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View Full Version : Need advice for developing a 2D game




Soulstorm
Jan 17, 2009, 12:42 PM
I had an idea of a 2D game which I want to program.

It doesn't matter what the actual game is, but I have some specific questions to pose, regarding development.

I want to make a game that will have as a background an image. And in that background, I want some things (sprites) to appear (and maybe animate) and disappear at will. I'm not talking about something fancy. The sprites will probably be still... If I manage that, the rest of the program will easy.

I'm looking for some guidance, rather than some code examples. Here is what I know to do:

--Excellent Objective C and Cocoa skills
--Very good C++ skills
--A little OpenGL (I have built a 3D model viewer with .obj files end stuff like that) but not anything really good.
--Some other rather irrelevant stuff in terms of programming

I haven't built any game ever, but I think it won't be so much difficult developing such a simple game for the iPhone...

So, I would like some guidance:
--What frameworks will I need to use?
--Will I need to use OpenGL ES, or will I be able to get away with just the Cocoa view classes?
--Where do I start (reading OpenGL ES? Learning iPhone-specific code?)?
--Are there any frameworks I could use for stuff like that?
--Any advice in general?