iPhone :)

The result can be seen in the video here (http://www.youtube.com/watch?v=PDJeaR8LVLo)

It is available on the App Store for $0.99 now by clicking here (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301305624&mt=8)

Let me know what you guys think!
-Joe



jmann
Jan 12, 2009, 10:37 PM
Looks way fun! I saw the video, do you put the stuff on the ground yourself? or is it just random?

and why is it called kitten cannon when you launch a puppy? :confused:

iphonexe
Jan 12, 2009, 10:39 PM
Looks way fun! I saw the video, do you put the stuff on the ground yourself? or is it just random?

It's just random :) The game is based off of http://kittencannon.us if you wanna demo gameplay

KRAPPS
Jan 13, 2009, 01:16 AM
Dude - I hope no kittens, puppies or whatever were hurt while making this app - that would be whack! ;)

Congrats and good luck!

Bernie-Mac
Jan 13, 2009, 04:54 PM
If this is the same as kitten cannon on addictinggames.com i am buying it right now!!!!!

jmccullough108
Jan 13, 2009, 08:08 PM
Just bought it, I will do a review for you in a few days! Looks great. :cool:

iphonexe
Jan 14, 2009, 09:19 PM
Glad to hear you guys enjoy it!

I'm going to release an update to fix a minor bug that someone called to my attention last week or so, as well as speed up the restart animation.

Also, I'm considering making the highscores keep track of the top 1000 scores, as opposed to the top 100. The minimum score necessary to get on the boards right now is something around 2000, which I can barely get, and I wrote the ********* app :P

Thanks to everybody who bought it! More app updates can be seen at silentmac.com
- Joe

euunog
Jan 14, 2009, 09:50 PM
I haven't bought it (yet at least), but from watching the video I think it would be nice to have a running counter of the distance traveled while the kitten is flying. Other than that, though, it looks nice.

friekunater
Jan 14, 2009, 11:03 PM
I love you and I love this game!!

but, a few very minor things needs to be changed:
•occassionally, menu options such as the "play again" option in-game don't register by just one touch and have to be touched different ways to select it
•as the above poster said, there needs to be a live running counter on how far the dog is going
•there needs to be different colors/intensity levels of the nitrogen balloons (as I believe they have in the original game)
•there needs to be (as you suggested) global scores with the top 1,000 scores AT LEAST. the highest I've gotten is 1,400 points so the 2k+ starting points are almost unachievable to most people I'm guessing
•there needs to be personal high scores as well just to keep track of your personal records

just my opinion

this is my new favorite app and I'd be willing to put all the money in my bank account on the fact that it will skyrocket to #1 in no time and be the next cheap little widget fame app that's just fun to play forever